Editing Super Mario Bros. 2

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{FA}}
{{FA}}
{{about|the {{wp|Western world|Western}} Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}}
{{about|the Western Super Mario Bros. 2|the original sequel to [[Super Mario Bros.]] also titled Super Mario Bros. 2|[[Super Mario Bros.: The Lost Levels]]|the Nintendo 3DS sequel to [[New Super Mario Bros.]]|[[New Super Mario Bros. 2]]}}
{{redirect|SMB2|the power-up and its respective form in [[Super Mario Maker 2]]|[[SMB2 Mushroom]] and [[SMB2 Mario]]}}
{{game infobox
{{game infobox
|image=[[File:SMB2 Boxart.png|230px]]
|image=[[File:SMB2 Boxart.png|230px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''NES/Famicom:'''<br>{{flag list|USA|September 1988<ref>{{cite|title=''Nintendo Power Pak Source''|page=20|publisher=Nintendo of America|language=en-us}}</ref> or October 1988<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf|title=NES Games|format=PDF|publisher=Nintendo of America|language=en-us|accessdate=June 5, 2024}}</ref>|Europe|April 28, 1989|Australia|May 4, 1989<ref>{{cite|url=www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf|title=Super Mario Bros. 2 (Video Game 1988) - Release info|publisher=IMDb|language=en|accessdate=June 5, 2024}}{{better source}}</ref>|Japan|September 14, 1992<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section|page=64|isbn=978-4-09-106569-8}}</ref>}} '''Nintendo PlayChoice-10:'''<br>{{flag list|USA|1988}} '''Virtual Console (Wii):'''<br>{{flag list|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>{{cite|url=themushroomkingdom.net/games/smb2-vc|title=''Super Mario Bros. 2'' (VC)|publisher=The Mushroom Kingdom|accessdate=June 5, 2024}}</ref>|South Korea|July 17, 2008<ref name="korea">{{cite|deadlink=y|archive=web.archive.org/web/20081205120942/http://www.nintendo.co.kr/Wii/wii/vconsol.php|title=Wii|publisher=Nintendo Korea|language=ko|accessdate=June 5, 2024}}</ref>}}'''Virtual Console (3DS):'''<br>{{flag list|Japan|November 28, 2012<ref>{{cite|url=www.nintendo.co.jp/titles/50010000012209|title=スーパーマリオUSA|language=ja|publisher=Nintendo|accessdate=June 5, 2024}}</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|February 13, 2019<ref>{{cite|author=Nintendo|date=February 5, 2019|url=youtu.be/msV0JJR6Eu8|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>|language=ja|publisher=YouTube|accessdate=June 5, 2024}}</ref>|USA|February 13, 2019<ref>{{cite|author=Nintendo of America|date=February 5, 2019|url=youtu.be/ZU6_I-6lPj8|title=Nintendo Entertainment System - February Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=June 5, 2024}}</ref>|Europe|February 13, 2019<ref>{{cite|lanugage=en-gb|url=x.com/NintendoEurope/status/1093147353735933953|title=#SuperMario Bros. 2 and #Kirby’s Adventure are coming to #NintendoSwitchOnline – Nintendo Entertainment System on 13/02! #NES|publisher=X|author=Nintendo of Europe|accessdate=June 5, 2024}}</ref>|Australia|February 13, 2019<ref>{{cite|publisher=X|url=x.com/NintendoAUNZ/status/1095616086979104773|title=New #NES games have been added to #NintendoSwitchOnline – Nintendo Entertainment System! Save the world of Subcon in #SuperMario Bros. 2, and use your enemies’ powers against them in #Kirby’s Adventure!|date=February 13, 2019|language=en-au|accessdate=June 5, 2024}}</ref>|HK|April 23, 2019|South Korea|April 23, 2019}}
|release='''NES/Famicom:'''<br>{{release|USA|September 1988<ref>M. Arakawa. ''Nintendo Power Pak Source''. Page 20.</ref> or October 1988<ref>[https://web.archive.org/web/20080921015524/http://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf Nintendo ''NES Games'' release chart.] Archived September 21, 2008.</ref>|Europe|April 28, 1989|Australia|May 4, 1989<ref>https://www.imdb.com/title/tt0204659/releaseinfo?ref_=tt_ov_inf</ref>|Japan|September 14, 1992<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario USA'' section, page 64.</ref>}} '''Nintendo PlayChoice-10:'''<br>{{release|USA|1988}} '''Virtual Console (Wii):'''<br>{{release|Europe|May 25, 2007|Australia|May 25, 2007|USA|July 2, 2007|Japan|August 10, 2007<ref>[https://themushroomkingdom.net/games/smb2-vc Date info for VC from TMK], retrieved 5-31-2008</ref>|South Korea|July 17, 2008<ref name="korea">[http://www.nintendo.co.kr/Wii/wii/vconsol.php Korean Virtual Console game list, www.nintendo.co.kr]</ref>}}'''Virtual Console (3DS):'''<br>{{release|Japan|November 28, 2012<ref>[https://www.nintendo.co.jp/titles/50010000012209 ''Super Mario USA'' 3DS eShop page at Nintendo.co.jp] (Retrieved February 16, 2013)</ref>|USA|July 11, 2013|Europe|August 7, 2013|Australia|August 8, 2013|South Korea|March 2, 2016}}'''Virtual Console (Wii U):'''<br>{{release|USA|May 16, 2013|Europe|May 16, 2013|Australia|May 16, 2013|Japan|March 19, 2014}}'''NES Classic Edition:'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|February 13, 2019<ref>Nintendo. (February 5, 2019). [https://youtu.be/msV0JJR6Eu8 ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年2月]</nowiki>]. ''YouTube''. Retrieved February 5, 2019.</ref>|USA|February 13, 2019<ref>Nintendo. (February 5, 2019). [https://youtu.be/ZU6_I-6lPj8 Nintendo Entertainment System - February Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved February 5, 2019.</ref>|Europe|February 13, 2019<ref>[https://twitter.com/NintendoEurope/status/1093147353735933953 Official Nintendo of Europe Twitter]</ref>|Australia|February 13, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1095616086979104773 Official Nintendo AU NZ Twitter]</ref>|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=2D [[Genre#Platform games|platformer]]
|genre=2D [[Genre#Platform games|Platformer]]
|modes=Single player
|modes=Single player
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3|usk=0|classind=L|grac=all}}
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3}}
|platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Nintendo PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]<br>[[Nintendo PlayChoice-10]]<br>[[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]])<br>[[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]]<br>[[Nintendo Entertainment System - Nintendo Switch Online]]
|format={{format|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}}
|media={{media|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchnes=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}}
|serials='''NES:'''<br>NES-MW<br>'''Famicom:'''<br>HVC-MT
}}
}}
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series.
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series.


One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.
One of the central game mechanics that differentiates ''Super Mario Bros. 2'' from other ''Super Mario'' games is that players can select four characters—[[Mario]], [[Luigi]], [[Toad]], or [[Princess Peach|Princess Toadstool]]—and each of these characters has their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by [[stomp]]ing on them; players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.


''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for {{wp|Western world|Western}} audiences,<ref>{{cite|author=McLaughlin, Rus|date=September 13, 2010|url=www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros|title=IGN Presents: The History of ''Super Mario Bros.''|publisher=IGN|accessdate=June 5, 2024}}</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb]]s, [[Pokey]]s, [[Shy Guy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.
''Super Mario Bros. 2'' came about after [[Nintendo]] of America deemed ''Super Mario Bros.: The Lost Levels'' too difficult for Western audiences,<ref>McLaughlin, Rus. (September 13, 2010) [https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros?page=3 IGN Presents: The History of ''Super Mario Bros.''] ''IGN''. Retrieved August 2, 2017.</ref> which led Nintendo to redevelop the [[Family Computer Disk System]] game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing well both critically and commercially, ''Super Mario Bros. 2'' has been rereleased as one of the four games featured in ''[[Super Mario All-Stars]]'', as well as having its own [[reissue|remake]] in ''[[Super Mario Advance]]''. Many enemies introduced in ''Super Mario Bros. 2'' have become common recurring enemies in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, such as [[Bob-omb|Bob-Omb]]s, [[Pokey]]s, [[Shy Guy|Shyguy]]s, and more, while the gameplay mechanic of picking up various items and tossing them has been reused in several later games.
 
==Story==
==Story==
'''Story from the instruction booklet'''
'''Story from the instruction booklet'''
Line 38: Line 35:
'''In-game story'''
'''In-game story'''
<blockquote>
<blockquote>
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell.
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a (faint)<ref>[https://themushroomkingdom.net/smb2_proto.shtml ''Super Mario Bros. 2'' Prototype - The Mushroom Kingdom]</ref> voice call for help to be freed from a spell.


