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{{Spotlight notice}}
{{about|the game called "Super Mario Bros. 2" in Japanese|the game given that title elsewhere (named Super Mario USA in Japanese)|[[Super Mario Bros. 2]]}}
{{about|the game called "Super Mario Bros. 2" in Japanese|the game given that title elsewhere (named Super Mario USA in Japanese)|[[Super Mario Bros. 2]]}}
{{italic title}}
{{italic title}}
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]), [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''Family Computer Disk System:'''<br>{{release|Japan|June 3, 1986<ref>[[:File:SMB TLL Title.jpg|Promotional flyer with final street date.]]</ref><ref name=Staff>{{cite|deadlink=y|archive=web.archive.org/web/20160315144248/http://imaikami.sakura.ne.jp/mario2/2m54.jpg|title=''Super Mario Bros. 2'' Disk System instruction booklet|page=2}}</ref>}}'''Game Boy Advance:'''<br>{{release|Japan|August 10, 2004}} '''Virtual Console (Wii):'''<br>{{release|Japan|May 1, 2007|Europe|September 14, 2007|Australia|September 14, 2007|USA|October 1, 2007}} '''Virtual Console (3DS):'''<br>{{release|Japan|July 25, 2012|USA|December 27, 2012|Europe|December 27, 2012|Australia|December 27, 2012|South Korea|July 6, 2016}} '''Virtual Console (Wii U):'''<br>{{release|Japan|August 8, 2013|Europe|January 23, 2014|Australia|January 23, 2014|USA|March 13, 2014}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|April 10, 2019<ref>{{cite|author=Nintendo|date=April 2, 2019)|url=youtu.be/xP0rX4UxIqA|title=ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年4月]</nowiki>|publisher=YouTube|language=ja|accessdate=May 31, 2024}}</ref>|USA|April 10, 2019<ref>{{cite|author=Nintendo of America|date=April 2, 2019|url=youtu.be/UJDYwXNYt9U|title=Nintendo Entertainment System - April Game Updates - Nintendo Switch Online|publisher=YouTube|accessdate=May 31, 2024}}</ref>|Europe|April 10, 2019|Australia|April 10, 2019|HK|April 23, 2019|South Korea|April 23, 2019}}
|release='''Family Computer Disk System:'''<br>{{release|Japan|June 3, 1986<ref>[[:File:SMB TLL Title.jpg|Promotional flyer with final street date.]]</ref><ref name=Staff>[https://web.archive.org/web/20160315144248/http://imaikami.sakura.ne.jp/mario2/2m54.jpg ''Super Mario Bros. 2'' Disk System instruction booklet, page 2.]</ref>}}'''Game Boy Advance:'''<br>{{release|Japan|August 10, 2004}} '''Virtual Console (Wii):'''<br>{{release|Japan|May 1, 2007|Europe|September 14, 2007|Australia|September 14, 2007|USA|October 1, 2007}} '''Virtual Console (3DS):'''<br>{{release|Japan|July 25, 2012|USA|December 27, 2012|Europe|December 27, 2012|Australia|December 27, 2012|South Korea|July 6, 2016}} '''Virtual Console (Wii U):'''<br>{{release|Japan|August 8, 2013|Europe|January 23, 2014|Australia|January 23, 2014|USA|March 13, 2014}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|April 10, 2019<ref>Nintendo. (April 2, 2019). [https://youtu.be/xP0rX4UxIqA ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年4月]</nowiki>]. ''YouTube''. Retrieved April 2, 2019.</ref>|USA|April 10, 2019<ref>Nintendo. (April 2, 2019). [https://youtu.be/UJDYwXNYt9U Nintendo Entertainment System - April Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved April 2, 2019.</ref>|Europe|April 10, 2019|Australia|April 10, 2019|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=2D Platformer
|genre=2D Platformer
|modes=Single-player
|modes=Single-player
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0}}
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3|usk=0}}
|format={{format|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}}
|media={{media|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}}
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1|switchnes=1}}
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1|switchnes=1}}  
|serials=FMC-SMB
}}
}}
'''''Super Mario Bros.: The Lost Levels''''', also known as '''''Super Mario Bros. 2''''', and alternatively '''''Super Mario Bros. 2: For Super Players''''' in the Japanese version of ''[[Super Mario All-Stars]]'' and '''''Super Mario Bros. for Super Players''''' in ''[[Super Mario Bros. Deluxe]]'', is a direct sequel to the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'' It is the second entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=2018|isbn=978-4-09-106569-8}}</ref>
'''''Super Mario Bros.: The Lost Levels''''', also known as '''''Super Mario Bros. 2''''', and alternatively '''''Super Mario Bros. 2: For Super Players''''' in the Japanese version of ''[[Super Mario All-Stars]]'' and '''''Super Mario Bros. for Super Players''''' in ''[[Super Mario Bros. Deluxe]]'', is a direct sequel to the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros.]]'' It is the second entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref>


The game was initially released in [[List of games by date#1986|1986]] for the Japan-only [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. Nintendo of America originally deemed this game too difficult and too much like the original to sell well in Western countries, so in order to prevent the early series being associated with frustration and staleness, it adapted ''[[Yume Kōjō: Doki Doki Panic]]'' and released it as ''[[Super Mario Bros. 2]]''. This game was later released in Japan under the title ''Super Mario USA''.
The game was initially released in [[List of games by date#1986|1986]] for the Japan-only [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}}s engine, with some new features, altered graphics and new enemy behavior, and different, significantly more challenging levels. Nintendo of America originally deemed this game too difficult and too much like the original to sell well in Western countries, so in order to prevent the early series being associated with frustration and staleness, it adapted ''[[Yume Kōjō: Doki Doki Panic]]'' and released it as ''[[Super Mario Bros. 2]]''. This game was later released in Japan under the title ''Super Mario USA''.
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The first time this game was released outside of Japan was its remake in ''[[Super Mario All-Stars]]'', where it gained the title ''Super Mario Bros.: The Lost Levels'' in 1993. Then, as part of ''[[Super Mario Bros. Deluxe]]'', it was redone and renamed ''Super Mario Bros. for Super Players''. The original unaltered release was not available worldwide until the debut of the [[Virtual Console]], over two decades later.
The first time this game was released outside of Japan was its remake in ''[[Super Mario All-Stars]]'', where it gained the title ''Super Mario Bros.: The Lost Levels'' in 1993. Then, as part of ''[[Super Mario Bros. Deluxe]]'', it was redone and renamed ''Super Mario Bros. for Super Players''. The original unaltered release was not available worldwide until the debut of the [[Virtual Console]], over two decades later.
==Story==
==Story==
The story of ''Super Mario Bros.: The Lost Levels'' is identical to the first game and is said to be set in a "parallel world" to it.<ref name=Staff/><ref>{{cite|url=www.nintendo.co.jp/wii/vc/vc_smb2/vc_smb2_01.html|title=VC スーパーマリオブラザーズ2|language=ja|publisher=Nintendo|accessdate=May 31, 2024}}</ref> The following text is translated from the Japanese instruction booklet.<ref>{{cite|title=''Super Mario Bros. 2'' Disk System instruction booklet|page=3}}</ref>
The story of ''Super Mario Bros.: The Lost Levels'' is identical to the first game and is said to be set in a "parallel world" to it.<ref name=Staff/><ref>[https://www.nintendo.co.jp/wii/vc/vc_smb2/vc_smb2_01.html Japanese Virtual Console website]</ref> The following text is translated from the Japanese instruction booklet.<ref>''Super Mario Bros. 2'' Disk System instruction booklet, page 3.</ref>
<blockquote>
<blockquote>
''One day, the peaceful kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], whom possesses powerful magic. Said magical power transformed all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and [[horsetail]]s among other forms, and the [[Mushroom Kingdom]] fell into ruin.''
''One day, the peaceful kingdom where [[Toad (species)|Mushroom]]s live was invaded by the tribe of the huge turtle [[Bowser|Koopa]], whom possesses powerful magic. Said magical power transformed all the quiet Mushroom People into rocks, [[Brick Block|brick]]s and [[horsetail]]s among other forms, and the [[Mushroom Kingdom]] fell into ruin.''
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If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.
If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.


The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in every world except [[World 8 (Super Mario Bros.: The Lost Levels)|World 8]], where the real Bowser is confronted. To defeat a fake Bowser or the real Bowser, Mario has to either touch the [[axe]] to destroy the bridge, causing either the fake Bowser or the real Bowser to fall into the [[lava]], or hit Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes.
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 - 7, 9, & A - D and the real Bowser in World 8. To defeat a fake Bowser or the real Bowser, Mario has to either touch the [[axe]] to destroy the bridge, causing either the fake Bowser or the real Bowser to fall into the [[lava]], or hit Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes.


