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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|USA|November 21, 2004|Japan|December 2, 2004|ROC|December 2, 2004|Australia|February 24, 2005|Europe|March 11, 2005|China|June 21, 2007|South Korea|July 26, 2007|South Africa|April 2009<ref>{{cite|url=www.nintendo.com/en-za/Games/Nintendo-DS/Super-Mario-64-DS-273179.html|title=''Super Mario 64 DS'' {{!}} Nintendo DS {{!}} Games|language=en-gb|publisher=Nintendo ZA}}</ref>}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|December 24, 2015<ref name="EuropeVC">{{cite|author=Whitehead, Thomas|date=December 21, 2015|url=www.nintendolife.com/news/2015/12/nintendo_download_24th_december_europe|title=Nintendo Download: 24th December (Europe)|publisher=Nintendo Life|accessdate=May 30, 2024}}</ref>|Australia|December 25, 2015|Japan|January 6, 2016|USA|August 25, 2016}}
|release='''Nintendo DS:'''<br>{{flag list|USA|November 21, 2004|Japan|December 2, 2004|ROC|December 2, 2004|Australia|February 24, 2005|Europe|March 11, 2005|China|June 21, 2007|South Korea|July 26, 2007|South Africa|April 2009<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/Super-Mario-64-DS-273179.html</ref>}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|December 24, 2015<ref name="EuropeVC">{{cite|author=Whitehead, Thomas|date=December 21, 2015|url=www.nintendolife.com/news/2015/12/nintendo_download_24th_december_europe|title=Nintendo Download: 24th December (Europe)|publisher=Nintendo Life|accessdate=May 30, 2024}}</ref>|Australia|December 25, 2015|Japan|January 6, 2016|USA|August 25, 2016}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|genre=3D [[Genre#Platform games|platformer]], action-adventure
|genre=3D [[Genre#Platform games|platformer]], action-adventure
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|alt3=Dual-Hand Mode
|alt3=Dual-Hand Mode
}}
}}
The game makes use of the Nintendo DS's features by giving the player three different ways to control their character. All three modes are always accessible by pressing the {{button|ds|Select}} button.
Making use of the Nintendo DS's features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the {{button|ds|Select}} button.
*In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. {{button|ds|B}} is used for [[jump]]ing; {{button|ds|A}} is used for [[punch]]ing, [[kick]]ing, and sticking out Yoshi's tongue; and {{button|ds|Y}} is used for [[dash]]ing. The {{button|ds|R}} button is used for [[crouch]]ing, while {{button|ds|L}} handles the camera together with the {{button|ds|Pad}} Control Pad. Additionally, if the player is playing as Mario and presses {{button|ds|B}} while sliding down a wall, Mario [[Wall Jump|wall-kick]]s. Compared to Mario in ''Super Mario 64'', where he was moving as fast as the player tilted {{button|n64|Stick}} of the Nintendo 64 Controller, the characters in ''Super Mario 64 DS'' move much more slowly when the run button is not pressed.
*In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. {{button|ds|B}} is used for [[jump]]ing; {{button|ds|A}} is used for [[punch]]ing, [[kick]]ing, and sticking out Yoshi's tongue; and {{button|ds|Y}} is used for [[dash]]ing. The {{button|ds|R}} button is used for [[crouch]]ing, while {{button|ds|L}} handles the camera together with the {{button|ds|Pad}} Control Pad. Additionally, if the player is playing as Mario and presses {{button|ds|B}} while sliding down a wall, Mario [[Wall Jump|wall-kick]]s. Compared to Mario in ''Super Mario 64'', where he was moving as fast as the player tilted {{button|n64|Stick}} of the Nintendo 64 Controller, the characters in ''Super Mario 64 DS'' move much more slowly when the run button is not pressed.
*In Touch Mode, the character is controlled by having the player move their thumb or the {{button|ds|Stylus}} stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character's speed and direction in a manner similar to what was possible with the Nintendo 64's control stick. Jumping, crouching, and kicking are still executed with the buttons.
*In Touch Mode, the character is controlled by having the player move their thumb or the {{button|ds|Stylus}} stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character's speed and direction in a manner similar to what was possible with the Nintendo 64's control stick. Jumping, crouching, and kicking are still executed with the buttons.
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With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi puts it on after entering the course.
With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi puts it on after entering the course.


