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{{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}} | {{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:SMB2 Boxart.png|230px]] | |image=[[File:SMB2 Boxart.png|230px]] | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''NES/Famicom:'''<br>{{ | |release='''NES/Famicom:'''<br>{{release|USA|September 1988<ref>M. Arakawa. ''Nintendo Power Pak Source''. Page 20.</ref> or October 1988<ref>[https://web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf Nintendo ''NES Games'' release chart.] Archived September 21, 2008.</ref>|Europe|April 28, 1989|Australia|May 4, 1989<ref>https://www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf</ref>|Japan|September 14, 1992<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section, page 64.</ref>}} '''Nintendo PlayChoice-10:'''<br>{{release|USA|1988}} '''Virtual Console (Wii):'''<br>{{release|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>[https://themushroomkingdom.net/games/smb2-vc Date info for VC from TMK], retrieved 5-31-2008</ref>|South Korea|July 17, 2008<ref name="korea">[http://www.nintendo.co.kr/Wii/wii/vconsol.php Korean Virtual Console game list, www.nintendo.co.kr]</ref>}}'''Virtual Console (3DS):'''<br>{{release|Japan|November 28, 2012<ref>[https://www.nintendo.co.jp/titles/50010000012209 ''Super Mario USA'' 3DS eShop page at Nintendo.co.jp] (Retrieved February 16, 2013)</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{release|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|February 13, 2019<ref>Nintendo. (February 5, 2019). [https://youtu.be/msV0JJR6Eu8 ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>]. ''YouTube''. Retrieved February 5, 2019.</ref>|USA|February 13, 2019<ref>Nintendo. (February 5, 2019). [https://youtu.be/ZU6_I-6lPj8 Nintendo Entertainment System - February Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved February 5, 2019.</ref>|Europe|February 13, 2019<ref>[https://twitter.com/NintendoEurope/status/1093147353735933953 Official Nintendo of Europe Twitter]</ref>|Australia|February 13, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1095616086979104773 Official Nintendo AU NZ Twitter]</ref>|HK|April 23, 2019|South Korea|April 23, 2019}} | ||
|languages={{languages|en_us=y}} | |languages={{languages|en_us=y}} | ||
|genre=2D [[Genre#Platform games| | |genre=2D [[Genre#Platform games|Platformer]] | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3 | |ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3}} | ||
|platforms=[[Family Computer]]/[[Nintendo Entertainment System]] | |platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]<br>[[Nintendo PlayChoice-10]]<br>[[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]])<br>[[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]]<br>[[Nintendo Entertainment System - Nintendo Switch Online]] | ||
| | |media={{media|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}} | ||
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con | |input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}} | ||
}} | }} | ||
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia> | '''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series. | ||
One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them. | One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them. | ||
''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for | ''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of ''Super Mario Bros.''] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games. | ||
==Story== | ==Story== | ||
'''Story from the instruction booklet''' | '''Story from the instruction booklet''' | ||
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'''In-game story''' | '''In-game story''' | ||
<blockquote> | <blockquote> | ||
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell. | When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a (faint)<ref>[https://themushroomkingdom.net/smb2_proto.shtml ''Super Mario Bros. 2'' Prototype - The Mushroom Kingdom]</ref> voice call for help to be freed from a spell. | ||
After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream.... | After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream.... | ||
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At the end of most levels of the game, the player fights [[Birdo]]. The player has to jump on the [[Birdo's Egg|egg]]s that it spits, grab them and throw them back, hitting Birdo three times to gain a [[Crystal Ball|crystal]] which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are [[Mushroom Block]]s nearby for the player to use instead. | At the end of most levels of the game, the player fights [[Birdo]]. The player has to jump on the [[Birdo's Egg|egg]]s that it spits, grab them and throw them back, hitting Birdo three times to gain a [[Crystal Ball|crystal]] which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are [[Mushroom Block]]s nearby for the player to use instead. | ||
