Editing Super Mario Advance 4: Super Mario Bros. 3
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{{game infobox | {{game infobox | ||
|image=[[File:Super Mario Advance 4 Box.png|250px]]<br>American box art | |image=[[File:Super Mario Advance 4 Box.png|250px]]<br>American box art | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]]) | |platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]]) | ||
|release='''Game Boy Advance:'''<br>{{ | |release='''Game Boy Advance:'''<br>{{release|Japan|July 11, 2003|Europe|October 17, 2003|USA|October 21, 2003|Australia|October 24, 2003<ref>[http://themushroomkingdom.net/games/sma4 Date info for GBA from TMK], retrieved 6-30-2008</ref>}}'''Virtual Console (Wii U):'''<br>{{release|Japan|December 29, 2015<ref name="JapanVC">https://www.nintendo.co.jp/titles/20010000008346</ref>|USA|January 21, 2016|Europe|March 10, 2016<ref>[http://www.nintendolife.com/news/2016/03/nintendo_download_10th_march_europe Nintendo Download: 10th March (Europe)]. ''Nintendo Life''. Retrieved March 7, 2016.</ref>|Australia|March 11, 2016}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=2D [[Genre#Platform | |genre=2D [[Genre#Platform|Platformer]] | ||
|modes=Single player, multiplayer | |modes=Single-player, multiplayer | ||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3 | |ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | ||
| | |media={{media|gba=1|wiiudl=1}} | ||
|input={{input|gba=1|wiiu=1|wiiupro=1|wiiuclassic=1|wiiusideways=1 | |input={{input|gba=1|wiiu=1|wiiupro=1|wiiuclassic=1|wiiusideways=1}} | ||
}} | }} | ||
'''''Super Mario Advance 4: Super Mario Bros. 3''''' is | '''''Super Mario Advance 4: Super Mario Bros. 3''''' is the [[Game Boy Advance]] [[Reissue#Remakes|remake]] of the 1988 [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'', and is the fourth and final entry in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series of games on the GBA. It boasts similar graphics and sound to the ''[[Super Mario All-Stars]]'' version, and makes use of the [[e-Reader]] to support additional content. It features a remake of ''[[Mario Bros. (game)|Mario Bros.]]'' identical to that found in the ''Super Mario Advance'' games that came before it. It also has rumble support if played on a [[Game Boy Player]]. | ||
The game | The first release of the game was bundled with a few e-Reader cards. Two groups of cards, referred to as series, were also sold as separate products. By scanning these special cards into the e-Reader, players are able to unlock items, videos and, most significantly, new levels in the game. One notable item is the [[Cape Feather]] from ''[[Super Mario World]]'', which allows Mario to transform into [[Cape Mario|Caped Mario]]. Included with the game were also two Switch cards that the player could activate and deactivate the effects of by scanning them: the [[Orange Switch]] and the [[Blue Green Switch]]. The e-Reader feature is still present in the European version, but is disabled and inaccessible, despite being fully translated. This is due to the e-Reader not releasing in Europe, despite being planned to. The e-reader's functionality can be forcibly accessed in the European version by corrupting a save file.<ref>[http://tcrf.net/Super_Mario_Advance_4:_Super_Mario_Bros._3#Miscellaneous Super Mario Advance 4: Super Mario Bros. 3 - The Cutting Room Floor]</ref> | ||
The | The game was re-released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service in Japan on December 29, 2015,<ref name="JapanVC"/> and later in North America on January 21, 2016, in Europe on March 10, 2016, and in Australia on March 11, 2016. All releases on the Wii U automatically include all levels that were accessible via e-Reader cards, including levels that had previously only been released in Japan. | ||
==Story== | ==Story== | ||
''' | '''The story, from the instruction booklet:''' | ||
<blockquote><i>The [[Mushroom Kingdom]] has remained a peaceful place, thanks to the brave deeds of [[Mario]] and [[Luigi]]. However, the Mushroom Kingdom forms an entrance to the [[Mushroom World]], a place where all is not well. [[Bowser]] sent his [[Koopalings|seven children]] to make mischief in this normally peaceful land. As their first order of business, they stole the royal [[Magic Wand|magic wand]]s from each country in the Mushroom World and used them to turn the [[kings]] into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms. As Mario and Luigi set off on their journey deep into the Mushroom World, [[Princess Peach]] and [[Toad]] have but one thing to say: “Good-bye, and good luck!”</i></blockquote> | <blockquote><i>The [[Mushroom Kingdom]] has remained a peaceful place, thanks to the brave deeds of [[Mario]] and [[Luigi]]. However, the Mushroom Kingdom forms an entrance to the [[Mushroom World]], a place where all is not well. [[Bowser]] sent his [[Koopalings|seven children]] to make mischief in this normally peaceful land. As their first order of business, they stole the royal [[Magic Wand|magic wand]]s from each country in the Mushroom World and used them to turn the [[kings]] into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms. As Mario and Luigi set off on their journey deep into the Mushroom World, [[Princess Peach]] and [[Toad]] have but one thing to say: “Good-bye, and good luck!”</i></blockquote> | ||
== | ==Controls== | ||
{|class="wikitable" | {|class="wikitable" | ||
!In a level | !In a level | ||
Line 38: | Line 34: | ||
| | | | ||
*{{button|gba|Pad}}: Move Mario around the map | *{{button|gba|Pad}}: Move Mario around the map | ||
*{{button|gba|A}}: Select level / item | *{{button|gba|A}}: Select level/item | ||
*{{button|gba|B}}: Swap lives (in | *{{button|gba|B}}: Swap lives (in 2 player mode) | ||
*{{button|gba|L}}: Open / close the item inventory | *{{button|gba|L}}: Open/close the item inventory | ||
*{{button|Gba|R}}: Open / close the e-Reader menu | *{{button|Gba|R}}: Open/close the e-Reader menu | ||
*{{button|Gba|start}}: Pause | *{{button|Gba|start}}: Pause | ||
*{{button|Gba|select}}: Open / close the replay menu | *{{button|Gba|select}}: Open/close the replay menu | ||
|} | |} | ||
==List of changes | ==List of changes== | ||
