Editing Super Mario Bros. (WarioWare: Twisted!)

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|clear=5 (''Twisted!'')<br>8 (''Gold'')
|clear=5 (''Twisted!'')<br>8 (''Gold'')
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'''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]], though the visuals are distorted to make it appear that  the game is taking place on a circular surface.
'''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]].
==Gameplay==
==Gameplay==
The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s. Instead of [[dash]]ing by holding down a button, the degree that the system is tilted determines how fast Mario moves. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. While Mario can stomp enemies, enemies do not provide him the high bounce when {{button|GBA|A}} is held. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it, and clearing a stage with 1, 3, or 6 at the end of the timer results in fireworks (500 points apiece).  
The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s and [[Koopa Troopa]]s. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it, and clearing a stage with 1, 3, or 6 at the end of the timer results in fireworks (500 points apiece).
 
*'''Level 1:''' World 1-1 (ground), with few enemies and [[pit]]s. The ''Gold'' version adds a [[bottomless pit]].
''WarioWare Gold'' adds an introduction cutscene on the Top Screen where Mario drops into the level from a [[Warp Pipe]] with a tightened lower portion. This cutscene always takes place in a ground environment, with the logo from the basis's title screen present. The remainder of the microgame is exclusively on the Touch Screen. Note that there is no exit pipe, as Mario drops in from the sky. ''WarioWare Gold'''s version replaces the layouts of the originals, though some areas are very similar between both games.
*'''Level 2:''' World 1-2 (underground), with more enemies and pits. The ''Gold'' version adds [[Piranha Plant]]s.
 
*'''Level 1:''' World 1-1 (ground), with few enemies. The ''Gold'' version adds a [[bottomless pit|pit]].
*'''Level 2:''' World 1-2 (underground), with pits and more enemies. The ''Gold'' version adds [[Piranha Plant]]s.
*'''Level 3:''' World 1-3 (castle), with many enemies and pits. The ''Gold'' version adds Piranha Plants and [[Lava Bubble]]s.
*'''Level 3:''' World 1-3 (castle), with many enemies and pits. The ''Gold'' version adds Piranha Plants and [[Lava Bubble]]s.


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオブラザーズ
|Jap=スーパーマリオブラザーズ
|JpnR=Sūpā Mario Burazāzu
|JapR=Sūpā Mario Burazāzu
|JpnM=Super Mario Bros.
|JapM=Super Mario Bros.
|Fre=Super Mario Bros.
|Fre=Super Mario Bros.
|FreM=-
}}
}}
{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}

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