Editing Super Mario Bros.: The Lost Levels
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{about|the game called "Super Mario Bros. 2" in Japanese|the game given that title elsewhere (named Super Mario USA in Japanese)|[[Super Mario Bros. 2]]}} | {{about|the game called "Super Mario Bros. 2" in Japanese|the game given that title elsewhere (named Super Mario USA in Japanese)|[[Super Mario Bros. 2]]}} | ||
{{italic title}} | {{italic title}} | ||
Line 7: | Line 6: | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=[[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]] | ||
|release='''Family Computer Disk System:'''<br>{{release|Japan|June 3, 1986<ref>[[:File:SMB TLL Title.jpg|Promotional flyer with final street date.]]</ref><ref name=Staff> | |release='''Family Computer Disk System:'''<br>{{release|Japan|June 3, 1986<ref>[[:File:SMB TLL Title.jpg|Promotional flyer with final street date.]]</ref><ref name=Staff>[https://web.archive.org/web/20160315144248/http://imaikami.sakura.ne.jp/mario2/2m54.jpg ''Super Mario Bros. 2'' Disk System instruction booklet, page 2.]</ref>}}'''Game Boy Advance:'''<br>{{release|Japan|August 10, 2004}} '''Virtual Console (Wii):'''<br>{{release|Japan|May 1, 2007|Europe|September 14, 2007|Australia|September 14, 2007|USA|October 1, 2007}} '''Virtual Console (3DS):'''<br>{{release|Japan|July 25, 2012|USA|December 27, 2012|Europe|December 27, 2012|Australia|December 27, 2012|South Korea|July 6, 2016}} '''Virtual Console (Wii U):'''<br>{{release|Japan|August 8, 2013|Europe|January 23, 2014|Australia|January 23, 2014|USA|March 13, 2014}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|April 10, 2019<ref>Nintendo. (April 2, 2019). [https://youtu.be/xP0rX4UxIqA ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年4月]</nowiki>]. ''YouTube''. Retrieved April 2, 2019.</ref>|USA|April 10, 2019<ref>Nintendo. (April 2, 2019). [https://youtu.be/UJDYwXNYt9U Nintendo Entertainment System - April Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved April 2, 2019.</ref>|Europe|April 10, 2019|Australia|April 10, 2019|HK|April 23, 2019|South Korea|April 23, 2019}} | ||
|languages={{languages|en_us=y}} | |languages={{languages|en_us=y}} | ||
|genre=2D Platformer | |genre=2D Platformer | ||
|modes=Single-player | |modes=Single-player | ||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0}} | |ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0}} | ||
| | |media={{media|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}} | ||
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1|switchnes=1}} | |input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1|switchnes=1}} | ||
}} | }} | ||
'''''Super Mario Bros.: The Lost Levels''''', also known as '''''Super Mario Bros. 2''''', and alternatively '''''Super Mario Bros. 2: For Super Players''''' in the Japanese version of ''[[Super Mario All-Stars]]'' and '''''Super Mario Bros. for Super Players''''' in ''[[Super Mario Bros. Deluxe]]'', is a direct sequel to the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'' It is the second entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia> | '''''Super Mario Bros.: The Lost Levels''''', also known as '''''Super Mario Bros. 2''''', and alternatively '''''Super Mario Bros. 2: For Super Players''''' in the Japanese version of ''[[Super Mario All-Stars]]'' and '''''Super Mario Bros. for Super Players''''' in ''[[Super Mario Bros. Deluxe]]'', is a direct sequel to the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'' It is the second entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> | ||
The game was initially released in [[List of games by date#1986|1986]] for the Japan-only [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. Nintendo of America originally deemed this game too difficult and too much like the original to sell well in Western countries, so in order to prevent the early series being associated with frustration and staleness, it adapted ''[[Yume Kōjō: Doki Doki Panic]]'' and released it as ''[[Super Mario Bros. 2]]''. This game was later released in Japan under the title ''Super Mario USA''. | The game was initially released in [[List of games by date#1986|1986]] for the Japan-only [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. Nintendo of America originally deemed this game too difficult and too much like the original to sell well in Western countries, so in order to prevent the early series being associated with frustration and staleness, it adapted ''[[Yume Kōjō: Doki Doki Panic]]'' and released it as ''[[Super Mario Bros. 2]]''. This game was later released in Japan under the title ''Super Mario USA''. | ||
Line 22: | Line 20: | ||
The first time this game was released outside of Japan was its remake in ''[[Super Mario All-Stars]]'', where it gained the title ''Super Mario Bros.: The Lost Levels'' in 1993. Then, as part of ''[[Super Mario Bros. Deluxe]]'', it was redone and renamed ''Super Mario Bros. for Super Players''. The original unaltered release was not available worldwide until the debut of the [[Virtual Console]], over two decades later. | The first time this game was released outside of Japan was its remake in ''[[Super Mario All-Stars]]'', where it gained the title ''Super Mario Bros.: The Lost Levels'' in 1993. Then, as part of ''[[Super Mario Bros. Deluxe]]'', it was redone and renamed ''Super Mario Bros. for Super Players''. The original unaltered release was not available worldwide until the debut of the [[Virtual Console]], over two decades later. | ||
==Story== | ==Story== | ||