{|class=wikitable
{{content description
!Artwork!!Cap!!Info
|image1=[[File:Mariohat.jpg|120px]]
|-
|name1='''[[Mario Cap|Mario's cap]]'''
|[[File:Mariohat.jpg|120px]]
|description1=A red cap that turns the character into Mario when obtained.
|'''[[Mario Cap|Mario's cap]]'''
|image2=[[File:SM64DS Luigi'sHat.jpg|120px]]
|A red cap that turns the character into Mario when obtained.
|name2='''[[Luigi Cap|Luigi's cap]]'''
|-
|description2=A green cap that turns the character into Luigi when obtained.
|[[File:SM64DS Luigi'sHat.jpg|120px]]
|image3=[[File:SM64DS Wario'sHat.jpg|120px]]
|'''[[Luigi Cap|Luigi's cap]]'''
|name3='''[[Wario Cap|Wario's cap]]'''
|A green cap that turns the character into Luigi when obtained.
|description3=A yellow cap that turns the character into Wario when obtained.
|-
}}
|[[File:SM64DS Wario'sHat.jpg|120px]]
|'''[[Wario Cap|Wario's cap]]'''
|A yellow cap that turns the character into Wario when obtained.
|}


===Coins===
===Coins===
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===Power Flower powers===
===Power Flower powers===
[[File:Power Flower.png|frame|A Power Flower]]
[[File:Power Flower.png|frame|A Power Flower]]
Each of the four player characters has a special power from the Power Flower found inside [[Cap Block|red ? Block]]s, replacing the three caps from ''[[Super Mario 64]]''. Only Mario can get something other than a Power Flower from a ? Block, which is the "[[Wings (Super Mario 64 DS)|Wings]]" (a white feather) to transform him into [[Wing Mario]] for 60 seconds. A player character can use his power only temporarily. If anyone other than Yoshi hits a ? Block without wearing his cap, a [[Bob-omb]] comes out instead. In some ? Blocks (such as the ones in Whomp's Fortress and Snowman's Land), a Bob-omb is always spawned if the blocks are broken by a certain character, even with his cap on. The three powers that Mario can use in ''Super Mario 64'', namely the Wing, Invisibility, and Metal powers, can now exclusively be used by Mario, Luigi, and Wario, respectively. However, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in ''Super Mario 64''.
Each of the four characters has a special power from the Power Flower found inside [[Cap Block|red ? Block]]s, replacing the three caps from ''[[Super Mario 64]]''. Only Mario can get something other than a Power Flower from a ? Block, which is the "[[Wings (Super Mario 64 DS)|Wings]]" (a white feather) to transform him into [[Wing Mario]] for 60 seconds. Once he has taken the flower, a hero uses his new powers for a short time. If anyone other than Yoshi hits a ? Block without wearing his cap, a [[Bob-omb]] comes out instead. In some ? Blocks (such as the ones in Whomp's Fortress and Snowman's Land), a Bob-omb is always spawned if the blocks are broken by a certain character, even with his cap on. The three powers that Mario can use in ''Super Mario 64'', namely the Wing, Invisibility, and Metal powers, can now exclusively be used by Mario, Luigi, and Wario, respectively. However, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in ''Super Mario 64''.


{|class="wikitable"
{{content description
!Image!!Title!!Description!!Controls
|image1=[[File:SM64DS BreathFire.png|120px]]
|-
|name1=[[Fire Power (Yoshi)|Fire Power]]
|[[File:SM64DS BreathFire.png|120px]]
|description1=Yoshi's fiery breath has the ability to melt blocks of [[Ice Block|Ice]] and roast enemies with fire blasts. The player uses {{button|ds|A}} to make Yoshi breathe the fire, which temporarily replaces his lick attack. The ability wears off within a short amount of time. This ability can also be reached with a bonfire found in the two snowy courses called [[Cool, Cool Mountain]] and [[Snowman's Land]] or by swallowing certain enemies such as a [[Fly Guy]]. This allows Yoshi to spit fire only a single time, though the fire can be held indefinitely.
|[[Fire Power (Yoshi)|Fire Power]]
|image2=[[File:SM64DS FloatingPower.png|120px]]
|Yoshi's fiery breath can melt blocks of [[Ice Block|Ice]] and roast enemies with fire blasts. The ability is accessible either from a bonfire in [[Cool, Cool Mountain]] and [[Snowman's Land]] or by swallowing certain enemies such as a [[Fly Guy]]. Yoshi can spit fire only once, but he can carry the fire within his mouth for an unlimited time.
|name2=[[Balloon Mario|Balloon Power]]
|
|description2=Balloon Mario has the ability to float in a puffed-out formation of the stomach to reach high-up places like a [[Power Balloon]]. The player must press {{button|ds|B}} to rise, while moving in a horizontal direction with the Control Pad. Mario begins to descend when no buttons are pressed. The ability cancels if the player presses {{button|ds|R}} during flight. The effect wears off by itself after a short amount of time.
