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===Non-playable characters===
===Non-playable characters===
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="color:white;background:red"
|-style="background:red;color:white;"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
!width=15%|Locations
!width=15%|Locations
|-
|-
|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|align=center style="background:white"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|-
|-
|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s
|align=center style="background:white"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s
|align=center style="background:white"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]]
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]]
|-  
|-  
|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|align=center style="background:white"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]]
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]]
|-  
|-  
|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|align=center style="background:white"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|align=center style="background:white"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|-  
|-  
|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|align=center style="background:white"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|-
|-
|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|align=center style="background:white"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|Mii characters that represent the ghost data of another player and perfectly recreate their movements. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|Mii characters that represent the ghost data of another player and perfectly recreate their movements. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|All courses
|align=center|All courses
|}
|}
{{footnote|note|A|Due to the service's discontinuation on 7 November, 2017, features explicitly tied to [[Miiverse]] (i.e. posts, Ghost Miis, etc.) no longer appear in the game.}}
{{footnote|note|A|Due to the service's discontinuation on 7 November, 2017, features explicitly tied to [[Miiverse]] (i.e. posts, Ghost Miis, etc.) no longer appear in the game.}}


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In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Fighter Fly|Fighter Flies]], [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]].
In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Fighter Fly|Fighter Flies]], [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]].


{|class="wikitable col2left sortable" style="--bg1:white;width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
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!width=8%|Last
!width=8%|Last
|-
|-
|data-sort-value=Goo|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba]]
|data-sort-value="Goo" style="background:white"|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba]]
|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|data-sort-value=0101|[[Super Bell Hill]]
|data-sort-value=0101|[[Super Bell Hill]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|—
|—
|-
|-
|data-sort-value=GooT|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>[[Goomba Tower]]
|data-sort-value="GooT" style="background:white"|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>[[Goomba Tower]]
|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=1109|[[Towering Sunshine Seaside]]
|data-sort-value=1109|[[Towering Sunshine Seaside]]
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|—
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|data-sort-value=CatG|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Cat Goomba]]
|data-sort-value="CatG" style="background:white"|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Cat Goomba]]
|Feline Goombas. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=left|Feline Goombas. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|data-sort-value=0101|[[Super Bell Hill]]
|data-sort-value=0101|[[Super Bell Hill]]
|data-sort-value=0811|[[The Great Tower of Bowser Land]]
|data-sort-value=0811|[[The Great Tower of Bowser Land]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Ska|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]]
|data-sort-value="Ska" style="background:white"|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]]
|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|data-sort-value=0301|[[Snowball Park]]
|data-sort-value=0301|[[Snowball Park]]
|data-sort-value=0605|[[Ty-Foo Flurries]]
|data-sort-value=0605|[[Ty-Foo Flurries]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Inn|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]]
|data-sort-value="Inn" style="background:white"|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]]
|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|data-sort-value=0306|[[Pipeline Lagoon]]
|data-sort-value=0306|[[Pipeline Lagoon]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Min|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|data-sort-value="Min" style="background:white"|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|—
|-
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|data-sort-value=Ko|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Troopa]]
|data-sort-value="Ko" style="background:white"|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Troopa]]
|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[unshelled Koopa|lose their shell]], which can be carried.
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried.
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|data-sort-value=Parab|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>[[Parabones]]
|data-sort-value="Parab" style="background:white"|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>[[Parabones]]
|Parabones are winged [[Dry Bones]] that attack the player by flying into them. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|data-sort-value=0608|[[Fuzzy Time Mine]]
|data-sort-value=0608|[[Fuzzy Time Mine]]
|data-sort-value=1108|[[Blast Block Skyway]]
|data-sort-value=1108|[[Blast Block Skyway]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Cha|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]]
|data-sort-value="Cha" style="background:white"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]]
|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|data-sort-value=0103|[[Chargin' Chuck Blockade]]
|data-sort-value=0103|[[Chargin' Chuck Blockade]]
|data-sort-value=1201|[[Champion's Road]]
|data-sort-value=1201|[[Champion's Road]]
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|—
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|data-sort-value=Mag|[[File:Mario Party Star Rush - Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|data-sort-value="Mag" style="background:white"|[[File:Mario Party Star Rush - Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=1201|[[Champion's Road]]
|data-sort-value=1201|[[Champion's Road]]
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|—
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|-
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|data-sort-value=FirB|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>[[Fire Bro]]
|data-sort-value="FirB" style="background:white"|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>[[Fire Bro]]
|Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=left|Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|data-sort-value=0206|[[Double Cherry Pass]]
|data-sort-value=0206|[[Double Cherry Pass]]
|data-sort-value=1201|[[Champion's Road]]
|data-sort-value=1201|[[Champion's Road]]
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|data-sort-value=Boom|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
|data-sort-value="Boom" style="background:white"|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
|Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=left|Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|data-sort-value=0404|[[Beep Block Skyway]]
|data-sort-value=0404|[[Beep Block Skyway]]
|data-sort-value=1008|[[Mystery House Brawl]]
|data-sort-value=1008|[[Mystery House Brawl]]
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|data-sort-value=Ha|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|data-sort-value="Ha" style="background:white"|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=left|Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|data-sort-value=0611|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|data-sort-value=0611|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|data-sort-value=1101|[[Switch Shock Circus]]
|data-sort-value=1101|[[Switch Shock Circus]]
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|—
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|data-sort-value=Spin|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>[[Spiny]]
|data-sort-value="Spin" style="background:white"|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>[[Spiny]]
|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|data-sort-value=0405|[[Big Bounce Byway]]
|data-sort-value=0405|[[Big Bounce Byway]]
|data-sort-value=1102|[[Floating Fuzzy Time Mine]]
|data-sort-value=1102|[[Floating Fuzzy Time Mine]]
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|—
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|-
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|data-sort-value=Spik|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>[[Spike]]
|data-sort-value="Spik" style="background:white"|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>[[Spike]]
|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|data-sort-value=0406|[[Spike's Lost City]]
|data-sort-value=0406|[[Spike's Lost City]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|—
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|-
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|data-sort-value=PirP|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|data-sort-value="PirP" style="background:white"|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|data-sort-value=0104|[[Mount Beanpole]]
|data-sort-value=0104|[[Mount Beanpole]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|-
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|data-sort-value=Meg|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Big Piranha Plant|Mega Piranha Plant]]
|data-sort-value="Meg" style="background:white"|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Big Piranha Plant|Mega Piranha Plant]]
|Mega Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound defeats it instantly.
