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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{distinguish|Super Mario 3D Land}}
{{distinguish|Super Mario World|Super Mario 3D Land}}
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}}
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}}
{{game infobox
{{game infobox
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref>
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{flag list|USA|March 11, 2016|Europe|September 30, 2016}}
|release='''Original release:'''<br>{{release|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|USA|March 11, 2016|Europe|September 30, 2016}}  
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|classind=l|rars=0+|fpb=pg}}
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|dejus=l|rars=0+}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
|serials={{flag list|Japan|WUP-ARDJ-JPN}}
}}
}}
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]].  
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in November 2013. It is the seventeenth title in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. A sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', it builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]].  


One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
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==Story==
==Story==
[[File:SM3DW Bowser Intro.png|thumb|upright=1.1|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]]
[[File:SM3DW Bowser Intro.png|thumb|upright=1.1|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]]
On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; however, Bowser himself emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the [[Sprixie Kingdom]], where the journey mainly takes place.
On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; thereafter, however, [[Bowser]] emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the [[Sprixie Kingdom]], where the journey mainly takes place.


After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes them and grabs all seven Sprixie Princesses in a large bottle. With their combined power, he creates [[World Bowser]]: a theme park modeled after himself, and escapes to a [[The Great Tower of Bowser Land|tower]].
After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes and grabs all seven Sprixie Princesses in a large bottle. With their combined power, he creates [[World Bowser]]: a theme park modeled after himself, and escapes to the tower.


The heroes make their way through this world and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser uses a [[Super Bell]] to transform to [[Meowser]] and makes [[Double Mario|duplicates of himself]], initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, the princesses thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.
The heroes make their way through this world and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser uses a [[Super Bell]] to transform to [[Meowser]] and makes [[Double Mario|duplicates of himself]], initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, they thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.
{{br|left}}
{{br|left}}


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===Returning elements===
===Returning elements===
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Unshelled Koopa Troopa|unshelled Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game.
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Beach Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game.


[[File:SpikesLostCity.png|thumb|upright=1.4|Mario, Luigi, Peach and Toad in their Cat suits, confronting [[Spike]]s.]]
[[File:SpikesLostCity.png|thumb|upright=1.4|Mario, Luigi, Peach and Toad in their Cat suits, confronting [[Spike]]s.]]
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{{Main|Luigi Bros.}}
{{Main|Luigi Bros.}}
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', [[8-bit character|Pixel Luigis]] can be found throughout the game.
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', multiple 8-bit Luigi sprites can be found throughout the game.
{{br}}
{{br}}


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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!rowspan=2 width=20%|Action(s)
!colspan=4 style="background:red;color:white;"|Input(s)
!colspan=4|Input(s)
|-
|-
!width=25% style="background:red;color:white;"|Wii U GamePad
!width=25%|Wii U GamePad
!width=25% style="background:red;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25%|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:red;color:white;"|Wii Remote (sideways)
!width=25%|Wii Remote (sideways)
!width=25% style="background:red;color:white;"|Wii Remote + Nunchuk
!width=25%|Wii Remote + Nunchuk
|-
|-
!colspan=5 style="background:#FF7733;"|Course controls
!colspan=5|Stage controls
|-
|-
|Move
|Move
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|colspan="3"|N/A
|colspan="3"|N/A
|-
|-
!colspan=5 style="background:#FF7733;"|World Screen controls
!colspan=5|World Screen controls
|-
|-
|Move
|Move
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|{{button|wii|A}}
|{{button|wii|A}}
|-
|-
!colspan=5 style="background:#FF7733;"|Menu controls
!colspan=5|Menu controls
|-
|-
|Select option
|Select option
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==Worlds==
==Worlds==
{{main|World}}
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
The game features a large world map, consisting of 12 worlds, with a total of 116 courses (including [[Sprixie House]]s) across all worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.


When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.


Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.
Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.
<center>
{|border="1"style="text-align:center; width:100%; margin-bottom:5px; border-collapse:collapse; font-family:Arial;"cellpadding="1"cellspacing="1"
{|width=65% class="wikitable"
!colspan="3" style="background:red; color:white;"|Worlds
|-
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|-
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×6 {{icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 1 - Super Mario 3D World.png|200x200px]]
|width=17%|World 1-1 [[Super Bell Hill]]
|width=17%|World 1-2 [[Koopa Troopa Cave]]
|-
|World 1-A [[Chargin' Chuck Blockade]]
|World 1-3 [[Mount Beanpole]]
|-
|World 1-4 [[Plessie's Plunging Falls]]
|World 1-5 [[Switch Scramble Circus]]
|-
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{icon|SM3DW-totalG}}×10)
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|-
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|-
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|World 2-1 [[Conkdor Canyon]]
|World 2-2 [[Puffprod Peaks]] ({{icon|SM3DW-totalG}}×15)
|-
|World 2-3 [[Shadow-Play Alley]]
|World 2-4 [[Really Rolling Hills]]
|-
|World 2-A [[Big Galoomba Blockade]]
|World 2-5 [[Double Cherry Pass]]
|-
|{{world|2|tank}} [[Bowser's Bullet Bill Brigade]]
|{{world|2|mysterybox2}} [[Mystery House Melee]]
|-
|colspan=2|{{world|2|sprixiehouse}} [[Sprixie House]]
|-
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|-
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×2
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|World 3-1 [[Snowball Park]]
|World 3-2 [[Chain-Link Charge]] ({{icon|SM3DW-totalG}}×30)
|-
|World 3-3 [[Shifty Boo Mansion]]
|World 3-4 [[Pretty Plaza Panic]]
|-
|World 3-A [[Magikoopa Blockade]]
|World 3-5 [[Pipeline Lagoon]]
|-
|World 3-6 [[Mount Must Dash]]
|World 3-7 [[Switchboard Falls]]
|-
|{{world|3|train}} [[The Bullet Bill Express]]
|World 3-B [[A Banquet with Hisstocrat]]
|-
|{{world|3|captaintoad}} [[Captain Toad Makes a Splash]]
|{{world|3|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|-
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{icon|SM3DW-totalS}}×30 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SM3DW 4-Map Luigi.jpg|200x200px]]
|World 4-1 [[Ant Trooper Hill]]
|World 4-2 [[Piranha Creeper Creek]]
|-
|World 4-A [[Brolder Blockade]]
|World 4-3 [[Beep Block Skyway]]
|-
|World 4-4 [[Big Bounce Byway]]
|World 4-5 [[Spike's Lost City]]
|-
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{icon|SM3DW-totalG}}×50)
|-
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
|{{world|4|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|-
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World 5 Map SM3DW.jpg|200x200px]]
|World 5-1 [[Sunshine Seaside]]
|World 5-2 [[Tricky Trapeze Theater]]
|-
|World 5-3 [[Backstreet Bustle]] ({{icon|SM3DW-totalG}}×80)
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|-
|World 5-4 [[Sprawling Savanna]]
|World 5-5 [[Bob-ombs Below]]
|-
|World 5-6 [[Cakewalk Flip]]
|World 5-7 [[Searchlight Sneak]]
|-
|World 5-B [[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]
|{{world|5|train}} [[Coin Express]]
|-
|{{world|5|castle3dw}} [[King Ka-thunk's Castle]]
|{{world|5|captaintoad}} [[Captain Toad Plays Peek-a-Boo]]
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|-
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:SM3DW 6-Map Luigi alt.jpg|200x200px]]
|World 6-1 [[Clear Pipe Cruise]]
|World 6-2 [[Spooky Seasick Wreck]]
|-
|World 6-3 [[Hands-On Hall]] ({{icon|SM3DW-totalG}}×100)
|World 6-4 [[Deep Jungle Drift]]
|-
|World 6-A [[Prince Bully Blockade]]
|World 6-5 [[Ty-Foo Flurries]]
|-
|World 6-6 [[Bullet Bill Base]]
|World 6-B [[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|-
|World 6-7 [[Fuzzy Time Mine]]
|{{world|6|tank}} [[Bowser's Bob-omb Brigade]]
|-
|World 6-C [[Motley Bossblob's Big Battle]]
|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|-
|colspan=2|{{world|6|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|-
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Castle SM3DW.png|200x200px]]
|{{world|castle|1}} [[Fort Fire Bros.]]
