Editing Super Mario 3D World + Bowser's Fury

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===Changes===
===Changes===
====Gameplay====
====Gameplay====
Several enhancements are made to the overall gameplay compared to the original Wii U release. For example, all characters except Captain Toad move approximately 40% faster than in the original game, in both levels and the world map. Cutscenes that serve as the intermissions between gameplay are now able to be skipped. Various basic character movements and abilities have been enhanced: for example, characters bouncing off of an enemy while [[Long Jump]]ing now automatically perform another Long Jump, rather than a standard [[jump]], and characters jumping while facing a wall with no directional input now slide against the wall, enabling them to [[Wall Jump]]. Additionally, [[Side Somersault]]s are now able to be performed while walking. When carrying objects or other characters, players no longer are required to hold {{button|switch|y}}; pressing the button again is instead required to throw the object or character. Due to this change, [[Rosalina]] can no longer [[spin]] while holding an object or character. Throwing distance for objects and characters has also been increased. Performing handstands atop [[tree]]s has varying distances with directional inputs. When handstanding, characters turn clockwise if the player holds right, and counterclockwise if they hold left, which is reversed compared to the original version. When [[crouch]]ed on a slope, characters remain crouched for about one second before beginning to [[slide]] down it, rather than sliding the moment they touch the slope. When jumping while crouched and sliding down a slope, characters now perform a Long Jump instead of a regular jump. Rosalina has some tweaks to her gameplay: her jump is slightly less floaty and she lands slightly faster.
*All characters except Captain Toad move approximately 40% faster than in the original game, in both levels and the world map.  
 
*Cutscenes that serve as the intermissions between gameplay are now able to be skipped.  
Gameplay improvements inspired from ''[[Super Mario Odyssey]]'' are implemented in the game. In addition to four save files now being present instead of three, they are saved, loaded, and copied in the same manner as in ''Super Mario Odyssey''. Characters can now [[roll]] in midair, similar to the [[dive]], and they can perform a roll or [[Ground Pound#Super Mario 3D World|Ground Pound Jump]] immediately after landing from a [[Ground Pound]]. Characters can also fall through upright [[Warp Pipe]]s when performing a Ground Pound through the center from above. Similarly, characters now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. The sped-up variant of the Warp Pipe sound effect from ''Super Mario Odyssey'' is reused upon entering Warp Pipes in either of these ways.
*Characters bouncing off of an enemy while [[Long Jump]]ing now automatically perform another Long Jump, rather than a standard [[jump]], and characters jumping while facing a wall with no directional input now slide against the wall, enabling them to [[Wall Jump]].  
 