There are many changes between the original and ''All-Stars'' versions of ''Super Mario Bros. 3'' and ''Super Mario Advance 4''. | |||
*Like in ''[[Super Mario World: Super Mario Advance 2]]'', after the game boots up, a cutscene telling the story leading up to the game was added. | *Like in ''[[Super Mario World: Super Mario Advance 2]]'', after the game boots up, a cutscene telling the story leading up to the game was added. | ||
*If the player warps to [[Dark Land|World 8]], Bowser's letter will appear on-screen as if the player completed [[Pipe Land|World 7]] | *If the player warps to [[Dark Land|World 8]], Bowser's letter will appear on-screen as if the player completed [[Pipe Land|World 7]]. | ||
*If the player defeats Bowser before defeating all of the Koopalings and enters a skipped world's castle, a cutscene will play that will show the respective Koopaling breaking into the castle, stealing the King's scepter, transforming the King, and leaving just as Mario arrives at the castle, similar to the intro. | *If the player defeats Bowser before defeating all of the Koopalings and enters a skipped world's castle, a cutscene will play that will show the respective Koopaling breaking into the castle, stealing the King's scepter, transforming the King, and leaving just as Mario arrives at the castle, similar to the intro. | ||
*When the player first enters the second part of the World 8 map, [[Princess Peach]] is shown above the second pipe. She yells, "Mario!" (if the player is Mario) or simply screams (if the player is Luigi) before disappearing. | *When the player first enters the second part of the World 8 map, [[Princess Peach]] is shown above the second pipe. She yells, "Mario!" (if the player is Mario) or simply screams (if the player is Luigi) before disappearing. | ||
*Instead of being a mostly static slideshow, the worlds in the end credits now show a short animation, followed by the screen freezing and the world's name, number, and map sliding onto the screen. | |||
*The ending scene of Mario/Luigi rescuing Peach is omitted after the game is cleared. | *The ending scene of Mario/Luigi rescuing Peach is omitted after the game is cleared. | ||
===Gameplay changes=== | |||
===Gameplay=== | Several items and enemies have been changed for the remake: | ||
Several items and enemies have been changed for the remake | |||
*Upside-down [[Spiny Shell (red)|Spiny Shell]]s can be safely grabbed, stomped, and/or kicked without taking damage; in the previous versions, even an immobile, upside-down Spiny Shell would hurt Mario if he landed on top of it. | *Upside-down [[Spiny Shell (red)|Spiny Shell]]s can be safely grabbed, stomped, and/or kicked without taking damage; in the previous versions, even an immobile, upside-down Spiny Shell would hurt Mario if he landed on top of it. | ||
*[[Mega Block|Big Block]]s in normal courses can be hit with a tail swipe as [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]] ([[Mega ? Block]]s in bonus rooms are still immune to tail whips.). | *[[Mega Block|Big Block]]s in normal courses can be hit with a tail swipe as [[Raccoon Mario|Raccoon]] or [[Tanooki Mario]] ([[Mega ? Block]]s in bonus rooms are still immune to tail whips.). | ||
*[[Coin Block]]s generally give more than ten [[coin]]s if hit fast enough, and up to 20 if a [[P-Wing]] is used. | *[[Coin Block]]s generally give more than ten [[coin]]s if hit fast enough, and up to 20 if a [[P-Wing]] is used. | ||
*[[Spade Panel]]s change suits if won, which gives the player the chance to earn more lives. The order is Spade> Heart (offering up to a 7-Up)> Club (up to a 10-Up)> Diamond (guaranteed win), before looping back. | *[[Spade Panel]]s change suits if won, which gives the player the chance to earn more lives. The order is Spade> Heart (offering up to a 7-Up)> Club (up to a 10-Up)> Diamond (guaranteed win), before looping back. | ||
*The maximum number of lives is now 999 | *The maximum number of lives is now 999 rather than 100 (in the NES version) or 99 (in ''All-Stars''). | ||
*Tail-swiping a [[Muncher]] will not turn it into an [[Empty Block]]. | *Tail-swiping a [[Muncher]] will not turn it into an [[Empty Block]]. | ||
*All [[Lakitu]]s are one block (16 pixels) lower than due to the smaller resolution on the GBA. | *All [[Lakitu]]s are one block (16 pixels) lower than they were in the previous versions due to the smaller resolution on the GBA. | ||
*Kicked | *Kicked shells and Ice Blocks can collect coins. Coins collected this way are usually worth double. | ||
*[[Jelectro]]s bob up and down in-place rather than being completely still. | *[[Jelectro]]s bob up and down in-place rather than being completely still. | ||
*[[ | *[[Magic Ball]]s and [[Magic wand]]s now bounce upwards upon being hit with fireballs, hammers, or tail whips. | ||
*The [[Hammer Bro]]thers' hammer-throwing frequency is lowered | *The [[Hammer Bro]]thers' hammer-throwing frequency is lowered; the only exception is while they are jumping. | ||
* | *[[Big Cheep Cheep#Super Mario Bros. 3|Boss Bass]] takes longer to respawn (if the [[Orange Switch]] is not used). | ||
*Bowser | *Bowser (whose lower half is now harmful) becomes intangible upon defeat (if he is beaten with fireballs or hammers). | ||
*The [[P-Meter|Power Meter]] does not run out | *The [[P-Meter|Power Meter]] does not run out if Mario keeps running, and in Raccoon or Tanooki form, he can replenish it by landing and taking off again. | ||
*Attempting to potentially warp backwards from World 6 back to World 5 via the Magic Whistle is no longer possible. Attempting to "warp" to either Worlds 5, 6, or 8 from within will no longer result in those worlds' progress being reset upon arrival. | |||
*Attempting to potentially warp backwards from World 6 back to World 5 via the | *After Mario/Luigi defeats Bowser, he automatically turns into Super Mario/Luigi regardless of whatever power-up he is using, to fit with the ending cutscene. Additionally, defeating Bowser now automatically triggers the ending cutscene rather than have the player trigger it manually, possibly to prevent Mario/Luigi from potentially falling into the void left behind in the ground after Bowser's defeat, and therefore losing a life. | ||
