Editing Super Mario All-Stars

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In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>{{cite|author=Nintendo|date=September 3, 2020|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 3, 2020}}</ref>
In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>{{cite|author=Nintendo|date=September 3, 2020|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 3, 2020}}</ref>
==Differences and changes==
==Differences and changes==
In general, many sound effects have been replaced with their ''[[Super Mario World]]'' counterparts, along with several instances of new sound effects as well as recreations of those from respective original games (such as the sounds of plucking and throwing [[turnip]]s and enemies in ''Super Mario Bros. 2'' and the [[P-Meter]] sound in ''Super Mario Bros. 3''). A few of sound effects have been replaced by other sound effects from ''Super Mario World'' as well; for example, the stomping sound is replaced by the sound of [[Spin Jump]]ing a spiked enemy, and the sounds of [[Birdo]] spitting eggs and being hit in ''Super Mario Bros. 2'' are replaced by [[Yoshi (species)|Yoshi]]s' spitting sound and the sound of a [[Chargin' Chuck]], a [[Koopalings|Koopaling]] or [[Bowser]] getting hit, respectively. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>{{better source}}
In general, many sound effects have been replaced with their ''[[Super Mario World]]'' counterparts, along with several instances of new sound effects as well as recreations of those from respective original games (such as the sounds of plucking and throwing [[turnip]]s and enemies in ''Super Mario Bros. 2'', and [[Raccoon Mario]]'s "poof" sound and the [[P-Meter]] sound in ''Super Mario Bros. 3''). A few of sound effects have been replaced by other sound effects from ''Super Mario World'' as well; for example, the stomping sound is replaced by the sound of [[Spin Jump]]ing a spiked enemy, and the sounds of [[Birdo]] spitting eggs and being hit in ''Super Mario Bros. 2'' are replaced by [[Yoshi (species)|Yoshi]]s' spitting sound and the sound of a [[Chargin' Chuck]], a [[Koopalings|Koopaling]] or [[Bowser]] getting hit, respectively. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>{{better source}}


As noted in the respective sections below, with the exception of ''Super Mario Bros. 2'' (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively.
As noted in the respective sections below, with the exception of ''Super Mario Bros. 2'' (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively.

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