Editing Super Mario All-Stars

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**The sounds of transforming into and using his tail as [[Raccoon Mario]] or [[Tanooki Mario]] are taken from a carried item turning into a power-up or [[1-Up Mushroom]] by a [[Giant Gate]] and the [[Spin Jump]], respectively.
**The sounds of transforming into and using his tail as [[Raccoon Mario]] or [[Tanooki Mario]] are taken from a carried item turning into a power-up or [[1-Up Mushroom]] by a [[Giant Gate]] and the [[Spin Jump]], respectively.
**When touching a [[Goal (Super Mario Bros. 3)|goal]], the sound of touching a [[Midway Gate]] plays.
**When touching a [[Goal (Super Mario Bros. 3)|goal]], the sound of touching a [[Midway Gate]] plays.
**Navigating on a world map, activating a P Switch, and stomping on a [[Dry Bones]] all make their respective sounds from ''Super Mario World''.
**Navigating on a world map, and hitting a P Switch or [[Dry Bones]] all make their respective sounds from ''Super Mario World''.
*The Airship's sound when relocating as well as the sound a [[Koopalings|Little Koopa]] makes when defeated is given a lower pitch to sound more like a roar.
*The Airship's sound when relocating as well as the sound a [[Koopalings|Little Koopa]] makes when defeated is given a lower pitch to sound more like a roar.
*New sound effects have been added for [[Boom Boom]] turning into a [[magic ball]], receiving an item from a chest in enemy courses and some bonus areas, and the gate to Princess Toadstool's room opening after defeating Bowser in {{world link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}, whereas in the original they used the sounds of cannons, a [[? Block]] releasing an item, and transforming into Raccoon Mario, respectively.
*New sound effects have been added for [[Boom Boom]] turning into a [[magic ball]], receiving an item from a chest in enemy courses and some bonus areas, and the gate opening after defeating Bowser, whereas in the original they used the sounds of cannons, a [[? Block]] releasing an item, and transforming into Raccoon Mario, respectively.
*A fanfare plays when winning the [[Spade Panel]] game, as well as when getting three non-matching [[card]]s.
*A fanfare plays when winning the [[Spade Panel]] game, as well as when getting three non-matching [[card]]s.


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