The story of ''Super Mario Bros.: The Lost Levels'' is identical to the first game and is said to be set in a "parallel world" to it.<ref name=Staff/><ref> | The story of ''Super Mario Bros.: The Lost Levels'' is identical to the first game and is said to be set in a "parallel world" to it.<ref name=Staff/><ref>[https://www.nintendo.co.jp/wii/vc/vc_smb2/vc_smb2_01.html Japanese Virtual Console website]</ref> The following text is translated from the Japanese instruction booklet.<ref>''Super Mario Bros. 2'' Disk System instruction booklet, page 3.</ref> | ||
<blockquote> | <blockquote> | ||
''One day, the peaceful kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], whom possesses powerful magic. Said magical power transformed all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and [[horsetail]]s among other forms, and the [[Mushroom Kingdom]] fell into ruin.'' | ''One day, the peaceful kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], whom possesses powerful magic. Said magical power transformed all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and [[horsetail]]s among other forms, and the [[Mushroom Kingdom]] fell into ruin.'' | ||
Line 46: | Line 44: | ||
If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level. | If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level. | ||
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in | The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 - 7, 9, & A - D and the real Bowser in World 8. To defeat a fake Bowser or the real Bowser, Mario has to either touch the [[axe]] to destroy the bridge, causing either the fake Bowser or the real Bowser to fall into the [[lava]], or hit Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes. | ||
After defeating a fake Bowser, Mario frees one of the seven [[Toad (species)|Toad]]s from the castle, at which point they say their iconic sentence: "Thank you Mario/Luigi! But our princess is in another castle!" and Mario proceeds to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful [[Princess Peach]] and completes the adventure. | After defeating a fake Bowser, Mario frees one of the seven [[Toad (species)|Toad]]s from the castle, at which point they say their iconic sentence: "Thank you Mario/Luigi! But our princess is in another castle!" and Mario proceeds to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful [[Princess Peach]] and completes the adventure. | ||
Line 63: | Line 61: | ||
*Shadows are added to the text font. | *Shadows are added to the text font. | ||
*Digits are one pixel shorter than the ones in the original game, and the "0" is shaped like the "O", rather than the rounder, slanted version seen originally. ''[[VS. Super Mario Bros.]]'' and ''All Night Nippon: Super Mario Bros.'' also use the ''Super Mario Bros.: The Lost Levels'' font, while ''[[Super Mario Bros. Special]]'' retains the ''Super Mario Bros.'' font. | *Digits are one pixel shorter than the ones in the original game, and the "0" is shaped like the "O", rather than the rounder, slanted version seen originally. ''[[VS. Super Mario Bros.]]'' and ''All Night Nippon: Super Mario Bros.'' also use the ''Super Mario Bros.: The Lost Levels'' font, while ''[[Super Mario Bros. Special]]'' retains the ''Super Mario Bros.'' font. | ||
*The "[[Ending (Super Mario Bros.)|Ending]]" theme has a second verse four steps above the original pitch, and uses the FDS's hardware capabilities to make it richer in sound. It was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref> | *The "[[Ending (Super Mario Bros.)|Ending]]" theme has a second verse four steps above the original pitch, and uses the FDS's hardware capabilities to make it richer in sound. It was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref> A similar version appeared earlier in ''VS. Super Mario Bros.'' | ||
*Princess Peach is given a new sprite. | *Princess Peach is given a new sprite. | ||
===New game features=== | ===New game features=== | ||
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles). | *[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles). | ||
*Invisible blocks may now hold any kind of power-up (instead of solely 1-Up Mushrooms, like in ''Super Mario Bros.''), including Poison Mushrooms. These are either put in secret areas to aid the player, or (in the case of Poison Mushrooms) sometimes placed in locations easy to accidentally hit in order to obstruct the player. | |||
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4. | *Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4. | ||
*Upside-down pipes are introduced, appearing first in World 5. | *Upside-down pipes are introduced, appearing first in World 5. | ||
Line 81: | Line 80: | ||
===Tweaked game features=== | ===Tweaked game features=== | ||
*A significant physics modification is added: Mario now bounces much higher after stomping on an enemy, and Luigi bounces even higher than Mario now does. This extra height is sometimes critical to clearing large gaps. If Mario or Luigi manages to stomp the top of an enemy while moving upwards at the right trajectory, the changed physics cause them to soar very high, sometimes off the top of the screen. This "Super Jump" would later be properly introduced in ''Super Mario Bros. 3''. | *A significant physics modification is added: Mario now bounces much higher after stomping on an enemy, and Luigi bounces even higher than Mario now does. This extra height is sometimes critical to clearing large gaps. If Mario or Luigi manages to stomp the top of an enemy while moving upwards at the right trajectory, the changed physics cause them to soar very high, sometimes off the top of the screen. This "Super Jump" would later be properly introduced in ''Super Mario Bros. 3''. | ||