*[[Side Somersault]]s are now able to be performed while walking.  
To accommodate for the change in character speed, some levels, such as [[Conkdor Canyon]], have had minor alterations to the objects within them. Some general improvements include changing behaviors and properties of various objects and camera controls. Rows of [[coin]]s triggered to appear by collecting certain lone coins finish appearing faster than in the original game. The camera no longer zooms if the player remains idle in some areas, such as the beginning of [[Piranha Creeper Creek]], and the idle zoom does not reset if the player presses {{button|switch|y}} as it does in the original release. If players lose a life after collecting a [[Green Star]] or a [[Stamp]], they keep it instead of having to collect it again; this does not apply to Captain Toad's levels, however. The [[Goal Pole]] can no longer be jumped over, as characters now snap to the top if they attempt to pass it.
*When carrying objects or other characters, players no longer are required to hold {{button|switch|y}}; pressing the button again is instead required to throw the object or character. Due to this change, [[Rosalina]] can no longer [[spin]] while holding an object or character.  
*Throwing distance for objects and characters has been increased.  
*Performing handstands atop [[tree]]s has varying distances with directional inputs.  
*When handstanding, characters turn clockwise if the player holds right, and counterclockwise if they hold left, which is reversed compared to the original version.  
*When [[crouch]]ed on a slope, characters remain crouched for about one second before beginning to [[slide]] down it, rather than sliding the moment they touch the slope.  
*When jumping while crouched and sliding down a slope, characters now perform a Long Jump instead of a regular jump.  
*Rosalina has some tweaks to her gameplay: her jump is slightly less floaty and she lands slightly faster.
*In addition to four save files now being present instead of three, they are saved, loaded, and copied in the same manner as in ''[[Super Mario Odyssey]]''.  
*Characters can now [[roll]] in midair, similar to the [[dive]], and they can perform a roll or [[Ground Pound#Super Mario 3D World|Ground Pound Jump]] immediately after landing from a [[Ground Pound]].  
*Characters can also fall through upright [[Warp Pipe]]s when performing a Ground Pound through the center from above. Similarly, characters now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. The sped-up variant of the Warp Pipe sound effect from ''Super Mario Odyssey'' is reused upon entering Warp Pipes in either of these ways.
*To accommodate for the change in character speed, some levels, such as [[Conkdor Canyon]], have had minor alterations to the objects within them. Some general improvements include changing behaviors and properties of various objects and camera controls.  
*Rows of [[coin]]s triggered to appear by collecting certain lone coins finish appearing faster than in the original game.  
*The camera no longer zooms if the player remains idle in some areas, such as the beginning of [[Piranha Creeper Creek]], and the idle zoom does not reset if the player presses {{button|switch|y}} as it does in the original release.  
*If players lose a life after collecting a [[Green Star]] or a [[Stamp]], they keep it instead of having to collect it again; this does not apply to Captain Toad's levels, however.  
*The [[Goal Pole]] can no longer be jumped over, as characters now snap to the top if they attempt to pass it.
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Power-ups have also received improvements and alterations to their functionality. [[Green Shell]]s can no longer be occupied idly; the shell always slides in the direction the user is facing when entered, but it can be stopped by the touch cursor. They also move faster than in the original game. [[Fireball]]s move faster and cover a longer distance. They also have a slightly different angle when thrown. The [[Cat Mario|Cat forms]] now allow characters to climb higher. Additionally, the form's claw dive continuously dives until the character touches the ground, similarly to ''[[Super Mario Maker 2]]'', though it does stop eventually at extremely long distances. For characters in the [[Tanooki Mario|Tanooki Suit]], the window to perform a [[Crouching High Jump|charge jump]] while crouched during a tail spin is now much smaller, and most attempts are cancelled out by a normal charged jump instead. It is also more difficult to perform a Long Jump while using a tail spin, as it is usually cancelled with a normal Long Jump.
A glitch that caused the Baddie Box to continually make sounds even after it was defeated has been fixed.<ref name="Looygi Bros. 2">Looygi Bros. (February 23, 2021) [https://www.youtube.com/watch?v=v67ag4g6jb0 12 Old Glitches Tested in Super Mario 3D World + Bowser's Fury (Part 2)]. ''YouTube''. Retrieved February 23, 2021.</ref>
 
*[[Green Shell]]s can no longer be occupied idly; the shell always slides in the direction the user is facing when entered, but it can be stopped by the touch cursor. They also move faster than in the original game.  
In the world map, the yellow path that connects levels is created more quickly when a new level is unlocked. After exiting a level, the player regains control of the characters quicker, as the game now saves in the background. Switching between the map, course list, and Stamp chart is now done by pressing the {{button|switch|L}} and {{button|switch|R}} buttons, rather than buttons on the screen.
*[[Fireball]]s move faster and cover a longer distance. They also have a slightly different angle when thrown.  
 
*The [[Cat Mario|Cat forms]] now allow characters to climb higher.  
Multiplayer mode now supports both local wireless and [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] connections. Up to two players can play on a single system in local wireless mode. In these modes, entering a [[bubble]] to rendezvous with other players can now only be performed by pressing {{button|switch|l}} and {{button|switch|r}} together instead of either one alone. [[Captain Toad's Adventures]] can now be played with up to four players, unlike in the original release where these levels were single-player only. For these levels, additional players play as the [[Toad Brigade]] members, with all players being able to select one to play as before a level begins. Similarly to normal levels, the game ranks each player's points in multiplayer in the Captain Toad levels as well, though the winning player does not get a [[crown]].
*The Cat form's claw dive continuously dives until the character touches the ground, similarly to ''[[Super Mario Maker 2]]'', though it does stop eventually at extremely long distances.  
 