|align=left|Mega Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound defeats it instantly.
|data-sort-value=0104|[[Mount Beanpole]]
|data-sort-value=0104|[[Mount Beanpole]]
|data-sort-value=1110|[[Honeycomb Skyway]]
|data-sort-value=1110|[[Honeycomb Skyway]]
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|data-sort-value=FirP|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|data-sort-value="FirP" style="background:white"|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=left|Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|data-sort-value=0203|[[Shadow-Play Alley]]
|data-sort-value=0203|[[Shadow-Play Alley]]
|data-sort-value=1202|[[Captain Toad's Fiery Finale]]
|data-sort-value=1202|[[Captain Toad's Fiery Finale]]
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|-
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|data-sort-value=PirC|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>[[Piranha Creeper]]
|data-sort-value="PirC" style="background:white"|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>[[Piranha Creeper]]
|Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=left|Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|data-sort-value=0402|[[Piranha Creeper Creek]]
|data-sort-value=0402|[[Piranha Creeper Creek]]
|data-sort-value=1201|[[Champion's Road]]
|data-sort-value=1201|[[Champion's Road]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Splu|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>[[Splounder]]
|data-sort-value="Splu" style="background:white"|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>[[Splounder]]
|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|data-sort-value=0105|[[Plessie's Plunging Falls]]
|data-sort-value=0105|[[Plessie's Plunging Falls]]
|data-sort-value=0901|[[Rainbow Run]]
|data-sort-value=0901|[[Rainbow Run]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Bid|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]]
|data-sort-value="Bid" style="background:white"|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]]
|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=0501|[[Sunshine Seaside]]
|data-sort-value=0501|[[Sunshine Seaside]]
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|—
|—
|-
|-
|data-sort-value=Para-B|[[File:SM3DW Artwork Para-Biddybud.png|100x100px]]<br>[[Para-Biddybud]]
|data-sort-value="Para-B" style="background:white"|[[File:SM3DW Artwork Para-Biddybud.png|100x100px]]<br>[[Para-Biddybud]]
|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|—
|—
|-
|-
|data-sort-value=Sti|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stingby]]
|data-sort-value="Sti" style="background:white"|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stingby]]
|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=0906|[[Honeycomb Starway]]
|data-sort-value=0906|[[Honeycomb Starway]]
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|—
|—
|-
|-
|data-sort-value=Th|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>[[Thwomp]]
|data-sort-value="Th" style="background:white"|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>[[Thwomp]]
|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|data-sort-value=0107|[[Bowser's Highway Showdown]]
|data-sort-value=0107|[[Bowser's Highway Showdown]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|—
|—
|-
|-
|data-sort-value=Con|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]]
|data-sort-value="Con" style="background:white"|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]]
|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|data-sort-value=0201|[[Conkdor Canyon]]
|data-sort-value=0201|[[Conkdor Canyon]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Gal|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]]
|data-sort-value="Gal" style="background:white"|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]]
|Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=left|Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|data-sort-value=0202|[[Puffprod Peaks]]
|data-sort-value=0202|[[Puffprod Peaks]]
|data-sort-value=0902|[[Super Galaxy]]
|data-sort-value=0902|[[Super Galaxy]]
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|—
|—
|-
|-
|data-sort-value=BigG|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Big Galoomba]]
|data-sort-value="BigG" style="background:white"|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Big Galoomba]]
|Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit.
|align=left|Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit.
|data-sort-value=0205|[[Big Galoomba Blockade]]
|data-sort-value=0205|[[Big Galoomba Blockade]]
|data-sort-value=0907|[[Gargantuan Grotto]]
|data-sort-value=0907|[[Gargantuan Grotto]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Coi|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|data-sort-value="Coi" style="background:white"|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|data-sort-value=0306|[[Pipeline Lagoon]]
|data-sort-value=0306|[[Pipeline Lagoon]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
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|—
|—
|-
|-
|data-sort-value=Fuzy|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]]
|data-sort-value="Fuzy" style="background:white"|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]]
|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant]].