*[[Blooper]]s can float above water. They behave the same way they do underwater and can be stomped for 1000 points. | *[[Blooper]]s can float above water. They behave the same way they do underwater and can be stomped for 1000 points. | ||
*[[Koopa Troopa]]s (and more rarely, a few other enemies) can be found in the water in some levels, such as World 3-2. They walk more slowly than usual and like other underwater enemies, cannot be stomped (Mario/Luigi instead take damage; they cannot be defeated without a [[Fire Flower]] or [[Super Star]]). Due to the palettes assigned to the underwater stages, the green enemies appear gray (they are still colored normally in the ''Super Mario All-Stars'' version). Additionally, this also renders underwater Buzzy Beetles invincible, as Buzzy Beetles cannot be defeated with fireballs, and cannot be stomped underwater. | *[[Koopa Troopa]]s (and more rarely, a few other enemies) can be found in the water in some levels, such as World 3-2. They walk more slowly than usual and like other underwater enemies, cannot be stomped (Mario/Luigi instead take damage; they cannot be defeated without a [[Fire Flower]] or [[Super Star]]). Due to the palettes assigned to the underwater stages, the green enemies appear gray (they are still colored normally in the ''Super Mario All-Stars'' version). Additionally, this also renders underwater Buzzy Beetles invincible, as Buzzy Beetles cannot be defeated with fireballs, and cannot be stomped underwater. | ||
Line 94: | Line 92: | ||
*In addition to the obvious Poison Mushrooms, many actual power-ups are now traps: in castles with ceilings, a Super Mushroom may make Mario too tall to make some long jumps (as his head hits the ceiling and causes him to fall into a pit or lava); and in athletic levels, a Super Star may prevent Mario from stomping atop Koopa Paratroopas in midair to complete some extra long jumps (causing him to fall into the pit below). | *In addition to the obvious Poison Mushrooms, many actual power-ups are now traps: in castles with ceilings, a Super Mushroom may make Mario too tall to make some long jumps (as his head hits the ceiling and causes him to fall into a pit or lava); and in athletic levels, a Super Star may prevent Mario from stomping atop Koopa Paratroopas in midair to complete some extra long jumps (causing him to fall into the pit below). | ||
*Holding A+Start on the title screen is no longer a continue code; instead, the player is directly given the option to Continue on the Game Over screen, and cannot return to the title screen without being forced to restart from World 1-1. (As the secret World 9's Game Over screen features a special message in place of any options, the player effectively cannot use any continues at all in that world; this does not hold true in ''Super Mario All-Stars''.) | *Holding A+Start on the title screen is no longer a continue code; instead, the player is directly given the option to Continue on the Game Over screen, and cannot return to the title screen without being forced to restart from World 1-1. (As the secret World 9's Game Over screen features a special message in place of any options, the player effectively cannot use any continues at all in that world; this does not hold true in ''Super Mario All-Stars''.) | ||
**In the GBA version, holding A+Start on the title screen once again allows the player to continue, but only from Worlds 1 to 8. This is saved (along with | **In the GBA version, holding A+Start on the title screen once again allows the player to continue, but only from Worlds 1 to 8. This is saved (along with the player's high score) even when the game is powered off, if the player saves his/her high score beforehand. This change also makes it possible to switch between Mario or Luigi without having to restart on World 1, which was not possible in the FDS version. | ||
*After beating the game, pressing B on the title screen no longer allows the player to start from any world, and there is no "[[Hard Mode|new quest]]" where the player travels through the same levels but with tougher enemies. (The latter is essentially replaced by the secret worlds A-D.) | *After beating the game, pressing B on the title screen no longer allows the player to start from any world, and there is no "[[Hard Mode|new quest]]" where the player travels through the same levels but with tougher enemies. (The latter is essentially replaced by the secret worlds A-D.) | ||
**The ''[[Game & Watch: Super Mario Bros.]]'' version of the game restores the world selection feature, allowing the player to access the highest world achieved in gameplay and all prior ones. Unlocking World A only does not unlock World 9 on the world select feature. | **The ''[[Game & Watch: Super Mario Bros.]]'' version of the game restores the world selection feature, allowing the player to access the highest world achieved in gameplay and all prior ones. Unlocking World A only does not unlock World 9 on the world select feature. | ||
Line 100: | Line 98: | ||
==Controls== | ==Controls== | ||
====Famicom==== | |||
*{{button|nes|A}}: Jump | |||
*{{button|nes|B}}: Fire (Fire Mario) | |||
*{{button|nes|Pad}}: Move | |||
*{{button|nes|Start}}: Pause / Select option | |||
*{{button|nes|Select}}: Choose options | |||
*(Hold) {{button|nes|Pad}} + {{button|nes|B}}: Run | |||
*(Hold) {{button|nes|A}}: Start World A-1 | |||
== | ====Game Boy Advance==== | ||
= | *{{button|Gba|A}}: Jump | ||
*{{button|Gba|B}}: Fire (Fire Mario) | |||