*For characters in the [[Tanooki Mario|Tanooki Suit]], the window to perform a [[Crouching High Jump|charge jump]] while crouched during a tail spin is now much smaller, and most attempts are cancelled out by a normal charged jump instead.  
Improvements and alterations introduced in ''[[Captain Toad: Treasure Tracker]]'' and [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|its Nintendo Switch port]] are retained in this game. Captain Toad's headlamp can now defeat [[Boo]]s and [[Peepa]]s, similarly to the [[Light Box]]. The pause menu now features the ability to retry a course, rather than having to return to the world map to do so. In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing {{button|switch|r}} (in a similar vein to the [[Star Pointer]] in the ''[[Super Mario 3D All-Stars]]'' version of ''[[Super Mario Galaxy]]''), and an [[emblem]] of the character controlling the pointer is present. Due to the lack of a microphone on the Nintendo Switch console, [[Propeller Platform]]s have been replaced in every level where they appeared; they are replaced by [[Lift]]s in [[Captain Toad Goes Forth]] and [[Puffprod Peaks]], invisible [[Cloud Lift|clouds]] in [[Blast Block Skyway]], and [[Touchstone]]s in [[Captain Toad's Fiery Finale]].
*It is more difficult to perform a Long Jump while using a tail spin in Tanooki form, as it is usually cancelled with a normal Long Jump.
 
*On the world map, the yellow path that connects levels is created more quickly when a new level is unlocked.  
''[[Luigi Bros.]]'' can now only be unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]]; having ''[[New Super Luigi U]]'' save data on the system through ownership of ''[[New Super Mario Bros. U Deluxe]]'' no longer unlocks it from the beginning. There is also now an option to quickly exit to the title screen from ''Luigi Bros.'', as opposed to being forced to exit to the Home Menu.
*After exiting a level, the player regains control of the characters quicker, as the game now saves in the background.  
 
*Switching between the map, course list, and Stamp chart is now done by pressing the {{button|switch|L}} and {{button|switch|R}} buttons, rather than buttons on the screen.
Functionality for [[#amiibo|amiibo]] has been added, accessed by pressing {{button|switch|left}}. A complete list of functionalities for them can be found in the corresponding [[#amiibo|section]].
In ''Super Mario 3D World + Bowser's Fury'' there is a new death boundary in [[The Great Tower of Bowser Land]].<ref>[https://www.youtube.com/watch?v=DoiOOswV0wk Proof Meowser Cutscene Skip works on Switch]</ref>
 
