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{{about|the [[Nintendo Switch]] [[Reissue#Ports|port]] of the Super Mario 3D World game|more information on the game's original [[Wii U]] version|[[Super Mario 3D World]]}} | {{about|the [[Nintendo Switch]] [[Reissue#Ports|port]] of the Super Mario 3D World game|more information on the game's original [[Wii U]] version|[[Super Mario 3D World]]}} | ||
{{game infobox | {{redirect|Bowser's Fury|the form of [[Bowser]] introduced in this game|[[Fury Bowser]]}} | ||
{{infobox | |||
|image=[[File:SM3DWBF Box NA Final.png|200px]]<br>North American box art | |image=[[File:SM3DWBF Box NA Final.png|200px]]<br>North American box art | ||
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD Tokyo]]<br>[[Nintendo Software Technology Corporation]] <br>[[1-UP Studio]] | |developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD Tokyo]]<br>[[Nintendo Software Technology Corporation]] <br>[[1-UP Studio]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released={{released|Japan|February 12, 2021<ref>[https://topics.nintendo.co.jp/article/ca5a68e7-cefb-4085-8ef8-869ad2068bd7 "新しい要素をプラスしてNintendo Switchに登場。『スーパーマリオ 3Dワールド + フューリーワールド』2021年2月12日発売。"]. ''Nintendo''. Retrieved May 28, 2021. ([https://web.archive.org/web/20210416194606if_/https://topics.nintendo.co.jp/article/ca5a68e7-cefb-4085-8ef8-869ad2068bd7 Archived] April 16, 2021, 19:46:06 UTC via Wayback Machine.)</ref>|USA|February 12, 2021<ref>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk "Super Mario Bros. 35th Anniversary Direct"]. ''YouTube''. Retrieved September 3, 2020.</ref>|Mexico|February 12, 2021<ref>[https://www.nintendo.com/es_LA/games/detail/super-mario-3d-world-plus-bowsers-fury-switch/ Official Spanish game page for ''Super Mario 3D World + Bowser's Fury'']</ref>|Europe|February 12, 2021<ref>[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-3D-World-Bowser-s-Fury-1832228.html Official UK game page for for ''Super Mario 3D World + Bowser's Fury'']</ref>|Australia|February 12, 2021<ref>[https://www.nintendo.com.au/catalogue/super-mario-3d-world-and-bowsers-fury Official Australian game page for ''Super Mario 3D World + Bowser’s Fury'']</ref>|HK|February 12, 2021<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo''. September 4, 2020. Retrieved September 4, 2020. ([https://web.archive.org/web/20210215032559/https://www.nintendo.com.hk/topics/article/a_200904_02.html Archived] February 15, 2021, 03:25:59 UTC via Wayback Machine.)</ref>|South Korea|February 12, 2021<ref>[https://www.nintendo.co.kr/news/view.php?no=494 슈퍼 마리오브라더스 35주년!] ''Nintendo''. September 4, 2020. Retrieved September 4, 2020. ([https://web.archive.org/web/20210214162954/https://www.nintendo.co.kr/news/view.php?no=494 Archived] February 14, 2021, 16:29:54 UTC via Wayback Machine.)</ref>|ROC|February 12, 2021<ref>[https://www.nintendo.tw/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo''. September 4, 2020. Retrieved September 4, 2020. ([https://web.archive.org/web/20210219162703/https://www.nintendo.tw/topics/article/a_200904_02.html Archived] February 19, 2021, 16:27:03 UTC via Wayback Machine.)</ref>}} | ||
|languages={{languages|en_us | |languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | ||
|genre=[[Genre#Platform|Platformer]], action | |genre=[[Genre#Platform|Platformer]], action | ||
|modes= | |modes= | ||
|ratings={{ratings|esrb=E|pegi=7|acb=G|cero=A|usk=6| | |ratings={{ratings|esrb=E|pegi=7|acb=G|cero=A|usk=6|dejus=l|rars=6+|grac=All|gsrr=P|fpb=10-12|gcam=7|nmc=7}} | ||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
| | |media={{media|ns=1|nsdl=1}} | ||
|input={{input|joy-con=1| | |input={{input|joy-con=1|nspro=1|nsgcn=1}} | ||
}} | }} | ||
'''''Super Mario 3D World + Bowser's Fury''''' is an expanded [[Reissue#Ports|port]] of ''[[Super Mario 3D World]]'' for the [[Nintendo Switch]], released on February 12, 2021, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' The ''Super Mario 3D World'' campaign now supports local wireless and online play with up to four players, both of which were absent from the original version. There is also a standalone campaign named '' | '''''Super Mario 3D World + Bowser's Fury''''' is an expanded [[Reissue#Ports|port]] of ''[[Super Mario 3D World]]'' for the [[Nintendo Switch]], released on February 12, 2021, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' The ''Super Mario 3D World'' campaign now supports local wireless and online play with up to four players, both of which were absent from the original version. There is also a standalone campaign named ''Bowser's Fury'', which takes place in an open-world area called [[Lake Lapcat]]. After [[Bowser Jr.]] paints [[Bowser]] with black [[goop]], the latter turns into [[Fury Bowser]]. [[Mario]] must cooperate with Bowser Jr. to collect [[Cat Shine]]s and use their power to activate [[Lighthouse (Bowser's Fury)|lighthouses]] and [[Giga Bell]]s, both of which enable them to gradually rid Fury Bowser and Lake Lapcat of goop. | ||
This game was involved in two [[My Nintendo]] missions related to the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]], both of which were necessary to complete to enter the My Nintendo ''Super Mario Bros.'' Sweepstakes: Wave 2; the first involved purchasing the game itself (physically or digitally), and the second involved finding five hidden stickers on the official website for the game. Four of these stickers were the main playable characters in [[Cat Mario|Cat Suit]]s, and the fifth was a [[Super Bell]]. | This game was involved in two [[My Nintendo]] missions related to the [[Super Mario Bros. 35th Anniversary|''Super Mario Bros.'' 35th Anniversary]], both of which were necessary to complete to enter the My Nintendo ''Super Mario Bros.'' Sweepstakes: Wave 2; the first involved purchasing the game itself (physically or digitally), and the second involved finding five hidden stickers on the official website for the game. Four of these stickers were the main playable characters in [[Cat Mario|Cat Suit]]s, and the fifth was a [[Super Bell]]. | ||
{{br | __TOC__ | ||
{{br}} | |||
==''Super Mario 3D World''== | ==''Super Mario 3D World''== | ||
===Controls=== | ===Controls=== | ||
{| | <center> | ||
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |-style="background:gold"align=center | ||
!width= | !width=10%|Action | ||
!width= | !width=25%|Dual Joy-Con or Pro Controller Controls | ||
!width= | !width=25%|Single Joy-Con Controls | ||
|- | |- | ||
|-style="background:gold"align=center | |-style="background:gold"align=center | ||
Line 33: | Line 35: | ||
|- | |- | ||
|Move | |Move | ||
|{{button| | |{{button|ns|leftstick}} | ||
|{{button| | |{{button|ns|stick}} | ||
|- | |- | ||
|Look around | |Look around | ||
|Tilt {{button| | |Tilt {{button|ns|rightstick}} | ||
|N/A | |N/A | ||
|- | |- | ||
|[[Dash]] | |[[Dash]] | ||
|{{button| | |{{button|ns|leftstick}} + {{button|ns|y}} / {{button|ns|x}} | ||
|{{button| | |{{button|ns|stick}} + {{button|ns|jc-left}} | ||
|- | |- | ||
|[[Jump]] | |[[Jump]] | ||
|{{button| | |{{button|ns|b}} / {{button|ns|a}} | ||
|{{button| | |{{button|ns|jc-bottom}} / {{button|ns|jc-right}} | ||
|- | |- | ||
|[[Crouch]] | |[[Crouch]] | ||
|{{button| | |{{button|ns|zl}} / {{button|ns|zr}} | ||
|{{button| | |{{button|ns|sl}} | ||
|- | |- | ||
|[[Item | |[[Item Storage]] | ||
|{{button| | |{{button|ns|up}} | ||
|{{button| | |{{button|ns|jc-top}} | ||
|- | |- | ||
|Open [[amiibo]] prompt | |Open [[amiibo]] prompt | ||
|Hold {{button| | |Hold {{button|ns|left}} | ||
|N/A | |N/A | ||
|- | |- | ||
|[[Snapshot Mode]] | |[[Snapshot Mode]] | ||
|{{button| | |{{button|ns|down}} | ||
|N/A | |N/A | ||
|- | |- | ||
|Use touch cursor | |Use touch cursor | ||
|{{button| | |{{button|ns|r}}; touch the screen in handheld mode | ||
|{{button| | |{{button|ns|sr}}; touch the screen in handheld mode | ||
|- | |- | ||
|Reset camera / touch cursor | |Reset camera / touch cursor | ||
|{{button| | |{{button|ns|l}} | ||
|N/A | |N/A | ||
|- | |- | ||
|Menu | |Menu | ||
|{{button| | |{{button|ns|plus}} | ||
|{{button| | |{{button|ns|minus}} (left Joy-Con); {{button|ns|plus}} (right Joy-Con) | ||
|- | |||
|-style="background:gold"align=center | |-style="background:gold"align=center | ||
!colspan=5|World Screen controls | !colspan=5|World Screen controls | ||
|- | |- | ||
|Move | |Move | ||
|{{button| | |{{button|ns|leftstick}} | ||
|{{button| | |{{button|ns|stick}} | ||
|- | |- | ||
|Look around | |Look around | ||
|Tilt {{button| | |Tilt {{button|ns|rightstick}} | ||
|N/A | |N/A | ||
|- | |- | ||
|Dash | |Dash | ||
|{{button| | |{{button|ns|leftstick}} + {{button|ns|y}} / {{button|ns|x}} | ||
|{{button| | |{{button|ns|stick}} + {{button|ns|jc-left}} | ||
|- | |- | ||
|Jump | |Jump | ||
|{{button| | |{{button|ns|b}} / {{button|ns|a}} | ||
|{{button| | |{{button|ns|jc-bottom}} / {{button|ns|jc-right}} | ||
|- | |- | ||
|Menu | |Menu | ||
|{{button| | |{{button|ns|plus}} | ||
|{{button| | |{{button|ns|minus}} (left Joy-Con); {{button|ns|plus}} (right Joy-Con) | ||
|- | |- | ||
|Open [[World Map|map]] | |Open [[World Map|map]] | ||
|{{button| | |{{button|ns|minus}} | ||
|N/A | |N/A | ||
|- | |||
|-style="background:gold"align=center | |-style="background:gold"align=center | ||
!colspan=5|Menu controls | !colspan=5|Menu controls | ||
|- | |- | ||
|Select option | |Select option | ||
|{{button| | |{{button|ns|leftstick}} | ||
|{{button| | |{{button|ns|stick}} | ||
|- | |- | ||
|Confirm | |Confirm | ||
|{{button| | |{{button|ns|a}} | ||
|{{button| | |{{button|ns|jc-right}} | ||
|- | |- | ||
|Cancel | |Cancel | ||
|{{button| | |{{button|ns|b}} | ||
|{{button| | |{{button|ns|jc-bottom}} | ||
|} | |} | ||
</center> | |||
====Action Guide==== | ====Action Guide==== | ||
{| | <center> | ||
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |-style="background:gold"align=center | ||
!width= | !width=10%|Image | ||
!width= | !width=20%|Action | ||
!width= | !width=25%|Dual Joy-Con or Pro Controller Controls | ||
!width= | !width=25%|Single Joy-Con Controls | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 01.png|x75px]] | |[[File:SM3DWBF Action Guide 01.png|x75px]] | ||
|Hold [[item]]s | |Hold [[item]]s | ||
|Press {{button| | |Press {{button|ns|y}} near an item | ||
|Press {{button| | |Press {{button|ns|jc-left}} near an item | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 02.png|x75px]] | |[[File:SM3DWBF Action Guide 02.png|x75px]] | ||
|Throw items | |Throw items | ||
|While holding an item, press {{button| | |While holding an item, press {{button|ns|y}} | ||
|While holding an item, press {{button| | |While holding an item, press {{button|ns|jc-left}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 03.png|x75px]] | |[[File:SM3DWBF Action Guide 03.png|x75px]] | ||
|Spin | |Spin | ||
|Rotate {{button| | |Rotate {{button|ns|leftstick}} | ||
|Rotate {{button| | |Rotate {{button|ns|stick}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 04.png|x75px]] | |[[File:SM3DWBF Action Guide 04.png|x75px]] | ||
|[[Spin Jump]] | |[[Spin Jump]] | ||
|While spinning, press {{button| | |While spinning, press {{button|ns|b}} | ||
|While spinning, press {{button| | |While spinning, press {{button|ns|jc-bottom}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 05.png|x75px]] | |[[File:SM3DWBF Action Guide 05.png|x75px]] | ||
|[[Crouch Jump]] | |[[Crouch Jump]] | ||
|Hold {{button| | |Hold {{button|ns|zl}}, then press {{button|ns|b}} | ||
|Hold {{button| | |Hold {{button|ns|sl}}, then press {{button|ns|jc-bottom}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 06.png|x75px]] | |[[File:SM3DWBF Action Guide 06.png|x75px]] | ||
|[[Ground Pound]] | |[[Ground Pound]] | ||
|While in midair, press {{button| | |While in midair, press {{button|ns|zl}} | ||
|While in midair, press {{button| | |While in midair, press {{button|ns|sl}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 07.png|x75px]] | |[[File:SM3DWBF Action Guide 07.png|x75px]] | ||
|[[Ground Pound Jump]] | |[[Ground Pound Jump]] | ||
|Press {{button| | |Press {{button|ns|zl}} in midair, then press {{button|ns|b}} when hitting the ground | ||
|Press {{button| | |Press {{button|ns|sl}} in midair, then press {{button|ns|jc-bottom}} when hitting the ground | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 08.png|x75px]] | |[[File:SM3DWBF Action Guide 08.png|x75px]] | ||
|[[Long Jump]] | |[[Long Jump]] | ||
|While moving, press {{button| | |While moving, press {{button|ns|zl}} + {{button|ns|b}} | ||
|While moving, press {{button| | |While moving, press {{button|ns|sl}} + {{button|ns|jc-bottom}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 09.png|x75px]] | |[[File:SM3DWBF Action Guide 09.png|x75px]] | ||
|[[Roll]] | |[[Roll]] | ||
|{{button| | |{{button|ns|zl}} + {{button|ns|y}} | ||
|{{button| | |{{button|ns|sl}} + {{button|ns|jc-left}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 10.png|x75px]] | |[[File:SM3DWBF Action Guide 10.png|x75px]] | ||
|Rolling long jump | |Rolling long jump | ||
|During a roll, press {{button| | |During a roll, press {{button|ns|b}} | ||
|During a roll, press {{button| | |During a roll, press {{button|ns|jc-bottom}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 11.png|x75px]] | |[[File:SM3DWBF Action Guide 11.png|x75px]] | ||
|Midair roll | |Midair roll | ||
|While in midair, press {{button| | |While in midair, press {{button|ns|zl}} + {{button|ns|y}} | ||
|While in midair, press {{button| | |While in midair, press {{button|ns|sl}} + {{button|ns|jc-left}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 12.png|x75px]] | |[[File:SM3DWBF Action Guide 12.png|x75px]] | ||
|[[Side Somersault]] | |[[Side Somersault]] | ||
|While running, tilt {{button| | |While running, tilt {{button|ns|leftstick}} in the opposite direction and press {{button|ns|b}} | ||
|While running, tilt {{button| | |While running, tilt {{button|ns|stick}} in the opposite direction and press {{button|ns|jc-bottom}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 13.png|x75px]] | |[[File:SM3DWBF Action Guide 13.png|x75px]] | ||
|[[Wall Jump]] | |[[Wall Jump]] | ||
|While touching a wall in midair, press {{button| | |While touching a wall in midair, press {{button|ns|b}} | ||
|While touching a wall in midair, press {{button| | |While touching a wall in midair, press {{button|ns|jc-bottom}} | ||
|- | |- | ||
|-style="background:gold"align=center | |-style="background:gold"align=center | ||
Line 196: | Line 201: | ||
|[[File:SM3DWBF Action Guide 14.png|x75px]] | |[[File:SM3DWBF Action Guide 14.png|x75px]] | ||
|[[Cat Mario|Claw]] | |[[Cat Mario|Claw]] | ||
|{{button| | |{{button|ns|y}} | ||
|{{button| | |{{button|ns|jc-left}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 15.png|x75px]] | |[[File:SM3DWBF Action Guide 15.png|x75px]] | ||
|Pounce | |Pounce | ||
|{{button| | |{{button|ns|zl}} + {{button|ns|y}} | ||
|{{button| | |{{button|ns|sl}} + {{button|ns|jc-left}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 16.png|x75px]] | |[[File:SM3DWBF Action Guide 16.png|x75px]] | ||
|Claw dive | |Claw dive | ||
|While in midair, hold {{button| | |While in midair, hold {{button|ns|y}} | ||
|While in midair, hold {{button| | |While in midair, hold {{button|ns|jc-left}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 17.png|x75px]] | |[[File:SM3DWBF Action Guide 17.png|x75px]] | ||
|Climb walls | |Climb walls | ||
|While touching a wall in midair, tilt {{button| | |While touching a wall in midair, tilt {{button|ns|leftstick}} | ||
|While touching a wall in midair, tilt {{button| | |While touching a wall in midair, tilt {{button|ns|stick}} | ||
|- | |- | ||
|-style="background:gold"align=center | |-style="background:gold"align=center | ||
Line 219: | Line 224: | ||
|[[File:SM3DWBF Action Guide 18.png|x75px]] | |[[File:SM3DWBF Action Guide 18.png|x75px]] | ||
|Throw [[fireball]]s | |Throw [[fireball]]s | ||
|{{button| | |{{button|ns|y}} | ||
|{{button| | |{{button|ns|jc-left}} | ||
|- | |- | ||
|-style="background:gold"align=center | |-style="background:gold"align=center | ||
Line 227: | Line 232: | ||
|[[File:SM3DWBF Action Guide 19.png|x75px]] | |[[File:SM3DWBF Action Guide 19.png|x75px]] | ||