There are seven worlds in this game. The first six has three levels apiece, and the seventh has | There are seven worlds in this game. The first six has three levels apiece, and the seventh has two. At the end of each world, the player encounters one boss. [[Mouser]] is encountered at the end of World 1, [[Tryclyde]] in World 2, Mouser again in World 3, [[Fryguy]] in World 4, [[Clawgrip]] in World 5, Tryclyde again in World 6, and Wart himself at the end of World 7. | ||
Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought. | Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought. | ||
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|{{button|switch|stick}} (up) | |{{button|switch|stick}} (up) | ||
|- | |- | ||
|[[Crouch]] ([[ | |[[Crouch]] ([[Charge jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines | ||
|{{button|nes|Pad}} (down) | |{{button|nes|Pad}} (down) | ||
|{{button|wii|Paddown}} | |{{button|wii|Paddown}} | ||
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==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
{|class=wikitable width=80% style="text-align:center" | {|class=wikitable width=80% style="text-align:center" | ||
!width=20%|Character Name | !width=20%|Character Name | ||
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|align="left"|The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power. | |align="left"|The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power. | ||
|} | |} | ||
=== | ===Supporting characters=== | ||
{|class= | {|class=wikitable width=80% | ||
|- | |- | ||
! | !Image | ||
! | !Description | ||
|- | |||
|align="center"|[[Subcon (species)|Subcon]]<br>[[File:Subcon SMB2 sprite.png]] | |||
|The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables). | |||
|- | |- | ||
| | |align="center"|{{nowrap|[[Mask Gate]]}}<br>[[File:SMB2 Mask Gate sprite.png]][[File:SMB2 Mask Gate sprite 2.png]] | ||
|Found at the end of each level (or, in boss levels, just before the boss room), Mask Gates will open once the level's Crystal Ball (which is either dropped by Birdo or found out in the open) has been picked up. When entered, the level ends (or, in boss levels, the boss room is entered). | |||
| | |||
|} | |} | ||
==Enemies | ===Enemies=== | ||
{|class=wikitable width=80% | |||
{|class= | |||
|- | |- | ||
!Image | |||
!Description | |||
|- | |- | ||
| | |align="center"|[[Albatoss]]<br>[[File:Albatoss SMB2 Sprite.png]] | ||
| | |Albatosses fly only horizontally. They can drop Bob-Ombs on players, but they can also be ridden. Unlike other enemies, they cannot be picked up, but they are defeated as with any other enemy. | ||
|- | |- | ||
| | |align="center"|[[Autobomb]]<br>[[File:Autobomb SMB2 Sprite.png]] | ||
| | |Shyguys often ride Autobombs. Autobombs shoot projectiles, but if the Shyguy is removed, they simply move. Players can ride on Autobombs, but Autobombs must be destroyed with an item. | ||
|- | |- | ||
| | |align="center"|[[Beezo]]<br>[[File:SMB2 Red Beezo Sprite.png]] | ||
| | |Beezos fly down and attempt to run into the player with their bidents. Players can jump on them and pick them up. | ||
|- | |- | ||
| | |align="center"|[[Bob-omb|Bob-Omb]]<br>[[File:Original Bomb.png]] | ||
| | |Bob-Ombs run back and forth and eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them. | ||
|- | |- | ||
| | |align="center"|[[Cobrat]]<br>[[File:Cobrat SMB2 Sprite.png]] | ||
| | |Cobrats are seen roaming on the ground, but they can also hide in jars. If they spot a player, they may jump and shoot a single projectile. Cobrats can be picked up and thrown. | ||
|- | |- | ||
| | |align="center"|[[Flurry]]<br>[[File:Flurry SMB2 Sprite.png]] | ||
| | |Flurries are found only in ice levels. Here, they attempt to run into the player. They move faster than average, but they are prone to slipping. | ||
|- | |- | ||
| | |align="center"|[[Hoopster]]<br>[[File:Hoopster SMB2 Sprite.png]] | ||
| | |Hoopsters crawl slowly on vines or trees aimlessly, speeding up whenever descending. They harm players if they make contact with them from above or the side. Players can jump on and ride them like an elevator, and even pick them up and throw them. | ||
|- | |- | ||
| | |align="center"|[[Ninji]]<br>[[File:Ninji SMB2 Sprite.png]] | ||
| | |Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown. | ||
|- | |- | ||
| | |align="center"|[[Ostro]]<br>[[File:Ostro SMB2 Sprite.png]] | ||
| | |Ostros are often seen being ridden by Shyguys. If the Shyguy is removed, they travel in a straight line. They can be picked up and thrown, but they do not bounce off enemies. | ||
|- | |- | ||
| | |align="center"|[[Panser]]<br>[[File:Panser SMB2 Sprite.png]] | ||
| | |Pansers shoot fireballs at the player. Red varieties are stationary and shoot three fireballs. The green/gray variety patrols and shoot fireballs straight up. Pink varieties chase the player and shoot three fireballs. | ||
|- | |- | ||
| | |align="center"|[[Phanto]]<br>[[File:Madmask.png]] | ||
