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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]], ''[[Game & Watch: Super Mario Bros.]]''
|platforms=[[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''Family Computer Disk System:'''<br>{{flag list|Japan|June 3, 1986<ref>[[:File:SMB TLL Title.jpg|Promotional flyer with final street date.]]</ref><ref name=Staff>{{cite|deadlink=y|archive=web.archive.org/web/20160315144248/http://imaikami.sakura.ne.jp/mario2/2m54.jpg|title=''Super Mario Bros. 2'' Disk System instruction booklet|page=2}}</ref>}}'''Game Boy Advance:'''<br>{{flag list|Japan|August 10, 2004}} '''Virtual Console (Wii):'''<br>{{flag list|Japan|May 1, 2007|Europe|September 14, 2007|Australia|September 14, 2007|USA|October 1, 2007}} '''Virtual Console (3DS):'''<br>{{flag list|Japan|July 25, 2012|USA|December 27, 2012|Europe|December 27, 2012|Australia|December 27, 2012|South Korea|July 6, 2016}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|August 8, 2013|Europe|January 23, 2014|Australia|January 23, 2014|USA|March 13, 2014}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|April 10, 2019<ref>{{cite|author=Nintendo|date=April 2, 2019)|url=youtu.be/xP0rX4UxIqA|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年4月]</nowiki>|publisher=YouTube|language=ja|accessdate=May 31, 2024}}</ref>|USA|April 10, 2019<ref>{{cite|author=Nintendo of America|date=April 2, 2019|url=youtu.be/UJDYwXNYt9U|title=Nintendo Entertainment System - April Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=May 31, 2024}}</ref>|Europe|April 10, 2019|Australia|April 10, 2019|HK|April 23, 2019|South Korea|April 23, 2019}}
|release='''Family Computer Disk System:'''<br>{{release|Japan|June 3, 1986<ref>[[:File:SMB TLL Title.jpg|Promotional flyer with final street date.]]</ref><ref name=Staff>{{cite|deadlink=y|archive=web.archive.org/web/20160315144248/http://imaikami.sakura.ne.jp/mario2/2m54.jpg|title=''Super Mario Bros. 2'' Disk System instruction booklet|page=2}}</ref>}}'''Game Boy Advance:'''<br>{{release|Japan|August 10, 2004}} '''Virtual Console (Wii):'''<br>{{release|Japan|May 1, 2007|Europe|September 14, 2007|Australia|September 14, 2007|USA|October 1, 2007}} '''Virtual Console (3DS):'''<br>{{release|Japan|July 25, 2012|USA|December 27, 2012|Europe|December 27, 2012|Australia|December 27, 2012|South Korea|July 6, 2016}} '''Virtual Console (Wii U):'''<br>{{release|Japan|August 8, 2013|Europe|January 23, 2014|Australia|January 23, 2014|USA|March 13, 2014}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|April 10, 2019<ref>{{cite|author=Nintendo|date=April 2, 2019)|url=youtu.be/xP0rX4UxIqA|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年4月]</nowiki>|publisher=YouTube|language=ja|accessdate=May 31, 2024}}</ref>|USA|April 10, 2019<ref>{{cite|author=Nintendo of America|date=April 2, 2019|url=youtu.be/UJDYwXNYt9U|title=Nintendo Entertainment System - April Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=May 31, 2024}}</ref>|Europe|April 10, 2019|Australia|April 10, 2019|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=2D platformer
|genre=2D Platformer
|modes=Single player
|modes=Single-player
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|grac=all}}
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'''''Super Mario Bros.: The Lost Levels''''', also known as '''''Super Mario Bros. 2''''', and alternatively '''''Super Mario Bros. 2: For Super Players''''' in the Japanese version of ''[[Super Mario All-Stars]]'' and '''''Super Mario Bros. for Super Players''''' in ''[[Super Mario Bros. Deluxe]]'', is a direct sequel to the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'' It is the second entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>
'''''Super Mario Bros.: The Lost Levels''''', also known as '''''Super Mario Bros. 2''''', and alternatively '''''Super Mario Bros. 2: For Super Players''''' in the Japanese version of ''[[Super Mario All-Stars]]'' and '''''Super Mario Bros. for Super Players''''' in ''[[Super Mario Bros. Deluxe]]'', is a direct sequel to the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'' It is the second entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref>


The game was initially released in [[List of games by date#1986|1986]] for the Japan-only [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. [[Nintendo]] of America originally deemed this game too difficult and too much like the original{{ref needed}} to sell well in {{wp|Western world|Western}} countries, so in order to prevent the early series from being associated with frustration and staleness, Nintendo adapted ''[[Yume Kōjō: Doki Doki Panic]]'' and released it as ''[[Super Mario Bros. 2]]''. This game was later released in Japan under the title ''Super Mario USA''.
The game was initially released in [[List of games by date#1986|1986]] for the Japan-only [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. Nintendo of America originally deemed this game too difficult and too much like the original to sell well in Western countries, so in order to prevent the early series being associated with frustration and staleness, it adapted ''[[Yume Kōjō: Doki Doki Panic]]'' and released it as ''[[Super Mario Bros. 2]]''. This game was later released in Japan under the title ''Super Mario USA''.
 
The first time this game was released outside Japan was its remake in ''Super Mario All-Stars'', where it gained the title ''Super Mario Bros.: The Lost Levels'' in 1993. Then, as part of ''Super Mario Bros. Deluxe'', it was redone and renamed ''Super Mario Bros. for Super Players''. The original unaltered release was not available worldwide until the debut of the [[Virtual Console]], over two decades later.


