Editing Super Mario Advance 4: Super Mario Bros. 3
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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]])<br>[[Game Boy Advance - Nintendo Switch Online]] | |platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]])<br>[[Game Boy Advance - Nintendo Switch Online]] | ||
|release='''Game Boy Advance:'''<br>{{flag list|Japan|July 11, 2003 | |release='''Game Boy Advance:'''<br>{{flag list|Japan|July 11, 2003|Europe|October 17, 2003|USA|October 21, 2003|Australia|October 24, 2003<ref>{{cite|url=https://themushroomkingdom.net/games/sma4|title=''Super Mario Advance 4: Super Mario Bros. 3''|publisher=The Mushroom Kingdom|accessdate=June 28, 2024|language=en}}</ref>}}'''Virtual Console (Wii U):'''<br>{{flag list|Japan|December 29, 2015<ref name="JapanVC">{{cite|language=ja|url=www.nintendo.co.jp/titles/20010000008346|title=スーパーマリオアドバンス4 {{!}} Wii U {{!}} 任天堂|publisher=Nintendo|accessdate=June 28, 2024}}</ref>|USA|January 21, 2016|Europe|March 10, 2016<ref>{{cite|language=en|url=https://www.nintendolife.com/news/2016/03/nintendo_download_10th_march_europe|title=Nintendo Download: 10th March (Europe)|author=Whitehead, Thomas|date=March 7, 2016|publisher=Nintendo Life|accessdate=June 28, 2024}}</ref>|Australia|March 11, 2016}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{flag list|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=2D [[Genre#Platform games|platformer]] | |genre=2D [[Genre#Platform games|platformer]] | ||
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The game has rumble support if played on a [[Game Boy Player]] or [[Nintendo Switch]] (but not on a [[Wii U]]). To turn rumble on or off, a settings menu appears when pressing {{button|gba|L}} or {{button|gba|R}} on the game selection menu. Examples of situations where rumble is used include when Mario takes damage and in the spike section in {{world|1|fort}}. | The game has rumble support if played on a [[Game Boy Player]] or [[Nintendo Switch]] (but not on a [[Wii U]]). To turn rumble on or off, a settings menu appears when pressing {{button|gba|L}} or {{button|gba|R}} on the game selection menu. Examples of situations where rumble is used include when Mario takes damage and in the spike section in {{world|1|fort}}. | ||
The first release of the game was bundled with two [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader cards]]. Two groups of cards, referred to as series, were also sold as separate products. By scanning these special cards into the e-Reader, players are able to unlock additional content to the game including: items, such as the [[Cape Feather]] from ''[[Super Mario World]]'' (as a new addition); demos, in which players can view special short videos; and, most significantly, new [[level]]s, which can be played in the new [[World-e]]. There are also [[Switch Card]]s that the player can activate and deactivate the effects of by scanning them. The e-Reader feature is still present in the European version, but it is disabled and inaccessible, despite being fully translated. This is due to the e-Reader not releasing in Europe, despite being planned to. The e-Reader's functionality can be forcibly accessed in the European version by corrupting a save file.<ref>{{cite| | The first release of the game was bundled with two [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|e-Reader cards]]. Two groups of cards, referred to as series, were also sold as separate products. By scanning these special cards into the e-Reader, players are able to unlock additional content to the game including: items, such as the [[Cape Feather]] from ''[[Super Mario World]]'' (as a new addition); demos, in which players can view special short videos; and, most significantly, new [[level]]s, which can be played in the new [[World-e]]. There are also [[Switch Card]]s that the player can activate and deactivate the effects of by scanning them. The e-Reader feature is still present in the European version, but it is disabled and inaccessible, despite being fully translated. This is due to the e-Reader not releasing in Europe, despite being planned to. The e-Reader's functionality can be forcibly accessed in the European version by corrupting a save file.<ref>{{cite|url=tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#Miscellaneous|title=''Super Mario Advance 4: Super Mario Bros. 3''|publisher=The Cutting Room Floor|accessdate=June 28, 2024}}</ref> | ||