After defeating a fake Bowser, Mario frees one of the seven [[Toad (species)|Toad]]s from the castle, at which point they say their iconic sentence: "Thank you Mario/Luigi! But our princess is in another castle!" and Mario proceeds to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful [[Princess Peach]] and completes the adventure.
After defeating a fake Bowser, Mario frees one of the seven [[Toad (species)|Toad]]s from the castle, at which point they say their iconic sentence: "Thank you Mario/Luigi! But our princess is in another castle!" and Mario proceeds to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful [[Princess Peach]] and completes the adventure.
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*Shadows are added to the text font.
*Shadows are added to the text font.
*Digits are one pixel shorter than the ones in the original game, and the "0" is shaped like the "O", rather than the rounder, slanted version seen originally. ''[[VS. Super Mario Bros.]]'' and ''All Night Nippon: Super Mario Bros.'' also use the ''Super Mario Bros.: The Lost Levels'' font, while ''[[Super Mario Bros. Special]]'' retains the ''Super Mario Bros.'' font.
*Digits are one pixel shorter than the ones in the original game, and the "0" is shaped like the "O", rather than the rounder, slanted version seen originally. ''[[VS. Super Mario Bros.]]'' and ''All Night Nippon: Super Mario Bros.'' also use the ''Super Mario Bros.: The Lost Levels'' font, while ''[[Super Mario Bros. Special]]'' retains the ''Super Mario Bros.'' font.
*The "[[Ending (Super Mario Bros.)|Ending]]" theme has a second verse four steps above the original pitch, and uses the FDS's hardware capabilities to make it richer in sound. It was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>{{cite|publisher=shmuplations|url=shmuplations.com/kojikondo|title=Koji Kondo – 2001 Composer Interview|accessdate=May 31, 2024}}</ref> A similar version appeared earlier in ''VS. Super Mario Bros.''
*The "[[Ending (Super Mario Bros.)|Ending]]" theme has a second verse four steps above the original pitch, and uses the FDS's hardware capabilities to make it richer in sound. It was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref> A similar version appeared earlier in ''VS. Super Mario Bros.''
*Princess Peach is given a new sprite.
*Princess Peach is given a new sprite.


===New game features===
===New game features===
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*Invisible blocks may now hold any kind of power-up (instead of solely 1-Up Mushrooms, like in ''Super Mario Bros.''), including Poison Mushrooms. These are either put in secret areas to aid the player, or (in the case of Poison Mushrooms) sometimes placed in locations easy to accidentally hit in order to obstruct the player.
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4.
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4.
*Upside-down pipes are introduced, appearing first in World 5.
*Upside-down pipes are introduced, appearing first in World 5.
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===Tweaked game features===
===Tweaked game features===
*A significant physics modification is added: Mario now bounces much higher after stomping on an enemy, and Luigi bounces even higher than Mario now does. This extra height is sometimes critical to clearing large gaps. If Mario or Luigi manages to stomp the top of an enemy while moving upwards at the right trajectory, the changed physics cause them to soar very high, sometimes off the top of the screen. This "Super Jump" would later be properly introduced in ''Super Mario Bros. 3''.
*A significant physics modification is added: Mario now bounces much higher after stomping on an enemy, and Luigi bounces even higher than Mario now does. This extra height is sometimes critical to clearing large gaps. If Mario or Luigi manages to stomp the top of an enemy while moving upwards at the right trajectory, the changed physics cause them to soar very high, sometimes off the top of the screen. This "Super Jump" would later be properly introduced in ''Super Mario Bros. 3''.
*Invisible blocks may now hold any kind of power-up (instead of solely 1-Up Mushrooms, like in ''Super Mario Bros.''), including Poison Mushrooms. These are either put in secret areas to aid the player, or (in the case of Poison Mushrooms) sometimes placed in locations easy to accidentally hit in order to obstruct the player.
*[[Blooper]]s can float above water. They behave the same way they do underwater and can be stomped for 1000 points.
*[[Blooper]]s can float above water. They behave the same way they do underwater and can be stomped for 1000 points.
*[[Koopa Troopa]]s (and more rarely, a few other enemies) can be found in the water in some levels, such as World 3-2. They walk more slowly than usual and like other underwater enemies, cannot be stomped (Mario/Luigi instead take damage; they cannot be defeated without a [[Fire Flower]] or [[Super Star]]). Due to the palettes assigned to the underwater stages, the green enemies appear gray (they are still colored normally in the ''Super Mario All-Stars'' version). Additionally, this also renders underwater Buzzy Beetles invincible, as Buzzy Beetles cannot be defeated with fireballs, and cannot be stomped underwater.
*[[Koopa Troopa]]s (and more rarely, a few other enemies) can be found in the water in some levels, such as World 3-2. They walk more slowly than usual and like other underwater enemies, cannot be stomped (Mario/Luigi instead take damage; they cannot be defeated without a [[Fire Flower]] or [[Super Star]]). Due to the palettes assigned to the underwater stages, the green enemies appear gray (they are still colored normally in the ''Super Mario All-Stars'' version). Additionally, this also renders underwater Buzzy Beetles invincible, as Buzzy Beetles cannot be defeated with fireballs, and cannot be stomped underwater.
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*In addition to the obvious Poison Mushrooms, many actual power-ups are now traps: in castles with ceilings, a Super Mushroom may make Mario too tall to make some long jumps (as his head hits the ceiling and causes him to fall into a pit or lava); and in athletic levels, a Super Star may prevent Mario from stomping atop Koopa Paratroopas in midair to complete some extra long jumps (causing him to fall into the pit below).
*In addition to the obvious Poison Mushrooms, many actual power-ups are now traps: in castles with ceilings, a Super Mushroom may make Mario too tall to make some long jumps (as his head hits the ceiling and causes him to fall into a pit or lava); and in athletic levels, a Super Star may prevent Mario from stomping atop Koopa Paratroopas in midair to complete some extra long jumps (causing him to fall into the pit below).
*Holding A+Start on the title screen is no longer a continue code; instead, the player is directly given the option to Continue on the Game Over screen, and cannot return to the title screen without being forced to restart from World 1-1. (As the secret World 9's Game Over screen features a special message in place of any options, the player effectively cannot use any continues at all in that world; this does not hold true in ''Super Mario All-Stars''.)
*Holding A+Start on the title screen is no longer a continue code; instead, the player is directly given the option to Continue on the Game Over screen, and cannot return to the title screen without being forced to restart from World 1-1. (As the secret World 9's Game Over screen features a special message in place of any options, the player effectively cannot use any continues at all in that world; this does not hold true in ''Super Mario All-Stars''.)
**In the GBA version, holding A+Start on the title screen once again allows the player to continue, but only from Worlds 1 to 8. This is saved (along with their high score) even when the game is powered off, if the player saves their high score beforehand. This change also makes it possible to switch between Mario or Luigi without having to restart on World 1, which was not possible in the FDS version.
**In the GBA version, holding A+Start on the title screen once again allows the player to continue, but only from Worlds 1 to 8. This is saved (along with the player's high score) even when the game is powered off, if the player saves his/her high score beforehand. This change also makes it possible to switch between Mario or Luigi without having to restart on World 1, which was not possible in the FDS version.
*After beating the game, pressing B on the title screen no longer allows the player to start from any world, and there is no "[[Hard Mode|new quest]]" where the player travels through the same levels but with tougher enemies. (The latter is essentially replaced by the secret worlds A-D.)
*After beating the game, pressing B on the title screen no longer allows the player to start from any world, and there is no "[[Hard Mode|new quest]]" where the player travels through the same levels but with tougher enemies. (The latter is essentially replaced by the secret worlds A-D.)
**The ''[[Game & Watch: Super Mario Bros.]]'' version of the game restores the world selection feature, allowing the player to access the highest world achieved in gameplay and all prior ones. Unlocking World A only does not unlock World 9 on the world select feature.
**The ''[[Game & Watch: Super Mario Bros.]]'' version of the game restores the world selection feature, allowing the player to access the highest world achieved in gameplay and all prior ones. Unlocking World A only does not unlock World 9 on the world select feature.
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==Controls==
==Controls==
{|class="wikitable"style="text-align:center"
====Famicom====
|-
*{{button|nes|A}}: Jump
!Action(s)
*{{button|nes|B}}: Fire (Fire Mario)
!Famicom Controller / Famicom Mini Controller / Nintendo Switch Online NES Controller
*{{button|nes|Pad}}: Move
!Game Boy Advance
*{{button|nes|Start}}: Pause / Select option
!Nintendo GameCube Controller
*{{button|nes|Select}}: Choose options
!Wii Remote
*(Hold) {{button|nes|Pad}} + {{button|nes|B}}: Run
!Wii Classic Controller
*(Hold) {{button|nes|A}}: Start World A-1
!Nintendo 3DS
!Wii U GamePad / Wii U Pro Controller (default)
!Nintendo Switch (Dual Joy-Con / Pro Controller)
!Nintendo Switch (Single Joy-Con)
|-
|Move; change position on a [[beanstalk]]
|{{button|nes|Pad}} (left and right)
|{{button|gba|Padleftright}}
|{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right)
|{{button|wii|Padleftright}}
|{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}
|{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleftright}}
|{{button|wiiu|Leftstick}} (left and right) or {{button|wiiu|Padleftright}}
|{{button|switch|Leftstick}} (left and right) or {{button|switch|pad}} (left and right)
|{{button|switch|Stick}} (left and right)
|-
|Duck; enter [[Warp Pipe]]
|{{button|nes|Pad}} (down)
|{{button|gba|Pad}} (down)
|{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down)
|{{button|wii|Paddown}}
|{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}
|{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}
|{{button|wiiu|Leftstick}} (down) or {{button|wiiu|Paddown}}
|{{button|switch|Leftstick}} (down) or {{button|switch|pad}} (down)
|{{button|switch|Stick}} (down)
|-
|Climb beanstalk
|{{button|nes|Pad}} (up and down)
|{{button|gba|Pad}} (up and down)
|{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down)
|{{button|wii|Padupdown}}
|{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}
|{{button|3ds|Stick}} (up and down) or {{button|3ds|Padupdown}}
|{{button|wiiu|Leftstick}} (up and down) or {{button|wiiu|Padupdown}}
|{{button|switch|Leftstick}} (up and down) or {{button|switch|pad}} (up and down)
|{{button|switch|Stick}} (up and down)
|-
|Jump; swim upwards
|{{button|nes|A}}
|{{button|gba|A}}
|{{button|gcn|A}}
|{{Button|wii|2}}
|{{button|wii|cca}}
|{{button|3ds|A}}
|{{button|wiiu|A}}
|{{button|switch|A}}
|{{button|switch|Jc-right}}
|-
|Dash; throw [[fireball]]
|{{button|nes|B}}
|{{button|gba|B}}
|{{button|gcn|B}}
|{{Button|wii|1}}
|{{button|wii|ccb}}
|{{button|3ds|B}}
|{{button|wiiu|B}}
|{{button|switch|B}}
|{{button|switch|Jc-bottom}} or {{button|switch|Jc-top}}
|-
|Pause; confirm selected option on title or [[Game Over]] screens
|{{button|nes|start}}
|{{button|gba|start}}
|{{button|gcn|start}}
|colspan=2|{{Button|wii|+}}
|{{button|3ds|Start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|-
|Select options on title or Game Over screens
|{{button|nes|select}}
|{{button|gba|select}}
|{{button|gcn|z}}
|colspan=2|{{button|wii|-}}
|{{button|3ds|select}}
|{{button|wiiu|minus}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|-
|Start [[World A]] from title screen (after earning at least 8 stars)
|Press {{button|nes|start}} while holding down {{button|nes|a}}
|Press {{button|gba|Start}} while holding down {{button|gba|b}}
|Press {{button|gcn|Start}} while holding down {{button|gcn|A}}
|Press {{button|wii|+}} while holding down {{button|wii|2}}
|Press {{button|wii|+}} while holding down {{button|wii|cca}}
|Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}
|Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}
|Press {{Button|switch|Plus}} while holding down {{Button|switch|A}}
|Press {{Button|switch|PlusMinus}} while holding down {{Button|switch|JC-right}}
|-
|Continue in the same world after the Game Over screen
|style="background-color:#D6D6D6"|N/A
|Press {{button|gba|Start}} while holding down {{button|gba|a}}
|style="background-color:#D6D6D6" colspan=7|N/A
|}