The first time this game was released outside of Japan was its remake in ''[[Super Mario All-Stars]]'', where it gained the title ''Super Mario Bros.: The Lost Levels'' in 1993. Then, as part of ''[[Super Mario Bros. Deluxe]]'', it was redone and renamed ''Super Mario Bros. for Super Players''. The original unaltered release was not available worldwide until the debut of the [[Virtual Console]], over two decades later.
==Story==
==Story==
The story of ''Super Mario Bros.: The Lost Levels'' is identical to the first game and is said to be set in a "parallel world" to it.<ref name=Staff/><ref>{{cite|url=www.nintendo.co.jp/wii/vc/vc_smb2/vc_smb2_01.html|title=VC スーパーマリオブラザーズ2|language=ja|publisher=Nintendo|accessdate=May 31, 2024}}</ref> The following text is translated from the Japanese instruction booklet.<ref>{{cite|url=gamingalexandria.com/fds/Super%20Mario%20Bros%202/Super%20Mario%20Bros%202%20-%20Manual.pdf|title=''Super Mario Bros. 2'' Disk System instruction booklet|format=PDF|page=3}}</ref>
The story of ''Super Mario Bros.: The Lost Levels'' is identical to the first game and is said to be set in a "parallel world" to it.<ref name=Staff/><ref>{{cite|url=www.nintendo.co.jp/wii/vc/vc_smb2/vc_smb2_01.html|title=VC スーパーマリオブラザーズ2|language=ja|publisher=Nintendo|accessdate=May 31, 2024}}</ref> The following text is translated from the Japanese instruction booklet.<ref>{{cite|url=gamingalexandria.com/fds/Super%20Mario%20Bros%202/Super%20Mario%20Bros%202%20-%20Manual.pdf|title=''Super Mario Bros. 2'' Disk System instruction booklet|format=PDF|page=3}}</ref>
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==Gameplay==
==Gameplay==
[[File:SMB2 Famicom Title Screen.png|thumb|left|upright=1.3|The title screen of ''Super Mario Bros.: The Lost Levels.]]
[[File:SMB2 Famicom Title Screen.png|thumb|left|upright=1.3|The title screen of ''Super Mario Bros.: The Lost Levels.]]
''Super Mario Bros.: The Lost Levels'' is divided into 13 new worlds of the [[Mushroom Kingdom]], each of which have four levels like in ''[[Super Mario Bros.]]'' Mario and Luigi have to get to the end of the level by jumping over various gaps and avoiding or defeating the members of the [[Bowser's Minions|Turtle Empire]] on their way. The Mario Bros. can use several platforms (some of them collapse when Mario or Luigi lands on them), stairs in the level, as well as [[Trampoline|Jumping Boards]]. There are also [[Warp Pipe]]s along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left. At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives.  
''Super Mario Bros.: The Lost Levels'' is divided into 13 new worlds of the [[Mushroom Kingdom]], each of which have four levels like in ''[[Super Mario Bros.]]'' Mario and Luigi have to get to the end of the level by jumping over various gaps and avoiding or defeating the members of the [[Koopa Troop|Turtle Empire]] on their way. The Mario Bros. can use several platforms (some of them collapse when Mario or Luigi lands on them), stairs in the level, as well as [[Trampoline|Jumping Boards]]. There are also [[Warp Pipe]]s along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left. At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives.  


Unlike ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' does not have two-player mode in the game. Mario or Luigi has to be played alone. Mario retains the same abilities as ''Super Mario Bros.'', but Luigi returns with the ability to jump higher than Mario can (which is retained in ''Super Mario Bros. 2'' and some other ''Super Mario'' games). On the downside, Luigi has slippery traction, so he could prove to be unruly at times.
Unlike ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' does not have two-player mode in the game. Mario or Luigi has to be played alone. Mario retains the same abilities as ''Super Mario Bros.'', but Luigi returns with the ability to jump higher than Mario can (which is retained in ''Super Mario Bros. 2'' and some other ''Super Mario'' games). On the downside, Luigi has slippery traction, so he could prove to be unruly at times.
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If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.
If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.


The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble]]s. At the end of a castle level, Mario is confronted with a [[Impostor Bowser|fake Bowser]] in every world except [[World 8 (Super Mario Bros.: The Lost Levels)|World 8]], where the real Bowser is confronted. To defeat a fake Bowser or the real Bowser, Mario has to either touch the [[axe]] to destroy the bridge, causing either the fake Bowser or the real Bowser to fall into the [[lava]], or hit Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes.
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in every world except [[World 8 (Super Mario Bros.: The Lost Levels)|World 8]], where the real Bowser is confronted. To defeat a fake Bowser or the real Bowser, Mario has to either touch the [[axe]] to destroy the bridge, causing either the fake Bowser or the real Bowser to fall into the [[lava]], or hit Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes.


After defeating a fake Bowser, Mario frees one of the seven [[Toad (species)|Toad]]s from the castle, at which point they say their iconic sentence: "Thank you Mario/Luigi! But our princess is in another castle!" and Mario proceeds to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful [[Princess Peach]] and completes the adventure.
After defeating a fake Bowser, Mario frees one of the seven [[Toad (species)|Toad]]s from the castle, at which point they say their iconic sentence: "Thank you Mario/Luigi! But our princess is in another castle!" and Mario proceeds to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful [[Princess Peach]] and completes the adventure.
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===New game features===
===New game features===
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4, completely replacing green Piranha Plants which no longer appear.
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4.
*Upside-down pipes are introduced, appearing first in World 5.
*Upside-down pipes are introduced, appearing first in World 5.
*Red Piranha Plants may be found in upside-down pipes. They attack and retreat more frequently than those in right-side up pipes, and there is no way to stop them from attacking (since the player cannot stand on top of their pipe; they continue to attack even if the player stands directly underneath their pipe). These also appear in underwater stages.
