Editing Super Mario All-Stars
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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Super Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Super Nintendo Entertainment System - Nintendo Switch Online]] | ||
|release='''SNES:'''<br>{{flag list|Japan|July 14, 1993|USA|August 1, 1993|Europe|December 16, 1993|Australia|December 16, 1993|South Korea|1993<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-all-stars-kor/|publisher=Scanlines16.com|title=Super Mario All Stars (KR)|language=French|archive=https://archive.ph/yPYI2|accessdate=June 6, 2024}}</ref>}} ''' | |release='''SNES:'''<br>{{flag list|Japan|July 14, 1993|USA|August 1, 1993|Europe|December 16, 1993|Australia|December 16, 1993|South Korea|1993<ref>{{cite|author= Dentifritz|date=|url=http://scanlines16.com/collection/super-mario-all-stars-kor/|publisher=Scanlines16.com|title=Super Mario All Stars (KR)|language=French|archive=https://archive.ph/yPYI2|accessdate=June 6, 2024}}</ref>}} | ||
'''SNES Player's Choice:'''<br>{{flag list|USA|September 1996}} | |||
'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|September 3, 2020<ref>{{cite|language=Japanese|author=Nintendo 公式チャンネル|date=September 3, 2020|url=youtu.be/z5nqRrqFFZI|title=スーパーマリオブラザーズ35周年Direct <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=September 6, 2020}}</ref>|USA|September 3, 2020<ref>{{cite|author=Nintendo|date=September 3, 2020|url=youtu.be/s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 6, 2020}}</ref>|Europe|September 3, 2020<ref>{{cite|author=@NintendoEurope|date=September 3, 2020|url=x.com/NintendoEurope/status/1301516116116856833?s=20|title="The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"|publisher=X|accessdate=September 6, 2020}}</ref>|Australia|September 3, 2020<ref>{{cite|author=@NintendoAUNZ|date=September 3, 2020|url=x.com/NintendoAUNZ/status/1301792115735683072?s=20|title="The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"|publisher=X|accessdate=September 6, 2020}}</ref>|HK|September 3, 2020<ref>{{cite|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|accessdate=September 6, 2020}}</ref>|South Korea|September 3, 2020<ref>{{cite|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=September 6, 2020}}</ref>}} | |||
|languages={{languages|en_us=y|jp=y}} | |languages={{languages|en_us=y|jp=y}} | ||
|genre=Compilation, platformer | |genre=Compilation, platformer | ||
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|ratings={{ratings|acb=|cero=a|esrb=k-a|pegi=3}} | |ratings={{ratings|acb=|cero=a|esrb=k-a|pegi=3}} | ||
|format={{format|snes=1|switchdl=1}} | |format={{format|snes=1|switchdl=1}} | ||
|input={{input|snes=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes | |input={{input|snes=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchsnes=1}} | ||
|serials={{flag list|Japan|SHVC-4M}} | |serials={{flag list|Japan|SHVC-4M}} | ||
}} | }} | ||
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**Warp Pipes now only come in two colors (green and silver, the latter only appearing in "winter" levels) instead of four (green, silver, orange, and purple, the last two only appearing in World 4-2's second Warp Zone leading to Worlds 6, 7, and 8 and World 8-4's brief underwater section, respectively; they are more common in ''The Lost Levels''), and all pipes seen inside castles are now colored green instead of silver. | **Warp Pipes now only come in two colors (green and silver, the latter only appearing in "winter" levels) instead of four (green, silver, orange, and purple, the last two only appearing in World 4-2's second Warp Zone leading to Worlds 6, 7, and 8 and World 8-4's brief underwater section, respectively; they are more common in ''The Lost Levels''), and all pipes seen inside castles are now colored green instead of silver. | ||
**[[Bullet Bill]]s' arms are now animated. | **[[Bullet Bill]]s' arms are now animated. | ||
**[[Bowser]] and the [[ | **[[Bowser]] and the [[fake Bowser]]s now resemble the former's design used since ''[[Super Mario Bros. 3]]''. | ||
***They are also more expressive, looking surprised when hit by a fireball once and dazed after multiple hits, as well as having an animation for falling into lava that now has a splashing animation. | ***They are also more expressive, looking surprised when hit by a fireball once and dazed after multiple hits, as well as having an animation for falling into lava that now has a splashing animation. | ||
**[[World 6-3 (Super Mario Bros.)|World 6-3]] in the first game and Worlds 7-3 and C-3 in ''Super Mario Bros.: The Lost Levels'' are now depicted as having the same color standard as in [[World 3 (Super Mario Bros.)|Worlds 3-3]] and [[World 2-3 (Super Mario Bros.: The Lost Levels)|2-3]], respectively, as originally, they were completely monochrome. | **[[World 6-3 (Super Mario Bros.)|World 6-3]] in the first game and Worlds 7-3 and C-3 in ''Super Mario Bros.: The Lost Levels'' are now depicted as having the same color standard as in [[World 3 (Super Mario Bros.)|Worlds 3-3]] and [[World 2-3 (Super Mario Bros.: The Lost Levels)|2-3]], respectively, as originally, they were completely monochrome. | ||
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**They always have a different animation when Mario rescues them from a sack. | **They always have a different animation when Mario rescues them from a sack. | ||
