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{{Spotlight notice}}
{{proposal notice|MarioWiki:Proposals#Standardize sectioning for Super Mario series game articles}}
{{about|the game called "Super Mario Bros. 2" in Japanese|the game given that title elsewhere (named Super Mario USA in Japanese)|[[Super Mario Bros. 2]]}}
{{about|the game called "Super Mario Bros. 2" in Japanese|the game given that title elsewhere (named Super Mario USA in Japanese)|[[Super Mario Bros. 2]]}}
{{italic title}}
{{italic title}}
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''Family Computer Disk System:'''<br>{{flag list|Japan|June 3, 1986<ref>[[:File:SMB TLL Title.jpg|Promotional flyer with final street date.]]</ref><ref name=Staff>{{cite|deadlink=y|archive=web.archive.org/web/20160315144248/http://imaikami.sakura.ne.jp/mario2/2m54.jpg|title=''Super Mario Bros. 2'' Disk System instruction booklet|page=2}}</ref>}}'''Game Boy Advance:'''<br>{{flag list|Japan|August 10, 2004}} '''Virtual Console (Wii):'''<br>{{flag list|Japan|May 1, 2007|Europe|September 14, 2007|Australia|September 14, 2007|USA|October 1, 2007}} '''Virtual Console (3DS):'''<br>{{flag list|Japan|July 25, 2012|USA|December 27, 2012|Europe|December 27, 2012|Australia|December 27, 2012|South Korea|July 6, 2016}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|August 8, 2013|Europe|January 23, 2014|Australia|January 23, 2014|USA|March 13, 2014}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|April 10, 2019<ref>{{cite|author=Nintendo|date=April 2, 2019)|url=youtu.be/xP0rX4UxIqA|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年4月]</nowiki>|publisher=YouTube|language=ja|accessdate=May 31, 2024}}</ref>|USA|April 10, 2019<ref>{{cite|author=Nintendo of America|date=April 2, 2019|url=youtu.be/UJDYwXNYt9U|title=Nintendo Entertainment System - April Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=May 31, 2024}}</ref>|Europe|April 10, 2019|Australia|April 10, 2019|HK|April 23, 2019|South Korea|April 23, 2019}}
|release='''Family Computer Disk System:'''<br>{{release|Japan|June 3, 1986<ref>[[:File:SMB TLL Title.jpg|Promotional flyer with final street date.]]</ref><ref name=Staff>{{cite|deadlink=y|archive=web.archive.org/web/20160315144248/http://imaikami.sakura.ne.jp/mario2/2m54.jpg|title=''Super Mario Bros. 2'' Disk System instruction booklet|page=2}}</ref>}}'''Game Boy Advance:'''<br>{{release|Japan|August 10, 2004}} '''Virtual Console (Wii):'''<br>{{release|Japan|May 1, 2007|Europe|September 14, 2007|Australia|September 14, 2007|USA|October 1, 2007}} '''Virtual Console (3DS):'''<br>{{release|Japan|July 25, 2012|USA|December 27, 2012|Europe|December 27, 2012|Australia|December 27, 2012|South Korea|July 6, 2016}} '''Virtual Console (Wii U):'''<br>{{release|Japan|August 8, 2013|Europe|January 23, 2014|Australia|January 23, 2014|USA|March 13, 2014}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|April 10, 2019<ref>{{cite|author=Nintendo|date=April 2, 2019)|url=youtu.be/xP0rX4UxIqA|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年4月]</nowiki>|publisher=YouTube|language=ja|accessdate=May 31, 2024}}</ref>|USA|April 10, 2019<ref>{{cite|author=Nintendo of America|date=April 2, 2019|url=youtu.be/UJDYwXNYt9U|title=Nintendo Entertainment System - April Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=May 31, 2024}}</ref>|Europe|April 10, 2019|Australia|April 10, 2019|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=2D Platformer
|genre=2D Platformer
|modes=Single-player
|modes=Single-player
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|grac=all}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0}}
|format={{format|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}}
|format={{format|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}}
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|serials=FMC-SMB
|serials=FMC-SMB
}}
}}
'''''Super Mario Bros.: The Lost Levels''''', also known as '''''Super Mario Bros. 2''''', and alternatively '''''Super Mario Bros. 2: For Super Players''''' in the Japanese version of ''[[Super Mario All-Stars]]'' and '''''Super Mario Bros. for Super Players''''' in ''[[Super Mario Bros. Deluxe]]'', is a direct sequel to the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'' It is the second entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref>
'''''Super Mario Bros.: The Lost Levels''''', also known as '''''Super Mario Bros. 2''''', and alternatively '''''Super Mario Bros. 2: For Super Players''''' in the Japanese version of ''[[Super Mario All-Stars]]'' and '''''Super Mario Bros. for Super Players''''' in ''[[Super Mario Bros. Deluxe]]'', is a direct sequel to the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'' It is the second entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref>


The game was initially released in [[List of games by date#1986|1986]] for the Japan-only [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. Nintendo of America originally deemed this game too difficult and too much like the original{{ref needed}} to sell well in Western countries, so in order to prevent the early series being associated with frustration and staleness, it adapted ''[[Yume Kōjō: Doki Doki Panic]]'' and released it as ''[[Super Mario Bros. 2]]''. This game was later released in Japan under the title ''Super Mario USA''.