The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service in Japan on December 29, 2015,<ref name="JapanVC"/> and later in North America on January 21, 2016; in Europe on March 10, 2016; and in Australia on March 11, 2016. All releases on the Wii U automatically include all levels that were accessible via e-Reader cards, including levels that had previously been released only in Japan. The ROM size was also increased from 32 megabits to 64.<ref>{{file link|SMA4 GBA Size.png}}</ref> It was also re-released for the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service as one of its launch titles on February 8, 2023, worldwide, which also includes all of the e-Reader levels. | The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service in Japan on December 29, 2015,<ref name="JapanVC"/> and later in North America on January 21, 2016; in Europe on March 10, 2016; and in Australia on March 11, 2016. All releases on the Wii U automatically include all levels that were accessible via e-Reader cards, including levels that had previously been released only in Japan. The ROM size was also increased from 32 megabits to 64.<ref>{{file link|SMA4 GBA Size.png}}</ref> It was also re-released for the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service as one of its launch titles on February 8, 2023, worldwide, which also includes all of the e-Reader levels. | ||
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===Gameplay=== | ===Gameplay=== | ||
*The 2-player game has been replaced by a new mode called Mario & Luigi, in which players switch between Mario and Luigi every time they beat a level. Consequently, the 1-player game was renamed to just Mario, and the [[Battle Game (Super Mario All-Stars)|Battle Game]] was removed entirely. | *The 2-player game has been replaced by a new mode called Mario & Luigi, in which players switch between Mario and Luigi every time they beat a level. Consequently, the 1-player game was renamed to just Mario, and the [[Battle Game (Super Mario All-Stars)|Battle Game]] was removed entirely. | ||
Several items and enemies have been changed for the remake. | Several items and enemies have been changed for the remake. | ||
*Upside-down [[Spiny Shell (red)|Spiny Shell]]s can be safely grabbed, stomped, and/or kicked without taking damage; in the previous versions, even an immobile, upside-down Spiny Shell would hurt Mario if he landed on top of it. | *Upside-down [[Spiny Shell (red)|Spiny Shell]]s can be safely grabbed, stomped, and/or kicked without taking damage; in the previous versions, even an immobile, upside-down Spiny Shell would hurt Mario if he landed on top of it. | ||
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*The maximum number of lives is now 999. | *The maximum number of lives is now 999. | ||
*The player can now do a temporary save of the current level from the pause menu; this option becomes a permanent save after completing the game. The game can also be permanently saved after clearing a fortress (including [[World 5-Tower (Super Mario Bros. 3)|World 5-Tower]]), an airship (including [[World 8-Airship (Super Mario Bros. 3)|World 8-Airship]]), and the tank and battleship levels in World 8 prior to completion. However, as in the NES version, the game cannot be saved from the [[Game Over]] menu. | *The player can now do a temporary save of the current level from the pause menu; this option becomes a permanent save after completing the game. The game can also be permanently saved after clearing a fortress (including [[World 5-Tower (Super Mario Bros. 3)|World 5-Tower]]), an airship (including [[World 8-Airship (Super Mario Bros. 3)|World 8-Airship]]), and the tank and battleship levels in World 8 prior to completion. However, as in the NES version, the game cannot be saved from the [[Game Over]] menu. | ||
**Mario and Luigi's | **Mario and Luigi's map position, status, coin count, cards, and score are now saved alongside their lives and item inventory. | ||
*Tail-swiping a [[Muncher]] will not turn it into an [[Empty Block]]. | *Tail-swiping a [[Muncher]] will not turn it into an [[Empty Block]]. | ||
*All [[Lakitu]]s are one block (16 pixels) lower than due to the smaller resolution on the GBA. | *All [[Lakitu]]s are one block (16 pixels) lower than due to the smaller resolution on the GBA. | ||
