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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Super Nintendo Entertainment System - Nintendo Switch Online]]
|release='''SNES:'''<br>{{flag list|Japan|July 14, 1993<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/4m/index.html|title=スーパーマリオコレクション|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 13, 2025}}</ref>|USA|August 1, 1993|Europe|December 16, 1993|Australia|December 16, 1993|South Korea|1993<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-all-stars-kor/|publisher=Scanlines16.com|title=Super Mario All Stars (KR)|language=French|archive=https://archive.ph/yPYI2|accessdate=June 6, 2024}}</ref>}} '''[[Player's Choice]]:'''<br>{{flag list|USA|September 1996<ref>{{cite|title=''[[Nintendo Power]]'' issue 84|page=96|date=May 1996|accessdate=November 19, 2024}}</ref>}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 3, 2020<ref>{{cite|author=Nintendo 公式チャンネル|date=September 3, 2020|url=youtu.be/z5nqRrqFFZI|title=スーパーマリオブラザーズ35周年Direct <nowiki>[2020年9月]</nowiki>|publisher=YouTube|language=Japanese|accessdate=September 6, 2020}}</ref>|USA|September 3, 2020<ref>{{cite|author=Nintendo|date=September 3, 2020|url=youtu.be/s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 6, 2020}}</ref>|Europe|September 3, 2020<ref>{{cite|author=@NintendoEurope|date=September 3, 2020|url=x.com/NintendoEurope/status/1301516116116856833?s=20|title="The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"|publisher=X|accessdate=September 6, 2020}}</ref>|Australia|September 3, 2020<ref>{{cite|author=@NintendoAUNZ|date=September 3, 2020|url=x.com/NintendoAUNZ/status/1301792115735683072?s=20|title="The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"|publisher=X|accessdate=September 6, 2020}}</ref>|HK|September 3, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|accessdate=September 6, 2020}}</ref>|South Korea|September 3, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=September 6, 2020}}</ref>}}
|release='''SNES:'''<br>{{flag list|Japan|July 14, 1993|USA|August 1, 1993|Europe|December 16, 1993|Australia|December 16, 1993|South Korea|1993<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-all-stars-kor/|publisher=Scanlines16.com|title=Super Mario All Stars (KR)|language=French|archive=https://archive.ph/yPYI2|accessdate=June 6, 2024}}</ref>}} '''[[Player's Choice]]:'''<br>{{flag list|USA|September 1996<ref>{{cite|title=''[[Nintendo Power]]'' issue 84|page=96|date=May 1996|accessdate=November 19, 2024}}</ref>}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 3, 2020<ref>{{cite|language=Japanese|author=Nintendo 公式チャンネル|date=September 3, 2020|url=youtu.be/z5nqRrqFFZI|title=スーパーマリオブラザーズ35周年Direct <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=September 6, 2020}}</ref>|USA|September 3, 2020<ref>{{cite|author=Nintendo|date=September 3, 2020|url=youtu.be/s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 6, 2020}}</ref>|Europe|September 3, 2020<ref>{{cite|author=@NintendoEurope|date=September 3, 2020|url=x.com/NintendoEurope/status/1301516116116856833?s=20|title="The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"|publisher=X|accessdate=September 6, 2020}}</ref>|Australia|September 3, 2020<ref>{{cite|author=@NintendoAUNZ|date=September 3, 2020|url=x.com/NintendoAUNZ/status/1301792115735683072?s=20|title="The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"|publisher=X|accessdate=September 6, 2020}}</ref>|HK|September 3, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|accessdate=September 6, 2020}}</ref>|South Korea|September 3, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=September 6, 2020}}</ref>}}
|languages={{languages|en_us=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=Compilation, platformer
|genre=Compilation, platformer
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In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>{{cite|author=Nintendo|date=September 3, 2020|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 3, 2020}}</ref>
In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>{{cite|author=Nintendo|date=September 3, 2020|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 3, 2020}}</ref>
