Editing Super Mario Bros. 2

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|genre=2D [[Genre#Platform games|platformer]]
|genre=2D [[Genre#Platform games|platformer]]
|modes=Single player
|modes=Single player
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3|usk=0|classind=L|grac=all}}
|ratings={{ratings|acb=G|cero=A|esrb=E|pegi=3}}
|platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Nintendo PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer]]/[[Nintendo Entertainment System]], [[Nintendo PlayChoice-10]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS]], [[Wii U]]), [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]]
|format={{format|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}}
|format={{format|nes=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|switchdl=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchnes=1}}
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|nesclassic=1|joy-con=1|switchpro=1|switchnes=1}}
|serials='''NES:'''<br>NES-MW<br>'''Famicom:'''<br>HVC-MT
|serials=NES-MW (NES)<br>HVC-MT (Famicom)
}}
}}
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series.
'''''Super Mario Bros. 2''''' is the second game in the ''[[Super Mario (series)|Super Mario]]'' series outside Japan and the third entry overall.<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref> It is a 2D [[Genre#Platform games|platform game]] originally released for the [[Nintendo Entertainment System]] in North America in 1988. In the years that followed, it has been ported to many other systems, including a release on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2012, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2013. As a result of Japan already having a ''Super Mario Bros. 2'' (known in English as ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Bros. Deluxe#Super Mario Bros. for Super Players|Super Mario Bros. for Super Players]]''), the game did not make its debut in the country until after the release of ''[[Super Mario World]]'', on September 14, 1992, making it Japan's fifth installment of the series.
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'''In-game story'''
'''In-game story'''
<blockquote>
<blockquote>
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell.
When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a (faint)<ref>{{cite|url=themushroomkingdom.net/smb2_proto.shtml|title=''Super Mario Bros. 2'' Prototype|publisher=The Mushroom Kingdom|accessdate=June 5, 2024|language=en}}</ref> voice call for help to be freed from a spell.