After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....
After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....
Line 51: Line 48:
At the end of most levels of the game, the player fights [[Birdo]]. The player has to jump on the [[Birdo's Egg|egg]]s that it spits, grab them and throw them back, hitting Birdo three times to gain a [[Crystal Ball|crystal]] which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are [[Mushroom Block]]s nearby for the player to use instead.
At the end of most levels of the game, the player fights [[Birdo]]. The player has to jump on the [[Birdo's Egg|egg]]s that it spits, grab them and throw them back, hitting Birdo three times to gain a [[Crystal Ball|crystal]] which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs and green, which only spits fireballs. For the green Birdos, there are [[Mushroom Block]]s nearby for the player to use instead.


There are seven worlds in this game. The first six has three levels apiece, and the seventh has only two. The reason the final world is missing a third stage is not explained in the game, but the backstory for ''Yume Kōjō: Doki Doki Panic'' makes it clear: the framing narrative for this game, which is a storybook and not a dream, has the final page of the story being torn in half, thus eliminating the part in which Wart is defeated. Essentially, in beating the game, the player is restoring the final chapter of the story.<ref>Mackie, Drew (June 21, 2023). [https://www.thrillingtalesofoldvideogames.com/blog/super-mario-bros-2-missing-level Why Is Super Mario Bros. 2 Missing a Level?]. ''Thrilling Tales of Old Video Games.'' Retrieved June 23, 2024.</ref>
There are seven worlds in this game. The first six has three levels apiece, and the seventh has two. At the end of each world, the player encounters one boss. [[Mouser]] is encountered at the end of World 1, [[Tryclyde]] in World 2, Mouser again in World 3, [[Fryguy]] in World 4, [[Clawgrip]] in World 5, Tryclyde again in World 6, and Wart himself at the end of World 7.


Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary; this still occurs in later releases (except ''Super Mario Advance''), but a defeated Birdo does not reappear unless the player completely leaves and re-enters the areas where Birdo is fought.
===Controls===
===Controls===
{|class="wikitable"style="text-align:center"
;NES
|-
*{{button|nes|A}} - Jump, accept
!Action(s)
*{{button|nes|B}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the [[Bonus Chance]]
!NES
*{{button|nes|start}} - Pause the game, confirm menu option
!Wii Remote
*{{button|nes|select}} - Select option after a [[Game Over]]
!Wii Classic Controller
*{{button|nes|Pad}} (left/right) - Select character, move character
!GameCube Controller
*{{button|nes|Pad}} (up) - Enter doors and other openings, climb up vine
!Nintendo 3DS
*{{button|nes|Pad}} (down) - [[Crouch]] ([[Crouching High Jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines
!Wii U GamePad / Pro Controller (Default)
;Wii Remote
!Nintendo Switch Dual Joy-Con / Pro Controller (Default)
*{{button|wii|2}} - Jump, accept
!Nintendo Switch Single Joy-Con (Default)
*{{button|wii|1}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|-
*{{button|Wii|+}} - Pause the game, confirm menu option
|Jump, accept
*{{button|wii|-}} - Select option after a Game Over
|{{button|nes|A}}
*{{button|wii|Pad}} (left/right) - Select character, move character
|{{button|wii|2}}
*{{button|wii|Pad}} (up) - Enter doors and other openings, climb up vine
|{{button|wii|cca}} or {{button|wii|ccx}}
*{{button|wii|Pad}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|gcn|A}} or {{button|gcn|X}}
;Wii Classic Controller
|{{button|3ds|A}} or {{button|3ds|X}}
*{{button|wii|cca}} or {{button|wii|ccx}} - Jump, accept
|{{button|wiiu|A}} or {{button|wiiu|X}}
*{{button|wii|ccb}} or {{button|wii|ccy}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|switch|A}} or {{button|switch|X}}
*{{button|Wii|+}} - Pause the game, confirm menu option
|{{button|switch|jc-right}}
*{{button|wii|-}} - Select option after a Game Over
|-
*{{button|wii|Pad}} or {{button|wii|ccstickL}} (left/right) - Select character, move character
|Dash, pick up objects, throw objects, pluck vegetables, stop slots at the [[Bonus Chance]]
*{{button|wii|Pad}} or {{button|wii|ccstickl}} (up) - Enter doors and other openings, climb up vine
|{{button|nes|B}}
*{{button|wii|Pad}} or {{button|wii|ccstickl}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|wii|1}}
;GameCube Controller
|{{button|wii|ccb}} or {{button|wii|ccy}}
*{{button|gcn|A}} or {{button|gcn|X}} - Jump, accept
|{{button|gcn|B}} or {{button|gcn|Y}}
*{{button|gcn|B}} or {{button|gcn|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|3ds|B}} or {{button|3ds|Y}}
*{{button|gcn|start}} - Pause the game, confirm menu option
|{{button|wiiu|B}} or {{button|wiiu|Y}}
*{{button|gcn|Y}} - Select option after a Game Over
|{{button|switch|B}} or {{button|switch|Y}}
*{{button|gcn|Pad}} or {{button|gcn|Stick}} (left/right) - Select character, move character
|{{button|switch|jc-bottom}} or {{button|switch|jc-top}}
*{{button|gcn|Pad}} or {{button|gcn|Stick}} (up) - Enter doors and other openings, climb up vine
|-
*{{button|gcn|Pad}} or {{button|gcn|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|Pause the game, confirm menu option
;Nintendo 3DS
|{{button|nes|start}}
*{{button|3ds|A}} or {{button|3ds|X}} - Jump, accept
|{{button|Wii|+}}
*{{button|3ds|B}} or {{button|3ds|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|Wii|+}}
*{{button|3ds|start}} - Pause the game, confirm menu option
|{{button|gcn|start}}
*{{button|3ds|select}} - Select option after a Game Over
|{{button|3ds|start}}  
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (left/right) - Select character, move character
|{{button|wiiu|Plus}}
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (up) - Enter doors and other openings, climb up vine
|{{button|switch|Plus}}
*{{button|3ds|Pad}} or {{button|3ds|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
;Wii U GamePad / Pro Controller (Default)
|-
*{{button|wiiu|A}} or {{button|wiiu|X}} - Jump, accept
|Select option after a [[Game Over]]
*{{button|wiiu|B}} or {{button|wiiu|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|nes|select}}
*{{button|wiiu|Plus}} - Pause the game, confirm menu option
|{{button|wii|-}}
*{{button|wiiu|Minus}} - Select option after a Game Over
|{{button|wii|-}}
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (left/right) - Select character, move character
|{{button|gcn|Y}}
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (up) - Enter doors and other openings, climb up vine
|{{button|3ds|select}}
*{{button|wiiu|Pad}} or {{button|wiiu|Stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|wiiu|Minus}}
;Nintendo Switch Dual Joy-Con / Pro Controller (Default)
|{{button|switch|Minus}}
*{{button|switch|A}} or {{button|switch|X}} - Jump, accept
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
*{{button|switch|B}} or {{button|switch|Y}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|-
*{{button|switch|Plus}} - Pause the game, confirm menu option
|Select character, move character
*{{button|switch|Minus}} - Select option after a Game Over
|{{button|nes|Pad}} (left/right)
*{{button|switch|leftstick}} (left/right) - Select character, move character
|{{button|wii|Padleftright}}
*{{button|switch|leftstick}} (up) - Enter doors and other openings, climb up vine
|{{button|wii|Padleftright}} or {{button|wii|ccstickL}} (left/right)
*{{button|switch|leftstick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (left/right)
;Nintendo Switch Single Joy-Con (Default)
|{{button|3ds|Padleftright}} or {{button|3ds|Stick}} (left/right)
*{{button|switch|jc-right}} - Jump, accept
|{{button|wiiu|Padleftright}} or {{button|wiiu|Stick}} (left/right)
*{{button|switch|jc-bottom}} or {{button|switch|jc-top}} - Dash, pick up objects, throw objects, pluck vegetables, stop slots at the Bonus Chance
|{{button|switch|leftstick}} (left/right)
*{{button|switch|Minus}}/{{button|switch|Plus}} + {{button|switch|SR}} - Pause the game, confirm menu option
|{{button|switch|stick}} (left/right)
*{{button|switch|Minus}}/{{button|switch|Plus}} + {{button|switch|SL}} - Select option after a Game Over
|-
*{{button|switch|stick}} (left/right) - Select character, move character
|Enter doors and other openings, climb up vine
*{{button|switch|stick}} (up) - Enter doors and other openings, climb up vine
|{{button|nes|Pad}} (up)
*{{button|switch|stick}} (down) - Crouch (Power Squat Jump if held long enough), enter jars, climb down vines
|{{button|wii|Padup}}
|{{button|wii|Padup}} or {{button|wii|ccstickL}} (up)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (up)
|{{button|3ds|Padup}} or {{button|3ds|Stick}} (up)
|{{button|wiiu|Padup}} or {{button|wiiu|Stick}} (up)
|{{button|switch|leftstick}} (up)
|{{button|switch|stick}} (up)
|-
|[[Crouch]] ([[Crouching High Jump|Power Squat Jump]] if held long enough), enter [[jar]]s, climb down vines
|{{button|nes|Pad}} (down)
|{{button|wii|Paddown}}
|{{button|wii|Paddown}} or {{button|wii|ccstickL}} (down)
|{{button|gcn|Pad}} or {{button|gcn|Stick}} (down)
|{{button|3ds|Paddown}} or {{button|3ds|Stick}} (down)
|{{button|wiiu|Paddown}} or {{button|wiiu|Stick}} (down)
|{{button|switch|leftstick}} (down)
|{{button|switch|stick}} (down)
|}