==Characters==
====Game Boy Advance====
===Playable characters===
*{{button|Gba|A}}: Jump
Unlike the prior game, Mario and Luigi have different physics in ''Super Mario Bros.: The Lost Levels''. Luigi jumps higher, but has worse traction on the ground, making it easier for him to slide off of platforms and fall down [[pit]]s. The attributes below derives from the ''Super Mario All-Stars Player's Guide''.<ref>{{cite|author=Sather, Pam, Scott Pelland, [[Leslie Swan]], Jeff Bafus, Dan Owsen, George Sinfield, and Lynne Griffes, editors|date=1993|title=''Super Mario All-Stars Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=28}}</ref> 1 unit equates to the height or width of a [[block]].
*{{button|Gba|B}}: Fire (Fire Mario)
{|class="wikitable" style="width:100%;text-align:center"
*{{button|Gba|Pad}}: Move
|-style="color:white;background:#FF2400"
*{{button|Gba|Start}}: Pause / Select option
!width=5%|Image
*{{button|Gba|Select}}: Choose options
!width=8%|Name
*(Hold) {{button|Gba|Pad}} + {{button|gba|B}}: Run
!Jump
*(Hold) {{button|Gba|B}}: Start World A-1
!Dash + jump
*Press {{Button|Gba|Start}} while holding down {{Button|Gba|A}}: Continue in the same world after the Game Over screen
!Slide
!Description
|-
|align=center style="background:#f4a9ae"|[[File:SMB Super Mario Sprite.png]]
|[[Mario]]
|4
|5
|2
|align=left rowspan=2|Mario is the main protagonist of the game. His younger twin brother, Luigi, can be selected on the title screen instead. While Luigi is differentiated by his colors, both Fiery Mario and Fiery Luigi have the same palette.
|-
|align=center style="background:#69EA00"|[[File:SMB Super Luigi Sprite.png]]
|[[Luigi]]
|5.5
|6
|4
|}


===Non-playable characters===
====GameCube Controller====
{|class="wikitable" style="width:100%;text-align:center"
*{{button|gcn|A}}: Jump
|-style="color:white;background:#FF2400"
*{{button|gcn|B}}: Fire (Fire Mario)
!width=5%|Image
*{{button|gcn|Pad}}/{{button|gcn|stick}}: Move
!width=8%|Name
*{{button|gcn|start}}: Pause / Select option
!Description
*{{button|gcn|Z}}: Choose options
|-
*(Hold) {{button|gcn|Pad}}/{{button|gcn|stick}} + {{button|gcn|B}}: Run
|style="background:#000000"|[[File:SMBTLLPrincessPeachSprite.png]]
*(Hold) {{button|gcn|A}}: Start World A-1
|[[Princess Peach|Princess Toadstool]]
|align=left|The princess of the Mushroom Kingdom. Bowser kidnaps her to prevent her from reversing the magic the Koopa used on the Mushroom People. She appears at the end of [[World 8-4 (Super Mario Bros.)|World 8-4]] and [[World D-4|D-4]], behind a [[Warp Door|door]].
|-
|align=center style="background:#000000"|[[File:SMB Mushroom Retainer Sprite.png]]
|[[Toad (species)|Toads]]
|align=left|Mushroom People that serve the princess and are imprisoned by Bowser. They are saved after every boss battle except for the ones in 8-4 and D-4. Upon being rescued, a Toad directs Mario onward to the next world.
|}


==Enemies and obstacles==
====Wii Remote====
===Enemies===
*{{button|Wii|2}}: Jump
Enemies are generally listed in the order they appear in the instruction booklet, which uniquely includes the Poisonous Mushroom.<ref>{{cite|author=[[Nintendo|Nintendo, Co. Ltd.]]|date=1986|title=''Super Mario Bros. 2 Instruction Booklet''|language=ja|location=Tokyo|publisher=Nintendo, Co. Ltd.|page=13–17}}</ref> Their displayed names derive from the ''Super Mario All-Stars Player's Guide'', as ''[[Super Mario All-Stars]]'' was the first instance that any version of ''The Lost Levels'' was officially localized and made widely accessible for English-speaking audiences.<ref>{{cite|author=----|date=1993|title=''Super Mario All-Stars Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=31}}</ref>
*{{button|Wii|1}}: Fire (Fire Mario)
*{{button|Wii|Pad}}: Move
*{{button|Wii|+}}: Pause / Select option
*{{button|Wii|-}}: Choose options
*(Hold) {{button|Wii|Pad}} + {{button|Wii|1}}: Run
*(Hold) {{button|Wii|2}}: Start World A-1