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*Bowser's lower half now inflicts damage. Additionally, when defeated by fireballs or hammers, he no longer inflicts damage. | *Bowser's lower half now inflicts damage. Additionally, when defeated by fireballs or hammers, he no longer inflicts damage. | ||
*The [[P-Meter|Power Meter]] does not run out while running, and in Raccoon or Tanooki form, the player can replenish it by landing and taking off again. | *The [[P-Meter|Power Meter]] does not run out while running, and in Raccoon or Tanooki form, the player can replenish it by landing and taking off again. | ||
*Attempting to potentially warp backwards from World 6 back to World 5 via the [[Recorder|Magic Whistle]] is no longer possible. Attempting to "warp" to either Worlds 5, 6, or 8 from within will no longer result in those worlds' progress being reset upon arrival. | *Attempting to potentially warp backwards from World 6 back to World 5 via the [[Recorder|Magic Whistle]] is no longer possible. Attempting to "warp" to either Worlds 5, 6, or 8 from within will no longer result in those worlds' progress being reset upon arrival. | ||
*After Mario/Luigi defeats Bowser, he automatically turns into Super Mario/Luigi regardless of whatever power-up he is using, to fit with the ending cutscene. | *After Mario/Luigi defeats Bowser, he automatically turns into Super Mario/Luigi regardless of whatever power-up he is using, to fit with the ending cutscene. | ||
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*If more than one power-up or 1-Up Mushroom is on screen, the oldest one no longer disappears. | *If more than one power-up or 1-Up Mushroom is on screen, the oldest one no longer disappears. | ||
*Like [[Cape Mario|Caped Mario]], Raccoon or Tanooki Mario can now tail-swipe mushrooms away from him. | *Like [[Cape Mario|Caped Mario]], Raccoon or Tanooki Mario can now tail-swipe mushrooms away from him. | ||
*Levels no longer reset their status as cleared after getting a Game Over. | *Levels no longer reset their status as cleared after saving or getting a Game Over. | ||
The controls have been slightly altered to accommodate the GBA's button layout: | The controls have been slightly altered to accommodate the GBA's button layout: | ||
*Mario can climb beanstalks faster by holding {{button|gba|b}} or {{button|gba|r}}. He can also aim his fireballs/hammers by moving left or right while on one. | *Mario can climb beanstalks faster by holding {{button|gba|b}} or {{button|gba|r}}. He can also aim his fireballs/hammers by moving left or right while on one. | ||
*On the map screen, {{button|gba|L}} is used to open the inventory window rather than {{button|gba|B}}. | *On the map screen, {{button|gba|L}} is used to open the inventory window rather than {{button|gba|B}}, which instead swaps lives in Mario & Luigi mode (as in ''[[Super Mario World]]''). | ||
**Due to the removal of the current world and the player's lives from the inventory window, it can hold eight more items, increasing the allowed number from 28 to 36. | **Due to the removal of the current world and the player's lives from the inventory window, it can hold eight more items, increasing the allowed number from 28 to 36. | ||
**After the player beats the game, {{button|gba|B}} can also be used to select a world (as in ''Super Mario Bros.'' and ''[[Yoshi's Island: Super Mario Advance 3]]''), although in Mario & Luigi mode, both brothers must be in different places for it to work. | **After the player beats the game, {{button|gba|B}} can also be used to select a world (as in ''Super Mario Bros.'' and ''[[Yoshi's Island: Super Mario Advance 3]]''), although in Mario & Luigi mode, both brothers must be in different places for it to work. | ||
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*Entire structures in some levels are altered to accommodate the GBA's smaller screen, such as shortened rooms, lower ceilings, higher lava pits, and slightly different stairs. Several platforms were also made longer and/or moved. | *Entire structures in some levels are altered to accommodate the GBA's smaller screen, such as shortened rooms, lower ceilings, higher lava pits, and slightly different stairs. Several platforms were also made longer and/or moved. | ||