*After Mario/Luigi defeats Bowser, he automatically turns into Super Mario/Luigi regardless of whatever power-up he is using, to fit with the ending cutscene. | |||
*Defeating Bowser the first time lets the player revisit any world (besides [[Warp Zone (Super Mario Bros. 3)|World 9]]), and [[Completion#Super Mario Bros. 3|clearing all 90 levels]] allows the player to revisit any [[Panel (Super Mario Bros. 3)|panel]] they choose. | *Defeating Bowser the first time lets the player revisit any world (besides [[Warp Zone (Super Mario Bros. 3)|World 9]]), and [[Completion#Super Mario Bros. 3|clearing all 90 levels]] allows the player to revisit any [[Panel (Super Mario Bros. 3)|panel]] they choose. | ||
*Due to the inclusion of the ''Mario Bros.'' remake, and the fact that it is not possible for two players to play on a single console, the Battle Mode in 2 Player Game (and the option to play it from the title screen) is gone. | |||
Additionally, several gameplay changes to items and enemies match their functions in ''Super Mario World'': | |||
*[[Invincible Mario]]'s point chain is the same as that of kicking a shell through many enemies or stomping many foes without landing on the ground. | *[[Invincible Mario]]'s point chain is the same as that of kicking a shell through many enemies or stomping many foes without landing on the ground. | ||
*The time bonus countdown is shown after the player clears any stage, and like in ''Super Mario Advance 2'', the time bonus is x100, x200, and x500 for beating Boom Boom, the Koopalings, and Bowser, respectively. | *The time bonus countdown is shown after the player clears any stage, and like in ''Super Mario Advance 2'', the time bonus is x100, x200, and x500 for beating Boom Boom, the Koopalings, and Bowser, respectively. | ||
*Obtaining a [[Fire Flower]] or [[Super Leaf]] as [[Small Mario]] will change him to [[Fire Mario]] or [[Raccoon Mario]] respectively instead of only changing him to [[Super Mario (form)|Super Mario]]. | *Obtaining a [[Fire Flower]] or [[Super Leaf]] as [[Small Mario]] will change him to [[Fire Mario]] or [[Raccoon Mario]] respectively instead of only changing him to [[Super Mario (form)|Super Mario]]. | ||
*The player can | *The player can carry items (like shells and [[Ice Blocks]]) through pipes to new areas. | ||
*Shelled enemies (like Koopa Troopas and Buzzy Beetles) can now be stomped underwater. | *Shelled enemies (like Koopa Troopas and Buzzy Beetles) can now be stomped underwater. | ||
*Holding an item underwater lets Mario swim faster and float to the surface. | *Holding an item underwater lets Mario swim faster and float to the surface. | ||
*Like [[Cape Mario|Caped Mario]], Raccoon or Tanooki Mario can now tail-swipe mushrooms away from him. | *Like [[Cape Mario|Caped Mario]], Raccoon or Tanooki Mario can now tail-swipe mushrooms away from him. | ||
* | *Mario can climb beanstalks faster by holding {{button|gba|b}} or {{button|gba|r}}. He can also aim his fireballs/hammers by moving left or right while on one. | ||
The controls have been slightly altered to accommodate the GBA's button layout: | The controls have been slightly altered to accommodate the GBA's button layout: | ||
*On the map screen, {{button|gba|L}} is used to open the inventory window rather than {{button|gba|B}}, which instead swaps lives in Mario & Luigi mode (as in ''[[Super Mario World]]''). | *On the map screen, {{button|gba|L}} is used to open the inventory window rather than {{button|gba|B}}, which instead swaps lives in Mario & Luigi mode (as in ''[[Super Mario World]]''). | ||
**Due to the removal of the current world and the player's lives from the inventory window, it can hold eight more items, increasing the allowed number from 28 to 36. | **Due to the removal of the current world and the player's lives from the inventory window, it can hold eight more items, increasing the allowed number from 28 to 36. | ||
**After the player beats the game, {{button|gba|B}} can also be used to select a world (as in ''Super Mario Bros.'' and ''[[Yoshi's Island: Super Mario Advance 3]]''), although in Mario & Luigi mode, both brothers must be in different places for it to work. | **After the player beats the game, {{button|gba|B}} can also be used to select a world (as in ''Super Mario Bros.'' and ''[[Yoshi's Island: Super Mario Advance 3]]''), although in Mario & Luigi mode, both brothers must be in different places for it to work. | ||
*{{button|gba|R}} can be used as an additional run/attack button during levels | *{{button|gba|R}} can be used as an additional run/attack button during levels, while on the map screen, it brings up the e-Reader menu. | ||
*On the map screen, {{button|gba|select}} opens a new replay menu, which can be used to watch or save a replay of the most recent level playthrough (provided the player did not pause). | *On the map screen, {{button|gba|select}} opens a new replay menu, which can be used to watch or save a replay of the most recent level playthrough (provided the player did not pause). | ||
===Level design=== | ===Level design changes=== | ||
{{main|Super Mario Bros. 3#Worlds}} | {{main|Super Mario Bros. 3#Worlds}} | ||
[[File:SMA4 airship.png|thumb|Mario on [[ | [[File:SMA4 airship.png|thumb|right|Mario on [[Larry Koopa]]'s [[Airship]].]] | ||
Entire structures in some levels are altered to fit on the GBA's smaller screen, such as shortened rooms, lower ceilings, higher lava pits, and slightly different stairs. | |||
*The map pipe tunnels were also edited to fit on the screen. | |||
*Before facing [[Boom Boom]], the entrance is closed. As such, the fortress boss arenas are slightly shorter. | |||
*Likewise, Bowser's rooms are also shorter. | |||
Many of the changes to levels have made the gameplay easier for the player to complete. | |||
*In [[Ice Land|World 6]], the path to the second [[Toad House]] was changed so that clearing [[World 6-5 (Super Mario Bros. 3)|World 6-5]] is not required to access it. | |||
*Several enemies, obstacles, and pits were changed to be less threatening or removed.<ref> | *Several platforms were made longer. | ||
*Several blocks containing coins, power-ups, and 1-Up Mushrooms were added. | |||
*Several enemies, obstacles, and pits were changed to be less threatening or removed.<ref>https://www.youtube.com/watch?v=m9H7ulK4Cbw</ref> | |||
