Editing Super Mario All-Stars
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*In [[World 8-4 (Super Mario Bros.)|World ]][[World 8-4 (Super Mario Bros.: The Lost Levels)|8-4]] of both games, the underwater area now uses castle music rather than water music. | *In [[World 8-4 (Super Mario Bros.)|World ]][[World 8-4 (Super Mario Bros.: The Lost Levels)|8-4]] of both games, the underwater area now uses castle music rather than water music. | ||
*The title screen for both games now have a cover version of the underwater theme from ''Super Mario Bros.'' playing in the background: with a harmonica in ''Super Mario Bros.'' and a harp in ''Super Mario Bros.: The Lost Levels''. | *The title screen for both games now have a cover version of the underwater theme from ''Super Mario Bros.'' playing in the background: with a harmonica in ''Super Mario Bros.'' and a harp in ''Super Mario Bros.: The Lost Levels''. | ||
*In a similar vein to the [[N-Mark Spade Panel]] minigame in ''Super Mario Bros. 3'' and bonus rooms and [[Lemmy]] and [[Wendy]]'s boss battles in ''Super Mario World'', an audio cue (either a chime or error buzzer) will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 in ''Super Mario Bros.: The Lost Levels''. | *In a similar vein to the [[N-Mark Spade Panel]] minigame in ''Super Mario Bros. 3'' and bonus rooms and [[Lemmy Koopa|Lemmy]] and [[Wendy]]'s boss battles in ''Super Mario World'', an audio cue (either a chime or error buzzer) will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 in ''Super Mario Bros.: The Lost Levels''. | ||
*When the timer reaches the last 100 seconds, the [[Hurry Up|warning sound]] is now reused from ''Super Mario World'' and like in that game, the music speeds up uninterrupted while the warning simultaneously plays. | *When the timer reaches the last 100 seconds, the [[Hurry Up|warning sound]] is now reused from ''Super Mario World'' and like in that game, the music speeds up uninterrupted while the warning simultaneously plays. | ||
*A sound effect plays when a [[Hammer Bro|Hammer Brother]] or Bowser throw their hammers, whereas in the original it was silent. | *A sound effect plays when a [[Hammer Bro|Hammer Brother]] or Bowser throw their hammers, whereas in the original it was silent. |