**The world map pipes were redesigned to fit completely on the GBA's screen. | **The world map pipes were redesigned to fit completely on the GBA's screen. | ||
**The end of {{world link|2|pyramid|World 2-Pyramid}} is now at the other side of the pyramid, and a [[Blue Coin]]-revealing [[P Switch|Switch Block]] has been added behind the pipe. | **The end of {{world-link|2|pyramid|World 2-Pyramid}} is now at the other side of the pyramid, and a [[Blue Coin]]-revealing [[P Switch|Switch Block]] has been added behind the pipe. | ||
**Before facing [[Boom Boom]], the entrance is closed. As such, the fortress boss arenas are slightly shorter. | **Before facing [[Boom Boom]], the entrance is closed. As such, the fortress boss arenas are slightly shorter. | ||
**Likewise, Bowser's rooms are also shorter. | **Likewise, Bowser's rooms are also shorter. | ||
*Several enemies, obstacles, and pits were changed to be less threatening or removed.<ref>{{cite | *Several enemies, obstacles, and pits were changed to be less threatening or removed.<ref>{{cite|url=www.youtube.com/watch?v=m9H7ulK4Cbw|title=''Super Mario Bros 3'': Changes from SNES to GBA|author=Greenalink|date=July 27, 2015|publisher=YouTube|accessdate=June 28, 2024|language=en}}</ref> | ||
**In [[Sky Land|World 5]], the [[Brick Block|brick]]s directly attached to [[Warp Pipe]]s and [[Bill Blaster|Turtle Cannon]]s now contain coins. | **In [[Sky Land|World 5]], the [[Brick Block|brick]]s directly attached to [[Warp Pipe]]s and [[Bill Blaster|Turtle Cannon]]s now contain coins. | ||
**As this is ''Super Mario Advance 4'', the second of the two "3's" made of blue coins in [[World 5-1 (Super Mario Bros. 3)|World 5-1]] was changed to a "4." | **As this is ''Super Mario Advance 4'', the second of the two "3's" made of blue coins in [[World 5-1 (Super Mario Bros. 3)|World 5-1]] was changed to a "4." | ||
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*The sprites have a slightly brighter color, but it is not as noticeable as in the other ''Super Mario Advance'' games. The [[Invincible Mario|invincibility]] palettes are even brighter, making Mario/Luigi colored like they were in ''Super Mario Advance''. This can be reverted by using a Warp Pipe, taking damage, powering-up, or exiting/clearing the course. | *The sprites have a slightly brighter color, but it is not as noticeable as in the other ''Super Mario Advance'' games. The [[Invincible Mario|invincibility]] palettes are even brighter, making Mario/Luigi colored like they were in ''Super Mario Advance''. This can be reverted by using a Warp Pipe, taking damage, powering-up, or exiting/clearing the course. | ||
**If the game is played on a Game Boy Player, however, the palettes revert to those of the ''All-Stars'' version. | **If the game is played on a Game Boy Player, however, the palettes revert to those of the ''All-Stars'' version. | ||
*As in | *As in the other games in ''Super Mario All-Stars'', Mario and Luigi now wear their white gloves instead of being bare-handed. The coloring in the NES version was due to NES sprites only allowing for three colors at a time; the ''All-Stars'' version did not add this for unknown reasons. | ||
*Raccoon Mario's lighter tail stripes are thinner. | *Raccoon Mario's lighter tail stripes are thinner. | ||
*Unless he is holding an item, Luigi now scuttles when he jumps, regardless of whether the [[Luigi Power Up!!|yellow switch card]] is active or not. | |||
*Luigi's Statue form is now taller than Mario's, unlike in the ''All-Stars'' version. | *Luigi's Statue form is now taller than Mario's, unlike in the ''All-Stars'' version. | ||
*Frog Mario and Luigi are now upright when holding the Magic Wand, rather than in their normal jumping pose. | *Frog Mario and Luigi are now upright when holding the Magic Wand, rather than in their normal jumping pose. | ||
*Raccoon/Tanooki Mario and Luigi's tails now wag as they glide and fly while crouching or holding an object. | *Raccoon/Tanooki Mario and Luigi's tails now wag as they glide and fly while crouching or holding an object. | ||
*Princess Peach was entirely redrawn in this version, matching her official artwork. | *Princess Peach was entirely redrawn in this version, matching her official artwork. | ||
*[[Pile Driver Micro-Goomba]]s are now duller than regular bricks and do not shine | *[[Pile Driver Micro-Goomba]]s are now duller than regular bricks and do not shine. | ||
*In World 4, the [[Sledge Bro]]thers on the world map now have unique sprites, unlike the rest of the [[Enemy Course]]s. | *In World 4, the [[Sledge Bro]]thers on the world map now have unique sprites, unlike the rest of the [[Enemy Course]]s. | ||