| | |Phantos are normally dormant enemies, but if players pick up a key, they attempt to fly into the player. If the player drops or uses the key, they deactivate. They cannot be picked up and there are limited methods to destroy them. | ||
|- | |- | ||
| | |align="center"|[[Pidgit]]<br>[[File:Pidgit SMB2 Sprite.png]] | ||
| | |Pidgits are always seen on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time. | ||
|- | |- | ||
| | |align="center"|[[Pokey]]<br>[[File:Pokey SMB2 Sprite.png]] | ||
| | |Pokeys attack players by moving slowly into them. Pokeys can be various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. | ||
|- | |- | ||
| | |align="center"|[[Porcupo]]<br>[[File:Porcupo SMB2 Sprite.png]] | ||
| | |Porcupos cannot be jumped on, so to defeat them, players must throw an object at them. | ||
|- | |- | ||
| | |align="center"|[[Shy Guy|Shyguy]]<br>[[File:SMB2 Red Shyguy Sprite.png]] | ||
| | |The basic enemies of the game, Shyguys walk back and forth, harming the player if they run into them. They can be picked up and thrown. Red Shyguys walk off cliffs while pink Shyguys turn at the ledges. | ||
|- | |- | ||
| | |align="center"|[[Small Fry Guy]]<br>[[File:Small Fry Guy NES.png]] | ||
| | |Small versions of Fryguy that bounce in the player's direction. They appear when Fryguy is defeated. They cannot be picked up or thrown, and must have an item thrown at them to be defeated. | ||
|- | |- | ||
| | |align="center"|[[Snifit]]<br>[[File:Snifit SMB2.png]][[File:Snifit SMB2 Sprite.png]] | ||
|Snifits shoot projectiles at players, but they act similar to Shyguys. Gray/green Snifits jump and fire projectiles while the other variants walk. The pink Snifit turns around at ledges while a singular red Snifit in [[World 3-3 (Super Mario Bros. 2)|World 3-3]] walks off ledges. | |||
| | |||
|- | |- | ||
| | |align="center"|[[Spark]]<br>[[File:Spark SMB2 Sprite.png]] | ||
| | |Sparks circle around platforms or hover in the air. Sparks can harm the player if they touch them. | ||
|- | |- | ||
| | |align="center"|[[Trouter]]<br>[[File:Trouter SMB2 Sprite.png]] | ||
| | |Trouters jump from below and fall back. Players can use them as platforms to jump across gaps, but Trouters can harm players if players touch them at the sides. | ||
|- | |- | ||
| | |align="center"|[[Tweeter]]<br>[[File:Tweeter.png]] | ||
| | |Tweeters, although they have wings, are found hopping across the ground. They can be picked up and thrown. | ||
|- | |- | ||
| | |align="center"|[[Whale]]<br>[[File:Whale SMB2 Sprite.png]] | ||
| | |Not typical enemies, whales serve generally as platforms. Their bodies and their tails can be jumped on. Their waterspouts can also carry players, but the waterspouts can harm players if players touch them at the sides. | ||
|} | |} | ||
====Mini-bosses==== | |||
=== | {|class=wikitable width=80% | ||
{|class= | |||
|- | |- | ||
!Image | |||
!Description | |||
|- | |- | ||
| | |align="center"|[[Birdo]]<br>[[File:SMB2BirdoSprite.png]][[File:Birdo Red SMB2 Sprite.png]]<br>[[File:Birdo Gray SMB2 Sprite.png]][[File:Birdo Green SMB2 Sprite.png]] | ||
|Birdo is a recurring mini-boss, appearing at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one shoots simply eggs, which can be picked up and thrown at it. The red one shoots randomly eggs or fireballs (which harms players if they touch them). The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with [[Mushroom Block]]s. | |||
| | |||
|} | |} | ||
===Bosses=== | ====Bosses==== | ||
{|class=wikitable width=80% | |||
{|class= | |||
|- | |- | ||
! | !Image | ||
!Description | |||
|- | |- | ||
| | |align="center"|[[Mouser]]<br>[[File:SMB2 Gray Mouser Sprite.png]][[File:Mouser Green NES.png]] | ||
|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A {{media link|DDP Albino Mouser.png|white and red variant}} was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was remade into ''Super Mario Bros. 2''. | |||
| | |||
| | |||
|- | |- | ||
|align="center"|[[Tryclyde]]<br>[[File:Tryclyde SMB2 NES sprite.png]] | |||
|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him. | |||
|- | |- | ||
| | |align="center"|[[Fryguy]]<br>[[File:Fryguy SMB2 Sprite.png]] | ||
| | |Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level. | ||
|- | |- | ||
| | |align="center"|[[Clawgrip]]<br>[[File:Clawgrip SMB2 Sprite.png]] | ||
| | |Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated. | ||
|- | |- | ||
| | |align="center"|{{nowrap|[[Mask Gate]]}}<br>[[File:SMB2 Mask Gate sprite 3.png]] | ||
| | |Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with [[Mushroom Block]]s to stun it for a short period. Once it is stunned, it allows entry into Wart's room. | ||
|- | |- | ||
| | |align="center"|[[Wart]]<br>[[File:Wart SMB2 Sprite.png]] | ||
|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat. | |||
|} | |} | ||
==Items and objects== | ==Items and objects== | ||
{|class=wikitable width=80% | |||
{|class= | |||
|- | |- | ||
!Image | |||
! | |||
!Description | !Description | ||
|- | |- | ||
