Editing Super Mario Advance 4: Super Mario Bros. 3
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 64: | Line 64: | ||
*The maximum number of lives is now 999. | *The maximum number of lives is now 999. | ||
*The player can now do a temporary save of the current level from the pause menu; this option becomes a permanent save after completing the game. The game can also be permanently saved after clearing a fortress (including [[World 5-Tower (Super Mario Bros. 3)|World 5-Tower]]), an airship (including [[World 8-Airship (Super Mario Bros. 3)|World 8-Airship]]), and the tank and battleship levels in World 8 prior to completion. However, as in the NES version, the game cannot be saved from the [[Game Over]] menu. | *The player can now do a temporary save of the current level from the pause menu; this option becomes a permanent save after completing the game. The game can also be permanently saved after clearing a fortress (including [[World 5-Tower (Super Mario Bros. 3)|World 5-Tower]]), an airship (including [[World 8-Airship (Super Mario Bros. 3)|World 8-Airship]]), and the tank and battleship levels in World 8 prior to completion. However, as in the NES version, the game cannot be saved from the [[Game Over]] menu. | ||
**Mario and Luigi's | **Mario and Luigi's map position, status, coin count, cards, and score are now saved alongside their lives and item inventory. | ||
*Tail-swiping a [[Muncher]] will not turn it into an [[Empty Block]]. | *Tail-swiping a [[Muncher]] will not turn it into an [[Empty Block]]. | ||
*All [[Lakitu]]s are one block (16 pixels) lower than due to the smaller resolution on the GBA. | *All [[Lakitu]]s are one block (16 pixels) lower than due to the smaller resolution on the GBA. | ||
Line 87: | Line 87: | ||
*If more than one power-up or 1-Up Mushroom is on screen, the oldest one no longer disappears. | *If more than one power-up or 1-Up Mushroom is on screen, the oldest one no longer disappears. | ||
*Like [[Cape Mario|Caped Mario]], Raccoon or Tanooki Mario can now tail-swipe mushrooms away from him. | *Like [[Cape Mario|Caped Mario]], Raccoon or Tanooki Mario can now tail-swipe mushrooms away from him. | ||
*Levels no longer reset their status as cleared after getting a Game Over. | *Levels no longer reset their status as cleared after saving or getting a Game Over. | ||
The controls have been slightly altered to accommodate the GBA's button layout: | The controls have been slightly altered to accommodate the GBA's button layout: | ||
*Mario can climb beanstalks faster by holding {{button|gba|b}} or {{button|gba|r}}. He can also aim his fireballs/hammers by moving left or right while on one. | *Mario can climb beanstalks faster by holding {{button|gba|b}} or {{button|gba|r}}. He can also aim his fireballs/hammers by moving left or right while on one. | ||
*On the map screen, {{button|gba|L}} is used to open the inventory window rather than {{button|gba|B}}. | *On the map screen, {{button|gba|L}} is used to open the inventory window rather than {{button|gba|B}}, which instead swaps lives in Mario & Luigi mode (as in ''[[Super Mario World]]''). | ||
**Due to the removal of the current world and the player's lives from the inventory window, it can hold eight more items, increasing the allowed number from 28 to 36. | **Due to the removal of the current world and the player's lives from the inventory window, it can hold eight more items, increasing the allowed number from 28 to 36. | ||
**After the player beats the game, {{button|gba|B}} can also be used to select a world (as in ''Super Mario Bros.'' and ''[[Yoshi's Island: Super Mario Advance 3]]''), although in Mario & Luigi mode, both brothers must be in different places for it to work. | **After the player beats the game, {{button|gba|B}} can also be used to select a world (as in ''Super Mario Bros.'' and ''[[Yoshi's Island: Super Mario Advance 3]]''), although in Mario & Luigi mode, both brothers must be in different places for it to work. |