{|class="wikitable sortable" style="width:100%;text-align:center"
====Wii Classic Controller====
|-style="color:white;background:#FF2400"
*{{button|Wii|CCA}}: Jump
!class="unsortable" width=5% rowspan=2|Image
*{{button|Wii|CCB}}: Fire (Fire Mario)
!width=8% rowspan=2|Name
*{{button|Wii|Pad}}/{{button|Wii|CcstickL}}: Move
!class="unsortable" rowspan=2|Description
*{{button|Wii|+}}: Pause / Select option
!class="unsortable" colspan=2|Levels
*{{button|Wii|-}}: Choose options
!rowspan=2|Pts.
*(Hold) {{button|Wii|Pad}}/{{button|Wii|CcstickL}} + {{button|Wii|CCB}}: Run
!rowspan=2|New
*(Hold) {{button|Wii|CCA}}: Start World A-1
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|[[File:SMBLL Poison Mushroom Sprite.png]]
|[[Poison Mushroom|Poisonous Mushroom]]
|align=left|Toxic mushrooms that move like [[Super Mushroom]]s. If Mario is in his [[Super Mario|Super]] or [[Fire Mario|Fire]] form, making contact with a Poisonous Mushroom reduces him to his [[Small Mario|Small]] form. If already in that form, he loses a life.
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-4]]
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|new}}
|-
|[[File:Goomba SMB.png]]
|[[Goomba]]
|align=left|Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack.
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-2]]
|100
|
|-
|[[File:SMB Green Koopa Troopa Sprite.png]]
|[[Koopa Troopa|Green Koopa Troopa]]
|align=left|Foot soldiers of the [[Bowser's Minions|Turtle Empire]]. [[Stomp]]ing on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges.
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-2]]
|100
|—
|-
|[[File:SMB Sprite Koopa Troopa (Red).png]]
|Red Koopa Troopa
|align=left|Red-shelled Koopa Troopas turn around when the reach the corner of a ledge.
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-3]]
|100
|—
|-
|[[File:SMB Sprite Koopa Paratroopa (Green).png]]
|[[Koopa Paratroopa|Green Koopa Paratroopa]]
|align=left|Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths.
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World D-4]]
|400
|—
|-
|[[File:SMB Sprite Koopa Paratroopa (Red).png]]
|Red Koopa Paratroopa
|align=left|Red Koopa Paratroopas fly up and down in set paths.
|[[World 1-3 (Super Mario Bros.: The Lost Levels)|World 1-3]]
|[[World D-4]]
|400
|—
|-
|[[File:Buzzy Beetle SMB.png]]
|[[Buzzy Beetle]]
|align=left|Small [[Koopa (species)|Koopa]]s that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode.
|[[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]]
|[[World D-2]]
|100
|—
|-
|[[File:SMB Hammer Bro Sprite.png]]
|[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros periodically hop between rows of [[block]]s. They always occur in pairs.
|[[World 3-1 (Super Mario Bros.: The Lost Levels)|World 3-1]]
|[[World D-4]]
|1000
|—
|-
|[[File:SMB Sprite Spiny.png]]
|[[Spiny]]
|align=left|Squat, spiked Koopas. Stomping one damages Mario.
|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World C-3]]
|200
|—
|-
|[[File:SMB Sprite Spiny Egg.png]]
|[[Spiny Egg]]
|align=left|The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground.
|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World C-3]]
|200
|—
|-
|[[File:SMB Lakitu Sprite.png]]
|[[Lakitu]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position.
|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World C-3]]
|200
|—
|-
|[[File:SMB Sprite Piranha Plant.png]]
|[[Piranha Plant]]
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipe]]s. Piranha Plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge.
|[[World 1-1 (Super Mario Bros.: The Lost Levels)|World 1-1]]
|[[World 3-4 (Super Mario Bros.: The Lost Levels)|World 3-4]]
|200
|—
|-
|[[File:SMBLL Red Piranha Plant.png]]
|Red Piranha Plant
|align=left|Red Piranha Plants move quickly and continue emerging from pipes regardless of Mario's relative position.
|[[World 4-1 (Super Mario Bros.: The Lost Levels)|World 4-1]]
|[[World D-4]]
|200
|{{chart icon|new}}
|-
|[[File:SMB Sprite Cheep Cheep (Red).png]]
|[[Cheep Cheep]] (Red)
|align=left|Pudgy {{wp|pufferfish}} enemies that swim through water. In some ground-themed courses, red Cheep Cheeps leap over bridges in large numbers.
|[[World 2-3 (Super Mario Bros.: The Lost Levels)|World 2-3]]
|[[World D-4]]
|200
|—
|-
|[[File:SMB Sprite Cheep Cheep (Gray).png]]
|Cheep Cheep (Grey)
|align=left|Grey Cheep Cheeps only occur underwater. They swim slightly faster than the red ones.
|[[World 3-2 (Super Mario Bros.: The Lost Levels)|World 3-2]]
|[[World B-2]]
|200
|—
|-
|[[File:Bullet Bill Super Mario Bros.png]]
|[[Bullet Bill]]
|align=left|Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs.
|[[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]]
|[[World D-3]]
|200
|—
|-
|[[File:SMB Sprite Blooper.png]]
|[[Blooper]]
|align=left|Underwater squid sentinels. They swim erratically to strike Mario.
|[[World 3-2 (Super Mario Bros.: The Lost Levels)|World 3-2]]
|[[World B-2]]
|200
|—
|-
|[[File:SMBLL Sky Bloober.png]]
|Sky Blooper
|align=left|Pink Bloopers that occur above ground. They behave like the underwater ones, "swimming" through the air.
|[[World 1-3 (Super Mario Bros.: The Lost Levels)|World 1-3]]
|[[World D-4]]
|200
|{{chart icon|new}}
|-
|[[File:Podoboo Sprite SMB.png]]
|[[Lava Bubble|Podoboo]]
|align=left|Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario.
|[[World 2-4 (Super Mario Bros.: The Lost Levels)|World 2-4]]
|[[World D-4]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|}


===Obstacles===
====3DS====
{|class="wikitable" style="width:100%;text-align:center"
*{{button|3ds|A}}: Jump
|-style="color:white;background:#FF2400"
*{{button|3ds|B}}: Fire (Fire Mario)
!width=5% rowspan=2|Image
*{{button|3ds|Pad}}/{{button|3ds|Stick}}: Move
!width=8% rowspan=2|Name
*{{button|3ds|Start}}: Pause / Select option
!class="unsortable" rowspan=2|Description
*{{button|3ds|Select}}: Choose options
!class="unsortable" colspan=2|Levels
*(Hold) {{button|3ds|Pad}}/{{button|3ds|stick}} + {{button|3ds|B}}: Run
|-style="color:white;background:#FF2400"
*(Hold) {{button|3ds|A}}: Start World A-1
!width=8%|First
!width=8%|Last
|-
|[[File:SMB Sprite Bowser's Flame.png]]
|[[Fire Breath|Bowser's Fireball]]
|align=left|Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls.
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
|[[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]]
|-
|[[File:SMB Sprite Fire Bar.png]]
|[[Fire Bar|Fire-Bar]]
|align=left|Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary.
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
|[[World D-4]]
|-
|[[File:SMB Sprite Lava.png]]
|[[Lava]]
|align=left|Pools of molten rock found within [[fortress]]es and [[castle]]s. Direct contact makes Mario lose a life.
|[[World 1-4 (Super Mario Bros.: The Lost Levels)|World 1-4]]
|[[World D-4]]
|-
|[[File:Bill Blaster Sprite SMB.png]]
|[[Bill Blaster|Turtle Cannon]]
|align=left|Cannons that launch Bullet Bills. Like the pipes that contain Piranha plants, Turtle Cannons do not fire when Mario is next to or on them.
|[[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]]
|[[World D-3]]
|-
|[[File:TLL Sprite Wind.png]]
|[[Wind]]
|align=left|Strong gusts of wind push Mario back, necessitating the player adjust the timing of his jumps and keep moving him forward.
|[[World 5-1 (Super Mario Bros.: The Lost Levels)|World 5-1]]
|[[World D-1]]
|}


===Bosses===
====Wii U====
[[File:NES LL 8-4 Bowser's Brother Screenshot.png|thumb|Mario and the blue Bowser in World 8-4.]]
*{{button|Wiiu|A}}: Jump
Like the original ''Super Mario Bros.'', a [[boss]] occurs in the fourth level of each world within the final room of the [[castle]]. The only exception is [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]], whose boss is in [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]] above ground. The boss is on a bridge suspended above a pool of lava. Touching the ax at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five [[fireball]]s as [[Fire Mario|Fiery Mario]] defeats it as well. Defeating it this way awards the player with 5000 points. Once defeated, Mario transitions to a narrow corridor where a captive is held. In the first seven [[world]]s, this captive is a [[Toad (species)|Toad]] that directs Mario further along his journey. In [[World 8 (Super Mario Bros.)|World 8]] and [[World D-4|D-4]], [[Princess Peach|Princess Toadstool]] is the one rescued. In most boss rooms, Lifts, Normal Blocks, Podoboos, and Fire-Bars appear alongside the boss as well.
*{{button|Wiiu|B}}: Fire (Fire Mario)
*{{button|Wiiu|Pad}}/{{button|Wiiu|LeftStick}}: Move
*{{button|Wiiu|Plus}}: Pause / Select option
*{{button|Wiiu|Minus}}: Choose options
*(Hold) {{button|wiiu|Pad}}/{{button|wiiu|Leftstick}} + {{button|wiiu|B}}: Run
*(Hold) {{button|Wiiu|A}}: Start World A-1


Intrinsically, the only boss in the game is [[Bowser]], the fire-breathing King of [[Koopa (species)|Koopa]]s who kidnapped the princess. However, Bowser himself only appears at the boss of World 8-4. All of the proceeding and subsequent "Bowsers" are his [[Fake Bowser|minions in disguise]]. In the levels with Bowser, a [[Bowser's Brother|blue-colored one]] appears earlier in the level as well as a mid-boss and by himself in 9-3. They all exhibit the same behavior: the large Koopa shuffles back and forth along the bridge, facing Mario, and jumping in small arches. These arches are just high enough that Mario can move underneath Bowser if the opportunity presents itself. The blue-colored Bowser is the only boss encountered off bridges and is defeated only with fireballs.
====Nintendo Switch (Dual Joy-Con / Pro Controller)====
*{{button|switch|A}}: Jump
*{{button|switch|B}}: Fire (Fire Mario)
*{{button|switch|Pad}}/{{button|switch|LeftStick}}: Move
*{{button|switch|Plus}}: Pause / Select option
*{{button|switch|Minus}}: Choose options
*(Hold) {{button|switch|Pad}}/{{button|switch|Leftstick}} + {{button|switch|B}}: Run
*(Hold) {{button|switch|A}}: Start World A-1


In the first five worlds and [[World D]], the fake Bowsers spew fire. In the sixth, seventh, A, B, and C worlds, they toss [[hammer]]s like Hammer Bros. The blue-colored one does both in World 8-4 and D-4, but only tosses hammers in World 9-3. The real Bowser is the only boss that consistently does both. Like Spinies, Bowser and his lookalikes have spiked shells. Attempting to [[stomp]] them damages Mario.
====Nintendo Switch (Single Joy-Con)====
*{{button|switch|jc-right}}: Jump
*{{button|switch|jc-bottom}}/{{button|switch|jc-top}}: Fire (Fire Mario)
*{{button|switch|Stick}}: Move
*{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SR}}: Pause / Select option
*{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}}: Choose options
*(Hold) {{button|switch|stick}} + {{button|switch|jc-bottom}}/{{button|switch|jc-top}}: Run
*(Hold) {{button|switch|jc-right}}: Start World A-1