|Throw [[boomerang]] | |Throw [[boomerang]] | ||
|{{button| | |{{button|ns|y}} | ||
|{{button| | |{{button|ns|jc-left}} | ||
|- | |- | ||
|-style="background:gold"align=center | |-style="background:gold"align=center | ||
Line 235: | Line 240: | ||
|[[File:SM3DWBF Action Guide 20.png|x75px]] | |[[File:SM3DWBF Action Guide 20.png|x75px]] | ||
|[[Raccoon Mario|Tail attack]] | |[[Raccoon Mario|Tail attack]] | ||
|{{button| | |{{button|ns|y}} | ||
|{{button| | |{{button|ns|jc-left}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 21.png|x75px]] | |[[File:SM3DWBF Action Guide 21.png|x75px]] | ||
|Float downward | |Float downward | ||
|While in midair, hold {{button| | |While in midair, hold {{button|ns|b}} | ||
|While in midair, hold {{button| | |While in midair, hold {{button|ns|jc-bottom}} | ||
|- | |- | ||
|-style="background:gold"align=center | |-style="background:gold"align=center | ||
Line 248: | Line 253: | ||
|[[File:SM3DWBF Action Guide 22.png|x75px]] | |[[File:SM3DWBF Action Guide 22.png|x75px]] | ||
|Enter a [[bubble]] | |Enter a [[bubble]] | ||
|{{button| | |{{button|ns|l}} + {{button|ns|r}} | ||
||{{button| | ||{{button|ns|sl}} + {{button|ns|sr}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 23.png|x75px]] | |[[File:SM3DWBF Action Guide 23.png|x75px]] | ||
|Pick up a character | |Pick up a character | ||
|Press {{button| | |Press {{button|ns|y}} next to a character | ||
|Press {{button| | |Press {{button|ns|jc-left}} next to a character | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 24.png|x75px]] | |[[File:SM3DWBF Action Guide 24.png|x75px]] | ||
|Throw a character | |Throw a character | ||
|While holding a character, press {{button| | |While holding a character, press {{button|ns|y}} | ||
|While holding a character, press {{button| | |While holding a character, press {{button|ns|jc-left}} | ||
|- | |- | ||
|[[File:SM3DWBF Action Guide 25.png|x75px]] | |[[File:SM3DWBF Action Guide 25.png|x75px]] | ||
|[[Synchro Ground Pound]] | |[[Synchro Ground Pound]] | ||
|While in midair, press {{button| | |While in midair, press {{button|ns|zl}} at the same time as other players | ||
||While in midair, press {{button| | ||While in midair, press {{button|ns|sl}} at the same time as other players | ||
|} | |} | ||
</center> | |||
===New playable characters=== | ===New playable characters=== | ||
Line 274: | Line 280: | ||
|- | |- | ||
|align=center|[[File:Toadbrigadefury.png|200px]]<br>'''[[Toad Brigade]]''' | |align=center|[[File:Toadbrigadefury.png|200px]]<br>'''[[Toad Brigade]]''' | ||
|align=left|When playing [[Captain Toad's Adventures]] levels in multiplayer, any additional players control members of the Toad Brigade, who all share the same attributes as [[Captain Toad]] (aside from lacking a flashlight, which affects | |align=left|When playing [[Captain Toad's Adventures]] levels in multiplayer, any additional players control members of the Toad Brigade, who all share the same attributes as [[Captain Toad]] (aside from lacking a flashlight, which affects one level). Before a stage starts, all players are assigned Captain Toad (P1), [[Hint Toad]] (P2), [[Banktoad]] (P3), and [[Yellow Toad (Toad Brigade)|Yellow Toad]] (P4). | ||
|} | |} | ||
Line 291: | Line 297: | ||
===Changes=== | ===Changes=== | ||
====Gameplay==== | ====Gameplay==== | ||
Several enhancements are made to the overall gameplay compared to the original Wii U release. For example, all characters except Captain Toad move approximately 40% faster than in the original game, in both levels and the world map. Cutscenes that serve as the intermissions between gameplay are now able to be skipped. Various basic character movements and abilities have been enhanced: for example, characters bouncing off of an enemy while [[Long Jump]]ing now automatically perform another Long Jump, rather than a standard [[jump]], and characters jumping while facing a wall with no directional input now slide against the wall, enabling them to [[Wall Jump]]. Additionally, [[Side Somersault]]s are now able to be performed while walking. When carrying objects or other characters, players no longer are required to hold {{button| | Several enhancements are made to the overall gameplay compared to the original Wii U release. For example, all characters except Captain Toad move approximately 40% faster than in the original game, in both levels and the world map. Cutscenes that serve as the intermissions between gameplay are now able to be skipped. Various basic character movements and abilities have been enhanced: for example, characters bouncing off of an enemy while [[Long Jump]]ing now automatically perform another Long Jump, rather than a standard [[jump]], and characters jumping while facing a wall with no directional input now slide against the wall, enabling them to [[Wall Jump]]. Additionally, [[Side Somersault]]s are now able to be performed while walking. When carrying objects or other characters, players no longer are required to hold {{button|ns|y}}; pressing the button again is instead required to throw the object or character. Due to this change, [[Rosalina]] can no longer [[spin]] while holding an object or character. Throwing distance for objects and characters has also been increased. Performing handstands atop [[tree]]s has varying distances with directional inputs. When handstanding, characters turn clockwise if the player holds right, and counterclockwise if they hold left, which is reversed compared to the original version. When [[crouch]]ed on a slope, characters remain crouched for about one second before beginning to [[slide]] down it, rather than sliding the moment they touch the slope. When jumping while crouched and sliding down a slope, characters now perform a Long Jump instead of a regular jump. Rosalina has some tweaks to her gameplay: her jump is slightly less floaty and she lands slightly faster. | ||
Gameplay improvements inspired from ''[[Super Mario Odyssey]]'' are implemented in the game. In addition to four save files now being present instead of three, they are saved, loaded, and copied in the same manner as in ''Super Mario Odyssey''. Characters can now [[roll]] in midair, similar to the [[dive]], and they can perform a roll or [[Ground Pound#Super Mario 3D World|Ground Pound Jump]] immediately after landing from a [[Ground Pound]]. Characters can also fall through upright [[Warp Pipe]]s when performing a Ground Pound through the center from above. Similarly, characters now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. The sped-up variant of the Warp Pipe sound effect from ''Super Mario Odyssey'' is reused upon entering Warp Pipes in either of these ways. | Gameplay improvements inspired from ''[[Super Mario Odyssey]]'' are implemented in the game. In addition to four save files now being present instead of three, they are saved, loaded, and copied in the same manner as in ''Super Mario Odyssey''. Characters can now [[roll]] in midair, similar to the [[dive]], and they can perform a roll or [[Ground Pound#Super Mario 3D World|Ground Pound Jump]] immediately after landing from a [[Ground Pound]]. Characters can also fall through upright [[Warp Pipe]]s when performing a Ground Pound through the center from above. Similarly, characters now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. The sped-up variant of the Warp Pipe sound effect from ''Super Mario Odyssey'' is reused upon entering Warp Pipes in either of these ways. | ||
To accommodate for the change in character speed, some levels, such as [[Conkdor Canyon]], have had minor alterations to the objects within them. Some general improvements include changing behaviors and properties of various objects and camera controls. Rows of [[coin]]s triggered to appear by collecting certain lone coins finish appearing faster than in the original game. The camera no longer zooms if the player remains idle in some areas, such as the beginning of [[Piranha Creeper Creek]], and the idle zoom does not reset if the player presses {{button| | To accommodate for the change in character speed, some levels, such as [[Conkdor Canyon]], have had minor alterations to the objects within them. Some general improvements include changing behaviors and properties of various objects and camera controls. Rows of [[coin]]s triggered to appear by collecting certain lone coins finish appearing faster than in the original game. The camera no longer zooms if the player remains idle in some areas, such as the beginning of [[Piranha Creeper Creek]], and the idle zoom does not reset if the player presses {{button|ns|y}} as it does in the original release. If players lose a life after collecting a [[Green Star]] or a [[Stamp]], they keep it instead of having to collect it again; this does not apply to Captain Toad's levels, however. The [[Goal Pole]] can no longer be jumped over, as characters now snap to the top if they attempt to pass it. | ||
{{multiple image | {{multiple image | ||
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|image2=SM3DWBF Puffprod Peaks Yellow Lifts.jpg | |image2=SM3DWBF Puffprod Peaks Yellow Lifts.jpg | ||
}} | }} | ||
Power-ups have also received improvements and alterations to their functionality. [[Green Shell]]s can no longer be occupied idly; the shell always slides in the direction the user is facing when entered | Power-ups have also received improvements and alterations to their functionality. [[Green Shell]]s can no longer be occupied idly; the shell always slides in the direction the user is facing when entered. They also move faster than in the original game. [[Fireball]]s move faster and cover a longer distance. They also have a slightly different angle when thrown. The [[Cat Mario|Cat forms]] now allow characters to climb higher. Additionally, the form's claw dive continuously dives until the character touches the ground, similarly to ''[[Super Mario Maker 2]]'', though it does stop eventually at extremely long distances. For characters in the [[Tanooki Mario|Tanooki Suit]], the window to perform a [[charge jump]] while crouched during a tail spin is now much smaller, and most attempts are cancelled out by a normal charged jump instead. It is also more difficult to perform a Long Jump while using a tail spin, as it is usually cancelled with a normal Long Jump. | ||
In the world map, the yellow path that connects levels is created more quickly when a new level is unlocked. After exiting a level, the player regains control of the characters quicker, as the game now saves in the background. Switching between the map, course list, and Stamp chart is now done by pressing the {{button| | In the world map, the yellow path that connects levels is created more quickly when a new level is unlocked. After exiting a level, the player regains control of the characters quicker, as the game now saves in the background. Switching between the map, course list, and Stamp chart is now done by pressing the {{button|ns|L}} and {{button|ns|R}} buttons, rather than buttons on the screen. | ||
Multiplayer mode now supports both local wireless and [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] connections. Up to two players can play on a single system in local wireless mode. In these modes, entering a [[bubble]] to rendezvous with other players can now only be performed by pressing {{button| | Multiplayer mode now supports both local wireless and [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] connections. Up to two players can play on a single system in local wireless mode. In these modes, entering a [[bubble]] to rendezvous with other players can now only be performed by pressing {{button|ns|l}} and {{button|ns|r}} together instead of either one alone. [[Captain Toad's Adventures]] can now be played with up to four players, unlike in the original release where these levels were single-player only. For these levels, additional players play as the [[Toad Brigade]] members, with all players being able to select one to play as before a level begins. Similarly to normal levels, the game ranks each player's points in multiplayer in the Captain Toad levels as well, though the winning player does not get a [[crown]]. | ||
Improvements and alterations introduced in ''[[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|Captain Toad: Treasure Tracker]]'' are retained in the Captain Toad levels for this game. Captain Toad's headlamp can now defeat [[Boo]]s and [[Peepa]]s, similarly to the [[Light Box]]. The pause menu now features the ability to retry a course, rather than having to return to the world map to do so. In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing {{button| | Improvements and alterations introduced in ''[[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|Captain Toad: Treasure Tracker]]'' are retained in the Captain Toad levels for this game. Captain Toad's headlamp can now defeat [[Boo]]s and [[Peepa]]s, similarly to the [[Light Box]]. The pause menu now features the ability to retry a course, rather than having to return to the world map to do so. In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing {{button|ns|r}}, and an [[emblem]] of the character controlling the pointer is present. Due to the lack of a microphone on the Nintendo Switch console, [[Propeller Platform]]s have been replaced in every level where they appeared; they are replaced by [[Lift]]s in [[Captain Toad Goes Forth]] and [[Puffprod Peaks]], invisible [[Cloud Lift|clouds]] in [[Blast Block Skyway]], and [[Touchstone]]s in [[Captain Toad's Fiery Finale]]. | ||
''[[Luigi Bros.]]'' can now only be unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]]; having ''[[New Super Luigi U]]'' save data on the system through ownership of ''[[New Super Mario Bros. U Deluxe]]'' no longer unlocks it from the beginning. There is also now an option to quickly exit to the title screen from ''Luigi Bros.'', as opposed to being forced to exit to the Home Menu. | ''[[Luigi Bros.]]'' can now only be unlocked by defeating [[Meowser]] in [[The Great Tower of Bowser Land]]; having ''[[New Super Luigi U]]'' save data on the system through ownership of ''[[New Super Mario Bros. U Deluxe]]'' no longer unlocks it from the beginning. There is also now an option to quickly exit to the title screen from ''Luigi Bros.'', as opposed to being forced to exit to the Home Menu. | ||
Functionality for [[#amiibo|amiibo]] has been added | Functionality for [[#amiibo|amiibo]] has been added. A complete list of functionalities for them can be found in the corresponding [[#amiibo|section.]] | ||
Due to the lack of [[Miiverse]] on the Nintendo Switch, [[Mii]]s no longer appear on the overworld nor when revisiting a cleared stage, and | Due to the lack of [[Miiverse]] on the Nintendo Switch, [[Mii]]s no longer appear on the overworld nor when revisiting a cleared stage, and Stamps are now used as decorations for the new [[Snapshot Mode]], which is similar to the one seen in ''[[Super Mario Odyssey]]''. | ||
====Aesthetic==== | ====Aesthetic==== | ||
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|image2=SM3DWBFUpdatedGraphics.png | |image2=SM3DWBFUpdatedGraphics.png | ||
}} | }} | ||
The user interface has received minor changes. The [[ | The user interface has received minor changes. The [[Item Storage]] has been revamped with a dark translucent circle and new button icons. The interior shadows and the "×" icon between the images and numbers in the UI for lives and coins have also been removed. The pause menus have a different interface, with the UI being smaller than in the original ''Super Mario 3D World''. | ||
Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of [[Pipeline Lagoon]], characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original ''Super Mario 3D World''. If a [[Captain Toad's Adventures]] level is completed as a character in their [[Small Mario|small form]], their victory pose is with their mouth open, instead of closed as in the original game. | Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of [[Pipeline Lagoon]], characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original ''Super Mario 3D World''. If a [[Captain Toad's Adventures]] level is completed as a character in their [[Small Mario|small form]], their victory pose is with their mouth open, instead of closed as in the original game. | ||
Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines. When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of | Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines. When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of Stamps are now colored, rather than being black and white, and they are more spread out on the Stamps page. | ||
A few visibility effects have been changed. A light source on top of | A few visibility effects have been changed. A light source on top of the broken [[Koopa Chase]] in [[The Great Tower of Bowser Land]] has been removed, and the rain particle effect in said level is now slightly more visible. At the end of the swimming section in [[Champion's Road]], the [[Clear Pipe]] becomes invisible within the moving body of water. | ||
Changes have been made to how text and icons are presented. The typeface used for menus and general text has changed from [[List of fonts#Seurat|Seurat]] to [[List of fonts#Rodin NTLG|Rodin NTLG]], which belongs to the same font family as the typeface used in ''Super Mario Odyssey'' and ''[[Super Smash Bros. Ultimate]]''.<ref>Fontendo [@Fontendou] (February 10, 2021). [https://twitter.com/Fontendou/status/1359555315654684674 "Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks."] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210424124002/https://twitter.com/Fontendou/status/1359555315654684674 Archived] April 24, 2021, 12:40:02 UTC via Wayback Machine.</ref> On the world map, the [[Sprixie Princesses|Sprixie Princess]]' "Help!" text before a world's castle is completed has been changed to "HELP!" During gameplay, touch input prompts now show only a hand, instead of a hand with the [[Wii U#Wii U GamePad|Wii U GamePad]]. The English version of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region. | Changes have been made to how text and icons are presented. The typeface used for menus and general text has changed from [[List of fonts#Seurat|Seurat]] to [[List of fonts#Rodin NTLG|Rodin NTLG]], which belongs to the same font family as the typeface used in ''Super Mario Odyssey'' and ''[[Super Smash Bros. Ultimate]]''.<ref>Fontendo [@Fontendou] (February 10, 2021). [https://twitter.com/Fontendou/status/1359555315654684674 "Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks."] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210424124002/https://twitter.com/Fontendou/status/1359555315654684674 Archived] April 24, 2021, 12:40:02 UTC via Wayback Machine.</ref> On the world map, the [[Sprixie Princesses|Sprixie Princess]]' "Help!" text before a world's castle is completed has been changed to "HELP!" During gameplay, touch input prompts now show only a hand, instead of a hand with the [[Wii U#Wii U GamePad|Wii U GamePad]]. The English version of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region. | ||
In the original version, jingles in the following pitches play after collecting each [[Red Coin]] in a group of eight: C#, D, D#, E, F, F#, G, G | In the original version, jingles in the following pitches play after collecting each [[Red Coin]] in a group of eight: C#, D, D#, E, F, F#, G, G. This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G. | ||
{{br}} | {{br}} | ||
==''Bowser's Fury''== | ==''Bowser's Fury''== | ||
{{main|Bowser's Fury}} | As a bonus addition to the port, ''Bowser's Fury'' was added as a new campaign, starring as its own standalone adventure. | ||
As an | |||
===Story=== | |||
[[File:Bowser'sFuryPrologue.png|thumb|right|200px|Mario investigating the trail of black goop]] | |||
During a bright and clear day, [[Mario]] walks down a path in front of [[Peach's Castle]], near the same location where he found the broken [[Clear Pipe]] at the beginning of the main campaign. He notices small puddles of black [[goop]] on the path and follows them, eventually stopping at a mass of black graffiti shaped like [[Shadow Mario]]'s logo from ''[[Super Mario Sunshine]]''. The graffiti expands to create a portal that Mario falls through, transporting him to [[Lake Lapcat]], where a rainstorm is occurring. | |||
Shortly after Mario lands, he encounters [[Bowser]], who has become a larger and more powerful form known as [[Fury Bowser]]. Mario finds a [[Cat Shine]] in the surrounding area, which clears the goop off of a nearby [[Lighthouse (Bowser's Fury)|lighthouse]]. Fury Bowser is blinded by the beam of light that shines from the lighthouse, and retreats into the [[Fury Sun]] in the middle of Lake Lapcat. Immediately afterward, several islands emerge from the water. | |||
[[File:MarioVoidBowser'sFury.png|thumb|left|200px||Mario falling into the portal]] | |||
After Fury Bowser retreats, the storm clears and Mario finds a panicking [[Bowser Jr.]], who explains why Bowser transformed. He shows Mario a picture he painted of his father and paints it black with his [[Magic Paintbrush]], showing that Bowser Jr. was the one who corrupted Bowser. He realizes that both he and his father are in trouble, reluctantly asking Mario to help him, but clarifying this would not happen under normal circumstances. Mario agrees to do so, with Bowser Jr. joining him for the rest of the adventure. | |||
[[File:Bowser'sFuryVictoryPose.png|thumb|right|200px|Mario and the kittens striking victory poses]] | |||
Using the power of Cat Shines located throughout Lake Lapcat, Mario can make the [[Giga Bell]]s active, which allow him to transform into [[Giga Cat Mario]] and fight Fury Bowser directly. After several battles, Fury Bowser expels all the black paint inside of and on him before being launched out of the water of the lake, but upon landing he transforms into [[Giant Bowser]], summoning all three Giga Bells and trapping them in a crystal ball to keep for himself. With the help of [[Plessie]], Mario rams into this ball to weaken and eventually break it, allowing both Mario and Plessie to collect all three Giga Bells at once. In this gargantuan form, they easily launch Giant Bowser into the sky by coming in contact with him. | |||
Finally back to normal, Bowser falls from the sky and lands near Bowser Jr. and a few colorful [[kitten]]s. The former two both become excited; however, after Bowser notices Mario, now in his normal-sized [[Cat Mario]] form, he becomes angered and attempts to attack him as Bowser Jr. holds him back. Once Bowser is dragged away, Bowser Jr. pauses and threatens Mario himself before leaving. Mario shrugs before being nuzzled by the kittens. As they jump in the air and freeze, the camera zooms out, revealing that the ground on which the scene took place was the back of Giga Cat Plessie, the form Plessie took after collecting all three Giga Bells simultaneously. The credits then roll, featuring various paintings by Bowser Jr. that depict the story from his perspective. | |||
===Gameplay=== | |||
The objective of the campaign is to free every island from the black goop that [[Fury Bowser]] is covered in by collecting [[Cat Shine]]s across [[Lake Lapcat]]. However, at slightly varying intervals of several minutes, Fury Bowser emerges from the Fury Sun and begins to rampage. When this occurs, a rainstorm begins throughout the area, [[Fury Spike]]s fall from the sky, and Fury Bowser attacks the entire lake with large beams of fire and fireballs. All kittens and [[Oyaneko]] on Lake Lapcat also become [[Fury Cat|corrupted]], and attack Mario if he approaches them. Fury Bowser returns to the Fury Sun either after a brief time or if a Cat Shine is collected, as the Cat Shine powers a nearby lighthouse, and the brightness of this light forces Fury Bowser to retreat. | |||
[[File:BowsersFury-CatShine-Collected.jpg|thumb|200px|left|Mario and Bowser Jr. collecting a Cat Shine]] | |||
Extending the sandbox concept of ''[[Super Mario Odyssey]]'', Lake Lapcat is a vast open-world setting, with more islands being gradually unlocked as Fury Bowser is defeated by Giga Cat Mario. Mario can run around the island, climb up lighthouses, and go between islands quickly by riding [[Plessie]], who teleports around the water to stay close to Mario. Every island makes usage of Mario's different power-ups and abilities. Throughout all islands, there are a variety of gameplay concepts, objects, and enemies from the main ''Super Mario 3D World'' campaign. | |||
[[Giga Bell]]s are situated in three different areas of Lake Lapcat, denoted according to the three major regions: the Lakeside, Ruins, and Wasteland. Each region contains four major islands, each with five Cat Shines, with various other Cat Shines located between major islands. The Giga Bells are corrupted due to the black goop, and can only be activated by collecting a certain amount of Cat Shines. When this happens, they will awaken during Fury Bowser's rampages and can be collected by Mario to become [[Giga Cat Mario]], who is then able to fight and damage Fury Bowser directly. | |||
A minimum of 40 Cat Shines is required to finish the campaign. However, to complete it this way, Fury Bowser's health must be lowered to less than 50% of its full value through collecting Cat Shines. If this is done before starting the fourth battle against him, it enables the player to defeat him during it. If Fury Bowser retreats during the fourth battle, the player must instead collect 50 Cat Shines to initiate the fifth battle.<ref>Nicobbq (July 9, 2021). [https://www.youtube.com/watch?v=2nRLOu3_lYw&t=10m "Can you beat Bowser's Fury if Fury Bowser NEVER LEAVES!"]. ''YouTube''. Retrieved July 9, 2021.</ref> If 47 Cat Shines are collected, Fury Bowser begins a rampage that does not end until the player collects 50 Cat Shines, awakens the Giga Bells, and defeats Fury Bowser for the final time. If he is defeated during his fourth or fifth battles, Bowser then transforms into Giant Bowser, and Mario must ride Plessie across the entire lake to chase him down. While avoiding Giant Bowser's attacks, Mario can launch off of ramps with [[Dash Panel]]s on them to hit and break the crystal ball protecting the three Giga Bells. | |||
[[File:SM3DWBF Giga Cat Mario Screenshot.jpg|thumb|200px|right|Giga Cat Mario claw swiping at Fury Bowser]] | |||
After Giant Bowser is defeated and the credits are viewed, the game returns to the ''Bowser's Fury'' title screen. The first time it is resumed after this, Bowser Jr. tells Mario that he was relaxing with Bowser on the lake until the latter turned back into Fury Bowser, requesting that Mario collect more Cat Shines to help restore peace. To thank Mario for helping, he then grants the ability to warp to islands he has already visited and marks the locations of new Cat Shines on the map. After this, Plessie permanently remains as Cat Plessie and gains the ability to carry kittens on its back. | |||
If all one hundred Cat Shines are collected and Giant Bowser is defeated again, an additional painting by Bowser Jr. is shown after the credits; following this, Mario's Cat Suit changes to look like a much smaller version of Giga Cat Mario, and Bowser Jr. and his [[Junior Clown Car]] become cat versions of themselves. Fury Bowser's appearance also changes, as the orange sections of his spikes, belly, and eyebrows all turn white. However, all of these changes are purely visual. | |||
{{br}} | |||
====Controls==== | |||
Mario controls identically to how he does in the ''Super Mario 3D World'' campaign. However, Bowser Jr. can also be controlled by a second player. His controls are shown in the table below. | |||
<center> | |||
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |||
!width=10%|Action | |||
!width=25%|Dual Joy-Con or Pro Controller Controls | |||
!width=25%|Single Joy-Con Controls | |||
|- | |||
|Move | |||
|{{button|ns|leftstick}} | |||
|{{button|ns|stick}} | |||
|- | |||
|Look around | |||
|Tilt {{button|ns|rightstick}} | |||
|{{button|ns|stick}} + {{button|ns|jc-right}} | |||
|- | |||
|Reset camera | |||
|Press {{button|ns|rightstick}} | |||
|Press {{button|ns|stick}} | |||
|- | |||
|Attack; investigate [[graffiti]] spot | |||
|{{button|ns|y}} or {{button|ns|x}} | |||
|{{button|ns|jc-left}} or {{button|ns|jc-top}} | |||
|- | |||
|Fly up | |||
|{{button|ns|b}} or {{button|ns|a}} | |||
|{{button|ns|jc-bottom}} or {{button|ns|jc-right}} | |||
|- | |||
|Warp to Mario's location | |||
|{{button|ns|l}} + {{button|ns|r}} | |||
|{{button|ns|sl}} + {{button|ns|sr}} | |||
|} | |||
</center> | |||
===Playable characters=== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |||
!Character | |||
!Description | |||
|- | |||
|align=center|[[File:SM3DWBF Mario Solo Art.png|150x150px]]<br>'''[[Mario]]''' | |||
|The main playable character in ''Bowser's Fury'', and the only one to return from the playable characters in ''[[Super Mario 3D World]]''. He controls identically to how he does in the main campaign, and can utilize power-ups to traverse [[Lake Lapcat]] and collect [[Cat Shine]]s. | |||
|- | |||
|align=center|[[File:SM3DWBF Bowser Jr Solo Art.png|150x150px]]<br>'''[[Bowser Jr.]]''' | |||
|The deuteragonist of the game, Bowser Jr. reluctantly helps Mario collect Cat Shines in an attempt to save his [[Bowser|father]] from [[Fury Bowser|corruption]]. In single-player, he is an AI-controlled helper; the player can choose to have him help a little, a lot, or not at all. Alternatively, he can be controlled by a second player in two-player mode. | |||
Unlike Mario, Bowser Jr. cannot use power-ups, but instead can fly freely in his [[Junior Clown Car]], and use his [[Magic Paintbrush]] to attack enemies or reveal items from special [[graffiti]] spots on walls. Additionally, he can use a [[Ground Pound]] attack to defeat enemies from above, and he produces items the player selects from the Item Storage. | |||
In single-player, the player can use the cursor (with touch or gyro controls) to send Bowser Jr. to any location on the screen by selecting it. He then swings his paintbrush once he reaches his destination. By doing this, the player can have Bowser Jr. collect items such as [[Cat Shine Shard]]s and coins for them, as he collects these items on contact. Certain locations have a yellow glow while Fury Bowser is active, and Bowser Jr. points at them while they glow; the player can send him to these spots at any time to make him investigate, usually producing a small number of coins. The only item Bowser Jr. cannot interact with that Mario can are Cat Shines, which must be contacted by Mario to register as collected. If Bowser Jr. moves too far away from Mario in single-player, he automatically teleports back to Mario; in multiplayer, the second player can do this manually. | |||
When all 100 Cat Shines are collected, Bowser Jr. gains a cat form and his Junior Clown Car gains whiskers, although both of these changes are cosmetic. | |||
|} | |||
===Supporting cast=== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |||
!Character | |||
!Description | |||
|- | |||
|align=center|[[File:SM3DWBF Cats Art.png|150x150px]]<br>'''[[Kitten]]s''' | |||
|The residents of [[Lake Lapcat]]. They run away from [[Mario]] unless he is [[Cat Mario]], [[Lucky Cat Mario]], or [[White Cat Mario]]<ref>BeardBear (May 15, 2021). [https://www.youtube.com/watch?v=iBG1roysT5A "Evolution of Invincible Mario (1985 - 2021)"]. ''YouTube''. Retrieved May 28, 2021.</ref> in which case they are affectionate by nuzzling him and following him around. If Mario picks a kitten up, it scratches rapidly in front of him, which can be used to attack enemies. After the main story is completed, kittens can ride on Cat Plessie's back. If a kitten comes into contact with water or [[lava]], then it instantly teleports back to its original location. Except for calico kittens, their colors reference those of the main playable characters in ''Super Mario 3D World''. When [[Fury Bowser]] is active, kittens become [[Fury Cat|corrupted]] and attack Mario. | |||
|- | |||
|align=center|[[File:SM3DW+BF Calico Cat Parent Model.png|150x150px]]<br>'''[[Oyaneko]]''' | |||
