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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{distinguish|Super Mario 3D Land}}
{{distinguish|Super Mario World|Super Mario 3D Land}}
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}}
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}}
{{game infobox
{{game infobox
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref>
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{flag list|USA|March 11, 2016|Europe|September 30, 2016}}
|release='''Original release:'''<br>{{release|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|USA|March 11, 2016|Europe|September 30, 2016}}  
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|classind=l|rars=0+|fpb=pg}}
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|dejus=l|rars=0+}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
|serials={{flag list|Japan|WUP-ARDJ-JPN}}
}}
}}
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]].  
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in November 2013. It is the seventeenth title in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. The title is a sequel to the 2011 [[Nintendo 3DS]] installment ''[[Super Mario 3D Land]]''. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the rulers of the [[Sprixie Kingdom]], the [[Sprixie Princesses]] from [[Bowser]].  


One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
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==Story==
==Story==
[[File:SM3DW Bowser Intro.png|thumb|upright=1.1|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]]
[[File:SM3DW Bowser Intro.png|thumb|upright=1.1|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]]
On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; however, Bowser himself emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the [[Sprixie Kingdom]], where the journey mainly takes place.
On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; thereafter, however, [[Bowser]] emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the [[Sprixie Kingdom]], where the journey mainly takes place.


After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes them and grabs all seven Sprixie Princesses in a large bottle. With their combined power, he creates [[World Bowser]]: a theme park modeled after himself, and escapes to a [[The Great Tower of Bowser Land|tower]].
After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes and grabs all seven Sprixie Princesses in a large bottle. With their combined power, he creates [[World Bowser]]: a theme park modeled after himself, and escapes to the tower.


The heroes make their way through this world and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser uses a [[Super Bell]] to transform to [[Meowser]] and makes [[Double Mario|duplicates of himself]], initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, the princesses thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.
The heroes make their way through this world and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser uses a [[Super Bell]] to transform to [[Meowser]] and makes [[Double Mario|duplicates of himself]], initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, they thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.
{{br|left}}
{{br|left}}


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===Returning elements===
===Returning elements===
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Unshelled Koopa Troopa|unshelled Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game.
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Beach Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game.


[[File:SpikesLostCity.png|thumb|upright=1.4|Mario, Luigi, Peach and Toad in their Cat suits, confronting [[Spike]]s.]]
[[File:SpikesLostCity.png|thumb|upright=1.4|Mario and co., in their Cat suits, confronting [[Spike]]s.]]
Almost every power-up and item from ''Super Mario 3D Land'' returns (except the [[Statue Leaf]] and [[P-Wing]]). The [[Mega Mushroom]] from ''[[New Super Mario Bros.]]'' also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the [[Super Bell]], a power-up that grants the player a [[Cat Mario|Cat Suit]], allowing them to lunge at and claw enemies and climb up walls.
Almost every power-up and item from ''Super Mario 3D Land'' returns (except the [[Statue Leaf]] and [[P-Wing]]). The [[Mega Mushroom]] from ''[[New Super Mario Bros.]]'' also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the [[Super Bell]], a power-up that grants the player a [[Cat Mario|Cat Suit]], allowing them to lunge at and claw enemies and climb up walls.


===''Luigi Bros.''===
===''Luigi Bros.''===
{{Main|Luigi Bros.}}
{{Main|Mario Bros. (game)#Luigi Bros.{{!}}Mario Bros. (game) § Luigi Bros.}}
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Mario Bros. (game)#Luigi Bros.|Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', [[8-bit character|Pixel Luigis]] can be found throughout the game.
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', multiple 8-bit Luigi sprites can be found throughout the game.
{{br}}
{{br}}


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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!rowspan=2 width=20%|Action(s)
!colspan=4 style="background:red;color:white;"|Input(s)
!colspan=4|Input(s)
|-
|-
!width=25% style="background:red;color:white;"|Wii U GamePad
!width=25%|Wii U GamePad
!width=25% style="background:red;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25%|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:red;color:white;"|Wii Remote (sideways)
!width=25%|Wii Remote (sideways)
!width=25% style="background:red;color:white;"|Wii Remote + Nunchuk
!width=25%|Wii Remote + Nunchuk
|-
|-
!colspan=5 style="background:#FF7733;"|Course controls
!colspan=5|Stage controls
|-
|-
|Move
|Move
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|colspan="3"|N/A
|colspan="3"|N/A
|-
|-
!colspan=5 style="background:#FF7733;"|World Screen controls
!colspan=5|World Screen controls
|-
|-
|Move
|Move
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|{{button|wii|A}}
|{{button|wii|A}}
|-
|-
!colspan=5 style="background:#FF7733;"|Menu controls
!colspan=5|Menu controls
|-
|-
|Select option
|Select option
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==Worlds==
==Worlds==
{{main|World}}
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
The game features a large world map, consisting of 12 worlds, with a total of 116 courses (including [[Sprixie House]]s) across all worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.


When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.


Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.
Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.
<center>
{|border="1"style="text-align:center; width:100%; margin-bottom:5px; border-collapse:collapse; font-family:Arial;"cellpadding="1"cellspacing="1"
{|width=65% class="wikitable"
!colspan="3" style="background:red; color:white;"|Worlds
|-
|-
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
!width="10%"style="border: 1px solid black; padding: 5px; background: gold;"|World
!width="90%"colspan="6"style="border: 1px solid black; padding: 5px; background: #fff3b2;"|Levels
|-style="background:#E6FFE6;"
|rowspan="2"|[[World 1 (Super Mario 3D World)|World 1]]||1-1<br>[[Super Bell Hill]]<br>[[File:SM3DW Map Icon Super Bell Hill.jpg|120px]]||1-2<br>[[Koopa Troopa Cave]]<br>[[File:SM3DW Map Icon Koopa Troopa Cave.jpg|120px]]||1-A<br>[[Chargin' Chuck Blockade]]<br>[[File:SM3DW Map Icon Chargin' Chuck Blockade.jpg|120px]]||1-3<br>[[Mount Beanpole]]<br>[[File:SM3DW Map Icon Mount Beanpole.jpg|120px]]||1-4<br>[[Plessie's Plunging Falls]]<br>[[File:SM3DW  Map Icon Plessie's Plunging Falls.jpg|120px]]||1-5<br>[[Switch Scramble Circus]]<br>[[File:SM3DW  Map Icon Switch Scramble Circus.jpg|120px]]
|-style="background:#E6FFE6;"
|1-Castle<br>[[Bowser's Highway Showdown]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]10<br>[[File:SM3DW Map Icon Bowser's Highway Showdown.jpg|120px]]||1-Captain Toad<br>[[Captain Toad Goes Forth]]<br>[[File:SM3DW Map Icon Captain Toad Goes Forth.jpg|120px]]
|-style="background:#FFFFE6;"
|rowspan="2"|[[World 2 (Super Mario 3D World)|World 2]]||2-1<br>[[Conkdor Canyon]]<br>[[File:SM3DW Map Icon Conkdor Canyon.jpg|120px]]||2-2<br>[[Puffprod Peaks]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]15<br>[[File:SM3DW Map Icon Puffprod Peaks.jpg|120px]]||2-3<br>[[Shadow-Play Alley]]<br>[[File:SM3DW Map Icon Shadow-Play Alley.jpg|120px]]||2-4<br>[[Really Rolling Hills]]<br>[[File:SM3DW Map Icon Really Rolling Hills.jpg|120px]]||2-A<br>[[Big Galoomba Blockade]]<br>[[File:SM3DW Map Icon Big Galoomba Blockade.jpg|120px]]||2-5<br>[[Double Cherry Pass]]<br>[[File:SM3DW Map Icon Double Cherry Pass.jpg|120px]]
|-style="background:#FFFFE6;"
|2-Tank<br>[[Bowser's Bullet Bill Brigade]]<br>[[File:SM3DW Map Icon Bowser's Bullet Bill Brigade.jpg|120px]]||2-Mystery Box<br>[[Mystery House Melee]]<br>[[File:SM3DW Map Icon Mystery House Melee.jpg|120px]]
|-style="background:#E6F2FF;"
|rowspan="2"|[[World 3 (Super Mario 3D World)|World 3]]||3-1<br>[[Snowball Park]]<br>[[File:SM3DW Map Icon Snowball Park.jpg|120px]]||3-2<br>[[Chain-Link Charge]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]30<br>[[File:SM3DW Map Icon Chain-Link Charge.jpg|120px]]||3-3<br>[[Shifty Boo Mansion]]<br>[[File:SM3DW Map Icon Shifty Boo Mansion.jpg|120px]]||3-4<br>[[Pretty Plaza Panic]]<br>[[File:SM3DW Map Icon Pretty Plaza Panic.jpg|120px]]||3-A<br>[[Magikoopa Blockade]]<br>[[File:SM3DW Map Icon Magikoopa Blockade.jpg|120px]]||3-5<br>[[Pipeline Lagoon]]<br>[[File:SM3DW Map Icon Pipeline Lagoon.jpg|120px]]
|-style="background:#E6F2FF;"
|3-6<br>[[Mount Must Dash]]<br>[[File:SM3DW Map Icon Mount Must Dash.jpg|120px]]||3-7<br>[[Switchboard Falls]]<br>[[File:SM3DW Map Icon Switchboard Falls.jpg|120px]]||3-Train<br>[[The Bullet Bill Express]]<br>[[File:SM3DW Map Icon The Bullet Bill Express.jpg|120px]]||3-B<br>[[A Banquet with Hisstocrat]]<br>[[File:SM3DW Map Icon A Banquet With Hisstocrat.jpg|120px]]||3-Captain Toad<br>[[Captain Toad Makes a Splash]]<br>[[File:SM3DW Map Icon Captain Toad Makes A Splash.jpg|120px]]
|-style="background:#FFF7E6;"
|rowspan="2"|[[World 4 (Super Mario 3D World)|World 4]]||4-1<br>[[Ant Trooper Hill]]<br>[[File:SM3DW Map Icon Ant Trooper Hill.jpg|120px]]||4-2<br>[[Piranha Creeper Creek]]<br>[[File:SM3DW Map Icon Piranha Creeper Creek.jpg|120px]]||4-A<br>[[Brolder Blockade]]<br>[[File:SM3DW Map Icon Brolder Blockade.jpg|120px]]||4-3<br>[[Beep Block Skyway]]<br>[[File:SM3DW Map Icon Beep Block Skyway.jpg|120px]]||4-4<br>[[Big Bounce Byway]]<br>[[File:SM3DW Map Icon Big Bounce Byway.jpg|120px]]||4-5<br>[[Spike's Lost City]]<br>[[File:SM3DW Map Icon Spike's Lost City.jpg|120px]]
|-style="background:#FFF7E6;"
|4-B<br>[[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 1.jpg|120px]]||4-Castle<br>[[Lava Rock Lair]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]50<br>[[File:SM3DW Map Icon Lava Rock Lair.jpg|120px]]||4-Mystery Box<br>[[Mystery House Mad Dash]]<br>[[File:SM3DW Map Icon Mystery House Mad Dash.jpg|120px]]
|-style="background:#F2E6FF;"
|rowspan="2"|[[World 5 (Super Mario 3D World)|World 5]]||5-1<br>[[Sunshine Seaside]]<br>[[File:SM3DW Map Icon Sunshine Seaside.jpg|120px]]||5-2<br>[[Tricky Trapeze Theater]]<br>[[File:SM3DW Map Icon Tricky Trapeze Theater.jpg|120px]]||5-3<br>[[Backstreet Bustle]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]80<br>[[File:SM3DW Map Icon Backstreet Bustle.jpg|120px]]||5-A<br>[[Chargin' Chuck Blockade Is Back]]<br>[[File:SM3DW Map Icon Chargin' Chuck Blockade Is Back.jpg|120px]]||5-4<br>[[Sprawling Savanna]]<br>[[File:SM3DW Map Icon Sprawling Savanna.jpg|120px]]||5-5<br>[[Bob-ombs Below]]<br>[[File:SM3DW Map Icon Bob-ombs Below.jpg|120px]]
|-style="background:#F2E6FF;"
|5-6<br>[[Cakewalk Flip]]<br>[[File:SM3DW Map Icon Cakewalk Flip.jpg|120px]]||5-7<br>[[Searchlight Sneak]]<br>[[File:SM3DW Map Icon Searchlight Sneak.jpg|120px]]||5-B<br>[[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 2.jpg|120px]]||5-Train<br>[[Coin Express]]<br>[[File:SM3DW Map Icon Coin Express.jpg|120px]]||5-Castle<br>[[King Ka-thunk's Castle]]<br>[[File:SM3DW Map Icon King Ka-thunk's Castle.jpg|120px]]||5-Captain Toad<br>[[Captain Toad Plays Peek-a-Boo]]<br>[[File:SM3DW Map Icon Captain Toad Plays Peek-a-Boo.jpg|120px]]
|-style="background:#E6FFFF;"
|rowspan="2"|[[World 6 (Super Mario 3D World)|World 6]]||6-1<br>[[Clear Pipe Cruise]]<br>[[File:SM3DW Map Icon Clear Pipe Cruise.jpg|120px]]||6-2<br>[[Spooky Seasick Wreck]]<br>[[File:SM3DW Map Icon Spooky Seasick Wreck.jpg|120px]]||6-3<br>[[Hands-On Hall]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]100<br>[[File:SM3DW Map Icon Hands-On Hall.jpg|120px]]||6-4<br>[[Deep Jungle Drift]]<br>[[File:SM3DW Map Icon Deep Jungle Drift.jpg|120px]]||6-A<br>[[Prince Bully Blockade]]<br>[[File:SM3DW Map Icon Prince Bully Blockade.jpg|120px]]||6-5<br>[[Ty-Foo Flurries]]<br>[[File:SM3DW Map Icon Ty-Foo Flurries.jpg|120px]]
|-style="background:#E6FFFF;"
|6-6<br>[[Bullet Bill Base]]<br>[[File:SM3DW Map Icon Bullet Bill Base.jpg|120px]]||6-B<br>[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 3.jpg|120px]]||6-7<br>[[Fuzzy Time Mine]]<br>[[File:SM3DW Map Icon Fuzzy Time Mine.jpg|120px]]||6-Tank<br>[[Bowser's Bob-omb Brigade]]<br>[[File:SM3DW Map Icon Bowser's Bob-omb Brigade.jpg|120px]]||6-C<br>[[Motley Bossblob's Big Battle]]<br>[[File:SM3DW Map Icon Motley Bossblob's Big Battle.jpg|120px]]||6-Mystery Box<br>[[Mystery House Throwdown]]<br>[[File:SM3DW Map Icon Mystery House Throwdown.jpg|120px]]
|-style="background:#FFE6E6;"
|rowspan="2"|[[World Castle]]||Castle-1<br>[[Fort Fire Bros.]]<br>[[File:SM3DW Map Icon Fort Fire Bros.jpg|120px]]||Castle-2<br>[[Switchblack Ruins]]<br>[[File:SM3DW Map Icon Switchblack Ruins.jpg|120px]]||Castle-3<br>[[Red-Hot Run]]<br>[[File:SM3DW Map Icon Red-Hot Run.jpg|120px]]||Castle-4<br>[[Boiling Blue Bully Belt]]<br>[[File:SM3DW Map Icon Boiling Blue Bully Belt.jpg|120px]]||Castle-A<br>[[Brolder Blockade Is Back]]<br>[[File:SM3DW Map Icon Brolder Blockade Is Back.jpg|120px]]||Castle-B<br>[[Prince Bully Blockade Is Back]]<br>[[File:SM3DW Map Icon Prince Bully Blockade Is Back.jpg|120px]]
|-style="background:#FFE6E6;"
|Castle-C<br>[[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 4.jpg|120px]]||Castle-5<br>[[Trick Trap Tower]]<br>[[File:SM3DW Map Icon Trick Trap Tower.jpg|120px]]||Castle-6<br>[[Rammerhead Reef]]<br>[[File:SM3DW Map Icon Rammerhead Reef.jpg|120px]]||Castle-7<br>[[Simmering Lava Lake]]<br>[[File:SM3DW Map Icon Simmering Lava Lake.jpg|120px]]||Castle-Castle<br>[[Bowser's Lava Lake Keep]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]130<br>[[File:SM3DW Map Icon Bowser's Lava Lake Keep.jpg|120px]]||Castle-Captain Toad<br>[[Captain Toad Gets Thwomped]]<br>[[File:SM3DW Map Icon Captain Toad Gets Thwomped.jpg|120px]]
|-style="background:#F2F2F2;"
|rowspan="2"|[[World Bowser]]||Bowser-1<br>[[Spiky Spike Bridge]]<br>[[File:SM3DW Map Icon Spiky Spike Bridge.jpg|120px]]||Bowser-2<br>[[Plessie's Dune Downhill]]<br>[[File:SM3DW Map Icon Plessie's Dune Downhill.jpg|120px]]||Bowser-3<br>[[Cookie Cogworks]]<br>[[File:SM3DW Map Icon Cookie Cogworks.jpg|120px]]||Bowser-Train<br>[[The Bowser Express]]<br>[[File:SM3DW Map Icon The Bowser Express.jpg|120px]]||Bowser-4<br>[[Footlight Lane]]<br>[[File:SM3DW Map Icon Footlight Lane.jpg|120px]]||Bowser-5<br>[[Deepwater Dungeon]]<br>[[File:SM3DW Map Icon Deepwater Dungeon.jpg|120px]]
|-style="background:#F2F2F2;"
|Bowser-6<br>[[A Beam in the Dark]]<br>[[File:SM3DW Map Icon A Beam in the Dark.jpg|120px]]||Bowser-7<br>[[Grumblump Inferno]]<br>[[File:SM3DW Map Icon Grumblump Inferno.jpg|120px]]||Bowser-A<br>[[Motley Bossblob's Encore]]<br>[[File:SM3DW Map Icon Motley Bossblob's Encore.jpg|120px]]||Bowser-B<br>[[Hisstocrat Returns]]<br>[[File:SM3DW Map Icon Hisstocrat Returns.jpg|120px]]||Bowser-Castle<br>[[The Great Tower of Bowser Land]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]170<br>[[File:SM3DW Map Icon The Great Tower of Bowser Land.jpg|120px]]||Bowser-Mystery Box<br>[[Mystery House Claw Climb]]<br>[[File:SM3DW Map Icon Mystery House Claw Climb.jpg|120px]]
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×6 {{icon|SM3DW-totalB}}×1
!colspan="7"style="padding: 5px; background: #fff3b2;"|Bonus Levels
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-style="background:#CECEF2;"
|rowspan="2"|[[World Star (Super Mario 3D World)|World Star]]||Star-1<br>[[Rainbow Run (level)|Rainbow Run]]<br>[[File:SM3DW Map Icon Rainbow Run.jpg|120px]]||Star-2<br>[[Super Galaxy]]<br>[[File:SM3DW Map Icon Super Galaxy.jpg|120px]]||Star-3<br>[[Rolling Ride Run]]<br>[[File:SM3DW Map Icon Rolling Ride Run.jpg|120px]]||Star-4<br>[[The Great Goal Pole]]<br>[[File:SM3DW Map Icon The Great Goal Pole.jpg|120px]]||Star-5<br>[[Super Block Land]]<br>[[File:SM3DW Map Icon Super Block Land.jpg|120px]]||Star-6<br>[[Honeycomb Starway]]<br>[[File:SM3DW Map Icon Honeycomb Starway.jpg|120px]]
|-style="background:#CECEF2;"
|Star-7<br>[[Gargantuan Grotto]]<br>[[File:SM3DW Map Icon Gargantuan Grotto.jpg|120px]]||Star-8<br>[[Peepa's Fog Bog]]<br>[[File:SM3DW Map Icon Peepa's Fog Bog.jpg|120px]]||Star-9<br>[[Cosmic Cannon Cluster]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]210<br>[[File:SM3DW Map Icon Cosmic Cannon Cluster.jpg|120px]]||Star-Captain Toad<br>[[Captain Toad Takes a Spin]]<br>[[File:SM3DW Map Icon Captain Toad Takes a Spin.jpg|120px]]
|-style="background:#CEF2F2;"
|rowspan="2"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]||Mushroom-1<br>[[Night Falls on Really Rolling Hills]]<br>[[File:SM3DW Map Icon Night Falls on Really Rolling Hills.jpg|120px]]||Mushroom-2<br>[[Spiky Mount Beanpole]]<br>[[File:SM3DW Map Icon Spiky Mount Beanpole.jpg|120px]]||Mushroom-3<br>[[Deep-Black Jungle Drift]]<br>[[File:SM3DW Map Icon Deep-Black Jungle Drift.jpg|120px]]||Mushroom-4<br>[[Trouble in Shadow-Play Alley]]<br>[[File:SM3DW Map Icon Trouble in Shadow-Play Alley.jpg|120px]]||Mushroom-5<br>[[Back to Hands-On Hall]]<br>[[File:SM3DW Map Icon Back to Hands-On Hall.jpg|120px]]||Mushroom-6<br>[[Gigantic Seasick Wreck]]<br>[[File:SM3DW Map Icon Gigantic Seasick Wreck.jpg|120px]]
|-style="background:#CEF2F2;"
|Mushroom-7<br>[[Broken Blue Bully Belt]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]240<br>[[File:SM3DW Map Icon Broken Blue Bully Belt.jpg|120px]]||Mushroom-Mystery Box<br>[[Mystery House Brawl]]<br>[[File:SM3DW Map Icon Mystery House Brawl.jpg|120px]]
|-style="background:#F2CEF2;"
|rowspan="2"|[[World Flower (Super Mario 3D World)|World Flower]]||Flower-1<br>[[Switch Shock Circus]]<br>[[File:SM3DW Map Icon Switch Shock Circus.jpg|120px]]||Flower-2<br>[[Floating Fuzzy Time Mine]]<br>[[File:SM3DW Map Icon Floating Fuzzy Time Mine.jpg|120px]]||Flower-3<br>[[Piranha Creeper Creek after Dark]]<br>[[File:SM3DW Map Icon Piranha Creeper Creek after Dark.jpg|120px]]||Flower-4<br>[[Faster Fort Fire Bros.]]<br>[[File:SM3DW Map Icon Faster Fort Fire Bros.jpg|120px]]||Flower-5<br>[[Sprawling Savanna Rabbit Run]]<br>[[File:SM3DW Map Icon Sprawling Savanna Rabbit Run.jpg|120px]]||Flower-6<br>[[Shiftier Boo Mansion]]<br>[[File:SM3DW Map Icon Shiftier Boo Mansion.jpg|120px]]
|-style="background:#F2CEF2;"
|Flower-7<br>[[Pipeline Boom Lagoon]]<br>[[File:SM3DW Map Icon Pipeline Boom Lagoon.jpg|120px]]||Flower-8<br>[[Blast Block Skyway]]<br>[[File:SM3DW Map Icon Blast Block Skyway.jpg|120px]]||Flower-9<br>[[Towering Sunshine Seaside]]<br>[[File:SM3DW Map Icon Towering Sunshine Seaside.jpg|120px]]||Flower-10<br>[[Honeycomb Skyway]]<br>[[File:SM3DW Map Icon Honeycomb Skyway.jpg|120px]]||Flower-11<br>[[Spiky Spike Bridge Sneak]]<br>[[File:SM3DW Map Icon Spiky Spike Bridge Sneak.jpg|120px]]||Flower-12<br>[[Boss Blitz]]<br>[[File:SM3DW Map Icon Boss Blitz.jpg|120px]]
|-style="background:#F2F2CE;"
|[[World Crown]]||Crown-Crown<br>[[Champion's Road]]<br>[[File:SM3DW Map Icon Champion's Road.jpg|120px]]||Crown-Captain Toad<br>[[Captain Toad's Fiery Finale]]<br>[[File:SM3DW Map Icon Captain Toad's Fiery Finale.jpg|120px]]||Crown-Mystery Box<br>[[Mystery House Marathon]]<br>[[File:SM3DW Map Icon Mystery House Marathon.jpg|120px]]
|}
 
==Characters==
===Playable and abilities===
{{see also|Super Mario 3D World playable characters' statistics}}
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
!width=5%|Character
!width=35%|Advantages
!width=35%|Disadvantages
!width=20%|Availability
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 1 - Super Mario 3D World.png|200x200px]]
|style="background:#ff9797;"|[[File:Mario Artwork (alt) - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|width=17%|World 1-1 [[Super Bell Hill]]
|style="background:#ff9797"colspan="2"align="center"|Balanced
|width=17%|World 1-2 [[Koopa Troopa Cave]]
|style="background:white"rowspan="4"align="center"|From the start
|-
|-
|World 1-A [[Chargin' Chuck Blockade]]
|style="background:#BBFF99;"|[[File:Luigi Artwork (alt) - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]'''
|World 1-3 [[Mount Beanpole]]
|style="background:#BBFF99"align="center"|Jumps higher<br>Can [[Scuttle]], allowing his jumps to cover more ground
|style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery
|-
|-
|World 1-4 [[Plessie's Plunging Falls]]
|style="background:pink;"|[[File:Princess Peach Artwork (alt) - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|World 1-5 [[Switch Scramble Circus]]
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints sooner<br>Falls slower
|style="background:pink"align="center"|Runs slower
|-
|-
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{icon|SM3DW-totalG}}×10)
|style="background:skyblue;"|[[File:Toad Running Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]'''
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|style="background:skyblue"align="center"|Runs faster
|style="background:skyblue"align="center"|Falls faster<br>Sprints later, tied with Luigi<br>Jumps lower
|-
|-
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]'''
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up, perform a double jump, or jump higher<br>Sprints sooner, tied with Peach
|style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|style="background:#bcffe8"align="center"|After completing {{world-link|star|2|Super Galaxy}}
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1
|style="background:#e3d6b0;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|style="background:#e3d6b0"align="center"|Sprints sooner
|style="background:#e3d6b0"align="center"|Falls faster, tied with Toad<br>Cannot jump
|style="background:#e3d6b0"align="center"|Only in Captain Toad's Adventures levels
|}
 
===Supporting cast===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:gold;"
!Image
!Description
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|align=center|[[File:Fairy Group Artwork - Super Mario 3D World.png|100px]]<br>[[Sprixie Princess]]
|World 2-1 [[Conkdor Canyon]]
|align=left|Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|World 2-2 [[Puffprod Peaks]] ({{icon|SM3DW-totalG}}×15)
|-
|-
|World 2-3 [[Shadow-Play Alley]]
|align=center|[[File:Sprixie SM3DW Prima.jpg|100px]]<br>[[Sprixie]]
|World 2-4 [[Really Rolling Hills]]
|align=left|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|-
|align=center|[[File:SM3DW Luma.jpg|100px]]<br>[[Luma]]
|align=left|Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds. The player cannot interact with them.
|-
|align=center|[[File:Plessie Artwork - Super Mario 3D World.png|100px]]<br>[[Plessie]]
|align=left|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|-  
|align=center|[[File:Rabbit SM3DW Prima.jpg|100px]]<br>[[Rabbit]]
|align=left|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|-
|align=center|[[File:GiantRabbitSM3DW.jpg|100px]]<br>[[Mega Rabbit]]
|align=left|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|-  
|align=center|[[File:SM3DW Purple Toad.jpg|100px]]<br>[[Toad (species)|Toads]]
|align=left|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|-
|-
|World 2-A [[Big Galoomba Blockade]]
|align=center|[[File:Mii Artwork - Super Mario 3D World.png|100px]]<br>[[Mii|Ghost Miis]]
|World 2-5 [[Double Cherry Pass]]
|align=left|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled. However, as of November 7, 2017, [[Miiverse]] is discontinued and Ghost Miis no longer appear in the game.
|}
 
==Enemies and obstacles==
===New===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-
|-
|{{world|2|tank}} [[Bowser's Bullet Bill Brigade]]
!bgcolor="gold"align=center|Image
|{{world|2|mysterybox2}} [[Mystery House Melee]]
!bgcolor="gold"align=center|Description
!bgcolor="gold"align=center|First appearance
!bgcolor="gold"align=center|Last appearance
|-
|-
|colspan=2|{{world|2|sprixiehouse}} [[Sprixie House]]
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Ant Trooper]]'''
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|-
|-
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Big Ant Trooper]]'''
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Sprawling Savanna]]
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×2
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Big Galoomba]]'''
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|align=center|[[Big Galoomba Blockade]]
|align=center|[[Gargantuan Grotto]]
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|align=center|[[File:Blockstepper SM3DW Prima.jpg|x70px]]<br>'''[[Blockstepper]]'''
|World 3-1 [[Snowball Park]]
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|World 3-2 [[Chain-Link Charge]] ({{icon|SM3DW-totalG}}×30)
|align=center|[[Double Cherry Pass]]
|align=center|[[Faster Fort Fire Bros.]]
|-
|-
|World 3-3 [[Shifty Boo Mansion]]
|align=center|[[File:MotleyFleeing.jpg|x70px]]<br>'''{{conjectural|[[Bloblin]]}}'''
|World 3-4 [[Pretty Plaza Panic]]
|align=left|Ovoid slime creatures which propel towards Mario, and can combine with [[Motley Bossblob]] to form a giant, jester-like monster.
|align=center|[[Motley Bossblob's Big Battle]]
|align=center|[[Boss Blitz]]
|-
|-
|World 3-A [[Magikoopa Blockade]]
|align=center|[[File:Blurker SM3DW Prima.jpg|x70px]]<br>'''[[Blurker]]'''
|World 3-5 [[Pipeline Lagoon]]
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|align=center|[[Shadow Play Alley]]
|align=center|[[Back to Hands-On Hall]]
|-
|-
|World 3-6 [[Mount Must Dash]]
|align=center|[[File:Brolder SM3DW Prima.jpg|x70px]]<br>'''[[Brolder]]'''
|World 3-7 [[Switchboard Falls]]
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[Brolder Blockade]]
|align=center|[[Mystery House Marathon]]
|-
|-
|{{world|3|train}} [[The Bullet Bill Express]]
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|x70px]]<br>'''[[Cat Banzai Bill]]'''
|World 3-B [[A Banquet with Hisstocrat]]
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[The Bullet Bill Express]]
|-
|-
|{{world|3|captaintoad}} [[Captain Toad Makes a Splash]]
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Cat Bullet Bill]]'''
|{{world|3|sprixiehouse}} Sprixie House
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Marathon]]
|-
|-
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Cat Goomba]]'''
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=center|[[Super Bell Hill]]
|align=center|[[The Great Tower of Bowser Land]]
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{icon|SM3DW-totalS}}×30 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1
|align=center|[[File:Charvaargh SM3DW Prima.jpg|x70px]]<br>'''[[Charvaargh]]'''
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=center|[[Simmering Lava Lake]]
|align=center|[[Simmering Lava Lake]]
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SM3DW 4-Map Luigi.jpg|200x200px]]
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Conkdor]]'''
|World 4-1 [[Ant Trooper Hill]]
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|World 4-2 [[Piranha Creeper Creek]]
|align=center|[[Conkdor Canyon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|-
|World 4-A [[Brolder Blockade]]
|align=center|[[File:Flopter SM3DW Prima.jpg|x70px]]<br>'''[[Flopter]]'''
|World 4-3 [[Beep Block Skyway]]
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Brawl]]
|-
|-
|World 4-4 [[Big Bounce Byway]]
|align=center|[[File:Fuzzler SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzler]]'''
|World 4-5 [[Spike's Lost City]]
|align=left|Fuzzlers are [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|-
|-
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|align=center|[[File:Grumblump SM3DW Prima.jpg|x70px]]<br>'''[[Grumblump]]'''
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{icon|SM3DW-totalG}}×50)
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=center|[[Grumblump Inferno]]
|align=center|[[Grumblump Inferno]]
|-
|-
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|x70px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|{{world|4|sprixiehouse}} Sprixie House
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=center|[[Big Bounce Byway]]
|align=center|[[Mystery House Marathon]]
|-
|-
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Horned Ant Trooper]]'''
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Champion's Road]]
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×1
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|x70px]]<br>'''[[Ka-thunk]]'''
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[King Ka-thunk's Castle]]
|align=center|[[Bowser's Lava Lake Keep]]
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World 5 Map SM3DW.jpg|200x200px]]
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|x70px]]<br>'''[[Innertube Goomba]]'''
|World 5-1 [[Sunshine Seaside]]
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|World 5-2 [[Tricky Trapeze Theater]]
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|-
|World 5-3 [[Backstreet Bustle]] ({{icon|SM3DW-totalG}}×80)
|align=center|[[File:Madpole SM3DW Prima.jpg|x70px]]<br>'''[[Madpole]]'''
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|-
|World 5-4 [[Sprawling Savanna]]
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Parabones]]'''
|World 5-5 [[Bob-ombs Below]]
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Blast Block Skyway]]
|-
|-
|World 5-6 [[Cakewalk Flip]]
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Creeper]]'''
|World 5-7 [[Searchlight Sneak]]
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Champion's Road]]
|-
|-
|World 5-B [[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|x70px]]<br>[[File:Rammerhead big SM3DW Prima.jpg|x70px]]<br>'''[[Rammerhead]]'''
|{{world|5|train}} [[Coin Express]]
|align=left|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]].
|align=center|[[Captain Toad Makes a Splash]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|-
|{{world|5|castle3dw}} [[King Ka-thunk's Castle]]
|align=center|[[File:Ring Burner SM3DW Prima.jpg|x70px]]<br>'''[[Ring Burner]]'''
|{{world|5|captaintoad}} [[Captain Toad Plays Peek-a-Boo]]
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=center|[[Cakewalk Flip]]
|align=center|[[Champion's Road]]
|-
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Skating Goomba]]'''
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=center|[[Snowball Park]]
|align=center|[[Ty-Foo Flurries]]
|-
|-
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Skipsqueak]]'''
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=center|[[Really Rolling Hills]]
|align=center|[[Rainbow Run]]
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3
|align=center|[[File:Hisstocrat.png|x70px]]<br>'''{{conjectural|[[Snaker]]}}'''
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Hisstocrat's servants which hold up plate-like platforms for Mario to jump across. However, they may also attempt to bite Mario if their held plate breaks.
|align=center|[[A Banquet with Hisstocrat]]
|align=center|[[Boss Blitz]]
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:SM3DW 6-Map Luigi alt.jpg|200x200px]]
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|x70px]]<br>'''[[Snow Pokey]]'''
|World 6-1 [[Clear Pipe Cruise]]
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|World 6-2 [[Spooky Seasick Wreck]]
|align=center|[[Snowball Park]]
|align=center|[[Mystery House Brawl]]
|-
|-
|World 6-3 [[Hands-On Hall]] ({{icon|SM3DW-totalG}}×100)
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Spiny Skipsqueak]]'''
|World 6-4 [[Deep Jungle Drift]]
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=center|[[Really Rolling Hills]]
|align=center|[[Night Falls on Really Rolling Hills]]
|-
|-
|World 6-A [[Prince Bully Blockade]]
|align=center|[[File:Splorch SM3DW Prima.jpg|x70px]]<br>'''[[Splorch]]'''
|World 6-5 [[Ty-Foo Flurries]]
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=center|[[Brolder Blockade Is Back]]
|align=center|[[Broken Blue Bully Belt]]
|-
|-
|World 6-6 [[Bullet Bill Base]]
|align=center|[[File:Splounder SM3DW Prima.jpg|x70px]]<br>'''[[Splounder]]'''
|World 6-B [[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=center|[[Plessie's Plunging Falls]]
|align=center|[[Rainbow Run]]
|-
|-
|World 6-7 [[Fuzzy Time Mine]]
|align=center|[[File:Ty-foo SM3DW Prima.jpg|x70px]]<br>'''[[Ty-foo]]'''
|{{world|6|tank}} [[Bowser's Bob-omb Brigade]]
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Gigantic Seasick Wreck]]
|-
|-
|World 6-C [[Motley Bossblob's Big Battle]]
|align=center|[[File:Walleye SM3DW Prima.jpg|x70px]]<br>'''[[Walleye]]'''
|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[Ty-Foo Flurries]]
|align=center|[[Mystery House Marathon]]
|}
 
===Returning===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
!bgcolor="gold"align=center|Image
!bgcolor="gold"align=center|Description
!bgcolor="gold"align=center|First appearance
!bgcolor="gold"align=center|Last appearence
|-
|-
|colspan=2|{{world|6|sprixiehouse}} Sprixie House
|align=center|[[File:Baddie Box SM3DW Prima.jpg|x70px]]<br>'''[[Baddie Box]]'''
|align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|-
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|x70px]]<br>'''[[Banzai Bill]]'''
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=center|[[Mystery House Mad Dash]]
|align=center|[[Bullet Bill Base]]
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3
|align=center|[[File:SM3DW Mario Stealing Koopa Shell.png|x70px]]<br>'''[[Beach Koopa]]'''
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Beach Koopas are [[Koopa Troopa]]s that do not have shells. They act the same as normal Koopa Troopas and can be defeated with any attack.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Castle SM3DW.png|200x200px]]
|align=center|[[File:Biddybud SM3DW Prima.jpg|x70px]]<br>'''[[Biddybud]]'''
|{{world|castle|1}} [[Fort Fire Bros.]]
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|{{world|castle|2}} [[Switchblack Ruins]]
|align=center|[[Switch Scramble Circus]]
|align=center|[[Sunshine Seaside]]
|-
|-
|{{world|castle|3}} [[Red-Hot Run]]
|align=center|[[File:Big Boo SM3DW Prima.jpg|x70px]]<br>'''[[Big Boo]]'''
|{{world|castle|4}} [[Boiling Blue Bully Belt]]
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shiftier Boo Mansion]]
|-
|-
|{{world|castle|A}} [[Brolder Blockade Is Back]]
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|x70px]]<br>'''[[Bill Blaster]]'''
|{{world|castle|B}} [[Prince Bully Blockade Is Back]]
|align=left|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|-
|{{world|castle|C}} [[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]
|align=center|[[File:Blooper SM3DW Prima.jpg|x70px]]<br>'''[[Blooper]]'''
|{{world|castle|5}} [[Trick Trap Tower]]
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|-
|{{world|castle|6}} [[Rammerhead Reef]]
|align=center|[[File:Bob-omb SM3DW Prima.jpg|x70px]]<br>'''[[Bob-omb]]'''
|{{world|castle|7}} [[Simmering Lava Lake]]
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|-
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{icon|SM3DW-totalG}}×130)
|align=center|[[File:Boo SM3DW Prima.jpg|x70px]]<br>'''[[Boo]]'''
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Deep-Black Jungle Drift]]
|-
|-
|colspan=2|{{world|castle|sprixiehouse}} Sprixie House
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|x70px]]<br>'''[[Boomerang Bro]]'''
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=center|[[Beep Block Skyway]]
|align=center|[[Mystery House Brawl]]
|-
|-
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Bullet Bill]]'''
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{icon|SM3DW-totalS}}×39 {{icon|SM3DW-totalSt}}×10 {{icon|SM3DW-totalB}}×4
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Bully]]'''
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|align=center|[[Spooky Seasick Wreck]]
|align=center|[[Mystery House Marathon]]
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Bowser SM3DW.jpg|200x200px]]
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|x70px]]<br>'''[[Cannon]]'''
|{{world|bowser|1}} [[Spiky Spike Bridge]]
|align=left|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|{{world|bowser|2}} [[Plessie's Dune Downhill]]
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Trouble in Shadow-Play Alley]]
|-
|-
|{{world|bowser|3}} [[Cookie Cogworks]]
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Chargin' Chuck]]'''
|{{world|bowser|train}} [[The Bowser Express]]
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=center|[[Chargin' Chuck Blockade]]
|align=center|[[Champion's Road]]
|-
|-
|{{world|bowser|4}} [[Footlight Lane]]
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|x70px]]<br>'''[[Cheep Cheep]]'''
|{{world|bowser|5}} [[Deepwater Dungeon]]
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|-
|{{world|bowser|6}} [[A Beam in the Dark]]
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|x70px]]<br>'''[[Coin Coffer]]'''
|{{world|bowser|7}} [[Grumblump Inferno]]
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|-
|{{world|bowser|A}} [[Motley Bossblob's Encore]]
|align=center|[[File:Honeycomb Skyway.jpg|x70px]]<br>'''[[Fire Bar]]'''
|{{world|bowser|B}} [[Hisstocrat Returns]]
|align=left|Fire Bars are rotating sticks with fireballs on them.
|align=center|[[Fort Fire Bros.]]
|align=center|[[Champion's Road]]
|-
|-
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{icon|SM3DW-totalG}}×170)
|align=center|[[File:Fire Bro SM3DW Prima.jpg|x70px]]<br>'''[[Fire Bro]]'''
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=center|[[Double Cherry Pass]]
|align=center|[[Champion's Road]]
|-
|-
|colspan=2|{{world|bowser|sprixiehouse}} Sprixie House
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Fire Piranha Plant]]'''
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=center|[[Shadow-Play Alley]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|-
|colspan="3"align=center|Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over [[moving sand]], a materializing path in the sky, and a ghost house set in the [[dark]]. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his [[Meowser|Cat form]]. Defeating him fully liberates the Sprixie Kingdom.
|align=center|[[File:Fizzlit SM3DW Prima.jpg|x70px]]<br>'''[[Fizzlit]]'''
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|align=center|[[Switchboard Falls]]
|align=center|[[Switch Shock Circus]]
|-
|-
|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|align=center|[[File:Fuzzy SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzy]]'''
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|align=center|[[Shadow-Play Alley]]
|align=center|[[Champion's Road]]
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×10
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|x70px]]<br>'''[[Fuzzy Horde]]'''
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|align=left|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Star SM3DW.jpg|200x200px]]
|align=center|[[File:Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Galoomba]]'''
|{{world|star2|1}} [[Rainbow Run (level)|Rainbow Run]]
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|{{world|star2|2}} [[Super Galaxy]]
|align=center|[[Puffprod Peaks]]
|align=center|[[Super Galaxy]]
|-
|-
|{{world|star2|3}} [[Rolling Ride Run]]
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Goomba]]'''
|{{world|star2|4}} [[The Great Goal Pole]]
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=center|[[Super Bell Hill]]
|align=center|[[Mystery House Marathon]]
|-
|-
|{{world|star2|5}} [[Super Block Land]]
|align=center|[[File:GoombaTowerSM3DW.jpg|x70px]]<br>'''[[Goomba Tower]]'''
|{{world|star2|6}} [[Honeycomb Starway]]
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Towering Sunshine Seaside]]
|-
|-
|{{world|star2|7}} [[Gargantuan Grotto]]
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|x70px]]<br>'''[[Hammer Bro]]'''
|{{world|star2|8}} [[Peepa's Fog Bog]]
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=center|[[Switch Shock Circus]]
|-
|-
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{icon|SM3DW-totalG}}×210)
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Koopa Troopa]]'''
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they lose their shell, which can be carried.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|-
|colspan=2|{{world|star2|sprixiehouse}} Sprixie House
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|x70px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|x70px]]<br>'''[[Lava Bubble]]'''
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=center|[[Lava Rock Lair]]<br>(orange)<br>[[Backstreet Bustle]]<br>(blue)
|align=center|[[Back to Hands-On Hall]]<br>(orange)<br>[[Faster Fort Fire Bros.]]<br>(blue)
|-
|-
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Magikoopa]]'''
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=center|[[Magikoopa Blockade]]
|align=center|[[Champion's Road]]
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{icon|SM3DW-totalS}}×31
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|align=center|[[Mount Beanpole]]
|align=center|[[Honeycomb Skyway]]
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World Mushroom SM3DW.jpg|200x200px]]
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|x70px]]<br>'''[[Mini Goomba]]'''
|{{world|mushroom2|1}} [[Night Falls on Really Rolling Hills]]
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|{{world|mushroom2|2}} [[Spiky Mount Beanpole]]
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|-
|{{world|mushroom2|3}} [[Deep-Black Jungle Drift]]
|align=center|[[File:Octoomba SM3DW Prima.jpg|x70px]]<br>'''[[Octoomba]]'''
|{{world|mushroom2|4}} [[Trouble in Shadow-Play Alley]]
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=center|[[Super Galaxy]]
|align=center|[[Champion's Road]]
|-
|-
|{{world|mushroom2|5}} [[Back to Hands-On Hall]]
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|125px]]<br>'''[[Para-Biddybud]]'''
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Mystery House Marathon]]
|-
|-
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]] ({{icon|SM3DW-totalG}}×240)
|align=center|[[File:Peepa SM3DW Prima.jpg|x70px]]<br>'''[[Peepa]]'''
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Mystery House Marathon]]
|-
|-
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Plant]]'''
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=center|[[Mount Beanpole]]
|align=center|[[Mystery House Marathon]]
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{icon|SM3DW-totalS}}×36 {{icon|SM3DW-totalB}}×7
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|x70px]]<br>'''[[Porcupuffer]]'''
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Flower SM3DW.jpg|200x200px]]
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Spike]]'''
|{{world|flower2|1}} [[Switch Shock Circus]]
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|{{world|flower2|2}} [[Floating Fuzzy Time Mine]]
|align=center|[[Spike's Lost City]]
|align=center|[[Mystery House Marathon]]
|-
|-
|{{world|flower2|3}} [[Piranha Creeper Creek after Dark]]
|align=center|[[File:FloatingMinesSM3DWorld.jpg|x70px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|{{world|flower2|4}} [[Faster Fort Fire Bros.]]
|align=left|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[Clear Pipe Cruise]]
|align=center|[[Back to Hands-On Hall]]
|-
|-
|{{world|flower2|5}} [[Sprawling Savanna Rabbit Run]]
|align=center|[[File:SpikeBar3dworld.jpg|125px]]<br>'''[[Spike Bar]]'''
|{{world|flower2|6}} [[Shiftier Boo Mansion]]
|align=left|Spike Bars are obstacles that are usually found spinning around a block. They can be destroyed with Lucky Cat Mario and White Tanooki Mario.
|align=center|[[Boiling Blue Bully Belt]]
|align=center|[[Broken Blue Bully Belt]]
|-
|-
|{{world|flower2|7}} [[Pipeline Boom Lagoon]]
|align=center|<br>[[File:Deepwater Dungeon.jpg|x70px]]<br>'''[[Spike Block]]'''
|{{world|flower2|8}} [[Blast Block Skyway]]
|align=left|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center|[[Deepwater Dungeon]]
|align=center|[[Champion's Road]]
|-
|-
|{{world|flower2|9}} [[Towering Sunshine Seaside]]
|align=center|[[File:Spiky Spike Bridge.jpg|150px]]<br>'''[[Spike Trap]]'''
|{{world|flower2|10}} [[Honeycomb Skyway]]
|align=left|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Champion's Road]]
|-
|-
|{{world|flower2|11}} [[Spiky Spike Bridge Sneak]]
|align=center|[[File:SM3DWBF Spiked Roller.jpg|125px]]<br>'''[[Spike Bar|Spiked roller]]'''
|{{world|flower2|12}} [[Boss Blitz]]
|align=left|A cylinder covered with spikes. They are swung on chains or thrown by Spikes.
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Champion's Road]]<br>(chain)
|-
|-
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|align=center|[[File:Spiny SM3DW Prima.jpg|x70px]]<br>'''[[Spiny]]'''
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=center|[[Big Bounce Byway]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{icon|SM3DW-totalS}}×38 {{icon|SM3DW-totalSt}}×4
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stingby]]'''
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Honeycomb Starway]]
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:World Crown SM3DW.jpg|200x200px]]
|align=center|[[File:Thwomp SM3DW Prima.jpg|x70px]]<br>'''[[Thwomp]]'''
|{{world|crown|crown}} [[Champion's Road]]
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|{{world|crown|captaintoad}} [[Captain Toad's Fiery Finale]]
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Mystery House Marathon]]
|-
|-
|{{world|crown|mysterybox2}} [[Mystery House Marathon]]
|align=center|[[File:SM3DWVolcanicDebris.jpg|x70px]]<br>'''[[Volcanic debris]]'''
|{{world|crown|sprixiehouse}} Sprixie House
|align=left|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|-
|align=center|[[Hisstocrat Returns]]
|colspan="3"align=center|The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging [[Captain Toad's Adventures|Captain Toad]] and [[Mystery Box]] courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and [[Toad (species)|Toads]] appear towards its Goal Pole to congratulate the player.
|align=center|[[Boss Blitz]]
|}
|}
</center>


==Characters==
===Other obstacles===
===Playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{{see also|Super Mario 3D World playable characters' statistics}}
{|class="wikitable" align=center width=100% style="text-align:center"
!style="background:red;color:white;"|Image
!style="background:red;color:white;"|Name
!style="background:red;color:white;"|Advantages
!style="background:red;color:white;"|Disadvantages
!style="background:red;color:white;"|Availability
|-
|-
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]
!bgcolor="gold"align=center|Image
|style="background:#ff9797;"| '''[[Mario]]'''
!bgcolor="gold"align=center|Description
|style="background:#ff9797"colspan="2"align="center"|Balanced
!bgcolor="gold"align=center|First appearance
|rowspan="4"|From the start
!bgcolor="gold"align=center|Last appearance
|-
|-
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]]
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|150px]]<br>'''Darkness'''
|style="background:#BBFF99;"|'''[[Luigi]]'''
|align=center|Blocks the player's view.
|style="background:#BBFF99"align="left"|
|align=center|[[Switchblack Ruins]]
*Jumps higher
|align=center|[[Piranha Creeper Creek after Dark]]
*Can [[Scuttle]], allowing his jumps to cover more ground
|style="background:#BBFF99"align="left"|
*Sprints later
*Low traction, making him slippery
|-
|-
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]]
|align=center|[[File:Grumblump Inferno.jpg|150px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|150px]]<br>'''[[Lava]]'''
|style="background:pink;"|'''[[Princess Peach|Peach]]'''
|align=center|Molten rock that can cause the player to instantly lose a life.
|style="background:pink"align="left"|
|align=center|[[Brolder Blockade]]<br>(orange)<br>[[Backstreet Bustle]]<br>(blue)
*Can [[Floating Jump|float]] briefly after jumping
|align=center|[[Captain Toad's Fiery Finale]]<br>(orange)<br>[[Mystery House Marathon]]<br>(blue)
*Sprints sooner
*Falls slower
|style="background:pink"align="left"|Runs slower
|-
|-
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]]
|align=center|[[File:Simmering Lava Lake.jpg|150px]]<br>'''[[Lava tide]]'''
|style="background:skyblue;"|'''[[Toad]]'''
|align=center|Lava that rises up and down.
|style="background:skyblue"align="left"|Runs faster
|align=center|[[Simmering Lava Lake]]
|style="background:skyblue"align="left"|
|align=center|[[Captain Toad's Fiery Finale]]
*Falls faster
*Sprints later, tied with Luigi
*Jumps lower
|-
|-
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]
|align=center|[[File:SM3DW Piranha Creeper Creek.png|150px]]<br>'''[[Poison (obstacle)|Poison]]'''
|style="background:#bcffe8;"|'''[[Rosalina]]'''
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|style="background:#bcffe8"align="left"|
|align=center|[[Piranha Creeper Creek]]
*Can use [[Spin]] attacks, allowing her to attack without a power-up or perform a double jump
|align=center|[[Piranha Creeper Creek after Dark]]
*Sprints sooner, tied with Peach
|style="background:#bcffe8"align="left"|
*Runs slower, tied with Peach
*Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|style="background:#bcffe8"align="left"|After completing {{world link|star2|2|Super Galaxy}}
|-
|-
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]
|align=center|[[File:Poison Fog (3D World).png|150px]]<br>'''[[Poison fog]]'''
|style="background:#feff82;"|'''[[Captain Toad]]'''
|align=center|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|style="background:#feff82"align="left"|Can use a passive light beam similar to the [[Light Box]]
|colspan="2"align=center|[[Trick Trap Tower]]
|style="background:#feff82"align="left"|
*Sprints later, along with Luigi and Toad
*Falls faster, tied with Toad
*Cannot move while falling
*Cannot jump
|style="background:#feff82"align="left"|Exclusively in [[Captain Toad's Adventures]]
|}
 
===Non-playable characters===
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|-
|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|align=center|[[File:Sm3dwQuicksand.png|150px]]<br>'''[[Quicksand]]'''
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|align=center|Sand that sinks the player.
|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|colspan="2"align=center|[[Conkdor Canyon]]
|-
|-
|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s
|align=center|[[File:Deepwater Dungeon.jpg|150px]]<br>'''[[Water]]'''
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|align=center|Water occasionally appears as moving cubed bodies of water.
|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|align=center|[[Deepwater Dungeon]]
|-
|align=center|[[Champion's Road]]
|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]]
|-
|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]]
|-
|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|-
|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|-
|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|-
|-
|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|align=center|'''[[Water tide]]'''
|Mii characters that represent the ghost data of another player and perfectly recreate their movements. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|align=center|Water that rises up and down.
|All courses
|colspan="2"align=center|[[Deepwater Dungeon]]
|}
|}
{{footnote|note|A|Due to the service's discontinuation on 7 November, 2017, features explicitly tied to [[Miiverse]] (i.e. posts, Ghost Miis, etc.) no longer appear in the game.}}


==Enemies and obstacles==
===Bosses===
===Enemies===
<center>
{{multiframe
{|width=65% class="wikitable"
|[[File:MB NES Shellcreeper Flipped.gif]] [[File:MBNESSidestepper.png]] [[File:MBNESFighterFly.png]] [[File:MBNESFreezieSprite.gif]] [[File:MB NES Red Fireball.png]] [[File:MBNESGreenFireBall.png]]
!colspan="3" style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
|Sprites of enemies{{br}}in ''Luigi Bros.''
|-00"|
|align=right
|bg=black
}}
 
In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Fighter Fly|Fighter Flies]], [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]].
 
{|class="wikitable col2left sortable" style="--bg1:white;width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2 class=unsortable|Description
!colspan=2 class=unsortable|Appearances
!rowspan=2|Pts.
!rowspan=2 class=unsortable|Spoils
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|data-sort-value=Goo|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba]]
|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|data-sort-value=0101|[[Super Bell Hill]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Goomba}}×1
|—
|-
|data-sort-value=GooT|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>[[Goomba Tower]]
|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=1109|[[Towering Sunshine Seaside]]
|{{hover|200|per Goomba}}
|{{hover|{{icon|SM3DW-Coin}}×1|per Goomba}}
|—
|-
|data-sort-value=CatG|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Cat Goomba]]
|Feline Goombas. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|data-sort-value=0101|[[Super Bell Hill]]
|data-sort-value=0811|[[The Great Tower of Bowser Land]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|data-sort-value=Ska|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]]
|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|data-sort-value=0301|[[Snowball Park]]
|data-sort-value=0605|[[Ty-Foo Flurries]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Skate}}×1
|{{icon|new}}
|-
|data-sort-value=Inn|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]]
|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|data-sort-value=0306|[[Pipeline Lagoon]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Min|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|
|-
|-
|data-sort-value=Ko|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Troopa]]
!width=33.3% style="background:#32765C"|{{color-link|Bowser|white}}
|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[unshelled Koopa|lose their shell]], which can be carried.
!width=33.3% style="background:#ffa914"|{{color-link|Boom Boom|white}}
|data-sort-value=0102|[[Koopa Troopa Cave]]
!width=33.3% style="background:#ff1900"|{{color-link|Pom Pom|white}}
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Shell}}×1
|—
|-
|-
|data-sort-value=Parab|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>[[Parabones]]
!align=center style="background:#FFFFFF"|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|200x150px]]
|Parabones are winged [[Dry Bones]] that attack the player by flying into them. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
!align=center style="background:#FFFFFF"|[[File:SSBU Boom Boom Spirit.png|200x150px]]
|data-sort-value=0608|[[Fuzzy Time Mine]]
!align=center style="background:#FFFFFF"|[[File:PomPomSM3DW.jpg|200x150px]]
|data-sort-value=1108|[[Blast Block Skyway]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value=Cha|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]]
|align=center style="background:#FFFFFF"|The [[Koopa (species)|Koopa]] King who attacks from his [[Koopa Chase]] hot rod.
|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=center style="background:#FFFFFF"|A big brutish Koopa that spins his fists around his arenas.
|data-sort-value=0103|[[Chargin' Chuck Blockade]]
|align=center style="background:#FFFFFF"|A female Boom Boom that throws shuriken.
|data-sort-value=1201|[[Champion's Road]]
|400
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value=Mag|[[File:Mario Party Star Rush - Magikoopa.png|100x100px]]<br>[[Magikoopa]]
!width=33.3% style="background:#66BE9C"|'''Levels'''
|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
!width=33.3% style="background:#ffc766"|'''Levels'''
|data-sort-value=0106|[[Switch Scramble Circus]]
!width=33.3% style="background:#ff5e4d"|'''Levels'''
|data-sort-value=1201|[[Champion's Road]]
|1000
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value=FirB|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>[[Fire Bro]]
|align=center style="background:#B6E0D0"|{{world|1|castle3d}}: [[Bowser's Highway Showdown]]<br>{{world|castle|castle3d}}: [[Bowser's Lava Lake Keep]]
|Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=center style="background:#ffe3b3"|{{world|2|tank}}: [[Bowser's Bullet Bill Brigade]]<br>{{world|6|tank}}: [[Bowser's Bob-omb Brigade]]<br>{{world|flower2|12}}: [[Boss Blitz]]<br>{{world|crown|mysterybox}}: [[Mystery House Marathon]]
|data-sort-value=0206|[[Double Cherry Pass]]
|align=center style="background:#ffbab3"|{{world|3|train}}: [[The Bullet Bill Express]]<br>{{world|bowser|train}}: [[The Bowser Express]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|data-sort-value=1201|[[Champion's Road]]
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-FlowerF}}×1
|
|-
|-
|data-sort-value=Boom|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
!width=33.3% style="background:#5600d6"|{{color-link|Hisstocrat|white}}
|Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
!width=33.3% style="background:#7a3700"|{{color-link|Boss Brolder|white}}
|data-sort-value=0404|[[Beep Block Skyway]]
!width=33.3% style="background:#4fa0f8"|{{color-link|King Ka-thunk|white}}
|data-sort-value=1008|[[Mystery House Brawl]]
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-FlowerB}}×1
|—
|-
|-
|data-sort-value=Ha|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|align=center style="background:#FFFFFF"|[[File:Hisstocrat.png|200x150px]]
|Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=center style="background:#FFFFFF"|[[File:King Brolder SM3DW.png|200x150px]]
|data-sort-value=0611|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=center style="background:#FFFFFF"|[[File:KingKa-Thunk artwork.png|200x150px]]
|data-sort-value=1101|[[Switch Shock Circus]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value=Spin|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>[[Spiny]]
|align=center style="background:#FFFFFF"|Obese regal snakes that surround themselves with dish-carrying minions.
|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=center style="background:#FFFFFF"|The leader of the [[Brolder]]s with a magmatic spinning attack.
|data-sort-value=0405|[[Big Bounce Byway]]
|align=center style="background:#FFFFFF"|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|data-sort-value=1102|[[Floating Fuzzy Time Mine]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value=Spik|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>[[Spike]]
!width=33.3% style="background:#8533ff"|'''Levels'''
|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
!width=33.3% style="background:#cc5c00"|'''Levels'''
|data-sort-value=0406|[[Spike's Lost City]]
!width=33.3% style="background:#85bdfa"|'''Levels'''
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value=PirP|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|align=center style="background:#c299ff"|World 3-B: [[A Banquet with Hisstocrat]]<br>{{world|bowser|B}}: [[Hisstocrat Returns]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=center style="background:#ff811a"|{{world|4|castle3d}}: [[Lava Rock Lair]]<br>{{world|castle|A}}: [[Brolder Blockade Is Back]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|data-sort-value=0104|[[Mount Beanpole]]
|align=center style="background:#b6d8fc"|{{world|5|castle3d}}: [[King Ka-thunk's Castle]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value=Meg|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Big Piranha Plant|Mega Piranha Plant]]
!width=33.3% style="background:#a89f94"|{{color-link|Prince Bully|white}}
|Mega Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound defeats it instantly.
!width=33.3% style="background:#4a4a4a"|{{color-link|Motley Bossblob|white}}
|data-sort-value=0104|[[Mount Beanpole]]
!width=33.3% style="background:#ff751a"|{{color-link|Meowser|white}}
|data-sort-value=1110|[[Honeycomb Skyway]]
|400
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-BoxW}}×1
|—
|-
|-
|data-sort-value=FirP|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|align=center style="background:#FFFFFF"|[[File:PrinceBully SM3DW.png|200x150px]]
|Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=center style="background:#FFFFFF"|[[File:BossblobArtwork.jpg|200x150px]]
|data-sort-value=0203|[[Shadow-Play Alley]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Meowser.png|200x150px]]
|data-sort-value=1202|[[Captain Toad's Fiery Finale]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-FlowerF}}×1
|—
|-
|-
|data-sort-value=PirC|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>[[Piranha Creeper]]
|align=center style="background:#FFFFFF"|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=center style="background:#FFFFFF"|A Koopa-like jester that combines with several liquid metal blobs into a monstrous clown.
|data-sort-value=0402|[[Piranha Creeper Creek]]
|align=center style="background:#FFFFFF"|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|data-sort-value=1201|[[Champion's Road]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value=Splu|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>[[Splounder]]
!width=33.3% style="background:#d1ccc7"|'''Levels'''
|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
!width=33.3% style="background:#808080"|'''Levels'''
|data-sort-value=0105|[[Plessie's Plunging Falls]]
!width=33.3% style="background:#ffa366"|'''Levels'''
|data-sort-value=0901|[[Rainbow Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value=Bid|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]]
|align=center style="background:#f4f2f1"|World 6-A: [[Prince Bully Blockade]]<br>{{world|castle|B}}: [[Prince Bully Blockade Is Back]]
|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=center style="background:#b3b3b3"|World 6-C: [[Motley Bossblob's Big Battle]]<br>{{world|bowser|A}}: [[Motley Bossblob's Encore]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center style="background:#ffd1b3"|{{world|bowser|castle3d}}: [[The Great Tower of Bowser Land]]
|data-sort-value=0501|[[Sunshine Seaside]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=Para-B|[[File:SM3DW Artwork Para-Biddybud.png|100x100px]]<br>[[Para-Biddybud]]
|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=Sti|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stingby]]
|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|data-sort-value=0106|[[Switch Scramble Circus]]
|data-sort-value=0906|[[Honeycomb Starway]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=Th|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>[[Thwomp]]
|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|data-sort-value=0107|[[Bowser's Highway Showdown]]
|data-sort-value=1203|[[Mystery House Marathon]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|data-sort-value=Con|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]]
|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|data-sort-value=0201|[[Conkdor Canyon]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Gal|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]]
|Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|data-sort-value=0202|[[Puffprod Peaks]]
|data-sort-value=0902|[[Super Galaxy]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=BigG|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Big Galoomba]]
|Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit.
|data-sort-value=0205|[[Big Galoomba Blockade]]
|data-sort-value=0907|[[Gargantuan Grotto]]
|400
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=Coi|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|data-sort-value=0306|[[Pipeline Lagoon]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|700
|{{icon|SM3DW-Coin}}×15
|—
|-
|data-sort-value=Fuzy|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]]
|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant]].
|data-sort-value=0203|[[Shadow-Play Alley]]
|data-sort-value=1201|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=Blu|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]]
|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a Potted Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or [[Invincible Mario]].
|data-sort-value=0203|[[Shadow-Play Alley]]
|data-sort-value=1005|[[Back to Hands-On Hall]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Ski|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]]
|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|data-sort-value=0204|[[Really Rolling Hills]]
|data-sort-value=0901|[[Rainbow Run (level)|Rainbow Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=SpinS|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]]
|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|data-sort-value=0204|[[Really Rolling Hills]]
|data-sort-value=1001|[[Night Falls on Really Rolling Hills]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Bloc|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]]
|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|data-sort-value=0206|[[Double Cherry Pass]]
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Bule|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|data-sort-value=0207|[[Bowser's Bullet Bill Brigade]]
|data-sort-value=0805|[[Footlight Lane]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=CatBu|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Cat Bullet Bill]]
|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks.
|data-sort-value=0309|[[The Bullet Bill Express]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|data-sort-value=Ban|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|data-sort-value=0409|[[Mystery House Mad Dash]]
|data-sort-value=0607|[[Bullet Bill Base]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|data-sort-value=CatBa|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]]
|Cat Banzai Bills are [[Bomber Bill|Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|colspan=2 data-sort-value=0309|[[The Bullet Bill Express]]
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|data-sort-value=Sn|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]]
|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|data-sort-value=0301|[[Snowball Park]]
|data-sort-value=1008|[[Mystery House Brawl]]
|200
|{{icon|SM3DW-Snowball}}×1
|{{icon|new}}
|-
|data-sort-value=Boo|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]]
|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a [[Light Box]], Lucky Cat Mario and White Tanooki Mario.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|data-sort-value=1003|[[Deep-Black Jungle Drift]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=BigB|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>[[Big Boo]]
|Big Boos are a larger variant of Boo. They can only be defeated by [[Light Box]]es, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|data-sort-value=1106|[[Shiftier Boo Mansion]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|data-sort-value=Pee|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>[[Peepa]]
|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=Che|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=Por|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|Porcupuffers are giant {{wp|porcupinefish}} enemies. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|data-sort-value=Fuzl|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>[[Fuzzler]]
|Fuzzlers are caterpillar enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with Lucky Cat Mario or if they come into contact with water.
|colspan=2 data-sort-value=0308|[[Switchboard Falls]]
|4000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=Fiz|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]]
|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario when electrified.
|data-sort-value=0308|[[Switchboard Falls]]
|data-sort-value=1101|[[Switch Shock Circus]]
|200
|{{icon|SM3DW-Coin}}×1
|
|-
|data-sort-value=Flo|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>[[Flopter]]
|Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|data-sort-value=0309|[[The Bullet Bill Express]]
|data-sort-value=1008|[[Mystery House Brawl]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Ra|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]]
|Rammerheads are sharks with wide, spiked heads. They passively swim through water in consistent patterns, but direct contact with its spiked head damages the player. Some Rammerheads swim in circles, emulating [[Fire Bar]]s. In shallow waters, they breach from the surface. Rammerheads can only be defeated with Lucky Cat Mario, Invincible Mario, or White Tanooki Mario.  In dimly lit waters, their bodies faintly glow.
|data-sort-value=0311|[[Captain Toad Makes a Splash]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=Sm|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[Small Rammerhead]]
|These Rammerheads with narrower heads are found in tight passageways and are trailed by [[bubble]]s containing coins or power-ups.
|colspan=2 data-sort-value=0708|[[Rammerhead Reef]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=A|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]]
|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=0505|[[Sprawling Savanna]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Hor|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]]
|Horned Ant Troopers are Ant Troopers with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=1201|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=BigA|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]]
|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=0505|[[Sprawling Savanna]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|data-sort-value=Bro|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]]
|Brolders are [[boulder]] enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with Lucky Cat Mario or White Tanooki Mario.
|data-sort-value=0403|[[Brolder Blockade]]
|data-sort-value=1203|[[Mystery House Marathon]]
|400
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Hop|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]]
|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|data-sort-value=0405|[[Big Bounce Byway]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Spring}}×1
|{{icon|new}}
|-
|data-sort-value=L|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|data-sort-value=0407|[[Lava Rock Lair]]
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=Bob|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>[[Bob-omb]]
|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|data-sort-value=0506|[[Bob-ombs Below]]
|data-sort-value=0905|[[Super Block Land]]
|200
|{{icon|SM3DW-Bomb}}×1
|—
|-
|data-sort-value=Ri|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>[[Ring Burner]]
|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|data-sort-value=0507|[[Cakewalk Flip]]
|data-sort-value=1201|[[Champion's Road]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|data-sort-value=Ka|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]]
|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns.
|data-sort-value=0510|[[King Ka-thunk's Castle]]
|data-sort-value=0710|[[Bowser's Lava Lake Keep]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|data-sort-value=Buly|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]]
|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], Lucky Cat Mario, Invincible Mario and White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly.
|data-sort-value=0602|[[Spooky Seasick Wreck]]
|data-sort-value=1203|[[Mystery House Marathon]]
|1000
|None
|—
|-
|data-sort-value=Ty|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>[[Ty-foo]]
|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with Mega Mario, Lucky Cat Mario, and White Tanooki Mario.
|data-sort-value=0605|[[Ty-Foo Flurries]]
|data-sort-value=1006|[[Gigantic Seasick Wreck]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=W|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]]
|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario or White Tanooki Mario.
|data-sort-value=0605|[[Ty-Foo Flurries]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=Mad|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]]
|Madpoles are tadpole enemies that chase the player in the water. They can be defeated with most attacks.
|data-sort-value=0708|[[Rammerhead Reef]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value=Bloo|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]]
|Bloopers are squid enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|data-sort-value=0708|[[Rammerhead Reef]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|data-sort-value=Splr|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>[[Splorch]]
|Splorches are lava enemies that chase the player. They can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and Fire Mario.
|data-sort-value=0705|[[Brolder Blockade Is Back]]
|data-sort-value=1007|[[Broken Blue Bully Belt]]
|200
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|data-sort-value=Cha|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]]
|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|colspan=2 data-sort-value=0709|[[Simmering Lava Lake]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|data-sort-value=O|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]]
|Octoombas are Goomba-like octopus enemies that spit small rocks at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|data-sort-value=0902|[[Super Galaxy]]
|data-sort-value=1201|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|}
|}
</center>


===Obstacles===
==Items and objects==
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
===Power-ups===
|-style="color:white;background:red"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
!rowspan=2 width=10%|Name
|-style="background:gold;"
!rowspan=2|Description
!Image
!colspan=2|Courses
!Transformation
|-style="color:white;background:red"
!Description
!width=8%|First
!width=8%|Last
|-
|-
|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>[[Baddie Box]]
!colspan=3 style="background:#fff3b2;"|New power-ups
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|[[Bob-ombs Below]]
|[[Super Block Land]]
|-
|-
|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:Super Bell Artwork - Super Mario 3D World.png|100px]]<br>[[Super Bell]]
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[File:Cat Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Cat Mario]]
|[[Bowser's Bullet Bill Brigade]]
|align=left|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|[[Footlight Lane]]
|-
|-
|[[File:Bowser's Lava Lake Keep.jpg|100x100px]]<br>[[Cannon]]
|align=center|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>[[Double Cherry]]
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|align=center|[[File:Double Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Double Mario]]
|[[Bowser's Highway Showdown]]
|align=left|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|[[Trouble in Shadow-Play Alley]]
|-
|-
|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>[[Dark]]
|align=center|[[File:Lucky Bell SM3DW Prima.jpg|100px]]<br>[[Lucky Bell]]
|Blocks the player's view.
|align=center|[[File:Golden Statue Mario.png|100px]]<br>[[Lucky Cat Mario]]
|[[Switchblack Ruins]]
|align=left|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|[[Piranha Creeper Creek after Dark]]
|-
|-
|[[File:Honeycomb Skyway.jpg|100x100px]]<br>[[Fire Bar]]
!colspan=3 style="background:#fff3b2;"|Returning power-ups
|Fire Bars are rotating sticks with fireballs on them.
|[[Fort Fire Bros.]]
|[[Champion's Road]]
|-
|-
|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>[[Fuzzy Horde]]
|align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mushroom]]
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center|[[File:Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mario (form)|Super Mario]]
|[[Fuzzy Time Mine]]
|align=left|Collecting the Super Mushroom transforms [[Small Mario]] into Super Mario, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|[[Floating Fuzzy Time Mine]]
|-
|-
|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]]
|align=center|[[File:Fire Flower Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Flower]]
|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it.
|align=center|[[File:Fire Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Mario]]
|colspan=2|[[Grumblump Inferno]]
|align=left|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|-
|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>[[Lava]]
|align=center|[[File:SM3DW Boomerang Flower Artwork.png|100px]]<br>[[Boomerang Flower]]
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|align=center|[[File:SM3DW Boomerang Mario Artwork.png|100px]]<br>[[Boomerang Mario]]
|[[Brolder Blockade]]
|align=left|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|[[Captain Toad's Fiery Finale]]
|-
|-
|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|align=center|[[File:Super Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Super Leaf]]
|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Tanooki Mario]]
|[[Piranha Creeper Creek]]
|align=left|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|[[Piranha Creeper Creek after Dark]]
|-
|-
|[[File:Poison Fog (3D World).png|100x100px]]<br>[[Poison fog]]
|align=center|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Invincibility Leaf]]
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|align=center|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[White Tanooki Mario]]
|colspan=2|[[Trick Trap Tower]]
|align=left|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like [[Tanooki Mario]], but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|-
|[[File:Sm3dwQuicksand.png|100x100px]]<br>[[Quicksand]]
|align=center|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mushroom]]
|Sand that sinks the player.
|align=center|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mario]]
|colspan=2|[[Conkdor Canyon]]
|align=left|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|-
|[[File:FloatingMine CTTT.png|100x100px]]<br>[[Spike ball (seed)|Spike ball]]
|align=center|[[File:Super Star Artwork - Super Mario 3D World.png|100px]]<br>[[Super Star]]
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[File:SM3DW Invincible Mario.jpg|125px]]<br>[[Invincible Mario]]
|[[Clear Pipe Cruise]]
|align=left|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|[[Back to Hands-On Hall]]
|-
|-
|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>[[Spike Block]]
!colspan=3 style="background:#fff3b2;"|Support items
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|[[Deepwater Dungeon]]
|[[Champion's Road]]
|-
|-
|[[File:SpikeTrap CTTT.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]]<br>[[Coin Box]]
|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|[[File:Toad Coin Box.jpg|100px]]
|[[Bowser's Highway Showdown]]
|align=left|Coin Boxes are shiny [[? Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|[[Champion's Road]]
|-
|-
|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>[[Spiked roller]]
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100px]]<br>[[Cannon Box]]
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=center|[[File:Cannon Box Artwork - Super Mario 3D World.png|100px]]
|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|align=left|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|-
|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>[[Volcanic debris]]
|align=center|[[File:Green Shell Artwork - Super Mario 3D World.png|100px]]<br>[[Green Shell]]
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=center|[[File:ShellMarioSM3DW.jpg|100px]]
|[[Hisstocrat Returns]]
|align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|[[Boss Blitz]]
|}
 
===Bosses===
Bosses are listed in the order that they are first encountered.
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
|-style="color:white;background:red"
!width=10%|Name
!Description
!width=19%|Courses
|-
|-
|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bowser]]
|align=center|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100px]]<br>[[Goomba Mask]]
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|align=center|[[File:SM3DW Goomba Mask Screenshot.png|100px]]
|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|align=left|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|-
|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>[[Boom Boom]]
|align=center|[[File:Light Box Artwork - Super Mario 3D World.png|100px]]<br>[[Light Box]]
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|align=center|[[File:SM3DW Light Box Screenshot.png|100px]]
|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|align=left|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|-
|-
|[[File:PomPomSM3DW.jpg|100x100px]]<br>[[Pom Pom]]
|align=center|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px]]<br>[[Potted Piranha Plant|Piranha Plant]]
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=center|[[File:PottedPiranhaSM3DW.jpg|100px]]
|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|-
|-
|[[File:Hisstocrat.png|100x100px]]<br>[[Hisstocrat]]
|align=center|[[File:Propeller Box Artwork - Super Mario 3D World.png|100px]]<br>[[Propeller Box]]
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
|align=center|[[File:SM3DW Hands-On Hall.png|100px]]
|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
|align=left|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|-
|-
|[[File:King Brolder SM3DW.png|100x100px]]<br>[[Boss Brolder]]
|align=center|[[File:Ice Skate SM3DW artwork.png|100px]]<br>[[Ice Skate]]
|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=center|[[File:SM3DW Peach Skating.png|100px]]
|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|align=left|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|-
|[[File:KingKa-Thunk artwork.png|100x100px]]<br>[[King Ka-thunk]]
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|-
|[[File:PrinceBully SM3DW.png|100x100px]]<br>[[Prince Bully]]
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|-
|[[File:BossblobArtwork.jpg|100x100px]]<br>[[Motley Bossblob]]
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|-
|[[File:MagentaHisstocrat SM3DWart.png|100x100px]]<br>Hisstocrat (pink)
|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
|[[Hisstocrat Returns]], [[Boss Blitz]]
|-
|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>[[Meowser]]
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|[[The Great Tower of Bowser Land]]
|}
|}


==Items and objects==
===Others===
===Items===
{{more images|section=y|Fill placeholders}}
These are collectibles, pickups, and health-restoring objects.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
!bgcolor="gold"align=center|Image
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
!bgcolor="gold"align=center|Description
|-style="background:gold;"align=center
!colspan=2 style="background:#fff3b2;"|'''Collectible items'''
|-
|-
|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|align=center|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]<br>'''[[1-Up Mushroom]]'''
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|align=left|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|-
|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|align=center|[[File:Plus Clock Artwork - Super Mario 3D World.png|x70px]]<br>'''[[+ Clock]]'''
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=left|+ Clocks add either 10 seconds or 100 seconds to the timer.
|-
|-
|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|align=center|[[File:Blue Coin SM3DW Prima.jpg|x70px]]<br>'''[[Blue Coin]]'''
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|align=left|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|-
|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|align=center|[[File:Coin Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin]]'''
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=left|Collecting 100 Coins grants the player an extra life.
|-
|-
|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Star Coin]]s
|align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin pile]]'''
|Green Star Coins appear after a [[Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|align=left|Coin piles are stacks of several coins that can be collected. They give the player many coins at once.
|-
|-
|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|align=center|[[File:Coin Ring SM3DW Prima.jpg|x70px]]<br>'''[[Coin ring|Gold Ring]]'''
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=left|Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through.
|-
|-
|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|align=center|[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Green Star]]'''
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. As of November 7, 2017, the termination of the [[Miiverse]] service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|align=left|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|-
|-
|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Coin]]'''
|Clocks add either 10 seconds or 100 seconds to the timer.
|align=left|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|-
|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=center|[[File:Stamp Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stamp]]'''
|When collected, 1-Up Mushrooms grant the player an extra life.
|align=left|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected, but not used.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Trigger objects'''
|-
|-
|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|align=center|[[File:Binoculars SM3DW Prima.jpg|x70px]]<br>'''[[Binoculars]]'''
|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]."
|align=left|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a level.
|-
|-
|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|align=center|[[File:Cat Wheel SM3DW Prima.jpg|x70px]]<br>'''[[Cat Wheel]]'''
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|align=left|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|-
|-
|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|align=center|[[File:Character Switch SM3DW Prima.jpg|x70px]]<br>'''[[Character Switch]]'''
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=left|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|-
|-
|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|align=center|[[File:Color Panel SM3DW Prima.jpg|x70px]]<br>'''[[Color Panel]]'''
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|align=left|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|-
|-
|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|align=center|[[File:SM3DWGong.jpg|x70px]]<br>'''[[Gong]]'''
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=left|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|-
|-
|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|align=center|[[File:Green Star Coin SM3DW Prima.jpg|x70px]]<br>'''[[Green Coin]]'''
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|align=left|Green Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|-
|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|align=center|[[File:nocoverart.png|x70px]]<br>'''Green Star ball'''
|Baseballs can be thrown to defeat enemies.
|align=left|A ball with green stars that is required to activate a [[P Panel]] for a Green Star to appear.
|-
|-
|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|align=center|[[File:Green Star Ring SM3DW Prima.jpg|x70px]]<br>'''[[Green Ring|Green Star Ring]]'''
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|align=left|When a Green Star Ring is passed through, Green Coins appear.
|-
|-
|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|align=center|[[File:Key Coin SM3DW Prima.jpg|x70px]]<br>'''[[Key Coin]]'''
|Snowballs can be thrown to defeat enemies.
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|-
|-
|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|align=center|[[File:P Panel SM3DW Prima.jpg|x70px]]<br>'''[[P Panel]]'''
|Springboards appear when certain [[Hop-Chops]] are defeated. They are used to reach heights.
|align=left|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|-
|-
|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|align=center|[[File:P Switch SM3DW Prima.jpg|x70px]]<br>'''[[P Switch]]'''
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=left|P Switches are switches that release balls in bonus areas or reveal blue coins.
|-
|-
|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|align=center|[[File:Red Coin SM3DW Prima.jpg|x70px]]<br>'''[[Red Coin]]'''
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|align=left|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|-
|-
|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|align=center|[[File:Red Ring SM3DW Prima.jpg|x70px]]<br>'''[[Red Ring]]'''
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across [[ice]]; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=left|Red Rings reveal Red Coins when they are passed through.
|-
|-
|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|align=center|[[File:Searchlight.png|x70px]]<br>'''[[Searchlight (Super Mario 3D World)|Searchlight]]'''
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|align=left|Activates obstacles when the player stands in it.
|}
 
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable col5left" style="--bg:white;--bg5:#f5f5f5;width:100%;text-align:center"
|-style="color:white;background:red"
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!rowspan=3|Description
|-style="color:white;background:red"
!width=12% rowspan=2|{{icon|SM3DW-Mario}}
!width=6%|{{icon|SM3DW-Luigi}}
!width=6%|{{icon|SM3DW-Peach}}
|-style="color:white;background:red"
!{{icon|SM3DW-Toad}}
!{{icon|SM3DW-Rosalina}}
|-
|rowspan=2|N/A
|rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|[[File:SM3DW Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|[[File:SM3DW Small Peach.jpg|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|[[File:SM3DW Screenshot Small Toad.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|[[File:SM3DW Small Rosalina.jpg|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|-
|rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|-
|rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|-
|rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|-
|rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|-
|rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|-
|rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|-
|rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|-
|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=center|[[File:Sliding door.png|x70px]]<br>'''[[Sliding door]]'''
|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|align=left|Doors that can be opened by tapping the Wii U GamePad.
|-
|-
|rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center|[[File:Switch Panel SM3DW Prima.jpg|x70px]]<br>'''[[Flipswitch Panel|Switch Panel]]'''
|rowspan=2|[[File:SM3DW Invincible Mario.jpg|110x110px]]<br>[[Invincible Mario]]
|align=left|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|-
|-
|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=center|[[File:nocoverart.png|x70px]]<br>'''Torch'''
|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|align=left|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Blocks'''
|-
|-
|rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block]]'''
|rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=left|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|-
|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=center|[[File:Assist Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Assist Block]]'''
|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|align=left|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|-
|-
|rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=center|[[File:Beep Block SM3DW Prima.jpg|x70px]]<br>'''[[Blinking Block|Beep Block]]'''
|rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=left|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
|-
|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Mega ? Block|Big ? Block]]'''
|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|align=left|Big ? Blocks are larger variations of ? Blocks. When hit, multiple giant Empty Blocks extend out of it, allowing the player to reach otherwise unreachable areas.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable col2left" style="--bg1:white;width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|align=center|[[File:Big Block SM3DW Prima.jpg|x70px]]<br>'''[[Mega Block|Big Block]]'''
|align=left|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|-
|-
|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Big Empty Block]]'''
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|align=left|Giant variants of Empty Blocks. When a big ? Block is hit, it turns into multiple big Empty Blocks which serve as platforms.
|-
|-
|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Brick Block]]'''
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|align=left|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|-
|-
|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|align=center|[[File:Crate SM3DW Prima.jpg|x70px]]<br>'''[[Crate]]'''
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|align=left|Crates are wooden boxes that act as obstacles.
|-
|-
|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|align=center|[[File:Donut Block SM3DW Prima.jpg|x70px]]<br>'''[[Donut Block]]'''
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|align=left|Donut Blocks are platforms that slowly fall when stepped on.
|-
|-
|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[Gold P Switch]]
|align=center|[[File:Used Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Empty Block]]'''
|Striking a gold P Switch will cause a large amount of coins to appear.
|align=left|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|-
|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|align=center|[[File:Mystery House Claw Climb.jpg|x70px]]<br>'''Falling block'''
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
|align=left|Large red and yellow blocks that gradually fall once stepped on.
|-
|-
|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|align=center|[[File:SM3DW Gift Box.jpg|x70px]]<br>'''[[Gift Box]]'''
|When a Green Star Ring is passed through, Green Star Coins appear.
|align=left|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|-
|-
|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block]]'''
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|align=left|? Blocks that are invisible to players unless they hit them.
|-
|-
|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|align=center|[[File:Long Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block|Long ? Block]]'''
|P Switches are switches that can do a variety of things, such as release balls in bonus areas or reveal blue coins.
|align=left|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|-
|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Long Empty Block]]'''
|Touching a Red Ring causes eight Red Coins to appear in the immediate area for a limited period of time.
|align=left|A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
|-
|-
|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block|Long Hidden Block]]'''
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|align=left|Long ? Blocks that are invisible to players unless they hit them.
|-
|-
|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Lantern|Torch]]
|align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[POW Block]]'''
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|align=left|POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
|-
|-
|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|align=center|[[File:Rock Block SM3DW Prima.jpg|x70px]]<br>'''[[Rock Block]]'''
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it.
|align=left|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
|align=center|[[File:Roulette Block SM3DW Prima.jpg|x70px]]<br>'''[[Roulette Block]]'''
|align=left|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|-
|-
|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|align=center|[[File:SM3DW Slot Block.jpg|x70px]]<br>'''[[Slot Block]]'''
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|align=left|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|-
|-
|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|align=center|[[File:SM3DW Switch Block.jpg|x70px]]<br>'''[[Switch Block (Super Mario 3D World)|Switch Block]]'''
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|align=left|Switch Blocks change the direction of or reveal new Switchboard paths.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Platforms'''
|-
|-
|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|align=center|[[File:SpikeBar3dworld.jpg|x70px]]<br>'''[[Arrow platform]]'''
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|align=left|Platforms with arrows that rise from lava and then sink back down after a short time.
|-
|-
!colspan=3 style="background:#FF7733"|Strikable objects
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Bow-tie platform}}'''
|align=left|Platforms shaped in bow-ties that turn counterclockwise in a 90 degree axis.
|-
|-
|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Circular grass float'''
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|align=left|A round grass platform that floats on poison that move in one direction and drop though the poisonous waterfall. It can also spin clockwise or counterclockwise continuously.
|-
|-
|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|align=center|[[File:SM3DW Piranha Creeper Creek.png|x70px]]<br>'''Circular wooden float'''
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|align=left|A round wooden platform that floats on poison that spin clockwise or counterclockwise continuously.
|-
|-
|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=85, 92, 123, 135}}</ref><ref name=sakai2>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario 3D World" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|isbn=978-4-09-106569-8|page=233}}</ref>
|align=center|[[File:SM3DW Cloud Lift.png|x60px]]<br>'''[[Cloud Lift]]'''
|When ground pounding a glowing spot, it releases a Green Star, power-up, or coins. Doing so also causes the glow to disappear.
|align=left|Cloud Lifts are moving platforms that can be jumped through.
|-
|-
|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Conveyor Belt]]'''
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|align=left|Platforms that carry Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course.
|-
|-
|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|align=center|[[File:Shifty Boo Mansion.jpg|x70px]]<br>'''Conveyor carpet'''
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|align=left|Carpets that move once stepped on or continuously. Some move in an escalator-like pattern.
|-
|-
|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=50, 89}}</ref><ref>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario 3D World" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|isbn=978-4-09-106569-8|page=232}}</ref>
|align=center|[[File:nocoverart.png|x70px]]<br>'''Couch'''
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|align=left|A couch that levitates once stepped on.
|-
|-
!colspan=3 style="background:#FF7733"|Transportation objects
|align=center|[[File:Dash Panel SM3DW Prima.jpg|x70px]]<br>'''[[Dash Panel]]'''
|align=left|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|-
|-
|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|align=center|[[File:Honeycomb Starway.jpg|x70px]]<br>'''Hexagon platform'''
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|align=left|Hexagonal-shaped platforms that immediately assemble into an established configuration with some containing ice and lava. It can also block the player's path when trying to reach the top of the Goal Pole.
|-
|-
|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Hidden bookshelf platform'''
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|align=left|Part of a bookshelf that moves once stepped on.
|-
|-
|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|align=center|[[File:nocoverart.png|x60px]]<br>'''[[Cloud Lift|Hidden Cloud Lift]]'''
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|align=left|Cloud Lifts that are invisible to players unless they jump through or land on one.
|-
|-
|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|align=center|[[File:Footlight Lane.jpg|x70px]]<br>'''Invisible platform'''
|Doors that take the player to another portion of the course.
|align=left|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds.
|-
|-
|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|align=center|[[File:SM3DW Jump Panel.jpg|x70px]]<br>'''[[Jump Panel]]'''
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|align=left|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
|-
|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Lava float'''
|When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins.
|align=left|Red metal platforms that float on lava.
|-
|-
|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|align=center|[[File:Yellowplatform.png|x70px]]<br>'''[[Lift]]'''
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|align=left|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
|-
|-
|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|align=center|[[File:SM3DW Multi-Vator.jpg|x70px]]<br>'''[[Multi-Vator]]'''
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|align=left|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
|align=center|[[File:Mushroom Trampoline SM3DW Prima.jpg|x70px]]<br>'''[[Mushroom Trampoline]]'''
|align=left|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|-
|-
|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Pendulum Platform]]'''
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]].
|align=left|Hanging platforms that sway from side to side indefinitely.
|-
|-
|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[Face block (platform)|? Block tower]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Plate'''
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|align=left|Plates held by snakers. The cracked ones break once stepped on.
|-
|-
|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|align=center|[[File:SM3DW Propeller Platform.jpg|x70px]]<br>'''[[Propeller Platform]]'''
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|align=left|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|-
|-
|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Raft'''
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|align=left|A large wodden platform that floats on poison moving in one direction.
|-
|-
|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|align=center|[[File:Red-Blue Panel SM3DW Prima.jpg|x70px]]<br>'''[[Red-Blue Panel]]'''
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|align=left|Red-Blue Panels are tiles that flip when the player jumps.
|-
|-
|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Respawning crumbling block'''
|Crates are wooden boxes that act as obstacles.
|align=left|Blocks that gradually fall once stepped on, then disappears. They reappear after a brief period of time.
|-
|-
|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rising and falling platform'''
|Types of underground Brick Blocks that shatter when struck. They never contain items.
|align=left|Platforms that gradually rise up and fall down.
|-
|-
|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|align=center|[[File:SM3DW FIre Bros. 2.png|x70px]]<br>'''[[Rising pillar]]'''
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=left|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|-
|-
|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|align=center|[[File:Rolling Ride Run.jpg|x70px]]<br>'''Rolling block'''
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|align=left|A long cylindrical platform that, when stood on, roll over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|-
|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rolling circle maze'''
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
|align=left|A maze that rolls when the player walks, depending on which direction.
|-
|-
|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Rotating dial]]'''
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|align=left|A big circle on a wall that continuously spins in one direction. It can be climbed in Cat form to ride it.
|-
|-
|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|align=center|[[File:Rotating Panel SM3DW Prima.jpg|x70px]]<br>'''[[Rotating Panel]]'''
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|align=left|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|-
|-
|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|align=center|<br>[[File:SM3DW World 5-2.png|x70px]]<br>'''[[Seesaw]]'''
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|align=left|A long platform that tilt left or right depending on where the player walks.
|-
|-
|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Shifting block'''
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|align=left|Dark purple crystal blocks that move left to right.
|-
|-
|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Spinning floor'''
|[[Meowser]] sits on top of a Super POW Block. It takes four strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]''
|align=left|Continually moving platforms that spin clockwise or counterclockwise, moving anything on them.
|-
|-
|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|align=center|[[File:Springboard SM3DW Prima.jpg|x70px]]<br>'''[[Trampoline|Springboard]]'''
|Switch Blocks change the direction of or reveal new Switchboard paths.
|align=left|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
|align=center|[[File:Switchboard SM3DW Prima.jpg|x70px]]<br>'''[[Switchboard]]'''
|align=left|Switchboards are platforms that move in the direction of the arrow the player stands on.
|-
|-
|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|align=center|[[File:SM3DW Bowser's Bullet Bill Brigade.png|x70px]]<br>'''[[Tank]]'''
|Platforms with arrows that rise from lava and then sink back down after a short time.
|align=left|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-
|-
|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Three quarter platform}}'''
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|align=left|Platforms shaped in three quarter circles that turn clockwise or counterclockwise in a 90 degree axis.
|-
|-
|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Tilting planks'''
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|align=left|A narrow, tilting platform that tilts where the player walks on. It acts similar to a seesaw.
|-
|-
|[[File:SM3DW Cookie Cogs.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|align=center|[[File:Touchstone SM3DW Prima.jpg|x70px]]<br>'''[[Touchstone]]'''
|Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor.
|align=left|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|-
|-
|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|align=center|[[File:SM3DW Sprawling Savanna.png|x70px]]<br>'''Turning bridge'''
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion.
|align=left|A four-way bridge that turns at a 90 degree axis.
|-
|-
|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|align=center|[[File:Rainbow Run.jpg|x70px]]<br>'''[[Turning Floor]]'''
|Donut Blocks are platforms that slowly fall when stepped on.
|align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|-
|-
|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Express
|align=center|[[File:SM3DW Spooky Seasick Wreck.png|x70px]]<br>'''Wrecked ship'''
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]].
|align=left|A ship that tilts left to right.
|-
|-
|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}}
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|[[Zipline lift]]}}'''
|Large red and yellow blocks that gradually fall once stepped on.
|align=left|A red circular lift that moves on tracks once stepped on, then disappears.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Climbable objects'''
|-
|-
|[[File:SM3DW Peach Skating.png|100x100px]]<br>[[Ice|Icy surface]]
|align=center|[[File:SM3DW Chain Link.jpg|x40px]]<br>'''[[Chain-Link]]'''
|Icy floors that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards, but [[Ice Skate]]s allow for easy traversal.
|align=left|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|-
|-
|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]
|align=center|[[File:SM3DW Super Bell Tree.png|x70px]]<br>'''[[Tree]]'''
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|align=left|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Throwable and kickable objects'''
|-
|-
|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|align=center|[[File:Baseball Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Baseball (object)|Baseball]]'''
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|align=left|Baseballs can be thrown to defeat enemies.
|-
|-
|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]]
|align=center|[[File:Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Bomb]]'''
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|align=left|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|-
|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|align=center|[[File:Gold Shell SM3DW Prima.jpg|x70px]]<br>'''[[Gold Shell]]'''
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|align=left|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|-
|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|align=center|[[File:Kick Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Kick Bomb]]'''
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|align=left|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|-
|-
|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|align=center|[[File:Snowball SM3DW.png|x70px]]<br>'''[[Snowball]]'''
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|align=left|Snowballs can be thrown to defeat enemies.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Transportation objects'''
|-
|-
|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]'''
|Red-Blue Panels are tiles that flip when the player jumps.
|align=left|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|-
|-
|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|align=center|[[File:SM3DW Clear Pipe Cannon.jpg|x70px]]<br>'''[[Clear Pipe Cannon]]'''
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|align=left|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|-
|-
|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=102}}</ref>
|align=center|[[File:Cloud Cannon SM3DW Prima.jpg|x70px]]<br>'''[[Cloud Cannon]]'''
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|align=left|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|-
|-
|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|align=center|[[File:Mystery Box SM3DW Prima.jpg|x70px]]<br>'''[[Mystery Box]]'''
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|align=left|Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area.
|-
|-
|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|align=center|[[File:SM3DW Trapeze.jpg|x70px]]<br>'''[[Trapeze]]'''
|A long platform that tilt left or right depending on where the player walks.
|align=left|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|-
|-
|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|align=center|[[File:Warp Box SM3DW Prima.jpg|x70px]]<br>'''[[Warp Box]]'''
|Hanging platforms that sway from side to side indefinitely.
|align=left|When entered, Warp Boxes teleport the player to another area of a level.
|-
|-
|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]'''
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
|-
|-
|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]'''
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|align=left|Doors that take the player to another portion of the level.
|-
|-
|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]]
|align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]'''
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|align=left|When entered, Warp Pipes teleport the player to another area of a level.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Other objects'''
|-
|-
|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Arrow Sign]]'''
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|align=left|Directs the player one direction.
|-
|-
!colspan=3 style="background:#FF7733"|Goals
|align=center|[[File:WoodenBowserSM3DWModel.png|x70px]]<br>'''[[Wooden cutout|Board]]'''
|align=left|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|-
|-
|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Bowser Statue]]'''
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|align=left|A statue of Bowser that blocks new levels until the player has a certain amount of Green Stars to break them.
|-
|-
|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|align=center|[[File:Checkpoint Flag SM3DW Prima.jpg|x70px]]<br>'''[[Checkpoint Flag]]'''
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
|align=left|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life.
|-
|-
|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Fake 1-Up Mushroom'''
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
|align=left|1-Up Mushrooms that turn into several [[Boo]]s once the player touches one.
|-
|-
|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|align=center|[[File:Fake Goal Pole.jpg|x70px]]<br>'''[[Fake Goal Pole]]'''
|A Goal Pole that flies away when the player approaches one.
|align=left|Goal Poles that turn into several [[Boo]]s once the player touches one.
|-
|-
!colspan=3 style="background:#FF7733"|Other objects
|align=center|[[File:nocoverart.png|x70px]]<br>'''Fake Mystery Box'''
|align=left|Mystery Boxes that turn into several [[Boo]]s once the player touches one.
|-
|-
|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|align=center|[[File:Fake pipe.jpg|x70px]]<br>'''[[Fake pipe]]'''
|Directs the player one direction.
|align=left|Warp Pipes that turn into several [[Boo]]s once the player touches one.
|-
|-
|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|align=center|[[File:SM3DW The Great Goal Pole.jpg|x70px]]<br>'''[[Goal Pole (flying)|Flying Goal Pole]]'''
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course.
|align=left|A Goal Pole that flies away when the player approaches one.
|-
|-
|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|align=center|[[File:Goal Pole SM3DW Prima.jpg|x70px]]<br>'''[[Goal Pole]]'''
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
|align=left|Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
|-
|-
|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Sand sculpture'''
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs.
|align=left|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|-
|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|Dandelions disappear when the player blows into the system's microphone.
|-
|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|-
|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|Activates obstacles when the player stands in it.
|-
|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|Doors that can be opened by tapping the Wii U GamePad.
|-
|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Small bird]]
|Small birds are found in some courses and fly away when Mario gets close.
|}
|}


==Luigi sightings==
==Luigi sightings==
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|A Pixel Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
{{main|List of Luigi sightings in Super Mario 3D World}}
{{main|List of Luigi sightings in Super Mario 3D World}}
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring [[8-bit character|Pixel Luigis]] hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
{{br|right}}
{{br|right}}


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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Super Mario 3D World'' received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to ''[[New Super Mario Bros. Wii]]''. However, it has been criticized for camera issues and co-op control issues.<ref>Gallaway, Brad (February 19, 2014). [https://gamecritics.com/brad-gallaway/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''GameCritics''. Retrieved April 10, 2017.</ref> The game currently has a score of 93 on Metacritic based on 83 reviews,<ref>[http://www.metacritic.com/game/wii-u/super-mario-3d-world Metacritic score of ''Super Mario 3D World'']. ''Metacritic''. Retrieved April 10, 2017.</ref> a score of 92.56% on GameRankings based on 54 reviews,<ref>[http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html GameRankings score of ''Super Mario 3D World''] ''GameRankings''. Retrieved April 10, 2017.</ref> and an average score of 93 and recommendation score of 96% on OpenCritic based on 74 reviews.<ref>[https://opencritic.com/game/753/super-mario-3d-world score of ''Super Mario 3D World''] ''OpenCritic''.</ref>
''Super Mario 3D World'' received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to ''[[New Super Mario Bros. Wii]]''. However, it has been criticized for camera issues and co-op control issues.<ref>Gallaway, Brad (February 19, 2014). [https://gamecritics.com/brad-gallaway/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''GameCritics''. Retrieved April 10, 2017.</ref> The game currently has a score of 93 on Metacritic based on 83 reviews,<ref>[http://www.metacritic.com/game/wii-u/super-mario-3d-world Metacritic score of ''Super Mario 3D World'']. ''Metacritic''. Retrieved April 10, 2017.</ref> a score of 92.56% on GameRankings based on 54 reviews,<ref>[http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html GameRankings score of ''Super Mario 3D World''] ''GameRankings''. Retrieved April 10, 2017.</ref> and a score of 93 on OpenCritic based on 74 reviews.<ref>[https://opencritic.com/game/753/super-mario-3d-world score of ''Super Mario 3D World''] ''OpenCritic''.</ref>


Mark Walton, reviewing for GameSpot, called the game an "exceptional craft" with "painstaking focus on the minute details that are integral to making it feel special."<ref>Walton, Mark (November 19, 2013). [https://www.gamespot.com/reviews/super-mario-3d-world-review/1900-6415544/ ''Super Mario 3D World'' Review] ''GameSpot''. Retrieved December 21, 2017.</ref> He also added that "[every one of the game's levels] is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again." Jose Otero of IGN gave the game a 9.6 out of 10, commenting that, "After 28 years of making marvelous ''Super Mario'' platform games, you'd think Nintendo would run out of ideas. But ''Super Mario 3D World'' defies such logic and creativity sets itself apart-in good ways-from its outstanding recent predecessors."<ref>Otero, Jose (November 19, 2013). [http://www.ign.com/articles/2013/11/19/super-mario-3d-world-review ''Super Mario 3D World'' Review] ''IGN''. Retrieved December 21, 2017.</ref> Chris Carter, reviewing for Destructoid, called it one of the greatest ''Super Mario'' games ever made and gave it a 10 out of 10, stating, "Why is ''3D World'' so good? Because it's essentially a complete refinement of everything that was great about ''3D Land'', a game that I happen to think is criminally underrated. ''3D World'' is pretty much a joy ride from start to finish--and that "start" is as quick as ever."<ref>Carter, Chris (November 19, 2013). [https://www.destructoid.com/review-super-mario-3d-world-265323.phtml Review: ''Super Mario 3D World''] ''Destructoid''. Retrieved December 21, 2017.</ref> Adam Cook from God is a Geek scored the game as a 100, saying, "Unimpeded creativity drips from every moment, forcing an awed expression from the most cynical of mouths. Decades old ideas are renewed with such ease and simplicity that it's almost unnerving. I've fought Bowser more times than I can even remember, yet the first encounter somehow feels fresh. There's always a princess, there's always another castle, Bowser is still involved (this time he’s stolen Sprixies and locked them in jars) – it’s the design and execution of it all that makes it so special."<ref>Cook, Adam (November 19, 2013).[http://www.godisageek.com/2013/11/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''God is a Geek''. Retrieved January 1, 2018.</ref>
Mark Walton, reviewing for GameSpot, called the game an "exceptional craft" with "painstaking focus on the minute details that are integral to making it feel special."<ref>Walton, Mark (November 19, 2013). [https://www.gamespot.com/reviews/super-mario-3d-world-review/1900-6415544/ ''Super Mario 3D World'' Review] ''GameSpot''. Retrieved December 21, 2017.</ref> He also added that "[every one of the game's levels] is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again." Jose Otero of IGN gave the game a 9.6 out of 10, commenting that, "After 28 years of making marvelous ''Super Mario'' platform games, you'd think Nintendo would run out of ideas. But ''Super Mario 3D World'' defies such logic and creativity sets itself apart-in good ways-from its outstanding recent predecessors."<ref>Otero, Jose (November 19, 2013). [http://www.ign.com/articles/2013/11/19/super-mario-3d-world-review ''Super Mario 3D World'' Review] ''IGN''. Retrieved December 21, 2017.</ref> Chris Carter, reviewing for Destructoid, called it one of the greatest ''Super Mario'' games ever made and gave it a 10 out of 10, stating, "Why is ''3D World'' so good? Because it's essentially a complete refinement of everything that was great about ''3D Land'', a game that I happen to think is criminally underrated. ''3D World'' is pretty much a joy ride from start to finish--and that "start" is as quick as ever."<ref>Carter, Chris (November 19, 2013). [https://www.destructoid.com/review-super-mario-3d-world-265323.phtml Review: ''Super Mario 3D World''] ''Destructoid''. Retrieved December 21, 2017.</ref> Adam Cook from God is a Geek scored the game as a 100, saying, "Unimpeded creativity drips from every moment, forcing an awed expression from the most cynical of mouths. Decades old ideas are renewed with such ease and simplicity that it's almost unnerving. I've fought Bowser more times than I can even remember, yet the first encounter somehow feels fresh. There's always a princess, there's always another castle, Bowser is still involved (this time he’s stolen Sprixies and locked them in jars) – it’s the design and execution of it all that makes it so special."<ref>Cook, Adam (November 19, 2013).[http://www.godisageek.com/2013/11/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''God is a Geek''. Retrieved January 1, 2018.</ref>
{| class="wikitable" style="width:100%;text-align:center"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|colspan=2|{{nowrap|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
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|-
|-
|colspan=2|OpenCritic
|colspan=2|OpenCritic
|colspan=2|[https://opencritic.com/game/753/super-mario-3d-world 93]
|colspan=2|[https://opencritic.com/game/753/super-mario-3d-world 96%]
|}
|}
{{br}}
{{br}}
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==Glitches==
==Glitches==
{{main|List of Super Mario 3D World glitches}}
{{main|List of Super Mario 3D World glitches}}
===Snowball slide glitch===
===Long Jump glitch===
[[File:SM3DW Toad's run Glitch.jpg|thumb|200px|The Long Jump Glitch in action]]
[[File:SM3DW Toad's run Glitch.jpg|thumb|left|200px|The Long Jump Glitch in action]]
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
{{br}}


===World Map out of bounds glitch===
===World Map Out of Bounds===
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], and [[Toad]]
Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]]
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]]
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]]
Fairy Group Artwork - Super Mario 3D World.png|The seven [[Sprixie Princesses]]
Bowser Artwork - Super Mario 3D World.png|[[Bowser]] and his car, the [[Koopa Chase]]
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]]
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]]
Super Bell Artwork - Super Mario 3D World.png|The [[Super Bell]]
Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]]
Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]]
</gallery>
</gallery>
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==References to other games==
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). A Pixel Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has a Pixel Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). An 8-bit Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has an 8-bit Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: [[Link]]'s 8-bit sprite from the original ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme plays. This is preceded by the "chest opening" sound jingle from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.  
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[Link]]'s 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme of this game plays.
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. The level [[Coin Express]] is similar in concept to the [[Treasure Ship]] from this game.  In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. [[Trampoline]]s are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the [[Unshelled Koopa Troopa|unshelled Koopa]] from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the Beach Koopa from this game. Hitting the [[Koopa Chase|Koopa Chase Lv2]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed.
*[[Luigi's Mansion (series)|''Luigi's Mansion'' series]]: The level [[A Beam in the Dark]] featuring a [[Character Switch]] that can only be pressed by Luigi is possibly a reference to the series, as both involve around defeating ghosts in a haunted mansion.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: [[Level]] names ending with letters reappear.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: [[Level]] names ending with letters reappear.
*''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
*''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
*''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from ''Super Mario Galaxy'' appears around her for a moment. The arrangement of the [[Underground Theme]] from ''Super Mario Galaxy'''s [[Flipswitch Galaxy]] returns in the underground levels, itself being based on its ''Super Mario 3D Land'' rendition. "[[Rosalina in the Observatory]] 3" plays in the World Crown map area, while an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the [[Battlerock Galaxy]], [[Bowser's Galaxy Reactor]], and [[Bowser's Galaxy Generator]]. The overworld map of World Star has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in ''Super Mario Galaxy 2'' with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]].
*''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. "[[Rosalina in the Observatory]] 3" plays in the World Crown map area, while an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the [[Battlerock Galaxy]], [[Bowser's Galaxy Reactor]], and [[Bowser's Galaxy Generator]]. The overworld map of World Star has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in ''Super Mario Galaxy 2'' with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]].
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the Special Worlds from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[Super Mario 3D Land]]'': The game is a sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return. Three of the special worlds are named "World Mushroom", "World Flower", and "[[World Star (Super Mario 3D World)|World Star]]".
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return.


==References in later media==
==References in later media==
*''[[Mario Kart 8]]'': The [[Potted Piranha Plant|Piranha Plant]] returns as an item. Stamp images are reused in {{classic link|N64|Rainbow Road}}'s fireworks. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]]. Cat Peach also appears as a playable character.
*''[[Mario Kart 8]]'': The [[Potted Piranha Plant|Piranha Plant]] returns as an item. Stamp images are reused in {{classic-link|N64|Rainbow Road}}'s fireworks. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]]. Cat Peach also appears as a playable character.
**''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage wears a crown in the next stage.
**''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage wears a crown in the next stage.
*''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[Captain Toad's Adventures]] levels which originated from ''Super Mario 3D World''. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that ''Captain Toad: Treasure Tracker'' is a prequel.
*''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[Captain Toad's Adventures]] levels which originated from ''Super Mario 3D World''. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that ''Captain Toad: Treasure Tracker'' is a prequel.
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**''Super Smash Bros. for Wii U'': Three pieces of music from ''Super Mario 3D World'' (Super Bell Hill, The Great Tower Showdown 2, and Champion Road) can be selected, and the Toad [[List of trophies in Super Smash Bros. for Wii U|trophy]] refers to Captain Toad's inability to jump.
**''Super Smash Bros. for Wii U'': Three pieces of music from ''Super Mario 3D World'' (Super Bell Hill, The Great Tower Showdown 2, and Champion Road) can be selected, and the Toad [[List of trophies in Super Smash Bros. for Wii U|trophy]] refers to Captain Toad's inability to jump.
*''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused.
*''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused.
*''[[Super Mario Odyssey]]'': When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms.
*''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms.
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned.
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''.
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game.
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appears in the background of certain themes in the game.
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors.
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors.
*''[[Mario Kart Tour]]'': The artwork for the [[Double Cherry]] is reused for the Tropical Grocery badge. [[Fire Mario|Fire Rosalina]], [[Tanooki Mario|Tanooki Rosalina]], and Meowser appear as drivers in this game. [[Cat Mario|Cat Peach]] returns in this game, while the cat forms for Mario, Luigi, Toad, and Rosalina also appear. The [[Super Bell]] also appears as a special item in this game.
*''[[Mario Kart Tour]]'': The artwork for the [[Double Cherry]] is reused for the Tropical Grocery badge. [[Fire Mario|Fire Rosalina]], [[Tanooki Mario|Tanooki Rosalina]], and Meowser appear as drivers in this game. [[Cat Mario|Cat Peach]] returns in this game, while the cat forms for Mario, Luigi, Toad, and Rosalina also appear. The [[Super Bell]] also appears as a special item in this game.
*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''.
*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''.
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''.
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar, similar to his fate in the credits of the game.
 
==Notes==
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオ 3Dワールド
|Jap=スーパーマリオ 3Dワールド
|JpnR=Sūpā Mario 3D Wārudo
|JapR=Sūpā Mario Surī Dī Wārudo
|JpnM=Super Mario 3D World
|JapM=Super Mario 3D World
|ChiS=超级马力欧 3D世界
|ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref>
|ChiSC=<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref>
|ChiSR=Chāojí Mǎlìōu 3D Shìjiè
|ChiSR=Chāojí Mǎlìōu 3D Shìjiè
|ChiSM=Super Mario 3D World
|ChiSM=Super Mario 3D World
|ChiT=超級瑪利歐 3D世界
|ChiT=超級瑪利歐 3D世界''<ref name="SMM2"/>
|ChiTC=<ref name="SMM2"/>
|ChiTR=Chāojí Mǎlìōu 3D Shìjiè
|ChiTR=Chāojí Mǎlìōu 3D Shìjiè
|ChiTM=Super Mario 3D World
|ChiTM=Super Mario 3D World
|Kor=Super Mario 3D World
|Kor=Super Mario 3D World<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref><br><br>슈퍼 마리오 3D 월드<br>([[Super Mario 3D World + Bowser's Fury]])<br>Syupeo Mario 3D Woldeu
|KorC=<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref>
|KorM=Super Mario 3D World
|Kor2=슈퍼 마리오 3D 월드
|Kor2N=''Super Mario 3D World + Bowser's Fury''
|Kor2R=Syupeo Mario 3D Woldeu
|Kor2M=Super Mario 3D World
}}
}}


==References==
==Trivia==
<references/>
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/3d_world/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/3d_world/index.html Mario Portal Game Archive (JP)]
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
*[http://supermario3dworld.nintendo.com/ Official American Website]
*[http://supermario3dworld.nintendo.com/ Official American Website]
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*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual]
*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide]
*[https://www.nintendo.co.jp/wiiu/ardj/detail/sheet_ardj_00.pdf Japanese Quick Start Guide]
 
==References==
<references/>


{{SM3DW}}
{{SM3DW}}

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