The game was initially released in [[List of games by date#1986|1986]] for the Japan-only [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. Nintendo of America originally deemed this game too difficult and too much like the original to sell well in Western countries, so in order to prevent the early series being associated with frustration and staleness, it adapted ''[[Yume Kōjō: Doki Doki Panic]]'' and released it as ''[[Super Mario Bros. 2]]''. This game was later released in Japan under the title ''Super Mario USA''.


The first time this game was released outside of Japan was its remake in ''[[Super Mario All-Stars]]'', where it gained the title ''Super Mario Bros.: The Lost Levels'' in 1993. Then, as part of ''[[Super Mario Bros. Deluxe]]'', it was redone and renamed ''Super Mario Bros. for Super Players''. The original unaltered release was not available worldwide until the debut of the [[Virtual Console]], over two decades later.
The first time this game was released outside of Japan was its remake in ''[[Super Mario All-Stars]]'', where it gained the title ''Super Mario Bros.: The Lost Levels'' in 1993. Then, as part of ''[[Super Mario Bros. Deluxe]]'', it was redone and renamed ''Super Mario Bros. for Super Players''. The original unaltered release was not available worldwide until the debut of the [[Virtual Console]], over two decades later.
==Story==
==Story==
The story of ''Super Mario Bros.: The Lost Levels'' is identical to the first game and is said to be set in a "parallel world" to it.<ref name=Staff/><ref>{{cite|url=www.nintendo.co.jp/wii/vc/vc_smb2/vc_smb2_01.html|title=VC スーパーマリオブラザーズ2|language=ja|publisher=Nintendo|accessdate=May 31, 2024}}</ref> The following text is translated from the Japanese instruction booklet.<ref>{{cite|url=gamingalexandria.com/fds/Super%20Mario%20Bros%202/Super%20Mario%20Bros%202%20-%20Manual.pdf|title=''Super Mario Bros. 2'' Disk System instruction booklet|format=PDF|page=3}}</ref>
The story of ''Super Mario Bros.: The Lost Levels'' is identical to the first game and is said to be set in a "parallel world" to it.<ref name=Staff/><ref>{{cite|url=www.nintendo.co.jp/wii/vc/vc_smb2/vc_smb2_01.html|title=VC スーパーマリオブラザーズ2|language=ja|publisher=Nintendo|accessdate=May 31, 2024}}</ref> The following text is translated from the Japanese instruction booklet.<ref>{{cite|title=''Super Mario Bros. 2'' Disk System instruction booklet|page=3}}</ref>
<blockquote>
<blockquote>
''One day, the peaceful kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], whom possesses powerful magic. Said magical power transformed all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and [[horsetail]]s among other forms, and the [[Mushroom Kingdom]] fell into ruin.''
''One day, the peaceful kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], whom possesses powerful magic. Said magical power transformed all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and [[horsetail]]s among other forms, and the [[Mushroom Kingdom]] fell into ruin.''
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===New game features===
===New game features===
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4, completely replacing green Piranha Plants which no longer appear.
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4.
*Upside-down pipes are introduced, appearing first in World 5.
*Upside-down pipes are introduced, appearing first in World 5.
