Editing Super Mario All-Stars

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*Both [[Mouser]]s are now gray.
*Both [[Mouser]]s are now gray.
*[[Tryclyde]]s are now green, making them inaccurate to their artwork.
*[[Tryclyde]]s are now green, making them inaccurate to their artwork.
*The playable characters have had their sprites recolored to match their actual appearance. These inconsistencies were necessary in the original NES version because of the system's limited color palette,  as well as hardware limitations which made it so that sprites could only have three colors (excluding white, which is simply a placeholder for a blank pixel).
*The playable characters have had their sprites recolored to match their actual appearance. These inconsistencies were necessary in the original NES version because of the system's limited color palette,  as well as hardware limitations which made it so that sprites could only have three colors.
**[[Princess Peach|Princess Toadstool]] had her hair recolored from brown to blonde, while [[Toad]] had his spots recolored from blue to red. Additionally, Mario and Luigi's overalls were recolored to be distinctly denim-colored, as opposed to dark blue like the original.  
**[[Princess Peach|Princess Toadstool]] had her hair recolored from brown to blonde, while [[Toad]] had his spots recolored from blue to red. Additionally, Mario and Luigi's overalls were recolored to be distinctly denim-colored, as opposed to dark blue like the original.  
*[[Ostro]]s are now pink instead of black.
*[[Ostro]]s are now pink instead of black.
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*[[Toad House]]s or [[Spade Panel]]s become the normal "M" or "L" icons when used, like normal courses, rather than beige or red.
*[[Toad House]]s or [[Spade Panel]]s become the normal "M" or "L" icons when used, like normal courses, rather than beige or red.
*Some inventory items changed colors: [[Super Leaf|Super Leaves]] are brown, [[Super Star|Starmen]] are gold, [[Anchor]]s are silver, and [[Fire Flower]]s are orange. The inventory itself has been changed from pink to blue, and the world and lives information is separate from the inventory rows.
*Some inventory items changed colors: [[Super Leaf|Super Leaves]] are brown, [[Super Star|Starmen]] are gold, [[Anchor]]s are silver, and [[Fire Flower]]s are orange. The inventory itself has been changed from pink to blue, and the world and lives information is separate from the inventory rows.
*The hills on the world map move to both sides in Worlds 3 and 5, as opposed to just to one side (World 3) or being completely static (World 5), making them consistent with those of Worlds 1 and 6.
*The hills on the world map move to both sides in worlds 3 and 5, as opposed to just to one side (world 3) or being completely static (world 5), making them consistent with those of worlds 1 and 6.
*In levels, Super and 1-Up Mushrooms have white-spotted red and green caps, respectively, as in ''Super Mario World''.
*In levels, Super and 1-Up Mushrooms have white-spotted red and green caps, respectively, as in ''Super Mario World''.
*Like 1-Up Mushrooms and Fire Flower stems, green Cheep-Cheeps are always green as opposed to being light blue in artillery and fortress levels.
*Like 1-Up Mushrooms and Fire Flower stems, green Cheep-Cheeps are always green as opposed to being light blue in artillery and fortress levels.
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*In [[World 4-4 (Super Mario Bros. 3)|World 4-4]], the water level is now the same height. As a result, while in the original the water level was higher before the wall and lower after it, here it is the other way around (the water is lower before the wall but higher after).
*In [[World 4-4 (Super Mario Bros. 3)|World 4-4]], the water level is now the same height. As a result, while in the original the water level was higher before the wall and lower after it, here it is the other way around (the water is lower before the wall but higher after).
*The White Block structure in [[World 7-5 (Super Mario Bros. 3)|World 7-5]] was moved to the right, fixing a glitch similar to the one in World 3-9.
*The White Block structure in [[World 7-5 (Super Mario Bros. 3)|World 7-5]] was moved to the right, fixing a glitch similar to the one in World 3-9.
*In {{world link|7|piranhaplant|World 7-Piranha Plant 2}} 2, the Pipe at the end of the screen was heightened with a block added at the very top so that [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]] cannot fly to the top of the Pipe and get hit by an invisible Muncher.
*In {{world-link|7|piranhaplant|World 7-Piranha Plant 2}} 2, the Pipe at the end of the screen was heightened with a block added at the very top so that [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]] cannot fly to the top of the Pipe and get hit by an invisible Muncher.
*{{world link|8|fortress|World 8-Fortress}} is more complex, as both sides are now colored blue (as opposed to having a blue side and a gray side).
*{{world-link|8|fortress|World 8-Fortress}} is more complex, as both sides are now colored blue (as opposed to having a blue side and a gray side).
*In the original Japanese version, the Warp Door in the spike room of {{world link|1|fortress|World 1-Fortress}} is positioned four blocks away from the wall with the one-block gap in the spikes three blocks away, while in the international NES versions, the Warp Door is moved to the rightmost side of the room, and the gap is now right above where the door is. The ''All-Stars'' version in all regions uses the international NES version.
*In the original Japanese version, the Warp Door in the spike room of {{world-link|1|fortress|World 1-Fortress}} is positioned four blocks away from the wall with the one-block gap in the spikes three blocks away, while in the international NES versions, the Warp Door is moved to the rightmost side of the room, and the gap is now right above where the door is. The ''All-Stars'' version in all regions uses the international NES version.
*In the original Japanese version, [[World 5-1 (Super Mario Bros. 3)|World 5-1]] ends with a pipe which the player has to enter to reach the final area. In the international NES versions, the pipe and a Buster Beetle was removed and the level leads seamlessly into the black area. The ''Super Mario All-Stars'' version in all regions uses the international NES version, which was done to fix a bug that would occur if the player used a P-Wing to fly over the blue structure in the final area.
*In the original Japanese version, [[World 5-1 (Super Mario Bros. 3)|World 5-1]] ends with a pipe which the player has to enter to reach the final area. In the international NES versions, the pipe and a Buster Beetle was removed and the level leads seamlessly into the black area. The ''Super Mario All-Stars'' version in all regions uses the international NES version, which was done to fix a bug that would occur if the player used a P-Wing to fly over the blue structure in the final area.
*The first Toad House in [[Ice Land|World 6]] now has a [[Hammer Suit]] (instead of a Super Mushroom, Fire Flower, or Super Leaf), as in the original Japanese version, so that Mario can get a Hammer Suit without having to do [[World_6-5 (Super Mario Bros. 3)|World 6-5]].
*The first Toad House in [[Ice Land|World 6]] now has a [[Hammer Suit]] (instead of a Super Mushroom, Fire Flower, or Super Leaf), as in the original Japanese version, so that Mario can get a Hammer Suit without having to do [[World_6-5 (Super Mario Bros. 3)|World 6-5]].
*In the international NES releases, one tile was removed off the end of {{world link|8|navy|World 8-Battleships}}, allowing players to more easily jump onto the ship should they swim under the fleet. In the ''All-Stars'' version, the jump must be timed with the ship's wavy motion, as in the original Japanese version.
*In the international NES releases, one tile was removed off the end of {{world-link|8|navy|World 8-Battleships}}, allowing players to more easily jump onto the ship should they swim under the fleet. In the ''All-Stars'' version, the jump must be timed with the ship's wavy motion, as in the original Japanese version.


==World 9 challenge==
==World 9 challenge==

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