|Three larger cats found in each region of Lake Lapcat, who each have missing calico kittens. If Mario brings all of the kittens back to their Oyaneko, he is rewarded with a [[Cat Shine]]. Like kittens, Oyaneko become corrupted when Fury Bowser attacks. | |||
|- | |||
|align=center|[[File:SM3DWBF Plessie.png|150x150px]]<br>[[File:Catplessie.png|150x150px]]<br>'''[[Plessie]] / [[Cat Mario|Cat]] Plessie''' | |||
|Plessie returns from the ''Super Mario 3D World'' adventure, now with a more prominent role as transportation between the islands of Lake Lapcat. It now has the ability to dive, which allows it to avoid low obstacles or attacks. If it jumps right after resurfacing, it performs a high jump. After collecting the three Giga Bells at the end of the [[Giant Bowser]] battle, Plessie becomes [[Giga Cat Mario|Giga Cat Plessie]], and permanently remains as Cat Plessie after the main story is completed. | |||
|- | |||
|align=center|[[File:SM3DWBF Toad Brigade.png|200x200px]]<br>'''[[Toad Brigade]]''' | |||
|After the main story is completed, [[Toadette]] appears next to a tent on [[Fur Step Island]] and asks Mario and Bowser Jr. to find [[Captain Toad]], [[Hint Toad]], [[Banktoad]], and [[Yellow Toad (Toad Brigade)|Yellow Toad]] around Lake Lapcat, who each give a Cat Shine when found. Each Toad Brigade member then stays at the camp with Toadette. | |||
|- | |||
|align=center|[[File:SM3DWBF Rabbit.png|150x150px]]<br>'''[[Rabbit]]s''' | |||
|Rabbits from the original ''Super Mario 3D World'' return in ''Bowser's Fury''. While not as big as [[Mega Rabbit]]s, they are significantly larger, much faster, and now have the ability to run on water, making them impossible to catch without riding Plessie. Upon touching them, they release a Cat Shine and then disappear. | |||
|- | |||
|align=center|[[File:SM3DWBF Cat Little Bird.png|150x150px]]<br>'''{{conjectural|Cat [[little bird]]s}}''' | |||
|Gull-like creatures with cat ears and a blue crest on their chest. They fly away if a moving character or object approaches them, or if it begins to rain in Lake Lapcat. | |||
|} | |||
===Enemies=== | |||
====New==== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |||
!Image | |||
!Description | |||
|- | |||
|align=center|[[File:Corruptcat.png|150x150px]]<br>'''{{conjectural|[[Fury Cat]]s}}''' | |||
|All kittens and Oyaneko become corrupted when Fury Bowser begins rampaging. They chase Mario upon sight and can damage him upon contact. They can be stunned if Mario or Bowser Jr. attack them, and revert to normal when Fury Bowser stops rampaging. | |||
|- | |||
|align=center|[[File:Furyshadowluigi.png|150x150px]]<br>'''[[Fury Shadow]]s''' | |||
|Dark, goop-covered enemies resembling [[Luigi]] that Mario must chase to get a Cat Shine, much like [[Shadow Mario]] in ''[[Super Mario Sunshine]]''. They must be hit three times to defeat them, and every time they are hit, they transform into a spiky black goop ball and dash away. | |||
|} | |||
====Cat variations==== | |||
While ''Bowser's Fury'' does not introduce many new enemies, many of those that come from the ''Super Mario 3D World'' campaign are seen as cat versions of themselves. While they possess cat-like features, such as cat ears, fur, and tails, their behavior is identical to that of their normal counterparts, with the one exception being [[Cat Bullet Bill]]s, which still home on in Mario. As such, Cat [[Goomba]]s in [[Lake Lapcat]] do not have the abilities of [[Cat Goomba]]s from ''Super Mario 3D World'', and have their standard brown color. | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |||
!Name | |||
!Location(s) | |||
|- | |||
|align=center|[[File:Bigcatpiranhaplant.png|x125px]]<br>'''{{conjectural|Big Cat [[Big Piranha Plant|Piranha Plant]]s}}''' | |||
|align=left| | |||
*Roiling Roller Isle | |||
|- | |||
|align=center|[[File:SM3DW+BF Cat Biddybuds.png|x50px]]<br>'''Cat [[Biddybud]]s'''<ref>[https://supermario3dworld.nintendo.com/assets/img/bowsers-fury/multiplayer/cat-biddybud-l.png File name of Biddybud artwork on the official website for ''Super Mario 3D World + Bowser's Fury'']; <tt>cat-biddybud-l.png</tt>. Retrieved May 12, 2021. ([https://web.archive.org/web/20210114051455/https://supermario3dworld.nintendo.com/assets/img/bowsers-fury/multiplayer/cat-biddybud-l.png Archived] January 14, 2021, 05:14:55 UTC via Wayback Machine.)</ref> | |||
|align=left| | |||
*Lakeside | |||
*Crisp Climb Castle | |||
*Wasteland | |||
|- | |||
|align=center|[[File:Catstepper.png|x125px]]<br>'''{{conjectural|Cat [[Blockstepper]]s}}''' | |||
|align=left| | |||
*Pounce Bounce Isle | |||
|- | |||
|align=center|[[File:Catbobomb.png|x125px]]<br>'''{{conjectural|Cat [[Bob-omb]]s}}''' | |||
|align=left| | |||
*Ruins | |||
*Clawswipe Colosseum | |||
*Roiling Roller Isle | |||
|- | |||
|align=center|[[File:Catrangbro.png|x125px]]<br>'''{{conjectural|Cat [[Boomerang Bro]]s.}}''' | |||
|align=left| | |||
*Pounce Bounce Isle | |||
|- | |||
|align=center|[[File:Furycatbill.png|x125px]]<br>'''[[Cat Bullet Bill]]s''' | |||
|align=left| | |||
*Pounce Bounce Isle | |||
|- | |||
|align=center|[[File:SM3DW+BF Artwork Bully (Cat).png|x125px]]<br>'''Cat [[Bully|Bullies]]''' | |||
|align=left| | |||
*Fort Flaptrap | |||
|- | |||
|align=center|[[File:Catcheepcheep.png|x125px]]<br>'''{{conjectural|Cat [[Cheep Cheep]]s}}''' | |||
|align=left| | |||
*Lakeside | |||
*Ruins | |||
|- | |||
|align=center|[[File:Catcoincoffer.png|x125px]]<br>'''{{conjectural|Cat [[Coin Coffer]]s}}''' | |||
|align=left| | |||
*Fur Step Island | |||
*Fort Flaptrap | |||
*Ruins | |||
*Crisp Climb Castle | |||
*Wasteland | |||
|- | |||
|align=center|[[File:SM3DW+BF Artwork Conkdor (Cat).png|x125px]]<br>'''Cat [[Conkdor]]s'''<ref name=Cat>Nintendo of America [@NintendoAmerica] (February 2, 2021). [https://twitter.com/NintendoAmerica/status/1356708999979274240 "Think you can spot an enemy without cat ears in Bowser's Fury? Think again! From Cat Goomba & Cat Piranha Plant to Cat Koopa Troopa and even Cat Conkdor. These enemies are unique to #SuperMario3DWorld + #BowsersFury!"] (Tweet) – via Twitter. Retrieved May 28, 2021. ([https://web.archive.org/web/20210507054331/https://twitter.com/NintendoAmerica/status/1356708999979274240 Archived] May 7, 2021, 05:43:21 UTC via Wayback Machine.</ref> | |||
|align=left| | |||
*Scamper Shores | |||
*Mount Magmeow | |||
|- | |||
|align=center|[[File:Catfirebro.png|x125px]]<br>'''{{conjectural|Cat [[Fire Bro]]s.}}''' | |||
|align=left| | |||
*Pipe Path Tower | |||
*Mount Magmeow | |||
|- | |||
|align=center|[[File:Catfireplant.png|x125px]]<br>'''{{conjectural|Cat [[Fire Piranha Plant]]s}}''' | |||
|align=left| | |||
*Scamper Shores | |||
*Ruins | |||
*Roiling Roller Isle | |||
|- | |||
|align=center|[[File:Catflopter.png|x125px]]<br>'''{{conjectural|Cat [[Flopter]]s}}''' | |||
|align=left| | |||
*Crisp Climb Castle | |||
|- | |||
|align=center|[[File:Cat Fuzzler.png|x125px]]<br>'''{{conjectural|Cat [[Fuzzler]]s}}''' | |||
|align=left| | |||
*Mount Magmeow | |||
|- | |||
|align=center|[[File:Catfuzzy.png|x125px]]<br>'''{{conjectural|Cat [[Fuzzy|Fuzzies]]}}''' | |||
|align=left| | |||
*Risky Whisker Island | |||
|- | |||
|align=center|[[File:SM3DW+BF Artwork Goomba (Cat).png|x125px]]<br>'''Cat [[Goomba]]s'''<ref name=Cat/> | |||
|align=left| | |||
*Lakeside | |||
*Fur Step Island | |||
*Scamper Shores | |||
*Ruins | |||
*Slipskate Slope | |||
*Wasteland | |||
|- | |||
|align=center|[[File:Cat Ice Skate Goomba.png|x125px]]<br>'''Cat [[Goomba (Ice Skate)|Goombas]] in [[Ice Skate]]s''' | |||
|align=left| | |||
*Slipskate Slope | |||
|- | |||
|align=center|[[File:CatSwimRingGoomba.png|x125px]]<br>'''Cat [[Goomba (floaty)|Goombas]] in floaties''' | |||
|align=left| | |||
*Ruins | |||
*Wasteland | |||
|- | |||
|align=center|[[File:Catgoombatower.png|x125px]]<br>'''{{conjectural|Cat [[Goomba Tower]]s}}''' | |||
|align=left| | |||
*Fur Step Island | |||
*Ruins | |||
*Slipskate Slope | |||
*Wasteland | |||
|- | |||
|align=center|[[File:SM3DWBF Cat Hammer Bro.png|x125px]]<br>'''{{conjectural|Cat [[Hammer Bro]]s.}}''' | |||
|align=left| | |||
*Wasteland | |||
|- | |||
|align=center|[[File:SM3DW+BF Artwork Koopa Troopa (Cat).png|x125px]]<br>'''Cat [[Koopa Troopa]]s'''<ref name=Cat/> | |||
|align=left| | |||
*Ruins | |||
*Clawswipe Colosseum | |||
*Trickity Tower | |||
|- | |||
|align=center|[[File:Catmagikoopa.png|x125px]]<br>'''Cat [[Magikoopa]]s''' | |||
|align=left| | |||
*Fort Flaptrap | |||
*Risky Whisker Island | |||
*Roiling Roller Isle | |||
|- | |||
|align=center|[[File:Catparabud.png|x125px]]<br>'''{{conjectural|Cat [[Para-Biddybud]]s}}''' | |||
|align=left| | |||
*Crisp Climb Tower | |||
*Coin Heaven | |||
*Wasteland | |||
|- | |||
|align=center|[[File:Catcreeper.png|x125px]]<br>'''{{conjectural|Cat [[Piranha Creeper]]s}}''' | |||
|align=left| | |||
*Scamper Shores | |||
*Mount Magmeow | |||
|- | |||
|align=center|[[File:SM3DW+BF Artwork Piranha Plant (Cat).png|x125px]]<br>'''Cat [[Piranha Plant]]s'''<ref name=Cat/> | |||
|align=left| | |||
*Scamper Shores | |||
*Roiling Roller Isle | |||
|- | |||
|align=center|[[File:SM3DWBF Cat Potted Piranha Plant.png|x125px]]<br>'''Cat [[Piranha Plant (item)|Piranha Plants (potted)]]''' | |||
|align=left| | |||
*Risky Whisker Island | |||
|- | |||
|align=center|[[File:Catrammerhead.png|x125px]]<br>'''{{conjectural|Cat [[Rammerhead]]s}}''' | |||
|align=left| | |||
*Ruins | |||
|- | |||
|align=center|[[File:Catskipsqueak.png|x125px]]<br>'''{{conjectural|Cat [[Skipsqueak]]s}}''' | |||
|align=left| | |||
*Slipskate Slope | |||
|- | |||
|align=center|[[File:Catsnowpokey.png|x125px]]<br>'''{{conjectural|Cat [[Snow Pokey]]s}}''' | |||
|align=left| | |||
*Crisp Climb Castle | |||
|- | |||
|align=center|[[File:Catspike.png|x125px]]<br>'''{{conjectural|Cat [[Spike]]s}}''' | |||
|align=left| | |||
*Wasteland | |||
*Trickity Tower | |||
|- | |||
|align=center|[[File:Catsplounder.png|x125px]]<br>'''{{conjectural|Cat [[Splounder]]s}}''' | |||
|align=left| | |||
*Wasteland | |||
|- | |||
|align=center|[[File:Catstingby.png|x125px]]<br>'''{{conjectural|Cat [[Stingby|Stingbies]]}}''' | |||
|align=left| | |||
*Fort Flaptrap | |||
*Slipskate Slope | |||
|} | |||
===Bosses=== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |||
!Image | |||
!Description | |||
|- | |||
|align=center|[[File:SM3DWBF Bowser Solo Art.png|200x150px]]<br>'''[[Fury Bowser]]''' | |||
|A gigantic, powerful form of [[Bowser]] accidentally created by [[Bowser Jr.]] by painting him with black [[goop]]. He is referred to as "the beast" by the [[Giga Bell]]s and [[lighthouse (Bowser's Fury)|lighthouses]]. Every few minutes, he emerges from the [[Fury Sun]] and begin rampaging, only taking damage if [[Mario]] collects a [[Cat Shine]]. However, [[Giga Cat Mario]] is able to battle him directly, as they are both at a similar size. Defeating Fury Bowser in direct combat gradually reveals new islands of [[Lake Lapcat]] to explore. Going between Fury Bowser's legs while he is active rewards the player with a [[Super Bell]]. | |||
|- | |||
|align=center|[[File:Catboomboom.png|200x150px]]<br>'''[[Cat Mario|Cat]] [[Boom Boom]]''' | |||
|A miniboss that appears in [[Clawswipe Colosseum]], during the "Clash with Cat Boom Boom" mission. He spins around in a closed battle arena, and retreats into his shell when jumped on. After being jumped on three times, being struck five times by Bowser Jr.'s [[Magic Paintbrush]] or [[Boomerang Mario]]'s [[Boomerang]]s, or getting hit by 15 [[fireball]]s from [[Fire Mario]], he is defeated, and yields a Cat Shine as a reward. He reappears during the "Final Bout with Cat Boom Boom" mission in the same arena, now with alternating [[Spike Trap]]s in place of the ground, and yields an additional Cat Shine when defeated again. | |||
|- | |||
|align=center|[[File:Catpompom.png|200x150px]]<br>'''Cat [[Pom Pom]]''' | |||
|A miniboss that appears in [[Clawswipe Colosseum]], during the "Cat Pom Pom's Counterattack" mission. She creates clones of herself, then throws shurikens at Mario, who must find and attack the real Pom Pom. After being jumped on three times, being struck five times by Bowser Jr.'s Magic Paintbrush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, she is defeated, and yields a Cat Shine as a reward. | |||
|- | |||
|align=center|[[File:Catprincebully.png|200x150px]]<br>'''Cat [[Prince Bully]]''' | |||
|A miniboss that appears in [[Mount Magmeow]], during the "Back Off, Cat Prince Bully!" mission. He breathes fire and charges at Mario, who must knock him into one of the [[Clear Pipe]]s surrounding his battle arena to leave him vulnerable to kicks. After being hit three times, he is defeated, and yields a Cat Shine as a reward. | |||
|- | |||
|align=center|[[File:Bowsersfuryfinalboss.png|200x150px]]<br>'''[[Giant Bowser]]''' | |||
|A gigantic form of Bowser that he transforms into after Giga Cat Mario defeats Fury Bowser for the fifth time. He retains the ability to shoot fury blasts, fireballs, and [[Fury Spike]]s. Mario must ride [[Plessie]] to damage and break the crystal ball Giant Bowser is protecting, which contains the three Giga Bells in Lake Lapcat. Upon hitting this ball four times, Mario and Plessie break it, collect the three Giga Bells, and defeat Giant Bowser, ending the main story of the campaign. | |||
|} | |||
===Locations=== | |||
[[Lake Lapcat]] is split into three main regions, each represented by a [[Giga Bell]]. Each region contains four major islands, and each island has a lighthouse covered in black goop. By collecting a [[Cat Shine]] on any island, its power removes this goop. If Mario collects a Cat Shine, leaves the island, and returns at a later point, the layout of platforms and enemies will often be slightly changed to accommodate a newly available mission. However, upon returning, the goop on that island's lighthouse also returns, and does not permanently disappear from a lighthouse until all five Cat Shines have been collected on its island. When this occurs, a [[Spring Pole]] appears atop that island's lighthouse, with a cat variation of Mario's [[Goal Pole]] flag attached to it. | |||
There are a total of one hundred Cat Shines in the campaign, some of which can only be collected after completing the main story. Sixty Cat Shines are earned from the five different missions on each of the twelve major islands. Each island always contains a mission where five [[Cat Shine Shard]]s must be collected, and a mission where Fury Bowser must break [[Fury Block]]s with a fury blast. Other missions reappear throughout multiple islands, such as collecting [[Blue Coin]]s from a [[P Switch]], or using a [[key]] to open a [[Neko Kago]]. Thirty-five Cat Shines are earned throughout Lake Lapcat, which contains many individual Cat Shines not based in any island. Five Cat Shines are earned from a special golden island called the [[Lucky Isle]], which only begins to appear after the main story is completed. It appears in one of five set locations during Fury Bowser's rampages, and disappears when he stops rampaging. Mario must visit each of the five locations to obtain one Cat Shine each time. | |||
Fury Bowser must be battled a total of five times to complete the story. To do so, Mario must collect enough Cat Shines to activate the Giga Bells he currently has access to. Each time Fury Bowser is defeated, the number of Cat Shines needed to activate the Giga Bells increases, from 5 initially to 15 to 20 to 40 and finally to 50 Cat Shines. However, to make collecting more Cat Shines easier, more islands rise out of the water and become available to explore upon defeating Fury Bowser for the first and third times. | |||
While [[Fur Step Island]] is the first location visited in the campaign, only the first Cat Shine can be obtained before completing the main story. A large amount of black goop surrounds the area before this point, and an invisible barrier is present to prevent any attempt to bypass the goop. After the main story is completed and the player opens the save file again from the title screen, gameplay resumes on Fur Step Island, which is now clear of goop. | |||
====Table of locations==== | |||
<sup>*</sup> indicates that a Cat Shine is only available after seeing the credits once. | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |||