*Red Piranha Plants may be found in upside-down pipes. They attack and retreat more frequently than those in right-side up pipes, and there is no way to stop them from attacking (since the player cannot stand on top of their pipe; they continue to attack even if the player stands directly underneath their pipe). These also appear in underwater stages.
*Red Piranha Plants may be found in upside-down pipes. They attack and retreat more frequently than those in right-side up pipes, and there is no way to stop them from attacking (since the player cannot stand on top of their pipe; they continue to attack even if the player stands directly underneath their pipe). These also appear in underwater stages.
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==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
===Enemies===
Enemies are generally listed in the order they appear in the instruction booklet, which uniquely includes the Poisonous Mushroom.<ref>{{cite|author=[[Nintendo|Nintendo, Co. Ltd.]]|date=1986|title=''Super Mario Bros. 2 Instruction Booklet''|language=ja|location=Tokyo|publisher=Nintendo, Co. Ltd.|page=13–17}}</ref> Their displayed names derive from the ''Super Mario All-Stars Player's Guide'', as ''[[Super Mario All-Stars]]'' was the first instance that any version of ''The Lost Levels'' was officially localized and made widely accessible for English-speaking audiences.<ref>{{cite|author=----|date=1993|title=''Super Mario All-Stars Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=31}}</ref>
Enemies are generally listed in the order they appear in the instruction booklet, which uniquely includes the Poisonous Mushroom.<ref>{{cite|author=[[Nintendo|Nintendo, Co. Ltd.]]|date=1986|title=''Super Mario Bros. 2 Instruction Booklet''|location=Tokyo|publisher=Nintendo, Co. Ltd|page=13–17}}</ref> Their displayed names derive from the ''Super Mario All-Stars Player's Guide'', as ''[[Super Mario All-Stars]]'' was the first instance that any version of ''The Lost Levels'' was officially localized and made widely accessible for English-speaking audiences.<ref>{{cite|author=----|date=1993|title=''Super Mario All-Stars Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=31}}</ref>


{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
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!width=8% rowspan=2|Name
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Levels
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|Pts.
!rowspan=2|Pts.
!rowspan=2|New
!rowspan=2|New
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|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-4]]
|[[World D-4]]
|Ground
|data-sort-value=2000|{{chart icon|cross}}
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|new}}
|{{chart icon|new}}
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|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-2]]
|[[World D-2]]
|Ground
|100
|100
|—
|—
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|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-2]]
|[[World D-2]]
|Ground
|100
|100
|—
|—
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|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-3]]
|[[World D-3]]
|Ground
|100
|100
|—
|—
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|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-4]]
|[[World D-4]]
|Sky
|400
|400
|—
|—
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|[[World 1-3 (Super Mario Bros.: The Lost Levels)|World 1-3]]
|[[World 1-3 (Super Mario Bros.: The Lost Levels)|World 1-3]]
|[[World D-4]]
|[[World D-4]]
|Sky
|400
|400
|—
|—
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|[[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]]
|[[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]]
|[[World D-2]]
|[[World D-2]]
|Underground
|100
|100
|—
|—
|-
|-
|[[File:SMB Hammer Bro Sprite.png]]
|[[File:SMB Hammer Bro Sprite.png]]
|[[Hammer Bro]]ther
|[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Brothers periodically hop between rows of [[block]]s. They always occur in pairs.
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros periodically hop between rows of [[block]]s. They always occur in pairs.