==Characters==
==Characters==
===Playable characters===
===Playable characters===
<center>
{|cellspacing=3 border=2 cellpadding=5 align=center width=80% style="border-collapse:collapse; text-align:center;"
{|class=wikitable width=80% style="text-align:center"
!width=20%|Character Name
!width=20%|Character Name
!width=20%|[[Mario]]
!width=20%|[[Mario]]
Line 178: Line 156:
|align="left"|The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power.
|align="left"|The princess has a special float jump that allows her to hover in midair, which can be used to jump further or correct an otherwise fatal landing. As a tradeoff, she has the lowest speed and power.
|}
|}
</center>


===Non-playable characters===
===Supporting characters===
{|class="wikitable" style="width:100%;text-align:center"
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
|-style="color:white;background:#FF2400"
|-
!width=5%|Image
!Image
!width=8%|Name
!Description
!Description  
|-
|-
|style="background:white"|[[File:Subcon SMB2 sprite.png]]
|align="center"|[[Subcon (species)|Subcon]]<br>[[File:Subcon SMB2 sprite.png]]
|[[Subcon (species)|Subcons]]
|The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).
|align=left|The Subcon species are a group of peaceful fairy-like beings that have their land invaded by Wart. Wart traps them in jars, and they plead Mario and his friends for help. They also give Mario and his friends vital information to defeat Wart (namely that Wart hates vegetables).
|-
|align="center"|{{nowrap|[[Mask Gate]]}}<br>[[File:SMB2 Mask Gate sprite.png]][[File:SMB2 Mask Gate sprite 2.png]]
|Found at the end of each level (or, in boss levels, just before the boss room), Mask Gates will open once the level's Crystal Ball (which is either dropped by Birdo or found out in the open) has been picked up. When entered, the level ends (or, in boss levels, the boss room is entered).
|}
|}


==Enemies and obstacles==
===Enemies===
The rightmost column "Grab" denotes whether the enemy can be picked up and tossed. Every enemy in the game appeared in the original ''Yume Kōjō: Doki Doki Panic''.
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Levels
!rowspan=2|Grab
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]]
!Image
|[[Shy Guy|Shyguy]] - Red
!Description
|align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]]
|align="center"|[[Albatoss]]<br>[[File:Albatoss SMB2 Sprite.png]]
|Shyguy - Pink
|Albatosses fly only horizontally. They can drop Bob-Ombs on players, but they can also be ridden. Unlike other enemies, they cannot be picked up, but they are defeated as with any other enemy.
|align=left|Pink Shyguys turnaround when they reach the edge of platforms.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:Tweeter.png]]
|align="center"|[[Autobomb]]<br>[[File:Autobomb SMB2 Sprite.png]]
|[[Tweeter]]
|Shyguys often ride Autobombs. Autobombs shoot projectiles, but if the Shyguy is removed, they simply move. Players can ride on Autobombs, but Autobombs must be destroyed with an item.
|align=left|Masked birds that hop across the ground in short arches.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:Snifit SMB2.png]]
|align="center"|[[Beezo]]<br>[[File:SMB2 Red Beezo Sprite.png]]
|[[Snifit]] - Red
|Beezos fly down and attempt to run into the player with their bidents. Players can jump on them and pick them up.
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage players on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]]
|align="center"|[[Bob-omb|Bob-Omb]]<br>[[File:Original Bomb.png]]
|Snifit - Gray
|Bob-Ombs run back and forth and eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them.
|align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:Snifit SMB2 Sprite.png]]
|align="center"|[[Cobrat]]<br>[[File:Cobrat SMB2 Sprite.png]]
|Snifit - Pink
|Cobrats are seen roaming on the ground, but they can also hide in jars. If they spot a player, they may jump and shoot a single projectile. Cobrats can be picked up and thrown.
|align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:Ninji SMB2 Sprite.png]]
|align="center"|[[Flurry]]<br>[[File:Flurry SMB2 Sprite.png]]
|[[Ninji]] - 1
|Flurries are found only in ice levels. Here, they attempt to run into the player. They move faster than average, but they are prone to slipping.
|align=left|Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Sprite Ninji B.png]]
|align="center"|[[Hoopster]]<br>[[File:Hoopster SMB2 Sprite.png]]
|Ninji - 2
|Hoopsters crawl slowly on vines, attempting to harm players. Players can jump on them and even pick them up and throw them.
|align=left|The second types of Ninjis chase players and hop in low arches.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]]
|align="center"|[[Ninji]]<br>[[File:Ninji SMB2 Sprite.png]]
|[[Beezo]] - Red
|Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown.
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike players.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]]
|align="center"|[[Ostro]]<br>[[File:Ostro SMB2 Sprite.png]]
|Beezo - Gray
|Ostros are often seen being ridden by Shyguys. If the Shyguy is removed, they travel in a straight line. They can be picked up and thrown, but they do not bounce off enemies.
|align=left|Gray Beezos fly forward in straight lines.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 6-2 (Super Mario Bros. 2)|World 6-2]]
|Yes
|-
|-
|style="background:white"|[[File:Hoopster SMB2 Sprite.png]]
|align="center"|[[Panser]]<br>[[File:Panser SMB2 Sprite.png]]
|[[Hoopster]]
|Pansers shoot fireballs at the player. Red varieties are stationary and shoot three fireballs. The green/gray variety patrols and shoot fireballs straight up. Pink varieties chase the player and shoot three fireballs.
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm players when they make contact with them from above or the side, but they can be safely stood on.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|Yes
|-
|-
|style="background:white"|[[File:Madmask.png]]
|align="center"|[[Phanto]]<br>[[File:Madmask.png]]
|[[Phanto]]
|Phantos are normally dormant enemies, but if players pick up a key, they attempt to fly into the player. If the player drops or uses the key, they deactivate. They cannot be picked up and there are limited methods to destroy them.
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when players grab a key. They doggedly fly after them as long as the key is held. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by players' [[Invincible Mario|invincible form]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|-
|style="background:white"|[[File:Trouter SMB2 Sprite.png]]
|align="center"|[[Pidgit]]<br>[[File:Pidgit SMB2 Sprite.png]]
|[[Trouter]]
|Pidgits are always seen on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time.
|align=left|Goldfish-like enemies that ascend waterfalls. Players can use Trouters as platforms to jump across bodies of water, but they harm them when touched at the sides.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|No
|-
|-
|style="background:white"|[[File:Porcupo SMB2 Sprite.png]]
|align="center"|[[Pokey]]<br>[[File:Pokey SMB2 Sprite.png]]
|[[Porcupo]]
|Pokeys attack players by moving slowly into them. Pokeys can be various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|align=left|Hedgehog enemies protected by spines. Direct contact damages players. Porcupos are defeated only when an item is tossed at them.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|No
|-
|-
|style="background:white"|[[File:Original Bomb.png]]
|align="center"|[[Porcupo]]<br>[[File:Porcupo SMB2 Sprite.png]]
|[[Bob-omb|Bob-Omb]]
|Porcupos cannot be jumped on, so to defeat them, players must throw an object at them.
|align=left|Walking bombs that travel back and forth. They self-destruct when players are near. They can be used like normal bombs when tossed.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|Yes
|-
|-
|style="background:white"|[[File:Albatoss SMB2 Sprite.png]]
|align="center"|[[Shy Guy|Shyguy]]<br>[[File:SMB2 Red Shyguy Sprite.png]]
|[[Albatoss]]
|The basic enemies of the game, Shyguys walk back and forth, harming the player if they run into them. They can be picked up and thrown. Red Shyguys walk off cliffs while pink Shyguys turn at the ledges.
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when players are below. Albatosses can be stood on and used to reach distant areas.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|No
|-
|-
|style="background:white"|[[File:Pidgit SMB2 Sprite.png]]
|align="center"|[[Small Fry Guy]]<br>[[File:Small Fry Guy NES.png]]
|[[Pidgit]]
|Small versions of Fryguy that bounce in the player's direction. They appear when Fryguy is defeated. They cannot be picked up or thrown, and must have an item thrown at them to be defeated.  
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike players, but this also makes them easier to defeat. Defeating a Pidgit leaves its magic carpet available for players to use.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|Yes
|-
|-
|style="background:white"|[[File:Cobrat SMB2 Sprite.png]]
|align="center"|[[Snifit]]<br>[[File:Snifit SMB2.png]][[File:Snifit SMB2 Sprite.png]]
|[[Cobrat]]
|Snifits shoot projectiles at players, but they act similar to Shyguys. Gray/green Snifits jump and fire projectiles while the other variants walk. The pink Snifit turns around at ledges while a singular red Snifit in [[World 3-3 (Super Mario Bros. 2)|World 3-3]] walks off ledges.
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When players approach, they jump out and fire a single bullet.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|Yes
|-
|-
|style="background:white"|[[File:Panser SMB2 Sprite.png]]
|align="center"|[[Spark]]<br>[[File:Spark SMB2 Sprite.png]]
|[[Panser]] - Red
|Sparks circle around platforms or hover in the air. Sparks can harm the player if they touch them.
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]]
|align="center"|[[Trouter]]<br>[[File:Trouter SMB2 Sprite.png]]
|Panser - Gray
|Trouters jump from below and fall back. Players can use them as platforms to jump across gaps, but Trouters can harm players if players touch them at the sides.
|align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|-
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]]
|align="center"|[[Tweeter]]<br>[[File:Tweeter.png]]
|Panser - Pink
|Tweeters, although they have wings, are found hopping across the ground. They can be picked up and thrown.
|align=left|The pink Pansers actively pursue Mario.
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|No
|-
|-
|style="background:white"|[[File:Ostro SMB2 Sprite.png]]
|align="center"|[[Whale]]<br>[[File:Whale SMB2 Sprite.png]]
|[[Ostro]]
|Not typical enemies, whales serve generally as platforms. Their bodies and their tails can be jumped on. Their waterspouts can also carry players, but the waterspouts can harm players if players touch them at the sides.
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after players, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|Yes
|-
|style="background:white"|[[File:Pokey SMB2 Sprite.png]]
|[[Pokey]]
|align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|No
|-
|style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
|[[Autobomb]]
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Players can ride on them. They are only destroyed with items.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
|No
|-
|style="background:white"|[[File:Flurry SMB2 Sprite.png]]
|[[Flurry]]
|align=left|Snowman-like creatures that chase players across icy terrain. They move quickly but have poor traction.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|Yes
|-
|style="background:white"|[[File:Spark SMB2 Sprite.png]]
|[[Spark]]
|align=left|Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|No
|}
|}
 