After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....
After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream....
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|style="background:white"|[[File:Snifit SMB2.png]]
|style="background:white"|[[File:Snifit SMB2.png]]
|[[Snifit]] - Red
|[[Snifit]] - Red
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage players on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage Mario on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|Yes
|Yes
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|style="background:white"|[[File:Ninji SMB2 Sprite.png]]
|style="background:white"|[[File:Ninji SMB2 Sprite.png]]
|[[Ninji]] - 1
|[[Ninji]] - 1
|align=left|Impish ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis jump vertically but otherwise remain still.
|align=left|Cat-like ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis leap vertically but otherwise remain still. Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
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|style="background:white"|[[File:SMB2 Sprite Ninji B.png]]
|style="background:white"|[[File:SMB2 Sprite Ninji B.png]]
|Ninji - 2
|Ninji - 2
|align=left|The second types of Ninjis chase players and hop in low arches.
|align=left|The second types of Ninjis chase Mario and hop in low arches.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
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|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]]
|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]]
|[[Beezo]] - Red
|[[Beezo]] - Red
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike players.
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike Mario.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
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|style="background:white"|[[File:Hoopster SMB2 Sprite.png]]
|style="background:white"|[[File:Hoopster SMB2 Sprite.png]]
|[[Hoopster]]
|[[Hoopster]]
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm players when they make contact with them from above or the side, but they can be safely stood on.
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Mario when they make contact with him from above or the side, but they can be safely stood on.
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
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|style="background:white"|[[File:Madmask.png]]
|style="background:white"|[[File:Madmask.png]]
|[[Phanto]]
|[[Phanto]]
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when players grab a key. They doggedly fly after them as long as the key is held. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by players' [[Invincible Mario|invincible form]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when Mario grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by [[Invincible Mario]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
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|style="background:white"|[[File:Trouter SMB2 Sprite.png]]
|style="background:white"|[[File:Trouter SMB2 Sprite.png]]
|[[Trouter]]
|[[Trouter]]
|align=left|Goldfish-like enemies that ascend waterfalls. Players can use Trouters as platforms to jump across bodies of water, but they harm them when touched at the sides.
|align=left|Goldfish-like enemies that ascend waterfalls. Mario can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
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|style="background:white"|[[File:Porcupo SMB2 Sprite.png]]
|style="background:white"|[[File:Porcupo SMB2 Sprite.png]]
|[[Porcupo]]
|[[Porcupo]]
|align=left|Hedgehog enemies protected by spines. Direct contact damages players. Porcupos are defeated only when an item is tossed at them.
|align=left|Hedgehog enemies protected by spines. Direct contact damages Mario. Porcupos are defeated only when an item is tossed at them.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
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|style="background:white"|[[File:Original Bomb.png]]
|style="background:white"|[[File:Original Bomb.png]]
|[[Bob-omb|Bob-Omb]]
|[[Bob-omb|Bob-Omb]]
|align=left|Walking bombs that travel back and forth. They self-destruct when players are near. They can be used like normal bombs when tossed.
|align=left|Walking bombs that travel back and forth. THey self-destruct when Mario is near. They can be used like normal bombs when tossed.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
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|style="background:white"|[[File:Albatoss SMB2 Sprite.png]]
|style="background:white"|[[File:Albatoss SMB2 Sprite.png]]
|[[Albatoss]]
|[[Albatoss]]
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when players are below. Albatosses can be stood on and used to reach distant areas.
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when Mario is below. Albatosses can be stood on and used to reach distant areas.
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
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|style="background:white"|[[File:Pidgit SMB2 Sprite.png]]
|style="background:white"|[[File:Pidgit SMB2 Sprite.png]]
|[[Pidgit]]
|[[Pidgit]]
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike players, but this also makes them easier to defeat. Defeating a Pidgit leaves its magic carpet available for players to use.
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike Mario, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself.
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
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|style="background:white"|[[File:Cobrat SMB2 Sprite.png]]
|style="background:white"|[[File:Cobrat SMB2 Sprite.png]]
|[[Cobrat]]
|[[Cobrat]]
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When players approach, they jump out and fire a single bullet.
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When Mario draws near, they jump out and fire a single bullet. Cobrats were apparently {{wp|Snake charming|charmed}} into working for Wart.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
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|style="background:white"|[[File:Panser SMB2 Sprite.png]]
|style="background:white"|[[File:Panser SMB2 Sprite.png]]
|[[Panser]] - Red
|[[Panser]] - Red
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time.
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Wart.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
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|style="background:white"|[[File:Ostro SMB2 Sprite.png]]
|style="background:white"|[[File:Ostro SMB2 Sprite.png]]
|[[Ostro]]
|[[Ostro]]