*Red Piranha Plants may be found in upside-down pipes. They attack and retreat more frequently than those in right-side up pipes, and there is no way to stop them from attacking (since the player cannot stand on top of their pipe; they continue to attack even if the player stands directly underneath their pipe). These also appear in underwater stages.
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*In Worlds 7 and 8, [[Hammer Bro]]thers now continuously charge forward while still throwing [[Hammers]], making them extremely difficult to dodge. If Mario passes over them, they turn around and then behave normally (they continue to jump and throw hammers, but no longer run). In ''Super Mario All-Stars'', this behavior also occurs in Worlds A-D. Hammer Brothers also occasionally appear underwater.
*In Worlds 7 and 8, [[Hammer Bro]]thers now continuously charge forward while still throwing [[Hammers]], making them extremely difficult to dodge. If Mario passes over them, they turn around and then behave normally (they continue to jump and throw hammers, but no longer run). In ''Super Mario All-Stars'', this behavior also occurs in Worlds A-D. Hammer Brothers also occasionally appear underwater.
*[[Lakitu]]s now sometimes appear underwater, along with [[Spiny|Spinies]]. In certain levels, they also appear at lower altitudes, making them easier to stomp.
*[[Lakitu]]s now sometimes appear underwater, along with [[Spiny|Spinies]]. In certain levels, they also appear at lower altitudes, making them easier to stomp.
*An [[Bowser's Brother|unusually-colored version of Bowser]] can be found in the corridors of two castles. He has a darker, greenish blue coloration, similar to [[Koopa Troopa]]s and [[Piranha Plant]]s found in cave or castle levels, and does not stand on a bridge over lava. The player can avoid this Bowser without defeating him. In the ''Super Mario All-Stars'' version, encountering this enemy cues the SNES-exclusive boss music until finishing the level. These palette changes are due to not being close to the axe, where the overworld green palette is used instead. Unlike the [[Impostor Bowser|fake Bowsers]] in Worlds 1-7 and Worlds A-C, these do not change into generic enemies when defeated (with five Fireballs as usual); they will still look like the real Bowser.
*An [[Bowser's Brother|unusually-colored version of Bowser]] can be found in the corridors of two castles. He has a darker, greenish blue coloration, similar to [[Koopa Troopa]]s and [[Piranha Plant]]s found in cave or castle levels, and does not stand on a bridge over lava. The player can avoid this Bowser without defeating him. In the ''Super Mario All-Stars'' version, encountering this enemy cues the SNES-exclusive boss music until finishing the level. These palette changes are due to not being close to the axe, where the overworld green palette is used instead. Unlike the [[fake Bowser]]s in Worlds 1-7 and Worlds A-C, these do not change into generic enemies when defeated (with five Fireballs as usual); they will still look like the real Bowser.
*[[Beanstalk]] vines can lead to not only a [[Coin Heaven]] or a [[Warp Zone]], but even to the flagpole.
*[[Beanstalk]] vines can lead to not only a [[Coin Heaven]] or a [[Warp Zone]], but even to the flagpole.
*Luigi's increased jump height sometimes enables him to jump over the Goal Pole. In a few cases, this leads to a Warp Zone beyond the pole; in most other cases, the screen simply stops scrolling after the pole. It is no longer possible to get stuck behind the Goal Pole like it was in the original ''Super Mario Bros.''
*Luigi's increased jump height sometimes enables him to jump over the Goal Pole. In a few cases, this leads to a Warp Zone beyond the pole; in most other cases, the screen simply stops scrolling after the pole. It is no longer possible to get stuck behind the Goal Pole like it was in the original ''Super Mario Bros.''
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*After beating the game, pressing B on the title screen no longer allows the player to start from any world, and there is no "[[Hard Mode|new quest]]" where the player travels through the same levels but with tougher enemies. (The latter is essentially replaced by the secret worlds A-D.)
*After beating the game, pressing B on the title screen no longer allows the player to start from any world, and there is no "[[Hard Mode|new quest]]" where the player travels through the same levels but with tougher enemies. (The latter is essentially replaced by the secret worlds A-D.)
**The ''[[Game & Watch: Super Mario Bros.]]'' version of the game restores the world selection feature, allowing the player to access the highest world achieved in gameplay and all prior ones. Unlocking World A only does not unlock World 9 on the world select feature.
**The ''[[Game & Watch: Super Mario Bros.]]'' version of the game restores the world selection feature, allowing the player to access the highest world achieved in gameplay and all prior ones. Unlocking World A only does not unlock World 9 on the world select feature.
*A new ending cutscene, reused from ''[[VS. Super Mario Bros.]]'', is included: After Bowser (or fake Bowser in World D) is defeated, Mario/Luigi finds Peach inside a separate room instead of simply being in the area behind the Bowser battle bridge, who then thanks him by reciting a poem, followed by the sky lighting up and turning blue and the seven Toads Mario/Luigi rescued earlier on reappearing and circling him and Peach (five of them are depicted floating in mid-air) and exclaiming "Thank you{{sic}} Mario/Luigi!" Much like the case with Bowser's wristbands, the ending cutscene confirms the fact that Peach and the Toads' eyes appearing as black pixels is due to them actually being transparent and formed from the background color due to the NES' color palette being limited to having just three colors each. The ending is also reused after completing World D-4, despite Mario/Luigi only rescuing just three Toads there, as well as in ''All Night Nippon: Super Mario Bros.'', where all of the Toads are replaced with caricatures of celebrities (again, even in World D-4) and Peach dressed as a geisha. In ''Super Mario All-Stars'' version, however, the ending is the same as the altered ending in the ''All-Stars'' version of ''Super Mario Bros.'', which instead features Mario rescuing Peach from a cage suspended over lava.