|align="center"|[[1-Up Mushroom|1 UP]]<br>[[File:SMB2 1-Up Mushroom Sprite.png]] | |||
|When players collect this item, they receive an extra life. | |||
|- | |- | ||
| | |align="center"|[[Bomb]]<br>[[File:Bomb SMB2 Sprite.png]] | ||
|[[ | |Bombs can be found normally, from plucking vegetables, or from Mouser. They eventually explode, destroying [[brick wall]]s as well as harming nearby enemies and players. | ||
|- | |- | ||
| | |align="center"|[[Brick wall]]<br>[[File:Brick wall SMB2 NES.png]] | ||
|[[ | |Brick walls can be destroyed by explosions created by bombs and [[Bob-omb]]s, which is often necessary to progress. | ||
|- | |- | ||
| | |align="center"|[[Cherry]]<br>[[File:SMB2 Cherry Sprite.png]] | ||
|[[ | |Found scattered throughout levels, cherries can be collected. If players collect five, a [[Super Star|Starman]] appears. | ||
|- | |- | ||
|align="center"|[[Coin]]<br>[[File:CoinSMB2.png]] | |||
|Coins are found only in [[Subspace|Sub-space]]. When players pluck vegetables, they receive coins. Coins are used in the [[Bonus Chance]] at the end of a level for extra lives. | |||
|- | |- | ||
| | |align="center"|[[Crystal Ball]]<br>[[File:Crystal Ball SMB2 Sprite.png]] | ||
| | |Found at the end of the level or by defeating Birdo, Crystal Balls enable the Mask Gate to open so players can complete the level. | ||
|- | |- | ||
| | |align="center"|[[Dream Machine]]<br>[[File:Dream_Machine_SMB2_sprite.png]] | ||
| | |A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him. | ||
|- | |- | ||
| | |align="center"|[[Birdo's Egg|Egg]]<br>[[File:Birdo Egg SMB2 Sprite.png]] | ||
| | |Pink Birdos always spit out eggs, while Red Birdos sometimes spit out eggs (and sometimes spit out fireballs instead). Players can pick these eggs up as they travel through the air, then throw them at Birdo to inflict damage on it. | ||
|- | |- | ||
|align="center"|[[Magic carpet|Flying carpet]]<br>[[File:Magic Carpet SMB2 Sprite.png]] | |||
|After Pidgits are defeated, players can ride and control their Magic Carpets for a short time. | |||
|- | |- | ||
| | |align="center"|[[Grass]]<br>[[File:SMB2 Red Grass Tuft.png]] | ||
| | |The player can pull tufts of grass to reveal objects, mainly vegetables. | ||
|- | |- | ||
| | |align="center"|[[Jar]]<br>[[File:Vase SMB2 Sprite.png]] | ||
|[[ | |Jars, as with [[Warp Pipe]]s, can be entered by ducking. Jars contain usually some items, including POWs, Turtle Shells, and keys. Jars also contain some enemies, such as Shyguys. | ||
|- | |- | ||
| | |align="center"|[[Key]]<br>[[File:Key SMB2 Sprite.png]] | ||
| | |Keys open locked doors, granting access to another part of the level. Phantos guard it, however. | ||
|- | |- | ||
|align="center"|[[Magical Potion|Magic Potion]]<br>[[File:Magic Potion SMB2 Sprite.png]] | |||
|Found after being plucked, a Magic Potion creates a door depending where the player tosses them. This door leads to Sub-space. | |||
|- | |- | ||
| | |align="center"|[[Mushroom]]<br>[[File:Mushroom smb2.png]] | ||
| | |Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. | ||
|- | |- | ||
| | |align="center"|[[Mushroom Block]]<br>[[File:MushroomBlock1.png]][[File:MushroomBlock2.png]][[File:MushroomBlock3.png]]<br>[[File:MushroomBlock4.png]][[File:MushroomBlock5.png]] | ||
|Mushroom Blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom Block designs vary from world to world; the first design is used in Worlds 1 and 3 in all versions (and World 5 in the SNES and GBA versions), the second design is used in Worlds 2 and 6, the third design is used in World 4, the fourth design is used in World 5 exclusively in the NES version, and the fifth design is used in World 7. | |||
|- | |- | ||
| | |align="center"|[[POW Block|POW]]<br>[[File:POW Block SMB2 Sprite.png]] | ||
| | |POWs can be thrown to create a powerful quake. This quake defeats most enemies in the screen. | ||
|- | |- | ||
| | |align="center"|[[Rocket]]<br>[[File:Rocket SMB2 Sprite.png]] | ||
| | |Rockets are found in grass. If a rocket is found, it automatically transports players to the next part of the level. | ||
|- | |- | ||
| | |align="center"|[[Small heart]]<br>[[File:Small Heart SMB2 Sprite.png]] | ||
|[[ | |For every eight enemies defeated, a small heart appears. Small hearts restore any HP a player has lost. If the player is in [[Small Mario|small form]], the heart grows the player to [[Super Mario (form)|Super form]]. | ||
|- | |- | ||
| | |align="center"|[[Super Star|Starman]]<br>[[File:Starman SMB2 Sprite.png]] | ||
| | |A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch. | ||
|- | |- | ||
| | |align="center"|[[Stop Watch]]<br>[[File:Stopwatch SMB2 Sprite.png]] | ||
| | |Found by plucking four ripened vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time. | ||
|- | |- | ||
| | |align="center"|[[Red Shell|Turtle Shell]]<br>[[File:Red Shell SMB2 Sprite.png]] | ||
| | |Turtle Shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it. | ||
|- | |- | ||
