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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Super Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Super Nintendo Entertainment System - Nintendo Switch Online]] | ||
|release='''SNES:'''<br>{{flag list|Japan|July 14, 1993 | |release='''SNES:'''<br>{{flag list|Japan|July 14, 1993|USA|August 1, 1993|Europe|December 16, 1993|Australia|December 16, 1993|South Korea|1993<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-all-stars-kor/|publisher=Scanlines16.com|title=Super Mario All Stars (KR)|language=French|archive=https://archive.ph/yPYI2|accessdate=June 6, 2024}}</ref>}} '''[[Player's Choice]]:'''<br>{{flag list|USA|September 1996<ref>{{cite|title=''[[Nintendo Power]]'' issue 84|page=96|date=May 1996|accessdate=November 19, 2024}}</ref>}} '''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 3, 2020<ref>{{cite|language=Japanese|author=Nintendo 公式チャンネル|date=September 3, 2020|url=youtu.be/z5nqRrqFFZI|title=スーパーマリオブラザーズ35周年Direct <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=September 6, 2020}}</ref>|USA|September 3, 2020<ref>{{cite|author=Nintendo|date=September 3, 2020|url=youtu.be/s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 6, 2020}}</ref>|Europe|September 3, 2020<ref>{{cite|author=@NintendoEurope|date=September 3, 2020|url=x.com/NintendoEurope/status/1301516116116856833?s=20|title="The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"|publisher=X|accessdate=September 6, 2020}}</ref>|Australia|September 3, 2020<ref>{{cite|author=@NintendoAUNZ|date=September 3, 2020|url=x.com/NintendoAUNZ/status/1301792115735683072?s=20|title="The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"|publisher=X|accessdate=September 6, 2020}}</ref>|HK|September 3, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|accessdate=September 6, 2020}}</ref>|South Korea|September 3, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=September 6, 2020}}</ref>}} | ||
|languages={{languages|en_us=y|jp=y}} | |languages={{languages|en_us=y|jp=y}} | ||
|genre=Compilation, platformer | |genre=Compilation, platformer | ||
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In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>{{cite|author=Nintendo|date=September 3, 2020|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 3, 2020}}</ref> | In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>{{cite|author=Nintendo|date=September 3, 2020|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 3, 2020}}</ref> | ||
==Differences and changes== | ==Differences and changes== | ||
Generally, most of the sound effects have been recreated, or replaced with their ''[[Super Mario World]]'' counterparts. Some of the sound effects have been replaced by other sound effects from said game as well; for example, the "stomping" sound effect is now the same as when Mario [[Spin Jump]]s a spiked enemy in ''Super Mario World'', and the sound effect that plays when boss enemies are damaged in ''Super Mario Bros. 2'' is now the same as when Mario stomps on [[Chargin' Chuck]]s or a [[Koopalings|Koopaling]] in ''Super Mario World''. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>{{better source}} | |||
As noted in the respective sections below, with the exception of ''Super Mario Bros. 2'' (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively. | As noted in the respective sections below, with the exception of ''Super Mario Bros. 2'' (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively. | ||
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**They always have a different animation when Mario rescues them from a sack. | **They always have a different animation when Mario rescues them from a sack. | ||
*The final scene where Mario rescues Princess Toadstool has also been changed. | *The final scene where Mario rescues Princess Toadstool has also been changed. | ||