!Region | |||
!Islands | |||
!Island Cat Shines | |||
!Other Cat Shines | |||
|- | |||
|align=center rowspan=4|[[File:Lakesidegigabell.png|250x250px]]<br>'''Lakeside [[Giga Bell]]''' | |||
|align=center|[[File:Marioshipwreckarea.png|250x250px]]<br>'''[[Fur Step Island]]''' | |||
| | |||
*Make the [[Lighthouse (Bowser's Fury)|Lighthouse]] Shine | |||
*[[Bowser Jr.|Junior's]] [[Goop|Graffiti]] Gratitude* | |||
*[[Fury Shadow]] on Deck* | |||
*Five [[Cat Shine Shard]]s* | |||
*Blast the [[Fury Block]]s* | |||
|rowspan=4| | |||
*Climb to the Shine | |||
*Shoreside [[Rabbit]] Plays Tag | |||
*Hurry! Dash and Dive! | |||
*Lost [[Kitten]] by the Shore | |||
*Bounce and Trounce in the Clouds* | |||
*[[Toad Brigade]]: [[Captain Toad|Lost Leader]]* | |||
*[[Plessie Medal]] Collector* | |||
*Plessie Medal Catcher* | |||
|- | |||
|align=center|[[File:Marioscampershores.png|250x250px]]<br>'''[[Scamper Shores]]''' | |||
| | |||
*Make the Lighthouse Shine | |||
*Fury Shadow by the Shore | |||
*Key to the [[Cat Shine]] | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|- | |||
|align=center|[[File:Mariopouncebounceisle.png|center|250x250px]] '''[[Pounce Bounce Isle]]''' | |||
| | |||
*Make the Lighthouse Shine | |||
*Hurry! [[Jump]] High, Jump Fast! | |||
*Key to the Cat Shine | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|- | |||
|align=center|[[File:Mariofortflaptrap.png|250x250px]]<br>'''[[Fort Flaptrap]]''' | |||
| | |||
*Bully the [[Cat Mario|Cat]] [[Bully|Bullies]] | |||
*[[Blue Coin]] Bustle | |||
*Show's Over, Cat [[Magikoopa]]s | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|- | |||
|align=center rowspan=4|[[File:Ruinsgigabell.png|250x250px]]<br>'''Ruins Giga Bell''' | |||
|align=center|[[File:Marioslipskateslope.png|250x250px]]<br>'''[[Slipskate Slope]]''' | |||
| | |||
*Make the Lighthouse Shine | |||
*Blue Coin Bustle | |||
*Key to the Cat Shine | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|rowspan=4| | |||
*Ruins Rabbit Plays Tag | |||
*Go with the Floe | |||
*Hurry! Slide through the Sky! | |||
*Dash and Smash in the [[Cloud Lift|Clouds]] | |||
*Slippery Skirmish | |||
*Gazing Down at the Islands | |||
*Hurry! Swim and Slide! | |||
*Cold Cove Combat | |||
*Lost Kittens near the Ruins | |||
*Lake Rabbit Plays Tag* | |||
*Toad Brigade: Stuck under the Slope* | |||
*Toad Brigade: Cuddly Castaway* | |||
*Plessie Medal Mania* | |||
|- | |||
|align=center|[[File:Marioclawswipecolosseum.png|250x250px]]<br>'''[[Clawswipe Colosseum]] | |||
| | |||
*Clash with Cat [[Boom Boom]] | |||
*Cat [[Pom Pom]]'s Counterattack | |||
*Final Bout with Cat Boom Boom | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|- | |||
|align=center|[[File:Mariotrickitytower.png|250x250px]]<br>'''[[Trickity Tower]]''' | |||
| | |||
*So Close Yet So Far | |||
*Blue Coin Bustle | |||
*Hurry! Watch Your Step! | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|- | |||
|align=center|[[File:Mariocrispclimbcastle.png|250x250px]]<br>'''[[Crisp Climb Castle]]''' | |||
| | |||
*Make the Lighthouse Shine | |||
*Hurry! Fly through the Frost! | |||
*Fury Shadow on Ice | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|- | |||
|align=center rowspan=4|[[File:Wastelandgigabell.png|250x250px]]<br>'''Wasteland Giga Bell''' | |||
|align=center|[[File:Marioriskywhiskerisland.png|250x250px]]<br>'''[[Risky Whisker Island]]''' | |||
| | |||
*Fury Shadow Hops to It | |||
*Feasting on [[Fuzzy|Fuzzies]] | |||
*Hurry! Hop behind the Wall! | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|rowspan=4| | |||
*Footprint Free-for-all | |||
*Spin, Scramble, Shine | |||
*On the Floodgate's Edge | |||
*Hurry! Climb the Falls! | |||
*Gazing Over the Falls | |||
*Surprise Prizefight | |||
*Jump and Thump in the Clouds | |||
*Lost Kittens in the Wasteland | |||
*Wasteland Rabbit Plays Tag* | |||
*Shining on a Hidden Isle* | |||
*Hurry! Slip to the Shine!* | |||
*Gazing Down at [[Lava]]* | |||
*Toad Brigade: Hot Pursuit* | |||
*Plessie Medal Master* | |||
|- | |||
|align=center|[[File:Mariopipepathtower.png|250x250px]]<br>'''[[Pipe Path Tower]]''' | |||
| | |||
*Make the Lighthouse Shine | |||
*Blue Coin Bustle | |||
*Key to the Cat Shine | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|- | |||
|align=center|[[File:Marioroilingrollerisle.png|250x250px]]<br>'''[[Roiling Roller Isle]]''' | |||
| | |||
*Make the Lighthouse Shine | |||
*Hurry! Hot Cross Run! | |||
*Key to the Cat Shine | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|- | |||
|align=center|[[File:Mariomountmagmeow.png|250x250px]]<br>'''[[Mount Magmeow]]''' | |||
| | |||
*Back Off, Cat [[Prince Bully]]! | |||
*Atop [[Mount Magmeow]] | |||
*Hurry! Steer the [[Switchboard]]s! | |||
*Five Cat Shine Shards | |||
*Blast the Fury Blocks | |||
|- | |||
|align=center|'''None''' | |||
|align=center|[[File:Marioluckyisle.png|250x250px]]<br>'''[[Lucky Isle]]''' | |||
|colspan=2| | |||
*First Lucky Shine* | |||
*Second Lucky Shine* | |||
*Third Lucky Shine* | |||
*Fourth Lucky Shine* | |||
*Fifth Lucky Shine* | |||
|} | |||
===Items=== | |||
====Power-ups==== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |||
!Image | |||
!Transformation | |||
!Description | |||
|-style="background:gold"align=center | |||
!colspan=3|New | |||
|- | |||
|align=center|[[File:SM3DWBF Giga Bell Art.png|100px]]<br>'''[[Giga Bell]]''' | |||
|align=center|[[File:SM3DWBF Giga Cat Mario Art.png|100px]]<br>'''[[Giga Cat Mario]]''' | |||
|Three [[Giga Bell]]s (giant versions of [[Super Bell]]s) are present in each region of [[Lake Lapcat]]. They are initially covered in goop, and require a certain amount of [[Cat Shine]]s to uncorrupt them and use them. When used, [[Mario]] transforms into Giga Cat Mario, a giant version of [[Cat Mario]] that resembles a ''{{wp|komainu}}''. This giant form enables him to fight [[Fury Bowser]] directly and also grants immunity to goop. | |||
When all 100 Cat Shines are collected and [[Giant Bowser]] is then defeated again, the appearance of Cat Mario changes to resemble Giga Cat Mario, though this is merely aesthetic and does not change Cat Mario's abilities. This change does not appear in ''Super Mario 3D World''. | |||
|- | |||
|align=center|[[File:SM3DWBF Invincibility Bell Screenshot.png|96px]]<br>'''[[Invincibility Bell]]''' | |||
|align=center|[[File:SM3DWBF White Cat Mario Screenshot.png|100px]]<br>'''[[White Cat Mario]]''' | |||
|align=left|The Invincibility Bell also appears in the ''Bowser's Fury'' campaign, but still can only be accessed by scanning the Cat Mario or Cat Peach [[amiibo]]. It functions identically in both campaigns. | |||
|-style="background:gold"align=center | |||
!colspan=3|Returning | |||
|- | |||
|align=center|N/A | |||
|align=center|[[File:Small Mario Artwork - Super Mario 3D World.png|x150px]]<br>'''[[Small Mario]]''' | |||
|The weakest form of Mario. Small Mario is defeated after taking a single hit, and cannot break [[Brick Block]]s. He also lacks his [[Mario Cap|cap]]. | |||
During battles with Fury Bowser, if Giga Cat Mario takes damage twice, he reverts to Small Mario, although he remains giant. | |||
|- | |||
|align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Mushroom]]''' | |||
|align=center|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Super Mario (form)|Super Mario]]''' | |||
|align=left|A red mushroom with white spots that transforms [[Small Mario]] into Super Mario, making him grow in size. This allows him to break Brick Blocks, take a hit from an enemy without immediately being defeated, and find higher-tiered power-ups in blocks. This is the default form of Mario. | |||
As of the 1.1.0. patch of the game, if Mario collects 100 [[coin]]s before leaving [[Fur Step Island]], only Super Mushrooms are rewarded, rather than any power-up. | |||
If Giga Cat Mario takes damage once while battling Fury Bowser, he reverts to Super Mario, but keeps his gigantic size. This state is similar to [[Mega Mario]]. | |||
|- | |||
|align=center|[[File:Super Bell Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Bell]]''' | |||
|align=center|[[File:Cat Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Cat Mario]]''' | |||
|align=left|A golden bell that transforms Mario into Cat Mario, allowing him to climb walls, [[Dive|pounce]] at enemies, and swipe at enemies near him. This also allows him to attract [[kitten]]s rather than scare them. | |||
|- | |||
|align=center|[[File:Lucky Bell SM3DW Prima.jpg|x75px]]<br>'''[[Lucky Bell]]''' | |||
|align=center|[[File:Golden Statue Mario.png|x100px]]<br>'''[[Lucky Cat Mario]]''' | |||
|align=left|A bronze bell that transforms Mario into a special variation of Cat Mario with a red collar and a bronze bell resembling the Lucky Bell. This allows him to turn into an invincible golden statue called Lucky Cat Mario when [[Ground Pound]]ing, which is similar to Tanooki Mario's [[Statue Mario|Statue form]]. In this state, he collects coins while falling, and defeats most enemies that cannot otherwise be defeated. | |||
|- | |||
|align=center|[[File:Fire Flower Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Fire Flower]]''' | |||
|align=center|[[File:Fire Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Fire Mario]]''' | |||
|align=left|A flower that transforms Mario into Fire Mario. This allows him to throw [[fireball]]s to defeat enemies. | |||
|- | |||
|align=center|[[File:SM3DW Boomerang Flower Artwork.png|x75px]]<br>'''[[Boomerang Flower]]''' | |||
|align=center|[[File:SM3DW Boomerang Mario Artwork.png|x100px]]<br>'''[[Boomerang Mario]]''' | |||
|align=left|A boomerang-shaped flower that turns Mario into Boomerang Mario, which lets him throw [[boomerang]]s to collect items or defeat enemies. The form strongly resembles [[Boomerang Bro]]s., but the colors of its boomerangs are inverted (red with a white stripe rather than white with a red stripe). | |||
|- | |||
|align=center|[[File:Super Leaf Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Leaf]]''' | |||
|align=center|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Tanooki Mario]]''' | |||
|align=left|A brown leaf that makes Mario become Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail. | |||
|- | |||
|align=center|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Invincibility Leaf]]''' | |||
|align=center|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[White Tanooki Mario]]''' | |||
|align=left|A white and yellow striped leaf that makes Mario become White Tanooki Mario, which gives him the abilities of Tanooki Mario and permanent invincibility (except to black goop). Due to no [[Assist Block]]s appearing in Bowser's Fury, no Invincibility Leaves can be found naturally in Lake Lapcat. However, if the player scans the [[Cat Mario|Cat]] [[Princess Peach|Peach]] amiibo, an Invincibility Leaf sometimes appears. | |||
|- | |||
|align=center|[[File:Super Star Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Super Star]]''' | |||
|align=center|[[File:SM3DWBF Invincible Mario.png|x100px]]<br>'''[[Invincible Mario]]''' | |||
|align=left|When Mario collects a Super Star, he becomes Invincible Mario, and cannot be defeated by any enemy or object (except black goop). He also runs faster for a short time and defeats most enemies he touches. The only Super Stars found naturally in Lake Lapcat are in [[Coin Heaven]]s and [[Fort Flaptrap]], but additional Super Stars can be produced anywhere by scanning an [[amiibo]] of a ''[[Super Mario (series)|Super Mario]]'' character. | |||
|} | |||
====Support items==== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |||
!Image | |||
!Description | |||
|- | |||
|align=center|[[File:Green Shell Artwork - Super Mario 3D World.png|100px]] [[File:SM3DWBF Mario Shell.png|100px]]<br>'''[[Green Shell]]''' | |||
|align=left|Shells originally from [[Cat Mario|Cat]] [[Koopa Troopa]]s. If Mario crouches while holding one, he will [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell also changes color to match Mario’s theme color. | |||
|- | |||
|align=center|[[File:Ice Skate SM3DW artwork.png|100px]] [[File:SM3DWBF Mario Ice Skate.png|100px]]<br>'''[[Ice Skate]]''' | |||
|align=left|Items based on [[Goomba's Shoe]]s. After defeating the Goomba riding it, Mario can ride the Ice Skate found at the beginning of [[Slipskate Slope]]. He can also immediately ride other Ice Skates found throughout the island by coming into contact with them. While riding an Ice Skate, Mario moves faster and can defeat most enemies by coming into contact with them, but at the expense of poor movement control and the inability to stop until collding with a wall. | |||
|- | |||
|align=center|[[File:SM3DWBF Cat Potted Piranha Plant.png|100px]] [[File:SM3DWBF Mario Piranha Plant.png|100px]]<br>'''[[Piranha Plant (item)|Cat Piranha Plant]]''' | |||
|align=left|Cat versions of potted [[Piranha Plant]]s that Mario can hold. When Mario approaches them, they will attempt to damage him by biting him, but will be unable to if he is far enough from them. Mario can hold it, and when doing so, they eat any enemies they come in contact with. | |||
|- | |||
|align=center|[[File:Propeller Box Artwork - Super Mario 3D World.png|100px]] [[File:Propeller Box Mario - Super Mario 3D Land.png|100px]]<br>'''[[Propeller Box]]''' | |||
|align=left|Some [[? Block]]s turn into Propeller Boxes when hit, which can be worn by Mario and allow him to fly for a short time. | |||
|- | |||
|align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]] [[File:SM3DWBF Mario Coin Box.jpg|100px]]<br>'''[[Coin Box]]''' | |||
|align=left|If a [[? Block]] on top of a [[Fury Spike]] contains [[coin]]s, Mario can hit it several times to turn it into a Coin Box. Jumping into it allows Mario to gain up to 100 coins while running until it disappears or he takes damage. | |||
|} | |||
====Collectibles==== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
|-style="background:gold"align=center | |||
!Image | |||
!Description | |||
|-style="background:gold;"align=center | |||
!colspan=2|'''New''' | |||
|- | |||
|align=center|[[File:Catshinecloseup.png|x75px]]<br>'''[[Cat Shine]]''' | |||
|A sun-shaped object with a cat's face on it, which functions similarly to [[Power Star]]s, [[Shine Sprite]]s, and [[Power Moon]]s. They are used to uncorrupt the [[Lighthouse (Bowser's Fury)|lighthouses]] and [[Giga Bell]]s found across Lake Lapcat, and can send [[Fury Bowser]] back into slumber if he is active. | |||
|- | |||
|align=center|[[File:Catmedal.png|x75px]]<br>'''[[Cat Shine Shard]]''' | |||
|A piece of a Cat Shine shaped like a cat's head. On each of the twelve major islands, five of them must be collected to make a Cat Shine appear. | |||
|- | |||
|align=center|[[File:Plessiemedal.png|x75px]]<br>'''[[Plessie Medal]]''' | |||
|Medals with [[Plessie]]'s face on them. They are found across the waters of Lake Lapcat. If they are collected, they start timed challenges that, when completed, make a Cat Shine appear. | |||
|-style="background:gold;"align=center | |||
!colspan=3|'''Returning''' | |||
|- | |||
|align=center|[[File:Blue Coin SM3DW Prima.jpg|x75px]]<br>'''[[Blue Coin]]''' | |||
|Coins generated from [[P Switch]]es, four of which are found during four different missions titled "Blue Coin Bustle". After one set of them is collected, another set appears, and once all sets are collected, a Cat Shine appears. | |||
|- | |||
|align=center|[[File:Coin Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Coin]]''' | |||
|Collecting 100 coins grants the player a random power-up, unless they have not yet left [[Fur Step Island]] for the first time, in which case it always grants a Super Mushroom instead. Prior to the 1.1.0 update of the game, a random power-up would always be generated upon collecting 100 coins, even during this section. | |||
|- | |||
|align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Coin pile]]''' | |||
|Coin piles give the player several coins at once. Three of them are found near each [[Giga Bell]]. | |||
|- | |||
|align=center|[[File:Coin Ring SM3DW Prima.jpg|x75px]]<br>'''[[Coin ring|Gold Ring]]''' | |||
|Gold Rings give the player three coins when passed through. They are mostly found in areas where riding Plessie is required. | |||