|[[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]
|[[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]
|[[World D-4]]
|[[World D-4]]
|Ground
|1000
|1000
|—
|—
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|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World C-3]]
|[[World C-3]]
|Ground
|200
|200
|—
|—
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|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World C-3]]
|[[World C-3]]
|Ground
|200
|200
|—
|—
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|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World C-3]]
|[[World C-3]]
|Sky
|200
|200
|—
|—
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|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World 3-4 (Super Mario Bros.: The Lost Levels)|World 3-4]]
|[[World 3-4 (Super Mario Bros.: The Lost Levels)|World 3-4]]
|Underground
|200
|200
|—
|—
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|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World D-4]]
|[[World D-4]]
|Underground
|200
|200
|{{chart icon|new}}
|{{chart icon|new}}
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|[[World 2-3 (Super Mario Bros.: The Lost Levels)|World 2-3]]
|[[World 2-3 (Super Mario Bros.: The Lost Levels)|World 2-3]]
|[[World D-4]]
|[[World D-4]]
|Underwater
|200
|200
|—
|—
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|[[World 3-2 (Super Mario Bros.: The Lost Levels)|World 3-2]]
|[[World 3-2 (Super Mario Bros.: The Lost Levels)|World 3-2]]
|[[World B-2]]
|[[World B-2]]
|Underwater
|200
|200
|—
|—
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|[[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]]
|[[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]]
|[[World D-3]]
|[[World D-3]]
|Sky
|200
|200
|—
|—
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|[[World 3-2 (Super Mario Bros.: The Lost Levels)|World 3-2]]
|[[World 3-2 (Super Mario Bros.: The Lost Levels)|World 3-2]]
|[[World B-2]]
|[[World B-2]]
|Underwater
|200
|200
|—
|—
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|[[World 1-3 (Super Mario Bros.: The Lost Levels)|World 1-3]]
|[[World 1-3 (Super Mario Bros.: The Lost Levels)|World 1-3]]
|[[World D-4]]
|[[World D-4]]
|Sky
|200
|200
|{{chart icon|new}}
|{{chart icon|new}}
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|[[World 2-4 (Super Mario Bros.: The Lost Levels)|World 2-4]]
|[[World 2-4 (Super Mario Bros.: The Lost Levels)|World 2-4]]
|[[World D-4]]
|[[World D-4]]
|500
|Castle
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|}
|}
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!width=8% rowspan=2|Name
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Levels
!class="unsortable" colspan=2|Appearances
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|First
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|-
|-
|[[File:SMB Sprite Bowser's Flame.png]]
|[[File:SMB Sprite Bowser's Flame.png]]
|[[Bowser's Flame|Bowser's Fireball]]
|[[Fire Breath|Bowser's Fireball]]
|align=left|Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls.
|align=left|Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls.
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
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===Bosses===
===Bosses===
[[File:NES LL 8-4 Bowser's Brother Screenshot.png|thumb|Mario and the blue Bowser in World 8-4.]]
Like the original ''Super Mario Bros.'', a [[boss]] occurs in the fourth level of each world within the final room of the [[castle]]. The only exception is [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]], whose boss is in [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]] above ground. The boss is on a bridge suspended above a pool of lava. Touching the ax at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five [[fireball]]s as [[Fire Mario|Fiery Mario]] defeats it as well. Defeating it this way awards the player with 5000 points. Once defeated, Mario transitions to a narrow corridor where a captive is held. In the first seven [[world]]s, this captive is a [[Toad (species)|Toad]] that directs Mario further along his journey. In [[World 8 (Super Mario Bros.)|World 8]] and [[World D-4|D-4]], [[Princess Peach|Princess Toadstool]] is the one rescued. In most boss rooms, Lifts, Normal Blocks, Podoboos, and Fire-Bars appear alongside the boss as well.
Like the original ''Super Mario Bros.'', a [[boss]] occurs in the fourth level of each world within the final room of the [[castle]]. The only exception is [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]], whose boss is in [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]] above ground. The boss is on a bridge suspended above a pool of lava. Touching the ax at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five [[fireball]]s as [[Fire Mario|Fiery Mario]] defeats it as well. Defeating it this way awards the player with 5000 points. Once defeated, Mario transitions to a narrow corridor where a captive is held. In the first seven [[world]]s, this captive is a [[Toad (species)|Toad]] that directs Mario further along his journey. In [[World 8 (Super Mario Bros.)|World 8]] and [[World D-4|D-4]], [[Princess Peach|Princess Toadstool]] is the one rescued. In most boss rooms, Lifts, Normal Blocks, Podoboos, and Fire-Bars appear alongside the boss as well.