**She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player is [[Small Mario]], a [[Super Mushroom]] will drop down and make him [[Super Mario (form)|Super Mario]]. There is then a zoom-in showing Toadstool kissing Mario on the cheek; in ''[[Super Mario Bros.]]'', he blushes; in ''[[Super Mario Bros.: The Lost Levels]]'', his eyes become heart-shaped except in [[World D]], where he blushes. The endings of both games were also made uniform: there is no Warp Door in ''The Lost Levels'' leading to Peach after Bowser or fake Bowser (in the original) is defeated, and there is no cutscene showing the black background in the castle levels turning sky blue and the seven Toads returning and circling Mario/Luigi and Peach and exclaiming "Thank you Mario/Luigi!". The walkthrough map included in ''Nintendo Power'' Volume 52, however, indicated that it was originally planned that the ending would be similar to that of the original ''Super Mario Bros.''<ref>{{cite | **She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player is [[Small Mario]], a [[Super Mushroom]] will drop down and make him [[Super Mario (form)|Super Mario]]. There is then a zoom-in showing Toadstool kissing Mario on the cheek; in ''[[Super Mario Bros.]]'', he blushes; in ''[[Super Mario Bros.: The Lost Levels]]'', his eyes become heart-shaped except in [[World D]], where he blushes. The endings of both games were also made uniform: there is no Warp Door in ''The Lost Levels'' leading to Peach after Bowser or fake Bowser (in the original) is defeated, and there is no cutscene showing the black background in the castle levels turning sky blue and the seven Toads returning and circling Mario/Luigi and Peach and exclaiming "Thank you Mario/Luigi!". The walkthrough map included in ''Nintendo Power'' Volume 52, however, indicated that it was originally planned that the ending would be similar to that of the original ''Super Mario Bros.''<ref>{{cite|title=''Nintendo Power'' issue 52|date=September 1993|publisher=Nintendo of America|page=21}}</ref> In World 8-4 of both games, the text now says, ''"Thank you Mario/Luigi! The kingdom is saved! Now try a more difficult quest..."'' rather than ''"Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world."'' in the first game, or ''"Peace is paved/With the kingdom saved/Hurrah to Mario (Luigi)/Our only hero/This ends our trip/After a long friendship."'' in ''Super Mario Bros.: The Lost Levels''. In World [[Hard Mode|*]]8-4 in the first game and World D-4 in ''Super Mario Bros.: The Lost Levels'', the text has been changed to ''"Thank you Mario/Luigi for restoring peace to our kingdom. Hurrah to our hero, Mario/Luigi!"''. | ||
*The bricks of [[fortress]]es, [[castle]]s and the castle walls of [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'' and [[World 8-2 (Super Mario Bros.: The Lost Levels)|Worlds 8-2]], [[World 8-3 (Super Mario Bros.: The Lost Levels)|8-3]] and [[World D-3|D-3]] of ''Super Mario Bros.: The Lost Levels'' are made more distinct from the normal [[Brick Block|brick]]s. | *The bricks of [[fortress]]es, [[castle]]s and the castle walls of [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'' and [[World 8-2 (Super Mario Bros.: The Lost Levels)|Worlds 8-2]], [[World 8-3 (Super Mario Bros.: The Lost Levels)|8-3]] and [[World D-3|D-3]] of ''Super Mario Bros.: The Lost Levels'' are made more distinct from the normal [[Brick Block|brick]]s. | ||
**Originally, they were normal bricks, but could not be broken and were only scenery. | **Originally, they were normal bricks, but could not be broken and were only scenery. | ||
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*Mario gets hurt if he hits the upper mouth of [[Piranha Plant]]s, while in the original ''Super Mario Bros.'', the upper pixels of the Piranha Plant's mouth do not harm Mario or Luigi. | *Mario gets hurt if he hits the upper mouth of [[Piranha Plant]]s, while in the original ''Super Mario Bros.'', the upper pixels of the Piranha Plant's mouth do not harm Mario or Luigi. | ||
*There were several bug fixes. | *There were several bug fixes. | ||
**Similarly to the original | **Similarly to the original games' PAL revision, an extra block was added on top of the pipe at the end of underwater levels, preventing Mario and Luigi from getting stuck. | ||
**When Mario has more than nine lives, they are displayed correctly. | **When Mario has more than nine lives, they are displayed correctly. | ||
**Glitches such as [[Minus World]], Mushroom Magic, Small Fire Mario and Stuck Underwater were fixed and removed, although Mario can still walk through the wall into the [[Warp Zone]]. The left pipe will still warp to [[World 4 (Super Mario Bros.)|World 4]], however. | **Glitches such as [[Minus World]], Mushroom Magic, Small Fire Mario and Stuck Underwater were fixed and removed, although Mario can still walk through the wall into the [[Warp Zone]]. The left pipe will still warp to [[World 4 (Super Mario Bros.)