Editing Super Mario All-Stars
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**The sounds of transforming into and using his tail as [[Raccoon Mario]] or [[Tanooki Mario]] are taken from a carried item turning into a power-up or [[1-Up Mushroom]] by a [[Giant Gate]] and the [[Spin Jump]], respectively. | **The sounds of transforming into and using his tail as [[Raccoon Mario]] or [[Tanooki Mario]] are taken from a carried item turning into a power-up or [[1-Up Mushroom]] by a [[Giant Gate]] and the [[Spin Jump]], respectively. | ||
**When touching a [[Goal (Super Mario Bros. 3)|goal]], the sound of touching a [[Midway Gate]] plays. | **When touching a [[Goal (Super Mario Bros. 3)|goal]], the sound of touching a [[Midway Gate]] plays. | ||
**Navigating on a world map, | **Navigating on a world map, and hitting a P Switch or [[Dry Bones]] all make their respective sounds from ''Super Mario World''. | ||
*The Airship's sound when relocating as well as the sound a [[Koopalings|Little Koopa]] makes when defeated is given a lower pitch to sound more like a roar. | *The Airship's sound when relocating as well as the sound a [[Koopalings|Little Koopa]] makes when defeated is given a lower pitch to sound more like a roar. | ||
*New sound effects have been added for [[Boom Boom]] turning into a [[magic ball]], receiving an item from a chest in enemy courses and some bonus areas, and the gate | *New sound effects have been added for [[Boom Boom]] turning into a [[magic ball]], receiving an item from a chest in enemy courses and some bonus areas, and the gate opening after defeating Bowser, whereas in the original they used the sounds of cannons, a [[? Block]] releasing an item, and transforming into Raccoon Mario, respectively. | ||
*A fanfare plays when winning the [[Spade Panel]] game, as well as when getting three non-matching [[card]]s. | *A fanfare plays when winning the [[Spade Panel]] game, as well as when getting three non-matching [[card]]s. | ||