| | |align="center"|[[Vegetable]]<br>[[File:SMB2 Sprout 1.png]][[File:SMB2 Sprout 2.png]][[File:SMB2 Sprout 3.png]][[File:SMB2 Sprout 4.png]][[File:SMB2 Veggie 1.png]][[File:SMB2 Veggie 2.png]][[File:SMB2 Veggie 3.png]][[File:SMB2 Veggie 4.png]][[File:SMB2 Veggie 5.png]][[File:SMB2 Veggie 6.png]] | ||
|The basic weapon in the game, vegetables are plucked from grass tufts and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. While unripened vegetables (Sprouts) have no additional effects, plucking four fully ripened vegetables, then going to pluck a fifth, will instead result in the player plucking a Stop Watch. | |||
| | |||
|} | |} | ||
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|- | |- | ||
|[[World 2-2 (Super Mario Bros. 2)|2]] | |[[World 2-2 (Super Mario Bros. 2)|2]] | ||
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File: | |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]* [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]* | ||
|- | |- | ||
|[[World 2-3 (Super Mario Bros. 2)|3]] | |[[World 2-3 (Super Mario Bros. 2)|3]] | ||
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File: | |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Tweeter.png|link=Tweeter]] [[File:Madmask.png|link=Phanto]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Panser SMB2 Sprite.png|link=Panser]] <br>[[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]]* | ||
|- | |- | ||
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]] | |rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]] | ||
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|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center> | |rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center> | ||
|[[World 6-1 (Super Mario Bros. 2)|1]] | |[[World 6-1 (Super Mario Bros. 2)|1]] | ||
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File: | |align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]] | ||
|- | |- | ||
|[[World 6-2 (Super Mario Bros. 2)|2]] | |[[World 6-2 (Super Mario Bros. 2)|2]] | ||
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|- | |- | ||
|[[World 6-3 (Super Mario Bros. 2)|3]] | |[[World 6-3 (Super Mario Bros. 2)|3]] | ||
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File: | |align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]] [[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]] [[File:Snifit SMB2 Sprite.png|link=Snifit]]<br>[[File:Birdo Red SMB2 Sprite.png|link=Birdo]] [[File:Tryclyde SMB2 NES sprite.png|link=Tryclyde]] | ||
|- | |- | ||
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]] | |rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]] | ||
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==Development== | ==Development== | ||
''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref> | ''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>[https://www.wired.com/2011/04/super-mario-bros-2/ The Secret History of ''Super Mario Bros. 2'', Wired.com]</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]]. | ||
In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992. | In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992. | ||
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*In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the ending cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/> | *In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the ending cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/> | ||
*It was later remastered on the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics and music. | *It was later remastered on the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics and music. | ||
*The NES version of the game was released on the Wii [[Virtual Console#Wii|Virtual Console]] for 500 points in 2007 | *The NES version of the game was released on the Wii [[Virtual Console#Wii|Virtual Console]] for 500 points in 2007. | ||
*The NES version of the game was released for the Wii U [[Virtual Console#Wii U|Virtual Console]] in 2013 | *The NES version of the game was released for the Wii U [[Virtual Console#Wii U|Virtual Console]] in 2013. | ||
*The game is one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]]. | *The game is one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]]. | ||
*The game was made available for the [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]] service on February 13, 2019. | *The game was made available for the [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]] service on February 13, 2019. | ||
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Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts – in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out. | Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts – in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out. | ||
Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref> | Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>[https://www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf ''Super Mario Bros. 2'' instruction booklet] PDF scan available on digitpress.com. (Retrieved September 28, 2013)</ref> while another version omits the second sentence.<ref>[https://www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf ''Super Mario Bros. 2'' instruction booklet] Greyscale PDF scan available on mariomayhem.com (originally from replacementdocs.com). (Retrieved September 28, 2013)</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>[https://themushroomkingdom.net/birdo.shtml The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine] (retrieved September 28, 2013)</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro,<ref>[http://www.nintendoage.com/index.cfm?StartRow=14&FuseAction=Element.View&egID=2249&etID=3&eID=2251 ''Super Mario Bros. 2'' instruction booklet, pages 25-26] Scan available on nintendoage.com. (Retrieved March 24, 2015)</ref> keeps the full Birdo bio,<ref>[http://www.nintendoage.com/index.cfm?StartRow=15&FuseAction=Element.View&egID=2249&etID=3&eID=2251 ''Super Mario Bros. 2'' instruction booklet, pages 27-28] Scan available on nintendoage.com. (Retrieved March 24, 2015)</ref> and shows artwork of the unusual pink Beezo as gray and misnamed.<ref>[http://www.nintendoage.com/index.cfm?StartRow=13&FuseAction=Element.View&egID=2249&etID=3&eID=2251''Super Mario Bros. 2'' instruction booklet, pages 23-24] Scan available on nintendoage.com. (Retrieved March 24, 2015)</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">[https://www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html Closer look at the ''Yume Kōjō: Doki Doki Panic'' manual, provided by the Back of the Cereal Box.]</ref> | ||
The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref | The NES ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref>[https://www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf ''Super Mario Bros. 2'' instruction booklet, pages 24-25.]</ref> | ||
During the ending celebration sequence, there are common mistakes in the number of levels each hero completes. | During the ending celebration sequence in the NES version, there are common mistakes in the number of levels each hero completes. | ||
==Staff== | ==Staff== | ||
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[[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]] | [[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]] | ||
{{main|List of Super Mario Bros. 2 pre-release and unused content}} | {{main|List of Super Mario Bros. 2 pre-release and unused content}} | ||
In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a Magic Lamp to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run. | In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a [[Magic Lamp]] to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run. | ||
==Glitches== | ==Glitches== | ||
{{main|List of Super Mario Bros. 2 glitches}} | {{main|List of Super Mario Bros. 2 glitches}} | ||
===Jar-entering glitch=== | |||
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port. | |||
===Disappearing Mushroom Blocks=== | ===Disappearing Mushroom Blocks=== | ||
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back. | If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back. | ||
==Critical reception== | ==Critical reception== | ||
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref> | ''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>[http://wii.ign.com/articles/801/801793p1.html ''Super Mario Bros. 2'' Review - Wii Review at IGN]</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>[https://www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644/ ''Super Mario Bros. 2'' Review for Wii - GameSpot]</ref> | ||
The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref> | The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>[https://www.ign.com/top-100-nes-games/18.html]</ref> | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
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*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items. | *''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items. | ||
*''[[Super Mario Bros.]]'': The [[Super Star|Starman]] power-up appears in the game, as well as a remix of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.'' played in [[Subspace|Sub-space]]. Also, the heroes shrink once they are down to one heart point. Also, the ability to run by holding down the {{button|nes|B}} button is exclusive to the ''Super Mario'' franchise, and was not present in ''Doki Doki Panic''. The title theme is a rearrangement of the [[Underwater Theme]] from this game. Mario's artwork on the international box art is a flipped and modified version of his artwork from this game. | *''[[Super Mario Bros.]]'': The [[Super Star|Starman]] power-up appears in the game, as well as a remix of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.'' played in [[Subspace|Sub-space]]. Also, the heroes shrink once they are down to one heart point. Also, the ability to run by holding down the {{button|nes|B}} button is exclusive to the ''Super Mario'' franchise, and was not present in ''Doki Doki Panic''. The title theme is a rearrangement of the [[Underwater Theme]] from this game. Mario's artwork on the international box art is a flipped and modified version of his artwork from this game. | ||