|World 4]], however. | ||
*Jumping over a flagpole, although only possible in some non-castle levels, will no longer result in Mario/Luigi being trapped in an endless looping void until the time runs out should the flagpole disappear offscreen if they venture too far; instead, the level stops scrolling once the fortress/castle is in full view, and an invisible barrier at the right side of the screen prevents Mario/Luigi from venturing further beyond the other side of the flagpole. | *Jumping over a flagpole, although only possible in some non-castle levels, will no longer result in Mario/Luigi being trapped in an endless looping void until the time runs out should the flagpole disappear offscreen if they venture too far; instead, the level stops scrolling once the fortress/castle is in full view, and an invisible barrier at the right side of the screen prevents Mario/Luigi from venturing further beyond the other side of the flagpole. | ||
*Time | *Time is converted to points in castle levels. | ||
*During a Game Over, the player is asked to continue, save and continue, or save and quit. | *During a Game Over, the player is asked to continue, save and continue, or save and quit. | ||
**Mario or Luigi appears at the bottom, next to the logo of the current game (this also applies on the Time Up screen). Similarly, this Game Over screen replaces World 9's unique Game Over screen, and thus cuts out "Mario"'s message to the player. | **Mario or Luigi appears at the bottom, next to the logo of the current game (this also applies on the Time Up screen). Similarly, this Game Over screen replaces World 9's unique Game Over screen, and thus cuts out "Mario"'s message to the player. | ||
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====Music and sound effects==== | ====Music and sound effects==== | ||
*The games' soundtrack was enhanced to accommodate the SNES's increased number of audio channels. | *The games' soundtrack was enhanced to accommodate the SNES's increased number of audio channels. | ||
**The [[Ground | **The [[Ground Theme (Super Mario Bros.)|Ground Theme]]'s instrumentation is similar to the [[Special Zone]] arrangement in ''Super Mario World'' and has additional instrument notes and changes. | ||
**The [[ | **The [[Underground Theme]] is now based on the ''Super Mario Bros. 3'' version (with added upbeat drums and uses 4/4 time signature rather than 3/4), and single arrangement is used across the ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' and ''Super Mario Bros. 3'' remakes. | ||
**Likewise, the [[ | **Likewise, the [[Super Star (theme)|Starman theme]] now feature percussion parts from both ''Super Mario Bros. 2'' and ''Super Mario Bros. 3'' versions, and single arrangement is used across all remakes. | ||
**The [[Underwater | **The [[Underwater Theme|Underwater]] and [[Shiro BGM|Castle]] themes have slower tempo than in the original. | ||
**The [[Ending | **The [[Ending|Ending theme]] is an enhanced version of the rescue song's extended version from ''Super Mario Bros.: The Lost Levels'', which is how [[Koji Kondo]] originally composed the theme, whereas the one from the original was as basic as it was simply due to the Famicom's storage limitations.<ref>{{cite|url=shmuplations.com/kojikondo|title=Koji Kondo – 2001 Composer Interview|accessdate=November 29, 2016}}</ref> | ||
*New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively. | *New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively. | ||
*There is also a new [[Bowser]] battle music, which starts when the player reaches a [[Impostor Bowser|fake Bowser]] in a [[castle]]. The Bowser battle music is different for the real Bowser, however; that music plays in [[World 8 (Super Mario Bros.)|World]] [[World 8 (Super Mario Bros.: The Lost Levels)|8-4]] and [[World D (Super Mario Bros.: The Lost Levels)|World D-4]]. | *There is also a new [[Bowser]] battle music, which starts when the player reaches a [[Impostor Bowser|fake Bowser]] in a [[castle]]. The Bowser battle music is different for the real Bowser, however; that music plays in [[World 8 (Super Mario Bros.)|World]] [[World 8 (Super Mario Bros.: The Lost Levels)|8-4]] and [[World D (Super Mario Bros.: The Lost Levels)|World D-4]]. | ||