==Differences and changes==
==Differences and changes==
In general, many sound effects have been replaced with their ''[[Super Mario World]]'' counterparts, along with several instances of new sound effects as well as recreations of those from respective original games (such as the sounds of plucking and throwing [[turnip]]s and enemies in ''Super Mario Bros. 2'' and the [[P-Meter]] sound in ''Super Mario Bros. 3''). A few of sound effects have been replaced by other sound effects from ''Super Mario World'' as well; for example, the stomping sound is replaced by the sound of [[Spin Jump]]ing a spiked enemy, and the sounds of [[Birdo]] spitting eggs and being hit in ''Super Mario Bros. 2'' are replaced by [[Yoshi (species)|Yoshi]]s' spitting sound and the sound of a [[Chargin' Chuck]], a [[Koopalings|Koopaling]] or [[Bowser]] getting hit, respectively. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>{{better source}}
In general, many sound effects have been replaced with their ''[[Super Mario World]]'' counterparts, along with several instances of new sound effects as well as recreations of those from respective original games (such as the sounds of plucking and throwing [[turnip]]s and enemies in ''Super Mario Bros. 2'', and [[Raccoon Mario]]'s "poof" sound and the [[P-Meter]] sound in ''Super Mario Bros. 3''). A few of sound effects have been replaced by other sound effects from ''Super Mario World'' as well; for example, the stomping sound is replaced by the sound of [[Spin Jump]]ing a spiked enemy, and the sounds of [[Birdo]] spitting eggs and being hit in ''Super Mario Bros. 2'' are replaced by [[Yoshi (species)|Yoshi]]s' spitting sound and the sound of a [[Chargin' Chuck]], a [[Koopalings|Koopaling]] or [[Bowser]] getting hit, respectively. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>{{better source}}


As noted in the respective sections below, with the exception of ''Super Mario Bros. 2'' (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively.
As noted in the respective sections below, with the exception of ''Super Mario Bros. 2'' (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively.
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**They always have a different animation when Mario rescues them from a sack.
**They always have a different animation when Mario rescues them from a sack.
*The final scene where Mario rescues Princess Toadstool has also been changed.
*The final scene where Mario rescues Princess Toadstool has also been changed.
**She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player is [[Small Mario]], a [[Super Mushroom]] will drop down and make him [[Super Mario (form)|Super Mario]]. There is then a zoom-in showing Toadstool kissing Mario on the cheek; in ''[[Super Mario Bros.]]'', he blushes; in ''[[Super Mario Bros.: The Lost Levels]]'', his eyes become heart-shaped except in [[World D]], where he blushes. The endings of both games were also made uniform: there is no Warp Door in ''The Lost Levels'' leading to Peach after Bowser or fake Bowser (in the original) is defeated, and there is no cutscene showing the black background in the castle levels turning sky blue and the seven Toads returning and circling Mario/Luigi and Peach and exclaiming "Thank you Mario/Luigi!". The walkthrough map included in ''Nintendo Power'' Volume 52, however, indicated that it was originally planned that the ending would be similar to that of the original ''Super Mario Bros.''<ref>{{cite|date=September 1993|title=''Nintendo Power'' Volume 52|publisher=Nintendo of America|page=21}}</ref> In World 8-4 of both games, the text now says, ''"Thank you Mario/Luigi! The kingdom is saved! Now try a more difficult quest..."'' rather than ''"Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world."'' in the first game, or ''"Peace is paved/With the kingdom saved/Hurrah to Mario (Luigi)/Our only hero/This ends our trip/After a long friendship."'' in ''Super Mario Bros.: The Lost Levels''. In World [[Hard Mode|*]]8-4 in the first game and World D-4 in ''Super Mario Bros.: The Lost Levels'', the text has been changed to ''"Thank you Mario/Luigi for restoring peace to our kingdom. Hurrah to our hero, Mario/Luigi!"''.