|} | |||
===Objects=== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:1px;width:100%;"align=center | |||
|- | |||
!bgcolor="gold"align=center|Image | |||
!bgcolor="gold"align=center|Description | |||
|-style="background:gold;"align=center | |||
!colspan=2|'''Trigger objects''' | |||
|- | |||
|align=center|[[File:Cat Wheel SM3DW Prima.jpg|x100px]]<br>'''[[Cat Wheel]]''' | |||
|Wheels that spin when clawed by [[Cat Mario]], similarly to [[Tail Wheel]]s. They allow [[Mario]] to reach Cat Shines that are too high up for him to [[jump]] to. | |||
|- | |||
|align=center|[[File:Bowserfurygpswitch.png|x100px]]<br>'''[[Ground-Pound Switch]]''' | |||
|Switches that must be [[Ground Pound]]ed by Mario to activate. When activated, they temporarily reveal a path leading to a Cat Shine, which must be collected before the time limit (usually 20 seconds) expires. They may also create a battle arena surrounding them, where Mario and [[Bowser Jr.]] must defeat every enemy for a Cat Shine. | |||
|- | |||
|align=center|[[File:SM3DW Jump Panel.jpg|x100px]]<br>'''[[Jump Panel]]''' | |||
|Panels that allow Mario to [[jump]] higher than normal. Their red counterparts launch Mario much higher. | |||
|- | |||
|align=center|[[File:Bowserfurykey.png|x100px]]<br>'''[[Key]]''' | |||
|Keys that have cat ears and can be carried by Mario and used to open the locks on caged Cat Shines. | |||
|- | |||
|align=center|[[File:SM3DWBF Mega Question Block.png|100px]]<br>'''[[Mega ? Block]]''' | |||
|Giant versions of ? Blocks that temporarily release giant Empty Blocks when hit, allowing Mario to cross an area with an incomplete path or go up high, much like [[! Block]]s in ''[[Super Mario Maker 2]]''. | |||
|- | |||
|align=center|[[File:SM3DWBF Cat Basket.jpg|x150px]]<br>'''[[Neko Kago]]''' | |||
|Cages that protect [[Cat Shine]]s. Five of these are found on different islands, and can only be opened using the key hidden somewhere on that island. Opening the Neko Kago allows Mario to obtain its Cat Shine and complete its respective mission. | |||
|- | |||
|align=center|[[File:SM3DWBF Plessie Ring.png|x150px]]<br>'''[[Gate (Super Mario 3D World + Bowser's Fury)|Gate]]''' | |||
|Large rings with [[Plessie]]'s face on them that, when passed through while riding Plessie, start timed swimming challenges with a Cat Shine at the end of an obstacle course. | |||
|- | |||
|align=center|[[File:P Switch SM3DW Prima.jpg|x75px]]<br>'''[[P Switch]]''' | |||
|Switches that, when pressed, generate [[Blue Coin]]s for a limited time. Unlike in ''Super Mario 3D World'', the switch can be re-pressed to retry the challenge if not all Blue Coins are collected before time runs out. | |||
|- | |||
|align=center|[[File:Redjumppanel.png|x150px]]<br>'''{{conjectural|[[Red Jump Panel]]}}''' | |||
|Giant, red versions of Jump Panels. They launch Mario much higher than their orange counterparts. | |||
|-style="background:gold"align=center | |||
!colspan=2|'''Blocks and platforms''' | |||
|- | |||
|align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x75px]]<br>[[File:Long Question Block Artwork - Super Mario 3D World.png|100px]]<br>'''[[? Block]]''' | |||
|Blocks that contain power-ups or [[coin]]s, which are released when they are hit, attacked, or Ground Pounded. There are two kinds of ? Blocks: those that are cube-shaped and those that are box-shaped. Plessie destroys them upon ramming into them. | |||
|- | |||
|align=center|[[File:Baddie Box SM3DW Prima.jpg|x100px]]<br>'''[[Baddie Box]]''' | |||
|When Mario is nearby, the [[Bowser]] [[emblem]] on Baddie Boxes glow red, and they release a [[Cat Mario|Cat]] [[Bob-omb]]. Unlike in ''Super Mario 3D World'', only one is produced at a time. | |||
|- | |||
|align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Brick Block]]''' | |||
|Blocks that Mario can destroy if he is not [[Small Mario]]. They are usually empty, but sometimes contain items. | |||
|- | |||
|align=center|[[File:SM3DW Chain Link.jpg|x75px]]<br>'''[[Chain-Link]]''' | |||
|Moving fence-like walls that Cat Mario can climb. They appear in [[Scamper Shores]]. | |||
|- | |||
|align=center|[[File:SM3DWBF Cloud Lift.jpg|x100px]]<br>'''[[Cloud Lift]]''' | |||
|Cloud-like [[lift]]s that Mario can jump through, found in high places. Some are invisible, and can only be seen if Mario walks on or Ground Pounds them. | |||
|- | |||
|align=center|[[File:Crate SM3DW Prima.jpg|x100px]]<br>'''[[Crate]]''' | |||
|Wooden boxes that act as obstacles, which can be broken by being attacked. Some of them contain coins or power-ups. | |||
|- | |||
|align=center|[[File:Dash Panel SM3DW Prima.jpg|x100px]]<br>'''[[Dash Panel]]''' | |||
|Panels that allow Mario to briefly run faster, and also run on water for a brief period of time. Platforms with Dash Panels rise from the water when [[Fury Bowser]] begins rampaging. | |||
|- | |||
|align=center|[[File:Donut Block SM3DW Prima.jpg|x100px]]<br>'''[[Donut Block]]''' | |||
|Platforms that, when stepped on, change from orange to red, slowly fall, and disappear. | |||
|- | |||
|align=center|[[File:Used Block Artwork - Super Mario 3D World.png|x75px]]<br>'''[[Empty Block]]''' | |||
|? Blocks after releasing power-ups or coins. If Mario leaves an area with Empty Blocks and returns, they become ? Blocks again. | |||
|- | |||
|align=center|[[File:Bowserblockfury.png|x150px]]<br>'''[[Fury Block]]''' | |||
|Blocks with Bowser's emblem on them. Found in groups on each island, they can only be broken by Fury Bowser's fury blasts. Once broken, they may reveal a Cat Shine or other object, and do not reappear. | |||
|- | |||
|align=center|[[File:Furyplatform.png|x100px]]<br><br>[[File:Goldrock.png|x100px]]<br>'''[[Fury Spike]]''' | |||
|Large platforms created by Fury Bowser during his rampages and plunged into either the ground or walls. Various objects such as [[Mushroom Trampoline]]s may be on them, and they can sometimes help Mario traverse the area more quickly. They vanish when Fury Bowser stops rampaging. Giant versions of Fury Spikes are created during the fight with Fury Bowser. [[Giga Cat Mario]] can pick these up and use them to damage Fury Bowser, while [[Giant Bowser]] launches them as attacks. The golden variations, which resemble [[Moon Rock]]s, produce several coins when broken. | |||
|- | |||
|align=center|[[File:SMM2 Hidden Block SM3DW icon.png|x75px]]<br>'''[[Hidden Block]]''' | |||
|Invisible ? Blocks that briefly become visible (but colorless) if Mario ground-pounds next to them. | |||
|- | |||
|align=center|[[File:Mushroom Trampoline SM3DW Prima.jpg|x100px]]<br>'''[[Mushroom Trampoline]]''' | |||
|Trampolines that instantly propel Mario high up in the air upon contact, similarly to Jump Panels. They are only found on top of Fury Spikes. | |||
|- | |||
|align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x75px]]<br>'''[[POW Block]]''' | |||
|Blocks that create a red shockwave when hit that destroys any nearby enemies and most items. | |||
|- | |||
|align=center|[[File:Red-Blue Panel SM3DW Prima.jpg|x100px]]<br>'''[[Red-Blue Panel]]''' | |||
|Panels that change position whenever Mario jumps. | |||
|- | |||
|align=center|[[File:Rock Block SM3DW Prima.jpg|x100px]]<br>'''[[Rock Block]]''' | |||
|Big versions of [[Gray Block]]s that can only be destroyed by [[Cat Bullet Bill|Cat]] [[Bullet Bill]]s, [[bomb]]s, or Green Shells. | |||
|- | |||
|align=center|[[File:Roulette Block SM3DW Prima.jpg|x75px]]<br>'''[[Roulette Block]]''' | |||
|Blocks that constantly scroll through items and release the last one that appeared prior to the block being hit. | |||
|- | |||
|align=center|[[File:SM3DWBF Spike Trap.jpg|x100px]]<br>'''[[Spike Trap]]''' | |||
|Platforms that release and retract metal spikes from their holes after a set time. They are only found during the "Final Bout with Cat [[Boom Boom]]" mission, where twenty-five of them cover Cat Boom Boom's battle arena and release their spikes in columns. | |||
|- | |||
|align=center|[[File:SM3DW Switch Block.jpg|x75px]]<br>'''[[Switch Block]]''' | |||
|Blocks that change the direction of Switchboards, or reveal new paths for them to take. | |||
|- | |||
|align=center|[[File:Switchboard SM3DW Prima.jpg|x100px]]<br>'''[[Switchboard]]''' | |||
|Platforms that move along rails in a different direction depending on the arrow Mario is standing on. | |||
|- | |||
|align=center|[[File:SM3DWBF Turning Floor.png|x100px]]<br>'''[[Turning Floor]]''' | |||
|Rotating cylindrical floors that appear in the tunnels of [[Slipskate Slope]], and rotate in different directions to attempt to make Mario fall off or run into a wall of spikes. | |||
|- | |||
|-style="background:gold"align=center | |||
!colspan=2|'''Throwable and kickable objects''' | |||
|- | |||
|align=center|[[File:Baseball Artwork - Super Mario 3D World.png|x65px]]<br>'''[[Baseball (object)|Baseball]]''' | |||
|align=left|Baseballs can be thrown to defeat enemies. Some [[kitten]]s can be seen playing with them. | |||
|- | |||
|align=center|[[File:Bomb SM3DW Prima.jpg|x75px]]<br>'''[[Bomb]]''' | |||
|align=left|Inactive Cat [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects. | |||
|- | |||
|align=center|[[File:Gold Shell SM3DW Prima.jpg|x75px]]<br>'''[[Gold Shell]]''' | |||
|align=left|Golden Cat [[Koopa Troopa]] shells that give coins when they move, similar to [[? Box]]es. After moving for a short time, they break. | |||
|- | |||
|align=center|[[File:Kick Bomb SM3DW Prima.jpg|x75px]]<br>[[File:Kick Bomb Bowser's Fury.png|x75px]]<br>'''[[Kick Bomb]]''' | |||
|align=left|Bombs that bounce parabolically before exploding on contact with a solid object. They appear in [[Risky Whisker Island]], where they are featured in the "Hurry! Hop behind the Wall!" mission to obtain a Cat Shine. Giant versions are summoned by Fury Bowser in later battles against him, and damage Mario upon contact. | |||
|- | |||
|align=center|[[File:Snowball SM3DW.png|x75px]]<br>'''[[Snowball]]''' | |||
|align=left|Snowballs can be thrown to defeat enemies. | |||
|- | |||
|-style="background:gold"align=center | |||
!colspan=2|'''Transportation objects''' | |||
|- | |||
|align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]''' | |||
|align=left|Transparent Warp Pipes that Mario can enter to move quickly from place to place. | |||
|- | |||
|align=center|[[File:SM3DW Clear Pipe Cannon.jpg|x70px]]<br>'''[[Clear Pipe Cannon]]''' | |||
|Clear Pipes with a cannon attached to them that shoot Mario to another area. Some are seen hiding in Fury Blocks. | |||
|- | |||
|align=center|[[File:Cloud Cannon SM3DW Prima.jpg|x70px]]<br>'''[[Cloud Cannon]]''' | |||
|align=left|Clouds that grow cannons on their heads when entered that automatically shoot Mario to a [[Coin Heaven]]. | |||
|- | |||
|align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]''' | |||
|align=left|When entered, Warp Pipes teleport Mario to another area. Golden versions appear when Bowser Jr. paints graffiti of them, which take Mario to a coin-filled bonus room. | |||
|-style="background:gold"align=center | |||
!colspan=2|'''Other objects''' | |||
|- | |||
|align=center|[[File:SM3DWBF Cat Arrow Sign.png|x100px]]<br>'''[[Arrow Sign]]''' | |||
|Signs with arrows that guide Mario throughout the different islands, usually pointing towards the end of an obstacle course, where a Cat Shine may await. | |||
|- | |||
|align=center|[[File:SM3DWBF Bill Blaster.jpg|x100px]]<br>'''[[Bill Blaster]]''' | |||
|Bill Blasters shoot Cat Bullet Bills at Mario. They appear in [[Pounce Bounce Isle]] after the island's third Cat Shine becomes available. | |||
|- | |||
|align=center|[[File:SM3DWBF Bubble.jpg|x100px]]<br>'''[[Bubble]]''' | |||
|Bubbles encasing [[Super Bell]]s can be found in areas above the water in [[Lake Lapcat]]. | |||
|- | |||
|align=center|[[File:SM3DWBF Fire Bar.jpg|x125px]]<br>'''[[Fire Bar]]''' | |||
|Bars of rotating [[fireball]]s fixed to ? Blocks or Brick Blocks that are found in [[Mount Magmeow]]. | |||
|- | |||
|align=center|[[File:SM3DWBF Spike Ball.jpg|x75px]]<br>'''[[Floating Mine]]''' | |||
|Floating Mines are found in the Clear Pipes of [[Pipe Path Tower]] and damage Mario upon contact with them. They can be destroyed by hitting nearby POW Blocks, or by using the [[Fire Flower]], [[Boomerang Flower]], or any form of invincibility. | |||
|- | |||
|align=center|[[File:SM3DWBF Fury Sun.png|x150px]]<br>'''[[Fury Sun]]''' | |||
|A gigantic, spiky blob of black goop resembling Bowser's [[Spike Ball (move)|Spike Ball]] form that Fury Bowser rests in when he is not active. It sits in the middle of [[Lake Lapcat]], and slowly rises up and begins to spin to signify that Fury Bowser is about to burst out of it and begin rampaging. | |||
|- | |||
|align=center|[[File:SM3DWBF Graffiti Spot.png|x100px]]<br>'''[[Goop#Super Mario 3D World + Bowser's Fury|Graffiti]]''' | |||
|Spots on walls or floors where Bowser Jr. can use his [[Magic Paintbrush]] to create art, denoted by ? marks. The finished art can have various effects, but usually produces a power-up to be added to the [[Item Storage]]. | |||
|- | |||
|align=center|[[File:SM3DWBF Lighthouse Activated.png|x150px]]<br>'''[[Lighthouse (Bowser's Fury)|Lighthouse]]''' | |||
|Tall towers found on each of the twelve major islands, typically at the end of an obstacle course. When a Cat Shine is collected on an island, it activates or powers the nearby lighthouse. The power of the light it emits can force Fury Bowser to retreat from a rampage. | |||
|- | |||
|align=center|[[File:Catspike.png|x100px]]<br>'''[[Spike Bar#Super Mario 3D World / Super Mario 3D World + Bowser's Fury|Spiked roller]]''' | |||
|Spiked rollers are generated from Cat [[Spike]]s' mouths and roll down slopes or across floors towards Mario. They can only be destroyed if he is invincible. | |||
|- | |||
|align=center|[[File:Furyspring.png|x125px]]<br><br>[[File:Catmarioflag.png|x100px]]<br>'''[[Spring Pole]]''' | |||
|Poles that Mario can climb and handstand atop, before aiming and bouncing off a long distance. If he lands on ground after this bounce, then he automatically begins [[dash]]ing. After all five of the Cat Shines on an island are collected, one of these appears atop that island's lighthouse, complete with a golden flag resembling a [[Goal Pole]] flag. | |||
|- | |||
|align=center|[[File:SM3DWBF Cat Tree.png|x125px]]<br><br>[[File:SM3DWBF Tree Bell.jpg|x125px]]<br>'''[[Tree]]''' | |||
|Trees with cat ears appear throughout Lake Lapcat, and may produce coins or power-ups if Mario handstands on their tops. Three [[Super Bell]]-shaped trees also appear near the Ruins Giga Bell, and produce exclusively Super Bells if Mario climbs to their tops. | |||
|} | |||
===Differences from ''Super Mario 3D World''=== | |||
*''Bowser's Fury'' runs at a variable resolution in TV mode, which can drop to as low as 1280x720. | |||
**In handheld mode, gameplay runs at 30 frames per second. | |||
*There are no lives in this campaign. Instead, a random power-up is given for every 100 coins collected. The player loses 50 coins upon dying, similarly to ''[[Super Mario Odyssey]]''. | |||
*The HUD for the coin count is placed in the bottom-left corner of the screen rather than the top-left. | |||
*Instead of the Item Storage holding a number of items corresponding to the number of players, the player can store a maximum of five [[Super Mushroom]]s, five [[Super Bell]]s, five [[Fire Flower]]s, five [[Super Leaf|Super Leaves]], five [[Boomerang Flower]]s, and five [[Lucky Bell]]s. The Lucky Bell icon does not appear in the Item Storage until the player has stored at least one. | |||
*The camera is fully controllable by the player. | |||
*Only 1-2 players are supported instead of 1-4 players, and does not support online or local wireless play. | |||
*Mario is the only playable character in single-player. In multiplayer, the first player must play as Mario and the second must play as Bowser Jr., who appears exclusively in the ''Bowser's Fury'' campaign. | |||
*Mario has full 360-degree movement, instead of being restricted to eight directions. | |||
*[[Plessie]] can turn around or stop moving, and can be dismounted at any time. | |||