==Items and objects==
==Items==
===Items===
''Super Mario Bros.: The Lost Levels'' features the same collectible elements as the original ''Super Mario Bros.'':
{|class="wikitable" style="width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-style="color:white;background:#FF2400"
|width=110|[[Coin]]
!width=5%|Image
![[File:SMBCoin.gif]]
!width=8%|Name
|A very common item, with each [[Coin]] giving 200 points. For every 100 coins [[Mario]] or [[Luigi]] manage to collect, they receive an [[extra life]].
!Description
|-
|-
|[[File:SMB 1-up Mushroom Sprite.png]]
|[[Super Mushroom]]
|[[1-Up Mushroom]]
![[File:SMBLL Super Mushroom Sprite.png]]
|align=left|Green mushrooms that give Mario an [[extra life]] when collected. 1 -Up Mushrooms are within [[Hidden Block|invisible block]]s near [[pit]]s. When one is struck, the mushroom travels across the ground in the opposite direction from Mario.
|When one of the Mario Bros. collect one of these, he turns into their [[Super Mario (form)|Super]] form. It grants 1,000 points.
|-
|-
|[[File:SMB Sprite Coin.png]]
|[[Fire Flower]]
|[[Coin]]
![[File:Fire Flower SMB.gif]]
|align=left|Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life.
|This flower grants the Mario Bros. the ability to shoot [[fireball]]s. Like the Super Mushroom, it grants 1,000 points.
|-
|-
|[[File:SMB Greenshell.png]] [[File:SMB Redshell.png]]
|[[1-Up Mushroom]]
|[[Koopa Shell|Koopa shell]]
![[File:SMBLL 1-Up Mushroom Sprite.png]]
|align=left|Stomping on a [[Koopa Troopa]] makes it recede into its shell. Its sent sliding when touched, defeating enemies on contact. Doing so causes the "bulldozer attack", where each enemy defeated grants Mario more points than the last. Launched shells ricochet off collided walls and can damage Mario on contact.  
|A rare item; once collected, it grants the Mario Bros. an extra life. It does not give any points.
|-
|-
|[[File:SMB Buzzy Shell.png]]
|[[Super Star]]
|[[Buzzy Shell|Buzzy shell]]
![[File:Starman.gif]]
|align=left|Stomping on a [[Buzzy Beetle]] yields a shell that works like the Koopa ones, but it cannot be cleared away with tossed fireballs.
|Makes the Mario Bros. invincible for a short amount of time. Like the Super Mushroom and the Fire Flower, it grants 1,000 points.
|}
|}
{{br}}


===Power-ups===
==Transformations==
Items that transform Mario's appearance and give him unique abilities. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points. Forms that share a column look the same for Mario and Luigi.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="wikitable" style="width:100%;text-align:center"
|width=100|[[Small Mario]]
|-style="color:white;background:#FF2400"
|[[File:SMB Smallmario.png|center]]
!width=5% rowspan=2|Power-up
|Mario's weakest form, used when a new game begins. If Mario touches an enemy or obstacle, Mario loses a life.
!colspan=2|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|Mario
!width=8%|Luigi
|-
|N/A
|[[File:SMB Smallmario.png]]<br>[[Small Mario]]
|[[File:SMB Luigi Death Sprite.png]]<br>[[Small Mario|Small Luigi]]
|align=left|Mario is in his Small form when the player starts a new game. Small Mario is incapable of breaking Normal Blocks and loses a life when he makes contact with an enemy or obstacle. However, he can run across narrow passageways without having to [[crouch]]. Regardless of the form he was in before losing a life, Mario reappears in the level in his Small form.
|-
|-
|[[File:SMB Supermushroom.png]]<br>[[Super Mushroom|Mushroom]]
|[[Super Mario (form)|Super Mario]]
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario]]
|[[File:SMB Super Mario Sprite.png|center]]
|[[File:SMB Super Luigi Sprite.png]]<br>[[Super Mario|Super Luigi]]
|The form Mario turns into after obtaining a [[Super Mushroom]] or [[Fire Flower]] in small form. Mario gains the ability to destroy [[Brick Block|brick]]s in this state; also, all Super Mushrooms are replaced by Fire Flowers. If Mario touches an enemy or obstacle, he returns to Small form.
|align=left|Mushrooms are within visible blocks and slide across the ground, similar to 1-Up Mushrooms. They bounce back in the opposite direction when they hit an obstruction. Touching one transforms Small Mario into Super Mario, a form twice as tall and capable of breaking Normal Blocks. Subsequent encounters with blocks intended to contain Mushrooms instead release Fire Flowers when struck in this form. Receiving damaging reverts Super Mario back into his Small form. He retains his Super form across levels if he reaches flagpoles as Super Mario.
|-
|-
|[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]]
|[[Fire Mario]]
|colspan=2|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario / Luigi]]
|[[File:SMB Fire Mario Sprite.png|center]]
|align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. As in the original [[Family Computer|Famicom]] release of the first ''Super Mario Bros.'', Mario reverts to his Small form if hit as Fiery Mario.
|If Super Mario collects a Fire Flower, he turns into Fire Mario, giving him the ability to defeat enemies by shooting [[fireball]]s at them. If Mario touches an enemy or obstacle, he returns to Small form.
|-
|-
|[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Star]]
|[[Invincible Mario]]
|colspan=2|[[File:Invincible Mario.gif]]<br>[[Invincible Mario|Invincible Mario / Luigi]]
|[[File:Invincible Mario.gif|center]]
|align=left|Stars are rare power-ups often hidden in invisible blocks. When released, they bounce in the opposite direction from Mario. When grabbed, Mario is transformed into Invincible Mario for thirty seconds. In this state, Mario is largely indestructible and defeats enemies on contact. Contact with the Star does not wholly replace the form Mario was already in (i.e., Mario remains small if one is touched while in his Small form, and he can still toss fireballs if he is in his Fiery form.) Invincible Mario cannot be carried over to subsequent levels.
|After getting a [[Super Star]], Mario becomes invincible, being unable to be harmed by any enemies or obstacles. Along with the bonus of invincibility, Mario can also defeat most enemies without jumping on or throwing projectiles at them. However, Mario still dies if he falls into an pit or lava. This lasts for a short period of time.
|}
|}
{{br}}
==Cast==
===Playable Characters===
*[[Mario]]
*[[Luigi]]


===Objects===
===Supporting Characters===
Objects are interactable elements of the environment that cannot be picked up or collected.
*[[Princess Peach]]
{|class="wikitable" style="width:100%;text-align:center"
*[[Toad (species)|Toad]]s
|-style="color:white;background:#FF2400"
 