**She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player is [[Small Mario]], a [[Super Mushroom]] will drop down and make him [[Super Mario (form)|Super Mario]]. There is then a zoom-in showing Toadstool kissing Mario on the cheek; in ''[[Super Mario Bros.]]'', he blushes; in ''[[Super Mario Bros.: The Lost Levels]]'', his eyes become heart-shaped except in [[World D]], where he blushes. The endings of both games were also made uniform: there is no Warp Door in ''The Lost Levels'' leading to Peach after Bowser or fake Bowser (in the original) is defeated, and there is no cutscene showing the black background in the castle levels turning sky blue and the seven Toads returning and circling Mario/Luigi and Peach and exclaiming "Thank you Mario/Luigi!". The walkthrough map included in ''Nintendo Power'' Volume 52, however, indicated that it was originally planned that the ending would be similar to that of the original ''Super Mario Bros.''<ref>{{cite|title=''Nintendo Power'' issue 52|date=September 1993|publisher=Nintendo of America|page=21}}</ref> In World 8-4 of both games, the text now says, ''"Thank you Mario/Luigi! The kingdom is saved! Now try a more difficult quest..."'' rather than ''"Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world."'' in the first game, or ''"Peace is paved/With the kingdom saved/Hurrah to Mario (Luigi)/Our only hero/This ends our trip/After a long friendship."'' in ''Super Mario Bros.: The Lost Levels''. In World [[Hard Mode|*]]8-4 in the first game and World D-4 in ''Super Mario Bros.: The Lost Levels'', the text has been changed to ''"Thank you Mario/Luigi for restoring peace to our kingdom. Hurrah to our hero, Mario/Luigi!"''.
*The bricks of [[fortress]]es, [[castle]]s and the castle walls of [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'' and [[World 8-2 (Super Mario Bros.: The Lost Levels)|Worlds 8-2]], [[World 8-3 (Super Mario Bros.: The Lost Levels)|8-3]] and [[World D-3|D-3]] of ''Super Mario Bros.: The Lost Levels'' are made more distinct from the normal [[Brick Block|brick]]s.
*The bricks of [[fortress]]es, [[castle]]s and the castle walls of [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'' and [[World 8-2 (Super Mario Bros.: The Lost Levels)|Worlds 8-2]], [[World 8-3 (Super Mario Bros.: The Lost Levels)|8-3]] and [[World D-3|D-3]] of ''Super Mario Bros.: The Lost Levels'' are made more distinct from the normal [[Brick Block|brick]]s.
**Originally, they were normal bricks, but could not be broken and were only scenery.
**Originally, they were normal bricks, but could not be broken and were only scenery.
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*The pitch of the [[Music Box]] has been changed.
*The pitch of the [[Music Box]] has been changed.
*Upon starting a new world, its music now starts when the map screen appears. Originally, this only applied to [[Grass Land]]; the other worlds' music did not play until Mario appeared on the map.
*Upon starting a new world, its music now starts when the map screen appears. Originally, this only applied to [[Grass Land]]; the other worlds' music did not play until Mario appeared on the map.
*Several sound effects unique to the game have been replaced by similar sounds from ''Super Mario World'':
**The sound that plays when Mario enters on a new world map is taken from [[P Switch]]'s warning sound when the effect is about to run out.
**The sounds of transforming into and using his tail as [[Raccoon Mario]] or [[Tanooki Mario]] are taken from a carried item turning into a power-up or [[1-Up Mushroom]] by a [[Giant Gate]] and the [[Spin Jump]], respectively.
**When touching a [[Goal (Super Mario Bros. 3)|goal]], the sound of touching a [[Midway Gate]] plays.
**Navigating on a world map, activating a P Switch, and stomping on a [[Dry Bones]] all make their respective sounds from ''Super Mario World''.
*The Airship's sound when relocating as well as the sound a [[Koopalings|Little Koopa]] makes when defeated is given a lower pitch to sound more like a roar.
*The Airship's sound when relocating as well as the sound a [[Koopalings|Little Koopa]] makes when defeated is given a lower pitch to sound more like a roar.
*New sound effects have been added for [[Boom Boom]] turning into a [[magic ball]], receiving an item from a chest in enemy courses and some bonus areas, and the gate to Princess Toadstool's room opening after defeating Bowser in {{world link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}, whereas in the original they used the sounds of cannons, a [[? Block]] releasing an item, and transforming into Raccoon Mario, respectively.
*A fanfare plays when winning the [[Spade Panel]] game, as well as when getting three non-matching [[card]]s.
*A fanfare plays when winning the [[Spade Panel]] game, as well as when getting three non-matching [[card]]s.