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*In a similar vein to the [[N-Mark Spade Panel]] minigame in ''Super Mario Bros. 3'' and bonus rooms and [[Lemmy]] and [[Wendy]]'s boss battles in ''Super Mario World'', an audio cue (either a chime or error buzzer) will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 in ''Super Mario Bros.: The Lost Levels''. | *In a similar vein to the [[N-Mark Spade Panel]] minigame in ''Super Mario Bros. 3'' and bonus rooms and [[Lemmy]] and [[Wendy]]'s boss battles in ''Super Mario World'', an audio cue (either a chime or error buzzer) will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 in ''Super Mario Bros.: The Lost Levels''. | ||
*When the timer reaches the last 100 seconds, the [[Hurry Up|warning sound]] is now reused from ''Super Mario World'' and like in that game, the music speeds up uninterrupted while the warning simultaneously plays. | *When the timer reaches the last 100 seconds, the [[Hurry Up|warning sound]] is now reused from ''Super Mario World'' and like in that game, the music speeds up uninterrupted while the warning simultaneously plays. | ||
*A | *A sound effect plays when a [[Hammer Bro|Hammer Brother]] or Bowser throw their hammers, whereas in the original it was silent. | ||
*[[Trampoline|Jumping boards]] (including [[Super Spring]]s in ''Super Mario Bros.: The Lost Levels'') now make their "boing" sound from ''Super Mario World'' when jumped on; like hammers, no sound effect played in the original. | *[[Trampoline|Jumping boards]] (including [[Super Spring]]s in ''Super Mario Bros.: The Lost Levels'') now make their "boing" sound from ''Super Mario World'' when jumped on; like hammers, no sound effect played in the original. | ||
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*Both [[Mouser]]s are now gray. | *Both [[Mouser]]s are now gray. | ||
*[[Tryclyde]]s are now green, making them inaccurate to their artwork. | *[[Tryclyde]]s are now green, making them inaccurate to their artwork. | ||
*The playable characters have had their sprites recolored to match their actual appearance. These inconsistencies were necessary in the original NES version because of the system's limited color palette, as well as hardware limitations which made it so that sprites could only have three colors | *The playable characters have had their sprites recolored to match their actual appearance. These inconsistencies were necessary in the original NES version because of the system's limited color palette, as well as hardware limitations which made it so that sprites could only have three colors. | ||
**[[Princess Peach|Princess Toadstool]] had her hair recolored from brown to blonde, while [[Toad]] had his spots recolored from blue to red. Additionally, Mario and Luigi's overalls were recolored to be distinctly denim-colored, as opposed to dark blue like the original. | **[[Princess Peach|Princess Toadstool]] had her hair recolored from brown to blonde, while [[Toad]] had his spots recolored from blue to red. Additionally, Mario and Luigi's overalls were recolored to be distinctly denim-colored, as opposed to dark blue like the original. | ||
*[[Ostro]]s are now pink instead of black. | *[[Ostro]]s are now pink instead of black. | ||
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*[[Toad House]]s or [[Spade Panel]]s become the normal "M" or "L" icons when used, like normal courses, rather than beige or red. | *[[Toad House]]s or [[Spade Panel]]s become the normal "M" or "L" icons when used, like normal courses, rather than beige or red. | ||
*Some inventory items changed colors: [[Super Leaf|Super Leaves]] are brown, [[Super Star|Starmen]] are gold, [[Anchor]]s are silver, and [[Fire Flower]]s are orange. The inventory itself has been changed from pink to blue, and the world and lives information is separate from the inventory rows. | *Some inventory items changed colors: [[Super Leaf|Super Leaves]] are brown, [[Super Star|Starmen]] are gold, [[Anchor]]s are silver, and [[Fire Flower]]s are orange. The inventory itself has been changed from pink to blue, and the world and lives information is separate from the inventory rows. | ||
*In levels, Super and 1-Up Mushrooms have white-spotted red and green caps, respectively, as in ''Super Mario World''. | *In levels, Super and 1-Up Mushrooms have white-spotted red and green caps, respectively, as in ''Super Mario World''. | ||