Some levels also received changes to the placements of items and/or coins. | |||
*The end of {{world-link|2|pyramid|World 2-Pyramid}} is now at the other side of the pyramid, and a [[Blue Coin]]-revealing [[P Switch|Switch Block]] has been added behind the pipe. | |||
*In [[Sky Land|World 5]], the [[Brick Block|brick]]s directly attached to [[Warp Pipe]]s and [[Bill Blaster|Turtle Cannon]]s now contain coins. | |||
*As this is ''Super Mario Advance 4'', the second of the two "3's" made of blue coins in [[World 5-1 (Super Mario Bros. 3)|World 5-1]] was changed to a "4." | |||
*After beating the game, in levels that unlock [[Toad House#White Mushroom House|White Mushroom House]]s, there is a Mushroom Coin at the start that, when hit, shows how many coins Mario needs to unlock the house. | |||
===Graphical changes=== | |||
The sprites have a slightly brighter color, but it is not as noticeable as in the other ''Super Mario Advance'' games. The [[Invincible Mario|invincibility]] palettes are even brighter, making Mario/Luigi colored like they were in ''Super Mario Advance''. This can be reverted by using a Warp Pipe, taking damage, powering-up, or exiting/clearing the course. If the game is played on a Game Boy Player, however, the palettes revert to those of the ''All-Stars'' version. | |||
Beyond being brightened, a few of the game's sprites were slightly redesigned to fit the GBA's capabilities: | |||
*As in the other games in ''Super Mario All-Stars'', Mario and Luigi now wear their white gloves instead of being bare-handed (the coloring in the NES version was due to color limitations; the ''All-Stars'' version did not fix this for unknown reasons), matching their official artwork. Mario's lighter tail stripes are also thinner. | |||
*Unless he is holding an item, Luigi now scuttles when he jumps, regardless of whether the [[Luigi Power Up!|yellow switch card]] is active or not. | |||
*As in the other games in ''Super Mario All-Stars'', Mario and Luigi now wear their white gloves instead of being bare-handed | *Luigi's Statue form is as tall as he normally is, instead of matching Mario's. | ||
*Frog Mario/Luigi is upright when holding the magic wand, rather than in his normal jumping pose. | |||
*Unless he is holding an item, Luigi now scuttles when he jumps, regardless of whether the [[Luigi Power Up | *When Raccoon/Tanooki Mario/Luigi glides/flies while crouching or holding an object, his tail is now animated. | ||
*Luigi's Statue form is | *Princess Peach received new sprites for this version, matching her official artwork. | ||
*Frog Mario | *[[Pile Driver Micro-Goomba]]s are colored differently and do not shine like actual bricks (as in the NES version). | ||
*Raccoon/Tanooki Mario | *In World 4, the [[Sledge Bro]]ther map icon now looks like an actual Sledge Brother. Prior to this, their map icon was either an actual Hammer Brother (NES) or merely a green Hammer Brother (SNES). | ||
*Princess Peach | *The floating Turtle Cannon in World 8-1 is flipped and now looks attached to the block it is on. | ||
*[[Pile Driver Micro-Goomba]]s are | *As in the official artwork, Boom Boom's head is rounded. | ||
*In World 4, the [[Sledge Bro]] | |||
*The floating Turtle Cannon in World 8-1 is flipped and now | |||
*Boom Boom | |||
*Bricks that contain something do not turn into a "fake" coin after a Switch Block is activated. | *Bricks that contain something do not turn into a "fake" coin after a Switch Block is activated. | ||
**Bricks and coins | **Bricks and coins remain animated while a Switch Block is active. | ||
*[[Spade Panel]]s and [[N-Mark Spade Panel]]s got a major design change, now having a zoomed-out view of the original area, a more detailed background, and a door which Mario enters to play the minigame. | *[[Spade Panel]]s and [[N-Mark Spade Panel]]s got a major design change, now having a zoomed-out view of the original area, a more detailed background, and a door which Mario enters to play the minigame. | ||
* | *During the ending, the "World #" font was changed to look like it did on the original status bar, but bigger. | ||
Some effects were added to the sprites for extra detail: | Some effects were added to the sprites for extra detail: | ||
*Coins sparkle when collected. | *Coins sparkle when collected. | ||
*Shooting a fireball at [[Bowser]] or [[Boom Boom]] causes | *Shooting a fireball at [[Bowser]] or [[Boom Boom]] causes him to flash for an instant. | ||
*Using a [[Recorder|Magic Whistle]] causes the screen to blur out, like it does when warping in the remakes of ''Super Mario Bros. 2''. | *Using a [[Recorder|Magic Whistle]] causes the screen to blur out, like it does when warping in the remakes of ''Super Mario Bros. 2''. | ||
*After a [[P Switch|Switch Block]] is activated, it disappears in a puff of smoke after one game second. | *After a [[P Switch|Switch Block]] is activated, it disappears in a puff of smoke after one game second. | ||
*When an [[extra life]] is earned, the "1UP" | *When an [[extra life]] is earned, the "1UP" icon grows bigger before it disappears. | ||
[[File:MushroomWorld_SMA4.gif|thumb|The map of the Mushroom World.]] | [[File:MushroomWorld_SMA4.gif|thumb|The map of the Mushroom World.]] | ||
The world maps have been | The world maps have been edited, mostly due to the lack of borders on the map screen. Most maps scroll vertically, due to the GBA's resolution, and some of the maps have been updated. | ||
*The end section of World 3's map is even more like Japan, as {{wp|Sado, Niigata|Sado Island}} is added. | |||
*The end section of World 3's map more | |||
*In World 5, the map of the ground seen from the sky is fixed, now matching the actual ground part of the world's map. Also, moving clouds replace the stationary ones. | *In World 5, the map of the ground seen from the sky is fixed, now matching the actual ground part of the world's map. Also, moving clouds replace the stationary ones. | ||
*After {{world|8|fort}} is cleared, the spotlight briefly expands when the lock is removed. | *After {{world|8|fort}} is cleared, the spotlight briefly expands when the lock is removed. | ||