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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario All-Stars pre-release and unused content}}
{{main|List of Super Mario All-Stars pre-release and unused content}}
While [[Bowser's Brother]] does appear in ''Super Mario Bros.: The Lost Levels'', his actual palette goes {{file link|SMAS Bowser's Brother.gif|unused}}, presumably due to the colors of his hair matching those of Bowser's own flames, which would have clashed with how the flames are orange and yellow rather than magenta and pink. This also applies to the treetops of levels like [[World 6-3 (Super Mario Bros.)|World 6-3]] of ''Super Mario Bros.'' and [[World 3-3 (Super Mario Bros.: The Lost Levels)|World 3-3]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]], and [[World C-3]] of ''Super Mario Bros.: The Lost Levels'', with the white palette associated with the treetops also going unused.<ref>{{cite|author=TCRF contributors|title=[[tcrf:Super Mario All-Stars (SNES)#Unused Palettes|Super Mario All-Stars (SNES) § Unused Palettes]]|Super Mario All-Stars]]|publisher=The Cutting Room Floor|accessdate=January 26, 2024}}</ref>
While [[Bowser's Brother]] does appear in ''Super Mario Bros.: The Lost Levels'', his actual palette goes {{file link|SMAS Bowser's Brother.gif|unused}}, presumably due to the colors of his hair matching those of Bowser's own flames, which would have clashed with how the flames are orange and yellow rather than magenta and pink. This also applies to the treetops of levels like [[World 6-3 (Super Mario Bros.)|World 6-3]] of ''Super Mario Bros.'' and [[World 3-3 (Super Mario Bros.: The Lost Levels)|World 3-3]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]], and [[World C-3]] of ''Super Mario Bros.: The Lost Levels'', with the white palette associated with the treetops also going unused.<ref>{{cite|author=TCRF contributors|title=[[tcrf:Super Mario All-Stars#Unused_Palettes|Super Mario All-Stars]]|publisher=The Cutting Room Floor|accessdate=January 26, 2024}}</ref>


==Reception==
==Reception==
The game is widely praised for successfully bringing the games featured to 16-bit fidelity. In ''{{wp|Electronic Gaming Monthly}}''{{'}}s review of the game, the magazine gives the game the Platinum Editors' Choice Award.<ref>{{cite|date=September 1993|title=''Electronic Gaming Monthly'' issue 50|page=28}}</ref> All four members of the "Review Crew" praise the game, with Ed Semrad even giving it a 10/10. They mention the aesthetic improvements brought by the SNES's 16-bit hardware and how the games are faithful to their NES counterparts.
The game is widely praised for successfully bringing the games featured to 16-bit fidelity. In ''{{wp|Electronic Gaming Monthly}}''{{'}}s review of the game, the magazine gives the game the Platinum Editors' Choice Award.<ref>{{cite|title=''Electronic Gaming Monthly'' issue 50|date=September 1993|page=28}}</ref> All four members of the "Review Crew" praise the game, with Ed Semrad even giving it a 10/10. They mention the aesthetic improvements brought by the SNES's 16-bit hardware and how the games are faithful to their NES counterparts.


Steve Merrett and Paul Davies of ''{{wp|Nintendo Magazine System (Australia)|Nintendo Magazine System}}'' also laud the game on the same merits.<ref>{{cite|date=October 1993|title=''Nintendo Magazine System'' (AU) issue 7|page=24-25}}</ref> Even so, they do have very minor complaints. They say that controlling Mario is slightly less instinctive compared to the original games and the game's lastability may not compare to that of ''[[Super Mario World]]''.
Steve Merrett and Paul Davies of ''{{wp|Nintendo Magazine System (Australia)|Nintendo Magazine System}}'' also laud the game on the same merits.<ref>{{cite|title=''Nintendo Magazine System'' (AU) issue 7|page=24-25|date=October 1993}}</ref> Even so, they do have very minor complaints. They say that controlling Mario is slightly less instinctive compared to the original games and the game's lastability may not compare to that of ''[[Super Mario World]]''.
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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|-
|-
|[[Super Nintendo Entertainment System|SNES]]
|[[Super Nintendo Entertainment System|SNES]]
|''[[Nintendo Power]]''<ref>{{cite|date=September 1993|title=''Nintendo Power'' Volume 52|publisher=Nintendo of America|language=American English|page=100}}</ref>
|''[[Nintendo Power]]''<ref>{{cite|title=''Nintendo Power'' volume 52|page=100|date=September 1993|publisher=Nintendo of America|language=American English}}</ref>
|16.3/20
|16.3/20
|"''+ Excellent graphics and classic Super Mario Bros. action. The battery backed-up memory lets you save your progress, which means players who never finished these games in the past have a good chance to succeed now. The Lost Levels presents a true action challenge.<br>- Other than the face-lift, the only new element is The Lost Levels and the Battery Save feature.''"
|"''+ Excellent graphics and classic Super Mario Bros. action. The battery backed-up memory lets you save your progress, which means players who never finished these games in the past have a good chance to succeed now. The Lost Levels presents a true action challenge.<br>- Other than the face-lift, the only new element is The Lost Levels and the Battery Save feature.''"
