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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''Family Computer Disk System:'''<br>{{flag list|Japan|June 3, 1986<ref>[[:File:SMB TLL Title.jpg|Promotional flyer with final street date.]]</ref><ref name=Staff>{{cite|deadlink=y|archive=web.archive.org/web/20160315144248/http://imaikami.sakura.ne.jp/mario2/2m54.jpg|title=''Super Mario Bros. 2'' Disk System instruction booklet|page=2}}</ref>}}'''Game Boy Advance:'''<br>{{flag list|Japan|August 10, 2004}} '''Virtual Console (Wii):'''<br>{{flag list|Japan|May 1, 2007|Europe|September 14, 2007|Australia|September 14, 2007|USA|October 1, 2007}} '''Virtual Console (3DS):'''<br>{{flag list|Japan|July 25, 2012|USA|December 27, 2012|Europe|December 27, 2012|Australia|December 27, 2012|South Korea|July 6, 2016}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|August 8, 2013|Europe|January 23, 2014|Australia|January 23, 2014|USA|March 13, 2014}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|April 10, 2019<ref>{{cite|author=Nintendo|date=April 2, 2019)|url=youtu.be/xP0rX4UxIqA|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年4月]</nowiki>|publisher=YouTube|language=ja|accessdate=May 31, 2024}}</ref>|USA|April 10, 2019<ref>{{cite|author=Nintendo of America|date=April 2, 2019|url=youtu.be/UJDYwXNYt9U|title=Nintendo Entertainment System - April Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=May 31, 2024}}</ref>|Europe|April 10, 2019|Australia|April 10, 2019|HK|April 23, 2019|South Korea|April 23, 2019}}
|release='''Family Computer Disk System:'''<br>{{release|Japan|June 3, 1986<ref>[[:File:SMB TLL Title.jpg|Promotional flyer with final street date.]]</ref><ref name=Staff>{{cite|deadlink=y|archive=web.archive.org/web/20160315144248/http://imaikami.sakura.ne.jp/mario2/2m54.jpg|title=''Super Mario Bros. 2'' Disk System instruction booklet|page=2}}</ref>}}'''Game Boy Advance:'''<br>{{release|Japan|August 10, 2004}} '''Virtual Console (Wii):'''<br>{{release|Japan|May 1, 2007|Europe|September 14, 2007|Australia|September 14, 2007|USA|October 1, 2007}} '''Virtual Console (3DS):'''<br>{{release|Japan|July 25, 2012|USA|December 27, 2012|Europe|December 27, 2012|Australia|December 27, 2012|South Korea|July 6, 2016}} '''Virtual Console (Wii U):'''<br>{{release|Japan|August 8, 2013|Europe|January 23, 2014|Australia|January 23, 2014|USA|March 13, 2014}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|April 10, 2019<ref>{{cite|author=Nintendo|date=April 2, 2019)|url=youtu.be/xP0rX4UxIqA|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年4月]</nowiki>|publisher=YouTube|language=ja|accessdate=May 31, 2024}}</ref>|USA|April 10, 2019<ref>{{cite|author=Nintendo of America|date=April 2, 2019|url=youtu.be/UJDYwXNYt9U|title=Nintendo Entertainment System - April Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=May 31, 2024}}</ref>|Europe|April 10, 2019|Australia|April 10, 2019|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=2D Platformer
|genre=2D Platformer
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|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|grac=all}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0|grac=all}}
|format={{format|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}}
|format={{format|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}}
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchnes=1}}
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1|switchnes=1}}
|serials=FMC-SMB
|serials=FMC-SMB
}}
}}
'''''Super Mario Bros.: The Lost Levels''''', also known as '''''Super Mario Bros. 2''''', and alternatively '''''Super Mario Bros. 2: For Super Players''''' in the Japanese version of ''[[Super Mario All-Stars]]'' and '''''Super Mario Bros. for Super Players''''' in ''[[Super Mario Bros. Deluxe]]'', is a direct sequel to the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'' It is the second entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref>
'''''Super Mario Bros.: The Lost Levels''''', also known as '''''Super Mario Bros. 2''''', and alternatively '''''Super Mario Bros. 2: For Super Players''''' in the Japanese version of ''[[Super Mario All-Stars]]'' and '''''Super Mario Bros. for Super Players''''' in ''[[Super Mario Bros. Deluxe]]'', is a direct sequel to the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'' It is the second entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref>


The game was initially released in [[List of games by date#1986|1986]] for the Japan-only [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. Nintendo of America originally deemed this game too difficult and too much like the original{{ref needed}} to sell well in Western countries, so in order to prevent the early series being associated with frustration and staleness, it adapted ''[[Yume Kōjō: Doki Doki Panic]]'' and released it as ''[[Super Mario Bros. 2]]''. This game was later released in Japan under the title ''Super Mario USA''.
