Editing Super Mario Bros. (film)
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In a 2017 interview, [[Reggie Fils-Aimé]], discussing Nintendo's recent collaborations and partnerships, stated that the film "left a really bad taste in the mouth of our developers," commenting that Nintendo's lack of creative control over the project was what resulted in its failure,<ref>{{cite|author=Rosenberg, Adam|date=October 30, 2017|archive=web.archive.org/web/20171031010233/http://mashable.com/2017/10/30/nintendo-reggie-fils-aime-interview-super-mario/#BDTAg1FDlgq9|deadlink=y|title=How Nintendo bounced back from the awful 'Super Mario' movie|publisher=Mashable|accessdate=May 26, 2024}}</ref> a sentiment that [[Illumination]] founder [[Chris Meledandri]] agreed with in a 2018 ''Variety'' news article.<ref>{{cite|author=Lang, Brent|date=November 6, 2018|url=variety.com/2018/film/news/super-mario-bros-animated-movie-illumination-1203021006|title=Inside Illumination’s Plans for Animated ‘Super Mario Bros.’ Movie|publisher=Variety|accessdate=May 26, 2024}}</ref> | In a 2017 interview, [[Reggie Fils-Aimé]], discussing Nintendo's recent collaborations and partnerships, stated that the film "left a really bad taste in the mouth of our developers," commenting that Nintendo's lack of creative control over the project was what resulted in its failure,<ref>{{cite|author=Rosenberg, Adam|date=October 30, 2017|archive=web.archive.org/web/20171031010233/http://mashable.com/2017/10/30/nintendo-reggie-fils-aime-interview-super-mario/#BDTAg1FDlgq9|deadlink=y|title=How Nintendo bounced back from the awful 'Super Mario' movie|publisher=Mashable|accessdate=May 26, 2024}}</ref> a sentiment that [[Illumination]] founder [[Chris Meledandri]] agreed with in a 2018 ''Variety'' news article.<ref>{{cite|author=Lang, Brent|date=November 6, 2018|url=variety.com/2018/film/news/super-mario-bros-animated-movie-illumination-1203021006|title=Inside Illumination’s Plans for Animated ‘Super Mario Bros.’ Movie|publisher=Variety|accessdate=May 26, 2024}}</ref> | ||
{| class="wikitable | {| class="wikitable reviews" | ||
!colspan=" | !colspan="3"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Reviewer | |Reviewer, Publication | ||
|Score | |Score | ||
|Comment | |Comment | ||
|- | |- | ||
|Michael Wilmington | |Michael Wilmington, [https://www.latimes.com/archives/la-xpm-1993-05-29-ca-41093-story.html Los Angeles Times] | ||
|N/A | |N/A | ||
|"''It's not enough to say the script, by another tag-team of writers, including Parker Bennett, Terry Runte ("Mystery Date") and Ed Solomon (the "Bill & Ted" movies), is obvious, the wisecracks flat or the characters--except for a few brief Brooklyn scenes at the beginning--thin as a razor and not as engaging. The level of inspiration here can be clued by the name of the dinosaur alternate world's Manhattan--it's called "Dinohattan." Does it make sense to make movies from video games? (Should Pac-Man be dangled in front of Danny DeVito?) Of course it does: commercial sense. Given the massive international popularity of the four Nintendo Mario Bros. games, this movie is virtually "pre-sold." But a built-in audience should be a challenge as well as a reassurance. On the non-technical level, "The Super Mario Bros." (MPAA-rated PG) dodges the challenge, drowns in the reassurance. The movie knocks your eyes out, at the same time it dulls the mind's eye. Ultimately, it's one more stop in the arcade, beckoning, waiting to soak up time and money.''" | |"''It's not enough to say the script, by another tag-team of writers, including Parker Bennett, Terry Runte ("Mystery Date") and Ed Solomon (the "Bill & Ted" movies), is obvious, the wisecracks flat or the characters--except for a few brief Brooklyn scenes at the beginning--thin as a razor and not as engaging. The level of inspiration here can be clued by the name of the dinosaur alternate world's Manhattan--it's called "Dinohattan." Does it make sense to make movies from video games? (Should Pac-Man be dangled in front of Danny DeVito?) Of course it does: commercial sense. Given the massive international popularity of the four Nintendo Mario Bros. games, this movie is virtually "pre-sold." But a built-in audience should be a challenge as well as a reassurance. On the non-technical level, "The Super Mario Bros." (MPAA-rated PG) dodges the challenge, drowns in the reassurance. The movie knocks your eyes out, at the same time it dulls the mind's eye. Ultimately, it's one more stop in the arcade, beckoning, waiting to soak up time and money.''" | ||
|- | |- | ||
|Gene Siskel and Roger Ebert | |Gene Siskel and Roger Ebert, [https://www.youtube.com/watch?v=QbEH66qiwrY Siskel & Ebert at the Movies] | ||
