Editing Super Mario Bros.: The Lost Levels
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==Items and objects== | ==Items and objects== | ||
===Items=== | ===Items=== | ||
These are collectibles. | |||
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|[[Coin]] | |[[Coin]] | ||
|align=left|Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life. | |align=left|Coins float in mid-air throughout levels and within blocks. Collecting one awards Mario 200 points. Collecting 100 awards him an extra life. | ||
|} | |} | ||
===Power-ups=== | ===Power-ups=== | ||
Items that transform Mario's appearance and give him unique abilities. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points | Items that transform Mario's appearance and give him unique abilities. All of these items are held within blocks and must be jumped under to be released. It is not inherently apparent which block contain which power-ups, and breaking them does not grant Mario their abilities. He must touch the power-ups directly once they are expelled. Touching any power-up also awards Mario 1000 points. | ||
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|[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]] | |[[File:SMB Sprite Fire Flower.png]]<br>[[Fire Flower]] | ||
|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario]] | |||
|[[File:FireMario Shoot.png]]<br>[[Fire Mario|Fiery Luigi]] | |||
|align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. As in the original [[Family Computer|Famicom]] release of the first ''Super Mario Bros.'', Mario reverts to his Small form if hit as Fiery Mario. | |align=left|Making contact with a Fire Flower transforms Mario into Fiery Mario. In this form, Mario can toss projectile fireballs with {{button|nes|a}} that bounce along the ground. Most enemies are defeated when hit. Fiery Mario also has all the benefits of Super Mario, and similarly retains this form if he completes the level in it. As in the original [[Family Computer|Famicom]] release of the first ''Super Mario Bros.'', Mario reverts to his Small form if hit as Fiery Mario. | ||
|- | |- | ||
|[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Star]] | |[[File:SMB Sprite Super Star.png]]<br>[[Super Star|Star]] | ||
| | |[[File:Invincible Mario.gif]]<br>[[Invincible Mario]] | ||
|[[File:Invincible Mario.gif]]<br>[[Invincible Mario|Invincible Luigi]] | |||
|align=left|Stars are rare power-ups often hidden in invisible blocks. When released, they bounce in the opposite direction from Mario. When grabbed, Mario is transformed into Invincible Mario for thirty seconds. In this state, Mario is largely indestructible and defeats enemies on contact. Contact with the Star does not wholly replace the form Mario was already in (i.e., Mario remains small if one is touched while in his Small form, and he can still toss fireballs if he is in his Fiery form.) Invincible Mario cannot be carried over to subsequent levels. | |align=left|Stars are rare power-ups often hidden in invisible blocks. When released, they bounce in the opposite direction from Mario. When grabbed, Mario is transformed into Invincible Mario for thirty seconds. In this state, Mario is largely indestructible and defeats enemies on contact. Contact with the Star does not wholly replace the form Mario was already in (i.e., Mario remains small if one is touched while in his Small form, and he can still toss fireballs if he is in his Fiery form.) Invincible Mario cannot be carried over to subsequent levels. | ||
|} | |} | ||
===Objects=== | ===Objects=== | ||
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|[[Horsetail|Horsehair plant]] | |[[Horsetail|Horsehair plant]] | ||
|align=left|Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the [[Mushroom Kingdom]]'s inhabitants into these plants. | |align=left|Field horsehair plants appear in the background of ground-themed levels. According to the instruction booklet, Bowser transformed some of the [[Mushroom Kingdom]]'s inhabitants into these plants. | ||
|- | |||
|[[File:SMB Greenshell.png]] [[File:SMB Redshell.png]] [[File:SMB Buzzy Shell.png]] | |||
|[[Koopa Shell|Shell]] | |||
|align=left|Stomping on a [[Koopa Troopa]] makes it recede into its shell. Its sent sliding when touched, defeating enemies on contact. Doing so causes the "bulldozer attack", where each enemy defeated grants Mario more points than the last. Launched shells ricochet off collided walls and can damage Mario on contact. Mario if Stomping on a [[Buzzy Beetle]] yields a [[Buzzy Shell|different shell]] that works the same way, but cannot be cleared away with tossed fireballs. The Koopa Shells can be. | |||
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|[[File:VineTop.png|x80px]] | |[[File:VineTop.png|x80px]] |