*The final scene where Mario rescues Princess Toadstool has also been changed. | *The final scene where Mario rescues Princess Toadstool has also been changed. | ||
**She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player is [[Small Mario]], a [[Super Mushroom]] will drop down and make him [[Super Mario (form)|Super Mario]]. There is then a zoom-in showing Toadstool kissing Mario on the cheek; in ''[[Super Mario Bros.]]'', he blushes; in ''[[Super Mario Bros.: The Lost Levels]]'', his eyes become heart-shaped except in [[World D]], where he blushes. The endings of both games were also made uniform: there is no Warp Door in ''The Lost Levels'' leading to Peach after Bowser or | **She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player is [[Small Mario]], a [[Super Mushroom]] will drop down and make him [[Super Mario (form)|Super Mario]]. There is then a zoom-in showing Toadstool kissing Mario on the cheek; in ''[[Super Mario Bros.]]'', he blushes; in ''[[Super Mario Bros.: The Lost Levels]]'', his eyes become heart-shaped except in [[World D]], where he blushes. The endings of both games were also made uniform: there is no Warp Door in ''The Lost Levels'' leading to Peach after Bowser or Fake Bowser (in the original) is defeated, and there is no cutscene showing the black background in the castle levels turning sky blue and the seven Toads returning and circling Mario/Luigi and Peach and exclaiming "Thank you Mario/Luigi!". The walkthrough map included in ''Nintendo Power'' Volume 52, however, indicated that it was originally planned that the ending would be similar to that of the original ''Super Mario Bros.''<ref>{{cite|title=''Nintendo Power'' issue 52|date=September 1993|publisher=Nintendo of America|page=21}}</ref> In World 8-4 of both games, the text now says, ''"Thank you Mario/Luigi! The kingdom is saved! Now try a more difficult quest..."'' rather than ''"Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world."'' in the first game, or ''"Peace is paved/With the kingdom saved/Hurrah to Mario (Luigi)/Our only hero/This ends our trip/After a long friendship."'' in ''Super Mario Bros.: The Lost Levels''. In World [[Hard Mode|*]]8-4 in the first game and World D-4 in ''Super Mario Bros.: The Lost Levels'', the text has been changed to ''"Thank you Mario/Luigi for restoring peace to our kingdom. Hurrah to our hero, Mario/Luigi!"''. | ||
*The bricks of [[fortress]]es, [[castle]]s and the castle walls of [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'' and [[World 8-2 (Super Mario Bros.: The Lost Levels)|Worlds 8-2]], [[World 8-3 (Super Mario Bros.: The Lost Levels)|8-3]] and [[World D-3|D-3]] of ''Super Mario Bros.: The Lost Levels'' are made more distinct from the normal [[Brick Block|brick]]s. | *The bricks of [[fortress]]es, [[castle]]s and the castle walls of [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'' and [[World 8-2 (Super Mario Bros.: The Lost Levels)|Worlds 8-2]], [[World 8-3 (Super Mario Bros.: The Lost Levels)|8-3]] and [[World D-3|D-3]] of ''Super Mario Bros.: The Lost Levels'' are made more distinct from the normal [[Brick Block|brick]]s. | ||
**Originally, they were normal bricks, but could not be broken and were only scenery. | **Originally, they were normal bricks, but could not be broken and were only scenery. | ||
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*In World 8, the [[Hammer Bro]]thers perpetually charge at the player. On the SNES, this behavior was added to [[World 7 (Super Mario Bros.: The Lost Levels)|Worlds 7]], [[World 9 (Super Mario Bros.: The Lost Levels)|9]] and A-D as well. | *In World 8, the [[Hammer Bro]]thers perpetually charge at the player. On the SNES, this behavior was added to [[World 7 (Super Mario Bros.: The Lost Levels)|Worlds 7]], [[World 9 (Super Mario Bros.: The Lost Levels)|9]] and A-D as well. | ||
*In the original game, Bowser and his fakes only have hammers in Worlds 6-8. The SNES remake gives them hammers in Worlds 9 and A-D, as well, although they lose their ability to breathe fire. | *In the original game, Bowser and his fakes only have hammers in Worlds 6-8. The SNES remake gives them hammers in Worlds 9 and A-D, as well, although they lose their ability to breathe fire. | ||
*The [[ | *The [[fake Bowser]]s in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the final fake Bowser in World D (actually a Spiny) is replaced with the actual Bowser. | ||