|{{world|castle|2}} [[Switchblack Ruins]]
|-
|{{world|castle|3}} [[Red-Hot Run]]
|{{world|castle|4}} [[Boiling Blue Bully Belt]]
|-
|{{world|castle|A}} [[Brolder Blockade Is Back]]
|{{world|castle|B}} [[Prince Bully Blockade Is Back]]
|-
|{{world|castle|C}} [[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]
|{{world|castle|5}} [[Trick Trap Tower]]
|-
|{{world|castle|6}} [[Rammerhead Reef]]
|{{world|castle|7}} [[Simmering Lava Lake]]
|-
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{icon|SM3DW-totalG}}×130)
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|-
|colspan=2|{{world|castle|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|-
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{icon|SM3DW-totalS}}×39 {{icon|SM3DW-totalSt}}×10 {{icon|SM3DW-totalB}}×4
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Bowser SM3DW.jpg|200x200px]]
|{{world|bowser|1}} [[Spiky Spike Bridge]]
|{{world|bowser|2}} [[Plessie's Dune Downhill]]
|-
|{{world|bowser|3}} [[Cookie Cogworks]]
|{{world|bowser|train}} [[The Bowser Express]]
|-
|{{world|bowser|4}} [[Footlight Lane]]
|{{world|bowser|5}} [[Deepwater Dungeon]]
|-
|{{world|bowser|6}} [[A Beam in the Dark]]
|{{world|bowser|7}} [[Grumblump Inferno]]
|-
|-
|{{world|bowser|A}} [[Motley Bossblob's Encore]]
!width="10%"style="border: 1px solid black; padding: 5px; background: gold;"|World
|{{world|bowser|B}} [[Hisstocrat Returns]]
!width="90%"colspan="6"style="border: 1px solid black; padding: 5px; background: #fff3b2;"|Levels
|-style="background:#E6FFE6;"
|rowspan="2"|[[World 1 (Super Mario 3D World)|World 1]]||1-1<br>[[Super Bell Hill]]<br>[[File:SM3DW Map Icon Super Bell Hill.jpg|120px]]||1-2<br>[[Koopa Troopa Cave]]<br>[[File:SM3DW Map Icon Koopa Troopa Cave.jpg|120px]]||1-A<br>[[Chargin' Chuck Blockade]]<br>[[File:SM3DW Map Icon Chargin' Chuck Blockade.jpg|120px]]||1-3<br>[[Mount Beanpole]]<br>[[File:SM3DW Map Icon Mount Beanpole.jpg|120px]]||1-4<br>[[Plessie's Plunging Falls]]<br>[[File:SM3DW  Map Icon Plessie's Plunging Falls.jpg|120px]]||1-5<br>[[Switch Scramble Circus]]<br>[[File:SM3DW  Map Icon Switch Scramble Circus.jpg|120px]]
|-style="background:#E6FFE6;"
|1-Castle<br>[[Bowser's Highway Showdown]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]10<br>[[File:SM3DW Map Icon Bowser's Highway Showdown.jpg|120px]]||1-Captain Toad<br>[[Captain Toad Goes Forth]]<br>[[File:SM3DW Map Icon Captain Toad Goes Forth.jpg|120px]]
|-style="background:#FFFFE6;"
|rowspan="2"|[[World 2 (Super Mario 3D World)|World 2]]||2-1<br>[[Conkdor Canyon]]<br>[[File:SM3DW Map Icon Conkdor Canyon.jpg|120px]]||2-2<br>[[Puffprod Peaks]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]15<br>[[File:SM3DW Map Icon Puffprod Peaks.jpg|120px]]||2-3<br>[[Shadow-Play Alley]]<br>[[File:SM3DW Map Icon Shadow-Play Alley.jpg|120px]]||2-4<br>[[Really Rolling Hills]]<br>[[File:SM3DW Map Icon Really Rolling Hills.jpg|120px]]||2-A<br>[[Big Galoomba Blockade]]<br>[[File:SM3DW Map Icon Big Galoomba Blockade.jpg|120px]]||2-5<br>[[Double Cherry Pass]]<br>[[File:SM3DW Map Icon Double Cherry Pass.jpg|120px]]
|-style="background:#FFFFE6;"
|2-Tank<br>[[Bowser's Bullet Bill Brigade]]<br>[[File:SM3DW Map Icon Bowser's Bullet Bill Brigade.jpg|120px]]||2-Mystery Box<br>[[Mystery House Melee]]<br>[[File:SM3DW Map Icon Mystery House Melee.jpg|120px]]
|-style="background:#E6F2FF;"
|rowspan="2"|[[World 3 (Super Mario 3D World)|World 3]]||3-1<br>[[Snowball Park]]<br>[[File:SM3DW Map Icon Snowball Park.jpg|120px]]||3-2<br>[[Chain-Link Charge]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]30<br>[[File:SM3DW Map Icon Chain-Link Charge.jpg|120px]]||3-3<br>[[Shifty Boo Mansion]]<br>[[File:SM3DW Map Icon Shifty Boo Mansion.jpg|120px]]||3-4<br>[[Pretty Plaza Panic]]<br>[[File:SM3DW Map Icon Pretty Plaza Panic.jpg|120px]]||3-A<br>[[Magikoopa Blockade]]<br>[[File:SM3DW Map Icon Magikoopa Blockade.jpg|120px]]||3-5<br>[[Pipeline Lagoon]]<br>[[File:SM3DW Map Icon Pipeline Lagoon.jpg|120px]]
|-style="background:#E6F2FF;"
|3-6<br>[[Mount Must Dash]]<br>[[File:SM3DW Map Icon Mount Must Dash.jpg|120px]]||3-7<br>[[Switchboard Falls]]<br>[[File:SM3DW Map Icon Switchboard Falls.jpg|120px]]||3-Train<br>[[The Bullet Bill Express]]<br>[[File:SM3DW Map Icon The Bullet Bill Express.jpg|120px]]||3-B<br>[[A Banquet with Hisstocrat]]<br>[[File:SM3DW Map Icon A Banquet With Hisstocrat.jpg|120px]]||3-Captain Toad<br>[[Captain Toad Makes a Splash]]<br>[[File:SM3DW Map Icon Captain Toad Makes A Splash.jpg|120px]]
|-style="background:#FFF7E6;"
|rowspan="2"|[[World 4 (Super Mario 3D World)|World 4]]||4-1<br>[[Ant Trooper Hill]]<br>[[File:SM3DW Map Icon Ant Trooper Hill.jpg|120px]]||4-2<br>[[Piranha Creeper Creek]]<br>[[File:SM3DW Map Icon Piranha Creeper Creek.jpg|120px]]||4-A<br>[[Brolder Blockade]]<br>[[File:SM3DW Map Icon Brolder Blockade.jpg|120px]]||4-3<br>[[Beep Block Skyway]]<br>[[File:SM3DW Map Icon Beep Block Skyway.jpg|120px]]||4-4<br>[[Big Bounce Byway]]<br>[[File:SM3DW Map Icon Big Bounce Byway.jpg|120px]]||4-5<br>[[Spike's Lost City]]<br>[[File:SM3DW Map Icon Spike's Lost City.jpg|120px]]
|-style="background:#FFF7E6;"
|4-B<br>[[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 1.jpg|120px]]||4-Castle<br>[[Lava Rock Lair]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]50<br>[[File:SM3DW Map Icon Lava Rock Lair.jpg|120px]]||4-Mystery Box<br>[[Mystery House Mad Dash]]<br>[[File:SM3DW Map Icon Mystery House Mad Dash.jpg|120px]]
|-style="background:#F2E6FF;"