*A new ending cutscene, reused from ''[[VS. Super Mario Bros.]]'', is included: After Bowser (or Fake Bowser in World D) is defeated, Mario/Luigi finds Peach inside a separate room instead of simply being in the area behind the Bowser battle bridge, who then thanks him by reciting a poem, followed by the sky lighting up and turning blue and the seven Toads Mario/Luigi rescued earlier on reappearing and circling him and Peach (five of them are depicted floating in mid-air) and exclaiming "Thank you{{sic}} Mario/Luigi!" Much like the case with Bowser's wristbands, the ending cutscene confirms the fact that Peach and the Toads' eyes appearing as black pixels is due to them actually being transparent and formed from the background color due to the NES' color palette being limited to having just three colors each. The ending is also reused after completing World D-4, despite Mario/Luigi only rescuing just three Toads there, as well as in ''All Night Nippon: Super Mario Bros.'', where all of the Toads are replaced with caricatures of celebrities (again, even in World D-4) and Peach dressed as a geisha. In ''Super Mario All-Stars'' version, however, the ending is the same as the altered ending in the ''All-Stars'' version of ''Super Mario Bros.'', which instead features Mario rescuing Peach from a cage suspended over lava.


==Controls==
==Controls==
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|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-4]]
|[[World D-4]]
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|[[File:Goomba SMB.png]]
|[[File:Goomba SMB.png]]
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|-
|-
|[[File:SMB Hammer Bro Sprite.png]]
|[[File:SMB Hammer Bro Sprite.png]]
|[[Hammer Bro]]ther
|[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Brothers periodically hop between rows of [[block]]s. They always occur in pairs.
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros periodically hop between rows of [[block]]s. They always occur in pairs.
|[[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]
|[[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]
|[[World D-4]]
|[[World D-4]]
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|[[World D-4]]
|[[World D-4]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|[[File:SMB Sprite Cheep Cheep (Red).png]]
|[[File:SMB Sprite Cheep Cheep (Red).png]]
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|[[World D-4]]
|[[World D-4]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|[[File:Podoboo Sprite SMB.png]]
|[[File:Podoboo Sprite SMB.png]]
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|-
|-
|[[File:SMB Sprite Bowser's Flame.png]]
|[[File:SMB Sprite Bowser's Flame.png]]
|[[Bowser's Flame|Bowser's Fireball]]
|[[Fire Breath|Bowser's Fireball]]
|align=left|Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls.
|align=left|Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls.
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
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|-
|-
|style="background:black"|[[File:SMB Bowser Sprite.png]]
|style="background:black"|[[File:SMB Bowser Sprite.png]]
|[[Impostor Bowser|Fake Bowser]]
|[[Fake Bowser]]
|align=left|A Bowser impostor is faced at the end of each world except for worlds 8 and 9. In worlds 1 through 5 and A through D, they [[Bowser's Flame|spit fire]]. In worlds 6 and 7, they throw [[hammer]]s. Defeating them with fireballs reveals their true form.
|align=left|A Bowser imposter is faced at the end of each world except for worlds 8 and 9. In worlds 1 through 5 and A through D, they [[Fire Breath|spit fire]]. In worlds 6 and 7, they throw [[hammer]]s. Defeating them with fireballs reveals their true form.
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
|[[World D-4|World D-4]]
|[[World D-4|World D-4]]
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|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]]
|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]]
|[[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]]
|[[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]]
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:black"|[[File:SMB Bowser Sprite.png]]
|style="background:black"|[[File:SMB Bowser Sprite.png]]
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|style="background:black"|[[File:BowserBrotherSMBTLL.png]]
|style="background:black"|[[File:BowserBrotherSMBTLL.png]]
|Fake Bowser's Brother
|Fake Bowser's Brother
|align=left|An impostor of Bowser's Brother appears only in a hallway of World D-4. He spits fire. He can be defeated only with fireballs, which reveals his true form. It is not necessary to beat him.
|align=left|An imposter of Bowser's Brother appears only in a hallway of World D-4. He spits fire. He can be defeated only with fireballs, which reveals his true form. It is not necessary to beat him.
|colspan=2|[[World D-4]]
|colspan=2|[[World D-4]]
|{{icon|new}}
|{{chart icon|new}}
|}
|}


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|N/A
|N/A
|[[File:SMB Smallmario.png]]<br>[[Small Mario]]
|[[File:SMB Smallmario.png]]<br>[[Small Mario]]
|[[File:SMB_Small_Luigi_Sprite.png]]<br>[[Small Mario|Small Luigi]]
|[[File:SMB Luigi Death Sprite.png]]<br>[[Small Mario|Small Luigi]]
|align=left|Mario is in his Small form when the player starts a new game. Small Mario is incapable of breaking Normal Blocks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his Small form.
|align=left|Mario is in his Small form when the player starts a new game. Small Mario is incapable of breaking Normal Blocks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his Small form.
|-
|-
|[[File:SMBLL Super Mushroom Sprite.png]]<br>[[Super Mushroom|Mushroom]]
|[[File:SMBLL Super Mushroom Sprite.png]]<br>[[Super Mushroom|Mushroom]]
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario (form)|Super Mario]]
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario]]
|[[File:SMB_Super_Luigi_Jumping.png]]<br>[[Super Mario (form)|Super Luigi]]
|[[File:SMB Super Luigi Sprite.png]]<br>[[Super Mario|Super Luigi]]
|align=left|Mushrooms are within visible blocks and slide across the ground, similar to 1-Up Mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Small Mario into Super Mario, a form twice as tall and capable of breaking Normal Blocks. Subsequent encounters with blocks intended to contain Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging reverts Super Mario back into his Small form. He retains his Super form across levels if he reaches flagpoles as Super Mario.