====Mini-bosses====
===Obstacles===
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
!Image
|[[Quicksand]]
!Description
|align=left|Players slowly sink as they stand on top of quicksand. Jumping help keeps them above the surface.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|-
|-
|style="background:white"|[[File:SMB2 Jar sprite 3.png]]
|align="center"|[[Birdo]]<br>[[File:SMB2BirdoSprite.png]][[File:Birdo Red SMB2 Sprite.png]]<br>[[File:Birdo Gray SMB2 Sprite.png]][[File:Birdo Green SMB2 Sprite.png]]
|[[Jar|Small jar]]
|Birdo is a recurring mini-boss, appearing at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one shoots simply eggs, which can be picked up and thrown at it. The red one shoots randomly eggs or fireballs (which harms players if they touch them). The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with [[Mushroom Block]]s.
|align=left|The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be [[Warp|entered]].
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
|[[Spike Trap|Spikes]]
|align=left|Spikes line the floor of fortresses. They damage players on contact, but Shyguys and other enemies can walk across them unharmed.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
|}


===Bosses===
====Bosses====
Bosses are listed in the order that they are first encountered.
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
!colspan=5 style="background:#FF7733;"|Mid-bosses
!Image
|-
!Description
|style="background:white"|[[File:SMB2BirdoSprite.png]]
|[[Birdo]]
|align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one simply shoots [[Birdo's Egg|eggs]], which can be picked up and thrown back at her.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|style="background:white"|[[File:Birdo Red SMB2 Sprite.png]]
|Birdo - Red
|align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them).
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]]
|Birdo - Gray
|align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|-
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite 3.png]]
|align="center"|[[Mouser]]<br>[[File:SMB2 Gray Mouser Sprite.png]][[File:Mouser Green NES.png]]
|[[Mask Gate]]
|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A {{media link|DDP Albino Mouser.png|white and red variant}} was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was remade into ''Super Mario Bros. 2''.
|align=left|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|-
!colspan=5 style="background:#FF7733;"|Bosses
|align="center"|[[Tryclyde]]<br>[[File:Tryclyde SMB2 NES sprite.png]]
|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|-
|-
|style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
|align="center"|[[Fryguy]]<br>[[File:Fryguy SMB2 Sprite.png]]
|[[Mouser]]
|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was retooled into ''Super Mario Bros. 2''.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|-
|-
|style="background:white"|[[File:Tryclyde SMB2 NES sprite.png]]
|align="center"|[[Clawgrip]]<br>[[File:Clawgrip SMB2 Sprite.png]]
|[[Tryclyde]]
|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
|align=left|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|[[World 2-3 (Super Mario Bros. 2)|World 2-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|-
|-
|style="background:white"|[[File:Fryguy SMB2 Sprite.png]]
|align="center"|{{nowrap|[[Mask Gate]]}}<br>[[File:SMB2 Mask Gate sprite 3.png]]
|[[Fryguy]]
|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with [[Mushroom Block]]s to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
|align=left|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|colspan=2|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|-
|style="background:white"|[[File:Clawgrip SMB2 Sprite.png]]
|align="center"|[[Wart]]<br>[[File:Wart SMB2 Sprite.png]]
|[[Clawgrip]]
|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
|align=left|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
|colspan=2|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|-
|style="background:white"|[[File:Wart SMB2 Sprite.png]]
|[[Wart]]
|align=left|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|}
|}


==Items and objects==
==Items and objects==
===Items===
{|class=table cellspacing=2 border=2 cellpadding=3 align=center width=80% style="border-collapse:collapse"
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
|-
|style="background:white"|[[File:CoinSMB2.png]]
|[[Coin]]s
|align=left|Coins are found only in [[Subspace|Sub-space]]. When players pluck vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
|-
|style="background:white"|[[File:SMB2 Sprout 1.png]]
|[[Vegetable|Unripened vegetables]]
|align=left|Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
|-
|style="background:white"|[[File:SMB2 Veggie 1.png]]
|[[Vegetable]]s
|align=left|Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
|-
|style="background:white"|[[File:Red Shell SMB2 Sprite.png]]
|[[Koopa Shell|Turtle shells]]
|align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it.
|-
|style="background:white"|[[File:Bomb SMB2 Sprite.png]]
|[[Bomb]]s
|align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies and players.
|-
|style="background:white"|[[File:MushroomBlock1.png]]
|[[Mushroom Block|Mushroom blocks]]
|align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom block designs vary from world to world.
|-
|style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]]
|[[1-Up Mushroom|1 UP mushrooms]]
|align=left|When players collect this item, they receive an extra life.
|-
|style="background:white"|[[File:Small Heart SMB2 Sprite.png]]
|[[Small heart]]s
|align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP players have lost. If they are in his [[Small Mario|Small form]], the heart restores them to their [[Super Mario|Super form]].
|-
|style="background:white"|[[File:POW Block SMB2 Sprite.png]]
|[[POW Block|POW blocks]]
|align=left|Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
|-
|-
|style="background:white"|[[File:Key SMB2 Sprite.png]]
!Image
|[[Key]]s
|align=left|Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
|-
|style="background:white"|[[File:Magic Potion SMB2 Sprite.png]]
|[[Magic Potion|Magic potions]]
|align=left|Found after being plucked, a magic potion creates a door depending where it is tossed. This door leads to Sub-space.
|-
|style="background:white"|[[File:SMB2 Cherry Sprite.png]]
|[[Cherry|Cherries]]
|align=left|Found scattered throughout levels, cherries can be collected. If players collect five, a Starman appears.
|-
|style="background:white"|[[File:Stopwatch SMB2 Sprite.png]]
|[[Stopwatch|Stop watches]]
|align=left|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
|-
|style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]]
|[[Crystal Ball|Crystal balls]]
|align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open for level completion.
|}
 