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant]].
|data-sort-value=0203|[[Shadow-Play Alley]]
|data-sort-value=0203|[[Shadow-Play Alley]]
|data-sort-value=1201|[[Champion's Road]]
|data-sort-value=1201|[[Champion's Road]]
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|—
|—
|-
|-
|data-sort-value=Blu|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]]
|data-sort-value="Blu" style="background:white"|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]]
|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a Potted Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or [[Invincible Mario]].
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a Potted Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or [[Invincible Mario]].
|data-sort-value=0203|[[Shadow-Play Alley]]
|data-sort-value=0203|[[Shadow-Play Alley]]
|data-sort-value=1005|[[Back to Hands-On Hall]]
|data-sort-value=1005|[[Back to Hands-On Hall]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Ski|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]]
|data-sort-value="Ski" style="background:white"|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]]
|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|data-sort-value=0204|[[Really Rolling Hills]]
|data-sort-value=0204|[[Really Rolling Hills]]
|data-sort-value=0901|[[Rainbow Run (level)|Rainbow Run]]
|data-sort-value=0901|[[Rainbow Run (level)|Rainbow Run]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=SpinS|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]]
|data-sort-value="SpinS" style="background:white"|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]]
|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|data-sort-value=0204|[[Really Rolling Hills]]
|data-sort-value=0204|[[Really Rolling Hills]]
|data-sort-value=1001|[[Night Falls on Really Rolling Hills]]
|data-sort-value=1001|[[Night Falls on Really Rolling Hills]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Bloc|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]]
|data-sort-value="Bloc" style="background:white"|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]]
|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|data-sort-value=0206|[[Double Cherry Pass]]
|data-sort-value=0206|[[Double Cherry Pass]]
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Bule|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|data-sort-value="Bule" style="background:white"|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|data-sort-value=0207|[[Bowser's Bullet Bill Brigade]]
|data-sort-value=0207|[[Bowser's Bullet Bill Brigade]]
|data-sort-value=0805|[[Footlight Lane]]
|data-sort-value=0805|[[Footlight Lane]]
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|—
|—
|-
|-
|data-sort-value=CatBu|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Cat Bullet Bill]]
|data-sort-value="CatBu" style="background:white"|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Cat Bullet Bill]]
|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks.
|data-sort-value=0309|[[The Bullet Bill Express]]
|data-sort-value=0309|[[The Bullet Bill Express]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Ban|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|data-sort-value="Ban" style="background:white"|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|data-sort-value=0409|[[Mystery House Mad Dash]]
|data-sort-value=0409|[[Mystery House Mad Dash]]
|data-sort-value=0607|[[Bullet Bill Base]]
|data-sort-value=0607|[[Bullet Bill Base]]
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|—
|—
|-
|-
|data-sort-value=CatBa|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]]
|data-sort-value="CatBa" style="background:white"|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]]
|Cat Banzai Bills are [[Bomber Bill|Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Cat Banzai Bills are [[Bomber Bill|Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|colspan=2 data-sort-value=0309|[[The Bullet Bill Express]]
|colspan=2 data-sort-value=0309|[[The Bullet Bill Express]]
|1000
|1000
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Sn|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]]
|data-sort-value="Sn" style="background:white"|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]]
|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|data-sort-value=0301|[[Snowball Park]]
|data-sort-value=0301|[[Snowball Park]]
|data-sort-value=1008|[[Mystery House Brawl]]
|data-sort-value=1008|[[Mystery House Brawl]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Boo|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]]
|data-sort-value="Boo" style="background:white"|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]]
|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a [[Light Box]], Lucky Cat Mario and White Tanooki Mario.
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a [[Light Box]], Lucky Cat Mario and White Tanooki Mario.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|data-sort-value=0303|[[Shifty Boo Mansion]]
|data-sort-value=1003|[[Deep-Black Jungle Drift]]
|data-sort-value=1003|[[Deep-Black Jungle Drift]]
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|—
|—
|-
|-
|data-sort-value=BigB|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>[[Big Boo]]
|data-sort-value="BigB" style="background:white"|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>[[Big Boo]]
|Big Boos are a larger variant of Boo. They can only be defeated by [[Light Box]]es, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Big Boos are a larger variant of Boo. They can only be defeated by [[Light Box]]es, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|data-sort-value=0303|[[Shifty Boo Mansion]]
|data-sort-value=1106|[[Shiftier Boo Mansion]]
|data-sort-value=1106|[[Shiftier Boo Mansion]]
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|—
|—
|-
|-
|data-sort-value=Pee|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>[[Peepa]]
|data-sort-value="Pee" style="background:white"|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>[[Peepa]]
|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|data-sort-value=0303|[[Shifty Boo Mansion]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|—
|—
|-
|-
|data-sort-value=Che|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|data-sort-value="Che" style="background:white"|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|200
|200
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|—
|—
|-
|-
|data-sort-value=Por|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|data-sort-value="Por" style="background:white"|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|Porcupuffers are giant {{wp|porcupinefish}} enemies. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=left|Porcupuffers are giant {{wp|porcupinefish}} enemies. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|1000
|1000
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|—
|—
|-
|-
|data-sort-value=Fuzl|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>[[Fuzzler]]
|data-sort-value="Fuzl" style="background:white"|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>[[Fuzzler]]
|Fuzzlers are caterpillar enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with Lucky Cat Mario or if they come into contact with water.
|align=left|Fuzzlers are caterpillar enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with Lucky Cat Mario or if they come into contact with water.
|colspan=2 data-sort-value=0308|[[Switchboard Falls]]
|colspan=2 data-sort-value=0308|[[Switchboard Falls]]
|4000
|4000
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Fiz|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]]
|data-sort-value="Fiz" style="background:white"|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]]
|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario when electrified.