{| | *{{button|Gba|Pad}}: Move | ||
| | *{{button|Gba|Start}}: Pause / Select option | ||
*{{button|Gba|Select}}: Choose options | |||
*(Hold) {{button|Gba|Pad}} + {{button|gba|B}}: Run | |||
*(Hold) {{button|Gba|B}}: Start World A-1 | |||
*Press {{Button|Gba|Start}} while holding down {{Button|Gba|A}}: Continue in the same world after the Game Over screen | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
=== | ====GameCube Controller==== | ||
{| | *{{button|gcn|A}}: Jump | ||
| | *{{button|gcn|B}}: Fire (Fire Mario) | ||
*{{button|gcn|Pad}}/{{button|gcn|stick}}: Move | |||
*{{button|gcn|start}}: Pause / Select option | |||
*{{button|gcn|Z}}: Choose options | |||
| | *(Hold) {{button|gcn|Pad}}/{{button|gcn|stick}} + {{button|gcn|B}}: Run | ||
| | *(Hold) {{button|gcn|A}}: Start World A-1 | ||
| | |||
| | |||
| | |||
| | |||
== | ====Wii Remote==== | ||
=== | *{{button|Wii|2}}: Jump | ||
*{{button|Wii|1}}: Fire (Fire Mario) | |||
*{{button|Wii|Pad}}: Move | |||
*{{button|Wii|+}}: Pause / Select option | |||
*{{button|Wii|-}}: Choose options | |||
*(Hold) {{button|Wii|Pad}} + {{button|Wii|1}}: Run | |||
*(Hold) {{button|Wii|2}}: Start World A-1 | |||
====Wii Classic Controller==== | |||
*{{button|Wii|CCA}}: Jump | |||
*{{button|Wii|CCB}}: Fire (Fire Mario) | |||
*{{button|Wii|Pad}}/{{button|Wii|CcstickL}}: Move | |||
*{{button|Wii|+}}: Pause / Select option | |||
*{{button|Wii|-}}: Choose options | |||
*(Hold) {{button|Wii|Pad}}/{{button|Wii|CcstickL}} + {{button|Wii|CCB}}: Run | |||
*(Hold) {{button|Wii|CCA}}: Start World A-1 | |||
| | |||
| | |||
| | |||
|- | |||
|{{ | |||
=== | ====3DS==== | ||
*{{button|3ds|A}}: Jump | |||
| | *{{button|3ds|B}}: Fire (Fire Mario) | ||
*{{button|3ds|Pad}}/{{button|3ds|Stick}}: Move | |||
*{{button|3ds|Start}}: Pause / Select option | |||
*{{button|3ds|Select}}: Choose options | |||
*(Hold) {{button|3ds|Pad}}/{{button|3ds|stick}} + {{button|3ds|B}}: Run | |||
*(Hold) {{button|3ds|A}}: Start World A-1 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
=== | ====Wii U==== | ||
*{{button|Wiiu|A}}: Jump | |||
*{{button|Wiiu|B}}: Fire (Fire Mario) | |||
*{{button|Wiiu|Pad}}/{{button|Wiiu|LeftStick}}: Move | |||
*{{button|Wiiu|Plus}}: Pause / Select option | |||
*{{button|Wiiu|Minus}}: Choose options | |||
*(Hold) {{button|wiiu|Pad}}/{{button|wiiu|Leftstick}} + {{button|wiiu|B}}: Run | |||
*(Hold) {{button|Wiiu|A}}: Start World A-1 | |||
====Nintendo Switch (Dual Joy-Con / Pro Controller)==== | |||
*{{button|switch|A}}: Jump | |||
*{{button|switch|B}}: Fire (Fire Mario) | |||
*{{button|switch|Pad}}/{{button|switch|LeftStick}}: Move | |||
*{{button|switch|Plus}}: Pause / Select option | |||
*{{button|switch|Minus}}: Choose options | |||
*(Hold) {{button|switch|Pad}}/{{button|switch|Leftstick}} + {{button|switch|B}}: Run | |||
*(Hold) {{button|switch|A}}: Start World A-1 | |||
====Nintendo Switch (Single Joy-Con)==== | |||
*{{button|switch|jc-right}}: Jump | |||
*{{button|switch|jc-bottom}}/{{button|switch|jc-top}}: Fire (Fire Mario) | |||
*{{button|switch|Stick}}: Move | |||
*{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SR}}: Pause / Select option | |||
*{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}}: Choose options | |||
*(Hold) {{button|switch|stick}} + {{button|switch|jc-bottom}}/{{button|switch|jc-top}}: Run | |||
*(Hold) {{button|switch|jc-right}}: Start World A-1 | |||
==Items | ==Items== | ||
''Super Mario Bros.: The Lost Levels'' features the same collectible elements as the original ''Super Mario Bros.'': | |||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | ||
|width=110|[[Coin]] | |||
![[File:SMBCoin.gif]] | |||
! | |A very common item, with each [[Coin]] giving 200 points. For every 100 coins [[Mario]] or [[Luigi]] manage to collect, they receive an [[extra life]]. | ||
|- | |- | ||
|[[ | |[[Super Mushroom]] | ||
![[File:SMBLL Super Mushroom Sprite.png]] | |||
| | |When one of the Mario Bros. collect one of these, he turns into their [[Super Mario (form)|Super]] form. It grants 1,000 points. | ||
|- | |- | ||
|[[File:SMB | |[[Fire Flower]] | ||
|[[ | ![[File:Fire Flower SMB.gif]] | ||
|This flower grants the Mario Bros. the ability to shoot [[fireball]]s. Like the Super Mushroom, it grants 1,000 points. | |||
|- | |- | ||
|[[ | |[[1-Up Mushroom]] | ||
| | ![[File:SMBLL 1-Up Mushroom Sprite.png]] | ||
|A rare item; once collected, it grants the Mario Bros. an extra life. It does not give any points. | |||
|- | |- | ||
|[[ | |[[Super Star]] | ||
![[File:Starman.gif]] | |||
| | |Makes the Mario Bros. invincible for a short amount of time. Like the Super Mushroom and the Fire Flower, it grants 1,000 points. | ||
|} | |} | ||
{{br}} | |||
== | ==Transformations== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | |||
{| | |width=100|[[Small Mario]] | ||
|[[File:SMB Smallmario.png|center]] | |||
|Mario's weakest form, used when a new game begins. If Mario touches an enemy or obstacle, Mario loses a life. | |||
| | |||
|[[File:SMB | |||
|- | |- | ||
| | |[[Super Mario (form)|Super Mario]] | ||
|[[File:SMB Super Mario | |[[File:SMB Super Mario Sprite.png|center]] | ||
|The form Mario turns into after obtaining a [[Super Mushroom]] or [[Fire Flower]] in small form. Mario gains the ability to destroy [[Brick Block|brick]]s in this state; also, all Super Mushrooms are replaced by Fire Flowers. If Mario touches an enemy or obstacle, he returns to Small form. | |||
|- | |- | ||
|[[ | |[[Fire Mario]] | ||
|[[File:SMB Fire Mario Sprite.png|center]] | |||
| | |If Super Mario collects a Fire Flower, he turns into Fire Mario, giving him the ability to defeat enemies by shooting [[fireball]]s at them. If Mario touches an enemy or obstacle, he returns to Small form. | ||