|rowspan="2"|[[World 5 (Super Mario 3D World)|World 5]]||5-1<br>[[Sunshine Seaside]]<br>[[File:SM3DW Map Icon Sunshine Seaside.jpg|120px]]||5-2<br>[[Tricky Trapeze Theater]]<br>[[File:SM3DW Map Icon Tricky Trapeze Theater.jpg|120px]]||5-3<br>[[Backstreet Bustle]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]80<br>[[File:SM3DW Map Icon Backstreet Bustle.jpg|120px]]||5-A<br>[[Chargin' Chuck Blockade Is Back]]<br>[[File:SM3DW Map Icon Chargin' Chuck Blockade Is Back.jpg|120px]]||5-4<br>[[Sprawling Savanna]]<br>[[File:SM3DW Map Icon Sprawling Savanna.jpg|120px]]||5-5<br>[[Bob-ombs Below]]<br>[[File:SM3DW Map Icon Bob-ombs Below.jpg|120px]]
|-style="background:#F2E6FF;"
|5-6<br>[[Cakewalk Flip]]<br>[[File:SM3DW Map Icon Cakewalk Flip.jpg|120px]]||5-7<br>[[Searchlight Sneak]]<br>[[File:SM3DW Map Icon Searchlight Sneak.jpg|120px]]||5-B<br>[[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 2.jpg|120px]]||5-Train<br>[[Coin Express]]<br>[[File:SM3DW Map Icon Coin Express.jpg|120px]]||5-Castle<br>[[King Ka-thunk's Castle]]<br>[[File:SM3DW Map Icon King Ka-thunk's Castle.jpg|120px]]||5-Captain Toad<br>[[Captain Toad Plays Peek-a-Boo]]<br>[[File:SM3DW Map Icon Captain Toad Plays Peek-a-Boo.jpg|120px]]
|-style="background:#E6FFFF;"
|rowspan="2"|[[World 6 (Super Mario 3D World)|World 6]]||6-1<br>[[Clear Pipe Cruise]]<br>[[File:SM3DW Map Icon Clear Pipe Cruise.jpg|120px]]||6-2<br>[[Spooky Seasick Wreck]]<br>[[File:SM3DW Map Icon Spooky Seasick Wreck.jpg|120px]]||6-3<br>[[Hands-On Hall]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]100<br>[[File:SM3DW Map Icon Hands-On Hall.jpg|120px]]||6-4<br>[[Deep Jungle Drift]]<br>[[File:SM3DW Map Icon Deep Jungle Drift.jpg|120px]]||6-A<br>[[Prince Bully Blockade]]<br>[[File:SM3DW Map Icon Prince Bully Blockade.jpg|120px]]||6-5<br>[[Ty-Foo Flurries]]<br>[[File:SM3DW Map Icon Ty-Foo Flurries.jpg|120px]]
|-style="background:#E6FFFF;"
|6-6<br>[[Bullet Bill Base]]<br>[[File:SM3DW Map Icon Bullet Bill Base.jpg|120px]]||6-B<br>[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 3.jpg|120px]]||6-7<br>[[Fuzzy Time Mine]]<br>[[File:SM3DW Map Icon Fuzzy Time Mine.jpg|120px]]||6-Tank<br>[[Bowser's Bob-omb Brigade]]<br>[[File:SM3DW Map Icon Bowser's Bob-omb Brigade.jpg|120px]]||6-C<br>[[Motley Bossblob's Big Battle]]<br>[[File:SM3DW Map Icon Motley Bossblob's Big Battle.jpg|120px]]||6-Mystery Box<br>[[Mystery House Throwdown]]<br>[[File:SM3DW Map Icon Mystery House Throwdown.jpg|120px]]
|-style="background:#FFE6E6;"
|rowspan="2"|[[World Castle]]||Castle-1<br>[[Fort Fire Bros.]]<br>[[File:SM3DW Map Icon Fort Fire Bros.jpg|120px]]||Castle-2<br>[[Switchblack Ruins]]<br>[[File:SM3DW Map Icon Switchblack Ruins.jpg|120px]]||Castle-3<br>[[Red-Hot Run]]<br>[[File:SM3DW Map Icon Red-Hot Run.jpg|120px]]||Castle-4<br>[[Boiling Blue Bully Belt]]<br>[[File:SM3DW Map Icon Boiling Blue Bully Belt.jpg|120px]]||Castle-A<br>[[Brolder Blockade Is Back]]<br>[[File:SM3DW Map Icon Brolder Blockade Is Back.jpg|120px]]||Castle-B<br>[[Prince Bully Blockade Is Back]]<br>[[File:SM3DW Map Icon Prince Bully Blockade Is Back.jpg|120px]]
|-style="background:#FFE6E6;"
|Castle-C<br>[[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 4.jpg|120px]]||Castle-5<br>[[Trick Trap Tower]]<br>[[File:SM3DW Map Icon Trick Trap Tower.jpg|120px]]||Castle-6<br>[[Rammerhead Reef]]<br>[[File:SM3DW Map Icon Rammerhead Reef.jpg|120px]]||Castle-7<br>[[Simmering Lava Lake]]<br>[[File:SM3DW Map Icon Simmering Lava Lake.jpg|120px]]||Castle-Castle<br>[[Bowser's Lava Lake Keep]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]130<br>[[File:SM3DW Map Icon Bowser's Lava Lake Keep.jpg|120px]]||Castle-Captain Toad<br>[[Captain Toad Gets Thwomped]]<br>[[File:SM3DW Map Icon Captain Toad Gets Thwomped.jpg|120px]]
|-style="background:#F2F2F2;"
|rowspan="2"|[[World Bowser]]||Bowser-1<br>[[Spiky Spike Bridge]]<br>[[File:SM3DW Map Icon Spiky Spike Bridge.jpg|120px]]||Bowser-2<br>[[Plessie's Dune Downhill]]<br>[[File:SM3DW Map Icon Plessie's Dune Downhill.jpg|120px]]||Bowser-3<br>[[Cookie Cogworks]]<br>[[File:SM3DW Map Icon Cookie Cogworks.jpg|120px]]||Bowser-Train<br>[[The Bowser Express]]<br>[[File:SM3DW Map Icon The Bowser Express.jpg|120px]]||Bowser-4<br>[[Footlight Lane]]<br>[[File:SM3DW Map Icon Footlight Lane.jpg|120px]]||Bowser-5<br>[[Deepwater Dungeon]]<br>[[File:SM3DW Map Icon Deepwater Dungeon.jpg|120px]]
|-style="background:#F2F2F2;"
|Bowser-6<br>[[A Beam in the Dark]]<br>[[File:SM3DW Map Icon A Beam in the Dark.jpg|120px]]||Bowser-7<br>[[Grumblump Inferno]]<br>[[File:SM3DW Map Icon Grumblump Inferno.jpg|120px]]||Bowser-A<br>[[Motley Bossblob's Encore]]<br>[[File:SM3DW Map Icon Motley Bossblob's Encore.jpg|120px]]||Bowser-B<br>[[Hisstocrat Returns]]<br>[[File:SM3DW Map Icon Hisstocrat Returns.jpg|120px]]||Bowser-Castle<br>[[The Great Tower of Bowser Land]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]170<br>[[File:SM3DW Map Icon The Great Tower of Bowser Land.jpg|120px]]||Bowser-Mystery Box<br>[[Mystery House Claw Climb]]<br>[[File:SM3DW Map Icon Mystery House Claw Climb.jpg|120px]]
|-
|-
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{icon|SM3DW-totalG}}×170)
!colspan="7"style="padding: 5px; background: #fff3b2;"|Bonus Levels
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|-style="background:#CECEF2;"
|-
|rowspan="2"|[[World Star (Super Mario 3D World)|World Star]]||Star-1<br>[[Rainbow Run (level)|Rainbow Run]]<br>[[File:SM3DW Map Icon Rainbow Run.jpg|120px]]||Star-2<br>[[Super Galaxy]]<br>[[File:SM3DW Map Icon Super Galaxy.jpg|120px]]||Star-3<br>[[Rolling Ride Run]]<br>[[File:SM3DW Map Icon Rolling Ride Run.jpg|120px]]||Star-4<br>[[The Great Goal Pole]]<br>[[File:SM3DW Map Icon The Great Goal Pole.jpg|120px]]||Star-5<br>[[Super Block Land]]<br>[[File:SM3DW Map Icon Super Block Land.jpg|120px]]||Star-6<br>[[Honeycomb Starway]]<br>[[File:SM3DW Map Icon Honeycomb Starway.jpg|120px]]