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオコレクション<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/4m/|title=スーパーマリオコレクション|publisher=Nintendo|accessdate=October 2, 2020}}</ref>
|Jap=スーパーマリオコレクション<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/4m/|title=スーパーマリオコレクション|publisher=Nintendo|accessdate=October 2, 2020}}</ref>
|JpnR=Sūpā Mario Korekushon
|JapR=Sūpā Mario Korekushon
|JpnM=Super Mario Collection
|JapM=Super Mario Collection
|ChiS=超级马力欧收藏辑<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_02_sc.html|title=超级马力欧兄弟 35周年!|publisher=Nintendo|accessdate=September 4, 2020}}</ref>
|ChiS=超级马力欧收藏辑<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_02_sc.html|title=超级马力欧兄弟 35周年!|publisher=Nintendo|accessdate=September 4, 2020}}</ref>
|ChiSR=Chāojí Mǎlì'ōu Shōucángjí
|ChiSR=Chāojí Mǎlì'ōu Shōucángjí
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**In the international version, if the player presses START at exactly the right time the music starts, the music continues during the first transitional sound effect, rather than stopping during the sound that plays when the player presses START. The music then cuts off right before the transition sound for entering the game selection screen.  
**In the international version, if the player presses START at exactly the right time the music starts, the music continues during the first transitional sound effect, rather than stopping during the sound that plays when the player presses START. The music then cuts off right before the transition sound for entering the game selection screen.  
*In the Japanese version, the pause and game over menus are written in Japanese, whereas corresponding menus on the original Famicom games were either written in English or absent.
*In the Japanese version, the pause and game over menus are written in Japanese, whereas corresponding menus on the original Famicom games were either written in English or absent.
**Also in the Japanese version, there are extra animations and graphics on the title screen for Goomba, Bob-omb, and Birdo.<ref>{{cite|title=[[tcrf:Super Mario All-Stars (SNES)#Title Screen|Super Mario All-Stars (SNES) § Title Screen]]|date=May 7, 2024|accessdate=May 7, 2024}}</ref>
**Also in the Japanese version, there are extra animations and graphics on the title screen for Goomba, Bob-omb, and Birdo.<ref>{{cite|url=https://tcrf.net/Super_Mario_All-Stars_(SNES)#Title_Screen|title=The Cutting Room Floor|date=May 7, 2024|accessdate=May 7, 2024}}</ref>
*The advertisement for the Japanese version, due to it being released around the time of the [[Super Mario Bros. (film)|''Super Mario Bros.'' movie]]'s release, featured the various ''Super Mario'' characters arriving at a gala resembling {{wp|Academy Awards|the Oscars}}, including a red carpet treatment, as well as them wearing outfits befitting the Oscars.<ref>{{cite|date=January 27, 2020|url=www.youtube.com/watch?v=7zpbyOMvp30|title=Super Mario All-Stars / Super Mario Collection Japanese Commercial|publisher=YouTube|accessdate=May 6, 2024}}</ref>
*The advertisement for the Japanese version, due to it being released around the time of the [[Super Mario Bros. (film)|''Super Mario Bros.'' movie]]'s release, featured the various ''Super Mario'' characters arriving at a gala resembling {{wp|Academy Awards|the Oscars}}, including a red carpet treatment, as well as them wearing outfits befitting the Oscars.<ref>{{cite|url=www.youtube.com/watch?v=7zpbyOMvp30|title=Super Mario All-Stars / Super Mario Collection Japanese Commercial|date=January 27, 2020|publisher=YouTube|accessdate=May 6, 2024}}</ref>


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF|Super Mario All-Stars (SNES)}}
<references/>
<references/>
{{Super Mario games}}
{{Super Mario games}}

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