Editing Super Mario Advance 4: Super Mario Bros. 3
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 77: | Line 77: | ||
**When defeated by fireballs or hammers, Bowser no longer inflicts damage. | **When defeated by fireballs or hammers, Bowser no longer inflicts damage. | ||
*Attempting to potentially warp backwards from World 6 back to World 5 via the [[Recorder|Magic Whistle]] is now impossible, with the game blocking it off with a barrier. | *Attempting to potentially warp backwards from World 6 back to World 5 via the [[Recorder|Magic Whistle]] is now impossible, with the game blocking it off with a barrier. | ||
*A rumble mode has been added, though it is applied exclusively to the Game Boy Player. | *A rumble mode has been added, though it is applied exclusively to the Game Boy Player. | ||
*Attempting to warp to Worlds 5, 6, or 8 from within will no longer result in those worlds' progress being reset upon arrival. | *Attempting to warp to Worlds 5, 6, or 8 from within will no longer result in those worlds' progress being reset upon arrival. | ||
*After Mario/Luigi defeats Bowser, he automatically turns into Super Mario/Luigi regardless of whatever power-up he is using, to fit with the ending cutscene. | *After Mario/Luigi defeats Bowser, he automatically turns into Super Mario/Luigi regardless of whatever power-up he is using, to fit with the ending cutscene. | ||
Line 93: | Line 93: | ||
**If more than one power-up or 1-Up Mushroom is on screen, the oldest one no longer disappears. | **If more than one power-up or 1-Up Mushroom is on screen, the oldest one no longer disappears. | ||
**Like [[Cape Mario|Caped Mario]], Raccoon or Tanooki Mario can now tail-swipe mushrooms away from him. | **Like [[Cape Mario|Caped Mario]], Raccoon or Tanooki Mario can now tail-swipe mushrooms away from him. | ||
**Non | **Non fortress levels no longer deliberately reset their status as cleared after getting a Game Over. | ||
*The controls have been slightly altered to accommodate the GBA's button layout: | *The controls have been slightly altered to accommodate the GBA's button layout: | ||
**Mario can climb beanstalks faster by holding {{button|gba|b}} or {{button|gba|r}}. He can also aim his fireballs/hammers by moving left or right while on one. | **Mario can climb beanstalks faster by holding {{button|gba|b}} or {{button|gba|r}}. He can also aim his fireballs/hammers by moving left or right while on one. | ||
**On the map screen, {{button|gba|L}} is used to open the inventory window rather than {{button|gba|B}}. | **When the game is beaten and the player presses {{button|gba|start}}, instead of a menu allowing he player to either continue or quit, there is now by a world select menu instead of the option to either start or quit. However, text now prompts the player to do so. After the player beats the game, {{button|gba|B}} can also be used to select the menu. The castles' word balloons change to "!" if all the stages in the world have not been cleared, "OK" if they have, and "CLEAR!" if the game is fully completed. | ||
**On the map screen, {{button|gba|L}} is used to open the inventory window rather than {{button|gba|B}}. The item inventory has been redesigned, now showing all four panels at once. In addition, as a result of the current world and live count being removed from the inventory window, it can hold eight more items, increasing the allowed number from 28 to 36. | |||
**{{button|gba|R}} can be used as an additional run/attack button during levels. On the map screen, it brings up the e-Reader menu. | **{{button|gba|R}} can be used as an additional run/attack button during levels. On the map screen, it brings up the e-Reader menu. | ||
**On the map screen, {{button|gba|select}} opens a new replay menu, which can be used to watch or save a replay of the most recent level playthrough (provided the player did not pause). | **On the map screen, {{button|gba|select}} opens a new replay menu, which can be used to watch or save a replay of the most recent level playthrough (provided the player did not pause). | ||
Line 111: | Line 110: | ||
*Before facing [[Boom Boom]], the entrance is closed. As such, the fortress boss arenas are slightly shorter. | *Before facing [[Boom Boom]], the entrance is closed. As such, the fortress boss arenas are slightly shorter. | ||
*Bowser's rooms are shorter and lower. | *Bowser's rooms are shorter and lower. | ||
*Most levels are now suspended in seprate rooms making cliping thru9gh walls | |||