|colspan=2|{{world|bowser|sprixiehouse}} Sprixie House
|-style="background:#CECEF2;"
|-
|Star-7<br>[[Gargantuan Grotto]]<br>[[File:SM3DW Map Icon Gargantuan Grotto.jpg|120px]]||Star-8<br>[[Peepa's Fog Bog]]<br>[[File:SM3DW Map Icon Peepa's Fog Bog.jpg|120px]]||Star-9<br>[[Cosmic Cannon Cluster]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]210<br>[[File:SM3DW Map Icon Cosmic Cannon Cluster.jpg|120px]]||Star-Captain Toad<br>[[Captain Toad Takes a Spin]]<br>[[File:SM3DW Map Icon Captain Toad Takes a Spin.jpg|120px]]
|colspan="3"align=center|Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over [[moving sand]], a materializing path in the sky, and a ghost house set in the [[dark]]. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his [[Meowser|Cat form]]. Defeating him fully liberates the Sprixie Kingdom.
|-style="background:#CEF2F2;"
|-
|rowspan="2"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]||Mushroom-1<br>[[Night Falls on Really Rolling Hills]]<br>[[File:SM3DW Map Icon Night Falls on Really Rolling Hills.jpg|120px]]||Mushroom-2<br>[[Spiky Mount Beanpole]]<br>[[File:SM3DW Map Icon Spiky Mount Beanpole.jpg|120px]]||Mushroom-3<br>[[Deep-Black Jungle Drift]]<br>[[File:SM3DW Map Icon Deep-Black Jungle Drift.jpg|120px]]||Mushroom-4<br>[[Trouble in Shadow-Play Alley]]<br>[[File:SM3DW Map Icon Trouble in Shadow-Play Alley.jpg|120px]]||Mushroom-5<br>[[Back to Hands-On Hall]]<br>[[File:SM3DW Map Icon Back to Hands-On Hall.jpg|120px]]||Mushroom-6<br>[[Gigantic Seasick Wreck]]<br>[[File:SM3DW Map Icon Gigantic Seasick Wreck.jpg|120px]]
|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|-style="background:#CEF2F2;"
|-
|Mushroom-7<br>[[Broken Blue Bully Belt]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]240<br>[[File:SM3DW Map Icon Broken Blue Bully Belt.jpg|120px]]||Mushroom-Mystery Box<br>[[Mystery House Brawl]]<br>[[File:SM3DW Map Icon Mystery House Brawl.jpg|120px]]
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×10
|-style="background:#F2CEF2;"
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|rowspan="2"|[[World Flower (Super Mario 3D World)|World Flower]]||Flower-1<br>[[Switch Shock Circus]]<br>[[File:SM3DW Map Icon Switch Shock Circus.jpg|120px]]||Flower-2<br>[[Floating Fuzzy Time Mine]]<br>[[File:SM3DW Map Icon Floating Fuzzy Time Mine.jpg|120px]]||Flower-3<br>[[Piranha Creeper Creek after Dark]]<br>[[File:SM3DW Map Icon Piranha Creeper Creek after Dark.jpg|120px]]||Flower-4<br>[[Faster Fort Fire Bros.]]<br>[[File:SM3DW Map Icon Faster Fort Fire Bros.jpg|120px]]||Flower-5<br>[[Sprawling Savanna Rabbit Run]]<br>[[File:SM3DW Map Icon Sprawling Savanna Rabbit Run.jpg|120px]]||Flower-6<br>[[Shiftier Boo Mansion]]<br>[[File:SM3DW Map Icon Shiftier Boo Mansion.jpg|120px]]
|-
|-style="background:#F2CEF2;"
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Star SM3DW.jpg|200x200px]]
|Flower-7<br>[[Pipeline Boom Lagoon]]<br>[[File:SM3DW Map Icon Pipeline Boom Lagoon.jpg|120px]]||Flower-8<br>[[Blast Block Skyway]]<br>[[File:SM3DW Map Icon Blast Block Skyway.jpg|120px]]||Flower-9<br>[[Towering Sunshine Seaside]]<br>[[File:SM3DW Map Icon Towering Sunshine Seaside.jpg|120px]]||Flower-10<br>[[Honeycomb Skyway]]<br>[[File:SM3DW Map Icon Honeycomb Skyway.jpg|120px]]||Flower-11<br>[[Spiky Spike Bridge Sneak]]<br>[[File:SM3DW Map Icon Spiky Spike Bridge Sneak.jpg|120px]]||Flower-12<br>[[Boss Blitz]]<br>[[File:SM3DW Map Icon Boss Blitz.jpg|120px]]
|{{world|star2|1}} [[Rainbow Run (level)|Rainbow Run]]
|-style="background:#F2F2CE;"
|{{world|star2|2}} [[Super Galaxy]]
|[[World Crown]]||Crown-Crown<br>[[Champion's Road]]<br>[[File:SM3DW Map Icon Champion's Road.jpg|120px]]||Crown-Captain Toad<br>[[Captain Toad's Fiery Finale]]<br>[[File:SM3DW Map Icon Captain Toad's Fiery Finale.jpg|120px]]||Crown-Mystery Box<br>[[Mystery House Marathon]]<br>[[File:SM3DW Map Icon Mystery House Marathon.jpg|120px]]
|-
|{{world|star2|3}} [[Rolling Ride Run]]
|{{world|star2|4}} [[The Great Goal Pole]]
|-
|{{world|star2|5}} [[Super Block Land]]
|{{world|star2|6}} [[Honeycomb Starway]]
|-
|{{world|star2|7}} [[Gargantuan Grotto]]
|{{world|star2|8}} [[Peepa's Fog Bog]]
|-
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{icon|SM3DW-totalG}}×210)
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|-
|colspan=2|{{world|star2|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|-
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{icon|SM3DW-totalS}}×31
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World Mushroom SM3DW.jpg|200x200px]]
|{{world|mushroom2|1}} [[Night Falls on Really Rolling Hills]]
|{{world|mushroom2|2}} [[Spiky Mount Beanpole]]
|-
|{{world|mushroom2|3}} [[Deep-Black Jungle Drift]]
|{{world|mushroom2|4}} [[Trouble in Shadow-Play Alley]]
|-
|{{world|mushroom2|5}} [[Back to Hands-On Hall]]
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|-
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]] ({{icon|SM3DW-totalG}}×240)
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|-
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|-
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{icon|SM3DW-totalS}}×36 {{icon|SM3DW-totalB}}×7
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Flower SM3DW.jpg|200x200px]]
|{{world|flower2|1}} [[Switch Shock Circus]]
|{{world|flower2|2}} [[Floating Fuzzy Time Mine]]
|-
|{{world|flower2|3}} [[Piranha Creeper Creek after Dark]]
|{{world|flower2|4}} [[Faster Fort Fire Bros.]]