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario when electrified.
|data-sort-value=0308|[[Switchboard Falls]]
|data-sort-value=0308|[[Switchboard Falls]]
|data-sort-value=1101|[[Switch Shock Circus]]
|data-sort-value=1101|[[Switch Shock Circus]]
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|—
|—
|-
|-
|data-sort-value=Flo|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>[[Flopter]]
|data-sort-value="Flo" style="background:white"|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>[[Flopter]]
|Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=left|Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|data-sort-value=0309|[[The Bullet Bill Express]]
|data-sort-value=0309|[[The Bullet Bill Express]]
|data-sort-value=1008|[[Mystery House Brawl]]
|data-sort-value=1008|[[Mystery House Brawl]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Ra|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]]
|data-sort-value="Ra" style="background:white"|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]]
|Rammerheads are sharks with wide, spiked heads. They passively swim through water in consistent patterns, but direct contact with its spiked head damages the player. Some Rammerheads swim in circles, emulating [[Fire Bar]]s. In shallow waters, they breach from the surface. Rammerheads can only be defeated with Lucky Cat Mario, Invincible Mario, or White Tanooki Mario.  In dimly lit waters, their bodies faintly glow.
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water in consistent patterns, but direct contact with its spiked head damages the player. Some Rammerheads swim in circles, emulating [[Fire Bar]]s. In shallow waters, they breach from the surface. Rammerheads can only be defeated with Lucky Cat Mario, Invincible Mario, or White Tanooki Mario.  In dimly lit waters, their bodies faintly glow.
|data-sort-value=0311|[[Captain Toad Makes a Splash]]
|data-sort-value=0311|[[Captain Toad Makes a Splash]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Sm|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[Small Rammerhead]]
|data-sort-value="Sm" style="background:white"|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[Small Rammerhead]]
|These Rammerheads with narrower heads are found in tight passageways and are trailed by [[bubble]]s containing coins or power-ups.  
|align=left|These Rammerheads with narrower heads are found in tight passageways and are trailed by [[bubble]]s containing coins or power-ups.  
|colspan=2 data-sort-value=0708|[[Rammerhead Reef]]
|colspan=2 data-sort-value=0708|[[Rammerhead Reef]]
|1000
|1000
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=A|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]]
|data-sort-value="A" style="background:white"|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]]
|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=0505|[[Sprawling Savanna]]
|data-sort-value=0505|[[Sprawling Savanna]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Hor|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]]
|data-sort-value="Hor" style="background:white"|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]]
|Horned Ant Troopers are Ant Troopers with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=left|Horned Ant Troopers are Ant Troopers with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=1201|[[Champion's Road]]
|data-sort-value=1201|[[Champion's Road]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=BigA|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]]
|data-sort-value="BigA" style="background:white"|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]]
|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=0505|[[Sprawling Savanna]]
|data-sort-value=0505|[[Sprawling Savanna]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Bro|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]]
|data-sort-value="Bro" style="background:white"|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]]
|Brolders are [[boulder]] enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with Lucky Cat Mario or White Tanooki Mario.
|align=left|Brolders are [[boulder]] enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with Lucky Cat Mario or White Tanooki Mario.
|data-sort-value=0403|[[Brolder Blockade]]
|data-sort-value=0403|[[Brolder Blockade]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Hop|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]]
|data-sort-value="Hop" style="background:white"|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]]
|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|data-sort-value=0405|[[Big Bounce Byway]]
|data-sort-value=0405|[[Big Bounce Byway]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=L|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|data-sort-value="L" style="background:white"|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|data-sort-value=0407|[[Lava Rock Lair]]
|data-sort-value=0407|[[Lava Rock Lair]]
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
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|—
|—
|-
|-
|data-sort-value=Bob|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>[[Bob-omb]]
|data-sort-value="Bob" style="background:white"|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>[[Bob-omb]]
|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|data-sort-value=0506|[[Bob-ombs Below]]
|data-sort-value=0506|[[Bob-ombs Below]]
|data-sort-value=0905|[[Super Block Land]]
|data-sort-value=0905|[[Super Block Land]]
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|—
|—
|-
|-
|data-sort-value=Ri|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>[[Ring Burner]]
|data-sort-value="Ri" style="background:white"|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>[[Ring Burner]]
|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|data-sort-value=0507|[[Cakewalk Flip]]
|data-sort-value=0507|[[Cakewalk Flip]]
|data-sort-value=1201|[[Champion's Road]]
|data-sort-value=1201|[[Champion's Road]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Ka|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]]
|data-sort-value="Ka" style="background:white"|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]]
|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns.