The game was initially released in [[List of games by date#1986|1986]] for the Japan-only [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. Nintendo of America originally deemed this game too difficult and too much like the original to sell well in Western countries, so in order to prevent the early series being associated with frustration and staleness, it adapted ''[[Yume Kōjō: Doki Doki Panic]]'' and released it as ''[[Super Mario Bros. 2]]''. This game was later released in Japan under the title ''Super Mario USA''.


The first time this game was released outside of Japan was its remake in ''[[Super Mario All-Stars]]'', where it gained the title ''Super Mario Bros.: The Lost Levels'' in 1993. Then, as part of ''[[Super Mario Bros. Deluxe]]'', it was redone and renamed ''Super Mario Bros. for Super Players''. The original unaltered release was not available worldwide until the debut of the [[Virtual Console]], over two decades later.
The first time this game was released outside of Japan was its remake in ''[[Super Mario All-Stars]]'', where it gained the title ''Super Mario Bros.: The Lost Levels'' in 1993. Then, as part of ''[[Super Mario Bros. Deluxe]]'', it was redone and renamed ''Super Mario Bros. for Super Players''. The original unaltered release was not available worldwide until the debut of the [[Virtual Console]], over two decades later.
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===New game features===
===New game features===
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4, completely replacing green Piranha Plants which no longer appear.
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4.
*Upside-down pipes are introduced, appearing first in World 5.
*Upside-down pipes are introduced, appearing first in World 5.
*Red Piranha Plants may be found in upside-down pipes. They attack and retreat more frequently than those in right-side up pipes, and there is no way to stop them from attacking (since the player cannot stand on top of their pipe; they continue to attack even if the player stands directly underneath their pipe). These also appear in underwater stages.
*Red Piranha Plants may be found in upside-down pipes. They attack and retreat more frequently than those in right-side up pipes, and there is no way to stop them from attacking (since the player cannot stand on top of their pipe; they continue to attack even if the player stands directly underneath their pipe). These also appear in underwater stages.
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|-
|-
|[[File:SMB Hammer Bro Sprite.png]]
|[[File:SMB Hammer Bro Sprite.png]]
|[[Hammer Bro]]ther
|[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Brothers periodically hop between rows of [[block]]s. They always occur in pairs.
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros periodically hop between rows of [[block]]s. They always occur in pairs.
|[[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]
|[[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]
|[[World D-4]]
|[[World D-4]]
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|N/A
|N/A
|[[File:SMB Smallmario.png]]<br>[[Small Mario]]
|[[File:SMB Smallmario.png]]<br>[[Small Mario]]
|[[File:SMB_Small_Luigi_Sprite.png]]<br>[[Small Mario|Small Luigi]]
|[[File:SMB Luigi Death Sprite.png]]<br>[[Small Mario|Small Luigi]]
|align=left|Mario is in his Small form when the player starts a new game. Small Mario is incapable of breaking Normal Blocks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his Small form.
|align=left|Mario is in his Small form when the player starts a new game. Small Mario is incapable of breaking Normal Blocks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his Small form.