!width=5%|Image
==Enemies==
!width=8%|Name
[[File:SMBLL World D-4 Bowser Imposter.png|thumb|[[Fake Bowser|Fake]] [[Bowser's Brother]] in {{world|D|4}}.]]
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background: #ABC;"
!Name
!Sprite
!Description
!Description
|-
|width=100|[[Blooper|Bloober]]
!bgcolor=#6B8CFF|[[File:SMB Blooper Sprite.gif]][[File:SMBLL Sky Bloober.png]]
|A squid-like sentry that persistently pursues the player. The pink ones are found floating in above-ground levels.
|-
|-
!colspan=3 style="background:#FF7733;"|Blocks
|[[Bowser's Brother]]
!bgcolor=#6B8CFF|[[File:BowserBrotherSMBTLL.png]]
|A turquoise-tinted doppelgänger of [[Bowser]] who appears in Worlds 8-4, 9-3, and D-4, acting like the normal one, but as a mid-level enemy instead of a boss. The one in D-4 is also an [[Fake Bowser|impostor]].
|-
|-
|[[File:SMB QuestionBlockOverworld.png]]
|[[Bullet Bill]]
|[[? Block]]
!bgcolor=#6B8CFF|[[File:Bullet Bill Super Mario Bros.png]]
|align=left|Floating [[block]]s that contain items. One releases its contents when jumped underneath. Some ? Blocks are [[Coin Block|10 Coin Blocks]] that release up to 10 coins if struck in rapid succession. Others are [[Hidden Block|invisible]]. A struck ? Block becomes an [[Empty Block]] that can be used as a platform. These are the only type of strikable blocks that [[Small Mario]] can open.
|A slow but steady bullet that has eyes and arms. They come from [[Bill Blaster|Turtle Cannons]], and the only way to defeat them is to stomp on them or hit them while under the influence of a [[Super Star|Starman]].
|-
|-
|[[File:SMB Sprite Cloud Block.png]]
|[[Buzzy Beetle]]
|[[Cloud Block]]
!bgcolor=#6B8CFF|[[File:SMBBuzzyBeetle.gif]]
|align=left|Cloud Blocks make up the terrain in [[Coin Heaven|Bonus Stages]] high in the athletic levels.
|A small [[Koopa (species)|Koopa]] that hides in its shell when jumped on, just like [[Koopa Troopa]]s; unlike them, however, it is immune to fireballs.
|-
|-
|[[File:SMB Sprite Coral.png]]
|[[Cheep Cheep|Cheep-cheep]]
|[[Coral]]
!bgcolor=#6B8CFF|[[File:SMB Swimming Cheep Cheep Sprite.gif]][[File:GreyCheepCheep.gif]]
|align=left|Coral form varyingly sized columns in underwater levels that obstruct Mario.
|A red or gray fish normally found swimming in water. The gray ones are slightly slower. In certain levels, starting with World 2-3, the red ones will leap from the water, trying to hit Mario or Luigi.
|-
|-
|[[File:LostLevelsBrickBlock.png]]
|[[Fire Bar|Fire-Bar]]
|[[Brick Block|Normal Block]]
!bgcolor=#6B8CFF|[[File:FireRodSMB.gif]]
|align=left|The most common blocks. Most Normal Blocks fall apart when struck, but some are secretly ? or 10 Coin Blocks. Small Mario is incapable of directly breaking a Normal Block, but he can still use a shell if available.
|Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary. Beginning in World 7-2, they can be found outside castles.
|-
|-
|[[File:SMB Hard Block Sprite.png]]
|[[Hammer Bro]]ther
|[[Hard Block|Stairblock]]
!bgcolor=#6B8CFF|[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]]
|align=left|Unbreakable blocks that appear on the ground. Some are stacked or laid next to each other to form climbable staircases or incomplete bridges.
|A green biped, helmeted Koopa. They throw an endless number of hammers towards Mario, and at certain times, they [[jump]].
|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
|[[Koopa Paratroopa]]
!bgcolor=#6B8CFF|[[File:SMB Green Koopa Paratroopa Sprite.gif]][[File:SMB Red Koopa Paratroopa Sprite.gif]]
|A Koopa Troopa with wings. Green ones jump towards the player or fly back and forth, while red ones fly up and down.
|-
|-
|[[File:TLL Sprite Cloud Lift.png]]
|[[Koopa Troopa]]
|[[Cloud Lift|Cloud]]
!bgcolor=#6B8CFF|[[File:Green Koopa Troopa SMB.gif]][[File:SMB Red Koopa Troopa.gif]]
|align=left|Inert platforms in the sky.
|A soldier of the [[Koopa Troop|Turtle Empire]] that marches onwards. If stomped, it retreats in its shell, which can be kicked to hit other enemies and gain points. Green ones walk off ledges just like Little Goombas, and red ones turn around when they find a pit.
|-
|-
|[[File:Lost Levels Lift.png]]
|[[Lakitu]]
|[[Lift]]
!bgcolor=#6B8CFF|[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|align=left|Thin, moving platforms. They are most common in athletic levels, above bottomless pits. Lifts are of varying widths and movements. There is a paired type of Lifts called [[Scale Lift|Balance Lift]]s that are a seesaw-like pulley system, where standing on one Lift makes it fall and the other rise. There are also [[Flimsy Lift|types of Lifts]] that fall shortly after being stepped on.
|A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards the player.
|-
|-
|[[File:Warp Pipe SMB.png]]
|[[Goomba|Little Goomba]]
|[[Warp Pipe|Pipe]]
!bgcolor=#6B8CFF|[[File:SMB Goomba Sprite.gif]]
|align=left|Most pipes are columnar platforms of varying height, some of which contain [[Piranha Plant]]s. A few of them are [[Warp Pipe]]s that bring Mario to a secret underground area by pressing down on {{button|nes|Pad}}. In some [[Warp Zone]]s, the Warp Pipes bring Mario back to previously visited worlds.
|A mushroom traitor that walks back and forth. They are the weakest enemies in the game, and can be stomped or hit with fireballs or a Starman.
|-
|-
|[[File:Red Lost Levels Springboard.png]]
|[[Piranha Plant]]
|[[Trampoline|Spring]]
!bgcolor=#6B8CFF|[[File:PiranhaPlant SMB Sprite.gif]][[File:SMBLL Red Piranha Plant.png]]
|align=left|Springs bounce Mario into the air. Pressing {{button|nes|a}} when the Spring is fully contracted makes it launch Mario much higher than it would otherwise.
|A carnivorous plant that lives in a pipe. It rises up trying to hit Mario and retreats. If Mario is near or on its pipe, it will not rise up. The red versions, however, are much quicker and emerge from their pipes even if the player stands next to them.
|-
|-
|[[File:Lost Levels Springboard.png]]
|[[Lava Bubble|Podoboo]]
|[[Super Spring]]
!bgcolor=#6B8CFF|[[File:Podoboo Sprite SMB.png]]
|align=left|Green-colored Springs that launch Mario offscreen, enabling him to skip large portions of levels.
|A fireball guardian of the Koopa King's lair. It jumps from the lava, trying to hit Mario.
|-
|-
!colspan=3 style="background:#FF7733;"|Goals
|[[Poison Mushroom]]
!bgcolor=#6B8CFF|[[File:SMBLL Poison Mushroom Sprite.png]]
|A poisonous item that reduces a [[Super Mario (form)|Super]] or [[Fire Mario|Fire]] Mario/Luigi back to their [[Small Mario|standard]] form. If Mario or Luigi are already in their standard form, they lose a life.
|-
|-
|[[File:SMB Sprite Axe.png]]
|[[Spiny]]
|[[Axe|Ax]]
!bgcolor=#6B8CFF|[[File:SMB Spiny Sprite.gif]]
|align=left|Touching an ax causes the bridge it is alongside to collapse. This defeats the boss that was on top of it and completes the level.
|Lakitu's small yet tough pet with a red, spiked shell. If Mario tries to stomp it, he will get damaged.
|-
|-
|[[File:NES LL Warp Door Sprite.png]]
|[[Spiny Egg|Spiny's egg]]
|[[Warp Door|Door]]
!bgcolor=#6B8CFF|[[File:SpinysEggs.gif]]
|align=left|Doors become accessible when certain bosses are defeated. They lead to Princess Toadstool.
|A red, spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny.
|-
|-
|[[File:SMB Goal Pole.png|x80px]]
|width=100|[[Bill Blaster|Turtle Cannon]]
|[[Goal Pole|Flagpole]]
!bgcolor=#6B8CFF|[[File:Bill Blaster Sprite SMB.png]]
|align=left|Flagpoles are the [[goal]]s at the end of most levels. When one is touched, Mario slides to the base and completes the level. Touching one also rewards him bonus points. The higher he is on the flagpole, the greater the number of points. Grabbing the top rewards Mario 5000 points.
|An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near or on it.
|-
!colspan=3 style="background:#FF7733;"|Other objects
|-
|[[File:SMB Sprite Firework.gif]]
|[[Firework]]
|align=left|Fireworks appear if Mario grabs a flagpole with 1, 3, or 6 as the last digit on the [[Time Limit|timer]]. The number of fireworks that go off correlates with this number, and each one rewards Mario 500 points.
|-
|[[File:SMBLL Green Horsetail Tall.png]]
|[[Horsetail|Horsehair plant]]
|align=left|Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the [[Mushroom Kingdom]]'s inhabitants into these plants.
|-
|[[File:VineTop.png|x80px]]
|[[Vine]]
|align=left|Beanstalks rapidly grow from struck [[? Block|Vine Block]]s, ascending skyward. Climbing one brings Mario to a hidden Bonus Stage in the sky.
|}
|}
===Bosses===
*[[Fake Bowser]] (Worlds 1 - 7, A - D)
*[[Bowser]] (World 8, D)
{{br}}


==List of levels==
==List of levels==
Six levels in the game are reused from ''[[VS. Super Mario Bros.]]'' Additionally, 22 levels from the game appear in ''[[All Night Nippon: Super Mario Bros.]]'', including those in Worlds A-D.
Six levels in the game are reused from ''[[VS. Super Mario Bros.]]'' Additionally, 22 levels from the game appear in ''[[All Night Nippon: Super Mario Bros.]]'', including those in Worlds A-D.
{|class=wikitable
{|border=1 cellspacing=0 cellpadding=3 style="vertical-align:top"
|-
|-
!World
!World
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==Development==
==Development==
{{quote|As I continued to play, I found that ''Super Mario Bros. 2'' asked me again and again to take a leap of faith and that each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment. Undeserved punishment. I put down my controller astonished that [[Shigeru Miyamoto|Mr. Miyamoto]] has chosen to design such a painful game.|Howard Phillips}}<ref>{{cite|author=Gaming Historian|date=July 10, 2015|url=www.youtube.com/watch?v=2EUYSN5aFcE|title=The Story of Super Mario Bros. 2|publisher=YouTube|accessdate=May 22, 2020}}</ref>
{{quote|As I continued to play, I found that ''Super Mario Bros. 2'' asked me again and again to take a leap of faith and that each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment. Undeserved punishment. I put down my controller astonished that [[Shigeru Miyamoto|Mr. Miyamoto]] has chosen to design such a painful game.|Howard Phillips}}<ref>Gaming Historian (July 10, 2015). [https://www.youtube.com/watch?v=2EUYSN5aFcE The Story of Super Mario Bros. 2]. ''YouTube''. Retrieved May 22, 2020.</ref>
In an interview, [[Shigeru Miyamoto]] stated that ''Super Mario Bros.: The Lost Levels'' was made due to how much fun the development team had creating new, difficult levels for ''[[VS. Super Mario Bros.]]''<ref>{{cite|author=Nintendo|timestamp=03:47|date=December 7, 2010|url=youtu.be/DNa0M1gymgA?t=3m47s|title=<nowiki>[NC US] Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2</nowiki>|publisher=YouTube|accessdate=May 31, 2024}}</ref> Six of the levels in the game (1-4, 2-2, 4-3, 5-4, 6-2, and 6-3) were reused from ''VS. Super Mario Bros.''
In an interview, [[Shigeru Miyamoto]] stated that ''Super Mario Bros.: The Lost Levels'' was made due to how much fun the development team had creating new, difficult levels for ''[[VS. Super Mario Bros.]]''<ref>Nintendo (December 7, 2010), [https://youtu.be/DNa0M1gymgA?t=3m47s <nowiki>[NC US] Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2</nowiki>]. ''YouTube''. Retrieved December 21, 2015.</ref> Six of the levels in the game (1-4, 2-2, 4-3, 5-4, 6-2, and 6-3) were reused from ''VS. Super Mario Bros.''


