Editing Super Mario 3D World + Bowser's Fury
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===Changes=== | ===Changes=== | ||
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====Gameplay==== | ====Gameplay==== | ||
Several enhancements are made to the overall gameplay compared to the original Wii U release. For example, all characters except Captain Toad move approximately 40% faster than in the original game, in both levels and the world map. Cutscenes that serve as the intermissions between gameplay are now able to be skipped. Various basic character movements and abilities have been enhanced: for example, characters bouncing off of an enemy while [[Long Jump]]ing now automatically perform another Long Jump, rather than a standard [[jump]], and characters jumping while facing a wall with no directional input now slide against the wall, enabling them to [[Wall Jump]]. Additionally, [[Side Somersault]]s are now able to be performed while walking. When carrying objects or other characters, players no longer are required to hold {{button|switch|y}}; pressing the button again is instead required to throw the object or character. Due to this change, [[Rosalina]] can no longer [[spin]] while holding an object or character. Throwing distance for objects and characters has also been increased. Performing handstands atop [[tree]]s has varying distances with directional inputs. When handstanding, characters turn clockwise if the player holds right, and counterclockwise if they hold left, which is reversed compared to the original version. When [[crouch]]ed on a slope, characters remain crouched for about one second before beginning to [[slide]] down it, rather than sliding the moment they touch the slope. When jumping while crouched and sliding down a slope, characters now perform a Long Jump instead of a regular jump. Rosalina has some tweaks to her gameplay: her jump is slightly less floaty and she lands slightly faster. | Several enhancements are made to the overall gameplay compared to the original Wii U release. For example, all characters except Captain Toad move approximately 40% faster than in the original game, in both levels and the world map. Cutscenes that serve as the intermissions between gameplay are now able to be skipped. Various basic character movements and abilities have been enhanced: for example, characters bouncing off of an enemy while [[Long Jump]]ing now automatically perform another Long Jump, rather than a standard [[jump]], and characters jumping while facing a wall with no directional input now slide against the wall, enabling them to [[Wall Jump]]. Additionally, [[Side Somersault]]s are now able to be performed while walking. When carrying objects or other characters, players no longer are required to hold {{button|switch|y}}; pressing the button again is instead required to throw the object or character. Due to this change, [[Rosalina]] can no longer [[spin]] while holding an object or character. Throwing distance for objects and characters has also been increased. Performing handstands atop [[tree]]s has varying distances with directional inputs. When handstanding, characters turn clockwise if the player holds right, and counterclockwise if they hold left, which is reversed compared to the original version. When [[crouch]]ed on a slope, characters remain crouched for about one second before beginning to [[slide]] down it, rather than sliding the moment they touch the slope. When jumping while crouched and sliding down a slope, characters now perform a Long Jump instead of a regular jump. Rosalina has some tweaks to her gameplay: her jump is slightly less floaty and she lands slightly faster. |