*Plessie has the ability to dive underwater before jumping. There are also new visual effects for its high jump, which can be performed in single-player instead of requiring multiple players to jump simultaneously. | |||
==amiibo== | ==amiibo== | ||
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[[File:Cat Peach amiibo.png|x150px]] | [[File:Cat Peach amiibo.png|x150px]] | ||
|Cat Mario and Cat Peach amiibo}} | |Cat Mario and Cat Peach amiibo}} | ||
''Super Mario 3D World + Bowser's Fury'' features [[amiibo]] support for all amiibo figures, with [[Cat Mario]] and Cat [[Princess Peach|Peach]] amiibo figures launching alongside the game. Notably, it is the first '' | ''Super Mario 3D World + Bowser's Fury'' features [[amiibo]] support for all amiibo figures, with [[Cat Mario]] and Cat [[Princess Peach|Peach]] amiibo figures launching alongside the game. Notably, it is the first ''Mario'' game that originated on the [[Wii U]] to have amiibo support exclusively for a [[Nintendo Switch]] [[Reissue#Ports|port]]. | ||
The player is granted a different item depending on which amiibo is scanned: | |||
*Scanning the Cat Mario amiibo | *Scanning the Cat Mario amiibo produces an [[Invincibility Bell]] that turns Mario into [[White Cat Mario]]. | ||
*Scanning the Cat Peach amiibo | *Scanning the Cat Peach amiibo produces a [[Super Bell]], [[Fire Flower]], [[Boomerang Flower]], [[Super Leaf]], [[Super Mushroom]], [[Lucky Bell]], [[Super Star]], [[Invincibility Leaf]], or [[Invincibility Bell]]. | ||
*Scanning any [[Bowser]] amiibo produces a Super Star in ''Super Mario 3D World'' and makes Fury Bowser appear in ''Bowser's Fury''. | |||
*Scanning the [[Bowser Jr.]] amiibo produces a Super Star in ''Super Mario 3D World'' and makes a shockwave appear that knocks out blocks and enemies in ''Bowser's Fury''. | |||
*Scanning any other amiibo of characters in the ''Super Mario'' series produces a Super Star in both campaigns. | *Scanning any other amiibo of characters in the ''Super Mario'' series produces a Super Star in both campaigns. | ||
*Scanning any amiibo outside of the ''Super Mario'' series produces a [[1-Up Mushroom]]. | *Scanning any amiibo outside of the ''Super Mario'' series produces a [[1-Up Mushroom]] in ''Super Mario 3D World'' and a [[Super Mushroom]] in ''Bowser's Fury''. | ||
In ''Bowser's Fury'', amiibo cannot be scanned at any point before leaving Fur Step Island and teaming up with Bowser Jr. | |||
==Promotion== | ==Promotion== | ||
Various pre-order bonuses, promotional merchandise, and special events became available with the game's worldwide release. More images of them can be viewed in [[Gallery:Super Mario 3D World + Bowser's Fury|the game's gallery]]. | Various pre-order bonuses, promotional merchandise, and special events became available with the game's worldwide release. More images of them can be viewed in [[Gallery:Super Mario 3D World + Bowser's Fury|the game's gallery]]. | ||
[[File:Target Twitter SM3DW promotion water bottle.jpg|thumb|200px|The reusable water bottle promotion at Target]] | [[File:Target Twitter SM3DW promotion water bottle.jpg|thumb|200px|The reusable water bottle promotion at Target]] | ||
[[File:SM3DWBF GameStop Posters Promotion.jpg|thumb|200px|Both promotional GameStop posters]] | [[File:SM3DWBF GameStop Posters Promotion.jpg|thumb|200px|Both promotional GameStop posters]] | ||
*In anticipation of the game's release, the NintendoUK Twitter account changed their display name to "Nintendo UK + Bowser's Fury".<ref>[http://web.archive.org/web/20210214145048/https://twitter.com/NintendoUK Nintendo UK + Bowser's Fury]. ''Twitter''. Archived from the original on February 14, 2021, 14:50:48 UTC via Wayback Machine. Retrieved February 14, 2021 | *In anticipation of the game's release, the NintendoUK Twitter account changed their display name to "Nintendo UK + Bowser's Fury".<ref>[http://web.archive.org/web/20210214145048/https://twitter.com/NintendoUK Nintendo UK + Bowser's Fury]. ''Twitter''. Archived from the original on February 14, 2021, 14:50:48 UTC via Wayback Machine. Retrieved February 14, 2021.</ref> | ||
*Nintendo UK offered a collectible {{wp|Steelbook|SteelBook}} and a Sticker Sheet as a pre-order bonus, and those who pre-ordered the game were also entered into a {{wp|prize draw}} to win a [[Lucky Cat Mario]] figurine from {{wp|First 4 Figures}}.<ref>[https://www.nintendo.co.uk/News/2021/February/Be-in-with-a-chance-of-winning-a-First-4-Figures-Cat-Mario-figurine-with-the-Nintendo-Official-UK-Store--1917058.html "Be in with a chance of winning a First 4 Figures Cat Mario figurine with the Nintendo Official UK Store!"] ''Nintendo UK''. October 2, 2021. Retrieved March 1, 2021.</ref> | *Nintendo UK offered a collectible {{wp|Steelbook|SteelBook}} and a Sticker Sheet as a pre-order bonus, and those who pre-ordered the game were also entered into a {{wp|prize draw}} to win a [[Lucky Cat Mario]] figurine from {{wp|First 4 Figures}}.<ref>[https://www.nintendo.co.uk/News/2021/February/Be-in-with-a-chance-of-winning-a-First-4-Figures-Cat-Mario-figurine-with-the-Nintendo-Official-UK-Store--1917058.html "Be in with a chance of winning a First 4 Figures Cat Mario figurine with the Nintendo Official UK Store!"] ''Nintendo UK''. October 2, 2021. Retrieved March 1, 2021.</ref> | ||
*Nintendo Hong Kong offered a small magnet with the four main playable characters as a pre-order bonus.<ref>[https://www.nintendo.com.hk/topics/article/a_200904_07.html "新增新元素並在Nintendo Switch登場。《超級瑪利歐 3D世界 + 狂怒世界》將於2021年2月12日發售。"]. ''Nintendo''. September 4, 2021. Retrieved May 28, 2021. ([https://web.archive.org/web/20210302023222/https://www.nintendo.com.hk/topics/article/a_200904_07.html Archived] March 2, 2021, 02:32:22 UTC via Wayback Machine.</ref> | *Nintendo Hong Kong offered a small magnet with the four main playable characters as a pre-order bonus.<ref>[https://www.nintendo.com.hk/topics/article/a_200904_07.html "新增新元素並在Nintendo Switch登場。《超級瑪利歐 3D世界 + 狂怒世界》將於2021年2月12日發售。"]. ''Nintendo''. September 4, 2021. Retrieved May 28, 2021. ([https://web.archive.org/web/20210302023222/https://www.nintendo.com.hk/topics/article/a_200904_07.html Archived] March 2, 2021, 02:32:22 UTC via Wayback Machine.</ref> | ||
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*{{wp|Best Buy}} sold a bundle package of the game with a Phone & Tech Badge accessory of Cat Mario.<ref>[https://www.bestbuy.com/site/marketing-instincts-super-mario-3d-world-phone-tech-badge/6448590.p?skuId=6448590 "Marketing Instincts - Super Mario 3D World Phone & Tech Badge"]. ''Best Buy''. n.d. Retrieved February 26, 2021.</ref> | *{{wp|Best Buy}} sold a bundle package of the game with a Phone & Tech Badge accessory of Cat Mario.<ref>[https://www.bestbuy.com/site/marketing-instincts-super-mario-3d-world-phone-tech-badge/6448590.p?skuId=6448590 "Marketing Instincts - Super Mario 3D World Phone & Tech Badge"]. ''Best Buy''. n.d. Retrieved February 26, 2021.</ref> | ||
*{{wp|EB Games}} included a double-sided themed coin with pre-orders of the game from its stores.<ref>EB Games Canada [@EBGamesCanada] (January 13, 2021). [https://twitter.com/ebgamescanada/status/1349476398507954178 "Told you we weren't kitten! We are PAWSitively thrilled to showcase the Super Mario 3D World + Bowser's Fury EB exclusive pre-order bonus! Pre-order the game to receive a double-sided themed coin!"] (Tweet) – via Twitter. Retrieved May 29, 2021. ([https://web.archive.org/web/20210118034506/https://twitter.com/ebgamescanada/status/1349476398507954178 Archived] January 18, 2021, 03:45:06 UTC via Wayback Machine.)</ref> | *{{wp|EB Games}} included a double-sided themed coin with pre-orders of the game from its stores.<ref>EB Games Canada [@EBGamesCanada] (January 13, 2021). [https://twitter.com/ebgamescanada/status/1349476398507954178 "Told you we weren't kitten! We are PAWSitively thrilled to showcase the Super Mario 3D World + Bowser's Fury EB exclusive pre-order bonus! Pre-order the game to receive a double-sided themed coin!"] (Tweet) – via Twitter. Retrieved May 29, 2021. ([https://web.archive.org/web/20210118034506/https://twitter.com/ebgamescanada/status/1349476398507954178 Archived] January 18, 2021, 03:45:06 UTC via Wayback Machine.)</ref> | ||
*Starting March 7, 2021 to coincide with [[Mario Day|Mar10 Day]], {{wp|Walmart}} sold an exclusive bundle package of the game with two pairs of '' | *Starting March 7, 2021 to coincide with [[Mario Day|Mar10 Day]], {{wp|Walmart}} sold an exclusive bundle package of the game with two pairs of ''Mario''-themed socks.<ref>[https://www.walmart.com/ip/seort/340018602 "Super Mario 3D World + Bowser’s Fury & 2 Pairs of Mario Socks"]. ''Walmart''. n.d. Retrieved May 29, 2021.</ref> | ||
*The German website for online retailer {{wp|Amazon (company)|Amazon}} sold a similar bundle of the game and a shirt depicting Fury Bowser.<ref>[https://www.amazon.de/Super-Mario-Bowsers-Nintendo-Switch/dp/B08TBWCCDJ "<nowiki>Super Mario 3D World + Bowser's Fury [Nintendo Switch] + 3D World - T-shirts L</nowiki>"]. ''Amazon.com''. n.d. Retrieved May 29, 2021.</ref> | *The German website for online retailer {{wp|Amazon (company)|Amazon}} sold a similar bundle of the game and a shirt depicting Fury Bowser.<ref>[https://www.amazon.de/Super-Mario-Bowsers-Nintendo-Switch/dp/B08TBWCCDJ "<nowiki>Super Mario 3D World + Bowser's Fury [Nintendo Switch] + 3D World - T-shirts L</nowiki>"]. ''Amazon.com''. n.d. Retrieved May 29, 2021.</ref> | ||
*{{wp|Jakks Pacific}} created 4-inch figurines of Cat Mario, Cat Luigi, and Cat Peach, along with a small Super Bell accessory.<ref>Nintendo of America [@NintendoAmerica] (March 11, 2021). [https://twitter.com/NintendoAmerica/status/1370140006409469957 "Fun new Super Mario playsets and action figures from @JAKKStoys arrive this fall! Will you soar with the Super Mario Bowser’s Airship Playset, pounce on the Super Mario 3D World 3-Pack, or float through the Super Mario Deluxe Cloud Playset?"] (Tweet) – via Twitter. Retrieved May 29, 2021. ([https://web.archive.org/web/20210407071939/https://twitter.com/NintendoAmerica/status/1370140006409469957 Archived] April 7, 2021, 07:19:39 UTC via Wayback Machine.)</ref> | *{{wp|Jakks Pacific}} created 4-inch figurines of Cat Mario, Cat Luigi, and Cat Peach, along with a small Super Bell accessory.<ref>Nintendo of America [@NintendoAmerica] (March 11, 2021). [https://twitter.com/NintendoAmerica/status/1370140006409469957 "Fun new Super Mario playsets and action figures from @JAKKStoys arrive this fall! Will you soar with the Super Mario Bowser’s Airship Playset, pounce on the Super Mario 3D World 3-Pack, or float through the Super Mario Deluxe Cloud Playset?"] (Tweet) – via Twitter. Retrieved May 29, 2021. ([https://web.archive.org/web/20210407071939/https://twitter.com/NintendoAmerica/status/1370140006409469957 Archived] April 7, 2021, 07:19:39 UTC via Wayback Machine.)</ref> | ||
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*The [[Play Nintendo]] website features a [[Power-Up Quiz: Super Mario 3D World + Bowser's Fury|personality quiz]] and a [[Super Mario 3D World Power-Up Quiz: Throw Fireballs|skill quiz]] centered on the game's power-up items. | *The [[Play Nintendo]] website features a [[Power-Up Quiz: Super Mario 3D World + Bowser's Fury|personality quiz]] and a [[Super Mario 3D World Power-Up Quiz: Throw Fireballs|skill quiz]] centered on the game's power-up items. | ||
*The official website for the game added a page called the Cat Transformation Center, where users can take or upload images and decorate them with art and borders based on the game.<ref>[https://supermario3dworld.nintendo.com/cat-transformation-center/ Official North American website for Super Mario 3D World + Bowser's Fury]</ref> | *The official website for the game added a page called the Cat Transformation Center, where users can take or upload images and decorate them with art and borders based on the game.<ref>[https://supermario3dworld.nintendo.com/cat-transformation-center/ Official North American website for Super Mario 3D World + Bowser's Fury]</ref> | ||
*In '' | *In ''{{wp|Tetris 99}}'', the 20th MAXIMUS CUP event, which ran from March 4, 2021 to March 8, 2021, featured an in-game theme based on ''Bowser's Fury''.<ref>[https://tetris.com/article/251/super-mario-3d-world-bowsers-fury-paw-ers-up-tetris-99 "''Super Mario 3D World + Bowser's Fury'' paw-ers up ''Tetris 99''"]. ''Tetris.com''. March 2, 2021. Retrieved March 9, 2021.([https://web.archive.org/web/20210407071939/https://twitter.com/NintendoAmerica/status/1370140006409469957 Archived] April 14, 2021, 23:55:00 UTC via Wayback Machine.)</ref> | ||
*In ''[[Super Smash Bros. Ultimate]]'', a [[Spirit (Super Smash Bros. Ultimate)|spirit]] [[smashwiki:Bowser's Fury|event]] featuring spirits of kittens, Fury Bowser, and Giga Cat Mario began on April 9, 2021 and lasted five days.<ref>[https://www-aaaba-lp1-hac.cdn.nintendo.net/en-US/10074d43/index.html Official page for the Bowser's Fury spirit event in ''Super Smash Bros. Ultimate'']</ref> | *In ''[[Super Smash Bros. Ultimate]]'', a [[Spirit (Super Smash Bros. Ultimate)|spirit]] [[smashwiki:Bowser's Fury|event]] featuring spirits of kittens, Fury Bowser, and Giga Cat Mario began on April 9, 2021 and lasted five days.<ref>[https://www-aaaba-lp1-hac.cdn.nintendo.net/en-US/10074d43/index.html Official page for the Bowser's Fury spirit event in ''Super Smash Bros. Ultimate'']</ref> | ||
{{br}} | {{br}} | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
===Initial box art=== | ===Initial box art=== | ||
[[File:Box RP-Super Mario 3D World Bowser's Fury.png|thumb|200x200px|The pre-release version of the North American | [[File:Box RP-Super Mario 3D World Bowser's Fury.png|thumb|200x200px|The pre-release version of the North American boxart]] | ||
Because [[Bowser Jr.]] and Fury Bowser had not yet been confirmed to appear in ''Bowser's Fury'', the ''Bowser's Fury'' section of the box art initially only contained the logo, while the section also took up a smaller portion of the box. Because of that, [[Cat Mario|Cat]] [[Luigi]] | Because [[Bowser Jr.]] and Fury Bowser had not yet been confirmed to appear in ''Bowser's Fury'', the ''Bowser's Fury'' section of the box art initially only contained the logo, while the section also took up a smaller portion of the box. Because of that, [[Cat Mario|Cat]] [[Luigi]] appears on the pre-release box, but not on the final box. | ||
===Giga Mushroom=== | ===Giga Mushroom=== | ||
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An unused power-up can be found in the game's data, named <tt>KinokoGiga</tt>, which translates to '''Giga Mushroom'''. It is an angry and larger variation of the [[Mega Mushroom]], with a color-inverted cap. As no major changes or new power-ups were added to ''Super Mario 3D World'' alone, the Giga Mushroom was most likely intended for ''Bowser's Fury''.<ref>Kibi [@KibiDoesStuff] (February 8, 2021). [https://twitter.com/KibiDoesStuff/status/1358575232190193667 "This is interesting! I found something known as the "Giga Mushroom" in the SM3DW+BF files. I couldn't find any documentation of this online, so perhaps it's new? Can't say for sure, but I think it's cool nonetheless!"] (Tweet) – via Twitter. Retrieved May 29, 2021. ([https://web.archive.org/web/20210208003558/https://twitter.com/KibiDoesStuff/status/1358575232190193667 Archived] April 8, 2021, 00:35:58 UTC via Wayback Machine.)</ref> | An unused power-up can be found in the game's data, named <tt>KinokoGiga</tt>, which translates to '''Giga Mushroom'''. It is an angry and larger variation of the [[Mega Mushroom]], with a color-inverted cap. As no major changes or new power-ups were added to ''Super Mario 3D World'' alone, the Giga Mushroom was most likely intended for ''Bowser's Fury''.<ref>Kibi [@KibiDoesStuff] (February 8, 2021). [https://twitter.com/KibiDoesStuff/status/1358575232190193667 "This is interesting! I found something known as the "Giga Mushroom" in the SM3DW+BF files. I couldn't find any documentation of this online, so perhaps it's new? Can't say for sure, but I think it's cool nonetheless!"] (Tweet) – via Twitter. Retrieved May 29, 2021. ([https://web.archive.org/web/20210208003558/https://twitter.com/KibiDoesStuff/status/1358575232190193667 Archived] April 8, 2021, 00:35:58 UTC via Wayback Machine.)</ref> | ||