*On the last part of World 8, Bowser's Castle | *On the last part of World 8, Bowser's Castle was redesigned again, as it was during the NES-to-''All-Stars'' transition. Also, the path-connecting coin icons sparkle, and a "Help!" word balloon comes from the castle before beating the game. | ||
*The border from the ''All-Stars'' version returns on the new World Select screen. | |||
*After beating the game, the castles' word balloons change to "!" if all the stages in the world haven't been cleared, "OK" if they have, and "CLEAR!" if the game is fully completed. | *After beating the game, the castles' word balloons change to "!" if all the stages in the world haven't been cleared, "OK" if they have, and "CLEAR!" if the game is fully completed. | ||
Many levels are given more fitting backgrounds, like the ''All-Stars'' version. However, most level backgrounds (except for underground levels, airships, and fortresses) lack horizontal parallax scrolling, | Many levels are given more fitting backgrounds, like the ''All-Stars'' version. However, most level backgrounds (except for underground levels, airships, and fortresses) lack horizontal parallax scrolling, although this did appear in a pre-release trailer shown at E3 (vertical parallax scrolling can still be seen as Mario flies upward). | ||
*The bonus rooms in Worlds 6-9, 6-10, and 8-1 are made of bonus room terrain, rather than using the cave tileset. | |||
*In World 3-7's background, which is moved up, the clouds are all in front of the hills. | |||
*In [[Water Land|World 3]], all block backgrounds are replaced by waterfall backgrounds (except for the ground Hammer Bros. stages). | *In [[Water Land|World 3]], all block backgrounds are replaced by waterfall backgrounds (except for the ground Hammer Bros. stages). | ||
*As in the ''All-Stars'' version of ''Super Mario Bros.'', underwater backgrounds have a distorted wavy effect | *As in the ''All-Stars'' version of ''Super Mario Bros.'', underwater level backgrounds now have a distorted wavy effect. | ||
*The steel background of World 5-1's secret area and the block background of World 5-7's secret area were both changed to a sky background. | *The steel background of World 5-1's secret area and the block background of World 5-7's secret area were both changed to a sky background. | ||
*The sky in World 6's athletic background is white, rather than purple. | *The sky in World 6's athletic background is white, rather than purple. | ||
Some of the game menus have been changed to compensate for a smaller screen and different button controls. | Some of the game menus have been changed to compensate for a smaller screen and different button controls. | ||
*The status bar is only | *The status bar is only one "block" tall (only showing the current world, and the player's lives, coins, score, and [[card]]s) and is in front of the map on the map screen, but it is replaced by a normal HUD in courses (the [[P-Meter|Power Meter]] and cards stay on the bottom; the cards are shown briefly at the start of each stage, and reappear near the goal). | ||
**In both cases, the word "World" is taller (to match the number font), and the "M" & "L" symbols are shorter. | **In both cases, the word "World" is taller (to match the number font), and the "M" & "L" symbols are shorter. | ||
*The item inventory shows all four rows at once, rather than one row at a time. | *The item inventory shows all four rows at once, rather than one row at a time. | ||
*Small blue {{button|gba|L}} & {{button|gba|R}} icons are added to the top corners of the map screen. | *Small blue {{button|gba|L}} & {{button|gba|R}} icons are added to the top corners of the map screen. | ||
*Within levels, the cards are now | *Within levels, the cards are now squares instead of rectangles. | ||
*A new Game Over screen appears before the Game Over | *A new [[Game Over]] screen appears before the Continue/Quit menu, and it is impossible to save after a Game Over (as in the NES version). Any levels cleared before getting a Game Over stay that way upon continuing. | ||
* | *If the player finishes all the levels, staff credits are shown at the end along with the cutscenes and world names, along with the alternate ending music mentioned below. | ||
Some of the letters look slightly different: | |||
*Peach's letters are smaller and have cyan | *Peach's letters are smaller and have a cyan background. Additionally, she does not wink, unlike in the ''All-Stars'' version. | ||
*Bowser's letter is written on different paper with a gray background, instead of looking the same as Peach's letters | *Bowser's letter is written on different paper with a gray background, instead of looking the same as Peach's letters. | ||
=== | ===Textual changes=== | ||
Some of the dialogue was | Some of the dialogue was updated or fixed. | ||
*Upon clearing a level, "COURSE CLEAR! YOU GOT A CARD" was changed to "LEVEL CLEARED! YOU GOT A PANEL." | *Upon clearing a level, "COURSE CLEAR! YOU GOT A CARD" was changed to "LEVEL CLEARED! YOU GOT A PANEL." "LEVEL CLEARED!" also appears after boss fights. | ||
*In World 1-3's secret Toad House, "faraway" is spelled correctly as one word. | *In World 1-3's secret Toad House, "faraway" is spelled correctly as one word. | ||
*In the N-Mark Spade Panel instructions, "Miss twice and your out" from the | *In the N-Mark Spade Panel instructions, "Miss twice and your out" from the early NES versions was corrected to "Miss twice, and you're out!" | ||
*[[Warp Zone (Super Mario Bros. 3)|World 9]]'s welcome message is now "World 9 Warp Zone!" rather than "Welcome to Warp Zone." | *[[Warp Zone (Super Mario Bros. 3)|World 9]]'s welcome message is now "World 9 Warp Zone!" rather than "Welcome to Warp Zone." | ||
*World 8's name was changed from "Castle of Kuppa" ("Castle of Koopa" | *World 8's name was changed from "Castle of Kuppa" (or "Castle of Koopa") to "Bowser's Castle" (the Japanese version instead renders all world names in hiragana, and are closer to the "Land" set). | ||
*Peach's speech in the ending has been reverted to the one found in the Japanese versions, instead of the joke featured in the previous | *Peach's speech in the ending has been reverted to the one found in the Japanese versions, instead of the joke featured in the previous localized versions. | ||