*{{button|ds|A}} – Breathe fire (replaces tongue move)
|image3=[[File:The Invisible Plumber.png|120px]]
|-
|name3=[[Vanish Mario|Invisibility Power]]
|[[File:SM64DS FloatingPower.png|120px]]
|description3=In this form, Luigi has the ability to become invisible and is able to pass through certain walls, such as grates and paintings. The player can control Luigi as normal. Vanish Luigi is not immune to lava, [[quicksand]], or drowning. He cannot get hurt by enemies, like Metal Wario, but unlike Metal Wario, he simply passes through them, instead of damaging the enemies. The ability wears off within a short amount of time.
|[[Balloon Mario|Balloon Power]]
|image4=[[File:SM64DS-Metal Wario.png|120px]]
|With an inflated balloon-like body, Balloon Mario can reach high-up areas. Mario descends when no buttons are pressed.
|name4=[[Metal Mario|Metal Power]]
|
|description4=This form gives Wario the ability to become heavy metal, which gives him more power and invincibility. Merely touching an enemy or walking into it defeats it and does not hurt Metal Wario. He also sinks, and when submerged in [[water]], he can walk on seabeds. Normal controls are used in this form. The ability wears off after a short amount of time.  
*{{button|ds|B}} – Float upward
}}
*{{button|ds|Pad}} – Move horizontally
*{{button|ds|R}} – End flight prematurely
|-
|[[File:The Invisible Plumber.png|120px]]
|[[Vanish Mario|Invisibility Power]]
|Luigi becomes invisible, giving him the ability to pass through certain walls, such as grates and paintings. Vanish Luigi is unaffected by enemies, like Metal Wario, but he passes through them. Vanish Luigi is unaffected by lava or quicksand.
|rowspan="2"|N/A
|-
|[[File:SM64DS-Metal Wario.png|120px]]
|[[Metal Mario|Metal Power]]
|Wario's body becomes metallic and invincible, and he can defeat enemies instantly from touching them. When Metal Wario enters [[water]], he sinks to the bottom.
|}


===Rabbits===
===Rabbits===
{{main|Rabbit}}
{{main|Rabbit}}
In addition, there are many rabbits to catch. They replace [[MIPS]] from the original game and have the same name internally and in the [[Shogakukan]] guide. The rabbits give up keys to unlock mini-game drawers in the [[Rec Room (Super Mario 64 DS)|Rec Room]] when caught. Seven rabbits spawn around the castle as each character, and any rabbits not meant for a certain character do not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to the [[Toad (species)|Toad]] in the Rec Room. Upon the player talking to the [[Lakitu Bros.|Lakitu Bro]] at the start of the game, an extra yellow rabbit appears near the hedge maze, and it provides the key to the front doors of the castle. Though intended to be caught as Yoshi, if unlocking the front doors is avoided using [[glitch]]es, the rabbit still spawns when accessed as any other character, despite appearing yellow. Once caught, this rabbit never reappears and can never be a [[glowing rabbit]].
In addition, there are many rabbits to catch. They replace [[MIPS]] from the original game and have the same name internally and in the Shogakukan guide. The rabbits give up keys to unlock mini-game drawers in the [[Rec Room (Super Mario 64 DS)|Rec Room]] when caught. Seven rabbits spawn around the castle as each character, and any rabbits not meant for a certain character do not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to the [[Toad (species)|Toad]] in the Rec Room. Upon the player talking to the [[Lakitu Bros.|Lakitu Bro]] at the start of the game, an extra yellow rabbit appears near the hedge maze, and it provides the key to the front doors of the castle. Though intended to be caught as Yoshi, if unlocking the front doors is avoided using [[glitch]]es, the rabbit still spawns when accessed as any other character, despite appearing yellow. Once caught, this rabbit never reappears and can never be a [[glowing rabbit]].