===Power-ups===
Items that transform players' appearances and give them unique abilities.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=4|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|{{Chart icon|SMB2-Mario}}
!width=8%|{{Chart icon|SMB2-Luigi}}
!width=8%|{{Chart icon|SMB2-Toad}}
!width=8%|{{Chart icon|SMB2-Peach}}
|-
|style="background:white"|N/A
|style="background:white"|[[File:SMB2 Small Mario Sprite.png]]<br><small>[[Small Mario|Regular Mario]]</small>
|style="background:white"|[[File:SMB2 Small Luigi.png]]<br><small>[[Small Mario|Regular Luigi]]</small>
|style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Regular Toad]]</small>
|style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small>
|align=left|Players shrink to this smaller size when the HP meter is reduced to one. They regain their stature when the health meter is restored. Unlike prior games, players return to the level in their Super form after losing a life.
|-
|style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
|style="background:white"|[[File:Mario SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Mario]]</small>
|style="background:white"|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|style="background:white"|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario (form)|Super Toad]]</small>
|style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario (form)|Super Princess]]</small>
|align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
|-
|style="background:white"|[[File:Starman SMB2 Sprite.png]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:SMB2 Invincible Mario.gif]]<br><small>[[Invincible Mario]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Luigi.gif]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Toad.gif]]<br><small>[[Invincible Mario|Invincible Toad]]</small>
|style="background:white"|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Princess]]</small>
|align=left|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Image
!width=8%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733;"|Pluckable objects
|align="center"|[[1-Up Mushroom|1 UP]]<br>[[File:SMB2 1-Up Mushroom Sprite.png]]
|When players collect this item, they receive an extra life.
|-
|-
|style="background:white"|[[File:SMB2 Red Grass Tuft.png]]
|align="center"|[[Bomb]]<br>[[File:Bomb SMB2 Sprite.png]]
|[[Grass]]
|Bombs can be found normally, from plucking vegetables, or from Mouser. They eventually explode, destroying [[brick wall]]s as well as harming nearby enemies and players.
|align=left|Players can pull tufts of grass to reveal objects, mainly vegetables.
|-
|-
|style="background:white"|[[File:Rocket SMB2 Sprite.png]]
|align="center"|[[Brick wall]]<br>[[File:Brick wall SMB2 NES.png]]
|[[Mini Rocket|Rocket]]
|Brick walls can be destroyed by explosions created by bombs and [[Bob-omb]]s, which is often necessary to progress.
|align=left|Rockets are pulled from grass. When one is found, it automatically transports players to the next part of the level.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Soft Sand.png]]
|align="center"|[[Cherry]]<br>[[File:SMB2 Cherry Sprite.png]]
|[[Soft sand]]
|Found scattered throughout levels, cherries can be collected. If players collect five, a [[Super Star|Starman]] appears.
|align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives players a way down.
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|align="center"|[[Coin]]<br>[[File:CoinSMB2.png]]
|Coins are found only in [[Subspace|Sub-space]]. When players pluck vegetables, they receive coins. Coins are used in the [[Bonus Chance]] at the end of a level for extra lives.
|-
|-
|style="background:white"|[[File:Super Mario Bros 2 Chain.png]]
|align="center"|[[Crystal Ball]]<br>[[File:Crystal Ball SMB2 Sprite.png]]
|[[Chain (object)|Chain]]
|Found at the end of the level or by defeating Birdo, Crystal Balls enable the Mask Gate to open so players can complete the level.
|align=left|Chains appear inside fortresses and are always fastened to above terrain. Players can climb up and down on them. They are of various lengths.
|-
|-
|style="background:white"|[[File:Super Mario Bros 2 Ladder.png]]
|align="center"|[[Dream Machine]]<br>[[File:Dream_Machine_SMB2_sprite.png]]
|[[Ladder]]
|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him.
|align=left|Ladders function like chains, but are always resting on an accessible floor.
|-
|-
|style="background:white"|[[File:Super Mario Bros 2 Beanstalk.png]]
|align="center"|[[Birdo's Egg|Egg]]<br>[[File:Birdo Egg SMB2 Sprite.png]]
|[[Vine]]
|Pink Birdos always spit out eggs, while Red Birdos sometimes spit out eggs (and sometimes spit out fireballs instead). Players can pick these eggs up as they travel through the air, then throw them at Birdo to inflict damage on it.
|align=left|Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
|-
|-
!colspan=3 style="background:#FF7733;"|Doorways
|align="center"|[[Magic carpet|Flying carpet]]<br>[[File:Magic Carpet SMB2 Sprite.png]]
|After Pidgits are defeated, players can ride and control their Magic Carpets for a short time.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Door.png]]
|align="center"|[[Grass]]<br>[[File:SMB2 Red Grass Tuft.png]]
|[[Warp Door|Door]]
|The player can pull tufts of grass to reveal objects, mainly vegetables.
|align=left|A door appears on the ground where players toss a magic potion. Entering it brings them to [[Subspace|Sub-space]] for a limited period of time.
|-
|-
|style="background:white"|[[File:SMB2 Key Door.png]]
|align="center"|[[Jar]]<br>[[File:Vase SMB2 Sprite.png]]
|[[Key Door|Locked door]]
|Jars, as with [[Warp Pipe]]s, can be entered by ducking. Jars contain usually some items, including POWs, Turtle Shells, and keys. Jars also contain some enemies, such as Shyguys.
|align=left|These doors are usually required for level progression and open only when players try to enter holding a key. Doing so also makes any Phantos end their pursuit.
|-
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite.png]]
|align="center"|[[Key]]<br>[[File:Key SMB2 Sprite.png]]
|[[Mask Gate]]
|Keys open locked doors, granting access to another part of the level. Phantos guard it, however.
|align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings players to the boss room.
|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
|align="center"|[[Magical Potion|Magic Potion]]<br>[[File:Magic Potion SMB2 Sprite.png]]
|Found after being plucked, a Magic Potion creates a door depending where the player tosses them. This door leads to Sub-space.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Bone.png]]
|align="center"|[[Mushroom]]<br>[[File:Mushroom smb2.png]]
|Bone
|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health.
|align=left|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
|-
|-
|style="background:white"|[[File:Brick wall SMB2 NES.png]]
|align="center"|[[Mushroom Block]]<br>[[File:MushroomBlock1.png]][[File:MushroomBlock2.png]][[File:MushroomBlock3.png]]<br>[[File:MushroomBlock4.png]][[File:MushroomBlock5.png]]
|[[Brick wall]]
|Mushroom Blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom Block designs vary from world to world; the first design is used in Worlds 1 and 3 in all versions (and World 5 in the SNES and GBA versions), the second design is used in Worlds 2 and 6, the third design is used in World 4, the fourth design is used in World 5 exclusively in the NES version, and the fifth design is used in World 7.
|align=left|Brick walls are breakable with bombs and [[Bob-omb|Bob-Ombs]]. They often block exits in underground areas.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]]
|align="center"|[[POW Block|POW]]<br>[[File:POW Block SMB2 Sprite.png]]
|[[Conveyor belt]]
|POWs can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
|align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry players and enemies on them. Some conveyor belts move left, while others move right.
|-
|-
|style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]]
|align="center"|[[Rocket]]<br>[[File:Rocket SMB2 Sprite.png]]
|[[Dream Machine]]
|Rockets are found in grass. If a rocket is found, it automatically transports players to the next part of the level.
|align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for players to use against him.
|-
|-
|style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]]
|align="center"|[[Small heart]]<br>[[File:Small Heart SMB2 Sprite.png]]
|[[Magic carpet|Flying carpet]]
|For every eight enemies defeated, a small heart appears. Small hearts restore any HP a player has lost. If the player is in [[Small Mario|small form]], the heart grows the player to [[Super Mario (form)|Super form]].
|align=left|After a Pidgit is defeated, players can ride and control its flying carpet for a short time to reach distant areas.
|-
|-
|style="background:white"|[[File:SMB2 Ice Block.png]]
|align="center"|[[Super Star|Starman]]<br>[[File:Starman SMB2 Sprite.png]]
|[[Ice Block|Ice]]
|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
|align=left|These cubes form long stretches of slippery terrain in ice levels. Traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
|-
|-
|style="background:white"|[[File:Vase SMB2 Sprite.png]]
|align="center"|[[Stop Watch]]<br>[[File:Stopwatch SMB2 Sprite.png]]
|[[Jar]]
|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
|align=left|Columnar platforms. Crouching on some of the large jars brings players [[Warp|inside]] and transports them to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Log.png]]
|align="center"|[[Red Shell|Turtle Shell]]<br>[[File:Red Shell SMB2 Sprite.png]]
|[[Rolling log|Log]]
|Turtle Shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it.
|align=left|Logs are slowly carried down waterfalls, enabling players to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
|-
|-
|style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]]
|align="center"|[[Vegetable]]<br>[[File:SMB2 Sprout 1.png]][[File:SMB2 Sprout 2.png]][[File:SMB2 Sprout 3.png]][[File:SMB2 Sprout 4.png]][[File:SMB2 Veggie 1.png]][[File:SMB2 Veggie 2.png]][[File:SMB2 Veggie 3.png]][[File:SMB2 Veggie 4.png]][[File:SMB2 Veggie 5.png]][[File:SMB2 Veggie 6.png]]
|[[Whale]]
|The basic weapon in the game, vegetables are plucked from grass tufts and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. While unripened vegetables (Sprouts) have no additional effects, plucking four fully ripened vegetables, then going to pluck a fifth, will instead result in the player plucking a Stop Watch.
|align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry players upward, but the waterspouts can harm them if touched from the side.
|}
|}