The dialogue in the [[kings]]' castles were slightly changed: | |||
*In Toad's initial pleas, "King" is in lowercase. | |||
*In Toad's initial pleas, "King" is | |||
*If the player visits the castle after failing in an airship stage, "Little Koopa." in Toad's message is replaced by "the Koopalings!" | *If the player visits the castle after failing in an airship stage, "Little Koopa." in Toad's message is replaced by "the Koopalings!" | ||
*Kings start their thanks with "Oh, splendid! Splendid!" instead of "Oh, thank heavens!", "I'm" was changed to "I am", and "Princess" is now lowercase. | *Kings start their thanks with "Oh, splendid! Splendid!" instead of "Oh, thank heavens!", "I'm" was changed to "I am", and "Princess" is now lowercase. | ||
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*The interrobang (?!) in the Kings' message to [[Hammer Mario]] was reversed. | *The interrobang (?!) in the Kings' message to [[Hammer Mario]] was reversed. | ||
*If the player defeats a Koopaling after beating Bowser, the King's speech will omit any reference to Peach's letters. | *If the player defeats a Koopaling after beating Bowser, the King's speech will omit any reference to Peach's letters. | ||
The letters | The post-world letters have had their wordings redone: | ||
*Peach's second and third letters are swapped back to their original Famicom positions, though the attachments remained the same. Also, as in the revised NES version, "Kuribo" is changed to "Goomba." | *Peach's second and third letters are swapped back to their original Famicom positions,<ref>https://themushroomkingdom.net/mario-in-japan/smb3#letters</ref> though the attachments remained the same. Also, as in the revised NES version, "Kuribo" is changed to "Goomba." | ||
*In her fourth letter, "Sand Dunes" is now fully lowercase. | *In her fourth letter, "Sand Dunes" is now fully lowercase. | ||
*The space between the first and second sentences of her fifth letter is removed. | *The space between the first and second sentences of her fifth letter is removed. | ||
*Her | *Her last letter has "goal of the first" added in-between "Third" and "world", and "Third" is in lowercase. | ||
*In Bowser's letter, "Ha ha ha" is changed to "Gwa ha ha ha", and "Koopa" to "Koopas." | *In Bowser's letter, "Ha ha ha" is changed to "Gwa ha ha ha", and "Koopa" to "Koopas." | ||
===Audio | ===Audio changes=== | ||
Mario and Luigi have voice acting performed by [[Charles Martinet]]. Other added voice clips include Peach's cries for help in Bowser's Castle, cackling [[Boo]]s, and Toad's yelp in the intro and castle cutscenes. Along with this, several new sound effects have been added. | |||
*Luigi's jumps are joined with a new sound effect for his scuttling, similar to ''Super Mario World: Super Mario Advance 2''. | *Luigi's jumps are joined with a new sound effect for his scuttling, similar to ''Super Mario World: Super Mario Advance 2''. | ||
*As in the ''All-Stars'' version of ''Super Mario Bros.'', Bonus Areas feature new upbeat music, rather than the underground theme. | *As in the ''All-Stars'' version of ''Super Mario Bros.'', Bonus Areas feature new upbeat music, rather than the underground theme. | ||
*As in ''Super Mario Advance 2'', a sliding sound effect was added. | *As in ''Super Mario Advance 2'', a sliding sound effect was added. | ||
* | *Certain sounds were changed/removed. For example, in levels, the "poof" sound Super Leaves make when grabbed is replaced with the typical "power-up" sound, and the "block hit" sound is absent when hitting bricks or blocks with coins in them. | ||
*In the Spade Panel minigame, a drumroll starts when two-thirds of a picture are lined up, and new victory music plays if a picture is lined up. | *In the Spade Panel minigame, a drumroll starts when two-thirds of a picture are lined up, and new victory music plays if a picture is lined up. | ||
*The Power Meter beeps in a lower pitch if the player | *The Power Meter beeps in a lower pitch if the player isn't in Raccoon or Tanooki form. | ||
*The short tune heard after defeating Bowser was changed from the same one heard after saving the Kings to a cover of the tune heard after defeating him and his fakes in ''Super Mario Bros.'' | *The short tune heard after defeating Bowser was changed from the same one heard after saving the Kings to a cover of the tune heard after defeating him and his fakes in ''Super Mario Bros.'' | ||
*An alternate ending song, which features the ''Super Mario Bros.'' ending theme remixed, is played when the player finishes all the game's levels. The original ending song is only heard if the player beats Bowser without finishing all the levels. | |||
==e-Cards== | |||
[[File:World-e_SMA4.gif|200px|thumb|[[World-e]] map]] | [[File:World-e_SMA4.gif|200px|thumb|[[World-e]] map]] | ||
For a complete listing of the cards themselves, see [[Super Mario Advance 4: Super Mario Bros. 3 e-Cards|here]]. The list of features added to ''Super Mario Advance 4'' by the cards is as follows: | |||
=== | ===Exclusive features=== | ||
*See-saw platforms | *See-saw platforms | ||
*[[ | *[[Gray Brick Block]]s (can only be destroyed by Hammer Mario or [[Statue Mario]]) | ||
*[[! | *[[! Switch]]es | ||
*Checkered blocks that rotate 90° | *Checkered blocks that rotate 90° | ||
*Sideways [[Fire Piranha Plant|Venus Fire Trap]]s | *Sideways [[Fire Piranha Plant|Venus Fire Trap]]s | ||
*[[Advance Coin]]s | *[[Advance Coin]]s | ||
*[[e-Coin]]s | *[[e-Coin]]s | ||
*[[Vanishing Block]]s | *[[Vanishing Block]]s (only visible when Mario is Statue Mario) | ||
*[[? Block]] with [[Goomba's Shoe]] | |||
*Gray spike [[Donut Block|Donut Lift]]s | *Gray spike [[Donut Block|Donut Lift]]s | ||
*Blue [[boomerang]]s | *Blue [[boomerang]]s | ||
=== | ===Features and enemies from past titles=== | ||
*''Super Mario Bros.''-styled [[Lift]]s | *''[[Super Mario Bros.]]'' | ||
*''Super Mario Bros.''-styled [[Hard Block]]s | **''Super Mario Bros.''-styled [[Lift]]s | ||
*[[Fire Bar|Fire-Bar]]s | **''Super Mario Bros.''-styled [[Hard Block]]s | ||
*[[Scale Lift|Balance Lift]]s | **[[Fire Bar|Fire-Bar]]s | ||
*[[Goal Pole|Flagpole]]s | **[[Scale Lift|Balance Lift]]s | ||
*[[ | **[[Goal Pole|Flagpole]]s | ||
*[[Axe]] | **[[Fake Bowser]] | ||