**Similarly, the [[Bowser's Brother]]s in Worlds 8-4 and 9-3 are now indistinguishable from the real Bowser due to them looking exactly alike and are no longer blue, while the fake Bowser's Brother in World D (also a Spiny) is replaced with the actual, although recolored, Bowser's Brother. | **Similarly, the [[Bowser's Brother]]s in Worlds 8-4 and 9-3 are now indistinguishable from the real Bowser due to them looking exactly alike and are no longer blue, while the fake Bowser's Brother in World D (also a Spiny) is replaced with the actual, although recolored, Bowser's Brother. | ||
*The green [[Super Spring]]s of [[World B-1]] and [[World B-3]] were changed to red [[Trampoline|Jumping board]]s. | *The green [[Super Spring]]s of [[World B-1]] and [[World B-3]] were changed to red [[Trampoline|Jumping board]]s. | ||
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**The [[Ending|Ending theme]] is an enhanced version of the rescue song's extended version from ''Super Mario Bros.: The Lost Levels'', which is how [[Koji Kondo]] originally composed the theme, whereas the one from the original was as basic as it was simply due to the Famicom's storage limitations.<ref>{{cite|url=shmuplations.com/kojikondo|title=Koji Kondo – 2001 Composer Interview|accessdate=November 29, 2016}}</ref> | **The [[Ending|Ending theme]] is an enhanced version of the rescue song's extended version from ''Super Mario Bros.: The Lost Levels'', which is how [[Koji Kondo]] originally composed the theme, whereas the one from the original was as basic as it was simply due to the Famicom's storage limitations.<ref>{{cite|url=shmuplations.com/kojikondo|title=Koji Kondo – 2001 Composer Interview|accessdate=November 29, 2016}}</ref> | ||
*New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively. | *New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively. | ||
*There is also a new [[Bowser]] battle music, which starts when the player reaches a [[ | *There is also a new [[Bowser]] battle music, which starts when the player reaches a [[fake Bowser]] in a [[castle]]. The Bowser battle music is different for the real Bowser, however; that music plays in [[World 8 (Super Mario Bros.)|World]] [[World 8 (Super Mario Bros.: The Lost Levels)|8-4]] and [[World D (Super Mario Bros.: The Lost Levels)|World D-4]]. | ||
*Although there are some exceptions in ''Super Mario Bros.: The Lost Levels'', going through a pipe generally no longer resets the music. | *Although there are some exceptions in ''Super Mario Bros.: The Lost Levels'', going through a pipe generally no longer resets the music. | ||
*In [[World 8-4 (Super Mario Bros.)|World ]][[World 8-4 (Super Mario Bros.: The Lost Levels)|8-4]] of both games, the underwater area now uses castle music rather than water music. | *In [[World 8-4 (Super Mario Bros.)|World ]][[World 8-4 (Super Mario Bros.: The Lost Levels)|8-4]] of both games, the underwater area now uses castle music rather than water music. | ||
*The title screen for both games now have a cover version of the underwater theme from ''Super Mario Bros.'' playing in the background: with a harmonica in ''Super Mario Bros.'' and a harp in ''Super Mario Bros.: The Lost Levels''. | *The title screen for both games now have a cover version of the underwater theme from ''Super Mario Bros.'' playing in the background: with a harmonica in ''Super Mario Bros.'' and a harp in ''Super Mario Bros.: The Lost Levels''. | ||
*In a similar vein to the [[N-Mark Spade Panel]] minigame in ''Super Mario Bros. 3'' and bonus rooms and [[Lemmy]] and [[Wendy]]'s boss battles in ''Super Mario World'', an audio cue (either a chime or error buzzer) will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 in ''Super Mario Bros.: The Lost Levels''. | *In a similar vein to the [[N-Mark Spade Panel]] minigame in ''Super Mario Bros. 3'' and bonus rooms and [[Lemmy Koopa|Lemmy]] and [[Wendy O. Koopa|Wendy]]'s boss battles in ''Super Mario World'', an audio cue (either a chime or error buzzer) will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 in ''Super Mario Bros.: The Lost Levels''. | ||
*When the timer reaches the last 100 seconds, the [[Hurry Up|warning sound]] is now reused from ''Super Mario World'' and like in that game, the music speeds up uninterrupted while the warning simultaneously plays. | *When the timer reaches the last 100 seconds, the [[Hurry Up|warning sound]] is now reused from ''Super Mario World'' and like in that game, the music speeds up uninterrupted while the warning simultaneously plays. | ||
*A sound effect plays when a [[Hammer Bro|Hammer Brother]] or Bowser throw their hammers, whereas in the original it was silent. | *A sound effect plays when a [[Hammer Bro|Hammer Brother]] or Bowser throw their hammers, whereas in the original it was silent. | ||
===Changes to ''[[Super Mario Bros. 2]]''=== | ===Changes to ''[[Super Mario Bros. 2]]''=== | ||
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|} | |} | ||
===Sales=== | ===Sales=== | ||
In North America, the game sold over one million copies and was re-printed under the [[Player's Choice]] label. | In North America, the game sold over one million copies and was re-printed under the [[Player's Choice]] label. | ||