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after players, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Mario, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
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|style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
|style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
|[[Autobomb]]
|[[Autobomb]]
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Players can ride on them. They are only destroyed with items.
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Mario can ride on them. They are only destroyed with items.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
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|style="background:white"|[[File:Flurry SMB2 Sprite.png]]
|style="background:white"|[[File:Flurry SMB2 Sprite.png]]
|[[Flurry]]
|[[Flurry]]
|align=left|Snowman-like creatures that chase players across icy terrain. They move quickly but have poor traction.
|align=left|Snowman-like creatures that chase Mario across icy terrain. They move quickly but have poor traction.
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
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|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
|[[Quicksand]]
|[[Quicksand]]
|align=left|Players slowly sink as they stand on top of quicksand. Jumping help keeps them above the surface.
|align=left|Mario slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface.
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
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|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
|[[Spike Trap|Spikes]]
|[[Spike Trap|Spikes]]
|align=left|Spikes line the floor of fortresses. They damage players on contact, but Shyguys and other enemies can walk across them unharmed.
|align=left|Spikes line the floor of fortresses. They damage Mario on contact, but Shyguys and other enemies can walk across them unharmed.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
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|style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
|style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
|[[Mouser]]
|[[Mouser]]
|align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was retooled into ''Super Mario Bros. 2''.
|align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was remade into ''Super Mario Bros. 2''.
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
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|style="background:white"|[[File:CoinSMB2.png]]
|style="background:white"|[[File:CoinSMB2.png]]
|[[Coin]]s
|[[Coin]]s
|align=left|Coins are found only in [[Subspace|Sub-space]]. When players pluck vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
|align=left|Coins are found only in [[Subspace|Sub-space]]. When Mario plucks vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
|-
|-
|style="background:white"|[[File:SMB2 Sprout 1.png]]
|style="background:white"|[[File:SMB2 Sprout 1.png]]
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|style="background:white"|[[File:Red Shell SMB2 Sprite.png]]
|style="background:white"|[[File:Red Shell SMB2 Sprite.png]]
|[[Koopa Shell|Turtle shells]]
|[[Koopa Shell|Turtle shells]]
|align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If players attempt to land on the shell, they can ride on it.
|align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If Mario attempts to land on the shell, they can ride on it.
|-
|-
|style="background:white"|[[File:Bomb SMB2 Sprite.png]]
|style="background:white"|[[File:Bomb SMB2 Sprite.png]]
|[[Bomb]]s
|[[Bomb]]s
|align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies and players.
|align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies. They damage Mario if he is near.
|-
|-
|style="background:white"|[[File:MushroomBlock1.png]]
|style="background:white"|[[File:MushroomBlock1.png]]
|[[Mushroom Block|Mushroom blocks]]
|[[Mushroom Block|Mushroom blocks]]
|align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so players can reach higher places. Mushroom block designs vary from world to world.
|align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so Mario can reach higher places. Mushroom block designs vary from world to world.
|-
|-
|style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]]
|style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]]
|[[1-Up Mushroom|1 UP mushrooms]]
|[[1-Up Mushroom|1 UP mushrooms]]
|align=left|When players collect this item, they receive an extra life.
|align=left|When Mario collects this item, they receive an extra life.
|-
|-
|style="background:white"|[[File:Small Heart SMB2 Sprite.png]]
|style="background:white"|[[File:Small Heart SMB2 Sprite.png]]
|[[Small heart]]s
|[[Small heart]]s
|align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP players have lost. If they are in his [[Small Mario|Small form]], the heart restores them to their [[Super Mario|Super form]].
|align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP Mario has lost. If he is is in his [[Small Mario|Small form]], the heart restores him to his [[Super Mario|Super form]].
|-
|-
|style="background:white"|[[File:POW Block SMB2 Sprite.png]]
|style="background:white"|[[File:POW Block SMB2 Sprite.png]]
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|style="background:white"|[[File:Magic Potion SMB2 Sprite.png]]
|style="background:white"|[[File:Magic Potion SMB2 Sprite.png]]
|[[Magic Potion|Magic potions]]
|[[Magic Potion|Magic potions]]
|align=left|Found after being plucked, a magic potion creates a door depending where it is tossed. This door leads to Sub-space.
|align=left|Found after being plucked, a magic potion creates a door depending where Mario tosses them. This door leads to Sub-space.
|-
|-
|style="background:white"|[[File:SMB2 Cherry Sprite.png]]
|style="background:white"|[[File:SMB2 Cherry Sprite.png]]
|[[Cherry|Cherries]]
|[[Cherry|Cherries]]
|align=left|Found scattered throughout levels, cherries can be collected. If players collect five, a Starman appears.
|align=left|Found scattered throughout levels, cherries can be collected. If Mario collects five, a Starman appears.
|-
|-
|style="background:white"|[[File:Stopwatch SMB2 Sprite.png]]
|style="background:white"|[[File:Stopwatch SMB2 Sprite.png]]
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|style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]]
|style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]]
|[[Crystal Ball|Crystal balls]]
|[[Crystal Ball|Crystal balls]]
|align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open for level completion.
|align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open so Mario can complete the level.
|}
|}