===Rabbit locations===
===Rabbit locations===
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|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. In the courtyard, the player has to ground-pound, kick, or punch Boos to earn all eight Red Coins for a Power Star, which appears in front of the Star Fountain. [[Toad (species)|Toad]]s have managed to find three Stars, and they are holding on to them until the player talks to them. The Toads with Stars are near the entrance to the Hazy Maze Cave, on the castle's second floor under the staircase, and on the third floor to the right of Tick Tock Clock. However, they only give each Star if the player has collected at least 20, 40, and 60 Stars, respectively. In the Mirror Room,<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980610064913/http://www.nintendo.com/n64/super_mario64/basic10.html|title=Course 10: Snowman's Land|publisher=Nintendo: Super Mario 64 Strategy|language=en-us|accessdate=March 15, 2022}}</ref> which leads to Snowman's Land and Chief Chilly Challenge, the player can use Luigi to obtain a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room. This sidequest is called '''Through the Looking Glass''', whose name is derived from the title of the novel ''{{wp|Through the Looking-Glass}}'' by {{wp|Lewis Carroll}}. After 50 Power Stars have been obtained, [[glowing rabbit]]s randomly appear around the castle in place of ordinary ones that have been caught. Eight must be grabbed to earn a Star, but they are so scarce, it is rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before. When the last one is caught, the player is given a key that unlocks the last room in the character-selection area. Inside this room is the Power Star. If the player goes into the room after the Power Star is collected, Boos are heard laughing, and the player character simply exits the room and groans. Nearly all other courses are accessed from inside the castle, with Behind the Waterfall and The Secret Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. In the courtyard, the player has to ground-pound, kick, or punch Boos to earn all eight Red Coins for a Power Star, which appears in front of the Star Fountain. [[Toad (species)|Toad]]s have managed to find three Stars, and they are holding on to them until the player talks to them. The Toads with Stars are near the entrance to the Hazy Maze Cave, on the castle's second floor under the staircase, and on the third floor to the right of Tick Tock Clock. However, they only give each Star if the player has collected at least 20, 40, and 60 Stars, respectively. In the Mirror Room,<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980610064913/http://www.nintendo.com/n64/super_mario64/basic10.html|title=Course 10: Snowman's Land|publisher=Nintendo: Super Mario 64 Strategy|language=en-us|accessdate=March 15, 2022}}</ref> which leads to Snowman's Land and Chief Chilly Challenge, the player can use Luigi to obtain a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room. This sidequest is called '''Through the Looking Glass''', whose name is derived from the title of the novel ''{{wp|Through the Looking-Glass}}'' by {{wp|Lewis Carroll}}. After 50 Power Stars have been obtained, [[glowing rabbit]]s randomly appear around the castle in place of ordinary ones that have been caught. Eight must be grabbed to earn a Star, but they are so scarce, it is rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before. When the last one is caught, the player is given a key that unlocks the last room in the character-selection area. Inside this room is the Power Star. If the player goes into the room after the Power Star is collected, Boos are heard laughing, and the player character simply exits the room and groans. Nearly all other courses are accessed from inside the castle, with Behind the Waterfall and The Secret Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|-
|-
|colspan="3"style="background:#E4E4E4;color:black;"|'''Level chart information and legend:''' The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation. Three symbols convey attributes about each course: {{icon|SM64DS-totalS}} denotes the total number of obtainable [[Power Star]]s, {{icon|SM64DS-totalC}} denotes the total number of accessible [[cannon]]s, and {{icon|SM64DS-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and which character and/or cap is required for completion. {{icon|SM64DS-Star}} denotes a mission where the reward is a Power Star, {{icon|SM64DS-StarJ}} denotes a mission where the reward is the [[Jumbo Star]], {{icon|SM64DS-Key}} denotes a mission where the reward is a [[key]], {{icon|SM64DS-Yoshi}} denotes a mission that requires [[Yoshi]], {{icon|SM64DS-Mario}} denotes a mission that requires [[Mario]] or [[Mario Cap|his cap]], {{icon|SM64DS-Luigi}} denotes a mission requiring [[Luigi]] or [[Luigi Cap|his cap]], and {{icon|SM64DS-Wario}} denotes a mission requiring [[Wario]] or [[Wario Cap|his cap]].
