Editing Super Mario Advance 4: Super Mario Bros. 3
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 51: | Line 51: | ||
*The 2-player game has been replaced by a new mode called Mario & Luigi, in which players switch between Mario and Luigi every time they beat a level. Consequently, the 1-player game was renamed to just Mario, and the [[Battle Game (Super Mario All-Stars)|Battle Game]] was removed entirely (the latter of which is also due to the inclusion of the ''Mario Bros.'' remake, which makes the Battle Game redundant). | *The 2-player game has been replaced by a new mode called Mario & Luigi, in which players switch between Mario and Luigi every time they beat a level. Consequently, the 1-player game was renamed to just Mario, and the [[Battle Game (Super Mario All-Stars)|Battle Game]] was removed entirely (the latter of which is also due to the inclusion of the ''Mario Bros.'' remake, which makes the Battle Game redundant). | ||
**Unless he is holding an item, Luigi now scuttles when he jumps, however, his jumping physics remain identical to Mario's. His floatier ''[[Super Mario World: Super Mario Advance 2]]''-style physics are only applied within [[World-e]] or if the player scans the [[Luigi Power Up!!|Luigi Power Up!! e-reader card]] within the main game. | **Unless he is holding an item, Luigi now scuttles when he jumps, however, his jumping physics remain identical to Mario's. His floatier ''[[Super Mario World: Super Mario Advance 2]]''-style physics are only applied within [[World-e]] or if the player scans the [[Luigi Power Up!!|Luigi Power Up!! e-reader card]] within the main game. | ||
*The title screen is redesigned, featuring a new separate menu for selecting the game mode and another one for selecting save files. The number of save files was reduced from four to three | *The title screen is redesigned, featuring a new separate menu for selecting the game mode and another one for selecting save files. The number of save files was reduced from four to three. | ||
*If the player warps to [[Dark Land|World 8]], Bowser's letter will appear on-screen as if the player completed [[Pipe Land|World 7]], likely to provide context for the player entering Bowser's domain. | *If the player warps to [[Dark Land|World 8]], Bowser's letter will appear on-screen as if the player completed [[Pipe Land|World 7]], likely to provide context for the player entering Bowser's domain. | ||
*Several mechanics have been changed for the remake. | *Several mechanics have been changed for the remake. | ||
Line 59: | Line 59: | ||
**[[Spade Panel]]s change suits if won, which gives the player the chance to earn more lives. The order is spade, heart (offering up to a 7-UP), club (up to a 10-UP), and diamond (guaranteed win), before looping back. | **[[Spade Panel]]s change suits if won, which gives the player the chance to earn more lives. The order is spade, heart (offering up to a 7-UP), club (up to a 10-UP), and diamond (guaranteed win), before looping back. | ||
**The maximum number of lives is now 999. | **The maximum number of lives is now 999. | ||
** | **The player can now do a temporary save of the current level from the pause menu; this option becomes a permanent save after completing the game. The game can also be permanently saved after clearing a fortress (including [[World 5-Tower (Super Mario Bros. 3)|World 5-Tower]]), an airship (including [[World 8-Airship (Super Mario Bros. 3)|World 8-Airship]]), and the tank and battleship levels in World 8 prior to completion. However, as in the NES version, the game cannot be saved from the [[Game Over]] menu. | ||
**Bowser | **Bowser has increased health against Hammer Mario. | ||
**Mario and Luigi's power up status, coin count, card amount/type, and score are now saved alongside the lives and item inventory. | |||
**Tail-swiping a [[Muncher]] will not turn it into an [[Empty Block]]. | **Tail-swiping a [[Muncher]] will not turn it into an [[Empty Block]]. | ||
**All [[Lakitu]]s are one block (16 pixels) lower than due to the smaller resolution on the GBA. | **All [[Lakitu]]s are one block (16 pixels) lower than due to the smaller resolution on the GBA. | ||
Line 72: | Line 73: | ||