{|class="wikitable" style="width:100%;text-align:center"
Intrinsically, the only boss in the game is [[Bowser]], the fire-breathing King of [[Koopa (species)|Koopa]]s who kidnapped the princess. However, Bowser himself only appears at the boss of World 8-4. All of the proceeding and subsequent "Bowsers" are his [[Fake Bowser|minions in disguise]]. In the levels with Bowser, a [[Bowser's Brother|blue-colored one]] appears earlier in the level as well as a mid-boss and by himself in 9-3. They all exhibit the same behavior: the large Koopa shuffles back and forth along the bridge, facing Mario, and jumping in small arches. These arches are just high enough that Mario can move underneath Bowser if the opportunity presents itself. The blue-colored Bowser is the only boss encountered off bridges and is defeated only with fireballs.
|-style="color:white;background:red"
 
!class="unsortable" width=5% rowspan=2|Image
In the first five worlds and [[World D]], the fake Bowsers spew fire. In the sixth, seventh, A, B, and C worlds, they toss [[hammer]]s like Hammer Bros. The blue-colored one does both in World 8-4 and D-4, but only tosses hammers in World 9-3. The real Bowser is the only boss that consistently does both. Like Spinies, Bowser and his lookalikes have spiked shells. Attempting to [[stomp]] them damages Mario.
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|style="background:black"|[[File:SMB Bowser Sprite.png]]
|[[Fake Bowser]]
|align=left|A Bowser imposter is faced at the end of each world except for worlds 8 and 9. In worlds 1 through 5 and A through D, they [[Bowser's Flame|spit fire]]. In worlds 6 and 7, they throw [[hammer]]s. Defeating them with fireballs reveals their true form.
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
|[[World D-4|World D-4]]
|—
|-
|style="background:black"|[[File:BowserBrotherSMBTLL.png]]
|[[Bowser's Brother]]
|align=left|Bowser's blue brother is a mini-boss that can be defeated only with fireballs. It is not necessary to beat him as he can be avoided. He appears twice. In World 8-4, he can spit fire and throw hammers. In World 9-3, he throws only hammers.
|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]]
|[[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]]
|{{chart icon|new}}
|-
|style="background:black"|[[File:SMB Bowser Sprite.png]]
|[[Bowser]]
|align=left|Bowser appears only at the end of World 8-4. He spits fire and throws hammers but can be defeated just like his impostors.
|colspan=2|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]]
|—
|-
|style="background:black"|[[File:BowserBrotherSMBTLL.png]]
|Fake Bowser's Brother
|align=left|An imposter of Bowser's Brother appears only in a hallway of World D-4. He spits fire. He can be defeated only with fireballs, which reveals his true form. It is not necessary to beat him.
|colspan=2|[[World D-4]]
|{{chart icon|new}}
|}


==Items and objects==
==Items and objects==
===Items===
===Items===
These are collectibles.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
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!Description
!Description
|-
|-
|[[File:SMBLL 1-Up Mushroom Sprite.png]]
|[[File:SMB 1-up Mushroom Sprite.png]]
|[[1-Up Mushroom]]
|[[1-Up Mushroom]]
|align=left|Green mushrooms that give Mario an [[extra life]] when collected. 1 -Up Mushrooms are within [[Hidden Block|invisible block]]s near [[pit]]s. When one is struck, the mushroom travels across the ground in the opposite direction from Mario.
|align=left|Green mushrooms that give Mario an [[extra life]] when collected. 1 -Up Mushrooms are within [[Hidden Block|invisible block]]s near [[pit]]s. When one is struck, the mushroom travels across the ground in the opposite direction from Mario.
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|[[Coin]]
|[[Coin]]
|align=left|Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life.
|align=left|Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life.
|-
|[[File:SMB Greenshell.png]] [[File:SMB Redshell.png]]
|[[Koopa Shell|Koopa shell]]
|align=left|Stomping on a [[Koopa Troopa]] makes it recede into its shell. Its sent sliding when touched, defeating enemies on contact. Doing so causes the "bulldozer attack", where each enemy defeated grants Mario more points than the last. Launched shells ricochet off collided walls and can damage Mario on contact.
|-
|[[File:SMB Buzzy Shell.png]]
|[[Buzzy Shell|Buzzy shell]]
|align=left|Stomping on a [[Buzzy Beetle]] yields a shell that works like the Koopa ones, but it cannot be cleared away with tossed fireballs.
|}
|}


===Power-ups===
===Power-ups===
Items that transform Mario's appearance and give him unique abilities. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points. Forms that share a column look the same for Mario and Luigi.