*Multiplayer mode now supports both local wireless and [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] connections. Up to two players can play on a single system in local wireless mode.  
Due to the lack of [[Miiverse]] on the Nintendo Switch, [[Mii]]s no longer appear on the overworld nor when revisiting a cleared stage, and any mention of Miiverse has been removed. Stamps are now used as decorations for the new [[Snapshot Mode]], which is similar to the one seen in ''[[Super Mario Odyssey]]''.
*In multiplayer, entering a [[bubble]] to rendezvous with other players can now only be performed by pressing {{button|switch|l}} and {{button|switch|r}} together instead of either one alone.  
*[[Captain Toad's Adventures]] can now be played with up to four players, unlike in the original release where these levels were single-player only. For these levels, additional players play as the [[Toad Brigade]] members, with all players being able to select one to play as before a level begins. Similarly to normal levels, the game ranks each player's points in multiplayer in the Captain Toad levels as well, though the winning player does not get a [[crown]].
A an invisible pool of water was removed from Super Bell Hill.<ref name="Looygi Bros."> Looygi Bros. (February 19, 2021). [https://www.youtube.com/watch?v=TUpvW4-iiug 13 Old Glitches Tested in Super Mario 3D World + Bowser's Fury]. ''YouTube''. Retrieved February 19, 2021.</ref>
*Captain Toad's headlamp can now defeat [[Boo]]s and [[Peepa]]s, similarly to the [[Light Box]].  
In ''Super Mario 3D World + Bowser's Fury'', there is an invisible ceiling on the building in Towering Sunshine Seaside, preventing an unintended area from being accessible.<ref name="Looygi Bros. 2" />
*The pause menu now features the ability to retry a course, rather than having to return to the world map to do so.  
*In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing {{button|switch|r}} (in a similar vein to the [[Star Pointer]] in the ''[[Super Mario 3D All-Stars]]'' version of ''[[Super Mario Galaxy]]''), and an [[emblem]] of the character controlling the pointer is present.  
*A glitch that caused visual artifacts in Mount Beanpole has been fixed.<ref name="Looygi Bros. 2" />
*Due to the lack of a microphone on the Nintendo Switch console, [[Propeller Platform]]s have been replaced in every level where they appeared; they are replaced by [[Lift]]s in [[Captain Toad Goes Forth]] and [[Puffprod Peaks]], invisible [[Cloud Lift|clouds]] in [[Blast Block Skyway]], and [[Touchstone]]s in [[Captain Toad's Fiery Finale]].
*A glitch that caused the players to float on the world map briefly has been fixed.<ref name="Looygi Bros." />
*''[[Luigi Bros.]]'' can now only be unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]]; having ''[[New Super Luigi U]]'' save data on the system through ownership of ''[[New Super Mario Bros. U Deluxe]]'' no longer unlocks it from the beginning. There is also now an option to quickly exit to the title screen from ''Luigi Bros.'', as opposed to being forced to exit to the Home Menu.
*Functionality for [[#amiibo|amiibo]] has been added, accessed by pressing {{button|switch|left}}. A complete list of functionalities for them can be found in the corresponding [[#amiibo|section]].
*An invincible Wall has been placed in World Bowser, fixing an out of bounds glitch.<ref name="Looygi Bros." />
*A glitch that caused Invincible Mario to be able to hold a invisible Bob-omb has been fixed.<ref name="Looygi Bros. 2" />
*Due to the lack of [[Miiverse]] on the Nintendo Switch, [[Mii]]s no longer appear on the overworld nor when revisiting a cleared stage, and any mention of Miiverse has been removed. Stamps are now used as decorations for the new [[Snapshot Mode]], which is similar to the one seen in ''[[Super Mario Odyssey]]''.


====Aesthetic====
====Aesthetic====
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The user interface has received minor changes. The [[item storage]] has been revamped with a dark translucent circle and new button icons, and is now accessed by pressing {{button|switch|Down}}. The interior shadows and the "×" icon between the images and numbers in the UI for lives and coins have also been removed. The pause menus have a different interface, with the UI being smaller than in the original ''Super Mario 3D World''.
*The [[item storage]] has been revamped with a dark translucent circle and new button icons, and is now accessed by pressing {{button|switch|Down}}.  
 
*The character selection screen has been redesigned.
Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of [[Pipeline Lagoon]], characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original ''Super Mario 3D World''. If a [[Captain Toad's Adventures]] level is completed as a character in their [[Small Mario|small form]], their victory pose is with their mouth open, instead of closed as in the original game.
*The interior shadows and the "×" icon between the images and numbers in the UI for lives and coins have also been removed.  
 
*The pause menus have been redesigned, with the UI being smaller than in the original ''Super Mario 3D World''.
Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines. When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of stamps are now colored, rather than being black and white, and they are more spread out on the stamps page.
*In some shallow pools of water, such as the beginning area of [[Pipeline Lagoon]], characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so.  
 