*Like 1-Up Mushrooms and Fire Flower stems, green Cheep-Cheeps are always green as opposed to being light blue in artillery and fortress levels. | *Like 1-Up Mushrooms and Fire Flower stems, green Cheep-Cheeps are always green as opposed to being light blue in artillery and fortress levels. | ||
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*In [[World 4-4 (Super Mario Bros. 3)|World 4-4]], the water level is now the same height. As a result, while in the original the water level was higher before the wall and lower after it, here it is the other way around (the water is lower before the wall but higher after). | *In [[World 4-4 (Super Mario Bros. 3)|World 4-4]], the water level is now the same height. As a result, while in the original the water level was higher before the wall and lower after it, here it is the other way around (the water is lower before the wall but higher after). | ||
*The White Block structure in [[World 7-5 (Super Mario Bros. 3)|World 7-5]] was moved to the right, fixing a glitch similar to the one in World 3-9. | *The White Block structure in [[World 7-5 (Super Mario Bros. 3)|World 7-5]] was moved to the right, fixing a glitch similar to the one in World 3-9. | ||
*In {{world link|7|piranhaplant|World 7-Piranha Plant 2}} 2, the Pipe at the end of the screen was heightened with a block added at the very top so that [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]] cannot fly to the top of the Pipe and get hit by an invisible Muncher. | *In {{world-link|7|piranhaplant|World 7-Piranha Plant 2}} 2, the Pipe at the end of the screen was heightened with a block added at the very top so that [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]] cannot fly to the top of the Pipe and get hit by an invisible Muncher. | ||
*{{world link|8|fortress|World 8-Fortress}} is more complex, as both sides are now colored blue (as opposed to having a blue side and a gray side). | *{{world-link|8|fortress|World 8-Fortress}} is more complex, as both sides are now colored blue (as opposed to having a blue side and a gray side). | ||
*In the original Japanese version, the Warp Door in the spike room of {{world link|1|fortress|World 1-Fortress}} is positioned four blocks away from the wall with the one-block gap in the spikes three blocks away, while in the international NES versions, the Warp Door is moved to the rightmost side of the room, and the gap is now right above where the door is. The ''All-Stars'' version in all regions uses the international NES version. | *In the original Japanese version, the Warp Door in the spike room of {{world-link|1|fortress|World 1-Fortress}} is positioned four blocks away from the wall with the one-block gap in the spikes three blocks away, while in the international NES versions, the Warp Door is moved to the rightmost side of the room, and the gap is now right above where the door is. The ''All-Stars'' version in all regions uses the international NES version. | ||
*In the original Japanese version, [[World 5-1 (Super Mario Bros. 3)|World 5-1]] ends with a pipe which the player has to enter to reach the final area. In the international NES versions, the pipe and a Buster Beetle was removed and the level leads seamlessly into the black area. The ''Super Mario All-Stars'' version in all regions uses the international NES version, which was done to fix a bug that would occur if the player used a P-Wing to fly over the blue structure in the final area. | *In the original Japanese version, [[World 5-1 (Super Mario Bros. 3)|World 5-1]] ends with a pipe which the player has to enter to reach the final area. In the international NES versions, the pipe and a Buster Beetle was removed and the level leads seamlessly into the black area. The ''Super Mario All-Stars'' version in all regions uses the international NES version, which was done to fix a bug that would occur if the player used a P-Wing to fly over the blue structure in the final area. | ||
*The first Toad House in [[Ice Land|World 6]] now has a [[Hammer Suit]] (instead of a Super Mushroom, Fire Flower, or Super Leaf), as in the original Japanese version, so that Mario can get a Hammer Suit without having to do [[World_6-5 (Super Mario Bros. 3)|World 6-5]]. | *The first Toad House in [[Ice Land|World 6]] now has a [[Hammer Suit]] (instead of a Super Mushroom, Fire Flower, or Super Leaf), as in the original Japanese version, so that Mario can get a Hammer Suit without having to do [[World_6-5 (Super Mario Bros. 3)|World 6-5]]. | ||