Items that transform Mario's appearance and give him unique abilities. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
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|N/A
|N/A
|[[File:SMB Smallmario.png]]<br>[[Small Mario]]
|[[File:SMB Smallmario.png]]<br>[[Small Mario]]
|[[File:SMB_Small_Luigi_Sprite.png]]<br>[[Small Mario|Small Luigi]]
|[[File:SMB Luigi Death Sprite.png]]<br>[[Small Mario|Small Luigi]]
|align=left|Mario is in his Small form when the player starts a new game. Small Mario is incapable of breaking Normal Blocks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his Small form.
|align=left|Mario is in his Small form when the player starts a new game. Small Mario is incapable of breaking Normal Blocks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his Small form.
|-
|-
|[[File:SMBLL Super Mushroom Sprite.png]]<br>[[Super Mushroom|Mushroom]]
|[[File:SMB Supermushroom.png]]<br>[[Super Mushroom|Mushroom]]
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario]]
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario]]
|[[File:SMB_Super_Luigi_Jumping.png]]<br>[[Super Mario|Super Luigi]]
|[[File:SMB Super Luigi Sprite.png]]<br>[[Super Mario|Super Luigi]]
|align=left|Mushrooms are within visible blocks and slide across the ground, similar to 1-Up Mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Small Mario into Super Mario, a form twice as tall and capable of breaking Normal Blocks. Subsequent encounters with blocks intended to contain Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging reverts Super Mario back into his Small form. He retains his Super form across levels if he reaches flagpoles as Super Mario.
|align=left|Mushrooms are within visible blocks and slide across the ground, similar to 1-Up Mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Small Mario into Super Mario, a form twice as tall and capable of breaking Normal Blocks. Subsequent encounters with blocks intended to contain Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging reverts Super Mario back into his Small form. He retains his Super form across levels if he reaches flagpoles as Super Mario.
|-
|-
|[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]]
|[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]]
|colspan=2|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario / Luigi]]
|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario]]
|align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. As in the original ''Super Mario Bros.'', Mario reverts to his Small form if hit as Fiery Mario.
|[[File:FireMario Shoot.png]]<br>[[Fire Mario|Fiery Luigi]]
|align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. As in the original [[Family Computer|Famicom]] release of the first ''Super Mario Bros.'', Mario reverts to his Small form if hit as Fiery Mario.
|-
|-
|[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Star]]
|[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Star]]
|colspan=2|[[File:Invincible Mario.gif]]<br>[[Invincible Mario|Invincible Mario / Luigi]]
|[[File:Invincible Mario.gif]]<br>[[Invincible Mario]]
|[[File:Invincible Mario.gif]]<br>[[Invincible Mario|Invincible Luigi]]
|align=left|Stars are rare power-ups often hidden in invisible blocks. When released, they bounce in the opposite direction from Mario. When grabbed, Mario is transformed into Invincible Mario for thirty seconds. In this state, Mario is largely indestructible and defeats enemies on contact. Contact with the Star does not wholly replace the form Mario was already in (i.e., Mario remains small if one is touched while in his Small form, and he can still toss fireballs if he is in his Fiery form.) Invincible Mario cannot be carried over to subsequent levels.
|align=left|Stars are rare power-ups often hidden in invisible blocks. When released, they bounce in the opposite direction from Mario. When grabbed, Mario is transformed into Invincible Mario for thirty seconds. In this state, Mario is largely indestructible and defeats enemies on contact. Contact with the Star does not wholly replace the form Mario was already in (i.e., Mario remains small if one is touched while in his Small form, and he can still toss fireballs if he is in his Fiery form.) Invincible Mario cannot be carried over to subsequent levels.
|}
|}


===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
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|[[File:SMB Sprite Firework.gif]]
|[[File:SMB Sprite Firework.gif]]
|[[Firework]]
|[[Firework]]
|align=left|Fireworks appear if Mario grabs a flagpole when the last digit on the [[Time Limit|timer]] and coin counter match. There are three fireworks if the number is odd and six if it is even. Each one rewards Mario 500 points.
|align=left|Fireworks appear if Mario grabs a flagpole with 1, 3, or 6 as the last digit on the [[Time Limit|timer]]. The number of fireworks that go off correlates with this number, and each one rewards Mario 500 points.
|-
|-
|[[File:SMBLL Green Horsetail Tall.png]]
|[[File:SMBLL Green Horsetail Tall.png]]
|[[Horsetail|Horsehair plant]]
|[[Horsetail|Horsehair plant]]
|align=left|Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the [[Mushroom Kingdom]]'s inhabitants into these plants.