**Sideways [[Thwomp]]s now cause the screen to shake. | **Sideways [[Thwomp]]s now cause the screen to shake. | ||
**The [[P-Meter|Power Meter]] does not run out while running, and in Raccoon or Tanooki form, the player can replenish it by landing and taking off again. | **The [[P-Meter|Power Meter]] does not run out while running, and in Raccoon or Tanooki form, the player can replenish it by landing and taking off again. | ||
**The ability to return to the world map has been added | **The ability to return to the world map and turn on sleep mode has been added to the pause menu. | ||
**Mario and Luigi can fall/sink lower offscreen before losing a life. | **Mario and Luigi can fall/sink lower offscreen before losing a life. | ||
**In [[Ice Land|World 6]], the path to the second Toad House was changed so that clearing [[World 6-5 (Super Mario Bros. 3)|World 6-5]] is not required to access it. | **In [[Ice Land|World 6]], the path to the second Toad House was changed so that clearing [[World 6-5 (Super Mario Bros. 3)|World 6-5]] is not required to access it. | ||
Line 93: | Line 94: | ||
**If more than one power-up or 1-Up Mushroom is on screen, the oldest one no longer disappears. | **If more than one power-up or 1-Up Mushroom is on screen, the oldest one no longer disappears. | ||
**Like [[Cape Mario|Caped Mario]], Raccoon or Tanooki Mario can now tail-swipe mushrooms away from him. | **Like [[Cape Mario|Caped Mario]], Raccoon or Tanooki Mario can now tail-swipe mushrooms away from him. | ||
** | **Levels no longer deliberately reset their status as cleared after getting a Game Over. | ||
*The controls have been slightly altered to accommodate the GBA's button layout: | *The controls have been slightly altered to accommodate the GBA's button layout: | ||
**Mario can climb beanstalks faster by holding {{button|gba|b}} or {{button|gba|r}}. He can also aim his fireballs/hammers by moving left or right while on one. | **Mario can climb beanstalks faster by holding {{button|gba|b}} or {{button|gba|r}}. He can also aim his fireballs/hammers by moving left or right while on one. | ||
Line 110: | Line 111: | ||
*The end of {{world link|2|pyramid|World 2-Pyramid}} is now at the other side of the pyramid, and a [[Blue Coin]]-revealing [[P Switch|Switch Block]] has been added behind the pipe. | *The end of {{world link|2|pyramid|World 2-Pyramid}} is now at the other side of the pyramid, and a [[Blue Coin]]-revealing [[P Switch|Switch Block]] has been added behind the pipe. | ||
*Before facing [[Boom Boom]], the entrance is closed. As such, the fortress boss arenas are slightly shorter. | *Before facing [[Boom Boom]], the entrance is closed. As such, the fortress boss arenas are slightly shorter. | ||
*Bowser's rooms are shorter | *Likewise, Bowser's rooms are also shorter. | ||
*Several enemies, obstacles, and pits were changed to be less threatening or removed.<ref>{{cite|author=Greenalink|date=July 27, 2015|url=www.youtube.com/watch?v=m9H7ulK4Cbw|title=''Super Mario Bros 3'': Changes from SNES to GBA|publisher=YouTube|language=en|accessdate=June 28, 2024}}</ref> | *Several enemies, obstacles, and pits were changed to be less threatening or removed.<ref>{{cite|author=Greenalink|date=July 27, 2015|url=www.youtube.com/watch?v=m9H7ulK4Cbw|title=''Super Mario Bros 3'': Changes from SNES to GBA|publisher=YouTube|language=en|accessdate=June 28, 2024}}</ref> | ||
*In [[Sky Land|World 5]], the [[Brick Block|brick]]s directly attached to [[Warp Pipe]]s and [[Bill Blaster|Turtle Cannon]]s now contain coins. | *In [[Sky Land|World 5]], the [[Brick Block|brick]]s directly attached to [[Warp Pipe]]s and [[Bill Blaster|Turtle Cannon]]s now contain coins. | ||
Line 167: | Line 168: | ||
*The sky in World 8's second tank level is changed to light blue from dark blue. | *The sky in World 8's second tank level is changed to light blue from dark blue. | ||
*Some of the game menus have been changed to compensate for a smaller screen and different button controls. | *Some of the game menus have been changed to compensate for a smaller screen and different button controls. | ||