|N/A | |N/A | ||
|'''Siskel:''' "''It is ''[''a complete waste of time and money'']'', and I think you know the timing would have been right with this explosion in infotech (or whatever you want to call it, the computers and all that); kids are very sophisticated now, and if you could mirror that in some way, you could be a big bonanza. This film doesn't even try.''"<br>'''Ebert:''' "''What this movie shows is that it's a lot harder to make a high-tech movie like this than you would think, and when you see ones maybe that still have problems with, like, Batman Returns, it's so much better than this; that you would admire it more when you see something like this.''" | |'''Siskel:''' "''It is ''[''a complete waste of time and money'']'', and I think you know the timing would have been right with this explosion in infotech (or whatever you want to call it, the computers and all that); kids are very sophisticated now, and if you could mirror that in some way, you could be a big bonanza. This film doesn't even try.''"<br>'''Ebert:''' "''What this movie shows is that it's a lot harder to make a high-tech movie like this than you would think, and when you see ones maybe that still have problems with, like, Batman Returns, it's so much better than this; that you would admire it more when you see something like this.''" | ||
|- | |- | ||
!colspan=" | !colspan="3"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Compiler | |Compiler | ||
| | |colspan=2|{{nw|Score}} | ||
|{{nw|Score}} | |||
|- | |- | ||
|Rotten Tomatoes | |Rotten Tomatoes | ||
| | |colspan=2|[https://www.rottentomatoes.com/m/super_mario_bros 28%]<br>"''Despite flashy sets and special effects, Super Mario Bros. is too light on story and substance to be anything more than a novelty.''" | ||
|} | |} | ||
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#{{wp|Tracie Spencer}}-Don't Slip Away (5:19){{footnote|main|c}} | #{{wp|Tracie Spencer}}-Don't Slip Away (5:19){{footnote|main|c}} | ||
#{{wp|Roxette}}-2 Cinnamon Street(5:06){{footnote|main|c}} | #{{wp|Roxette}}-2 Cinnamon Street(5:06){{footnote|main|c}} | ||
==== | ====Notes==== | ||
{{footnote|note|a|Cover of "{{wp|Love Is the Drug}}" by {{wp|Roxy Music}}}} | {{footnote|note|a|Cover of "{{wp|Love Is the Drug}}" by {{wp|Roxy Music}}}} | ||
{{footnote|note|b|Cover of "{{wp|Walk the Dinosaur}}" by {{wp|Was (Not Was)}}}} | {{footnote|note|b|Cover of "{{wp|Walk the Dinosaur}}" by {{wp|Was (Not Was)}}}} | ||
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*The Boom Boom Bar features graphics from ''[[Super Mario World]]'' projected onto the dance floor's wall, such as the Valley of Bowser rock-protrusion in the sea and a [[Boo]]. [[Boom Boom]] is also the name of the enemy boss at the end of every fortress in ''Super Mario Bros. 3''. | *The Boom Boom Bar features graphics from ''[[Super Mario World]]'' projected onto the dance floor's wall, such as the Valley of Bowser rock-protrusion in the sea and a [[Boo]]. [[Boom Boom]] is also the name of the enemy boss at the end of every fortress in ''Super Mario Bros. 3''. | ||
*Iggy is named after one of Bowser's [[Koopalings]] (who, at the time the film was released, were considered Bowser's children) while Spike is named for the minor enemy from ''Super Mario Bros. 3''. | *Iggy is named after one of Bowser's [[Koopalings]] (who, at the time the film was released, were considered Bowser's children) while Spike is named for the minor enemy from ''Super Mario Bros. 3''. | ||
*Several neon signs displayed in shots of the city read names of Mario characters/enemies. These include "Thwomp", "Bullet Bill's", "[[Hammer Bro]]s. tattoos", "[[ | *Several neon signs displayed in shots of the city read names of Mario characters/enemies. These include "Thwomp", "Bullet Bill's", "[[Hammer Bro]]s. tattoos", "[[Lil Sparky|Sparky]]'s", "[[Rex]]x", and "[[Ostro]]". There is also graffiti with references such as "[[Toad]]" and "[[Shy Guy]]". | ||
*When Daisy is first captured, she is forced into a taxi advertising the brand of a drink known as "[[Wiggler]]". | *When Daisy is first captured, she is forced into a taxi advertising the brand of a drink known as "[[Wiggler]]". | ||
*The King's transformation back into human form at the end of the film is a reference to the end of each world in ''Super Mario Bros. 3'' where the king of that world changes back into his normal form after the defeat of a Koopaling. | *The King's transformation back into human form at the end of the film is a reference to the end of each world in ''Super Mario Bros. 3'' where the king of that world changes back into his normal form after the defeat of a Koopaling. |