===Power-ups===
===Power-ups===
Items that transform players' appearances and give them unique abilities.
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
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|style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Regular Toad]]</small>
|style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br><small>[[Small Mario|Regular Toad]]</small>
|style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small>
|style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small>
|align=left|Players shrink to this smaller size when the HP meter is reduced to one. They regain their stature when the health meter is restored. Unlike prior games, players return to the level in their Super form after losing a life.
|align=left|Mario shrinks to this smaller size when he HP meter is reduced to one. He regains his stature when the health meter is restored. Unlike prior games, Mario returns to the level in his Super form after losing a life.
|-
|-
|style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
|style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
|style="background:white"|[[File:Mario SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Mario]]</small>
|style="background:white"|[[File:Mario SMB2 sprite.png]]<br><small>[[Super Mario]]</small>
|style="background:white"|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|style="background:white"|[[File:Luigi SMB2 sprite.png]]<br><small>[[Super Mario|Super Luigi]]</small>
|style="background:white"|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario (form)|Super Toad]]</small>
|style="background:white"|[[File:SMB2 Toad Sprite.png]]<br><small>[[Super Mario|Super Toad]]</small>
|style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario (form)|Super Princess]]</small>
|style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario|Super Princess]]</small>
|align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
|align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health. Small hearts function comparably.
|-
|-
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|style="background:white"|[[File:SMB2 Red Grass Tuft.png]]
|style="background:white"|[[File:SMB2 Red Grass Tuft.png]]
|[[Grass]]
|[[Grass]]
|align=left|Players can pull tufts of grass to reveal objects, mainly vegetables.
|align=left|Mario can pull tufts of grass to reveal objects, mainly vegetables.
|-
|-
|style="background:white"|[[File:Rocket SMB2 Sprite.png]]
|style="background:white"|[[File:Rocket SMB2 Sprite.png]]
|[[Mini Rocket|Rocket]]
|[[Mini Rocket|Rocket]]
|align=left|Rockets are pulled from grass. When one is found, it automatically transports players to the next part of the level.
|align=left|Rockets are pulled from grass. When one is found, it automatically transports Mario to the next part of the level.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Soft Sand.png]]
|style="background:white"|[[File:SMB2 Sprite Soft Sand.png]]
|[[Soft sand]]
|[[Soft sand]]
|align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives players a way down.
|align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives Mario a way down.
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
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|style="background:white"|[[File:Super Mario Bros 2 Chain.png]]
|style="background:white"|[[File:Super Mario Bros 2 Chain.png]]
|[[Chain (object)|Chain]]
|[[Chain (object)|Chain]]
|align=left|Chains appear inside fortresses and are always fastened to above terrain. Players can climb up and down on them. They are of various lengths.
|align=left|Chains appear inside fortresses and are always fastened to above terrain. Mario can climb up and down on them. They are of various lengths.
|-
|-
|style="background:white"|[[File:Super Mario Bros 2 Ladder.png]]
|style="background:white"|[[File:Super Mario Bros 2 Ladder.png]]
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|style="background:white"|[[File:SMB2 Sprite Door.png]]
|style="background:white"|[[File:SMB2 Sprite Door.png]]
|[[Warp Door|Door]]
|[[Warp Door|Door]]
|align=left|A door appears on the ground where players toss a magic potion. Entering it brings them to [[Subspace|Sub-space]] for a limited period of time.
|align=left|A door appears on the ground where Mario tosses a magic potion. Entering it brings him to [[Subspace|Sub-space]] for a limited period of time.
|-
|-
|style="background:white"|[[File:SMB2 Key Door.png]]
|style="background:white"|[[File:SMB2 Key Door.png]]
|[[Key Door|Locked door]]
|[[Key Door|Locked door]]
|align=left|These doors are usually required for level progression and open only when players try to enter holding a key. Doing so also makes any Phantos end their pursuit.
|align=left|These doors are usually required for level progression and only open when Mario tries to enter with a key in hand. Doing so also makes any Phantos end their pursuit.
|-
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite.png]]
|style="background:white"|[[File:SMB2 Mask Gate sprite.png]]
|[[Mask Gate]]
|[[Mask Gate]]
|align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings players to the boss room.
|align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings Mario to the boss room.
|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
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|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]]
|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]]
|[[Conveyor belt]]
|[[Conveyor belt]]
|align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry players and enemies on them. Some conveyor belts move left, while others move right.
|align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry Mario and enemies on them. Some conveyor belts move left, while others move right.
|-
|-
|style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]]
|style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]]
|[[Dream Machine]]
|[[Dream Machine]]
|align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for players to use against him.
|align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him.
|-
|-
|style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]]
|style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]]
|[[Magic carpet|Flying carpet]]
|[[Magic carpet|Flying carpet]]
|align=left|After a Pidgit is defeated, players can ride and control its flying carpet for a short time to reach distant areas.
|align=left|After a Pidgit is defeated, Mario can ride and control its flying carpet for a short time to reach distant areas.
|-
|-
|style="background:white"|[[File:SMB2 Ice Block.png]]
|style="background:white"|[[File:SMB2 Ice Block.png]]
|[[Ice Block|Ice]]
|[[Ice Block|Ice]]
|align=left|These cubes form long stretches of slippery terrain in ice levels. Traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
|align=left|These cubes form long stretches of slippery terrain in ice levels. Mario's traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
|-
|-
|style="background:white"|[[File:Vase SMB2 Sprite.png]]
|style="background:white"|[[File:Vase SMB2 Sprite.png]]
|[[Jar]]
|[[Jar]]
|align=left|Columnar platforms. Crouching on some of the large jars brings players [[Warp|inside]] and transports them to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
|align=left|Columnar platforms. Crouching on some of the large jars brings Mario [[Warp|inside]] and transports him to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
|-
|-
|style="background:white"|[[File:SMB2 Sprite Log.png]]
|style="background:white"|[[File:SMB2 Sprite Log.png]]
|[[Rolling log|Log]]
|[[Rolling log|Log]]
|align=left|Logs are slowly carried down waterfalls, enabling players to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
|align=left|Logs are slowly carried down waterfalls, giving enabling Mario to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
|-
|-
|style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]]
|style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]]
|[[Whale]]
|[[Whale]]
|align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry players upward, but the waterspouts can harm them if touched from the side.
|align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry Mario upward, but the waterspouts can harm him if touched from the side.
|}
|}