|-
|{{world|flower2|5}} [[Sprawling Savanna Rabbit Run]]
|{{world|flower2|6}} [[Shiftier Boo Mansion]]
|-
|{{world|flower2|7}} [[Pipeline Boom Lagoon]]
|{{world|flower2|8}} [[Blast Block Skyway]]
|-
|{{world|flower2|9}} [[Towering Sunshine Seaside]]
|{{world|flower2|10}} [[Honeycomb Skyway]]
|-
|{{world|flower2|11}} [[Spiky Spike Bridge Sneak]]
|{{world|flower2|12}} [[Boss Blitz]]
|-
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|-
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{icon|SM3DW-totalS}}×38 {{icon|SM3DW-totalSt}}×4
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:World Crown SM3DW.jpg|200x200px]]
|{{world|crown|crown}} [[Champion's Road]]
|{{world|crown|captaintoad}} [[Captain Toad's Fiery Finale]]
|-
|{{world|crown|mysterybox2}} [[Mystery House Marathon]]
|{{world|crown|sprixiehouse}} Sprixie House
|-
|colspan="3"align=center|The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging [[Captain Toad's Adventures|Captain Toad]] and [[Mystery Box]] courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and [[Toad (species)|Toads]] appear towards its Goal Pole to congratulate the player.
|}
|}
</center>


==Characters==
==Characters==
===Playable characters===
===Playable and abilities===
{{see also|Super Mario 3D World playable characters' statistics}}
{{see also|Super Mario 3D World playable characters' statistics}}
{|class="wikitable" align=center width=100% style="text-align:center"
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
!style="background:red;color:white;"|Image
!width=5%|Character
!style="background:red;color:white;"|Name
!width=35%|Advantages
!style="background:red;color:white;"|Advantages
!width=35%|Disadvantages
!style="background:red;color:white;"|Disadvantages
!width=20%|Availability
!style="background:red;color:white;"|Availability
|-
|-
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|style="background:#ff9797;"| '''[[Mario]]'''
|style="background:#ff9797"colspan="2"align="center"|Balanced
|style="background:#ff9797"colspan="2"align="center"|Balanced
|rowspan="4"|From the start
|style="background:white"rowspan="4"align="center"|From the start
|-
|-
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]]
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]'''
|style="background:#BBFF99;"|'''[[Luigi]]'''
|style="background:#BBFF99"align="center"|Jumps higher<br>Can [[Scuttle]], allowing his jumps to cover more ground
|style="background:#BBFF99"align="left"|
|style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery
*Jumps higher
*Can [[Scuttle]], allowing his jumps to cover more ground
|style="background:#BBFF99"align="left"|
*Sprints later
*Low traction, making him slippery
|-
|-
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]]
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|style="background:pink;"|'''[[Princess Peach|Peach]]'''
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints sooner<br>Falls slower
|style="background:pink"align="left"|
|style="background:pink"align="center"|Runs slower
*Can [[Floating Jump|float]] briefly after jumping
*Sprints sooner
*Falls slower
|style="background:pink"align="left"|Runs slower
|-
|-
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]]
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]'''
|style="background:skyblue;"|'''[[Toad]]'''
|style="background:skyblue"align="center"|Runs faster
|style="background:skyblue"align="left"|Runs faster
|style="background:skyblue"align="center"|Falls faster<br>Sprints later, tied with Luigi<br>Jumps lower
|style="background:skyblue"align="left"|
*Falls faster
*Sprints later, tied with Luigi
*Jumps lower
|-
|-
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]'''
|style="background:#bcffe8;"|'''[[Rosalina]]'''
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up, perform a double jump, or jump higher<br>Sprints sooner, tied with Peach
|style="background:#bcffe8"align="left"|
|style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
*Can use [[Spin]] attacks, allowing her to attack without a power-up or perform a double jump
|style="background:#bcffe8"align="center"|After completing {{world-link|star|2|Super Galaxy}}
*Sprints sooner, tied with Peach
|style="background:#bcffe8"align="left"|
*Runs slower, tied with Peach
*Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|style="background:#bcffe8"align="left"|After completing {{world link|star2|2|Super Galaxy}}
|-
|-
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]
|style="background:#e3d6b0;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#feff82;"|'''[[Captain Toad]]'''
|style="background:#e3d6b0"align="center"|Sprints sooner
|style="background:#feff82"align="left"|Can use a passive light beam similar to the [[Light Box]]
|style="background:#e3d6b0"align="center"|Falls faster, tied with Toad<br>Cannot jump
|style="background:#feff82"align="left"|
|style="background:#e3d6b0"align="center"|Only in Captain Toad's Adventures levels
*Sprints later, along with Luigi and Toad
*Falls faster, tied with Toad
*Cannot move while falling
*Cannot jump
|style="background:#feff82"align="left"|Exclusively in [[Captain Toad's Adventures]]
|}
|}


===Non-playable characters===
===Supporting cast===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:red;color:white;"
|-style="background:gold;"
!width=12%|Name
!Image
!Description  
!Description
!width=15%|Locations
|-
|-
|align=center style="background:white"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|align=center|[[File:Fairy Group Artwork - Super Mario 3D World.png|100px]]<br>[[Sprixie Princess]]
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|align=left|Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center style="background:white"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s
|align=center|[[File:Sprixie SM3DW Prima.jpg|100px]]<br>[[Sprixie]]
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|align=left|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|align=center style="background:white"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s
|align=center|[[File:SM3DW Luma.jpg|100px]]<br>[[Luma]]
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|align=left|Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds. The player cannot interact with them.
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]]
|-  
|-  
|align=center style="background:white"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|align=center|[[File:Plessie Artwork - Super Mario 3D World.png|100px]]<br>[[Plessie]]
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|align=left|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]]
|-  
|-  
|align=center style="background:white"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|align=center|[[File:Rabbit SM3DW Prima.jpg|100px]]<br>[[Rabbit]]
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|align=left|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|align=center style="background:white"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|align=center|[[File:GiantRabbitSM3DW.jpg|100px]]<br>[[Mega Rabbit]]
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|align=left|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|-  
|-  
|align=center style="background:white"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|align=center|[[File:SM3DW Purple Toad.jpg|100px]]<br>[[Toad (species)|Toads]]
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|align=left|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center style="background:white"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|align=center|[[File:Mii Artwork - Super Mario 3D World.png|100px]]<br>[[Mii|Ghost Miis]]
|Mii characters that represent the ghost data of another player and perfectly recreate their movements. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|align=left|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled. However, as of November 7, 2017, [[Miiverse]] is discontinued and Ghost Miis no longer appear in the game.
|align=center|All courses
|}
|}
{{footnote|note|A|Due to the service's discontinuation on 7 November, 2017, features explicitly tied to [[Miiverse]] (i.e. posts, Ghost Miis, etc.) no longer appear in the game.}}


==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
===New===
{{multiframe
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|[[File:MB NES Shellcreeper Flipped.gif]] [[File:MBNESSidestepper.png]] [[File:MBNESFighterFly.png]] [[File:MBNESFreezieSprite.gif]] [[File:MB NES Red Fireball.png]] [[File:MBNESGreenFireBall.png]]
|Sprites of enemies{{br}}in ''Luigi Bros.''
|align=right
|bg=black
}}
 
In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Fighter Fly|Fighter Flies]], [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]].