==Worlds and levels==
==List of levels==
Enemies that make their first level appearance are marked with an asterisk.
Enemies that make their first level appearance are marked with an asterisk.
 
{|border=1 cellspacing=0 cellpadding=3 style="vertical-align:top"align=center
{|class=wikitable
|-
|-
!World
!World
Line 685: Line 357:
|-
|-
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|[[World 1 (Super Mario Bros. 2)|World 1]]
|rowspan=3|[[File:SMB2 Semisolid Platform Screenshot.png]]<br><center>Grass</center>
|rowspan=3|Grass
|[[World 1-1 (Super Mario Bros. 2)|1]]
|[[World 1-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]*  
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]]* [[File:Tweeter.png|link=Tweeter]]* [[File:Ninji SMB2 Sprite.png|link=Ninji]]* [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]*<br> [[File:SMB2BirdoSprite.png|link=Birdo]]*  
Line 696: Line 368:
|-
|-
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|[[World 2 (Super Mario Bros. 2)|World 2]]
|rowspan=3|[[File:SMB2 W2-1 Screenshot.png]]<br><center>Desert</center>
|rowspan=3|Desert
|[[World 2-1 (Super Mario Bros. 2)|1]]
|[[World 2-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]]* [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Panser SMB2 Sprite.png|link=Panser]]*<br>[[File:SMB2BirdoSprite.png|link=Birdo]]
Line 707: Line 379:
|-
|-
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|[[World 3 (Super Mario Bros. 2)|World 3]]
|rowspan=3|[[File:Supmario2-40.png]]<br><center>Waterfall/Caves</center>
|rowspan=3|Waterfall/Caves
|[[World 3-1 (Super Mario Bros. 2)|1]]
|[[World 3-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pidgit SMB2 Sprite.png|link=Pidgit]] [[File:SMB2 Red Beezo Sprite.png|link=Beezo]] [[File:Panser SMB2 Sprite.png|link=Panser]]<br> [[File:Birdo Red SMB2 Sprite.png|link=Birdo]]
Line 718: Line 390:
|-
|-
|rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]]
|rowspan=3|[[World 4 (Super Mario Bros. 2)|World 4]]
|rowspan=3|[[File:World 4-1 SMB2.png]]<br><center>Ice/Snow</center>
|rowspan=3|Ice/Snow
|[[World 4-1 (Super Mario Bros. 2)|1]]
|[[World 4-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]*
|align="center"|[[File:Flurry SMB2 Sprite.png|link=Flurry]]* [[File:Trouter SMB2 Sprite.png|link=Trouter]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Autobomb SMB2 Sprite.png|link=Autobomb]]*
Line 729: Line 401:
|-
|-
|rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]]
|rowspan=3|[[World 5 (Super Mario Bros. 2)|World 5]]
|rowspan=3|[[File:SMB2 World 5-1 Screenshot.png]]<br><center>Night</center>
|rowspan=3|Night
|[[World 5-1 (Super Mario Bros. 2)|1]]
|[[World 5-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]*
|align="center"|[[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Ostro SMB2 Sprite.png|link=Ostro]] [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Trouter SMB2 Sprite.png|link=Trouter]] <br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]*
Line 740: Line 412:
|-
|-
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|[[World 6 (Super Mario Bros. 2)|World 6]]
|rowspan=3|[[File:SMB2 World 6-1 Cobrats.png]]<br><center>Desert</center>
|rowspan=3|Desert
|[[World 6-1 (Super Mario Bros. 2)|1]]
|[[World 6-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:Cobrat SMB2 Sprite.png|link=Cobrat]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Pokey SMB2 Sprite.png|link=Pokey]]  [[File:Panser SMB2 Sprite.png|link=Panser]] [[File:Madmask.png|link=Phanto]]<br>[[File:Birdo Green SMB2 Sprite.png|link=Birdo]]
Line 751: Line 423:
|-
|-
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|[[World 7 (Super Mario Bros. 2)|World 7]]
|rowspan=2|[[File:SMB2 World 7-1 Start.png]]<br><center>Sky</center>
|rowspan=2|Sky
|[[World 7-1 (Super Mario Bros. 2)|1]]
|[[World 7-1 (Super Mario Bros. 2)|1]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]
|align="center"|[[File:Albatoss SMB2 Sprite.png|link=Albatoss]] [[File:Original Bomb.png|link=Bob-omb]] [[File:Ninji SMB2 Sprite.png|link=Ninji]] [[File:SMB2 Red Shyguy Sprite.png|link=Shy Guy]] [[File:Spark SMB2 Sprite.png|link=Spark]] [[File:Tweeter.png|link=Tweeter]] [[File:Snifit SMB2 Sprite.png|link=Snifit]] [[File:Hoopster SMB2 Sprite.png|link=Hoopster]]<br>[[File:Birdo Gray SMB2 Sprite.png|link=Birdo]]
Line 760: Line 432:


==Development==
==Development==
''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>{{cite|url=www.wired.com/2011/04/super-mario-bros-2|title=The Secret History of ''Super Mario Bros. 2''|publisher=Wired|author=Kohler, Chris|date=April 1, 2011|accessdate=June 5, 2024|language=en}}</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]].
''Super Mario Bros. 2'' started out as a prototype ''Super Mario''-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the Nintendo Entertainment System made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project).<ref>[https://www.wired.com/2011/04/super-mario-bros-2/ The Secret History of ''Super Mario Bros. 2'', Wired.com]</ref> Some time later, the {{wp|Fuji Television}} Company requested that Nintendo create a video game using Yume Kōjō mascots, and Tanabe developed the prototype into ''[[Yume Kōjō: Doki Doki Panic]]'', which became one of the best-selling games for the [[Family Computer Disk System]].


In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992.
In 1987, Nintendo of America got its first look at the Japanese version of ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''. Nintendo of America believed that ''Super Mario Bros. 2'', which was a slightly altered version of the first ''Super Mario Bros.'' game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished ''Yume Kōjō: Doki Doki Panic'' and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name ''Super Mario USA'' in 1992.
Line 779: Line 451:
*In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the ending cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/>
*In Japan, the American ''Super Mario Bros. 2'' was eventually re-released under the name '''''Super Mario USA'''''. It was marketed as the American ''Super Mario Bros. 2'', and the game is unaltered save for the title screen. As such, the ending cast uses the characters' English names (in the manual, their ''[[Yume Kōjō: Doki Doki Panic]]'' names are also included). ''Super Mario USA'' is also the name of the game in the Korean Virtual Console version.<ref name="korea"/>
*It was later remastered on the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics and music.
*It was later remastered on the [[Super Nintendo Entertainment System]] as a part of ''[[Super Mario All-Stars]]'' and ''[[Super Mario All-Stars + Super Mario World]]'', and it was also included in the Wii re-release of the compilation game, ''[[Super Mario All-Stars Limited Edition]]''. The ''All-Stars'' version of ''Super Mario Bros. 2'' possessed updated graphics and music.
*The NES version of the game was released on the Wii [[Virtual Console#Wii|Virtual Console]] for 500 points in 2007. It requires 26 blocks (3.3 MB) to be installed.
*The NES version of the game was released on the Wii [[Virtual Console#Wii|Virtual Console]] for 500 points in 2007.
*The NES version of the game was released for the Wii U [[Virtual Console#Wii U|Virtual Console]] in 2013. It requires 13 MB to be installed.
*The NES version of the game was released for the Wii U [[Virtual Console#Wii U|Virtual Console]] in 2013.  
*The game is one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*The game is one of the 30 titles included in the [[Nintendo Entertainment System#NES Classic Edition|NES Classic Edition]] and [[Family Computer#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]].
*The game was made available for the [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]] service on February 13, 2019.
*The game was made available for the [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]] service on February 13, 2019.
Line 801: Line 473:
Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts &ndash; in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.
Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts &ndash; in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.


Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=27}}</ref> while another version omits the second sentence.<ref>{{cite|url=www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet (later edition)|publisher=Nintendo of America|language=en-us}}</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>{{cite|url=themushroomkingdom.net/birdo.shtml|title=The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro, keeps the full Birdo bio, and shows artwork of the unusual pink Beezo as gray and misnamed.<ref name=mini>{{cite|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=Super Mario Bros. 2 - CLV-P-NAADE.pdf|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=24-27}}</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">{{cite|date=December 21, 2013|url=www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html|title=The Happiest Arabian Family in Video Game-dom|publisher=Back of the Cereal Box|accessdate=June 5, 2024|language=en}}</ref>
Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>[https://www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf ''Super Mario Bros. 2'' instruction booklet] PDF scan available on digitpress.com. (Retrieved September 28, 2013)</ref> while another version omits the second sentence.<ref>[https://www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf ''Super Mario Bros. 2'' instruction booklet] Greyscale PDF scan available on mariomayhem.com (originally from replacementdocs.com). (Retrieved September 28, 2013)</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>[https://themushroomkingdom.net/birdo.shtml The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine] (retrieved September 28, 2013)</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro,<ref>[http://www.nintendoage.com/index.cfm?StartRow=14&FuseAction=Element.View&egID=2249&etID=3&eID=2251 ''Super Mario Bros. 2'' instruction booklet, pages 25-26] Scan available on nintendoage.com. (Retrieved March 24, 2015)</ref> keeps the full Birdo bio,<ref>[http://www.nintendoage.com/index.cfm?StartRow=15&FuseAction=Element.View&egID=2249&etID=3&eID=2251 ''Super Mario Bros. 2'' instruction booklet, pages 27-28] Scan available on nintendoage.com. (Retrieved March 24, 2015)</ref> and shows artwork of the unusual pink Beezo as gray and misnamed.<ref>[http://www.nintendoage.com/index.cfm?StartRow=13&FuseAction=Element.View&egID=2249&etID=3&eID=2251''Super Mario Bros. 2'' instruction booklet, pages 23-24] Scan available on nintendoage.com. (Retrieved March 24, 2015)</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">[https://www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html Closer look at the ''Yume Kōjō: Doki Doki Panic'' manual, provided by the Back of the Cereal Box.]</ref>


The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref name=mini/>
The NES ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref>[https://www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf ''Super Mario Bros. 2'' instruction booklet, pages 24-25.]</ref>


During the ending celebration sequence, there are common mistakes in the number of levels each hero completes.
During the ending celebration sequence in the NES version, there are common mistakes in the number of levels each hero completes.


==Staff==
==Staff==
Line 814: Line 486:
[[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]]
[[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]]
{{main|List of Super Mario Bros. 2 pre-release and unused content}}
{{main|List of Super Mario Bros. 2 pre-release and unused content}}
In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a Magic Lamp to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run.
In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a [[Magic Lamp]] to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run.


==Glitches==
==Glitches==
{{main|List of Super Mario Bros. 2 glitches}}
{{main|List of Super Mario Bros. 2 glitches}}
===Jar-entering glitch===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.
===Disappearing Mushroom Blocks===
===Disappearing Mushroom Blocks===
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
===Lifesaving jar===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.


==Critical reception==
==Critical reception==
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite|language=en|url=www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644|date=July 5, 2007|title=Super Mario Bros. 2 Review|author=Navarro, Alex|publisher=GameSpot|accessdate=June 5, 2024}}</ref>
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>[http://wii.ign.com/articles/801/801793p1.html ''Super Mario Bros. 2'' Review - Wii Review at IGN]</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>[https://www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644/ ''Super Mario Bros. 2'' Review for Wii - GameSpot]</ref>


The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|page=94|publisher=Nintendo of America|language=en-us}}</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/18.html|title=18. Super Mario Bros. 2|language=en|publisher=IGN|accessdate=June 5, 2024}}</ref>
The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>[https://www.ign.com/top-100-nes-games/18.html]</ref>
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
Line 898: Line 570:
*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[POW Block]]s appear as usable items.
*''[[Super Mario Bros.]]'': The [[Super Star|Starman]] power-up appears in the game, as well as a remix of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.'' played in [[Subspace|Sub-space]]. Also, the heroes shrink once they are down to one heart point. Also, the ability to run by holding down the {{button|nes|B}} button is exclusive to the ''Super Mario'' franchise, and was not present in ''Doki Doki Panic''. The title theme is a rearrangement of the [[Underwater Theme]] from this game. Mario's artwork on the international box art is a flipped and modified version of his artwork from this game.
*''[[Super Mario Bros.]]'': The [[Super Star|Starman]] power-up appears in the game, as well as a remix of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.'' played in [[Subspace|Sub-space]]. Also, the heroes shrink once they are down to one heart point. Also, the ability to run by holding down the {{button|nes|B}} button is exclusive to the ''Super Mario'' franchise, and was not present in ''Doki Doki Panic''. The title theme is a rearrangement of the [[Underwater Theme]] from this game. Mario's artwork on the international box art is a flipped and modified version of his artwork from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magic projectile is fired from [[Link]] holding the [[zeldawiki:Fire Rod|Fire Rod]] or from a [[zeldawiki:Wizzrobe|Wizzrobe]].
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magic projectile is fired from [[Link]] holding the [[zeldawiki:Fire Rod|Fire Rod]] or from a [[zeldawiki:Wizzrobe|Wizzrobe]].<ref>https://youtube.com/watch?v=shPepPVugos=27s</ref>
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game.
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi being a higher jumper than Mario is re-established when he replaced Mama in the game.