*The bonus rooms in Worlds 6-9, 6-10, and 8-1 are made of bonus room terrain, rather than using the cave tileset. | *The bonus rooms in Worlds 6-9, 6-10, and 8-1 are made of bonus room terrain, rather than using the cave tileset. | ||
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The Kings' castles' dialogue was redone. | The Kings' castles' dialogue was redone. | ||
*In Toad's initial pleas, "King" is spelled in lowercase. | *In Toad's initial pleas, "King" is spelled in lowercase. | ||
*If the player visits the castle after failing in an airship stage, "Little Koopa." in Toad's message is replaced by "the Koopalings!" | *If the player visits the castle after failing in an airship stage, "Little Koopa." in Toad's message is replaced by "the Koopalings!" | ||
*Kings start their thanks with "Oh, splendid! Splendid!" instead of "Oh, thank heavens!", "I'm" was changed to "I am", and "Princess" is now lowercase. | *Kings start their thanks with "Oh, splendid! Splendid!" instead of "Oh, thank heavens!", "I'm" was changed to "I am", and "Princess" is now lowercase. | ||
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===Audio and sound effects=== | ===Audio and sound effects=== | ||
*Mario and Luigi have voice acting performed by [[Charles Martinet]]. Other added voice clips include Peach's cries for help in Bowser's Castle, cackling [[Boo]]s, and Toad's yelp in the intro and castle cutscenes. Along with this, several new sound effects have been added. | *Mario and Luigi have voice acting performed by [[Charles Martinet]]. Other added voice clips include Peach's cries for help in Bowser's Castle, cackling [[Boo]]s, and Toad's yelp in the intro and castle cutscenes. Along with this, several new sound effects have been added. | ||
*The music quality has been decreased due to the GBA's lack of a sound chip | *The music quality has been decreased due to the GBA's lack of a sound chip; most tracks were rearranged as a result. | ||
*Luigi's jumps are joined with a new sound effect for his scuttling, similar to ''Super Mario World: Super Mario Advance 2''. | *Luigi's jumps are joined with a new sound effect for his scuttling, similar to ''Super Mario World: Super Mario Advance 2''. | ||
*As in the ''All-Stars'' version of ''Super Mario Bros.'', Bonus Areas feature new upbeat music, rather than the underground theme. | *As in the ''All-Stars'' version of ''Super Mario Bros.'', Bonus Areas feature new upbeat music, rather than the underground theme. | ||
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*The [[Scuttle]] | *The [[Scuttle]] | ||
====Objects and enemies returning from ''[[Super Mario World]]''==== | ==== Objects and enemies returning from ''[[Super Mario World]]''==== | ||
*[[Cape Feather]]/[[Cape Mario|Caped Mario]] | *[[Cape Feather]]/[[Cape Mario|Caped Mario]] | ||
*[[Stretch Block]]s | *[[Stretch Block]]s | ||
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==Reception== | ==Reception== | ||
''Super Mario Advance 4: Super Mario Bros. 3'' has received very positive reviews, and has been considered one of the best [[Game Boy Advance]] games ever made. It is the third highest-rated GBA game on {{wp|Metacritic}}, with an aggregate score of 94 based on 25 reviews,<ref name="SMA4 reviews">{{cite|url=www.metacritic.com/game/super-mario-advance-4-super-mario-bros-3|title=Super Mario Advance 4: Super Mario Bros. 3 | ''Super Mario Advance 4: Super Mario Bros. 3'' has received very positive reviews, and has been considered one of the best [[Game Boy Advance]] games ever made. It is the third highest-rated GBA game on {{wp|Metacritic}}, with an aggregate score of 94 based on 25 reviews,<ref name="SMA4 reviews">{{cite|url=www.metacritic.com/game/super-mario-advance-4-super-mario-bros-3|language=en|publisher=Metacritic|title=''Super Mario Advance 4: Super Mario Bros. 3''|accessdate=June 28, 2024}}</ref> and also that site's fourth highest-rated game in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, behind only ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Super Mario Odyssey]]''.<ref>{{cite|title="Best and Worst Mario Games"|publisher=Metacritic|language=en|deadlink=y|archive=web.archive.org/web/20100521220112/http://features.metacritic.com/features/2010/super-mario-series-from-best-to-worst|author=Hyman, Nick|date=May 20, 2010|accessdate=June 28, 2024}}</ref> | ||