|-
|-
|[[File:SMBLL Super Mushroom Sprite.png]]<br>[[Super Mushroom|Mushroom]]
|[[File:SMBLL Super Mushroom Sprite.png]]<br>[[Super Mushroom|Mushroom]]
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario]]
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario]]
|[[File:SMB_Super_Luigi_Jumping.png]]<br>[[Super Mario|Super Luigi]]
|[[File:SMB Super Luigi Sprite.png]]<br>[[Super Mario|Super Luigi]]
|align=left|Mushrooms are within visible blocks and slide across the ground, similar to 1-Up Mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Small Mario into Super Mario, a form twice as tall and capable of breaking Normal Blocks. Subsequent encounters with blocks intended to contain Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging reverts Super Mario back into his Small form. He retains his Super form across levels if he reaches flagpoles as Super Mario.
|align=left|Mushrooms are within visible blocks and slide across the ground, similar to 1-Up Mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Small Mario into Super Mario, a form twice as tall and capable of breaking Normal Blocks. Subsequent encounters with blocks intended to contain Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging reverts Super Mario back into his Small form. He retains his Super form across levels if he reaches flagpoles as Super Mario.
|-
|-
|[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]]
|[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]]
|colspan=2|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario / Luigi]]
|colspan=2|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario / Luigi]]
|align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. As in the original ''Super Mario Bros.'', Mario reverts to his Small form if hit as Fiery Mario.
|align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. As in the original [[Family Computer|Famicom]] release of the first ''Super Mario Bros.'', Mario reverts to his Small form if hit as Fiery Mario.
|-
|-
|[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Star]]
|[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Star]]
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|-
|-
|[[World 8-2 (Super Mario Bros.: The Lost Levels)|World 8-2]]
|[[World 8-2 (Super Mario Bros.: The Lost Levels)|World 8-2]]
|Overworld/Sky
|Overworld
|Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
|Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
|-
|-
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]]
|[[World 8-3 (Super Mario Bros.: The Lost Levels)|World 8-3]]
|Sky
|Athletic
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
|Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
|-
|-
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*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>{{cite|url=www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf|title=''Super Mario Bros. 2'' instruction manual|publisher=Nintendo|language=ja}}{{page needed}}</ref>
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>{{cite|url=www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf|title=''Super Mario Bros. 2'' instruction manual|publisher=Nintendo|language=ja}}{{page needed}}</ref>
*The game uses a "brother byte" to determine the current brother's name and appearance. There are two valid brothers, [[Mario]] and [[Luigi]], and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy, and Ariol.<ref>{{cite|author=@MarioBrothBlog|date=June 14, 2024|url=https://x.com/MarioBrothBlog/status/1801616946837823790|title="''Super Mario Bros.: The Lost Levels uses a "brother byte" to determine the current brother. There are two valid brothers: Mario and Luigi, and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy and Ariol.''"|publisher=X|accessdate=July 4, 2024}}</ref>
*The game uses a "brother byte" to determine the current brother's name and appearance. There are two valid brothers, [[Mario]] and [[Luigi]], and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy, and Ariol.<ref>{{cite|author=@MarioBrothBlog|date=June 14, 2024|url=https://x.com/MarioBrothBlog/status/1801616946837823790|title="''Super Mario Bros.: The Lost Levels uses a "brother byte" to determine the current brother. There are two valid brothers: Mario and Luigi, and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy and Ariol.''"|publisher=X|accessdate=July 4, 2024}}</ref>
==References==
<references/>


==External links==
==External links==
{{NIWA|SmashWiki=1|StrategyWiki=Super Mario Bros. 2 (Japan)}}
{{NIWA|SmashWiki=1|StrategyWiki=Super Mario Bros. 2 (Japan)}}
{{TCRF|Super Mario Bros. 2 (Famicom Disk System)|Super Mario Bros.: The Lost Levels}}
*[https://www.nintendo.co.jp/software/smb2/index.html Official Japanese website]
*[https://www.nintendo.co.jp/software/smb2/index.html Official Japanese website]
*[https://www.nintendo.com/jp/famicom/software/smb2/index.html Official Japanese site (Famicom 40th Anniversary)]
*[https://www.nintendo.com/jp/famicom/software/smb2/index.html Official Japanese site (Famicom 40th Anniversary)]
==References==
<references/>


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