Editing Super Mario Bros. (film)
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*The Boom Boom Bar features graphics from ''[[Super Mario World]]'' projected onto the dance floor's wall, such as the Valley of Bowser rock-protrusion in the sea and a [[Boo]]. [[Boom Boom]] is also the name of the enemy boss at the end of every fortress in ''Super Mario Bros. 3''. | *The Boom Boom Bar features graphics from ''[[Super Mario World]]'' projected onto the dance floor's wall, such as the Valley of Bowser rock-protrusion in the sea and a [[Boo]]. [[Boom Boom]] is also the name of the enemy boss at the end of every fortress in ''Super Mario Bros. 3''. | ||
*Iggy is named after one of Bowser's [[Koopalings]] (who, at the time the film was released, were considered Bowser's children) while Spike is named for the minor enemy from ''Super Mario Bros. 3''. | *Iggy is named after one of Bowser's [[Koopalings]] (who, at the time the film was released, were considered Bowser's children) while Spike is named for the minor enemy from ''Super Mario Bros. 3''. | ||
*Several neon signs displayed in shots of the city read names of Mario characters/enemies. These include "Thwomp", "Bullet Bill's", "[[Hammer Bro]]s. tattoos", "[[ | *Several neon signs displayed in shots of the city read names of Mario characters/enemies. These include "Thwomp", "Bullet Bill's", "[[Hammer Bro]]s. tattoos", "[[Lil Sparky|Sparky]]'s", "[[Rex]]x", and "[[Ostro]]". There is also graffiti with references such as "[[Toad]]" and "[[Shy Guy]]". | ||
*When Daisy is first captured, she is forced into a taxi advertising the brand of a drink known as "[[Wiggler]]". | *When Daisy is first captured, she is forced into a taxi advertising the brand of a drink known as "[[Wiggler]]". | ||
*The King's transformation back into human form at the end of the film is a reference to the end of each world in ''Super Mario Bros. 3'' where the king of that world changes back into his normal form after the defeat of a Koopaling. | *The King's transformation back into human form at the end of the film is a reference to the end of each world in ''Super Mario Bros. 3'' where the king of that world changes back into his normal form after the defeat of a Koopaling. |