*[[Poison Mushroom]]s | **[[Axe]] | ||
*''[[Super Mario Bros.: The Lost Levels]]'' | |||
**[[Poison Mushroom|Poisonous Mushroom]]s | |||
*[[Grass]] | *''[[Super Mario Bros. 2]]'' | ||
**[[Grass]] and [[Turnip]]s | |||
*[[Soft sand]] | **[[Soft sand]] | ||
*[[POW Block]]s | **[[POW Block]]s | ||
*[[Key Door]]s | **[[Key Door]]s | ||
*[[Hoopster]]s | **[[Hoopster]]s | ||
*[[Flurry|Flurries]] | **[[Flurry|Flurries]] | ||
*[[Porcupo]]s | **[[Porcupo]]s | ||
* | *''[[Super Mario World]]'' | ||
**[[Cape Feather]]/[[Cape Mario|Caped Mario]] | |||
**[[Stretch Block]]s | |||
*[[Cape Feather]]/[[Cape Mario|Caped Mario]] | **[[Triangular Block]]s | ||
*[[Stretch Block]]s | **[[Snake Block]]s | ||
*[[Triangular Block]]s | **[[Springboard]]s | ||
*[[Snake Block | **[[Roulette Block]]s | ||
*[[Springboard]]s | **[[3-Up Moon]] | ||
*[[Roulette Block]]s | **[[Key]]s | ||
*[[3-Up Moon]] | **[[Spike Top]]s | ||
*[[Key]]s | **Cross-shot [[Bullet Bill]]s | ||
*[[Spike Top]]s | **[[Lil Sparky|Lil Sparkies]] | ||
*Cross-shot [[Bullet Bill]]s | **[[Hothead]]s | ||
*[[Lil Sparky|Lil Sparkies]] | **[[Bony Beetle]]s | ||
*[[Hothead]]s | **[[Thwimp]]s | ||
*[[Bony Beetle]]s | **[[Magikoopa]]s | ||
*[[Thwimp]]s | **[[Amazing Flyin' Hammer Brother]]s | ||
*[[Magikoopa]]s | **[[Rip Van Fish]]es | ||
*[[Amazing Flyin' Hammer Brother]]s | **[[Jumping Piranha Plant]]s | ||
*[[Rip Van Fish]]es | **[[Monty Mole]]s | ||
*[[Jumping Piranha Plant]]s | **[[Wiggler]]s | ||
*[[Monty Mole]]s | **[[Galoomba|Goomba]]s | ||
*[[Wiggler]]s | **[[Parachute Galoomba|Para-Goomba]]s | ||
*[[Galoomba|Goomba]]s | **[[Bowser Statue]]s | ||
*[[Parachute Galoomba|Para-Goomba]]s | **[[Falling spike]]s | ||
*[[Bowser Statue]]s | **[[Big Boo]]s | ||
*[[Falling spike]]s | **[[Chargin' Chuck]]s | ||
*[[Big Boo]]s | **[[? Block]]s with [[Control Coin]]s | ||
*[[Chargin' Chuck]]s | *''[[Super Mario World 2: Yoshi's Island]]'' | ||
*[[? Block]]s with [[Control Coin]]s | **[[Flipper]]s | ||
**[[Bumpty|Bumpties]] | |||
*''[[Super Mario Advance]]'' | |||
*[[Flipper]]s | **Giant [[Vegetable]]s | ||
*[[Bumpty|Bumpties]] | **Items trapped in bubbles | ||
*Giant [[Vegetable]]s | |||
*Items trapped in bubbles | |||
==Staff== | ==Staff== | ||
{{main|List of Super Mario Advance 4: Super Mario Bros. 3 staff}} | {{main|List of Super Mario Advance 4: Super Mario Bros. 3 staff}} | ||
''Super Mario Advance 4'' was developed by [[Nintendo EAD]], with Hiroyuki Kimura as its director and [[Takashi Tezuka]] as the producer. The new graphics were designed by Emi Tomita, and the new music tracks were composed by Taiju Suzuki. Very few of the [[List of Super Mario Bros. 3 staff|original game's staff]] were involved in the production of this remake; even '' | ''Super Mario Advance 4'' was developed by [[Nintendo EAD]], with Hiroyuki Kimura as its director and [[Takashi Tezuka]] as the producer. The new graphics were designed by Emi Tomita, and the new music tracks were composed by Taiju Suzuki. Very few of the [[List of Super Mario Bros. 3 staff|original game's staff]] were involved in the production of this remake; even ''Mario'' creator [[Shigeru Miyamoto]] goes uncredited here, when he had previously produced ''[[Super Mario World: Super Mario Advance 2]]'' with Tezuka as his supervisor. | ||
==Gallery== | ==Gallery== | ||
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SMA4 logo.jpg|Logo | SMA4 logo.jpg|Logo | ||
SuperMarioAdvance4JPBoxArt.jpg|Japanese box art | SuperMarioAdvance4JPBoxArt.jpg|Japanese box art | ||
SMA4 Pack-In Card.jpg|[[Wild Ride in the Sky]] e- | SMA4 Pack-In Card.jpg|[[Wild Ride in the Sky]] e-Card | ||
Leafcard.jpg|[[Super Leaf]] e- | Leafcard.jpg|[[Super Leaf]] e-Card | ||
SMA4 Prima Guide.jpg|[[Prima Games]] official guide | SMA4 Prima Guide.jpg|[[Prima Games]] official guide | ||
</gallery> | </gallery> | ||
==Media== | ==Media== | ||
{{ | {{more media|section=yes}} | ||
{{media table | {{media table | ||
|file1=SMA4 | |file1=SMA4 Overworld Theme.oga | ||
|title1= | |title1=Overworld Theme | ||
|length1=0:30 | |length1=0:30 | ||
|file2=SMA4 | |file2=SMA4 Athletic Theme.oga | ||
|title2= | |title2=Athletic Theme | ||
|length2=0:30 | |length2=0:30 | ||
|file3=SMA4 | |file3=SMA4 Underground Theme.oga | ||
|title3= | |title3=Underground Theme | ||
|length3=0:30 | |length3=0:30 | ||
|file4=SMA4 | |file4=SMA4 Underwater Theme.oga | ||
|title4= | |title4=Underwater Theme | ||
|length4=0:30 | |length4=0:30 | ||
|file5=SMA4 | |file5=SMA4 Starman Theme.oga | ||
|title5= | |title5=Starman Theme | ||
|length5=0: | |length5=0:11 | ||
|file6= | |file6=Wild Ride in the Sky.ogv | ||
|title6= | |title6=Gameplay of the e-Reader level ''Wild Ride in the Sky'' | ||
|length6= | |length6=1:48 | ||
|file7=SMA4 | |file7=SMA4 Castle Dash Gameplay.ogv | ||
|title7= | |title7=Gameplay of the e-Reader level ''Castle Dash'' | ||
|length7= | |length7=1:03 | ||
}} | }} | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Super Mario Advance 4: Super Mario Bros. 3 glitches}} | {{main|List of Super Mario Advance 4: Super Mario Bros. 3 glitches}} | ||
*It is possible to get [[Mario]] or [[Luigi]] to run backwards in the game. To get this to happen the player needs to hold | *It is possible to get [[Mario]] or [[Luigi]] to run backwards in the game. To get this to happen the player needs to hold {{button|gba|L}} and {{button|gba|R}} at the same time. | ||
*If the player is on the map and uses a [[Super Star|Starman]] and goes to a pipe, after the Starman is done, the underground music will play very fast. | *If the player is on the map and uses a [[Super Star|Starman]] and goes to a pipe, after the Starman is done, the underground music will play very fast. | ||
==Reception== | ==Reception== | ||
''Super Mario Advance 4: Super Mario Bros. 3'' has received very positive reviews, and has been considered one of the best [[Game Boy Advance]] games ever made. It is the third highest-rated GBA game on {{wp|Metacritic}}, with an aggregate score of 94 based on 25 reviews,<ref name="SMA4 reviews"> | ''Super Mario Advance 4: Super Mario Bros. 3'' has received very positive reviews, and has been considered one of the best [[Game Boy Advance]] games ever made. It is the third highest-rated GBA game on {{wp|Metacritic}}, with an aggregate score of 94 based on 25 reviews,<ref name="SMA4 reviews">[http://apps.metacritic.com/games/platforms/gba/supermariobros3supermarioadvance4 ''Super Mario Advance 4: Super Mario Bros. 3'' reviews at Metacritic.com], dated 10-20-2003</ref> and also that site's fourth highest-rated game in the ''[[Mario (franchise)|Mario]]'' series, behind only ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Super Mario Odyssey]]''.<ref>[http://features.metacritic.com/features/2010/super-mario-series-from-best-to-worst/ "Best and Worst Mario Games" at Metacritic.com], dated 5-20-2010</ref> | ||