Nintendo of America's product analyst, [[Howard Phillips]], disliked the game when he was assigned to test it, feeling it was far too punishing to be fun.<ref>{{cite|author=Irwin, Jon|date=October 6, 2014|page=8|title=''Super Mario Bros. 2''|accessdate=January 15, 2020}}</ref> On Phillip's recommendation, Nintendo of America president {{wp|Minoru Arakawa}} would pass on releasing the Japanese ''Super Mario Bros. 2'', and instead commissioned the Japanese headquarters to retool the loosely related platforming game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' sequel to continue promoting the successful ''Super Mario'' franchise.<ref>{{cite|author=Irwin, John|date=October 6, 2014|page=41|title=''Super Mario Bros. 2''|accessdate=January 15, 2020}}</ref>
Nintendo of America's product analyst, [[Howard Phillips]], disliked the game when he was assigned to test it, feeling it was far too punishing to be fun.<ref>Jon Irwin (October 6, 2014).  p. VIII. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref> On Phillip's recommendation, Nintendo of America president [[Minoru Arakawa]] would pass on releasing the Japanese ''Super Mario Bros. 2'', and instead commissioned the Japanese headquarters to retool the loosely related platforming game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' sequel to continue promoting the successful ''Super Mario'' franchise.<ref>Jon Irwin (October 6, 2014).  p. 41. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>


After ''The Lost Levels'' was refused for a release in the {{wp|Western world}}, marketing head Gail Tilden proposed a program where a NES version of the game would be given as a bonus for [[Nintendo Power]] subscribers. Though a NES cartridge of ''The Lost Levels'' was produced, the plan was abandoned due to concerns over brand confusion.<ref>{{cite|author=Irwin, Jon|date=October 6, 2014|page=109|title=''Super Mario Bros. 2''|accessdate=January 15, 2020}}</ref>
After ''The Lost Levels'' was refused for a western retail release, marketing head Gail Tilden proposed a program where a NES version of the game would be given as a bonus for [[Nintendo Power]] subscribers. Though a NES cartridge of ''The Lost Levels'' was produced, the plan was abandoned due to concerns over brand confusion.<ref>Jon Irwin (October 6, 2014).  p. 109. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>


==Pre-release and unused content==
==Pre-release and unused content==
[[File:SMBLL Unused Tiles.png|frame|left]]
[[File:SMBLL Unused Tiles.png|frame]]
[[File:Lostlevels earlybuild.jpg|right|150px|thumb|A frame from the commercial]]
*Some unused ground textures, along with a cactus for a background decoration, can be found in the <tt>SM2CHAR1</tt> graphics file.<ref name=TCRF>[[tcrf:Super Mario Bros. 2 (Famicom Disk System)|''Super Mario Bros. 2'' (Famicom Disk System)]]. ''The Cutting Room Floor''. Retrieved October 8, 2020.</ref>
*Some unused ground textures, along with a cactus for a background decoration, can be found in the <tt>SM2CHAR1</tt> graphics file.<ref name=TCRF>{{cite|title=[[tcrf:Super Mario Bros. 2 (Famicom Disk System)|''Super Mario Bros. 2'' (Famicom Disk System)]]|publisher=The Cutting Room Floor|accessdate=October 8, 2020}}</ref>
*As with the previous game, RAM address 03F0 keeps track of the number of blocks hit, though no routine ever reads the value stored here.<ref name=TCRF/>
*As with the previous game, RAM address 03F0 keeps track of the number of blocks hit, though no routine ever reads the value stored here.<ref name=TCRF/>
*A Japanese commercial for the game features what appears to be an earlier version of the game, showing yet another unused ground texture and an alternate [[Poison Mushroom]] sprite with a symmetrical spot placement.


==Re-releases==
==Re-releases==
An emulation of ''Super Mario Bros.: The Lost Levels'' was released in Japan for the [[Game Boy Advance]] as part of the [[Classic NES Series|''Famicom Mini'']] series on August 10, 2004.
An emulation of ''Super Mario Bros.: The Lost Levels'' was released in Japan for the [[Game Boy Advance]] as part of the [[Classic NES Series|''Famicom Mini'']] series on August 10, 2004.


It was released on the [[Virtual Console]] in Japan on May 1, 2007 for the [[Wii]], on July 25, 2012 for the [[Nintendo 3DS]] and the [[Wii U]] in Japan on August 8, 2013. It was also released for the Wii in Europe and Australia on September 14, 2007 along with ''[[Mario's Super Picross]]'' and ''{{wp|Neutopia II}}'' as the part of the Japanese {{wp|Hanabi Festival}}, and in North America on October 1, 2007, making the first time the original version of the game was available to most international audiences. It costs 100 [[nwiki:Wii Points|Wii Points]] more, as usual for imported games. Unlike other games, however, it was removed from the European/Australian [[Wii#Wii Shop Channel|Wii Shop Channel]] on October 1, 2007, before being re-added permanently on August 22, 2008. It became available for the Nintendo 3DS outside Japan on December 27, 2012. It was released for the Wii U in Europe and Australia on January 23, 2014 and in North America on March 13, 2014.
It was released on the [[Virtual Console]] in Japan on May 1, 2007 for the [[Wii]], on July 25, 2012 for the [[Nintendo 3DS]] and the [[Wii U]] in Japan on August 8, 2013. It was also released for the Wii in Europe and Australia on September 14, 2007 along with ''[[Mario's Super Picross]]'' and ''{{wp|Neutopia II}}'' as the part of the Japanese {{wp|Hanabi Festival}}, and in North America on October 1, 2007, making the first time the original version of the game was available to most international audiences. It costs 100 [[Virtual Console#Wii Points|Wii Points]] more, as usual for imported games. Unlike other games, however, it was removed from the European/Australian [[Wii#Wii Shop Channel|Wii Shop Channel]] on October 1, 2007, before being re-added permanently on August 22, 2008. It became available for the Nintendo 3DS outside Japan on December 27, 2012. It was released for the Wii U in Europe and Australia on January 23, 2014 and in North America on March 13, 2014.
 
The Wii release requires 23 blocks (2.9 MB) to be installed, while the Wii U release requires 15 MB to be installed.


It was released on the [[Nintendo Entertainment System - Nintendo Switch Online]] application for the [[Nintendo Switch]] in April 2019.
It was released on the [[Nintendo Entertainment System - Nintendo Switch Online]] application for the [[Nintendo Switch]] in April 2019.


It is included in ''[[Game & Watch: Super Mario Bros.]]'', which was released on November 13, 2020.
It is included in ''[[Game & Watch: Super Mario Bros.]]'', which was released on November 13, 2020.
===Remakes===
===Remakes===
====''[[Super Mario All-Stars]]''====
====''[[Super Mario All-Stars]]''====
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*In the secret section of World 1-2 (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one [[Extra life|life]]. Similarly, the water in the first pit encountered in the level (after the Koopa Paratroopa) is removed in the SNES version.
*In the secret section of World 1-2 (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one [[Extra life|life]]. Similarly, the water in the first pit encountered in the level (after the Koopa Paratroopa) is removed in the SNES version.
*The player would get a positive or negative audio cue to indicate if they were going the right or wrong way in the mazes of World 3-4, 6-4, and 8-4, making navigation slightly easier in those levels.
*The player would get a positive or negative audio cue to indicate if they were going the right or wrong way in the mazes of World 3-4, 6-4, and 8-4, making navigation slightly easier in those levels.
*In World 8, the [[Hammer Bro]]thers perpetually charge at the player. On the SNES, this behavior was added to Worlds [[World 7 (Super Mario Bros.: The Lost Levels)|7]], [[World 9 (Super Mario Bros.: The Lost Levels)|9]], and [[World A|A]] through [[World D|D]] as well.
*In World 8, the Hammer Brothers perpetually charge at the player. On the SNES, this behavior was added to Worlds 7, 9, and A-D as well.
*The castle walls of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).
*The castle walls of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).
*Players only have to beat the game once to reach Worlds A through D.
*Players only have to beat the game once to reach worlds A through D.
*In the original game, Bowsers use hammers in only Worlds 6-9. The SNES remake gives them hammers in Worlds A-D, as well. Strangely enough, these Bowsers lose their [[Fire Breath]].
*In the original game, Bowsers use hammers in only Worlds 6-9. The SNES remake gives them hammers in Worlds A-D, as well. Strangely enough, these Bowsers lose their [[Fire Breath]].
*Super Springs in World B have been replaced with regular [[Trampoline|Spring]]s.
*Super Springs in World B have been replaced with regular [[Trampoline|Springs]].
*The fake Bowsers in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the fake Bowser's death animation in World D is changed to make him into a real Bowser.
*The fake Bowsers in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the fake Bowser's death animation in World D is changed to make him into a real Bowser.