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns.
|data-sort-value=0510|[[King Ka-thunk's Castle]]
|data-sort-value=0510|[[King Ka-thunk's Castle]]
|data-sort-value=0710|[[Bowser's Lava Lake Keep]]
|data-sort-value=0710|[[Bowser's Lava Lake Keep]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Buly|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]]
|data-sort-value="Buly" style="background:white"|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]]
|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], Lucky Cat Mario, Invincible Mario and White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly.
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], Lucky Cat Mario, Invincible Mario and White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly.
|data-sort-value=0602|[[Spooky Seasick Wreck]]
|data-sort-value=0602|[[Spooky Seasick Wreck]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
|1000
|1000
|None
|align=left|None
|—
|—
|-
|-
|data-sort-value=Ty|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>[[Ty-foo]]
|data-sort-value="Ty" style="background:white"|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>[[Ty-foo]]
|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with Mega Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with Mega Mario, Lucky Cat Mario, and White Tanooki Mario.
|data-sort-value=0605|[[Ty-Foo Flurries]]
|data-sort-value=0605|[[Ty-Foo Flurries]]
|data-sort-value=1006|[[Gigantic Seasick Wreck]]
|data-sort-value=1006|[[Gigantic Seasick Wreck]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=W|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]]
|data-sort-value="W" style="background:white"|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]]
|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario or White Tanooki Mario.
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario or White Tanooki Mario.
|data-sort-value=0605|[[Ty-Foo Flurries]]
|data-sort-value=0605|[[Ty-Foo Flurries]]
|data-sort-value=1203|[[Mystery House Marathon]]
|data-sort-value=1203|[[Mystery House Marathon]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Mad|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]]
|data-sort-value="Mad" style="background:white"|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]]
|Madpoles are tadpole enemies that chase the player in the water. They can be defeated with most attacks.
|align=left|Madpoles are tadpole enemies that chase the player in the water. They can be defeated with most attacks.
|data-sort-value=0708|[[Rammerhead Reef]]
|data-sort-value=0708|[[Rammerhead Reef]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Bloo|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]]
|data-sort-value="Bloo" style="background:white"|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]]
|Bloopers are squid enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=left|Bloopers are squid enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|data-sort-value=0708|[[Rammerhead Reef]]
|data-sort-value=0708|[[Rammerhead Reef]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
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|—
|—
|-
|-
|data-sort-value=Splr|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>[[Splorch]]
|data-sort-value="Splr" style="background:white"|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>[[Splorch]]
|Splorches are lava enemies that chase the player. They can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and Fire Mario.
|align=left|Splorches are lava enemies that chase the player. They can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and Fire Mario.
|data-sort-value=0705|[[Brolder Blockade Is Back]]
|data-sort-value=0705|[[Brolder Blockade Is Back]]
|data-sort-value=1007|[[Broken Blue Bully Belt]]
|data-sort-value=1007|[[Broken Blue Bully Belt]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=Cha|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]]
|data-sort-value="Cha" style="background:white"|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]]
|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=left|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|colspan=2 data-sort-value=0709|[[Simmering Lava Lake]]
|colspan=2 data-sort-value=0709|[[Simmering Lava Lake]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|{{icon|new}}
|-
|-
|data-sort-value=O|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]]
|data-sort-value="Gru" style="background:white"|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]]
|Octoombas are Goomba-like octopus enemies that spit small rocks at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it.
|colspan=2 data-sort-value=0808|[[Grumblump Inferno]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|data-sort-value="O" style="background:white"|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]]
|align=left|Octoombas are Goomba-like octopus enemies that spit small rocks at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|data-sort-value=0902|[[Super Galaxy]]
|data-sort-value=0902|[[Super Galaxy]]
|data-sort-value=1201|[[Champion's Road]]
|data-sort-value=1201|[[Champion's Road]]
Line 1,110: Line 1,117:


===Obstacles===
===Obstacles===
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
|-style="color:white;background:red"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!width=10%|Name
!rowspan=2|Description
!Description
!colspan=2|Courses
!width=10%|First appearance
|-style="color:white;background:red"
!width=10%|Last appearance
!width=8%|First
!width=8%|Last
|-
|-
|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>[[Baddie Box]]
|style="background:white"|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>[[Baddie Box]]
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|[[Bob-ombs Below]]
|[[Bob-ombs Below]]
|[[Super Block Land]]
|[[Super Block Land]]
|-
|-
|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>[[Bill Blaster]]
|style="background:white"|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>[[Bill Blaster]]
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=left|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|[[Bowser's Bullet Bill Brigade]]
|[[Bowser's Bullet Bill Brigade]]
|[[Footlight Lane]]
|[[Footlight Lane]]
|-
|-
|[[File:Bowser's Lava Lake Keep.jpg|100x100px]]<br>[[Cannon]]
|style="background:white"|[[File:Bowser's Lava Lake Keep.jpg|100x100px]]<br>[[Cannon]]
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|align=left|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|[[Bowser's Highway Showdown]]
|[[Bowser's Highway Showdown]]
|[[Trouble in Shadow-Play Alley]]
|[[Trouble in Shadow-Play Alley]]
|-
|-
|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>[[Dark]]
|style="background:white"|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>[[Dark]]
|Blocks the player's view.
|align=left|Blocks the player's view.