|align=left|Mushrooms are within visible blocks and slide across the ground, similar to 1-Up Mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Small Mario into Super Mario, a form twice as tall and capable of breaking Normal Blocks. Subsequent encounters with blocks intended to contain Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging reverts Super Mario back into his Small form. He retains his Super form across levels if he reaches flagpoles as Super Mario.
|-
|-
|[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]]
|[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]]
|colspan=2|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario / Luigi]]
|colspan=2|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario / Luigi]]
|align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. As in the original ''Super Mario Bros.'', Mario reverts to his Small form if hit as Fiery Mario.
|align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. As in the original [[Family Computer|Famicom]] release of the first ''Super Mario Bros.'', Mario reverts to his Small form if hit as Fiery Mario.
|-
|-
|[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Star]]
|[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Star]]
Line 647: Line 646:
|rowspan=4!style="background: #000000"|<center>[[File:SMBLL Luigi Screenshot.png|link=World 1 (Super Mario Bros.: The Lost Levels)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMBLL Luigi Screenshot.png|link=World 1 (Super Mario Bros.: The Lost Levels)]]</center>
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|Ground
|Overworld
|[[Goomba]], [[Koopa Troopa]], [[Koopa Paratroopa]], [[Piranha Plant]]
|[[Goomba]], [[Koopa Troopa]], [[Koopa Paratroopa]], [[Piranha Plant]]
|-
|-
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|-
|-
|[[World 1-3 (Super Mario Bros.: The Lost Levels)|World 1-3]]
|[[World 1-3 (Super Mario Bros.: The Lost Levels)|World 1-3]]
|Ground/Sky
|Athletic
|[[Blooper]], [[Koopa Troopa]], [[Koopa Paratroopa]]
|[[Blooper]], [[Koopa Troopa]], [[Koopa Paratroopa]]
|-
|-
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
|Castle
|Castle
|[[Fire Bar|Fire-Bar]], Koopa Troopa, [[Impostor Bowser|fake Bowser]]
|[[Fire Bar|Fire-Bar]], Koopa Troopa, [[fake Bowser]]
|-
|-
|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 2-1 Screenshot.png|link=World 2 (Super Mario Bros.: The Lost Levels)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 2-1 Screenshot.png|link=World 2 (Super Mario Bros.: The Lost Levels)]]</center>
|[[World 2-1 (Super Mario Bros.: The Lost Levels)|World 2-1]]
|[[World 2-1 (Super Mario Bros.: The Lost Levels)|World 2-1]]
|Ground/Water
|Overworld
|[[Goomba]], [[Koopa Troopa]], [[Koopa Paratroopa]], [[Piranha Plant]]
|[[Goomba]], [[Koopa Troopa]], [[Koopa Paratroopa]], [[Piranha Plant]]
|-
|-
|[[World 2-2 (Super Mario Bros.: The Lost Levels)|World 2-2]]
|[[World 2-2 (Super Mario Bros.: The Lost Levels)|World 2-2]]
|Ground
|Overworld
|Koopa Troopa, Koopa Paratroopa, Goomba, Piranha Plant
|Koopa Troopa, Koopa Paratroopa, Goomba, Piranha Plant
|-
|-
|[[World 2-3 (Super Mario Bros.: The Lost Levels)|World 2-3]]
|[[World 2-3 (Super Mario Bros.: The Lost Levels)|World 2-3]]
|Ground/Sky
|Athletic
|[[Cheep Cheep]], Koopa Troopa, Koopa Paratroopa, Blooper
|[[Cheep Cheep]], Koopa Troopa, Koopa Paratroopa, Blooper
|-
|-
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|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 3-2 Screenshot.png|link=World 3 (Super Mario Bros.: The Lost Levels)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 3-2 Screenshot.png|link=World 3 (Super Mario Bros.: The Lost Levels)]]</center>
|[[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]
|[[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]
|Ground/Snow
|Overworld
|[[Hammer Bro]]ther, Koopa Troopa, Koopa Paratroopa, [[Bullet Bill]], Piranha Plant
|[[Hammer Bro]]ther, Koopa Troopa, Koopa Paratroopa, [[Bullet Bill]], Piranha Plant
|-
|-
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|-
|-
|[[World 3-3 (Super Mario Bros.: The Lost Levels)|World 3-3]]
|[[World 3-3 (Super Mario Bros.: The Lost Levels)|World 3-3]]
|Ground/Snow/Sky
|Athletic
|Koopa Troopa, Koopa Paratroopa, Piranha Plant
|Koopa Troopa, Koopa Paratroopa, Piranha Plant
|-
|-
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|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 4-1 Screenshot.png|link=World 4 (Super Mario Bros.: The Lost Levels)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 4-1 Screenshot.png|link=World 4 (Super Mario Bros.: The Lost Levels)]]</center>
|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|Ground
|Overworld
|Piranha Plant, [[Lakitu]], [[Spiny]]
|Piranha Plant, [[Lakitu]], [[Spiny]]
|-
|-
|[[World 4-2 (Super Mario Bros.: The Lost Levels)|World 4-2]]
|[[World 4-2 (Super Mario Bros.: The Lost Levels)|World 4-2]]
|Ground
|Overworld
|Koopa Troopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Goomba
|Koopa Troopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Goomba
|-
|-
|[[World 4-3 (Super Mario Bros.: The Lost Levels)|World 4-3]]
|[[World 4-3 (Super Mario Bros.: The Lost Levels)|World 4-3]]
|Ground/Sky
|Athletic
|Koopa Paratroopa, Koopa Troopa, Bullet Bill
|Koopa Paratroopa, Koopa Troopa, Bullet Bill
|-
|-
