Editing Super Mario Bros. (WarioWare: Get It Together!)
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|type=Nintendo Classics | |type=Nintendo Classics | ||
|intro=''Defeat!'' | |intro=''Defeat!'' | ||
|info="''Do whatever you gotta do to beat Bowser! Dude's got it coming. Now for a hint from the world's biggest Nintendo fan: grabbing the axe behind him will totally do the trick! {{color | |info="''Do whatever you gotta do to beat Bowser! Dude's got it coming. Now for a hint from the world's biggest Nintendo fan: grabbing the axe behind him will totally do the trick! {{color|1985: NES|green}}''" | ||
|clear=20 | |clear=20 | ||
}} | }} | ||
'''Super Mario Bros.''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Super Mario Bros.|game of the same name]]. | '''Super Mario Bros.''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Nintendo Entertainment System|NES]] [[Super Mario Bros.|game of the same name]]. | ||
==Gameplay== | ==Gameplay== | ||
The microgame takes place at the end of [[World 8-4 (Super Mario Bros.)|World 8-4]], where the player has to defeat [[Bowser]] by either using indirect attacks on him until he falls or touching the [[axe]] (directly or indirectly) on the other side to drop him into the [[lava]]. If the player uses indirect attacks to defeat Bowser, he will be seen in his tumbling animation similar to how [[Mario]] defeats him with a [[Fire Flower]]. Bowser constantly jumps and attacks the player. The area is a replica of the one from the original level, except the bridge has a small hump near the middle to prevent [[9-Volt]] from skating into Bowser. | The microgame takes place at the end of [[World 8-4 (Super Mario Bros.)|World 8-4]], where the player has to defeat [[Bowser]] by either using indirect attacks on him until he falls or touching the [[axe]] (directly or indirectly) on the other side to drop him into the [[lava]]. If the player uses indirect attacks to defeat Bowser, he will be seen in his tumbling animation similar to how [[Mario]] defeats him with a [[Fire Flower]]. Bowser constantly jumps and attacks the player. The area is a replica of the one from the original level, except the bridge has a small hump near the middle to prevent [[9-Volt]] from skating into Bowser. | ||
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*[[5-Volt]] can teleport to the axe, skipping hazards along the way. | *[[5-Volt]] can teleport to the axe, skipping hazards along the way. | ||
*[[Orbulon]] can use his beam to suck up hazards as well as Bowser. | *[[Orbulon]] can use his beam to suck up hazards as well as Bowser. | ||
*[[Mike]] is a below-average fit as he can only attack upwards, making it difficult to defeat Bowser with his note projectiles fast enough while he is jumping. The easier way would be to fly to the axe. | *[[Mike]] is a below-average fit as he can only attack upwards, making it difficult to defeat Bowser with his note projectiles fast enough while he is jumping. The easier way would be to fly to the axe. | ||
*[[9-Volt]] is a poor fit as he has to time when Bowser jumps before grappling the ring that takes him to the axe to avoid colliding into him on the way. | *[[9-Volt]] is a poor fit as he has to time when Bowser jumps before grappling the ring that takes him to the axe to avoid colliding into him on the way. | ||
*Due to their constant jumping, [[Kat & Ana]] are unsuitable as they may inadvertently jump into Bowser's fireballs. Their shuriken projectiles can also miss Bowser. This, however, can easily be achieved by holding {{button|switch|leftstick}} to the right as soon as the game starts. | *Due to their constant jumping, [[Kat & Ana]] are unsuitable as they may inadvertently jump into Bowser's fireballs. Their shuriken projectiles can also miss Bowser. This, however, can easily be achieved by holding {{button|switch|leftstick}} to the right as soon as the game starts. | ||
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|KorM=Super Mario Bros. | |KorM=Super Mario Bros. | ||
|Fre=Super Mario Bros. | |Fre=Super Mario Bros. | ||
|FreM=- | |||
}} | }} | ||