*The cat scratch attack has a new animation when used underwater.  
A few visibility effects have been changed. A light source on top of Bowser's broken [[Bowser's Muscle Car|Muscle Car]] in [[The Great Tower of Bowser Land]] has been removed, and the rain particle effect in said level is now slightly more visible. At the end of the swimming section in [[Champion's Road]], the [[Clear Pipe]] becomes invisible within the moving body of water.
*The camera icon is now solid white.
 
*All characters now have a brief start-up animation when beginning to walk that was not present in the original.  
Changes have been made to how text and icons are presented. The typeface used for menus and general text has changed from [[List of fonts#Seurat|Seurat]] to [[List of fonts#Rodin NTLG|Rodin NTLG]], which belongs to the same font family as the typeface used in ''Super Mario Odyssey'' and ''[[Super Smash Bros. Ultimate]]''.<ref>Fontendo [@Fontendou] (February 10, 2021). [https://twitter.com/Fontendou/status/1359555315654684674 "Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks."] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210424124002/https://twitter.com/Fontendou/status/1359555315654684674 Archived] April 24, 2021, 12:40:02 UTC via Wayback Machine.</ref> On the world map, the [[Sprixie Princesses|Sprixie Princess]]' "Help!" text before a world's castle is completed has been changed to "HELP!" During gameplay, touch input prompts now show only a hand, instead of a hand with the [[Wii U#Wii U GamePad|Wii U GamePad]]. The English version of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.
*If a [[Captain Toad's Adventures]] level is completed as a character in their [[Small Mario|small form]], their victory pose is with their mouth open, instead of closed as in the original game.
 
*Button prompts are red with white characters, as opposed to white with red characters and outlines.
In the original version, jingles in the following pitches play after collecting each [[Red Coin]] in a group of eight: C#, D, D#, E, F, F#, G, G#. This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G.
*When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots.
 
*The images of stamps are now colored, rather than being black and white, and they are more spread out on the stamps page.
''[[Luigi Bros.]]'' does not have a bilinear filter applied as on the Wii U.
*A light source on top of Bowser's broken [[Bowser's Muscle Car|Muscle Car]] in [[The Great Tower of Bowser Land]] has been removed
*At the end of the swimming section in [[Champion's Road]], the [[Clear Pipe]] becomes invisible within the moving body of water.
*The typeface used for menus and general text has changed from [[List of fonts#Seurat|Seurat]] to [[List of fonts#Rodin NTLG|Rodin NTLG]], which belongs to the same font family as the typeface used in ''Super Mario Odyssey'' and ''[[Super Smash Bros. Ultimate]]''.<ref>Fontendo [@Fontendou] (February 10, 2021). [https://twitter.com/Fontendou/status/1359555315654684674 "Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks."] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210424124002/https://twitter.com/Fontendou/status/1359555315654684674 Archived] April 24, 2021, 12:40:02 UTC via Wayback Machine.</ref>  
*On the world map, the [[Sprixie Princesses|Sprixie Princess]]' "Help!" text before a world's castle is completed has been changed to "HELP!" *During gameplay, touch input prompts now show only a hand, instead of a hand with the [[Wii U#Wii U GamePad|Wii U GamePad]].  
*The English version of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.
*In the original version, jingles in the following pitches play after collecting each [[Red Coin]] in a group of eight: C#, D, D#, E, F, F#, G, G#. This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G.
*The rain particle effect in The Great Tower of Bowser Land is slightly more detailed.
*A Pixel Luigi now appears inside Rosalina's crown before she is unlocked, meaning he can only be seen once.<ref>{{cite|author=Supper Mario Broth (@MarioBrothBlog)|date=September 14, 2021|url=x.com/MarioBrothBlog/status/1437831379526508547|title=World Star-2 in the original version of Super Mario 3D World (left) contained no hidden Luigis. To rectify this, in the Nintendo Switch version, one was added inside Rosalina's crown (right). This can only be seen once per save file as she disappears after clearing the level.|publisher=Twitter|language=en|accessdate=June 30, 2024}}</ref>
*''[[Luigi Bros.]]'' does not have a bilinear filter applied as on the Wii U.
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