*In the international NES releases, one tile was removed off the end of {{world link|8|navy|World 8-Battleships}}, allowing players to more easily jump onto the ship should they swim under the fleet. In the ''All-Stars'' version, the jump must be timed with the ship's wavy motion, as in the original Japanese version. | *In the international NES releases, one tile was removed off the end of {{world-link|8|navy|World 8-Battleships}}, allowing players to more easily jump onto the ship should they swim under the fleet. In the ''All-Stars'' version, the jump must be timed with the ship's wavy motion, as in the original Japanese version. | ||
==World 9 challenge== | ==World 9 challenge== | ||
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==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Super Mario All-Stars pre-release and unused content}} | {{main|List of Super Mario All-Stars pre-release and unused content}} | ||
While [[Bowser's Brother]] does appear in ''Super Mario Bros.: The Lost Levels'', his actual palette goes {{file link|SMAS Bowser's Brother.gif|unused}}, presumably due to the colors of his hair matching those of Bowser's own flames, which would have clashed with how the flames are orange and yellow rather than magenta and pink. This also applies to the treetops of levels like [[World 6-3 (Super Mario Bros.)|World 6-3]] of ''Super Mario Bros.'' and [[World 3-3 (Super Mario Bros.: The Lost Levels)|World 3-3]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]], and [[World C-3]] of ''Super Mario Bros.: The Lost Levels'', with the white palette associated with the treetops also going unused.<ref>{{cite|author=TCRF contributors|title=[[tcrf:Super Mario All-Stars | While [[Bowser's Brother]] does appear in ''Super Mario Bros.: The Lost Levels'', his actual palette goes {{file link|SMAS Bowser's Brother.gif|unused}}, presumably due to the colors of his hair matching those of Bowser's own flames, which would have clashed with how the flames are orange and yellow rather than magenta and pink. This also applies to the treetops of levels like [[World 6-3 (Super Mario Bros.)|World 6-3]] of ''Super Mario Bros.'' and [[World 3-3 (Super Mario Bros.: The Lost Levels)|World 3-3]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]], and [[World C-3]] of ''Super Mario Bros.: The Lost Levels'', with the white palette associated with the treetops also going unused.<ref>{{cite|author=TCRF contributors|title=[[tcrf:Super Mario All-Stars#Unused_Palettes|Super Mario All-Stars]]|publisher=The Cutting Room Floor|accessdate=January 26, 2024}}</ref> | ||
==Reception== | ==Reception== | ||
The game is widely praised for successfully bringing the games featured to 16-bit fidelity. In ''{{wp|Electronic Gaming Monthly}}''{{'}}s review of the game, the magazine gives the game the Platinum Editors' Choice Award.<ref>{{cite | The game is widely praised for successfully bringing the games featured to 16-bit fidelity. In ''{{wp|Electronic Gaming Monthly}}''{{'}}s review of the game, the magazine gives the game the Platinum Editors' Choice Award.<ref>{{cite|title=''Electronic Gaming Monthly'' issue 50|date=September 1993|page=28}}</ref> All four members of the "Review Crew" praise the game, with Ed Semrad even giving it a 10/10. They mention the aesthetic improvements brought by the SNES's 16-bit hardware and how the games are faithful to their NES counterparts. | ||
Steve Merrett and Paul Davies of ''{{wp|Nintendo Magazine System (Australia)|Nintendo Magazine System}}'' also laud the game on the same merits.<ref>{{cite | Steve Merrett and Paul Davies of ''{{wp|Nintendo Magazine System (Australia)|Nintendo Magazine System}}'' also laud the game on the same merits.<ref>{{cite|title=''Nintendo Magazine System'' (AU) issue 7|page=24-25|date=October 1993}}</ref> Even so, they do have very minor complaints. They say that controlling Mario is slightly less instinctive compared to the original games and the game's lastability may not compare to that of ''[[Super Mario World]]''. | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
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|- | |- | ||
|[[Super Nintendo Entertainment System|SNES]] | |[[Super Nintendo Entertainment System|SNES]] | ||
|''[[Nintendo Power]]''<ref>{{cite | |''[[Nintendo Power]]''<ref>{{cite|title=''Nintendo Power'' volume 52|page=100|date=September 1993|publisher=Nintendo of America|language=American English}}</ref> | ||