*Several enemies, obstacles, and pits were changed to be less threatening or removed.<ref>{{cite|author=Greenalink|date=July 27, 2015|url=www.youtube.com/watch?v=m9H7ulK4Cbw|title=''Super Mario Bros 3'': Changes from SNES to GBA|publisher=YouTube|language=en|accessdate=June 28, 2024}}</ref> | *Several enemies, obstacles, and pits were changed to be less threatening or removed.<ref>{{cite|author=Greenalink|date=July 27, 2015|url=www.youtube.com/watch?v=m9H7ulK4Cbw|title=''Super Mario Bros 3'': Changes from SNES to GBA|publisher=YouTube|language=en|accessdate=June 28, 2024}}</ref> | ||
*In [[Sky Land|World 5]], the [[Brick Block|brick]]s directly attached to [[Warp Pipe]]s and [[Bill Blaster|Turtle Cannon]]s now contain coins. | *In [[Sky Land|World 5]], the [[Brick Block|brick]]s directly attached to [[Warp Pipe]]s and [[Bill Blaster|Turtle Cannon]]s now contain coins. | ||
Line 158: | Line 158: | ||
**After {{world|8|fort}} is cleared, the spotlight briefly expands when the lock is removed. | **After {{world|8|fort}} is cleared, the spotlight briefly expands when the lock is removed. | ||
**In the last part of World 8, the courtyard in Bowser's Castle was given a second row of trees, and the castle itself was recolored from purple to gray. Also, the path-connecting coin icons sparkle, and a "Help!" word balloon was added to the castle before beating the game. | **In the last part of World 8, the courtyard in Bowser's Castle was given a second row of trees, and the castle itself was recolored from purple to gray. Also, the path-connecting coin icons sparkle, and a "Help!" word balloon was added to the castle before beating the game. | ||
*All level backgrounds (except for underground levels, airships, and fortresses) lack horizontal parallax scrolling, despite such scrolling being present in the pre-release trailer shown at E3. Vertical parallax scrolling can still be seen as Mario flies upward. | *All level backgrounds (except for underground levels, airships, and fortresses) lack horizontal parallax scrolling, despite such scrolling being present in the pre-release trailer shown at E3. Vertical parallax scrolling can still be seen as Mario flies upward. | ||
*In [[Water Land|World 3]], all block backgrounds are replaced by waterfall backgrounds, except for the ground Hammer Bros. stages. | *In [[Water Land|World 3]], all block backgrounds are replaced by waterfall backgrounds, except for the ground Hammer Bros. stages. | ||
Line 171: | Line 170: | ||
**Within levels, the cards are now squared instead of rectangular. | **Within levels, the cards are now squared instead of rectangular. | ||
**A new Game Over screen appears before the Game Over menu. | **A new Game Over screen appears before the Game Over menu. | ||
*Both Peach and Bowser's letters were redesigned. | *Both Peach and Bowser's letters were redesigned. | ||
**Peach's letters are smaller and have cyan backgrounds. Additionally, she does not wink as in the ''All-Stars'' version. | **Peach's letters are smaller and have cyan backgrounds. Additionally, she does not wink as in the ''All-Stars'' version. | ||
Line 206: | Line 204: | ||
*Voice acting has been added for when Mario and Luigi perform certain actions, performed by [[Charles Martinet]], while [[Boo]]s also gain their cackling sound effects used since ''[[super Mario 64]]''. | *Voice acting has been added for when Mario and Luigi perform certain actions, performed by [[Charles Martinet]], while [[Boo]]s also gain their cackling sound effects used since ''[[super Mario 64]]''. | ||
*The music quality has been decreased due to the GBA's lack of a sound chip (though not as significantly as in ''Super Mario World: Super Mario Advance 2'' and ''Yoshi's Island: Super Mario Advance 3''); most tracks have slightly different instruments from the ''All-Stars'' version as a result. | *The music quality has been decreased due to the GBA's lack of a sound chip (though not as significantly as in ''Super Mario World: Super Mario Advance 2'' and ''Yoshi's Island: Super Mario Advance 3''); most tracks have slightly different instruments from the ''All-Stars'' version as a result. | ||
*Dying in a Toad house via glitches no longer plays the world 7 map theme, but rather the life lost theme. | |||
*Luigi's jumps are joined with a new sound effect for scuttling, similar to ''Super Mario World: Super Mario Advance 2''. | *Luigi's jumps are joined with a new sound effect for scuttling, similar to ''Super Mario World: Super Mario Advance 2''. | ||
*As in the ''All-Stars'' version of ''Super Mario Bros.'', Bonus Areas feature new upbeat music, rather than the underground theme. | *As in the ''All-Stars'' version of ''Super Mario Bros.'', Bonus Areas feature new upbeat music, rather than the underground theme. |