|colspan="3"style="background:#E4E4E4;color:black;"|'''Level chart information and legend:''' The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation. Three symbols convey attributes about each course: {{icon|SM64DS-totalS}} denotes the total number of obtainable [[Power Star]]s, {{icon|SM64DS-totalC}} denotes the total number of accessible [[cannon]]s, and {{icon|SM64DS-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and which character and/or cap is required for completion. {{icon|SM64DS-Star}} denotes a mission where the reward is a Power Star, {{icon|SM64DS-StarJ}} denotes a mission where the reward is the [[Jumbo Star]], {{icon|SM64DS-Key}} denotes a mission where the reward is a [[key]], {{icon|SM64DS-Yoshi}} denotes a mission that requires [[Yoshi]], {{icon|SM64DS-Mario}} denotes a mission that requires [[Mario]] or [[Mario Cap|his cap]], {{icon|SM64DS-Luigi}} denotes a mission requiring [[Luigi]] or [[Luigi Cap|his cap]], and {{icon|SM64DS-Wario}} denotes a mission requiring [[Wario]] or [[Wario Cap|his cap]]
|}
|}
</center>
</center>
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==VS mode==
==VS mode==
[[File:SM64DS Vs Mode.png|thumb|Green, Red, and Blue Yoshi in the Castle Grounds in the VS mode]]
[[File:SM64DS Vs Mode.png|thumb|Green, Red, and Blue Yoshi in the Castle Grounds in the VS mode]]
The game includes a multiplayer VS mode. The mode can be accessed from the Title Screen by tapping the orange "VS" button at the bottom left of the Touch Screen. The VS mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. The VS mode starts in a waiting area, which takes place in [[Peach's Castle|a castle]] interior, as shown from the top screen. It depicts a desert sand-colored wall with a large [[painting]] of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling. While other players are preparing, the bottom screen reads "Waiting for opponents..." When other players have joined, their names are displayed on Player 1's screen. The host can then tap the "TOUCH TO START" notice to start the battle. While in the waiting room, players can press {{button|ds|Start}} to change the settings and press {{button|ds|Select}} to change their controller layout. After a course is selected, the gameplay begins.
The game includes a multiplayer VS mode. The mode can be accessed from the Title Screen by tapping the orange "VS" button at the bottom left of the Touch Screen. The VS mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. The VS mode starts in a waiting area, which takes place in a [[Peach's Castle|castle]] interior, as shown from the top screen. It depicts a desert sand-colored wall with a large [[painting]] of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling.


Players aim to collect more [[Power Star]]s and [[coin]]s than their opponents. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a [[Yoshi (species)|Yoshi]] is attacked by an obstacle or opponent, it loses a Power Star, which bounces around the course, akin to a [[Silver Star]]. The Yoshi can reclaim the Power Star before their opponent does. [[Mario Cap|Mario's cap]], [[Luigi Cap|Luigi's cap]], and [[Wario Cap|Wario's cap]] are located around the stage, and they transform the Yoshis into [[Mario]], [[Luigi]], and [[Wario]], respectively. Yoshis can [[swallow]] their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow block that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario the ability to [[fly]]. Wario is the only character with an ability exclusive to the VS mode, the [[Wild Swing-Ding|Swing and Fling]], where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them. Whoever finishes with the most Power Stars is the winner, though if two or more players are tied, the winner is determined by the number of coins.
While other players are preparing, the bottom screen reads "Waiting for opponents..." When other players have joined, their names are displayed on Player 1's screen. The host can then tap the "TOUCH TO START" notice to start the battle. While in the waiting room, players can press {{button|ds|Start}} to change the settings and press {{button|ds|Select}} to change their controller layout. Every player controls a [[Yoshi (species)|Yoshi]] and is no different in terms of abilities; Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi. Player 1 can select one of four stages, all of which appear as locations in the main game, by tapping the corresponding icon on the Touch Screen. When a stage is selected, the four Yoshis sprint toward the large painting and jump into it. They are taken to the selected course, and the gameplay starts.


===Characters===
The objective is for players to collect the most Power Stars and coins. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a Yoshi is attacked by an obstacle or opponent, it loses a Power Star, which starts to bounce around the course. As such, Power Stars function very similarly to [[Silver Star]]s. The Yoshi can reclaim the Power Star before their opponent does. [[Mario Cap|Mario's cap]], [[Luigi Cap|Luigi's cap]], and [[Wario Cap|Wario's cap]] are located around the stage, and they transform the Yoshis into [[Mario]], [[Luigi]], and [[Wario]], respectively. Yoshis can [[swallow]] their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow block that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario the ability to [[fly]]. Wario is the only character with an ability exclusive to the VS mode, the [[Wild Swing-Ding]], where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them.