|16.3/20 | |16.3/20 | ||
|"''+ Excellent graphics and classic Super Mario Bros. action. The battery backed-up memory lets you save your progress, which means players who never finished these games in the past have a good chance to succeed now. The Lost Levels presents a true action challenge.<br>- Other than the face-lift, the only new element is The Lost Levels and the Battery Save feature.''" | |"''+ Excellent graphics and classic Super Mario Bros. action. The battery backed-up memory lets you save your progress, which means players who never finished these games in the past have a good chance to succeed now. The Lost Levels presents a true action challenge.<br>- Other than the face-lift, the only new element is The Lost Levels and the Battery Save feature.''" | ||
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{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
SMC logo.png| | SMC logo.png|Logo | ||
Super Mario All-Stars logo.jpg|English logo | Super Mario All-Stars logo.jpg|English logo | ||
SMAS - Box JP.png|Super Famicom cover | SMAS - Box JP.png|Super Famicom cover | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオコレクション<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/4m/|title=スーパーマリオコレクション|publisher=Nintendo|accessdate=October 2, 2020}}</ref> | ||
| | |JapR=Sūpā Mario Korekushon | ||
| | |JapM=Super Mario Collection | ||
|ChiS=超级马力欧收藏辑<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_02_sc.html|title=超级马力欧兄弟 35周年!|publisher=Nintendo|accessdate=September 4, 2020}}</ref> | |ChiS=超级马力欧收藏辑<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_02_sc.html|title=超级马力欧兄弟 35周年!|publisher=Nintendo|accessdate=September 4, 2020}}</ref> | ||
|ChiSR=Chāojí Mǎlì'ōu Shōucángjí | |ChiSR=Chāojí Mǎlì'ōu Shōucángjí | ||
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**In the international version, if the player presses START at exactly the right time the music starts, the music continues during the first transitional sound effect, rather than stopping during the sound that plays when the player presses START. The music then cuts off right before the transition sound for entering the game selection screen. | **In the international version, if the player presses START at exactly the right time the music starts, the music continues during the first transitional sound effect, rather than stopping during the sound that plays when the player presses START. The music then cuts off right before the transition sound for entering the game selection screen. | ||
*In the Japanese version, the pause and game over menus are written in Japanese, whereas corresponding menus on the original Famicom games were either written in English or absent. | *In the Japanese version, the pause and game over menus are written in Japanese, whereas corresponding menus on the original Famicom games were either written in English or absent. | ||
**Also in the Japanese version, there are extra animations and graphics on the title screen for Goomba, Bob-omb, and Birdo.<ref>{{cite| | **Also in the Japanese version, there are extra animations and graphics on the title screen for Goomba, Bob-omb, and Birdo.<ref>{{cite|url=https://tcrf.net/Super_Mario_All-Stars_(SNES)#Title_Screen|title=The Cutting Room Floor|date=May 7, 2024|accessdate=May 7, 2024}}</ref> | ||
*The advertisement for the Japanese version, due to it being released around the time of the [[Super Mario Bros. (film)|''Super Mario Bros.'' movie]]'s release, featured the various ''Super Mario'' characters arriving at a gala resembling {{wp|Academy Awards|the Oscars}}, including a red carpet treatment, as well as them wearing outfits befitting the Oscars.<ref>{{cite | *The advertisement for the Japanese version, due to it being released around the time of the [[Super Mario Bros. (film)|''Super Mario Bros.'' movie]]'s release, featured the various ''Super Mario'' characters arriving at a gala resembling {{wp|Academy Awards|the Oscars}}, including a red carpet treatment, as well as them wearing outfits befitting the Oscars.<ref>{{cite|url=www.youtube.com/watch?v=7zpbyOMvp30|title=Super Mario All-Stars / Super Mario Collection Japanese Commercial|date=January 27, 2020|publisher=YouTube|accessdate=May 6, 2024}}</ref> | ||
==References== | ==References== | ||
{{NIWA|NWiki=1|StrategyWiki=1}} | {{NIWA|NWiki=1|StrategyWiki=1}} | ||
<references/> | <references/> | ||
{{Super Mario games}} | {{Super Mario games}} |