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magic projectile is fired from [[Link]] holding the [[zeldawiki:Fire Rod|Fire Rod]] or from a [[zeldawiki:Wizzrobe|Wizzrobe]]. | *''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magic projectile is fired from [[Link]] holding the [[zeldawiki:Fire Rod|Fire Rod]] or from a [[zeldawiki:Wizzrobe|Wizzrobe]].<ref>https://youtube.com/watch?v=shPepPVugos=27s</ref> | ||
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game. | *''[[Super Mario Bros.: The Lost Levels]]'': Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game. | ||
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*''[[The Super Mario Bros. Super Show!]]'': ''Super Mario Bros. 2'' is represented heavily in this show along with the original ''Super Mario Bros.'' Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and are often more prominent than the original game's features. | *''[[The Super Mario Bros. Super Show!]]'': ''Super Mario Bros. 2'' is represented heavily in this show along with the original ''Super Mario Bros.'' Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and are often more prominent than the original game's features. | ||
*''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s, and [[Pidgit]]s first reappear here. | *''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s, and [[Pidgit]]s first reappear here. | ||
*''[[ | *''[[Wario's Woods]]'': Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did in ''Super Mario Bros. 2''. Some enemies (such as the [[Spud]]) also vaguely resemble the vegetables from ''Super Mario Bros. 2''. Birdo also makes her first reappearance in the ''Super Mario'' franchise through this game. | ||
*''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays ''Super Mario Bros. 2''{{'}}s Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking [[Vegetable (move)|vegetables]]) come from ''Super Mario Bros. 2''. There are also trophies of Birdo, Pidgit, and the vegetables. | *''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays ''Super Mario Bros. 2''{{'}}s Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking [[Vegetable (move)|vegetables]]) come from ''Super Mario Bros. 2''. There are also trophies of Birdo, Pidgit, and the vegetables. | ||
*''[[Super Mario 64 DS]]'': Luigi's [[scuttle]] jump appears to have been influenced by his jumping style from ''Super Mario Bros. 2''. | *''[[Super Mario 64 DS]]'': Luigi's [[scuttle]] jump appears to have been influenced by his jumping style from ''Super Mario Bros. 2''. | ||
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*''[[Mario Hoops 3-on-3]]'': The final victory theme is a rearrangement of the ending theme of ''Super Mario Bros. 2''. | *''[[Mario Hoops 3-on-3]]'': The final victory theme is a rearrangement of the ending theme of ''Super Mario Bros. 2''. | ||
*''[[Super Paper Mario]]'': [[Francis]] mentioned having a comic called, "''Cyborg Wart''", which is clearly a reference to Wart. Also, there were [[Sammer Guy]]s by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit", and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit, and Fryguy, respectively. | *''[[Super Paper Mario]]'': [[Francis]] mentioned having a comic called, "''Cyborg Wart''", which is clearly a reference to Wart. Also, there were [[Sammer Guy]]s by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit", and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit, and Fryguy, respectively. | ||
*''[[Super Smash Bros. Brawl]]'': Peach retains her moveset from ''Melee'', and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, ''Super Mario Bros. 2'' is available as a Masterpiece to play. The character the trial starts out with is Peach (but it is possible to play as another character if one gets a Game Over before the trial ends). Snifit and Mouser appear as stickers. To unlock it, one must win five brawls with Peach. | *''[[Super Smash Bros. Brawl]]'': Peach retains her moveset from ''Melee'', and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, ''Super Mario Bros. 2'' is available as a [[Masterpiece]] to play. The character the trial starts out with is Peach (but it is possible to play as another character if one gets a Game Over before the trial ends). Snifit and Mouser appear as stickers. To unlock it, one must win five brawls with Peach. | ||
*''[[Mario & Luigi: Bowser's Inside Story]]'': In this game, Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in ''Super Mario Bros. 2''. Also, one of [[Bowser]]'s brainwashed minions states that he forgot what [[Bowser's Castle]] was originally called (before it was turned into "[[Fawful Theater]]"), and mistakenly referred to it as "Mouser's Castle". | *''[[Mario & Luigi: Bowser's Inside Story]]'': In this game, Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in ''Super Mario Bros. 2''. Also, one of [[Bowser]]'s brainwashed minions states that he forgot what [[Bowser's Castle]] was originally called (before it was turned into "[[Fawful Theater]]"), and mistakenly referred to it as "Mouser's Castle". | ||