 
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2 class=unsortable|Description
!colspan=2 class=unsortable|Appearances
!rowspan=2|Pts.
!rowspan=2 class=unsortable|Spoils
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|data-sort-value="Goo" style="background:white"|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba]]
!style="background:gold"align=center|Image
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
!style="background:gold"align=center|Description
|data-sort-value=0101|[[Super Bell Hill]]
!style="background:gold"align=center|First appearance
|data-sort-value=1203|[[Mystery House Marathon]]
!style="background:gold"align=center|Last appearance
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Goomba}}×1
|
|-
|-
|data-sort-value="GooT" style="background:white"|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>[[Goomba Tower]]
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Ant Trooper]]'''
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|data-sort-value=0102|[[Koopa Troopa Cave]]
|align=center|[[Ant Trooper Hill]]
|data-sort-value=1109|[[Towering Sunshine Seaside]]
|align=center|[[Sprawling Savanna]]
|{{hover|200|per Goomba}}
|{{hover|{{icon|SM3DW-Coin}}×1|per Goomba}}
|—
|-
|-
|data-sort-value="CatG" style="background:white"|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Cat Goomba]]
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Big Ant Trooper]]'''
|align=left|Feline Goombas. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.  
|data-sort-value=0101|[[Super Bell Hill]]
|align=center|[[Ant Trooper Hill]]
|data-sort-value=0811|[[The Great Tower of Bowser Land]]
|align=center|[[Sprawling Savanna]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Ska" style="background:white"|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]]
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Big Galoomba]]'''
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|data-sort-value=0301|[[Snowball Park]]
|align=center|[[Big Galoomba Blockade]]
|data-sort-value=0605|[[Ty-Foo Flurries]]
|align=center|[[Gargantuan Grotto]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Skate}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Inn" style="background:white"|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]]
|align=center|[[File:Blockstepper SM3DW Prima.jpg|x70px]]<br>'''[[Blockstepper]]'''
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Double Cherry Pass]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Faster Fort Fire Bros.]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Min" style="background:white"|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|align=center|[[File:Blurker SM3DW Prima.jpg|x70px]]<br>'''[[Blurker]]'''
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|data-sort-value=0102|[[Koopa Troopa Cave]]
|align=center|[[Shadow Play Alley]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Back to Hands-On Hall]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Ko" style="background:white"|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Troopa]]
|align=center|[[File:Brolder SM3DW Prima.jpg|x70px]]<br>'''[[Brolder]]'''
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried.
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|data-sort-value=0102|[[Koopa Troopa Cave]]
|align=center|[[Brolder Blockade]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Shell}}×1
|—
|-
|-
|data-sort-value="Parab" style="background:white"|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>[[Parabones]]
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|x70px]]<br>'''[[Cat Banzai Bill]]'''
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|data-sort-value=0608|[[Fuzzy Time Mine]]
|align=center|[[The Bullet Bill Express]]
|data-sort-value=1108|[[Blast Block Skyway]]
|align=center|[[The Bullet Bill Express]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Cha" style="background:white"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]]
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Cat Bullet Bill]]'''
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|data-sort-value=0103|[[Chargin' Chuck Blockade]]
|align=center|[[The Bullet Bill Express]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Mystery House Marathon]]
|400
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="Mag" style="background:white"|[[File:Mario Party Star Rush - Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Cat Goomba]]'''
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center|[[Super Bell Hill]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[The Great Tower of Bowser Land]]
|1000
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="FirB" style="background:white"|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>[[Fire Bro]]
|align=center|[[File:Charvaargh SM3DW Prima.jpg|x70px]]<br>'''[[Charvaargh]]'''
|align=left|Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|data-sort-value=0206|[[Double Cherry Pass]]
|align=center|[[Simmering Lava Lake]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Simmering Lava Lake]]
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-FlowerF}}×1
|—
|-
|-
|data-sort-value="Boom" style="background:white"|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Conkdor]]'''
|align=left|Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|data-sort-value=0404|[[Beep Block Skyway]]
|align=center|[[Conkdor Canyon]]
|data-sort-value=1008|[[Mystery House Brawl]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-FlowerB}}×1
|—
|-
|-
|data-sort-value="Ha" style="background:white"|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|align=center|[[File:Flopter SM3DW Prima.jpg|x70px]]<br>'''[[Flopter]]'''
|align=left|Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|data-sort-value=0611|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=center|[[The Bullet Bill Express]]
|data-sort-value=1101|[[Switch Shock Circus]]
|align=center|[[Mystery House Brawl]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="Spin" style="background:white"|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>[[Spiny]]
|align=center|[[File:Fuzzler SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzler]]'''
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|data-sort-value=0405|[[Big Bounce Byway]]
|align=center|[[Switchboard Falls]]
|data-sort-value=1102|[[Floating Fuzzy Time Mine]]
|align=center|[[Switchboard Falls]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Spik" style="background:white"|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>[[Spike]]
|align=center|[[File:Grumblump SM3DW Prima.jpg|x70px]]<br>'''[[Grumblump]]'''
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|data-sort-value=0406|[[Spike's Lost City]]
|align=center|[[Grumblump Inferno]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Grumblump Inferno]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="PirP" style="background:white"|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|align=center|[[File:Hisstocrat.png|x70px]]<br>'''{{conjectural|[[Hisstocrat servant]]}}'''
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=left|Hisstocrat's servants which hold up plate-like platforms for Mario to jump across. However, they may also attempt to bite Mario if their held plate breaks.
|data-sort-value=0104|[[Mount Beanpole]]
|align=center|[[A Banquet with Hisstocrat]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Boss Blitz]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Meg" style="background:white"|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Big Piranha Plant|Mega Piranha Plant]]
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|x70px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|align=left|Mega Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound defeats it instantly.
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|data-sort-value=0104|[[Mount Beanpole]]
|align=center|[[Big Bounce Byway]]
|data-sort-value=1110|[[Honeycomb Skyway]]
|align=center|[[Mystery House Marathon]]
|400
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-BoxW}}×1
|—
|-
|-
|data-sort-value="FirP" style="background:white"|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Horned Ant Trooper]]'''
|align=left|Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|data-sort-value=0203|[[Shadow-Play Alley]]
|align=center|[[Ant Trooper Hill]]
|data-sort-value=1202|[[Captain Toad's Fiery Finale]]
|align=center|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-FlowerF}}×1
|—
|-
|-
|data-sort-value="PirC" style="background:white"|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>[[Piranha Creeper]]
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|x70px]]<br>'''[[Ka-thunk]]'''
|align=left|Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|data-sort-value=0402|[[Piranha Creeper Creek]]
|align=center|[[King Ka-thunk's Castle]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Bowser's Lava Lake Keep]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Splu" style="background:white"|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>[[Splounder]]
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|x70px]]<br>'''[[Innertube Goomba]]'''
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|data-sort-value=0105|[[Plessie's Plunging Falls]]
|align=center|[[Pipeline Lagoon]]
|data-sort-value=0901|[[Rainbow Run]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Bid" style="background:white"|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]]
|align=center|[[File:Madpole SM3DW Prima.jpg|x70px]]<br>'''[[Madpole]]'''
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center|[[Rammerhead Reef]]
|data-sort-value=0501|[[Sunshine Seaside]]
|align=center|[[Pipeline Boom Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Para-B" style="background:white"|[[File:SM3DW Artwork Para-Biddybud.png|100x100px]]<br>[[Para-Biddybud]]
|align=center|[[File:MotleyFleeing.jpg|x70px]]<br>'''{{conjectural|[[Motley slime]]}}'''
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=left|Ovoid slime creatures which propel towards Mario, and can combine with [[Motley Bossblob]] to form a giant, jester-like monster.
