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====Music and sound effects====
====Music and sound effects====
*The games' soundtrack was enhanced to accommodate the SNES's increased number of audio channels.
*The games' soundtrack was enhanced to accommodate the SNES's increased number of audio channels.
**The [[Ground BGM (Super Mario Bros.)|Ground Theme]]'s instrumentation now resembles the [[Special Zone]] arrangement from ''Super Mario World'' and has additional instrument notes and changes.
**The [[Ground Theme (Super Mario Bros.)|Ground Theme]]'s instrumentation is similar to the [[Special Zone]] arrangement in ''Super Mario World'' and has additional instrument notes and changes.
**The [[Underground BGM|Underground Theme]] is now based on the ''Super Mario Bros. 3'' version (with added upbeat drums and uses 4/4 time signature rather than 3/4), and single arrangement is used across the ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' and ''Super Mario Bros. 3'' remakes.
**The [[Underground Theme]] is now based on the ''Super Mario Bros. 3'' version (with added upbeat drums and uses 4/4 time signature rather than 3/4), and single arrangement is used across the ''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'' and ''Super Mario Bros. 3'' remakes.
**Likewise, the [[Invincibility BGM|Starman theme]] now feature percussion parts from both ''Super Mario Bros. 2'' and ''Super Mario Bros. 3'' versions, and single arrangement is used across all remakes.
**Likewise, the [[Super Star (theme)|Starman theme]] now feature percussion parts from both ''Super Mario Bros. 2'' and ''Super Mario Bros. 3'' versions, and single arrangement is used across all remakes.
**The [[Underwater BGM|Underwater]] and [[Castle BGM|Castle]] themes have slower tempo than in the original.
**The [[Underwater Theme|Underwater]] and [[Shiro BGM|Castle]] themes have slower tempo than in the original.
**The [[Ending (Super Mario Bros.)|Ending theme]] in ''Super Mario Bros.'' is an enhanced version of the rescue song's extended version from ''[[VS. Super Mario Bros.]]'', which is how [[Koji Kondo]] originally composed the theme, whereas the one from the original was as basic as it was simply due to the Famicom's storage limitations.<ref>{{cite|url=shmuplations.com/kojikondo|title=Koji Kondo – 2001 Composer Interview|accessdate=November 29, 2016}}</ref> In ''Super Mario Bros.: The Lost Levels'', the theme's second half from the original game also plays.
**The [[Ending|Ending theme]] is an enhanced version of the rescue song's extended version from ''Super Mario Bros.: The Lost Levels'', which is how [[Koji Kondo]] originally composed the theme, whereas the one from the original was as basic as it was simply due to the Famicom's storage limitations.<ref>{{cite|url=shmuplations.com/kojikondo|title=Koji Kondo – 2001 Composer Interview|accessdate=November 29, 2016}}</ref>
*New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively.  
*New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively.  
*There is also a new [[Bowser]] battle music, which starts when the player reaches a [[Impostor Bowser|fake Bowser]] in a [[castle]]. The Bowser battle music is different for the real Bowser, however; that music plays in [[World 8 (Super Mario Bros.)|World]] [[World 8 (Super Mario Bros.: The Lost Levels)|8-4]] and [[World D (Super Mario Bros.: The Lost Levels)|World D-4]].  
*There is also a new [[Bowser]] battle music, which starts when the player reaches a [[Impostor Bowser|fake Bowser]] in a [[castle]]. The Bowser battle music is different for the real Bowser, however; that music plays in [[World 8 (Super Mario Bros.)|World]] [[World 8 (Super Mario Bros.: The Lost Levels)|8-4]] and [[World D (Super Mario Bros.: The Lost Levels)|World D-4]].  
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*[[Toad House]]s or [[Spade Panel]]s become the normal "M" or "L" icons when used, like normal courses, rather than beige or red.
*[[Toad House]]s or [[Spade Panel]]s become the normal "M" or "L" icons when used, like normal courses, rather than beige or red.
*Some inventory items changed colors: [[Super Leaf|Super Leaves]] are brown, [[Super Star|Starmen]] are gold, [[Anchor]]s are silver, and [[Fire Flower]]s are orange. The inventory itself has been changed from pink to blue, and the world and lives information is separate from the inventory rows.
*Some inventory items changed colors: [[Super Leaf|Super Leaves]] are brown, [[Super Star|Starmen]] are gold, [[Anchor]]s are silver, and [[Fire Flower]]s are orange. The inventory itself has been changed from pink to blue, and the world and lives information is separate from the inventory rows.
*The hills on the world map move to both sides in Worlds 3 and 5, as opposed to just to one side (World 3) or being completely static (World 5), making them consistent with those of Worlds 1 and 6.
*In levels, Super and 1-Up Mushrooms have white-spotted red and green caps, respectively, as in ''Super Mario World''.
*In levels, Super and 1-Up Mushrooms have white-spotted red and green caps, respectively, as in ''Super Mario World''.
*Like 1-Up Mushrooms and Fire Flower stems, green Cheep-Cheeps are always green as opposed to being light blue in artillery and fortress levels.
*Like 1-Up Mushrooms and Fire Flower stems, green Cheep-Cheeps are always green as opposed to being light blue in artillery and fortress levels.

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