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Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts &ndash; in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.
Another mistake which was never fixed for the enhanced ports is the color of the vegetable tufts &ndash; in ''[[Yume Kōjō: Doki Doki Panic]]'', the grass is consistently black, while in ''Super Mario Bros. 2'' they are red, but keep the black coloring after being picked up. Enhanced ports maintain the red coloring for the tufts, though they turn green when dug out.


Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=27}}</ref> while another version omits the second sentence.<ref>{{cite|url=www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet (later edition)|publisher=Nintendo of America|language=en-us}}</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>{{cite|url=themushroomkingdom.net/birdo.shtml|title=The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro, keeps the full Birdo bio, and shows artwork of the unusual pink Beezo as gray and misnamed.<ref name=mini>{{cite|url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=Super Mario Bros. 2 - CLV-P-NAADE.pdf|language=en-us|publisher=Nintendo of America|date=1988|format=PDF|page=24-27}}</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">{{cite|date=December 21, 2013|url=www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html|title=The Happiest Arabian Family in Video Game-dom|publisher=Back of the Cereal Box|accessdate=June 5, 2024|language=en}}</ref>
Additionally, at least three versions of the North American manual exist. One version provides the full description of Birdo ("Ostro") as "''He thinks he is a girl and he spits eggs from his mouth. He'd rather be called "birdetta."''{{sic}},<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|language=en-us|publisher=Nintendo of America|date=1988|author=Nintendo|format=PDF}}{{page needed}}</ref> while another version omits the second sentence.<ref>{{cite|url=www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_Bros_2-NES.pdf|format=PDF|title=''Super Mario Bros. 2'' instruction booklet (later edition)|publisher=Nintendo of America|language=en-us|author=Nintendo}}</ref> The full "Birdetta" version is more true to the original Japanese version, which explains that Birdo, known as "Catherine" in Japan, would rather be called "Cathy."<ref>{{cite|url=themushroomkingdom.net/birdo.shtml|title=The Mushroom Kingdom provides the original Japanese biography of Birdo/Catherine|publisher=The Mushroom Kingdom|language=en|accessdate=June 5, 2024}}</ref> A third version of the manual is known to exist which properly labels Birdo and Ostro,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20160305092949/http://nintendoage.com/index.cfm?StartRow=14&FuseAction=Element.View&egID=2249&etID=3&eID=2251|title=The manual for Super Mario Bros. 2|publisher=NintendoAge|language=en|accessdate=June 5, 2024|page=25-26}}</ref> keeps the full Birdo bio,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190528202844/http://nintendoage.com/index.cfm?StartRow=15&FuseAction=Element.View&egID=2249&etID=3&eID=2251|title=The manual for Super Mario Bros. 2|publisher=NintendoAge|language=en|accessdate=June 5, 2024|page=27-28}}</ref> and shows artwork of the unusual pink Beezo as gray and misnamed.<ref>{{cite|url=www.nintendoage.com/index.cfm?StartRow=13&FuseAction=Element.View&egID=2249&etID=3&eID=2251|title=''Super Mario Bros. 2'' instruction booklet|page=23-24|publisher=nintendoage.com|accessdate=June 5, 2024}}{{dead link}}</ref> This matches its depiction in the game and the ''Yume Kōjō: Doki Doki Panic'' manual.<ref name="DDP">{{cite|date=December 21, 2013|url=www.backofthecerealbox.com/2013/12/the-happiest-arabian-family-in-video.html|title=The Happiest Arabian Family in Video Game-dom|publisher=Back of the Cereal Box|accessdate=June 5, 2024|language=en}}</ref>