*''[[New Super Mario Bros. Wii]]'': The way the characters are able to pick up the items, such as the [[POW Block]], returns. | *''[[New Super Mario Bros. Wii]]'': The way the characters are able to pick up the items, such as the [[POW Block]], returns. | ||
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*''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]]. | *''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]]. | ||
**''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme. | **''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme. | ||
*''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref> | *''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>''Nintendo''. [https://www.youtube.com/watch?v=7b9FnSvEQxE Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013]. ''YouTube''. Retrieved July 13, 2017</ref> | ||
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game. | *''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game. | ||
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]]. | *''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]]. | ||
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*''[[Super Mario Maker 2]]'': The [[SMB2 Mushroom]] was added in the version 3.0.0 update and grants the player Mario's abilities in ''Super Mario Bros. 2''. The 3.0.0 update also added the [[Cursed Key]], which summons [[Phanto]] once it is collected. | *''[[Super Mario Maker 2]]'': The [[SMB2 Mushroom]] was added in the version 3.0.0 update and grants the player Mario's abilities in ''Super Mario Bros. 2''. The 3.0.0 update also added the [[Cursed Key]], which summons [[Phanto]] once it is collected. | ||
*''[[Mario Kart Tour]]'': The Shy Guy Bazaar course from ''Mario Kart 7'' returns as a classic course in ''Mario Kart Tour''. The [[Special skill (Mario Kart Tour)|special skill]] of [[Birdo|Birdo (Green)]] is the [[Fire Flower]], referencing Green Birdo's ability to shoot fireballs in ''Super Mario Bros. 2''. | *''[[Mario Kart Tour]]'': The Shy Guy Bazaar course from ''Mario Kart 7'' returns as a classic course in ''Mario Kart Tour''. The [[Special skill (Mario Kart Tour)|special skill]] of [[Birdo|Birdo (Green)]] is the [[Fire Flower]], referencing Green Birdo's ability to shoot fireballs in ''Super Mario Bros. 2''. | ||
*''[[Super Mario Bros. Wonder]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. Peach's [[Floating Jump]] returns as | *''[[Super Mario Bros. Wonder]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. Peach's [[Floating Jump]] returns as another badge. | ||
==Quotes== | ==Quotes== | ||
*"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]] | *"''Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA.''" — [[Shigeru Miyamoto]], ''[[Super Mario History|Super Mario History 1985-2010 Booklet]] | ||
*"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet'' | *"''The basic controls have a very free, silly feeling to them that I absolutely love.''" — [[Takashi Tezuka]], ''Super Mario History 1985-2010 Booklet'' | ||
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|JapR=Sūpā Mario Yū Esu Ē | |JapR=Sūpā Mario Yū Esu Ē | ||
|JapM=''Super Mario USA'' | |JapM=''Super Mario USA'' | ||
|Kor=슈퍼 마리오 브라더스 2 | |Kor=슈퍼 마리오 브라더스 2<br>''Syupeo Malio Beuladeoseu 2''<br>슈퍼 마리오 USA<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref><br>''Syupeo Malio USA'' | ||
|KorM=''Super Mario Bros. 2''<br>''Super Mario USA'' | |||
|KorM=''Super Mario Bros. 2'' | |||
|ChiS=超级马力欧USA | |ChiS=超级马力欧USA | ||
|ChiSR=Chāojí Mǎlì'ōu USA | |ChiSR=Chāojí Mǎlì'ōu USA | ||
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*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version. | *The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version. | ||
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two. | *If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two. | ||
*On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref> | *On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>Retro Game Mechanics Explained (November 3, 2020). [https://youtu.be/opoQdHqGEHg 5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04]. ''YouTube''. Retrieved October 26, 2022.</ref> | ||
*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''. | *Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''. | ||
==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual] | *[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual] | ||
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual] | *[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual] | ||
==References== | |||
{{NIWA|SmashWiki=1|StrategyWiki=1}} | |||
<references/> | |||
{{SMB2}} | {{SMB2}} |