Every player controls a Yoshi, all with the same abilities: Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi.


The player that ends with the most Power Stars wins. If two or more players are tied with the same number of Power Stars, then the player with the most coins wins. The results are shown in the waiting room, where the winning Yoshis cheer and the losing Yoshis cry. The collected Stars and coins are shown for each Yoshi. On the Touch Screen, it tells whether that player won or lost. The top screen then shows the number of rounds that each Yoshi won or lost, and there is a Star trophy icon to the left of each number.
===Stages===
===Stages===
A stage can be selected only by Player 1, by tapping its icon on the Touch Screen, then the Yoshis jump into the painting to enter that course. They are taken to the selected course, and the gameplay starts.
{|width=100% class=wikitable
{|width=100% class=wikitable
!Location
!Location
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|-
|-
|[[The Princess's Secret Slide]]
|[[The Princess's Secret Slide]]
|In the main game, this course is located in the [[Peach's Room|princess's room]]. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found in [[Star Sphere]]s. If a player falls off, they are returned to the beginning of the slide.
|In the main game, this course is located in the [[Peach's Room|princess's room]]. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found in [[Star Sphere]]s. If the player falls off, they are returned to the beginning of the slide.
|-
|-
|[[Battle Fort]]
|[[Battle Fort]]
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオ64DS
|Jap=スーパーマリオ64DS<ref>''{{cite|url=www.nintendo.co.jp/ds/asmj/index.html|title=スーパーマリオ64DS|publisher=Nintendo|accessdate=May 30, 2024}}</ref>
|JapC=<ref>''{{cite|url=www.nintendo.co.jp/ds/asmj/index.html|title=スーパーマリオ64DS|publisher=Nintendo|accessdate=May 30, 2024}}</ref>
|JapR=Sūpā Mario 64 DS
|JapR=Sūpā Mario 64 DS
|JapM=''Super Mario 64 DS''
|JapM=''Super Mario 64 DS''
|ChiT=超級瑪利歐64DS
|ChiT=超級瑪利歐64DS<ref>{{cite|language=zh-hant|deadlink=y|archive=web.archive.org/web/20190313010501/http://www.nintendo.tw/ds/ds_software2006.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo of Taiwan|accessdate=May 30, 2024}}</ref>
|ChiTC=<ref>{{cite|language=zh-hant|deadlink=y|archive=web.archive.org/web/20190313010501/http://www.nintendo.tw/ds/ds_software2006.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo of Taiwan|accessdate=May 30, 2024}}</ref>
|ChiTR=Chāojí Mǎlìōu 64 DS
|ChiTR=Chāojí Mǎlìōu 64 DS
|ChiTM=''Super Mario 64 DS''
|ChiTM=''Super Mario 64 DS''
|ChiS=神游马力欧DS
|ChiS=神游马力欧DS<ref>{{cite|url=www.ique.com/games/mariods.html|title=神游马力欧DS|publisher=iQue|language=zh-hans|accessdate=May 30, 2024}}</ref>
|ChiSC=<ref>{{cite|url=www.ique.com/games/mariods.html|title=神游马力欧DS|publisher=iQue|language=zh-hans|accessdate=May 30, 2024}}</ref>
|ChiSR=Shényóu Mǎlìōu DS
|ChiSR=Shényóu Mǎlìōu DS
|ChiSM=''[[iQue]] Mario DS''
|ChiSM=''[[iQue]] Mario DS''
|Kor=슈퍼 마리오 64 DS
|Kor=슈퍼 마리오 64 DS<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080422232410/http://www.nintendo.co.kr/DS/soft/mario64/mario64_main.php|title=슈퍼 마리오 64 DS|publisher=Nintendo of Korea|language=ko|accessdate=May 30, 2024}}</ref>
|KorC=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080422232410/http://www.nintendo.co.kr/DS/soft/mario64/mario64_main.php|title=슈퍼 마리오 64 DS|publisher=Nintendo of Korea|language=ko|accessdate=May 30, 2024}}</ref>
|KorR=Syupeo Mario 64 DS
|KorR=Syupeo Mario 64 DS
|KorM=''Super Mario 64 DS''
|KorM=''Super Mario 64 DS''

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