The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref name=mini/>
The ''Super Mario Bros. 2'' manual reuses enemy sprites and artwork from the ''Yume Kōjō: Doki Doki Panic'' manual (with the notable exception of the [[Pokey]] artwork, as well as the omission of a gray Shyguy and addition of [[Tweeter]], [[Flurry]], [[Spark]], and [[Clawgrip]]<ref name="DDP"/>). Thus, it uses the designs of [[Albatoss]] and [[Phanto]] from ''Yume Kōjō: Doki Doki Panic''.<ref>{{cite|url=www.digitpress.com/library/manuals/nes/Super%20Mario%20Bros%202.pdf|title=''Super Mario Bros. 2'' instruction booklet|page=24-25|language=en-us|date=1988|publisher=Nintendo of America|author=Nintendo}}</ref>


During the ending celebration sequence, there are common mistakes in the number of levels each hero completes.
During the ending celebration sequence, there are common mistakes in the number of levels each hero completes.
Line 814: Line 814:
[[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]]
[[File:SuperMarioBros2ProtoTitleTMK.png|thumb|The prototype's title screen]]
{{main|List of Super Mario Bros. 2 pre-release and unused content}}
{{main|List of Super Mario Bros. 2 pre-release and unused content}}
In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a Magic Lamp to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run.
In the game's prototype, there is a different color palette for the in-game title, which includes tans and oranges, which contrasts with the final version's reds and blues. Princess Toadstool is shown to have more hair. Characters need to use a [[Magic Lamp]] to access [[Subspace|Sub-space]], similar to ''Yume Kōjō: Doki Doki Panic''. The characters also lack the whites of their eyes and the ability to run.