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|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 5-1 Screenshot.png|link=World 5 (Super Mario Bros.: The Lost Levels)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 5-1 Screenshot.png|link=World 5 (Super Mario Bros.: The Lost Levels)]]</center>
|[[World 5-1 (Super Mario Bros.: The Lost Levels)|World 5-1]]
|[[World 5-1 (Super Mario Bros.: The Lost Levels)|World 5-1]]
|Snow
|Overworld
|Buzzy Beetle, Piranha Plant, Koopa Troopa, Koopa Paratroopa, Goomba
|Buzzy Beetle, Piranha Plant, Koopa Troopa, Koopa Paratroopa, Goomba
|-
|-
Line 723: Line 722:
|-
|-
|[[World 5-3 (Super Mario Bros.: The Lost Levels)|World 5-3]]
|[[World 5-3 (Super Mario Bros.: The Lost Levels)|World 5-3]]
|Ground/Sky
|Athletic
|Koopa Paratroopa, Piranha Plant, Bullet Bill, Blooper
|Koopa Paratroopa, Piranha Plant, Bullet Bill, Blooper
|-
|-
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|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 6-3 Screenshot.png|link=World 6 (Super Mario Bros.: The Lost Levels)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 6-3 Screenshot.png|link=World 6 (Super Mario Bros.: The Lost Levels)]]</center>
|[[World 6-1 (Super Mario Bros.: The Lost Levels)|World 6-1]]
|[[World 6-1 (Super Mario Bros.: The Lost Levels)|World 6-1]]
|Ground
|Overworld
|Piranha Plant, Buzzy Beetle, Koopa Troopa, Koopa Paratroopa, Goomba, Bullet Bill, Hammer Brother, Blooper
|Piranha Plant, Buzzy Beetle, Koopa Troopa, Koopa Paratroopa, Goomba, Bullet Bill, Hammer Brother, Blooper
|-
|-
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|-
|-
|[[World 6-3 (Super Mario Bros.: The Lost Levels)|World 6-3]]
|[[World 6-3 (Super Mario Bros.: The Lost Levels)|World 6-3]]
|Sky
|Athletic
|Koopa Troopa, Koopa Paratroopa, Cheep Cheep
|Koopa Troopa, Koopa Paratroopa, Cheep Cheep
|-
|-
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|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 7-3 Screenshot.png|link=World 7 (Super Mario Bros.: The Lost Levels)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMBLL World 7-3 Screenshot.png|link=World 7 (Super Mario Bros.: The Lost Levels)]]</center>
|[[World 7-1 (Super Mario Bros.: The Lost Levels)|World 7-1]]
|[[World 7-1 (Super Mario Bros.: The Lost Levels)|World 7-1]]
|Ground
|Overworld
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Brother, Bullet Bill
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Brother, Bullet Bill
|-
|-
|[[World 7-2 (Super Mario Bros.: The Lost Levels)|World 7-2]]
|[[World 7-2 (Super Mario Bros.: The Lost Levels)|World 7-2]]
|Ground/Sky/Water
|Overworld/Athletic
|Blooper, Cheep Cheep, Piranha Plant, Fire-Bar
|Blooper, Cheep Cheep, Piranha Plant, Fire-Bar
|-
|-
|[[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]]
|[[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]]
|Sky
|Athletic
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Fire-Bar
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Fire-Bar
|-
|-
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|rowspan=4!style="background: #000000"|<center>[[File:SMBLL NES World 8-4 Peach.png|link=World 8 (Super Mario Bros.: The Lost Levels)]]</center>
|rowspan=4!style="background: #000000"|<center>[[File:SMBLL NES World 8-4 Peach.png|link=World 8 (Super Mario Bros.: The Lost Levels)]]</center>
|[[World 8-1 (Super Mario Bros.: The Lost Levels)|World 8-1]]
|[[World 8-1 (Super Mario Bros.: The Lost Levels)|World 8-1]]
|Ground
|Overworld
|Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle
|Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle
|-
|-
|[[World 8-2 (Super Mario Bros.: The Lost Levels)|World 8-2]]
|[[World 8-2 (Super Mario Bros.: The Lost Levels)|World 8-2]]
|Autumn Ground
|Overworld
|Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
|Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
|-
|-
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]]
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]]
|Sky
|Athletic
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
|-
|-
|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]]
|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]]
|Bowser's Castle
|Castle
|Goomba, Koopa Paratroopa, Piranha Plant, Fire-Bar, Lava Bubble, Buzzy Beetle, Hammer Brother, Blooper, Cheep Cheep, [[Bowser's Brother]], [[Bowser]]
|Goomba, Koopa Paratroopa, Piranha Plant, Fire-Bar, Lava Bubble, Buzzy Beetle, Hammer Brother, Blooper, Cheep Cheep, [[Bowser's Brother]], [[Bowser]]
|-
|-
Line 791: Line 790:
|-
|-
|[[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]]
|[[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]]
|Fortress
|Overworld Castle
|Bowser's Brother
|Bowser's Brother
|-
|-
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|rowspan=4!style="background: #202020"|<center>[[File:SMBLL World A-1 Screenshot.png|link=World A]]</center>
|rowspan=4!style="background: #202020"|<center>[[File:SMBLL World A-1 Screenshot.png|link=World A]]</center>
|[[World A-1]]
|[[World A-1]]
|Ground
|Overworld
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Brother
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Brother
|-
|-
Line 808: Line 807:
|-
|-
|[[World A-3]]
|[[World A-3]]
|Sky
|Athletic
|Cheep Cheep, Blooper, Koopa Paratroopa
|Cheep Cheep, Blooper, Koopa Paratroopa
|-
|-