Both ''{{wp|Pocket Gamer}}'' and ''{{wp|Play (US magazine)|Play Magazine}}'' gave the game perfect scores. The former called the game "Mario hop-'n'-bop action at its finest", while the latter lauded the challenge in the gameplay, the quick save feature, and the e-Reader functionality. Meanwhile, ''{{wp|Electronic Gaming Monthly}}'' praised ''Super Mario Advance 4: Super Mario Bros. 3'' for its controls, stages, and visuals, stating that it looked good for an "old, trippy 2D game", and {{wp|Yahoo! Games}} stated that the game surpassed both the original NES/Famicom version and the ''Super Mario All-Stars'' release.<ref name="SMA4 reviews"/> | Both ''{{wp|Pocket Gamer}}'' and ''{{wp|Play (US magazine)|Play Magazine}}'' gave the game perfect scores. The former called the game "Mario hop-'n'-bop action at its finest", while the latter lauded the challenge in the gameplay, the quick save feature, and the e-Reader functionality. Meanwhile, ''{{wp|Electronic Gaming Monthly}}'' praised ''Super Mario Advance 4: Super Mario Bros. 3'' for its controls, stages, and visuals, stating that it looked good for an "old, trippy 2D game", and {{wp|Yahoo! Games}} stated that the game surpassed both the original NES/Famicom version and the ''Super Mario All-Stars'' release.<ref name="SMA4 reviews"/> | ||
{|class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 363: | Line 329: | ||
|align="left"|"''Playing Super Mario Bros. 3 is a dizzying experience. As one of the finest exponents of the genre, the ride it takes you on is as memorable as it is extraordinary, making it a vital acquisition for lovers of platform games.''" | |align="left"|"''Playing Super Mario Bros. 3 is a dizzying experience. As one of the finest exponents of the genre, the ride it takes you on is as memorable as it is extraordinary, making it a vital acquisition for lovers of platform games.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
Line 375: | Line 341: | ||
|} | |} | ||
{{br}} | {{br}} | ||
===Sales=== | ===Sales=== | ||
The game was commercially successful in North America, with sales in excess of 2.88 million copies.<ref> | The game was commercially successful in North America, with sales in excess of 2.88 million copies.<ref>[http://www.the-magicbox.com/Chart-USPlatinum.shtml "US Platinum Chart Games" at The Magic Box], dated 12-27-2007</ref> By the end of 2006, it had sold more copies in that region than any other Game Boy Advance game.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=12234 News - "Sailing the World: Eye of the Hurricane" at Gamasutra]</ref> | ||
===Awards=== | ===Awards=== | ||
''Super Mario Advance 4: Super Mario Bros. 3'' won {{wp|IGN}}'s 2003 award for best Game Boy Advance platform game,<ref> | ''Super Mario Advance 4: Super Mario Bros. 3'' won {{wp|IGN}}'s 2003 award for best Game Boy Advance platform game,<ref>[http://bestof2003.ign.com/articles/463/463078p1.html]</ref> and {{wp|GameSpot}} nominated it for best platform game of the year.<ref>[http://www.gamespot.com/gamespot/features/all/bestof2003/day4_7.html]</ref> | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Sūpā Mario Adobansu 4 | |JapR=Sūpā Mario Adobansu 4 | ||
|JapM=Super Mario Advance 4 | |JapM=Super Mario Advance 4 | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This is the first '' | *This is the first ''Mario'' franchise release in North America to carry Nintendo's current-era universal seal, which covers all products and merchandise licensed by the company. Previously, Nintendo had two seals—the Official Nintendo Seal of Quality, which covered hardware, games, and accessories; and a secondary seal saying "Official Nintendo Licensed Product", which only covered licensed merchandise. | ||
*Many of this game's mechanics (like obtaining an [[extra life]] if a [[Goal Pole]]'s top is reached) became the standard in the series since ''[[New Super Mario Bros.]]'' | *Many of this game's mechanics (like obtaining an [[extra life]] if a [[Goal Pole]]'s top is reached) became the standard in the series since ''[[New Super Mario Bros.]]'' | ||
*Despite gaining new sprites in this game, part of [[Luigi]]'s power-up animation is a palette swap of [[Mario]]'s. His somersaulting sprites are also recolored versions of Mario's. | *Despite gaining new sprites in this game, part of [[Luigi]]'s power-up animation is a palette swap of [[Mario]]'s. His somersaulting sprites are also recolored versions of Mario's. | ||
==External links== | ==External links== | ||
{{NIWA | {{NIWA|StrategyWiki=Super Mario Advance 4}} | ||
*[https://www.nintendo.co.jp/n08/ax4j/index.html Japanese site] | *[https://www.nintendo.co.jp/n08/ax4j/index.html Japanese site] | ||
*[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Advance-4-Super-Mario-Bros-3-267398.html Nintendo UK site] | *[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Advance-4-Super-Mario-Bros-3-267398.html Nintendo UK site] | ||
*[https://www.nintendo.com/games/detail/super-mario-advance-4-super-mario-bros-3-wii-u North American site] | *[https://www.nintendo.com/games/detail/super-mario-advance-4-super-mario-bros-3-wii-u North American site] | ||
==References== | |||
<references/> | |||
{{SMB3}} | {{SMB3}} | ||
{{ | {{Mario games}} | ||
{{GBA}} | {{GBA}} | ||
[[Category:Super Mario Advance 4: Super Mario Bros. 3|*]] | [[Category:Super Mario Advance 4: Super Mario Bros. 3|*]] | ||
[[Category:Super Mario Bros. 3|*]] | [[Category:Super Mario Bros. 3|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Game Boy Advance games]] | [[Category:Game Boy Advance games]] | ||
[[Category: | [[Category:Reissues]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:2003 games]] | [[Category:2003 games]] |