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center|[[Motley Bossblob's Big Battle]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Boss Blitz]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Sti" style="background:white"|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stingby]]
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Parabones]]'''
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center|[[Fuzzy Time Mine]]
|data-sort-value=0906|[[Honeycomb Starway]]
|align=center|[[Blast Block Skyway]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Th" style="background:white"|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>[[Thwomp]]
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Creeper]]'''
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|data-sort-value=0107|[[Bowser's Highway Showdown]]
|align=center|[[Piranha Creeper Creek]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Champion's Road]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="Con" style="background:white"|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]]
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|x70px]]<br>[[File:Rammerhead big SM3DW Prima.jpg|x70px]]<br>'''[[Rammerhead]]'''
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=left|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]].
|data-sort-value=0201|[[Conkdor Canyon]]
|align=center|[[Captain Toad Makes a Splash]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Pipeline Boom Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Gal" style="background:white"|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]]
|align=center|[[File:Ring Burner SM3DW Prima.jpg|x70px]]<br>'''[[Ring Burner]]'''
|align=left|Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|data-sort-value=0202|[[Puffprod Peaks]]
|align=center|[[Cakewalk Flip]]
|data-sort-value=0902|[[Super Galaxy]]
|align=center|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="BigG" style="background:white"|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Big Galoomba]]
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Skating Goomba]]'''
|align=left|Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit.
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|data-sort-value=0205|[[Big Galoomba Blockade]]
|align=center|[[Snowball Park]]
|data-sort-value=0907|[[Gargantuan Grotto]]
|align=center|[[Ty-Foo Flurries]]
|400
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Coi" style="background:white"|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Skipsqueak]]'''
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Really Rolling Hills]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Rainbow Run]]
|700
|{{icon|SM3DW-Coin}}×15
|—
|-
|-
|data-sort-value="Fuzy" style="background:white"|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]]
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|x70px]]<br>'''[[Snow Pokey]]'''
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant]].
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|data-sort-value=0203|[[Shadow-Play Alley]]
|align=center|[[Snowball Park]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Mystery House Brawl]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Blu" style="background:white"|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]]
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Spiny Skipsqueak]]'''
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a Potted Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or [[Invincible Mario]].
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|data-sort-value=0203|[[Shadow-Play Alley]]
|align=center|[[Really Rolling Hills]]
|data-sort-value=1005|[[Back to Hands-On Hall]]
|align=center|[[Night Falls on Really Rolling Hills]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Ski" style="background:white"|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]]
|align=center|[[File:Splorch SM3DW Prima.jpg|x70px]]<br>'''[[Splorch]]'''
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|data-sort-value=0204|[[Really Rolling Hills]]
|align=center|[[Brolder Blockade Is Back]]
|data-sort-value=0901|[[Rainbow Run (level)|Rainbow Run]]
|align=center|[[Broken Blue Bully Belt]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="SpinS" style="background:white"|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]]
|align=center|[[File:Splounder SM3DW Prima.jpg|x70px]]<br>'''[[Splounder]]'''
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|data-sort-value=0204|[[Really Rolling Hills]]
|align=center|[[Plessie's Plunging Falls]]
|data-sort-value=1001|[[Night Falls on Really Rolling Hills]]
|align=center|[[Rainbow Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Bloc" style="background:white"|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]]
|align=center|[[File:Ty-foo SM3DW Prima.jpg|x70px]]<br>'''[[Ty-foo]]'''
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|data-sort-value=0206|[[Double Cherry Pass]]
|align=center|[[Ty-Foo Flurries]]
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
|align=center|[[Gigantic Seasick Wreck]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Bule" style="background:white"|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|align=center|[[File:Walleye SM3DW Prima.jpg|x70px]]<br>'''[[Walleye]]'''
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|data-sort-value=0207|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Ty-Foo Flurries]]
|data-sort-value=0805|[[Footlight Lane]]
|align=center|[[Mystery House Marathon]]
|200
|}
|{{icon|SM3DW-Coin}}×1
 
|
===Returning===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
!style="background:gold"align=center|Image
!style="background:gold"align=center|Description
!style="background:gold"align=center|First appearance
!style="background:gold"align=center|Last appearence
|-
|-
|data-sort-value="CatBu" style="background:white"|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Cat Bullet Bill]]
|align=center|[[File:Baddie Box SM3DW Prima.jpg|x70px]]<br>'''[[Baddie Box]]'''
|align=left|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|data-sort-value=0309|[[The Bullet Bill Express]]
|align=center|[[Bob-ombs Below]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Super Block Land]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Ban" style="background:white"|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|x70px]]<br>'''[[Banzai Bill]]'''
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|data-sort-value=0409|[[Mystery House Mad Dash]]
|align=center|[[Mystery House Mad Dash]]
|data-sort-value=0607|[[Bullet Bill Base]]
|align=center|[[Bullet Bill Base]]
|1000
|-
|{{icon|SM3DW-Coin}}×3
|align=center|[[File:SM3DW Mario Stealing Koopa Shell.png|x70px]]<br>'''[[Beach Koopa]]'''
|
|align=left|Beach Koopas are [[Koopa Troopa]]s that do not have shells. They act the same as normal Koopa Troopas and can be defeated with any attack.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Biddybud SM3DW Prima.jpg|x70px]]<br>'''[[Biddybud]]'''
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Sunshine Seaside]]
|-
|align=center|[[File:Big Boo SM3DW Prima.jpg|x70px]]<br>'''[[Big Boo]]'''
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shiftier Boo Mansion]]
|-
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|x70px]]<br>'''[[Bill Blaster]]'''
|align=left|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|align=center|[[File:Blooper SM3DW Prima.jpg|x70px]]<br>'''[[Blooper]]'''
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|align=center|[[File:Bob-omb SM3DW Prima.jpg|x70px]]<br>'''[[Bob-omb]]'''
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|align=center|[[File:Boo SM3DW Prima.jpg|x70px]]<br>'''[[Boo]]'''
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Deep-Black Jungle Drift]]
|-
|-
|data-sort-value="CatBa" style="background:white"|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]]
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|x70px]]<br>'''[[Boomerang Bro]]'''
|align=left|Cat Banzai Bills are [[Bomber Bill|Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|colspan=2 data-sort-value=0309|[[The Bullet Bill Express]]
|align=center|[[Beep Block Skyway]]
|1000
|align=center|[[Mystery House Brawl]]
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Sn" style="background:white"|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]]
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Bullet Bill]]'''
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|data-sort-value=0301|[[Snowball Park]]
|align=center|[[Bowser's Bullet Bill Brigade]]
|data-sort-value=1008|[[Mystery House Brawl]]
|align=center|[[Footlight Lane]]
|200
|{{icon|SM3DW-Snowball}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Boo" style="background:white"|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]]
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Bully]]'''
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a [[Light Box]], Lucky Cat Mario and White Tanooki Mario.