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|rowspan=4!style="background: #202020"|<center>[[File:SMBLL World B-2 Screenshot.png|link=World B]]</center>
|rowspan=4!style="background: #202020"|<center>[[File:SMBLL World B-2 Screenshot.png|link=World B]]</center>
|[[World B-1]]
|[[World B-1]]
|Ground
|Overworld
|Buzzy Beetle, Koopa Troopa, Piranha Plant, Koopa Paratroopa  
|Buzzy Beetle, Koopa Troopa, Piranha Plant, Koopa Paratroopa  
|-
|-
Line 825: Line 824:
|-
|-
|[[World B-3]]
|[[World B-3]]
|Ground/Sky
|Athletic
|Koopa Paratroopa, Piranha Plant, Bullet Bill, Koopa Troopa
|Koopa Paratroopa, Piranha Plant, Bullet Bill, Koopa Troopa
|-
|-
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|rowspan=4!style="background: #202020"|<center>[[File:SMBLL World C-3 Screenshot.png|link=World C]]</center>
|rowspan=4!style="background: #202020"|<center>[[File:SMBLL World C-3 Screenshot.png|link=World C]]</center>
|[[World C-1]]
|[[World C-1]]
|Ground/Snow
|Overworld
|Koopa Paratroopa, Piranha Plant, Hammer Brother, Buzzy Beetle
|Koopa Paratroopa, Piranha Plant, Hammer Brother, Buzzy Beetle
|-
|-
|[[World C-2]]
|[[World C-2]]
|Ground/Sky
|Athletic
|Koopa Paratroopa, Cheep Cheep, Blooper, Koopa Troopa, Bullet Bill
|Koopa Paratroopa, Cheep Cheep, Blooper, Koopa Troopa, Bullet Bill
|-
|-
|[[World C-3]]
|[[World C-3]]
|Ground/Sky
|Athletic
|Lakitu, Spiny, Koopa Paratroopa, Piranha Plant, Fire-Bar
|Lakitu, Spiny, Koopa Paratroopa, Piranha Plant, Fire-Bar
|-
|-
|[[World C-4]]
|[[World C-4]]
|Castle
|Castle
|Fire-Bar, Koopa Troopa, Buzzy Beetle, Lava Bubble, fake Bowser
|Fire-Bar, Koopa Troopa, Buzzy Beetle, Lava Bubble, Fake Bowser
|-
|-
|rowspan=4!style="background: #202020"|<center>[[File:SMBLL World D-2 Screenshot.png|link=World D]]</center>
|rowspan=4!style="background: #202020"|<center>[[File:SMBLL World D-2 Screenshot.png|link=World D]]</center>
|[[World D-1]]
|[[World D-1]]
|Ground
|Overworld
|Hammer Brother, Koopa Paratroopa, Bullet Bill, Buzzy Beetle, Koopa Troopa, Piranha Plant  
|Hammer Brother, Koopa Paratroopa, Bullet Bill, Buzzy Beetle, Koopa Troopa, Piranha Plant  
|-
|-
|[[World D-2]]
|[[World D-2]]
|Ground
|Overworld
|Koopa Troopa, Buzzy Beetle, Koopa Troopa, Piranha Plant, Bullet Bill
|Koopa Troopa, Buzzy Beetle, Koopa Troopa, Piranha Plant, Bullet Bill
|-
|-
|[[World D-3]]
|[[World D-3]]
|Ground/Fortress
|Overworld
|Bullet Bill, Piranha Plant, Hammer Brother, Koopa Paratroopa
|Bullet Bill, Piranha Plant, Hammer Brother, Koopa Paratroopa
|-
|-
Line 905: Line 904:
*The castle walls of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).
*The castle walls of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).
*Players only have to beat the game once to reach Worlds A through D.
*Players only have to beat the game once to reach Worlds A through D.
*In the original game, Bowsers use hammers in only Worlds 6-9. The SNES remake gives them hammers in Worlds A-D, as well. Strangely enough, these Bowsers lose [[Bowser's Flame|Bowser's Fireball]].
*In the original game, Bowsers use hammers in only Worlds 6-9. The SNES remake gives them hammers in Worlds A-D, as well. Strangely enough, these Bowsers lose their [[Fire Breath]].
*Super Springs in World B have been replaced with regular [[Trampoline|Spring]]s.
*Super Springs in World B have been replaced with regular [[Trampoline|Spring]]s.
*The fake Bowsers in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the fake Bowser's death animation in World D is changed to make him into a real Bowser.
*The fake Bowsers in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the fake Bowser's death animation in World D is changed to make him into a real Bowser.
Line 956: Line 955:
==References in later games==
==References in later games==
*''[[Super Mario Bros. 3]]'': The skidding sound effect is reused.
*''[[Super Mario Bros. 3]]'': The skidding sound effect is reused.
*''[[Super Mario Kart]]'': The computer-controlled Toad and Peach are able to throw Poison Mushrooms, which are not usable by the player.
*''[[Super Mario Kart]]'' - The computer-controlled Toad and Peach are able to throw Poison Mushrooms, which are not usable by the player.
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]: Luigi's physics carry over into these games. From ''[[Super Smash Bros. Melee]]'' onward, Poison Mushrooms appear as items.
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] - Luigi's physics carry over into these games. From ''[[Super Smash Bros. Melee]]'' onward, Poison Mushrooms appear as items.
**''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Bowser's eighth coloration is based on the appearance of the blueish [[Bowser's Brother]] from ''Super Mario Bros.: The Lost Levels''. In ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.: The Lost Levels'' is available as a masterpiece, and an orchestrated medley of songs from that game can play on the [[Mushroom Kingdom U]] stage.
**''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Bowser's eighth coloration is based on the appearance of the blueish [[Bowser's Brother]] from ''Super Mario Bros.: The Lost Levels''. In ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.: The Lost Levels'' is available as a masterpiece, and an orchestrated medley of songs from that game can play on the [[Mushroom Kingdom U]] stage.