|[[Switchblack Ruins]]
|[[Switchblack Ruins]]
|[[Piranha Creeper Creek after Dark]]
|[[Piranha Creeper Creek after Dark]]
|-
|-
|[[File:Honeycomb Skyway.jpg|100x100px]]<br>[[Fire Bar]]
|style="background:white"|[[File:Honeycomb Skyway.jpg|100x100px]]<br>[[Fire Bar]]
|Fire Bars are rotating sticks with fireballs on them.
|align=left|Fire Bars are rotating sticks with fireballs on them.
|[[Fort Fire Bros.]]
|[[Fort Fire Bros.]]
|[[Champion's Road]]
|[[Champion's Road]]
|-
|-
|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>[[Fuzzy Horde]]
|style="background:white"|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>[[Fuzzy Horde]]
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=left|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|[[Fuzzy Time Mine]]
|[[Fuzzy Time Mine]]
|[[Floating Fuzzy Time Mine]]
|[[Floating Fuzzy Time Mine]]
|-
|-
|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]]
|style="background:white"|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>[[Lava]]
|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it.
|align=left|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|colspan=2|[[Grumblump Inferno]]
|-
|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>[[Lava]]
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|[[Brolder Blockade]]
|[[Brolder Blockade]]
|[[Captain Toad's Fiery Finale]]
|[[Captain Toad's Fiery Finale]]
|-
|-
|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|style="background:white"|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|A liquid hazard that can cause the player to instantly lose a life.
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|[[Piranha Creeper Creek]]
|[[Piranha Creeper Creek]]
|[[Piranha Creeper Creek after Dark]]
|[[Piranha Creeper Creek after Dark]]
|-
|-
|[[File:Poison Fog (3D World).png|100x100px]]<br>[[Poison fog]]
|style="background:white"|[[File:Poison Fog (3D World).png|100x100px]]<br>[[Poison fog]]
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|align=left|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|colspan=2|[[Trick Trap Tower]]
|colspan=2|[[Trick Trap Tower]]
|-
|-
|[[File:Sm3dwQuicksand.png|100x100px]]<br>[[Quicksand]]
|style="background:white"|[[File:Sm3dwQuicksand.png|100x100px]]<br>[[Quicksand]]
|Sand that sinks the player.
|align=left|Sand that sinks the player.
|colspan=2|[[Conkdor Canyon]]
|colspan=2|[[Conkdor Canyon]]
|-
|-
|[[File:FloatingMine CTTT.png|100x100px]]<br>[[Spike ball (seed)|Spike ball]]
|style="background:white"|[[File:FloatingMine CTTT.png|100x100px]]<br>[[Spike ball (seed)|Spike ball]]
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=left|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|[[Clear Pipe Cruise]]
|[[Clear Pipe Cruise]]
|[[Back to Hands-On Hall]]
|[[Back to Hands-On Hall]]
|-
|-
|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>[[Spike Block]]
|style="background:white"|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>[[Spike Block]]
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=left|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|[[Deepwater Dungeon]]
|[[Deepwater Dungeon]]
|[[Champion's Road]]
|[[Champion's Road]]
|-
|-
|[[File:SpikeTrap CTTT.png|100x100px]]<br>[[Spike Trap|Spikes]]
|style="background:white"|[[File:SpikeTrap CTTT.png|100x100px]]<br>[[Spike Trap|Spikes]]
|A pointy obstacle that damages the player. They can be static or retractable.
|align=left|A pointy obstacle that damages the player. They can be static or retractable.
|[[Bowser's Highway Showdown]]
|[[Bowser's Highway Showdown]]
|[[Champion's Road]]
|[[Champion's Road]]
|-
|-
|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>[[Spiked roller]]
|style="background:white"|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>[[Spiked roller]]
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=left|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|-
|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>[[Volcanic debris]]
|style="background:white"|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>[[Volcanic debris]]
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=left|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|[[Hisstocrat Returns]]
|[[Hisstocrat Returns]]
|[[Boss Blitz]]
|[[Boss Blitz]]
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===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
Bosses are listed in the order that they are first encountered.
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
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|-style="color:white;background:red"
|-style="color:white;background:red"
!width=10%|Name
!width=10%|Name
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!width=19%|Courses
!width=19%|Courses
|-
|-
|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bowser]]
|style="background:white"|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bowser]]
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|align=left|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|-
|-
|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>[[Boom Boom]]
|style="background:white"|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>[[Boom Boom]]
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|align=left|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|-
|-
|[[File:PomPomSM3DW.jpg|100x100px]]<br>[[Pom Pom]]
|style="background:white"|[[File:PomPomSM3DW.jpg|100x100px]]<br>[[Pom Pom]]
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=left|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|-
|-
|[[File:Hisstocrat.png|100x100px]]<br>[[Hisstocrat]]
|style="background:white"|[[File:Hisstocrat.png|100x100px]]<br>[[Hisstocrat]]
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
|align=left|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
|-
|-
|[[File:King Brolder SM3DW.png|100x100px]]<br>[[Boss Brolder]]
|style="background:white"|[[File:King Brolder SM3DW.png|100x100px]]<br>[[Boss Brolder]]
|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=left|The leader of the [[Brolder]]s with a magmatic spinning attack.
|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|-
|-
|[[File:KingKa-Thunk artwork.png|100x100px]]<br>[[King Ka-thunk]]
|style="background:white"|[[File:KingKa-Thunk artwork.png|100x100px]]<br>[[King Ka-thunk]]
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|align=left|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|-
|-
|[[File:PrinceBully SM3DW.png|100x100px]]<br>[[Prince Bully]]
|style="background:white"|[[File:PrinceBully SM3DW.png|100x100px]]<br>[[Prince Bully]]
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=left|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|-
|-
|[[File:BossblobArtwork.jpg|100x100px]]<br>[[Motley Bossblob]]
|style="background:white"|[[File:BossblobArtwork.jpg|100x100px]]<br>[[Motley Bossblob]]
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|align=left|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|-
|-
|[[File:MagentaHisstocrat SM3DWart.png|100x100px]]<br>Hisstocrat (pink)
|style="background:white"|[[File:MagentaHisstocrat SM3DWart.png|100x100px]]<br>Hisstocrat (pink)
|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
|align=left|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
|[[Hisstocrat Returns]], [[Boss Blitz]]
|[[Hisstocrat Returns]], [[Boss Blitz]]
|-
|-
|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>[[Meowser]]
|style="background:white"|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>[[Meowser]]
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|align=left|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|[[The Great Tower of Bowser Land]]
|[[The Great Tower of Bowser Land]]
|}
|}
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===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="color:white;background:red"
|-style="background:red; color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
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!colspan=3 style="background:#FF7733"|Trigger objects
!colspan=3 style="background:#FF7733"|Trigger objects
|-
|-
|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|align=center style="background:white"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|-
|-
|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|align=center style="background:white"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|-
|-
|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|align=center style="background:white"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|-
|-
|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|align=center style="background:white"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|-
|-
|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[Gold P Switch]]
|align=center style="background:white"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[Gold P Switch]]
|Striking a gold P Switch will cause a large amount of coins to appear.
|Striking a gold P Switch will cause a large amount of coins to appear.
|-
|-
|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|align=center style="background:white"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
|-
|-
|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|align=center style="background:white"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|When a Green Star Ring is passed through, Green Star Coins appear.
|When a Green Star Ring is passed through, Green Star Coins appear.
|-
|-
|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|align=center style="background:white"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|-
|-
|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|align=center style="background:white"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|P Switches are switches that can do a variety of things, such as release balls in bonus areas or reveal blue coins.
|P Switches are switches that can do a variety of things, such as release balls in bonus areas or reveal blue coins.
|-
|-
|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|align=center style="background:white"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|Touching a Red Ring causes eight Red Coins to appear in the immediate area for a limited period of time.
|Touching a Red Ring causes eight Red Coins to appear in the immediate area for a limited period of time.
|-
|-
|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|align=center style="background:white"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|-
|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Lantern|Torch]]
|align=center style="background:white"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Lantern|Torch]]
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-
|-
|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|align=center style="background:white"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it.
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
!colspan=3 style="background:#FF7733"|Climbable objects
|-
|-
|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|align=center style="background:white"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|-
|-
|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|align=center style="background:white"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|-
|-
|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|align=center style="background:white"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|-
|-
!colspan=3 style="background:#FF7733"|Strikable objects
!colspan=3 style="background:#FF7733"|Strikable objects
|-
|-
|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|align=center style="background:white"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|-
|-
|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|align=center style="background:white"|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|-
|-
|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=85, 92, 123, 135}}</ref><ref name=sakai2>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario 3D World" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|isbn=978-4-09-106569-8|page=233}}</ref>
|align=center style="background:white"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=85, 92, 123, 135}}</ref><ref name=sakai2>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario 3D World" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|isbn=978-4-09-106569-8|page=233}}</ref>
|When ground pounding a glowing spot, it releases a Green Star, power-up, or coins. Doing so also causes the glow to disappear.
|When ground pounding a glowing spot, it releases a Green Star, power-up, or coins. Doing so also causes the glow to disappear.
|-
|-
|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|align=center style="background:white"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|-
|-
|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|align=center style="background:white"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|-
|-
|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=50, 89}}</ref><ref>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario 3D World" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|isbn=978-4-09-106569-8|page=232}}</ref>
|align=center style="background:white"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=50, 89}}</ref><ref>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario 3D World" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|isbn=978-4-09-106569-8|page=232}}</ref>
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|-
|-
!colspan=3 style="background:#FF7733"|Transportation objects
!colspan=3 style="background:#FF7733"|Transportation objects
|-
|-
|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|align=center style="background:white"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|-
|-
|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|align=center style="background:white"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|-
|-
|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|align=center style="background:white"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|-
|-
|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|align=center style="background:white"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|Doors that take the player to another portion of the course.
|Doors that take the player to another portion of the course.
|-
|-
|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|align=center style="background:white"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|-
|-
|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:white"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins.
|When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins.
|-
|-
|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|align=center style="background:white"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|-
|-
|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|align=center style="background:white"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
!colspan=3 style="background:#FF7733"|Blocks and containers
|-
|-
|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|align=center style="background:white"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]].
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]].
|-
|-
|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[Face block (platform)|? Block tower]]
|align=center style="background:white"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=76}}</ref><ref name=sakai2/>
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|-
|-
|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|align=center style="background:white"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|-
|-
|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|align=center style="background:white"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|-
|-
|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|align=center style="background:white"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|-
|-
|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|align=center style="background:white"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|Crates are wooden boxes that act as obstacles.
|Crates are wooden boxes that act as obstacles.
|-
|-
|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|align=center style="background:white"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|Types of underground Brick Blocks that shatter when struck. They never contain items.
|Types of underground Brick Blocks that shatter when struck. They never contain items.
|-
|-
|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|align=center style="background:white"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|-
|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|align=center style="background:white"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|-
|-
|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|align=center style="background:white"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
|-
|-
|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|align=center style="background:white"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|-
|-
|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|align=center style="background:white"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|-
|-
|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|align=center style="background:white"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|-
|-
|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|align=center style="background:white"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|-
|-
|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|align=center style="background:white"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|[[Meowser]] sits on top of a Super POW Block. It takes four strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]''
|[[Meowser]] sits on top of a Super POW Block. It takes four strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]''
|-
|-
|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|align=center style="background:white"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|Switch Blocks change the direction of or reveal new Switchboard paths.
|Switch Blocks change the direction of or reveal new Switchboard paths.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
!colspan=3 style="background:#FF7733"|Platforms
|-
|-
|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|align=center style="background:white"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|Platforms with arrows that rise from lava and then sink back down after a short time.
|Platforms with arrows that rise from lava and then sink back down after a short time.
|-
|-
|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|align=center style="background:white"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|-
|-
|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|align=center style="background:white"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|-
|-
|[[File:SM3DW Cookie Cogs.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|align=center style="background:white"|[[File:SM3DW Cookie Cogs.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor.
|Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor.
|-
|-
|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|align=center style="background:white"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion.
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion.
|-
|-
|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|align=center style="background:white"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|Donut Blocks are platforms that slowly fall when stepped on.
|Donut Blocks are platforms that slowly fall when stepped on.
|-
|-
|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Express
|align=center style="background:white"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Express
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]].
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]].
|-
|-
|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}}
|align=center style="background:white"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}}
|Large red and yellow blocks that gradually fall once stepped on.
|Large red and yellow blocks that gradually fall once stepped on.
|-
|-
|[[File:SM3DW Peach Skating.png|100x100px]]<br>[[Ice|Icy surface]]
|align=center style="background:white"|[[File:SM3DW Peach Skating.png|100x100px]]<br>[[Ice|Icy surface]]
|Icy floors that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards, but [[Ice Skate]]s allow for easy traversal.
|Icy floors that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards, but [[Ice Skate]]s allow for easy traversal.
|-
|-
|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]
|align=center style="background:white"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|-
|-
|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|align=center style="background:white"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
|-
|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]]
|align=center style="background:white"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]]
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|-
|-
|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|align=center style="background:white"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|-
|-
|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|align=center style="background:white"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|-
|-
|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|align=center style="background:white"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|-
|-
|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|align=center style="background:white"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|Red-Blue Panels are tiles that flip when the player jumps.
|Red-Blue Panels are tiles that flip when the player jumps.
|-
|-
|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|align=center style="background:white"|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|-
|-
|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=102}}</ref>
|align=center style="background:white"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=102}}</ref>
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|-
|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|align=center style="background:white"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|-
|-
|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|align=center style="background:white"|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|A long platform that tilt left or right depending on where the player walks.
|A long platform that tilt left or right depending on where the player walks.
|-
|-
|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|align=center style="background:white"|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|Hanging platforms that sway from side to side indefinitely.
|Hanging platforms that sway from side to side indefinitely.
|-
|-
|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|align=center style="background:white"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|-
|-
|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|align=center style="background:white"|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-
|-
|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]]
|align=center style="background:white"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]]
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|-
|-
|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]]
|align=center style="background:white"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]]
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|-
|-
!colspan=3 style="background:#FF7733"|Goals
!colspan=3 style="background:#FF7733"|Goals
|-
|-
|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|align=center style="background:white"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|-
|-
|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:white"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
|-
|-
|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|align=center style="background:white"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
|-
|-
|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|align=center style="background:white"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|A Goal Pole that flies away when the player approaches one.
|A Goal Pole that flies away when the player approaches one.
|-
|-
!colspan=3 style="background:#FF7733"|Other objects
!colspan=3 style="background:#FF7733"|Other objects
|-
|-
|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|align=center style="background:white"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|Directs the player one direction.
|Directs the player one direction.
|-
|-
|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|align=center style="background:white"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course.
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course.
|-
|-
|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|align=center style="background:white"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
|-
|-
|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]]
|align=center style="background:white"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]]
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs.
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs.
|-
|-
|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|align=center style="background:white"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|Dandelions disappear when the player blows into the system's microphone.
|Dandelions disappear when the player blows into the system's microphone.
|-
|-
|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|align=center style="background:white"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|-
|-
|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|align=center style="background:white"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|Activates obstacles when the player stands in it.
|Activates obstacles when the player stands in it.
|-
|-
|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|align=center style="background:white"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|Doors that can be opened by tapping the Wii U GamePad.
|Doors that can be opened by tapping the Wii U GamePad.
|-
|-
|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Small bird]]
|align=center style="background:white"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Small bird]]
|Small birds are found in some courses and fly away when Mario gets close.
|Small birds are found in some courses and fly away when Mario gets close.
|}
|}

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