|align=left|Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the [[Mushroom Kingdom]]'s inhabitants into these plants.
|-
|[[File:SMB Greenshell.png]] [[File:SMB Redshell.png]] [[File:SMB Buzzy Shell.png]]
|[[Koopa Shell|Shell]]
|align=left|Stomping on a [[Koopa Troopa]] makes it recede into its shell. Its sent sliding when touched, defeating enemies on contact. Doing so causes the "bulldozer attack", where each enemy defeated grants Mario more points than the last. Launched shells ricochet off collided walls and can damage Mario on contact. Mario if Stomping on a [[Buzzy Beetle]] yields a [[Buzzy Shell|different shell]] that works the same way, but cannot be cleared away with tossed fireballs. The Koopa Shells can be.
|-
|-
|[[File:VineTop.png|x80px]]
|[[File:VineTop.png|x80px]]
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|-
|-
|[[World 8-2 (Super Mario Bros.: The Lost Levels)|World 8-2]]
|[[World 8-2 (Super Mario Bros.: The Lost Levels)|World 8-2]]
|Overworld/Sky
|Overworld
|Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
|Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
|-
|-
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]]
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]]
|Sky
|Athletic
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
|-
|-
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*The castle walls of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).
*The castle walls of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).
*Players only have to beat the game once to reach Worlds A through D.
*Players only have to beat the game once to reach Worlds A through D.
*In the original game, Bowsers use hammers in only Worlds 6-9. The SNES remake gives them hammers in Worlds A-D, as well. Strangely enough, these Bowsers lose [[Bowser's Flame|Bowser's Fireball]].
*In the original game, Bowsers use hammers in only Worlds 6-9. The SNES remake gives them hammers in Worlds A-D, as well. Strangely enough, these Bowsers lose their [[Fire Breath]].
*Super Springs in World B have been replaced with regular [[Trampoline|Spring]]s.
*Super Springs in World B have been replaced with regular [[Trampoline|Spring]]s.
*The fake Bowsers in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the fake Bowser's death animation in World D is changed to make him into a real Bowser.
*The fake Bowsers in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the fake Bowser's death animation in World D is changed to make him into a real Bowser.
Line 1,030: Line 1,017:
*The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of the worlds' placements in the original ''Super Mario Bros.''
*The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of the worlds' placements in the original ''Super Mario Bros.''
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>{{cite|url=www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf|title=''Super Mario Bros. 2'' instruction manual|publisher=Nintendo|language=ja}}{{page needed}}</ref>
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>{{cite|url=www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf|title=''Super Mario Bros. 2'' instruction manual|publisher=Nintendo|language=ja}}{{page needed}}</ref>
*The game uses a "brother byte" to determine the current brother's name and appearance. There are two valid brothers, [[Mario]] and [[Luigi]], and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy, and Ariol.<ref>{{cite|author=@MarioBrothBlog|date=June 14, 2024|url=https://x.com/MarioBrothBlog/status/1801616946837823790|title="''Super Mario Bros.: The Lost Levels uses a "brother byte" to determine the current brother. There are two valid brothers: Mario and Luigi, and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy and Ariol.''"|publisher=X|accessdate=July 4, 2024}}</ref>
==References==
<references/>


==External links==
==External links==
{{NIWA|SmashWiki=1|StrategyWiki=Super Mario Bros. 2 (Japan)}}
{{NIWA|SmashWiki=1|StrategyWiki=Super Mario Bros. 2 (Japan)}}
{{TCRF|Super Mario Bros. 2 (Famicom Disk System)|Super Mario Bros.: The Lost Levels}}
*[https://www.nintendo.co.jp/software/smb2/index.html Official Japanese website]
*[https://www.nintendo.co.jp/software/smb2/index.html Official Japanese website]
*[https://www.nintendo.com/jp/famicom/software/smb2/index.html Official Japanese site (Famicom 40th Anniversary)]
*[https://www.nintendo.com/jp/famicom/software/smb2/index.html Official Japanese site (Famicom 40th Anniversary)]
==References==
<references/>


{{SMB}}
{{SMB}}
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[[Category:1986 games]]
[[Category:1986 games]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Game & Watch: Super Mario Bros.]]

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