**''[[Super Smash Bros. Ultimate]]'': When taking on Peach's Classic Mode route cooperatively, Bowser is joined by another Bowser with the blue palette, another reference to [[Bowser's Brother]].
**''[[Super Smash Bros. Ultimate]]'' - When taking on Peach's Classic Mode route cooperatively, Bowser is joined by another Bowser with the blue palette, another reference to [[Bowser's Brother]].
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Luigi's physics carry over into these games.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Luigi's physics carry over into these games.
*''[[Super Mario 3D Land]]'': Poison Mushrooms return, working as they do in ''Super Mario Bros.: The Lost Levels''. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] of ''Super Mario Bros.: The Lost Levels''. The [[Special 8-Crown|true final level]] ends with a "Thank You!" message (like in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] of ''Super Mario Bros.: The Lost Levels''), though it is translated.
*''[[Super Mario 3D Land]]'' - Poison Mushrooms return, working as they do in ''Super Mario Bros.: The Lost Levels''. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] of ''Super Mario Bros.: The Lost Levels''. The [[Special 8-Crown|true final level]] ends with a "Thank You!" message (like in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] of ''Super Mario Bros.: The Lost Levels''), though it is translated.
*''[[Paper Mario: Sticker Star]]'': Princess Peach's theme in this game is an arrangement of the ending theme from ''Super Mario Bros.: The Lost Levels''.
*''[[Paper Mario: Sticker Star]]'' - Princess Peach's theme in this game is an arrangement of the ending theme from ''Super Mario Bros.: The Lost Levels''.
*''[[Super Mario 3D World]]'': Luigi's physics, Goal Poles after boss fights, and the [[Champion's Road|true last level]]'s "Thank You" message once again return.
*''[[Super Mario 3D World]]'' - Luigi's physics, Goal Poles after boss fights, and the [[Champion's Road|true last level]]'s "Thank You" message once again return.
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
*''[[NES Remix 2]]'' / ''[[Ultimate NES Remix]]'': Several challenges are based on this game.
*''[[Super Mario Maker]]'': When using the [[Big Mushroom]], Piranha Plants use the sprite of the red variant from ''The Lost Levels''.
*''[[Paper Mario: Color Splash]]'' - When Huey finds out the [[Mini Paint Star]] in [[Ruddy Road]] has most of its color missing, he exclaims "What in the Lost Levels is going on here?"
*''[[Paper Mario: Color Splash]]'': When Huey finds out the [[Mini Paint Star]] in [[Ruddy Road]] has most of its color missing, he exclaims "What in the Lost Levels is going on here?"
*''[[Super Mario Odyssey]]'': The skidding sound is reused for the 2-D sections. The words "Thank You" are peppered throughout the [[Long Journey's End|true last mission]].
*''[[Super Mario Odyssey]]'': The skidding sound is reused for the 2-D sections. The words "Thank You" are peppered throughout the [[Long Journey's End|true last mission]].
*''[[Mario Kart Tour]]'': The color scheme of Luigi (Classic) in this game is based on Luigi's artwork in ''Super Mario Bros.: The Lost Levels''.
*''[[Mario Kart Tour]]'': The color scheme of Luigi (Classic) in this game is based on Luigi's artwork in ''Super Mario Bros.: The Lost Levels''.
*''[[Nintendo World Championships: NES Edition]]'': Eight challenges based on ''The Lost Levels'' appear.


==Staff==
==Staff==
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*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>{{cite|url=www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf|title=''Super Mario Bros. 2'' instruction manual|publisher=Nintendo|language=ja}}{{page needed}}</ref>
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>{{cite|url=www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf|title=''Super Mario Bros. 2'' instruction manual|publisher=Nintendo|language=ja}}{{page needed}}</ref>
*The game uses a "brother byte" to determine the current brother's name and appearance. There are two valid brothers, [[Mario]] and [[Luigi]], and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy, and Ariol.<ref>{{cite|author=@MarioBrothBlog|date=June 14, 2024|url=https://x.com/MarioBrothBlog/status/1801616946837823790|title="''Super Mario Bros.: The Lost Levels uses a "brother byte" to determine the current brother. There are two valid brothers: Mario and Luigi, and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy and Ariol.''"|publisher=X|accessdate=July 4, 2024}}</ref>
*The game uses a "brother byte" to determine the current brother's name and appearance. There are two valid brothers, [[Mario]] and [[Luigi]], and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy, and Ariol.<ref>{{cite|author=@MarioBrothBlog|date=June 14, 2024|url=https://x.com/MarioBrothBlog/status/1801616946837823790|title="''Super Mario Bros.: The Lost Levels uses a "brother byte" to determine the current brother. There are two valid brothers: Mario and Luigi, and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy and Ariol.''"|publisher=X|accessdate=July 4, 2024}}</ref>
==References==
<references/>


==External links==
==External links==
{{NIWA|SmashWiki=1|StrategyWiki=Super Mario Bros. 2 (Japan)}}
{{NIWA|SmashWiki=1|StrategyWiki=Super Mario Bros. 2 (Japan)}}
{{TCRF|Super Mario Bros. 2 (Famicom Disk System)|Super Mario Bros.: The Lost Levels}}
*[https://www.nintendo.com/jp/character/mario/en/history/smb2/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/smb2/index.html Mario Portal Game Archive (JP)]
*[https://www.nintendo.co.jp/software/smb2/index.html Official Japanese website]
*[https://www.nintendo.co.jp/software/smb2/index.html Official Japanese website]
*[https://www.nintendo.com/jp/famicom/software/smb2/index.html Official Japanese site (Famicom 40th Anniversary)]
*[https://www.nintendo.com/jp/famicom/software/smb2/index.html Official Japanese site (Famicom 40th Anniversary)]
==References==
<references/>


{{SMB}}
{{SMB}}

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