Both ''{{wp|Pocket Gamer}}'' and ''{{wp|Play (US magazine)|Play Magazine}}'' gave the game perfect scores. The former called the game "Mario hop-'n'-bop action at its finest", while the latter lauded the challenge in the gameplay, the quick save feature, and the e-Reader functionality. Meanwhile, ''{{wp|Electronic Gaming Monthly}}'' praised ''Super Mario Advance 4: Super Mario Bros. 3'' for its controls, stages, and visuals, stating that it looked good for an "old, trippy 2D game", and {{wp|Yahoo! Games}} stated that the game surpassed both the original NES/Famicom version and the ''Super Mario All-Stars'' release.<ref name="SMA4 reviews"/> | Both ''{{wp|Pocket Gamer}}'' and ''{{wp|Play (US magazine)|Play Magazine}}'' gave the game perfect scores. The former called the game "Mario hop-'n'-bop action at its finest", while the latter lauded the challenge in the gameplay, the quick save feature, and the e-Reader functionality. Meanwhile, ''{{wp|Electronic Gaming Monthly}}'' praised ''Super Mario Advance 4: Super Mario Bros. 3'' for its controls, stages, and visuals, stating that it looked good for an "old, trippy 2D game", and {{wp|Yahoo! Games}} stated that the game surpassed both the original NES/Famicom version and the ''Super Mario All-Stars'' release.<ref name="SMA4 reviews"/> | ||
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{{br}} | {{br}} | ||
===Sales=== | ===Sales=== | ||
The game was commercially successful in North America, with sales in excess of 2.88 million copies.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120204115816/http://www.the-magicbox.com/Chart-USPlatinum.shtml|title="US Platinum Chart Games"|publisher=The Magic Box|language=en|accessdate=June 28, 2024}}</ref> By the end of 2006, it had sold more copies in that region than any other Game Boy Advance game.<ref>{{cite | The game was commercially successful in North America, with sales in excess of 2.88 million copies.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120204115816/http://www.the-magicbox.com/Chart-USPlatinum.shtml|title="US Platinum Chart Games"|publisher=The Magic Box|language=en|accessdate=June 28, 2024}}</ref> By the end of 2006, it had sold more copies in that region than any other Game Boy Advance game.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070107054257/http://www.gamasutra.com/php-bin/news_index.php?story=12234|date=December 29, 2006|title="Sailing the World: Eye of the Hurricane"|publisher=Gamasutra|language=en|accessdate=June 28, 2024}}</ref> | ||
===Awards=== | ===Awards=== | ||
''Super Mario Advance 4: Super Mario Bros. 3'' won {{wp|IGN}}'s 2003 award for best Game Boy Advance platform game,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20040212151352/http://bestof2003.ign.com/articles/463/463078p1.html|title=Best Platform Game|publisher=IGN|language=en|accessdate=June 28, 2024}}</ref> and {{wp|GameSpot}} nominated it for best platform game of the year.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20040110043129/http://www.gamespot.com/gamespot/features/all/bestof2003/day4_7.html|title=GameSpot's Best and Worst of 2003|publisher=GameSpot | ''Super Mario Advance 4: Super Mario Bros. 3'' won {{wp|IGN}}'s 2003 award for best Game Boy Advance platform game,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20040212151352/http://bestof2003.ign.com/articles/463/463078p1.html|title=Best Platform Game|publisher=IGN|language=en|accessdate=June 28, 2024}}</ref> and {{wp|GameSpot}} nominated it for best platform game of the year.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20040110043129/http://www.gamespot.com/gamespot/features/all/bestof2003/day4_7.html|title=GameSpot's Best and Worst of 2003|publisher=GameSpot|accessdate=June 28, 2024|language=en}}</ref> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオアドバンス4 | ||
| | |JapR=Sūpā Mario Adobansu 4 | ||
| | |JapM=Super Mario Advance 4 | ||
|ChiT=超級瑪利歐ADVANCE 4<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_230209_09.html|title=介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。|publisher=Nintendo HK | |ChiT=超級瑪利歐ADVANCE 4<ref>{{cite|language=zh-hant|url=www.nintendo.com.hk/topics/article/a_230209_09.html|title=介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。|publisher=Nintendo HK|accessdate=February 9, 2023}}</ref> | ||
|ChiTR=Chāojí Mǎlì'ōu Advance 4 | |ChiTR=Chāojí Mǎlì'ōu Advance 4 | ||
|ChiTM=Super Mario Advance 4 | |ChiTM=Super Mario Advance 4 |