**On the world map, the status bar was redesigned: it is only 16 pixels tall, only showing the current world, and the player's lives, coins, score, and [[card]]s (with the redundant timer and Power Meter icons removed), and is in front of the map on the map screen. Because of this, the "World" text is taller, and the "M" and "L" symbols are shorter. | **On the world map, the status bar was redesigned: it is only 16 pixels tall, only showing the current world, and the player's lives, coins, score, and [[card]]s (with the redundant timer and Power Meter icons removed), and is in front of the map on the map screen. Because of this, the "World" text is taller, and the "M" and "L" symbols are shorter. | ||
**When on the world map, small blue {{button|gba|L}} and {{button|gba|R}} icons are added to the top corners. | |||
**In levels, the status bar is replaced by a new HUD. The world, life count, timer, coin count, and score are placed at the top while the [[P-Meter|Power Meter]] and the cards remain at the bottom (though the latter are only shown briefly at the start of each stage, and reappear near the goal). | **In levels, the status bar is replaced by a new HUD. The world, life count, timer, coin count, and score are placed at the top while the [[P-Meter|Power Meter]] and the cards remain at the bottom (though the latter are only shown briefly at the start of each stage, and reappear near the goal). | ||
**Within levels, the cards are now squared instead of rectangular. | **Within levels, the cards are now squared instead of rectangular. | ||
**A new Game Over screen appears before the Game Over menu. | **A new Game Over screen appears before the Game Over menu. | ||
**When the game is beaten, the player is required to press {{button|gba|start}} to quit instead of a menu appearing like in the ''All-Stars'' version, making it more similar to the NES version and ''Super Mario Advance 2''. However, text now prompts the player to do so. | **When the game is beaten, the player is required to press {{button|gba|start}} to quit instead of a menu appearing like in the ''All-Stars'' version, making it more similar to the NES version and ''Super Mario Advance 2''. However, text now prompts the player to do so. | ||
*Both Peach and Bowser's letters were redesigned. | *Both Peach and Bowser's letters were redesigned. | ||
**Peach's letters are smaller and have cyan backgrounds. Additionally, she does not wink as in the ''All-Stars'' version. | **Peach's letters are smaller and have cyan backgrounds. Additionally, she does not wink as in the ''All-Stars'' version. | ||
Line 206: | Line 208: | ||
*Voice acting has been added for when Mario and Luigi perform certain actions, performed by [[Charles Martinet]], while [[Boo]]s also gain their cackling sound effects used since ''[[super Mario 64]]''. | *Voice acting has been added for when Mario and Luigi perform certain actions, performed by [[Charles Martinet]], while [[Boo]]s also gain their cackling sound effects used since ''[[super Mario 64]]''. | ||
*The music quality has been decreased due to the GBA's lack of a sound chip (though not as significantly as in ''Super Mario World: Super Mario Advance 2'' and ''Yoshi's Island: Super Mario Advance 3''); most tracks have slightly different instruments from the ''All-Stars'' version as a result. | *The music quality has been decreased due to the GBA's lack of a sound chip (though not as significantly as in ''Super Mario World: Super Mario Advance 2'' and ''Yoshi's Island: Super Mario Advance 3''); most tracks have slightly different instruments from the ''All-Stars'' version as a result. | ||
*Dying in a Toad house via glitches no longer plays the world 7 map theme, but rather the life lost theme. | |||
*Luigi's jumps are joined with a new sound effect for scuttling, similar to ''Super Mario World: Super Mario Advance 2''. | *Luigi's jumps are joined with a new sound effect for scuttling, similar to ''Super Mario World: Super Mario Advance 2''. | ||
*As in the ''All-Stars'' version of ''Super Mario Bros.'', Bonus Areas feature new upbeat music, rather than the underground theme. | *As in the ''All-Stars'' version of ''Super Mario Bros.'', Bonus Areas feature new upbeat music, rather than the underground theme. |