Though its specific purpose is not clear, it transforms Mario into a gigantic version of [[Super Mario (form)|Super Mario]], an identical state to when Giga Cat Mario takes damage. However, the Giga Mushroom's effect is under a time limit. While it may appear to be a more extreme version of the Mega Mushroom, one key difference is that Mario can still use other power-ups while in this form | Though its specific purpose is not clear, it transforms Mario into a gigantic version of [[Super Mario (form)|Super Mario]], an identical state to when Giga Cat Mario takes damage. However, the Giga Mushroom's effect is under a time limit. While it may appear to be a more extreme version of the Mega Mushroom, one key difference is that Mario can still use other power-ups while in this form.<ref>Smashy (February 26, 2021). [https://www.youtube.com/watch?v=Qx4JlmF6O20 "What if We Had a Giga Mushroom in Bowser's Fury? (Unused Powerup)"]. ''YouTube''. Retrieved May 15, 2021.</ref> | ||
{{br}} | {{br}} | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Super Mario 3D World + Bowser's Fury glitches}} | {{main|List of Super Mario 3D World + Bowser's Fury glitches}} | ||
In ''Bowser's Fury'', some | In ''Bowser's Fury'', some Spring Poles allow Mario to handstand on them from far below their actual model. | ||
==Staff== | ==Staff== | ||
{{main|List of Super Mario 3D World + Bowser's Fury staff}} | {{main|List of Super Mario 3D World + Bowser's Fury staff}} | ||
Although the credits list the staff in alphabetical order without specifying their roles, as in ''[[Super Mario 3D Land]]'' and ''Super Mario 3D World'', the list includes several staff members from [[Nintendo Software Technology Corporation]], the developer of the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. | Although the credits list the staff in alphabetical order without specifying their roles, as in ''[[Super Mario 3D Land]]'' and ''Super Mario 3D World'', the list includes several staff members from [[Nintendo Software Technology Corporation]], the developer of the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. | ||
==Reception== | ==Reception== | ||
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Chris Scullion of {{wp|Gamer Network|Nintendo Life}} gave it a 10/10, saying the main campaign was "absolutely ''packed'' with ideas", but had issues with online multiplayer, explaining that "at the best of times there was some subtle lag (nothing major but enough to mess up the timing of some jumps) and at the worst of times there was more stuttering". They described ''Bowser's Fury'' as "sort of like what you'd get if you took a ''Super Mario 64'' or ''Odyssey'', shrunk its worlds down to tiny islands and put them all in a single large area, with no loading times or 'hub world' to separate them". They called the addition a "fun little side adventure", but noted that "there isn't enough variety in the Shine missions"and that "the performance... also leaves a bit to be desired". | Chris Scullion of {{wp|Gamer Network|Nintendo Life}} gave it a 10/10, saying the main campaign was "absolutely ''packed'' with ideas", but had issues with online multiplayer, explaining that "at the best of times there was some subtle lag (nothing major but enough to mess up the timing of some jumps) and at the worst of times there was more stuttering". They described ''Bowser's Fury'' as "sort of like what you'd get if you took a ''Super Mario 64'' or ''Odyssey'', shrunk its worlds down to tiny islands and put them all in a single large area, with no loading times or 'hub world' to separate them". They called the addition a "fun little side adventure", but noted that "there isn't enough variety in the Shine missions"and that "the performance... also leaves a bit to be desired". | ||
Steve Watts of {{wp|GameSpot}} rated the game 9/10, calling both campaigns "a candy confection of fine-tuned platforming that marries some of the best elements of 2D and 3D Mario in two very different ways". They stated that online multiplayer was "a nice but not strictly necessary addition to the core game" that had "only the occasional moment of stutter". They called ''Bowser's Fury'' "the ['' | Steve Watts of {{wp|GameSpot}} rated the game 9/10, calling both campaigns "a candy confection of fine-tuned platforming that marries some of the best elements of 2D and 3D Mario in two very different ways". They stated that online multiplayer was "a nice but not strictly necessary addition to the core game" that had "only the occasional moment of stutter". They called ''Bowser's Fury'' "the [''Mario''] series at its most experimental", but questioned "if this is the kind of experiment that would work outside the narrow parameters of Bowser's Fury and live on in other Mario games". Despite "occasional frustrations", they concluded that it was "a short-but-sweet and extremely zany curiosity". | ||
{| class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
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===Sales=== | ===Sales=== | ||
In the United Kingdom, the launch sales of ''Super Mario 3D World + Bowser's Fury'' were more than three times the size of the Wii U version's launch.<ref>Dring, Cristopher (February 14, 2021). [https://www.gamesindustry.biz/articles/2021-02-14-super-mario-3d-world-bowsers-fury-launch-180-percent-bigger-than-wii-u-original-uk-boxed-charts "''Super Mario 3D World + Bowser's Fury'' launch 190% bigger than Wii U original | UK Boxed Charts"]. ''GamesIndustry.biz''. Retrieved May 8, 2021. ([https://web.archive.org/web/20210410091432/https://www.gamesindustry.biz/articles/2021-02-14-super-mario-3d-world-bowsers-fury-launch-180-percent-bigger-than-wii-u-original-uk-boxed-charts Archived] April 10, 2021, 09:13:42 UTC via Wayback Machine.)</ref> In the United States, physical sales alone made it the best-selling game of February 2021.<ref>Doolan, Liam (March 13, 2021). [https://www.nintendolife.com/news/2021/03/super_mario_3d_world_plus_bowsers_fury_was_the_best-selling_game_of_february_us "''Super Mario 3D World + Bowser's Fury'' Was The Best-Selling Game Of February (US)"]. ''Nintendo Life''. Retrieved May 8, 2021. ([https://web.archive.org/web/20210313081021/https://www.nintendolife.com/news/2021/03/super_mario_3d_world_plus_bowsers_fury_was_the_best-selling_game_of_february_us Archived] March 13, 2021, 08:10:21 UTC via Wayback Machine.)</ref> In Japan, the game sold more than 250,000 copies in its opening week.<ref>Craddock, Ryan (February 18, 2021). [https://www.nintendolife.com/news/2021/02/japanese_charts_super_mario_3d_world_goes_straight_to_number_one_finally_dethroning_momotaro_dentetsu "Japanese Charts: ''Super Mario 3D World'' Goes Straight To Number One, Finally Dethroning Momotaro Dentetsu"]. ''Nintendo Life''. Retrieved May 8, 2021. ([https://web.archive.org/web/20210304014903/https://www.nintendolife.com/news/2021/02/japanese_charts_super_mario_3d_world_goes_straight_to_number_one_finally_dethroning_momotaro_dentetsu Archived] March 4, 2021, 01:49:03 UTC via Wayback Machine.)</ref> The game sold over 4 million units worldwide in the first 6 weeks of its release. By March 31, 2021, it had sold 5.59 million units worldwide, nearly exceeding the original version's lifetime sales.<ref>Nintendo (May 6, 2021). [https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf "Financial Results Explanatory Material"]. Retrieved May 8, 2021. ([https://web.archive.org/web/20210506072700/https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf Archived] May 6, 2021, 07:27:00 UTC via Wayback Machine.)</ref> | In the United Kingdom, the launch sales of ''Super Mario 3D World + Bowser's Fury'' were more than three times the size of the Wii U version's launch.<ref>Dring, Cristopher (February 14, 2021). [https://www.gamesindustry.biz/articles/2021-02-14-super-mario-3d-world-bowsers-fury-launch-180-percent-bigger-than-wii-u-original-uk-boxed-charts "''Super Mario 3D World + Bowser's Fury'' launch 190% bigger than Wii U original | UK Boxed Charts"]. ''GamesIndustry.biz''. Retrieved May 8, 2021. ([https://web.archive.org/web/20210410091432/https://www.gamesindustry.biz/articles/2021-02-14-super-mario-3d-world-bowsers-fury-launch-180-percent-bigger-than-wii-u-original-uk-boxed-charts Archived] April 10, 2021, 09:13:42 UTC via Wayback Machine.)</ref> In the United States, physical sales alone made it the best-selling game of February 2021.<ref>Doolan, Liam (March 13, 2021). [https://www.nintendolife.com/news/2021/03/super_mario_3d_world_plus_bowsers_fury_was_the_best-selling_game_of_february_us "''Super Mario 3D World + Bowser's Fury'' Was The Best-Selling Game Of February (US)"]. ''Nintendo Life''. Retrieved May 8, 2021. ([https://web.archive.org/web/20210313081021/https://www.nintendolife.com/news/2021/03/super_mario_3d_world_plus_bowsers_fury_was_the_best-selling_game_of_february_us Archived] March 13, 2021, 08:10:21 UTC via Wayback Machine.)</ref> In Japan, the game sold more than 250,000 copies in its opening week.<ref>Craddock, Ryan (February 18, 2021). [https://www.nintendolife.com/news/2021/02/japanese_charts_super_mario_3d_world_goes_straight_to_number_one_finally_dethroning_momotaro_dentetsu "Japanese Charts: ''Super Mario 3D World'' Goes Straight To Number One, Finally Dethroning Momotaro Dentetsu"]. ''Nintendo Life''. Retrieved May 8, 2021. ([https://web.archive.org/web/20210304014903/https://www.nintendolife.com/news/2021/02/japanese_charts_super_mario_3d_world_goes_straight_to_number_one_finally_dethroning_momotaro_dentetsu Archived] March 4, 2021, 01:49:03 UTC via Wayback Machine.)</ref> The game sold over 4 million units worldwide in the first 6 weeks of its release. By March 31, 2021, it had sold 5.59 million units worldwide, nearly exceeding the original version's lifetime sales.<ref>Nintendo (May 6, 2021). [https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf "Financial Results Explanatory Material"]. Retrieved May 8, 2021. ([https://web.archive.org/web/20210506072700/https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf Archived] May 6, 2021, 07:27:00 UTC via Wayback Machine.)</ref> By December 31, 2021, it had sold 8.85 million units worldwide.<ref>Nintendo (February 3, 2022). [https://www.nintendo.co.jp/ir/pdf/2022/220203_3e.pdf "Financial Results Explanatory Material"]. Retrieved February 3, 2022. ([https://web.archive.org/web/20220203072340/https://www.nintendo.co.jp/ir/pdf/2022/220203_3e.pdf Archived] February 3, 2022 via Wayback Machine.)</ref> | ||
==Gallery== | ==Gallery== | ||
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==References to other games== | ==References to other games== | ||
*''[[Captain Toad: Treasure Tracker]]'': [[Hint Toad]], [[Banktoad]], and [[ | *''[[Super Mario Bros.]]'': In ''Bowser's Fury'', the loading screen features ''Super Mario Bros.''-styled sprites of [[Small Mario|Small]] [[Mario]] (in his modern colors), [[Bowser Jr.]], [[Fury Bowser]], and [[Plessie]]. | ||
*''[[Super Mario Bros. 2]]'': A portion of the music of [[Scamper Shores]] references the start of this game's overworld theme. | |||
*''[[Super Mario World]]'': The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in this game's final battle. [[Plessie Medal]]s slightly resemble [[Dragon Coin]]s. | |||
*''[[Super Mario 64]]'': The mission "Bully the [[Cat Mario|Cat]] [[Bully|Bullies]]" is a reference to the mission "[[Bully the Bullies]]" in both the title and the theme of knocking Bullies into lava. There are also missions where Mario must return calico [[kitten]]s to their [[Oyaneko|parents]], similar to the mission "[[Li'l Penguin Lost]]". Bowser laughs when Mario dies, just like in this game. | |||
*''[[Super Mario Sunshine]]'': Bowser Jr. is seen wielding his [[Magic Paintbrush]] from this game. Mario encounters [[Shadow Mario]]'s M graffiti on the ground during the intro cutscene. The way Mario chases the [[Fury Shadow]]s to get a [[Cat Shine]] is similar to how he has to chase Shadow Mario to get a [[Shine Sprite]] in this game. Likewise, Cat Shines themselves seem to reference Shine Sprites in name and function. | |||
*''[[Super Mario Galaxy]]'': Part of the ending theme of ''Bowser's Fury'' includes a short excerpt from "[[List of Super Mario Galaxy media#Boss Music|Enter Bowser Jr.!]]". | |||
*''[[Super Mario 3D Land]]'': Cat [[Boom Boom]]'s second fight is similar to Boom Boom's fight in {{world-link|s4|airship|Special 4-Airship}}, as they both take place on top of retractable spikes. | |||
*''[[Captain Toad: Treasure Tracker]]'': [[Hint Toad]], [[Banktoad]], and [[Yellow Toad]] are extra characters in the Captain Toad levels, wearing their outfits from this game. Additionally, their level clear animation is similar to their level clear animation from the Toad Brigade levels in the [[Bonus Episode]]. [[Toadette]] also appears in ''Bowser's Fury'' using her appearance from this game. | |||
<!--Do not include Paper Mario: Color Splash here, as that is not an intentional reference and very likely coincidental.--> | <!--Do not include Paper Mario: Color Splash here, as that is not an intentional reference and very likely coincidental.--> | ||
*''[[Super Mario Odyssey]]'': Snapshot Mode | *''[[Super Mario Odyssey]]'': The structure of ''Bowser's Fury'' greatly resembles that of this game. Snapshot Mode and the map feature return from this game, and characters can [[Ground Pound]] through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game. Saving and loading games work the same way as in this game. Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related [[Power Moon]] in this game. Rolling in midair is similar to the [[dive]]. When Mario is defeated in the ''Bowser's Fury'' campaign, he loses coins similar to in this game (albeit instead of losing 10 coins, they lose 50 coins). Mario's voice clips for when he falls into different kingdoms are reused for when he is transported through a portal to [[Lake Lapcat]] in this game's opening cutscene. After this cutscene, the way the player must press the jump button to gain control of Mario is similar to scenes when entering the [[Cap Kingdom|Cap]], [[Lost Kingdom|Lost]], and [[Ruined Kingdom]]s for the first time. | ||
==References in other games== | |||
*''[[Mario Kart Tour]]'': The [[Calico Parafoil]]'s design is a reference to the calico kittens in ''Bowser's Fury''. | |||
*''[[Super Smash Bros. Ultimate]]'': Giga Cat Mario, Fury Bowser and kittens appear as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s, first becoming available during a Spirit Board event themed after ''Bowser's Fury''. | |||
==Names in other languages== | ==Names in other languages== | ||
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|KorM=Super Mario 3D World + Fury World | |KorM=Super Mario 3D World + Fury World | ||
}} | }} | ||
==External links== | ==External links== | ||
*[https://supermario3dworld.nintendo.com North American website] | *[https://supermario3dworld.nintendo.com North American website] | ||
*[https://www.nintendo.com/games/detail/super-mario-3d-world-plus-bowsers-fury-switch/ North American game page] | *[https://www.nintendo.com/games/detail/super-mario-3d-world-plus-bowsers-fury-switch/ North American game page] | ||
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*[https://www.nintendo.co.kr/software/switch/auzpa/ Korean website] | *[https://www.nintendo.co.kr/software/switch/auzpa/ Korean website] | ||
*[https://www.nintendo.com.hk/switch/auzpa/ Chinese website] | *[https://www.nintendo.com.hk/switch/auzpa/ Chinese website] | ||
==References== | |||
<references/> | |||
{{SM3DW}} | {{SM3DW}} | ||
{{ | {{MarioGames}} | ||
{{ | {{NS}} | ||
[[Category:Super Mario 3D World + Bowser's Fury|*]] | [[Category:Super Mario 3D World + Bowser's Fury|*]] | ||
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[[Category:Nintendo Switch games]] | [[Category:Nintendo Switch games]] | ||
[[Category:2021 games]] | [[Category:2021 games]] | ||
[[it:Super Mario 3D World + Bowser's Fury]] | [[it:Super Mario 3D World + Bowser's Fury]] |