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*''[[Super Mario Kart]]'' - The computer-controlled Toad and Peach are able to throw Poison Mushrooms, which are not usable by the player.
*''[[Super Mario Kart]]'' - The computer-controlled Toad and Peach are able to throw Poison Mushrooms, which are not usable by the player.
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] - Luigi's physics carry over into these games. From ''[[Super Smash Bros. Melee]]'' onward, Poison Mushrooms appear as items.
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] - Luigi's physics carry over into these games. From ''[[Super Smash Bros. Melee]]'' onward, Poison Mushrooms appear as items.
**''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Bowser's eighth coloration is based on the appearance of the blueish [[Bowser's Brother]] from ''Super Mario Bros.: The Lost Levels''. In ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.: The Lost Levels'' is available as a masterpiece, and an orchestrated medley of songs from that game can play on the [[Mushroom Kingdom U]] stage.
**''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Bowser's eighth coloration is based on the appearance of the blueish [[Bowser's Brother]] from ''Super Mario Bros.: The Lost Levels''. In ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.: The Lost Levels'' is available as a [[masterpiece]], and an orchestrated medley of songs from that game can play on the [[Mushroom Kingdom U]] stage.
**''[[Super Smash Bros. Ultimate]]'' - When taking on Peach's Classic Mode route cooperatively, Bowser is joined by another Bowser with the blue palette, another reference to [[Bowser's Brother]].
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Luigi's physics carry over into these games.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Luigi's physics carry over into these games.
*''[[Super Mario 3D Land]]'' - Poison Mushrooms return, working as they do in ''Super Mario Bros.: The Lost Levels''. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] of ''Super Mario Bros.: The Lost Levels''. The [[Special 8-Crown|true final level]] ends with a "Thank You!" message (like in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] of ''Super Mario Bros.: The Lost Levels''), though it is translated.
*''[[Super Mario 3D Land]]'' - Poison Mushrooms return, working as they do in ''Super Mario Bros.: The Lost Levels''. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] of ''Super Mario Bros.: The Lost Levels''. The [[Special 8-Crown|true final level]] ends with a "Thank You!" message (like in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] of ''Super Mario Bros.: The Lost Levels''), though it is translated.
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==Staff==
==Staff==
Like the original ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' does not feature a staff roll or any sort of credits. Unlike its predecessor, however, very little has been written about the game's development, leaving its precise staff composition a mystery. In a promotional interview for the [[Classics#NES Classic Edition|NES Classic Edition]], the game is referred to as [[Takashi Tezuka]]'s directorial debut.<ref>{{cite|author=Sao, Akinori|deadlink=y|archive=web.archive.org/web/20161111054427/http://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview|title=NES Classics Edition Developer Interview: SUPER MARIO BROS.™ & SUPER MARIO BROS.™ 3|publisher=Nintendo.com|language=en-us|accessdate=May 31, 2024}}</ref>
Like the original ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' does not feature a staff roll or any sort of credits. Unlike its predecessor, however, very little has been written about the game's development, leaving its precise staff composition a mystery. In a promotional interview for the [[Classics#NES Classic Edition|NES Classic Edition]], the game is referred to as [[Takashi Tezuka]]'s directorial debut.<ref>Sao, Akinori. [https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview NES Classics Edition Developer Interview: SUPER MARIO BROS.™ & SUPER MARIO BROS.™ 3]. ''Nintendo.com''. Retrieved October 08, 2018. ([https://web.archive.org/web/20170107060744/https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview/ Archived] January 7, 2017, 06:07:44 UTC via Wayback Machine.)</ref>


==Media==
==Media==
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|JapR=Sūpā Mario Burazāzu Tsū
|JapR=Sūpā Mario Burazāzu Tsū
|JapM=Super Mario Bros. 2
|JapM=Super Mario Bros. 2
|ChiS=超级马力欧兄弟2<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_05_sc.html|title=1980年登场的《Game & Watch》复活!与迎接35周年的《超级马力欧兄弟》合作!|language=zh-hans|publisher=Nintendo.com.hk|accessdate=September 4, 2020}}</ref>
|Kor=슈퍼 마리오 브라더스 더 로스트 레벨즈<br>''Syupeo Malio Beuladeoseu Deo Loseuteu Lebeljeu''<br>슈퍼 마리오브라더스 2<ref>From the Korean version of ''[[Super Smash Bros. Ultimate]]''.</ref><br>''Syupeo Malio Beuladeoseu 2''
|KorM=Super Mario Bros. The Lost Levels<br>Super Mario Bros. 2
|ChiS=超级马力欧兄弟2<ref>[https://www.nintendo.com.hk/topics/article/a_200904_05_sc.html 1980年登场的《Game & Watch》复活!与迎接35周年的《超级马力欧兄弟》合作!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiSM=Super Mario Bros. 2
|ChiSM=Super Mario Bros. 2
|ChiT=超級瑪利歐兄弟2<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_05.html|title=1980年登場的《Game & Watch》復活!與迎接35週年的《超級瑪利歐兄弟》合作!|language=zh-hant|publisher=Nintendo.com.hk|accessdate=September 4, 2020}}</ref>
|ChiT=超級瑪利歐兄弟2<ref>[https://www.nintendo.com.hk/topics/article/a_200904_05.html 1980年登場的《Game & Watch》復活!與迎接35週年的《超級瑪利歐兄弟》合作!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiTM=Super Mario Bros. 2
|ChiTM=Super Mario Bros. 2
|Ita=''Super Mario Bros.: I Livelli Perduti'' <small>(''Super Mario All-Stars'' only)</small><ref>{{cite|title=''[[Super Mario All-Stars]]'' Italian instruction booklet|page=5}}</ref>
|ItaM=Super Mario Bros.: The Lost Levels
|Kor=슈퍼 마리오 브라더스 더 로스트 레벨즈
|KorR=Syupeo Mario Beuradeoseu Deo Roseuteu Rebeljeu
|KorM=Super Mario Bros. The Lost Levels
|Kor2=슈퍼 마리오브라더스 2<ref>From the Korean version of ''[[Super Smash Bros. Ultimate]]''</ref>
|Kor2R=Syupeo Mario Beuradeoseu 2
|Kor2M=Super Mario Bros. 2
}}
}}


==Trivia==
==Trivia==
*Dummied data for the game ''[[nookipedia:Doubutsu no Mori+|Dōbutsu no Mori+]]'' indicated that ''Super Mario Bros.: The Lost Levels'' (or, more accurately, ''Super Mario Bros. 2'') as well as ''[[NES Open Tournament Golf|Mario Open Golf]]'' would have been included as a playable Famicom game, but it ultimately was cut with not even a ROM or models available inside.<ref>{{cite|url=tcrf.net/Animal_Crossing#Removed_Games|title=''Animal Crossing''|publisher=The Cutting Room Floor|accessdate=May 31, 2024}}</ref>
*Dummied data for the game ''[[nookipedia:Animal Crossing (GCN)|Dōbutsu no Mori+]]'' indicated that ''Super Mario Bros.: The Lost Levels'' (or, more accurately, ''Super Mario Bros. 2'') as well as ''[[NES Open Tournament Golf|Mario Open Golf]]'' would have been included as a playable Famicom game, but it ultimately was cut with not even a ROM or models available inside.<ref>https://tcrf.net/Animal_Crossing#Removed_Games</ref>
*At the end of the ''[[Mario Kart 8]]'' April 30 Nintendo Direct, when the Nintendo fan pulls out his "Things to do before I die" list to write "Buy ''Mario Kart 8''", one of the other notes on the list is "Beat SMB2: The Lost Levels",<ref>{{cite|url=youtu.be/JbuJZP0_8iQ?t=2152|timestamp=35:52|title=Wii U - Mario Kart 8 Direct 4.30.2014|publisher=YouTube|accessdate=May 31, 2024|author=Nintendo of America}}</ref> a reference to how difficult the game is compared to other ''[[Super Mario (franchise)|Super Mario]]'' games.
*At the end of the ''[[Mario Kart 8]]'' April 30 Nintendo Direct, when the Nintendo fan pulls out his "Things to do before I die" list to write "Buy ''Mario Kart 8''", one of the other notes on the list is "Beat SMB2: The Lost Levels",<ref>[https://youtu.be/JbuJZP0_8iQ?t=2152 Wii U - Mario Kart 8 Direct 4.30.2014 - YouTube]</ref> a reference to how difficult the game is compared to other ''[[Super Mario (franchise)|Super Mario]]'' games.
*The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of the worlds' placements in the original ''Super Mario Bros.''
*The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of the worlds' placements in the original ''Super Mario Bros.''
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>{{cite|url=www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf|title=''Super Mario Bros. 2'' instruction manual|publisher=Nintendo|language=ja}}{{page needed}}</ref>
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>[https://www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf Japanese instruction manual]</ref>
*The game uses a "brother byte" to determine the current brother's name and appearance. There are two valid brothers, [[Mario]] and [[Luigi]], and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy, and Ariol.<ref>{{cite|author=@MarioBrothBlog|date=June 14, 2024|url=https://x.com/MarioBrothBlog/status/1801616946837823790|title="''Super Mario Bros.: The Lost Levels uses a "brother byte" to determine the current brother. There are two valid brothers: Mario and Luigi, and 254 invalid ones. Out of them, only three have names that are not glitched: Iolui, Uigiy and Ariol.''"|publisher=X|accessdate=July 4, 2024}}</ref>


==External links==
==External links==
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{{Virtual Console}}
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[[Category:1986 games]]
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[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

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