|- | |- | ||
|[[ | |[[Invincible Mario]] | ||
|[[File:Invincible Mario.gif|center]] | |||
|After getting a [[Super Star]], Mario becomes invincible, being unable to be harmed by any enemies or obstacles. Along with the bonus of invincibility, Mario can also defeat most enemies without jumping on or throwing projectiles at them. However, Mario still dies if he falls into an pit or lava. This lasts for a short period of time. | |||
|} | |} | ||
{{br}} | |||
==Cast== | |||
===Playable Characters=== | |||
*[[Mario]] | |||
*[[Luigi]] | |||
=== | ===Supporting Characters=== | ||
*[[Princess Peach]] | |||
{|class=" | *[[Toad (species)|Toad]]s | ||
|-style=" | |||
! | ==Enemies== | ||
! | [[File:SMBLL World D-4 Bowser Imposter.png|thumb|[[Fake Bowser|Fake]] [[Bowser's Brother]] in {{world|D|4}}.]] | ||
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
|-style="background: #ABC;" | |||
!Name | |||
!Sprite | |||
!Description | !Description | ||
|- | |||
|width=100|[[Blooper|Bloober]] | |||
!bgcolor=#6B8CFF|[[File:SMB Blooper Sprite.gif]][[File:SMBLL Sky Bloober.png]] | |||
|A squid-like sentry that persistently pursues the player. The pink ones are found floating in above-ground levels. | |||
|- | |- | ||
! | |[[Bowser's Brother]] | ||
!bgcolor=#6B8CFF|[[File:BowserBrotherSMBTLL.png]] | |||
|A turquoise-tinted doppelgänger of [[Bowser]] who appears in Worlds 8-4, 9-3, and D-4, acting like the normal one, but as a mid-level enemy instead of a boss. The one in D-4 is also an [[Fake Bowser|impostor]]. | |||
|- | |- | ||
|[[ | |[[Bullet Bill]] | ||
|[[ | !bgcolor=#6B8CFF|[[File:Bullet Bill Super Mario Bros.png]] | ||
| | |A slow but steady bullet that has eyes and arms. They come from [[Bill Blaster|Turtle Cannons]], and the only way to defeat them is to stomp on them or hit them while under the influence of a [[Super Star|Starman]]. | ||
|- | |- | ||
|[[File: | |[[Buzzy Beetle]] | ||
|[[ | !bgcolor=#6B8CFF|[[File:SMBBuzzyBeetle.gif]] | ||
|A small [[Koopa (species)|Koopa]] that hides in its shell when jumped on, just like [[Koopa Troopa]]s; unlike them, however, it is immune to fireballs. | |||
|- | |- | ||
|[[File:SMB Sprite | |[[Cheep Cheep|Cheep-cheep]] | ||
!bgcolor=#6B8CFF|[[File:SMB Swimming Cheep Cheep Sprite.gif]][[File:GreyCheepCheep.gif]] | |||
| | |A red or gray fish normally found swimming in water. The gray ones are slightly slower. In certain levels, starting with World 2-3, the red ones will leap from the water, trying to hit Mario or Luigi. | ||
|- | |- | ||
|[[ | |[[Fire Bar|Fire-Bar]] | ||
|[[ | !bgcolor=#6B8CFF|[[File:FireRodSMB.gif]] | ||
| | |Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary. Beginning in World 7-2, they can be found outside castles. | ||
|- | |- | ||
|[[File:SMB | |[[Hammer Bro]]ther | ||
|[[ | !bgcolor=#6B8CFF|[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]] | ||
|A green biped, helmeted Koopa. They throw an endless number of hammers towards Mario, and at certain times, they [[jump]]. | |||
|- | |- | ||
! | |[[Koopa Paratroopa]] | ||
!bgcolor=#6B8CFF|[[File:SMB Green Koopa Paratroopa Sprite.gif]][[File:SMB Red Koopa Paratroopa Sprite.gif]] | |||
|A Koopa Troopa with wings. Green ones jump towards the player or fly back and forth, while red ones fly up and down. | |||
|- | |- | ||
|[[File: | |[[Koopa Troopa]] | ||
|[[ | !bgcolor=#6B8CFF|[[File:Green Koopa Troopa SMB.gif]][[File:SMB Red Koopa Troopa.gif]] | ||
|A soldier of the [[Koopa Troop|Turtle Empire]] that marches onwards. If stomped, it retreats in its shell, which can be kicked to hit other enemies and gain points. Green ones walk off ledges just like Little Goombas, and red ones turn around when they find a pit. | |||
|- | |- | ||
|[[ | |[[Lakitu]] | ||
|[[ | !bgcolor=#6B8CFF|[[File:SMB Lakitu Throwing Spiny Sprites.gif]] | ||
| | |A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards the player. | ||
|- | |- | ||
|[[ | |[[Goomba|Little Goomba]] | ||
|[[ | !bgcolor=#6B8CFF|[[File:SMB Goomba Sprite.gif]] | ||
| | |A mushroom traitor that walks back and forth. They are the weakest enemies in the game, and can be stomped or hit with fireballs or a Starman. | ||
|- | |- | ||
|[[File: | |[[Piranha Plant]] | ||
!bgcolor=#6B8CFF|[[File:PiranhaPlant SMB Sprite.gif]][[File:SMBLL Red Piranha Plant.png]] | |||
| | |A carnivorous plant that lives in a pipe. It rises up trying to hit Mario and retreats. If Mario is near or on its pipe, it will not rise up. The red versions, however, are much quicker and emerge from their pipes even if the player stands next to them. | ||
|- | |- | ||
|[[ | |[[Lava Bubble|Podoboo]] | ||
|[[ | !bgcolor=#6B8CFF|[[File:Podoboo Sprite SMB.png]] | ||
| | |A fireball guardian of the Koopa King's lair. It jumps from the lava, trying to hit Mario. | ||
|- | |- | ||
! | |[[Poison Mushroom]] | ||
!bgcolor=#6B8CFF|[[File:SMBLL Poison Mushroom Sprite.png]] | |||
|A poisonous item that reduces a [[Super Mario (form)|Super]] or [[Fire Mario|Fire]] Mario/Luigi back to their [[Small Mario|standard]] form. If Mario or Luigi are already in their standard form, they lose a life. | |||
|- | |- | ||
|[[ | |[[Spiny]] | ||
|[[ | !bgcolor=#6B8CFF|[[File:SMB Spiny Sprite.gif]] | ||
| | |Lakitu's small yet tough pet with a red, spiked shell. If Mario tries to stomp it, he will get damaged. | ||
|- | |- | ||
|[[ | |[[Spiny Egg|Spiny's egg]] | ||
|[[ | !bgcolor=#6B8CFF|[[File:SpinysEggs.gif]] | ||
| | |A red, spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny. | ||
|- | |- | ||
| | |width=100|[[Bill Blaster|Turtle Cannon]] | ||
|[[ | !bgcolor=#6B8CFF|[[File:Bill Blaster Sprite SMB.png]] | ||
|An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near or on it. | |||
! | |||
|[[File:SMB | |||
| | |||
|} | |} | ||
===Bosses=== | |||
*[[Fake Bowser]] (Worlds 1 - 7, A - D) | |||
*[[Bowser]] (World 8, D) | |||
{{br}} | |||
==List of levels== | ==List of levels== | ||
Six levels in the game are reused from ''[[VS. Super Mario Bros.]]'' Additionally, 22 levels from the game appear in ''[[All Night Nippon: Super Mario Bros.]]'', including those in Worlds A-D. | Six levels in the game are reused from ''[[VS. Super Mario Bros.]]'' Additionally, 22 levels from the game appear in ''[[All Night Nippon: Super Mario Bros.]]'', including those in Worlds A-D. | ||
{| | {|border=1 cellspacing=0 cellpadding=3 style="vertical-align:top" | ||
|- | |- | ||
!World | !World | ||
Line 835: | Line 548: | ||
==Development== | ==Development== | ||
{{quote|As I continued to play, I found that ''Super Mario Bros. 2'' asked me again and again to take a leap of faith and that each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment. Undeserved punishment. I put down my controller astonished that [[Shigeru Miyamoto|Mr. Miyamoto]] has chosen to design such a painful game.|Howard Phillips}}<ref> | {{quote|As I continued to play, I found that ''Super Mario Bros. 2'' asked me again and again to take a leap of faith and that each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment. Undeserved punishment. I put down my controller astonished that [[Shigeru Miyamoto|Mr. Miyamoto]] has chosen to design such a painful game.|Howard Phillips}}<ref>Gaming Historian (July 10, 2015). [https://www.youtube.com/watch?v=2EUYSN5aFcE The Story of Super Mario Bros. 2]. ''YouTube''. Retrieved May 22, 2020.</ref> | ||
In an interview, [[Shigeru Miyamoto]] stated that ''Super Mario Bros.: The Lost Levels'' was made due to how much fun the development team had creating new, difficult levels for ''[[VS. Super Mario Bros.]]''<ref> | In an interview, [[Shigeru Miyamoto]] stated that ''Super Mario Bros.: The Lost Levels'' was made due to how much fun the development team had creating new, difficult levels for ''[[VS. Super Mario Bros.]]''<ref>Nintendo (December 7, 2010), [https://youtu.be/DNa0M1gymgA?t=3m47s <nowiki>[NC US] Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2</nowiki>]. ''YouTube''. Retrieved December 21, 2015.</ref> Six of the levels in the game (1-4, 2-2, 4-3, 5-4, 6-2, and 6-3) were reused from ''VS. Super Mario Bros.'' | ||
Nintendo of America's product analyst, [[Howard Phillips]], disliked the game when he was assigned to test it, feeling it was far too punishing to be fun.<ref> | Nintendo of America's product analyst, [[Howard Phillips]], disliked the game when he was assigned to test it, feeling it was far too punishing to be fun.<ref>Jon Irwin (October 6, 2014). p. VIII. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref> On Phillip's recommendation, Nintendo of America president [[Minoru Arakawa]] would pass on releasing the Japanese ''Super Mario Bros. 2'', and instead commissioned the Japanese headquarters to retool the loosely related platforming game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' sequel to continue promoting the successful ''Super Mario'' franchise.<ref>Jon Irwin (October 6, 2014). p. 41. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref> | ||
After ''The Lost Levels'' was refused for a release | After ''The Lost Levels'' was refused for a western retail release, marketing head Gail Tilden proposed a program where a NES version of the game would be given as a bonus for [[Nintendo Power]] subscribers. Though a NES cartridge of ''The Lost Levels'' was produced, the plan was abandoned due to concerns over brand confusion.<ref>Jon Irwin (October 6, 2014). p. 109. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
[[File:SMBLL Unused Tiles.png|frame | [[File:SMBLL Unused Tiles.png|frame]] | ||
*Some unused ground textures, along with a cactus for a background decoration, can be found in the <tt>SM2CHAR1</tt> graphics file.<ref name=TCRF>[[tcrf:Super Mario Bros. 2 (Famicom Disk System)|''Super Mario Bros. 2'' (Famicom Disk System)]]. ''The Cutting Room Floor''. Retrieved October 8, 2020.</ref> | |||
*Some unused ground textures, along with a cactus for a background decoration, can be found in the <tt>SM2CHAR1</tt> graphics file.<ref name=TCRF> | |||
*As with the previous game, RAM address 03F0 keeps track of the number of blocks hit, though no routine ever reads the value stored here.<ref name=TCRF/> | *As with the previous game, RAM address 03F0 keeps track of the number of blocks hit, though no routine ever reads the value stored here.<ref name=TCRF/> | ||
==Re-releases== | ==Re-releases== | ||
An emulation of ''Super Mario Bros.: The Lost Levels'' was released in Japan for the [[Game Boy Advance]] as part of the [[Classic NES Series|''Famicom Mini'']] series on August 10, 2004. | An emulation of ''Super Mario Bros.: The Lost Levels'' was released in Japan for the [[Game Boy Advance]] as part of the [[Classic NES Series|''Famicom Mini'']] series on August 10, 2004. | ||
It was released on the [[Virtual Console]] in Japan on May 1, 2007 for the [[Wii]], on July 25, 2012 for the [[Nintendo 3DS]] and the [[Wii U]] in Japan on August 8, 2013. It was also released for the Wii in Europe and Australia on September 14, 2007 along with ''[[Mario's Super Picross]]'' and ''{{wp|Neutopia II}}'' as the part of the Japanese {{wp|Hanabi Festival}}, and in North America on October 1, 2007, making the first time the original version of the game was available to most international audiences. It costs 100 [[ | It was released on the [[Virtual Console]] in Japan on May 1, 2007 for the [[Wii]], on July 25, 2012 for the [[Nintendo 3DS]] and the [[Wii U]] in Japan on August 8, 2013. It was also released for the Wii in Europe and Australia on September 14, 2007 along with ''[[Mario's Super Picross]]'' and ''{{wp|Neutopia II}}'' as the part of the Japanese {{wp|Hanabi Festival}}, and in North America on October 1, 2007, making the first time the original version of the game was available to most international audiences. It costs 100 [[Virtual Console#Wii Points|Wii Points]] more, as usual for imported games. Unlike other games, however, it was removed from the European/Australian [[Wii#Wii Shop Channel|Wii Shop Channel]] on October 1, 2007, before being re-added permanently on August 22, 2008. It became available for the Nintendo 3DS outside Japan on December 27, 2012. It was released for the Wii U in Europe and Australia on January 23, 2014 and in North America on March 13, 2014. | ||
It was released on the [[Nintendo Entertainment System - Nintendo Switch Online]] application for the [[Nintendo Switch]] in April 2019. | It was released on the [[Nintendo Entertainment System - Nintendo Switch Online]] application for the [[Nintendo Switch]] in April 2019. | ||
It is included in ''[[Game & Watch: Super Mario Bros.]]'', which was released on November 13, 2020. | It is included in ''[[Game & Watch: Super Mario Bros.]]'', which was released on November 13, 2020. | ||
===Remakes=== | ===Remakes=== | ||
====''[[Super Mario All-Stars]]''==== | ====''[[Super Mario All-Stars]]''==== | ||
Line 869: | Line 579: | ||
*In the secret section of World 1-2 (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one [[Extra life|life]]. Similarly, the water in the first pit encountered in the level (after the Koopa Paratroopa) is removed in the SNES version. | *In the secret section of World 1-2 (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one [[Extra life|life]]. Similarly, the water in the first pit encountered in the level (after the Koopa Paratroopa) is removed in the SNES version. | ||
*The player would get a positive or negative audio cue to indicate if they were going the right or wrong way in the mazes of World 3-4, 6-4, and 8-4, making navigation slightly easier in those levels. | *The player would get a positive or negative audio cue to indicate if they were going the right or wrong way in the mazes of World 3-4, 6-4, and 8-4, making navigation slightly easier in those levels. | ||
*In World 8, the | *In World 8, the Hammer Brothers perpetually charge at the player. On the SNES, this behavior was added to Worlds 7, 9, and A-D as well. | ||
*The castle walls of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene). | *The castle walls of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene). | ||
*Players only have to beat the game once to reach | *Players only have to beat the game once to reach worlds A through D. | ||
*In the original game, Bowsers use hammers in only Worlds 6-9. The SNES remake gives them hammers in Worlds A-D, as well. Strangely enough, these Bowsers lose their [[Fire Breath]]. | *In the original game, Bowsers use hammers in only Worlds 6-9. The SNES remake gives them hammers in Worlds A-D, as well. Strangely enough, these Bowsers lose their [[Fire Breath]]. | ||
*Super Springs in World B have been replaced with regular [[Trampoline| | *Super Springs in World B have been replaced with regular [[Trampoline|Springs]]. | ||
*The fake Bowsers in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the fake Bowser's death animation in World D is changed to make him into a real Bowser. | *The fake Bowsers in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the fake Bowser's death animation in World D is changed to make him into a real Bowser. | ||
Line 925: | Line 635: | ||
*''[[Super Mario Kart]]'' - The computer-controlled Toad and Peach are able to throw Poison Mushrooms, which are not usable by the player. | *''[[Super Mario Kart]]'' - The computer-controlled Toad and Peach are able to throw Poison Mushrooms, which are not usable by the player. | ||
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] - Luigi's physics carry over into these games. From ''[[Super Smash Bros. Melee]]'' onward, Poison Mushrooms appear as items. | *[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] - Luigi's physics carry over into these games. From ''[[Super Smash Bros. Melee]]'' onward, Poison Mushrooms appear as items. | ||
**''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Bowser's eighth coloration is based on the appearance of the blueish [[Bowser's Brother]] from ''Super Mario Bros.: The Lost Levels''. In ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.: The Lost Levels'' is available as a masterpiece, and an orchestrated medley of songs from that game can play on the [[Mushroom Kingdom U]] stage | **''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Bowser's eighth coloration is based on the appearance of the blueish [[Bowser's Brother]] from ''Super Mario Bros.: The Lost Levels''. In ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.: The Lost Levels'' is available as a [[masterpiece]], and an orchestrated medley of songs from that game can play on the [[Mushroom Kingdom U]] stage. | ||
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Luigi's physics carry over into these games. | *''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Luigi's physics carry over into these games. | ||
*''[[Super Mario 3D Land]]'' - Poison Mushrooms return, working as they do in ''Super Mario Bros.: The Lost Levels''. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] of ''Super Mario Bros.: The Lost Levels''. The [[Special 8-Crown|true final level]] ends with a "Thank You!" message (like in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] of ''Super Mario Bros.: The Lost Levels''), though it is translated. | *''[[Super Mario 3D Land]]'' - Poison Mushrooms return, working as they do in ''Super Mario Bros.: The Lost Levels''. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] of ''Super Mario Bros.: The Lost Levels''. The [[Special 8-Crown|true final level]] ends with a "Thank You!" message (like in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] of ''Super Mario Bros.: The Lost Levels''), though it is translated. | ||
Line 937: | Line 646: | ||
==Staff== | ==Staff== | ||
Like the original ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' does not feature a staff roll or any sort of credits. Unlike its predecessor, however, very little has been written about the game's development, leaving its precise staff composition a mystery. In a promotional interview for the [[Classics#NES Classic Edition|NES Classic Edition]], the game is referred to as [[Takashi Tezuka]]'s directorial debut.<ref> | Like the original ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' does not feature a staff roll or any sort of credits. Unlike its predecessor, however, very little has been written about the game's development, leaving its precise staff composition a mystery. In a promotional interview for the [[Classics#NES Classic Edition|NES Classic Edition]], the game is referred to as [[Takashi Tezuka]]'s directorial debut.<ref>Sao, Akinori. [https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview NES Classics Edition Developer Interview: SUPER MARIO BROS.™ & SUPER MARIO BROS.™ 3]. ''Nintendo.com''. Retrieved October 08, 2018. ([https://web.archive.org/web/20170107060744/https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview/ Archived] January 7, 2017, 06:07:44 UTC via Wayback Machine.)</ref> | ||
==Media== | ==Media== | ||
Line 977: | Line 686: | ||
|JapR=Sūpā Mario Burazāzu Tsū | |JapR=Sūpā Mario Burazāzu Tsū | ||
|JapM=Super Mario Bros. 2 | |JapM=Super Mario Bros. 2 | ||
|ChiS=超级马力欧兄弟2<ref> | |Kor=슈퍼 마리오 브라더스 더 로스트 레벨즈<br>''Syupeo Malio Beuladeoseu Deo Loseuteu Lebeljeu''<br>슈퍼 마리오브라더스 2<ref>From the Korean version of ''[[Super Smash Bros. Ultimate]]''.</ref><br>''Syupeo Malio Beuladeoseu 2'' | ||
|KorM=Super Mario Bros. The Lost Levels<br>Super Mario Bros. 2 | |||
|ChiS=超级马力欧兄弟2<ref>[https://www.nintendo.com.hk/topics/article/a_200904_05_sc.html 1980年登场的《Game & Watch》复活!与迎接35周年的《超级马力欧兄弟》合作!] ''Nintendo''. Retrieved September 4, 2020.</ref> | |||
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì 2 | |ChiSR=Chāojí Mǎlì'ōu Xiōngdì 2 | ||
|ChiSM=Super Mario Bros. 2 | |ChiSM=Super Mario Bros. 2 | ||
|ChiT=超級瑪利歐兄弟2<ref> | |ChiT=超級瑪利歐兄弟2<ref>[https://www.nintendo.com.hk/topics/article/a_200904_05.html 1980年登場的《Game & Watch》復活!與迎接35週年的《超級瑪利歐兄弟》合作!] ''Nintendo''. Retrieved September 4, 2020.</ref> | ||
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì 2 | |ChiTR=Chāojí Mǎlì'ōu Xiōngdì 2 | ||
|ChiTM=Super Mario Bros. 2 | |ChiTM=Super Mario Bros. 2 | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*Dummied data for the game ''[[nookipedia: | *Dummied data for the game ''[[nookipedia:Animal Crossing (GCN)|Dōbutsu no Mori+]]'' indicated that ''Super Mario Bros.: The Lost Levels'' (or, more accurately, ''Super Mario Bros. 2'') as well as ''[[NES Open Tournament Golf|Mario Open Golf]]'' would have been included as a playable Famicom game, but it ultimately was cut with not even a ROM or models available inside.<ref>https://tcrf.net/Animal_Crossing#Removed_Games</ref> | ||
*At the end of the ''[[Mario Kart 8]]'' April 30 Nintendo Direct, when the Nintendo fan pulls out his "Things to do before I die" list to write "Buy ''Mario Kart 8''", one of the other notes on the list is "Beat SMB2: The Lost Levels",<ref> | *At the end of the ''[[Mario Kart 8]]'' April 30 Nintendo Direct, when the Nintendo fan pulls out his "Things to do before I die" list to write "Buy ''Mario Kart 8''", one of the other notes on the list is "Beat SMB2: The Lost Levels",<ref>[https://youtu.be/JbuJZP0_8iQ?t=2152 Wii U - Mario Kart 8 Direct 4.30.2014 - YouTube]</ref> a reference to how difficult the game is compared to other ''[[Super Mario (franchise)|Super Mario]]'' games. | ||
*The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of the worlds' placements in the original ''Super Mario Bros.'' | *The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of the worlds' placements in the original ''Super Mario Bros.'' | ||
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref> | *In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>[https://www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf Japanese instruction manual]</ref> | ||
==External links== | ==External links== | ||
Line 1,012: | Line 714: | ||
{{NES}} | {{NES}} | ||
{{Virtual Console}} | {{Virtual Console}} | ||
[[de:Super Mario Bros.: The Lost Levels]] | [[de:Super Mario Bros.: The Lost Levels]] | ||
[[it:Super Mario Bros.: The Lost Levels]] | [[it:Super Mario Bros.: The Lost Levels]] | ||
Line 1,021: | Line 722: | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:1986 games]] | [[Category:1986 games]] | ||
[[Category:2004 games]] | |||
[[Category:Amiibo tap: Nintendo's Greatest Bits]] | [[Category:Amiibo tap: Nintendo's Greatest Bits]] |