==Glitches==
==Glitches==
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If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.
If the player throws a [[Mushroom Block]] offscreen and does not see it land, even to a place where it should safely land, it disappears until the player leaves through a door and comes back.


===Lifesaving jar===
===Lifesaving jar glitch===
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.
This glitch requires precise timing; the character must be small and must enter a jar at the same time they are hit by a [[Phanto]]. If this is done correctly, the defeat fanfare plays as usual. However, the character still goes through the jar. When they exit, the character has no health sections left, yet is still alive. This glitch remains in the ''Super Mario All-Stars'' enhanced port.


Line 827: Line 827:
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite|language=en|url=www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644|date=July 5, 2007|title=Super Mario Bros. 2 Review|author=Navarro, Alex|publisher=GameSpot|accessdate=June 5, 2024}}</ref>
''Super Mario Bros. 2'' has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value,<ref>{{cite|author=Thomas, Lucas M.|date=July 5, 2007|url=www.ign.com/articles/2007/07/05/super-mario-bros-2-review|title=''Super Mario Bros. 2'' Review|publisher=IGN|language=en|accessdate=June 5, 2024}}</ref> although he insisted that Western gamers could have gotten into the Japanese version of the game. GameSpot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea".<ref>{{cite|language=en|url=www.gamespot.com/reviews/super-mario-bros-2-review/1900-6173644|date=July 5, 2007|title=Super Mario Bros. 2 Review|author=Navarro, Alex|publisher=GameSpot|accessdate=June 5, 2024}}</ref>


The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.<ref>{{cite|date=September 1997|title=''Nintendo Power'' Volume 100|page=94|publisher=Nintendo of America|language=en-us}}</ref> It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/18.html|title=18. Super Mario Bros. 2|language=en|publisher=IGN|accessdate=June 5, 2024}}</ref>
The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.{{page needed}} It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times" and placed 18th on IGN's Top 100 NES Games list.<ref>{{cite|url=www.ign.com/top-100-nes-games/18.html|title=18. Super Mario Bros. 2|language=en|publisher=IGN|accessdate=June 5, 2024}}</ref>
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
Line 975: Line 975:
*On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>{{cite|author=Retro Game Mechanics Explained|date=November 3, 2020|url=youtu.be/opoQdHqGEHg|title=5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04|publisher=YouTube|accessdate=October 26, 2022}}</ref>
*On the [[Nintendo Entertainment System]] / [[Family Computer|Famicom]], all sprites are limited to three colors per sprite. Despite this, [[Mario]], Luigi and [[Princess Peach|Princess Toadstool]] have white in their eyes along with three additional colors. This effect is achieved by a white rectangle hidden behind the character's sprite, while the eyes are transparent. This is part of the reason why their eyes flicker when entering a door or overlapping with another sprite.<ref>{{cite|author=Retro Game Mechanics Explained|date=November 3, 2020|url=youtu.be/opoQdHqGEHg|title=5 Colors in One Sprite Explained - Audiovisual Effects Pt. 04|publisher=YouTube|accessdate=October 26, 2022}}</ref>
*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''.
*Despite the fact that some artwork still depicts Mario and Luigi with blue shirts, and red and green overalls respectively, the sprites swap the shirts' and overalls' colorization. This change was later officialized in ''[[Super Mario Bros. 3]]''.
==References==
<references/>


==External links==
==External links==
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
{{TCRF|Super Mario Bros. 2 (NES)|Super Mario Bros. 2}}
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf Super Mario Bros. 2 North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Super Mario USA Japanese Famicom manual]
==References==
{{NIWA|NWiki=1|SmashWiki=1|StrategyWiki=1}}
<references/>


{{SMB2}}
{{SMB2}}

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