Line 907: Line 579:
*''[[The Super Mario Bros. Super Show!]]'': ''Super Mario Bros. 2'' is represented heavily in this show along with the original ''Super Mario Bros.'' Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and are often more prominent than the original game's features.
*''[[The Super Mario Bros. Super Show!]]'': ''Super Mario Bros. 2'' is represented heavily in this show along with the original ''Super Mario Bros.'' Nearly all of the characters (notably excepting Wart and Pansers) and game play props appeared in the stories, and are often more prominent than the original game's features.
*''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s, and [[Pidgit]]s first reappear here.
*''[[Super Mario World]]'': [[Pokey]]s, [[Ninji]]s, and [[Pidgit]]s first reappear here.
*''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'': Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did in ''Super Mario Bros. 2''. Some enemies (such as the [[Spud]]) also vaguely resemble the vegetables from ''Super Mario Bros. 2''. Birdo also makes her first reappearance in the ''Super Mario'' franchise through this game.
*''[[Wario's Woods]]'': Toad's strength returns in this game, and he picks up, carries, and throws Bombs and his enemies as he did in ''Super Mario Bros. 2''. Some enemies (such as the [[Spud]]) also vaguely resemble the vegetables from ''Super Mario Bros. 2''. Birdo also makes her first reappearance in the ''Super Mario'' franchise through this game.
*''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays ''Super Mario Bros. 2''{{'}}s Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking [[Vegetable (move)|vegetables]]) come from ''Super Mario Bros. 2''. There are also trophies of Birdo, Pidgit, and the vegetables.
*''[[Super Smash Bros. Melee]]'': A ''Super Mario Bros. 2''-themed stage called [[Mushroom Kingdom II]] is selectable, and Birdo frequently appears at the sides of the stage, spitting eggs at fighters. This stage also plays ''Super Mario Bros. 2''{{'}}s Ground Theme, as well as that game's boss music (during Sudden Death matches). Also, parts of Princess Peach's moveset (floating and picking [[Vegetable (move)|vegetables]]) come from ''Super Mario Bros. 2''. There are also trophies of Birdo, Pidgit, and the vegetables.
*''[[Super Mario 64 DS]]'': Luigi's [[scuttle]] jump appears to have been influenced by his jumping style from ''Super Mario Bros. 2''.
*''[[Super Mario 64 DS]]'': Luigi's [[scuttle]] jump appears to have been influenced by his jumping style from ''Super Mario Bros. 2''.
Line 914: Line 586:
*''[[Mario Hoops 3-on-3]]'': The final victory theme is a rearrangement of the ending theme of ''Super Mario Bros. 2''.
*''[[Mario Hoops 3-on-3]]'': The final victory theme is a rearrangement of the ending theme of ''Super Mario Bros. 2''.
*''[[Super Paper Mario]]'': [[Francis]] mentioned having a comic called, "''Cyborg Wart''", which is clearly a reference to Wart. Also, there were [[Sammer Guy]]s by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit", and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit, and Fryguy, respectively.
*''[[Super Paper Mario]]'': [[Francis]] mentioned having a comic called, "''Cyborg Wart''", which is clearly a reference to Wart. Also, there were [[Sammer Guy]]s by the names of "Squatting Birdo", "Pidget on Wind's Breath", "Sleeping Turnip", "Upward Leaping Ninji", "Plugged Snifit", and "Guy Who Fry", references to Birdo, Pidgit, Turnip, Ninji, Snifit, and Fryguy, respectively.
*''[[Super Smash Bros. Brawl]]'': Peach retains her moveset from ''Melee'', and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, ''Super Mario Bros. 2'' is available as a Masterpiece to play. The character the trial starts out with is Peach (but it is possible to play as another character if one gets a Game Over before the trial ends). Snifit and Mouser appear as stickers. To unlock it, one must win five brawls with Peach.
*''[[Super Smash Bros. Brawl]]'': Peach retains her moveset from ''Melee'', and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, ''Super Mario Bros. 2'' is available as a [[Masterpiece]] to play. The character the trial starts out with is Peach (but it is possible to play as another character if one gets a Game Over before the trial ends). Snifit and Mouser appear as stickers. To unlock it, one must win five brawls with Peach.
*''[[Mario & Luigi: Bowser's Inside Story]]'': In this game, Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in ''Super Mario Bros. 2''. Also, one of [[Bowser]]'s brainwashed minions states that he forgot what [[Bowser's Castle]] was originally called (before it was turned into "[[Fawful Theater]]"), and mistakenly referred to it as "Mouser's Castle".
*''[[Mario & Luigi: Bowser's Inside Story]]'': In this game, Wiggler sometimes attack by pulling out vegetables, which are the same ones that are seen in ''Super Mario Bros. 2''. Also, one of [[Bowser]]'s brainwashed minions states that he forgot what [[Bowser's Castle]] was originally called (before it was turned into "[[Fawful Theater]]"), and mistakenly referred to it as "Mouser's Castle".
*''[[New Super Mario Bros. Wii]]'': The way the characters are able to pick up the items, such as the [[POW Block]], returns.
*''[[New Super Mario Bros. Wii]]'': The way the characters are able to pick up the items, such as the [[POW Block]], returns.
Line 926: Line 598:
*''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]].
*''[[Super Mario 3D World]]'': Princess Peach and Toad are once again playable characters, and everybody has the same abilities as in ''Super Mario Bros. 2''. An arrangement of ''Super Mario Bros. 2''{{'}}s "character select" music is used for the [[Lucky House]].
**''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme.
**''[[Super Mario 3D World + Bowser's Fury]]'': A portion of the music of [[Scamper Shores]] references the start of ''Super Mario Bros. 2''{{'}}s Ground Theme.
*''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>{{cite|author=Nintendo of America|date=June 11, 2013|language=en-us|url=www.youtube.com/watch?v=7b9FnSvEQxE|title=Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013|publisher=YouTube|accessdate=June 5, 2024}}</ref>
*''[[Donkey Kong Country: Tropical Freeze]]'': The ability to pluck items out of the ground (using [[Item Handle]]s) and the ability to carry specific enemies were brought over from ''Super Mario Bros. 2'', according to [[Kensuke Tanabe]].<ref>''Nintendo''. [https://www.youtube.com/watch?v=7b9FnSvEQxE Wii U Developer Direct - ''Donkey Kong Country: Tropical Freeze'' @E3 2013]. ''YouTube''. Retrieved July 13, 2017</ref>
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Grass]] appears as an item in these games. Peach's Vegetable move and floating ability returns, this time with the vegetable-pick sound effect taken directly from the NES version of the game. Also, Luigi performs a scuttle in his jump, a technique that originated in this game. The Ground Theme is present in ''[[Super Smash Bros. for Wii U]]'' and can be heard on the stages [[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] and [[Super Mario Maker (stage)|Super Mario Maker]].
Line 940: Line 612:
*''[[Super Mario Maker 2]]'': The [[SMB2 Mushroom]] was added in the version 3.0.0 update and grants the player Mario's abilities in ''Super Mario Bros. 2''. The 3.0.0 update also added the [[Cursed Key]], which summons [[Phanto]] once it is collected.
*''[[Super Mario Maker 2]]'': The [[SMB2 Mushroom]] was added in the version 3.0.0 update and grants the player Mario's abilities in ''Super Mario Bros. 2''. The 3.0.0 update also added the [[Cursed Key]], which summons [[Phanto]] once it is collected.
*''[[Mario Kart Tour]]'': The Shy Guy Bazaar course from ''Mario Kart 7'' returns as a classic course in ''Mario Kart Tour''. The [[Special skill (Mario Kart Tour)|special skill]] of [[Birdo|Birdo (Green)]] is the [[Fire Flower]], referencing Green Birdo's ability to shoot fireballs in ''Super Mario Bros. 2''.
*''[[Mario Kart Tour]]'': The Shy Guy Bazaar course from ''Mario Kart 7'' returns as a classic course in ''Mario Kart Tour''. The [[Special skill (Mario Kart Tour)|special skill]] of [[Birdo|Birdo (Green)]] is the [[Fire Flower]], referencing Green Birdo's ability to shoot fireballs in ''Super Mario Bros. 2''.
*''[[Super Mario Bros. Wonder]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. Peach's [[Floating Jump]] returns as the Parachute Cap badge.
*''[[Super Mario Bros. Wonder]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. Peach's [[Floating Jump]] returns as another badge.


==Quotes==
==Quotes==
Line 952: Line 624:
|JapR=Sūpā Mario Yū Esu Ē
|JapR=Sūpā Mario Yū Esu Ē
|JapM=''Super Mario USA''
|JapM=''Super Mario USA''
|Kor=슈퍼 마리오 브라더스 2
|Kor=슈퍼 마리오 브라더스 2<br>''Syupeo Malio Beuladeoseu 2''<br>슈퍼 마리오 USA<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref><br>''Syupeo Malio USA''
|KorR=Syupeo Mario Beuradeoseu 2
|KorM=''Super Mario Bros. 2''<br>''Super Mario USA''
|Kor2=슈퍼 마리오 USA<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref>
|Kor2R=Syupeo Mario USA
|KorM=''Super Mario Bros. 2''
|Kor2M=''Super Mario USA''
|ChiS=超级马力欧USA
|ChiS=超级马力欧USA
|ChiSR=Chāojí Mǎlì'ōu USA
|ChiSR=Chāojí Mǎlì'ōu USA
Line 971: Line 639:


==Trivia==
==Trivia==
*If the player takes the shortest route possible, the only bosses the player needs to fight are [[Birdo]], [[Tryclyde]] ([[Mouser]] in ''[[Super Mario Advance]]''), [[Mask Gate]], and [[Wart]].<ref>[https://www.youtube.com/watch?v=0UfDvWgJSnI]</ref>
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
*The South Korean Virtual Console release on Wii is the Japanese version, whereas the South Korean release on Nintendo 3DS uses the international version.
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two.
*If the player defeats [[Wart]] with [[Luigi]], he does one jump in the ending cutscene instead of two.
*On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>{{cite|author=Retro Game Mechanics Explained|date=November 3, 2020|url=youtu.be/opoQdHqGEHg|title=5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04|publisher=YouTube|accessdate=October 26, 2022}}</ref>
*On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>Retro Game Mechanics Explained (November 3, 2020). [https://youtu.be/opoQdHqGEHg 5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04]. ''YouTube''. Retrieved October 26, 2022.</ref>
*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''.
*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''.
==References==
<references/>


==External links==
==External links==
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{TCRF|Super Mario Bros. 2 (NES)|Super Mario Bros. 2}}
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]
==References==
{{NIWA|SmashWiki=1|StrategyWiki=1}}
<references/>


{{SMB2}}
{{SMB2}}

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: