Editing Super Mario 3D World
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{FA}} | {{FA}} | ||
{{italic title}} | {{italic title}} | ||
{{distinguish|Super Mario 3D Land}} | {{distinguish|Super Mario World|Super Mario 3D Land}} | ||
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}} | {{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}} | ||
{{game infobox | {{game infobox | ||
Line 7: | Line 7: | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref> | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|USA|March 11, 2016|Europe|September 30, 2016}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|classind=l|rars=0+ | |ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|classind=l|rars=0+}} | ||
|platforms=[[Wii U]] | |platforms=[[Wii U]] | ||
|format={{format|wiiu=1|wiiudl=1}} | |format={{format|wiiu=1|wiiudl=1}} | ||
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}} | |input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}} | ||
|serials= | |serials=WUP-ARDJ-JPN (Japan) | ||
}} | }} | ||
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia> | '''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]]. | ||
One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme. | One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme. | ||
Line 62: | Line 62: | ||
<center> | <center> | ||
{|class="wikitable"style="width:65%; text-align:center" | {|class="wikitable"style="width:65%; text-align:center" | ||
!rowspan=2 width=20% style="background: | !rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s) | ||
!colspan=4 style="background: | !colspan=4 style="background:#FF2400;color:white;"|Input(s) | ||
|- | |- | ||
!width=25% style="background: | !width=25% style="background:#FF2400;color:white;"|Wii U GamePad | ||
!width=25% style="background: | !width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller | ||
!width=25% style="background: | !width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways) | ||
!width=25% style="background: | !width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk | ||
|- | |- | ||
!colspan=5 style="background:#FF7733;"|Course controls | !colspan=5 style="background:#FF7733;"|Course controls | ||
Line 194: | Line 194: | ||
==Worlds== | ==Worlds== | ||
{{main|World}} | {{main|World}} | ||
The game features a large world map, consisting of | The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets. | ||
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen. | When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen. | ||
Line 201: | Line 201: | ||
<center> | <center> | ||
{|width=65% class="wikitable" | {|width=65% class="wikitable" | ||
!colspan="3" style="background: | !colspan="3" style="background:#FF2400; color:white;"|Worlds | ||
|- | |- | ||
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds''' | |colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds''' | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×6 {{icon|SM3DW-totalB}}×1 | !width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
Line 218: | Line 218: | ||
|World 1-5 [[Switch Scramble Circus]] | |World 1-5 [[Switch Scramble Circus]] | ||
|- | |- | ||
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{icon|SM3DW-totalG}}×10) | |{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{chart icon|SM3DW-totalG}}×10) | ||
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]] | |{{world|1|captaintoad}} [[Captain Toad Goes Forth]] | ||
|- | |- | ||
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle. | |colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1 | !width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]] | |rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]] | ||
|World 2-1 [[Conkdor Canyon]] | |World 2-1 [[Conkdor Canyon]] | ||
|World 2-2 [[Puffprod Peaks]] ({{icon|SM3DW-totalG}}×15) | |World 2-2 [[Puffprod Peaks]] ({{chart icon|SM3DW-totalG}}×15) | ||
|- | |- | ||
|World 2-3 [[Shadow-Play Alley]] | |World 2-3 [[Shadow-Play Alley]] | ||
Line 243: | Line 243: | ||
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course. | |colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{icon|SM3DW-totalS}} | !width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]] | |rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]] | ||
|World 3-1 [[Snowball Park]] | |World 3-1 [[Snowball Park]] | ||
|World 3-2 [[Chain-Link Charge]] ({{icon|SM3DW-totalG}}×30) | |World 3-2 [[Chain-Link Charge]] ({{chart icon|SM3DW-totalG}}×30) | ||
|- | |- | ||
|World 3-3 [[Shifty Boo Mansion]] | |World 3-3 [[Shifty Boo Mansion]] | ||
Line 267: | Line 267: | ||
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]]. | |colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]]. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{icon|SM3DW-totalS}}×30 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1 | !width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
Line 281: | Line 281: | ||
|- | |- | ||
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]] | |World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]] | ||
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{icon|SM3DW-totalG}}×50) | |{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50) | ||
|- | |- | ||
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]] | |{{world|4|mysterybox2}} [[Mystery House Mad Dash]] | ||
Line 288: | Line 288: | ||
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle. | |colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×1 | !width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
Line 295: | Line 295: | ||
|World 5-2 [[Tricky Trapeze Theater]] | |World 5-2 [[Tricky Trapeze Theater]] | ||
|- | |- | ||
|World 5-3 [[Backstreet Bustle]] ({{icon|SM3DW-totalG}}×80) | |World 5-3 [[Backstreet Bustle]] ({{chart icon|SM3DW-totalG}}×80) | ||
|World 5-A [[Chargin' Chuck Blockade Is Back]] | |World 5-A [[Chargin' Chuck Blockade Is Back]] | ||
|- | |- | ||
Line 314: | Line 314: | ||
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress. | |colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3 | !width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
Line 321: | Line 321: | ||
|World 6-2 [[Spooky Seasick Wreck]] | |World 6-2 [[Spooky Seasick Wreck]] | ||
|- | |- | ||
|World 6-3 [[Hands-On Hall]] ({{icon|SM3DW-totalG}}×100) | |World 6-3 [[Hands-On Hall]] ({{chart icon|SM3DW-totalG}}×100) | ||
|World 6-4 [[Deep Jungle Drift]] | |World 6-4 [[Deep Jungle Drift]] | ||
|- | |- | ||
Line 336: | Line 336: | ||
|{{world|6|mysterybox2}} [[Mystery House Throwdown]] | |{{world|6|mysterybox2}} [[Mystery House Throwdown]] | ||
|- | |- | ||
|colspan=2|{{world| | |colspan=2|{{world|5|sprixiehouse}} Sprixie House | ||
|- | |- | ||
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed. | |colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3 | !width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
Line 359: | Line 359: | ||
|{{world|castle|7}} [[Simmering Lava Lake]] | |{{world|castle|7}} [[Simmering Lava Lake]] | ||
|- | |- | ||
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{icon|SM3DW-totalG}}×130) | |{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{chart icon|SM3DW-totalG}}×130) | ||
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]] | |{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]] | ||
|- | |- | ||
Line 366: | Line 366: | ||
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world. | |colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{icon|SM3DW-totalS}}×39 {{icon|SM3DW-totalSt}}×10 {{icon|SM3DW-totalB}}×4 | !width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
Line 385: | Line 385: | ||
|{{world|bowser|B}} [[Hisstocrat Returns]] | |{{world|bowser|B}} [[Hisstocrat Returns]] | ||
|- | |- | ||
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{icon|SM3DW-totalG}}×170) | |{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{chart icon|SM3DW-totalG}}×170) | ||
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]] | |{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]] | ||
|- | |- | ||
Line 394: | Line 394: | ||
|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds''' | |colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds''' | ||
|- | |- | ||
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×10 | !width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10 | ||
!colspan="2"width=34% style="background:#E9BFFF;"|Courses | !colspan="2"width=34% style="background:#E9BFFF;"|Courses | ||
|- | |- | ||
Line 410: | Line 410: | ||
|{{world|star2|8}} [[Peepa's Fog Bog]] | |{{world|star2|8}} [[Peepa's Fog Bog]] | ||
|- | |- | ||
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{icon|SM3DW-totalG}}×210) | |{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{chart icon|SM3DW-totalG}}×210) | ||
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]] | |{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]] | ||
|- | |- | ||
Line 417: | Line 417: | ||
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]]. | |colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]]. | ||
|- | |- | ||
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{icon|SM3DW-totalS}}×31 | !width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31 | ||
!colspan="2"width=34% style="background:#E9BFFF;"|Courses | !colspan="2"width=34% style="background:#E9BFFF;"|Courses | ||
|- | |- | ||
Line 430: | Line 430: | ||
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]] | |{{world|mushroom2|6}} [[Gigantic Seasick Wreck]] | ||
|- | |- | ||
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]] ({{icon|SM3DW-totalG}}×240) | |{{world|mushroom2|7}} [[Broken Blue Bully Belt]] ({{chart icon|SM3DW-totalG}}×240) | ||
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]] | |{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]] | ||
|- | |- | ||
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses. | |colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses. | ||
|- | |- | ||
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{icon|SM3DW-totalS}}×36 {{icon|SM3DW-totalB}}×7 | !width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7 | ||
!colspan="2"width=34% style="background:#E9BFFF;"|Courses | !colspan="2"width=34% style="background:#E9BFFF;"|Courses | ||
|- | |- | ||
Line 459: | Line 459: | ||
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob. | |colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob. | ||
|- | |- | ||
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{icon|SM3DW-totalS}}×38 {{icon|SM3DW-totalSt}}×4 | !width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4 | ||
!colspan="2"width=34% style="background:#E9BFFF;"|Courses | !colspan="2"width=34% style="background:#E9BFFF;"|Courses | ||
|- | |- | ||
Line 476: | Line 476: | ||
===Playable characters=== | ===Playable characters=== | ||
{{see also|Super Mario 3D World playable characters' statistics}} | {{see also|Super Mario 3D World playable characters' statistics}} | ||
{|class= | {|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;" | ||
!width=12% style="background:#FF2400;color:white;"|Name | |||
!style="background: | !width=35% style="background:#FF2400;color:white;"|Advantages | ||
!style="background: | !width=35% style="background:#FF2400;color:white;"|Disadvantages | ||
!style="background: | !width=13% style="background:#FF2400;color:white;"|Availability | ||
!style="background: | |||
|- | |- | ||
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]] | |style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]''' | ||
|style="background:#ff9797"colspan="2"align="center"|Balanced | |style="background:#ff9797"colspan="2"align="center"|Balanced | ||
|rowspan="4"|From the start | |style="background:white"rowspan="4"align="center"|From the start | ||
|- | |- | ||
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]] | |style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]''' | ||
|style="background:#BBFF99"align="center"|Jumps higher<br>Can [[Scuttle]], allowing his jumps to cover more ground | |||
|style="background:#BBFF99"align=" | |style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery | ||
|style="background:#BBFF99"align=" | |||
|- | |- | ||
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]] | |style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]''' | ||
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints sooner<br>Falls slower | |||
|style="background:pink"align=" | |style="background:pink"align="center"|Runs slower | ||
|style="background:pink"align=" | |||
|- | |- | ||
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]] | |style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]''' | ||
|style="background:skyblue"align="center"|Runs faster | |||
|style="background:skyblue"align=" | |style="background:skyblue"align="center"|Falls faster<br>Sprints later, tied with Luigi<br>Jumps lower | ||
|style="background:skyblue"align=" | |||
|- | |- | ||
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]] | |style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]''' | ||
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up or perform a double jump<br>Sprints sooner, tied with Peach | |||
|style="background:#bcffe8"align=" | |style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]]) | ||
|style="background:#bcffe8"align="center"|After completing {{world-link|star2|2|Super Galaxy}} | |||
|style="background:#bcffe8"align=" | |||
|style="background:#bcffe8"align=" | |||
|- | |- | ||
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]] | |style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]''' | ||
|style="background:#feff82"align="center"|Passive light beam similar to the [[Light Box|Light Box]] | |||
|style="background:#feff82"align=" | |style="background:#feff82"align="center"|Sprints later, along with Luigi and Toad<br>Falls faster, tied with Toad<br>Cannot move while falling<br>Cannot jump | ||
|style="background:#feff82"align=" | |style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]] | ||
|style="background:#feff82"align=" | |||
|} | |} | ||
===Non-playable characters=== | ===Non-playable characters=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="background: | |-style="background:#FF2400;color:white;" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
Line 588: | Line 563: | ||
{|class="wikitable sortable" style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:#FF2400" | ||
!rowspan=2 width=10%|Name | !rowspan=2 width=10%|Name | ||
!rowspan=2 class=unsortable|Description | !rowspan=2 class=unsortable|Description | ||
Line 595: | Line 570: | ||
!rowspan=2 class=unsortable|Spoils | !rowspan=2 class=unsortable|Spoils | ||
!rowspan=2|New | !rowspan=2|New | ||
|-style="color:white;background: | |-style="color:white;background:#FF2400" | ||
!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
Line 601: | Line 576: | ||
|data-sort-value="Goo" style="background:white"|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba]] | |data-sort-value="Goo" style="background:white"|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba]] | ||
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack. | |align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack. | ||
|[[Super Bell Hill]] | |||
|[[Mystery House Marathon]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Goomba}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Goomba}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="GooT" style="background:white"|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>[[Goomba Tower]] | |data-sort-value="GooT" style="background:white"|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>[[Goomba Tower]] | ||
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. | |align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. | ||
|[[Koopa Troopa Cave]] | |||
|[[Towering Sunshine Seaside]] | |||
|{{hover|200|per Goomba}} | |{{hover|200|per Goomba}} | ||
|{{hover|{{icon|SM3DW-Coin}}×1|per Goomba}} | |{{hover|{{chart icon|SM3DW-Coin}}×1|per Goomba}} | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="CatG" style="background:white"|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Cat Goomba]] | |data-sort-value="CatG" style="background:white"|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Cat Goomba]] | ||
|align=left|Feline Goombas. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated. | |align=left|Feline Goombas. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated. | ||
|[[Super Bell Hill]] | |||
|[[The Great Tower of Bowser Land]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Bell}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Ska" style="background:white"|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]] | |data-sort-value="Ska" style="background:white"|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]] | ||
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use. | |align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use. | ||
|[[Snowball Park]] | |||
|[[Ty-Foo Flurries]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Skate}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Skate}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Inn" style="background:white"|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]] | |data-sort-value="Inn" style="background:white"|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]] | ||
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. | |align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. | ||
|[[Pipeline Lagoon]] | |||
|[[Sprawling Savanna Rabbit Run]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Min" style="background:white"|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]] | |data-sort-value="Min" style="background:white"|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]] | ||
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad. | |align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad. | ||
|[[Koopa Troopa Cave]] | |||
|[[Mystery House Marathon]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Ko" style="background:white"|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Troopa]] | |data-sort-value="Ko" style="background:white"|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Troopa]] | ||
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried. | |align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried. | ||
|[[Koopa Troopa Cave]] | |||
|[[Mystery House Marathon]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Shell}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Shell}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Cha" style="background:white"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]] | |data-sort-value="Cha" style="background:white"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]] | ||
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit. | |align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit. | ||
|[[Chargin' Chuck Blockade]] | |||
|[[Champion's Road]] | |||
|400 | |400 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="PirP" style="background:white"|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Piranha Plant]] | ||
|align=left| | |align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks. | ||
|[[Mount Beanpole]] | |||
|[[Mystery House Marathon]] | |||
| | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Meg" style="background:white"|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Big Piranha Plant|Mega Piranha Plant]] | ||
|align=left| | |align=left|Mega Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound defeats it instantly. | ||
|[[Mount Beanpole]] | |||
|[[Honeycomb Skyway]] | |||
| | |400 | ||
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW- | |{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-BoxW}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="FirP" style="background:white"|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]] | ||
|align=left| | |align=left|Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad. | ||
|[[Shadow-Play Alley]] | |||
|[[Captain Toad's Fiery Finale]] | |||
| | |200 | ||
|{{icon|SM3DW-Coin}} | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-FlowerF}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="PirC" style="background:white"|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>[[Piranha Creeper]] | ||
|align=left| | |align=left|Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked. | ||
|[[Piranha Creeper Creek]] | |||
|[[Champion's Road]] | |||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
| | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Splu" style="background:white"|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>[[Splounder]] | ||
|align=left| | |align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air. | ||
|[[Plessie's Plunging Falls]] | |||
|[[Rainbow Run]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
| | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Bid" style="background:white"|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]] | ||
|align=left| | |align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack. | ||
|[[Switch Scramble Circus]] | |||
|[[Sunshine Seaside]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Para-B" style="background:white"|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>[[Para-Biddybud]] | ||
|align=left| | |align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks. | ||
|[[Switch Scramble Circus]] | |||
|[[Mystery House Marathon]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Sti" style="background:white"|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stingby]] | ||
|align=left| | |align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks. | ||
|[[Switch Scramble Circus]] | |||
|[[Honeycomb Starway]] | |||
| | |200 | ||
|{{icon|SM3DW-Coin | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Mag" style="background:white"|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>[[Magikoopa]] | ||
|align=left| | |align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks. | ||
|[[Switch Scramble Circus]] | |||
|[[Champion's Road]] | |||
|1000 | |1000 | ||
|{{ | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Th" style="background:white"|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>[[Thwomp]] | |data-sort-value="Th" style="background:white"|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>[[Thwomp]] | ||
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario. | |align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario. | ||
|[[Bowser's Highway Showdown]] | |||
|[[Mystery House Marathon]] | |||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Con" style="background:white"|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]] | |data-sort-value="Con" style="background:white"|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]] | ||
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell. | |align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell. | ||
|[[Conkdor Canyon]] | |||
|[[Sprawling Savanna Rabbit Run]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Gal" style="background:white"|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]] | |data-sort-value="Gal" style="background:white"|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]] | ||
|align=left|Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated. | |align=left|Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated. | ||
|[[Puffprod Peaks]] | |||
|[[Super Galaxy]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="BigG" style="background:white"|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Big Galoomba]] | |data-sort-value="BigG" style="background:white"|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Big Galoomba]] | ||
|align=left|Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit. | |align=left|Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit. | ||
|[[Big Galoomba Blockade]] | |||
|[[Gargantuan Grotto]] | |||
|400 | |400 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Coi" style="background:white"|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]] | |data-sort-value="Coi" style="background:white"|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]] | ||
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. | |align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. | ||
|[[Pipeline Lagoon]] | |||
|[[Sprawling Savanna Rabbit Run]] | |||
|700 | |700 | ||
|{{icon|SM3DW-Coin}}×15 | |{{chart icon|SM3DW-Coin}}×15 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Fuzy" style="background:white"|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]] | |data-sort-value="Fuzy" style="background:white"|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]] | ||
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant]]. | |align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant]]. | ||
|[[Shadow-Play Alley]] | |||
|[[Champion's Road]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Blu" style="background:white"|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]] | |data-sort-value="Blu" style="background:white"|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]] | ||
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a Potted Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or [[Invincible Mario]]. | |align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a Potted Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or [[Invincible Mario]]. | ||
|[[Shadow Play Alley]] | |||
|[[Back to Hands-On Hall]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Ski" style="background:white"|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]] | |data-sort-value="Ski" style="background:white"|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]] | ||
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. | |align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. | ||
|[[Really Rolling Hills]] | |||
|[[Rainbow Run]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="SpinS" style="background:white"|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]] | |data-sort-value="SpinS" style="background:white"|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]] | ||
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack. | |align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack. | ||
|[[Really Rolling Hills]] | |||
|[[Night Falls on Really Rolling Hills]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Bloc" style="background:white"|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]] | |data-sort-value="Bloc" style="background:white"|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]] | ||
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while. | |align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while. | ||
|[[Double Cherry Pass]] | |||
|[[Faster Fort Fire Bros.]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |||
|data-sort-value="FirB" style="background:white"|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>[[Fire Bro]] | |||
|align=left|Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks. | |||
|[[Double Cherry Pass]] | |||
|[[Champion's Road]] | |||
|1000 | |||
|{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-FlowerF}}×1 | |||
|— | |||
|- | |||
|data-sort-value="Boom" style="background:white"|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]] | |||
|align=left|Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks. | |||
|[[Beep Block Skyway]] | |||
|[[Mystery House Brawl]] | |||
|1000 | |||
|{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-FlowerB}}×1 | |||
|— | |||
|- | |||
|data-sort-value="Ha" style="background:white"|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>[[Hammer Bro]] | |||
|align=left|Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks. | |||
|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]] | |||
|[[Switch Shock Circus]] | |||
|1000 | |||
|{{chart icon|SM3DW-Coin}}×3 | |||
|— | |||
|- | |- | ||
|data-sort-value="Bule" style="background:white"|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]] | |data-sort-value="Bule" style="background:white"|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]] | ||
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods. | |align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods. | ||
|[[Bowser's Bullet Bill Brigade]] | |||
|[[Footlight Lane]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="CatBu" style="background:white"|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Cat Bullet Bill]] | |data-sort-value="CatBu" style="background:white"|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Cat Bullet Bill]] | ||
|align=left|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks. | |align=left|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks. | ||
|[[The Bullet Bill Express]] | |||
|[[Mystery House Marathon]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Bell}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Ban" style="background:white"|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[ | |data-sort-value="Ban" style="background:white"|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[Banzai Bill]] | ||
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill. | |align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill. | ||
|[[Mystery House Mad Dash]] | |||
|[[Bullet Bill Base]] | |||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="CatBa" style="background:white"|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]] | |data-sort-value="CatBa" style="background:white"|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]] | ||
|align=left|Cat Banzai Bills are [[ | |align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks. | ||
|colspan=2 | |colspan=2|[[The Bullet Bill Express]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-Bell}}×1 | |{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-Bell}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Sn" style="background:white"|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]] | |data-sort-value="Sn" style="background:white"|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]] | ||
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. | |align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. | ||
|[[Snowball Park]] | |||
|[[Mystery House Brawl]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Snowball}}×1 | |{{chart icon|SM3DW-Snowball}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Boo" style="background:white"|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]] | |data-sort-value="Boo" style="background:white"|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]] | ||
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a [[Light Box]], Lucky Cat Mario and White Tanooki Mario. | |align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a [[Light Box]], Lucky Cat Mario and White Tanooki Mario. | ||
|[[Shifty Boo Mansion]] | |||
|[[Deep-Black Jungle Drift]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="BigB" style="background:white"|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>[[Big Boo]] | |data-sort-value="BigB" style="background:white"|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>[[Big Boo]] | ||
|align=left|Big Boos are a larger variant of Boo. They can only be defeated by [[Light Box]]es, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. | |align=left|Big Boos are a larger variant of Boo. They can only be defeated by [[Light Box]]es, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. | ||
|[[Shifty Boo Mansion]] | |||
|[[Shiftier Boo Mansion]] | |||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Pee" style="background:white"|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>[[Peepa]] | |data-sort-value="Pee" style="background:white"|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>[[Peepa]] | ||
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. | |align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. | ||
|[[Shifty Boo Mansion]] | |||
|[[Mystery House Marathon]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Che" style="background:white"|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>[[Cheep Cheep]] | |data-sort-value="Che" style="background:white"|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>[[Cheep Cheep]] | ||
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. | |align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. | ||
|colspan=2 | |colspan=2|[[Pipeline Lagoon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Por" style="background:white"|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>[[Porcupuffer]] | |data-sort-value="Por" style="background:white"|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>[[Porcupuffer]] | ||
|align=left|Porcupuffers are giant {{wp|porcupinefish}} enemies. They attempt to swim at the player and can be defeated by most attack methods (except jumps). | |align=left|Porcupuffers are giant {{wp|porcupinefish}} enemies. They attempt to swim at the player and can be defeated by most attack methods (except jumps). | ||
|colspan=2 | |colspan=2|[[Pipeline Lagoon]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Fuzl" style="background:white"|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>[[Fuzzler]] | |data-sort-value="Fuzl" style="background:white"|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>[[Fuzzler]] | ||
|align=left|Fuzzlers are caterpillar enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with Lucky Cat Mario or if they come into contact with water. | |align=left|Fuzzlers are caterpillar enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with Lucky Cat Mario or if they come into contact with water. | ||
|colspan=2 | |colspan=2|[[Switchboard Falls]] | ||
|4000 | |4000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Fiz" style="background:white"|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]] | |data-sort-value="Fiz" style="background:white"|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]] | ||
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario when electrified. | |align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario when electrified. | ||
|[[Switchboard Falls]] | |||
|[[Switch Shock Circus]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Flo" style="background:white"|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>[[Flopter]] | |data-sort-value="Flo" style="background:white"|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>[[Flopter]] | ||
|align=left|Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks. | |align=left|Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks. | ||
|[[The Bullet Bill Express]] | |||
|[[Mystery House Brawl]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Ra" style="background:white"|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]] | |data-sort-value="Ra" style="background:white"|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]] | ||
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water in consistent patterns, but direct contact with its spiked head damages the player. | |align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water and leap over bridges in consistent patterns, but direct contact with its spiked head damages the player. They can only be defeated with Lucky Cat Mario, Invincible Mario, or White Tanooki Mario. In dimly lit waters, Rammerheads glow. | ||
|[[Captain Toad Makes a Splash]] | |||
|[[Pipeline Boom Lagoon]] | |||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Sm" style="background:white"|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br> | |data-sort-value="Sm" style="background:white"|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>Small Rammerhead | ||
|align=left|These Rammerheads | |align=left|These Rammerheads have narrower heads and are found in tight passageways underwater. Sometimes a Small Rammerhead is trailed by a [[bubble]] that contains a coin or power-up. | ||
|colspan=2 | |colspan=2|[[Rammerhead Reef]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="A" style="background:white"|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]] | |data-sort-value="A" style="background:white"|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]] | ||
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang. | |align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang. | ||
|[[Ant Trooper Hill]] | |||
|[[Sprawling Savanna]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Hor" style="background:white"|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]] | |data-sort-value="Hor" style="background:white"|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]] | ||
|align=left|Horned Ant Troopers are Ant Troopers with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player. | |align=left|Horned Ant Troopers are Ant Troopers with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player. | ||
|[[Ant Trooper Hill]] | |||
|[[Champion's Road]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="BigA" style="background:white"|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]] | |data-sort-value="BigA" style="background:white"|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]] | ||
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas. | |align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas. | ||
|[[Ant Trooper Hill]] | |||
|[[Sprawling Savanna]] | |||
|colspan=2 data-sort-value=5000|{{icon|cross}} | |colspan=2 data-sort-value="5000"|{{chart icon|cross}} | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Bro" style="background:white"|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]] | |data-sort-value="Bro" style="background:white"|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]] | ||
|align=left|Brolders are [[boulder]] enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with Lucky Cat Mario or White Tanooki Mario. | |align=left|Brolders are [[boulder]] enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with Lucky Cat Mario or White Tanooki Mario. | ||
|[[Brolder Blockade]] | |||
|[[Mystery House Marathon]] | |||
|400 | |400 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Spin" style="background:white"|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>[[Spiny]] | ||
|align=left| | |align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks. | ||
|[[Big Bounce Byway]] | |||
|[[Floating Fuzzy Time Mine]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Spring}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |— | ||
|- | |||
|data-sort-value="Hop" style="background:white"|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]] | |||
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated. | |||
|[[Big Bounce Byway]] | |||
|[[Mystery House Marathon]] | |||
|200 | |||
|{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Spring}}×1 | |||
|{{chart icon|new}} | |||
|- | |||
|data-sort-value="Spik" style="background:white"|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>[[Spike]] | |||
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks. | |||
|[[Spike's Lost City]] | |||
|[[Mystery House Marathon]] | |||
|200 | |||
|{{chart icon|SM3DW-Coin}}×1 | |||
|— | |||
|- | |- | ||
|data-sort-value="L" style="background:white"|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]] | |data-sort-value="L" style="background:white"|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]] | ||
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible. | |align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible. | ||
|[[Lava Rock Lair]] | |||
|[[Faster Fort Fire Bros.]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Bob" style="background:white"|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>[[Bob-omb]] | |data-sort-value="Bob" style="background:white"|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>[[Bob-omb]] | ||
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds. | |align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds. | ||
|[[Bob-ombs Below]] | |||
|[[Super Block Land]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Bomb}}×1 | |{{chart icon|SM3DW-Bomb}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Ri" style="background:white"|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>[[Ring Burner]] | |data-sort-value="Ri" style="background:white"|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>[[Ring Burner]] | ||
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated. | |align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated. | ||
|[[Cakewalk Flip]] | |||
|[[Champion's Road]] | |||
|colspan=2 data-sort-value=5000|{{icon|cross}} | |colspan=2 data-sort-value="5000"|{{chart icon|cross}} | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Ka" style="background:white"|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]] | |data-sort-value="Ka" style="background:white"|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]] | ||
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns. | |align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns. | ||
|[[King Ka-thunk's Castle]] | |||
|[[Bowser's Lava Lake Keep]] | |||
|colspan=2 data-sort-value=5000|{{icon|cross}} | |colspan=2 data-sort-value="5000"|{{chart icon|cross}} | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Buly" style="background:white"|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]] | |data-sort-value="Buly" style="background:white"|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]] | ||
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], Lucky Cat Mario, Invincible Mario and White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly. | |align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], Lucky Cat Mario, Invincible Mario and White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly. | ||
|[[Spooky Seasick Wreck]] | |||
|[[Mystery House Marathon]] | |||
|1000 | |1000 | ||
|align=left|None | |align=left|None | ||
Line 1,057: | Line 1,024: | ||
|data-sort-value="Ty" style="background:white"|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>[[Ty-foo]] | |data-sort-value="Ty" style="background:white"|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>[[Ty-foo]] | ||
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with Mega Mario, Lucky Cat Mario, and White Tanooki Mario. | |align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with Mega Mario, Lucky Cat Mario, and White Tanooki Mario. | ||
|[[Ty-Foo Flurries]] | |||
|[[Gigantic Seasick Wreck]] | |||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="W" style="background:white"|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]] | |data-sort-value="W" style="background:white"|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]] | ||
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario or White Tanooki Mario. | |align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario or White Tanooki Mario. | ||
|[[Ty-Foo Flurries]] | |||
|[[Mystery House Marathon]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |||
|data-sort-value="Parab" style="background:white"|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>[[Parabones]] | |||
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. | |||
|[[Fuzzy Time Mine]] | |||
|[[Blast Block Skyway]] | |||
|200 | |||
|{{chart icon|SM3DW-Coin}}×1 | |||
|{{chart icon|new}} | |||
|- | |- | ||
|data-sort-value="Mad" style="background:white"|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]] | |data-sort-value="Mad" style="background:white"|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]] | ||
|align=left|Madpoles are tadpole enemies that chase the player in the water. They can be defeated with most attacks. | |align=left|Madpoles are tadpole enemies that chase the player in the water. They can be defeated with most attacks. | ||
|[[Rammerhead Reef]] | |||
|[[Pipeline Boom Lagoon]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Bloo" style="background:white"|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]] | |data-sort-value="Bloo" style="background:white"|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]] | ||
|align=left|Bloopers are squid enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks. | |align=left|Bloopers are squid enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks. | ||
|[[Rammerhead Reef]] | |||
|[[Pipeline Boom Lagoon]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Splr" style="background:white"|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>[[Splorch]] | |data-sort-value="Splr" style="background:white"|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>[[Splorch]] | ||
|align=left|Splorches are lava enemies that chase the player. They can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and Fire Mario. | |align=left|Splorches are lava enemies that chase the player. They can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and Fire Mario. | ||
|[[Brolder Blockade Is Back]] | |||
|[[Broken Blue Bully Belt]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Cha" style="background:white"|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]] | |data-sort-value="Cha" style="background:white"|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]] | ||
|align=left|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated. | |align=left|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated. | ||
|colspan=2 | |colspan=2|[[Simmering Lava Lake]] | ||
|colspan=2 data-sort-value=5000|{{icon|cross}} | |colspan=2 data-sort-value="5000"|{{chart icon|cross}} | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Gru" style="background:white"|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]] | |data-sort-value="Gru" style="background:white"|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]] | ||
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it. | |align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it. | ||
|colspan=2 | |colspan=2|[[Grumblump Inferno]] | ||
|colspan=2 data-sort-value=5000|{{icon|cross}} | |colspan=2 data-sort-value="5000"|{{chart icon|cross}} | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="O" style="background:white"|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]] | |data-sort-value="O" style="background:white"|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]] | ||
|align=left|Octoombas are Goomba-like octopus enemies that spit small rocks at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound. | |align=left|Octoombas are Goomba-like octopus enemies that spit small rocks at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound. | ||
|[[Super Galaxy]] | |||
|[[Champion's Road]] | |||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|} | |} | ||
Line 1,118: | Line 1,093: | ||
===Obstacles=== | ===Obstacles=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse" | ||
|-style="color:white;background: | |-style="color:white;background:#FF2400" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
Line 1,159: | Line 1,134: | ||
|[[Captain Toad's Fiery Finale]] | |[[Captain Toad's Fiery Finale]] | ||
|- | |- | ||
|style="background:white"|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison | |style="background:white"|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison]] | ||
|align=left|A liquid hazard that can cause the player to instantly lose a life. | |align=left|A liquid hazard that can cause the player to instantly lose a life. | ||
|[[Piranha Creeper Creek]] | |[[Piranha Creeper Creek]] | ||
Line 1,182: | Line 1,157: | ||
|[[Champion's Road]] | |[[Champion's Road]] | ||
|- | |- | ||
|style="background:white"|[[File:SpikeTrap CTTT.png|100x100px]]<br>[[Spike Trap | |style="background:white"|[[File:SpikeTrap CTTT.png|100x100px]]<br>[[Spike Trap]] | ||
|align=left|A pointy obstacle that damages the player. They can be static or retractable. | |align=left|A pointy obstacle that damages the player. They can be static or retractable. | ||
|[[Bowser's Highway Showdown]] | |[[Bowser's Highway Showdown]] | ||
Line 1,201: | Line 1,176: | ||
Bosses are listed in the order that they are first encountered. | Bosses are listed in the order that they are first encountered. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse" | ||
|-style="color:white;background: | |-style="color:white;background:#FF2400" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
Line 1,238: | Line 1,213: | ||
|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]] | |[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]] | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Queen Hisstocrat.jpg|100x100px]]<br>Hisstocrat (pink) | ||
|align=left|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz. | |align=left|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz. | ||
|[[Hisstocrat Returns]], [[Boss Blitz]] | |[[Hisstocrat Returns]], [[Boss Blitz]] | ||
Line 1,250: | Line 1,225: | ||
===Items=== | ===Items=== | ||
These are collectibles, pickups, and health-restoring objects. | These are collectibles, pickups, and health-restoring objects. | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !width=38%|Description | ||
!width=12%|Name | |||
!width=38%|Description | |||
|- | |- | ||
|style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s | |align=center style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s | ||
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once. | |||
|align=center style="background:white"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s | |||
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]]. | |||
|- | |- | ||
|style="background:white"|[[File:SM3DW | |align=center style="background:white"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s | ||
|align= | |Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up. | ||
|align=center style="background:white"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s | |||
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s | ||
|align= | |When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]]. | ||
|align=center style="background:white"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s | |||
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s | ||
|align= | |Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion. | ||
|align=center style="background:white"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s | |||
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s | ||
|align= | |Clocks add either 10 seconds or 100 seconds to the timer. | ||
|align=center style="background:white"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s | |||
|When collected, 1-Up Mushrooms grant the player an extra life. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]] | ||
|align= | |During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]". | ||
|align=center style="background:white"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es | |||
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es | ||
|align= | |Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user. | ||
|align=center style="background:white"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es | |||
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es | ||
|align= | |Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user. | ||
|align=center style="background:white"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s | |||
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s | ||
|align= | |Baseballs can be thrown to defeat enemies. | ||
|align=center style="background:white"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s | |||
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s | ||
|align= | |Snowballs can be thrown to defeat enemies. | ||
|align=center style="background:white"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s | |||
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]] | ||
| | |Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user. | ||
|align=center style="background:white"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s | |||
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes. | |||
|- | |- | ||
|align=center style="background:white"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s | |||
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving. | |||
|align=center style="background:white"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s | |||
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode. | |||
|} | |||
===Power-ups=== | |||
|align= | |||
| | |||
|} | |||
===Power-ups=== | |||
Items that transform Mario's appearance and give him unique abilities. | Items that transform Mario's appearance and give him unique abilities. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="background: | |-style="background:#FF2400;color:white;" | ||
!width=12% rowspan=3|Power-up | !width=12% rowspan=3|Power-up | ||
!width=24% colspan=3|Form | !width=24% colspan=3|Form | ||
!rowspan=3|Description | !rowspan=3|Description | ||
|- | |- | ||
!width=12% style="background: | !width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}} | ||
!width=6% style="background: | !width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}} | ||
!width=6% style="background: | !width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}} | ||
|- | |- | ||
!style="background: | !style="background:#FF2400"|{{chart icon|SM3DW-Toad}} | ||
!style="background: | !style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}} | ||
|- | |- | ||
|align=center style="background:white" rowspan=2|N/A | |align=center style="background:white" rowspan=2|N/A | ||
Line 1,446: | Line 1,411: | ||
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
|-style="background: | |-style="background:#FF2400; color:white;" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Trigger objects | !colspan=3 style="background:#FF7733;"|Trigger objects | ||
|- | |- | ||
|align=center style="background:white"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]] | |align=center style="background:white"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]] | ||
Line 1,464: | Line 1,429: | ||
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time. | |Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[Gold P Switch]] | |align=center style="background:white"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=20}}</ref><ref name=sakai1>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=232}}</ref> | ||
|Striking a gold P Switch | |Striking a gold P Switch causes a flood of coins to pour into a nearby [[pit]]. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]] | |align=center style="background:white"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]] | ||
Line 1,471: | Line 1,436: | ||
|- | |- | ||
|align=center style="background:white"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]] | |align=center style="background:white"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]] | ||
|When a Green Star Ring is passed through, Green | |When a Green Star Ring is passed through, Green Coins appear. | ||
|- | |- | ||
|align=center style="background:white"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]] | |align=center style="background:white"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]] | ||
Line 1,477: | Line 1,442: | ||
|- | |- | ||
|align=center style="background:white"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]] | |align=center style="background:white"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]] | ||
|P Switches are switches that | |P Switches are switches that release balls in bonus areas or reveal blue coins. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]] | |align=center style="background:white"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]] | ||
| | |Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]] | |align=center style="background:white"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]] | ||
Line 1,491: | Line 1,456: | ||
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it. | |The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Climbable objects | !colspan=3 style="background:#FF7733;"|Climbable objects | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]] | |align=center style="background:white"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]] | ||
Line 1,502: | Line 1,467: | ||
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom. | |Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Strikable objects | !colspan=3 style="background:#FF7733;"|Strikable objects | ||
|- | |- | ||
|align=center style="background:white"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]] | |align=center style="background:white"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]] | ||
Line 1,510: | Line 1,475: | ||
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin. | |Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]] | |align=center style="background:white"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref name=sakai2>{{cite|author=----|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=233}}</ref> | ||
| | |A glowing spot releases a Green Star when ground-pounded. Doing so also causes the glow to disappear. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]] | |align=center style="background:white"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]] | ||
Line 1,519: | Line 1,484: | ||
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object. | |Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author= | |align=center style="background:white"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=50, 89}}</ref><ref name=sakai1/> | ||
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es. | |Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Transportation objects | !colspan=3 style="background:#FF7733;"|Transportation objects | ||
|- | |- | ||
|align=center style="background:white"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]] | |align=center style="background:white"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]] | ||
Line 1,533: | Line 1,498: | ||
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]]. | |Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]]. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW | |align=center style="background:white"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]] | ||
| | |Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]] | |align=center style="background:white"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]] | ||
Line 1,544: | Line 1,509: | ||
|align=center style="background:white"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]] | |align=center style="background:white"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]] | ||
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s. | |When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s. | ||
|- | |||
|align=center style="background:white"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door]] | |||
|Doors that take the player to another portion of the course. | |||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]] | |align=center style="background:white"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]] | ||
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses. | |Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Blocks and containers | !colspan=3 style="background:#FF7733;"|Blocks and containers | ||
|- | |- | ||
|align=center style="background:white"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]] | |align=center style="background:white"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]] | ||
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]]. | |? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]]. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author= | |align=center style="background:white"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=76}}</ref><ref name=sakai2/> | ||
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas. | |When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas. | ||
|- | |- | ||
Line 1,593: | Line 1,561: | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]] | |align=center style="background:white"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]] | ||
|[[Meowser]] sits on top of a Super POW Block. It takes | |[[Meowser]] sits on top of a Super POW Block. It takes three strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]'' | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]] | |align=center style="background:white"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]] | ||
|Switch Blocks change the direction of or reveal new Switchboard paths. | |Switch Blocks change the direction of or reveal new Switchboard paths. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Platforms | !colspan=3 style="background:#FF7733;"|Platforms | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]] | |align=center style="background:white"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]] | ||
Line 1,617: | Line 1,585: | ||
|align=center style="background:white"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]] | |align=center style="background:white"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]] | ||
|Donut Blocks are platforms that slowly fall when stepped on. | |Donut Blocks are platforms that slowly fall when stepped on. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}} | |align=center style="background:white"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}} | ||
|Large red and yellow blocks that gradually fall once stepped on. | |Large red and yellow blocks that gradually fall once stepped on. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW | |align=center style="background:white"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=92}}</ref><ref name=sakai2/> | ||
| | |||
| | |||
| | |||
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]]. | |Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]]. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]] | |align=center style="background:white"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]] | ||
Line 1,651: | Line 1,610: | ||
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form. | |Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author= | |align=center style="background:white"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=102}}</ref> | ||
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path. | |A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path. | ||
|- | |- | ||
Line 1,671: | Line 1,630: | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]] | |align=center style="background:white"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]] | ||
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]]. | |Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]]. | ||
|- | |||
|align=center style="background:white"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train | |||
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]]. | |||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]] | |align=center style="background:white"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]] | ||
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them. | |Continually moving platforms that turn clockwise or counterclockwise, moving anything on them. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"| | !colspan=3 style="background:#FF7733;"|Other objects | ||
|- | |||
|align=center style="background:white"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] | |||
|Directs the player one direction. | |||
|- | |- | ||
|align=center style="background:white"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]] | |align=center style="background:white"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]] | ||
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle. | |Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]] | |align=center style="background:white"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]] | ||
Line 1,700: | Line 1,651: | ||
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them. | |A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush | |align=center style="background:white"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]] | ||
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life. | |||
|- | |||
|align=center style="background:white"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush | |||
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs. | |Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]] | |align=center style="background:white"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]] | ||
|Dandelions disappear when the player blows into the system's microphone. | |Dandelions disappear when the player blows into the system's microphone. | ||
|- | |||
|align=center style="background:white"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]] | |||
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course. | |||
|- | |||
|align=center style="background:white"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]] | |||
|A Goal Pole that flies away when the player approaches one. | |||
|- | |- | ||
|align=center style="background:white"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]] | |align=center style="background:white"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]] | ||
Line 1,830: | Line 1,790: | ||
{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess | Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] | ||
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]] | Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]] | ||
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]] | Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]] | ||
Line 1,868: | Line 1,828: | ||
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref> | *''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref> | ||
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game. | *''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game. | ||
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games. | *''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games. | ||
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game. | *''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game. | ||
Line 1,876: | Line 1,835: | ||
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices. | *''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices. | ||
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games. | *''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games. | ||
*''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the Special | *''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game. | ||
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return | *''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return. | ||
==References in later media== | ==References in later media== | ||
*''[[Mario Kart 8]]'': The [[Potted Piranha Plant|Piranha Plant]] returns as an item. Stamp images are reused in {{classic link|N64|Rainbow Road}}'s fireworks. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]]. Cat Peach also appears as a playable character. | *''[[Mario Kart 8]]'': The [[Potted Piranha Plant|Piranha Plant]] returns as an item. Stamp images are reused in {{classic-link|N64|Rainbow Road}}'s fireworks. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]]. Cat Peach also appears as a playable character. | ||
**''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage wears a crown in the next stage. | **''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage wears a crown in the next stage. | ||
*''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[Captain Toad's Adventures]] levels which originated from ''Super Mario 3D World''. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that ''Captain Toad: Treasure Tracker'' is a prequel. | *''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[Captain Toad's Adventures]] levels which originated from ''Super Mario 3D World''. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that ''Captain Toad: Treasure Tracker'' is a prequel. | ||
Line 1,886: | Line 1,845: | ||
**''Super Smash Bros. for Wii U'': Three pieces of music from ''Super Mario 3D World'' (Super Bell Hill, The Great Tower Showdown 2, and Champion Road) can be selected, and the Toad [[List of trophies in Super Smash Bros. for Wii U|trophy]] refers to Captain Toad's inability to jump. | **''Super Smash Bros. for Wii U'': Three pieces of music from ''Super Mario 3D World'' (Super Bell Hill, The Great Tower Showdown 2, and Champion Road) can be selected, and the Toad [[List of trophies in Super Smash Bros. for Wii U|trophy]] refers to Captain Toad's inability to jump. | ||
*''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused. | *''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused. | ||
*''[[Super Mario Odyssey]]'': When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms. | *''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms. | ||
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned. | *''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned. | ||
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game. | *''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game. | ||
Line 1,893: | Line 1,852: | ||
*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''. | *''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''. | ||
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''. | *''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオ 3Dワールド | ||
| | |JapR=Sūpā Mario Surī Dī Wārudo | ||
| | |JapM=Super Mario 3D World | ||
|ChiS=超级马力欧 3D世界 | |ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref> | ||
|ChiSR=Chāojí Mǎlìōu 3D Shìjiè | |ChiSR=Chāojí Mǎlìōu 3D Shìjiè | ||
|ChiSM=Super Mario 3D World | |ChiSM=Super Mario 3D World | ||
|ChiT=超級瑪利歐 3D世界 | |ChiT=超級瑪利歐 3D世界''<ref name="SMM2"/> | ||
|ChiTR=Chāojí Mǎlìōu 3D Shìjiè | |ChiTR=Chāojí Mǎlìōu 3D Shìjiè | ||
|ChiTM=Super Mario 3D World | |ChiTM=Super Mario 3D World | ||
|Kor=Super Mario 3D World | |Kor=Super Mario 3D World<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref><br><br>슈퍼 마리오 3D 월드<br>([[Super Mario 3D World + Bowser's Fury]])<br>Syupeo Mario 3D Woldeu | ||
|KorM=Super Mario 3D World | |||
| | |||
}} | }} | ||
== | ==Trivia== | ||
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes. | |||
==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer] | *[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer] | ||
*[http://supermario3dworld.nintendo.com/ Official American Website] | *[http://supermario3dworld.nintendo.com/ Official American Website] | ||
Line 1,932: | Line 1,879: | ||
*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual] | *[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual] | ||
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide] | *[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide] | ||
==References== | |||
<references/> | |||
{{SM3DW}} | {{SM3DW}} |