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|align=center|[[Spooky Seasick Wreck]]
|data-sort-value=1003|[[Deep-Black Jungle Drift]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="BigB" style="background:white"|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>[[Big Boo]]
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|x70px]]<br>'''[[Cannon]]'''
|align=left|Big Boos are a larger variant of Boo. They can only be defeated by [[Light Box]]es, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|align=center|[[Bowser's Highway Showdown]]
|data-sort-value=1106|[[Shiftier Boo Mansion]]
|align=center|[[Trouble in Shadow-Play Alley]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="Pee" style="background:white"|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>[[Peepa]]
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Chargin' Chuck]]'''
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|align=center|[[Chargin' Chuck Blockade]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Che" style="background:white"|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|x70px]]<br>'''[[Cheep Cheep]]'''
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|200
|align=center|[[Pipeline Lagoon]]
|{{icon|SM3DW-Coin}}×1
|-
|
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|x70px]]<br>'''[[Coin Coffer]]'''
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|-
|data-sort-value="Por" style="background:white"|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|align=center|[[File:Honeycomb Skyway.jpg|x70px]]<br>'''[[Fire Bar]]'''
|align=left|Porcupuffers are giant {{wp|porcupinefish}} enemies. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=left|Fire Bars are rotating sticks with fireballs on them.
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Fort Fire Bros.]]
|1000
|align=center|[[Champion's Road]]
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="Fuzl" style="background:white"|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>[[Fuzzler]]
|align=center|[[File:Fire Bro SM3DW Prima.jpg|x70px]]<br>'''[[Fire Bro]]'''
|align=left|Fuzzlers are caterpillar enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with Lucky Cat Mario or if they come into contact with water.
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|colspan=2 data-sort-value=0308|[[Switchboard Falls]]
|align=center|[[Double Cherry Pass]]
|4000
|align=center|[[Champion's Road]]
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Fiz" style="background:white"|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]]
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Fire Piranha Plant]]'''
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario when electrified.
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|data-sort-value=0308|[[Switchboard Falls]]
|align=center|[[Shadow-Play Alley]]
|data-sort-value=1101|[[Switch Shock Circus]]
|align=center|[[Captain Toad's Fiery Finale]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Flo" style="background:white"|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>[[Flopter]]
|align=center|[[File:Fizzlit SM3DW Prima.jpg|x70px]]<br>'''[[Fizzlit]]'''
|align=left|Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|data-sort-value=0309|[[The Bullet Bill Express]]
|align=center|[[Switchboard Falls]]
|data-sort-value=1008|[[Mystery House Brawl]]
|align=center|[[Switch Shock Circus]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Ra" style="background:white"|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]]
|align=center|[[File:Fuzzy SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzy]]'''
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water in consistent patterns, but direct contact with its spiked head damages the player. Some Rammerheads swim in circles, emulating [[Fire Bar]]s. In shallow waters, they breach from the surface. Rammerheads can only be defeated with Lucky Cat Mario, Invincible Mario, or White Tanooki Mario.  In dimly lit waters, their bodies faintly glow.
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|data-sort-value=0311|[[Captain Toad Makes a Splash]]
|align=center|[[Shadow-Play Alley]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|align=center|[[Champion's Road]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Sm" style="background:white"|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[Small Rammerhead]]
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|x70px]]<br>'''[[Fuzzy Horde]]'''
|align=left|These Rammerheads with narrower heads are found in tight passageways and are trailed by [[bubble]]s containing coins or power-ups.  
|align=left|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|colspan=2 data-sort-value=0708|[[Rammerhead Reef]]
|align=center|[[Fuzzy Time Mine]]
|1000
|align=center|[[Floating Fuzzy Time Mine]]
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="A" style="background:white"|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]]
|align=center|[[File:Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Galoomba]]'''
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|data-sort-value=0401|[[Ant Trooper Hill]]
|align=center|[[Puffprod Peaks]]
|data-sort-value=0505|[[Sprawling Savanna]]
|align=center|[[Super Galaxy]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Hor" style="background:white"|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]]
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Goomba]]'''
|align=left|Horned Ant Troopers are Ant Troopers with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|data-sort-value=0401|[[Ant Trooper Hill]]
|align=center|[[Super Bell Hill]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="BigA" style="background:white"|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]]
|align=center|[[File:GoombaTowerSM3DW.jpg|x70px]]<br>'''[[Goomba Tower]]'''
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|data-sort-value=0401|[[Ant Trooper Hill]]
|align=center|[[Koopa Troopa Cave]]
|data-sort-value=0505|[[Sprawling Savanna]]
|align=center|[[Towering Sunshine Seaside]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|data-sort-value="Bro" style="background:white"|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]]
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|x70px]]<br>'''[[Hammer Bro]]'''
|align=left|Brolders are [[boulder]] enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with Lucky Cat Mario or White Tanooki Mario.
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|data-sort-value=0403|[[Brolder Blockade]]
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Switch Shock Circus]]
|400
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Hop" style="background:white"|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]]
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Koopa Troopa]]'''
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they lose their shell, which can be carried.
|data-sort-value=0405|[[Big Bounce Byway]]
|align=center|[[Koopa Troopa Cave]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Spring}}×1
|{{icon|new}}
|-
|-
|data-sort-value="L" style="background:white"|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|x70px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|x70px]]<br>'''[[Lava Bubble]]'''
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|data-sort-value=0407|[[Lava Rock Lair]]
|align=center|[[Lava Rock Lair]]<br>(orange)<br>[[Backstreet Bustle]]<br>(blue)
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
|align=center|[[Back to Hands-On Hall]]<br>(orange)<br>[[Faster Fort Fire Bros.]]<br>(blue)
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Bob" style="background:white"|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>[[Bob-omb]]
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Magikoopa]]'''
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|data-sort-value=0506|[[Bob-ombs Below]]
|align=center|[[Magikoopa Blockade]]
|data-sort-value=0905|[[Super Block Land]]
|align=center|[[Champion's Road]]
|200
|{{icon|SM3DW-Bomb}}×1
|—
|-
|-
|data-sort-value="Ri" style="background:white"|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>[[Ring Burner]]
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|data-sort-value=0507|[[Cakewalk Flip]]
|align=center|[[Mount Beanpole]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Honeycomb Skyway]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|data-sort-value="Ka" style="background:white"|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]]
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|x70px]]<br>'''[[Mini Goomba]]'''
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns.
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|data-sort-value=0510|[[King Ka-thunk's Castle]]
|align=center|[[Koopa Troopa Cave]]
|data-sort-value=0710|[[Bowser's Lava Lake Keep]]
|align=center|[[Mystery House Marathon]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|data-sort-value="Buly" style="background:white"|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]]
|align=center|[[File:Octoomba SM3DW Prima.jpg|x70px]]<br>'''[[Octoomba]]'''
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], Lucky Cat Mario, Invincible Mario and White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly.
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|data-sort-value=0602|[[Spooky Seasick Wreck]]
|align=center|[[Super Galaxy]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Champion's Road]]
|1000
|align=left|None
|—
|-
|-
|data-sort-value="Ty" style="background:white"|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>[[Ty-foo]]
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|125px]]<br>'''[[Para-Biddybud]]'''
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with Mega Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|data-sort-value=0605|[[Ty-Foo Flurries]]
|align=center|[[Switch Scramble Circus]]
|data-sort-value=1006|[[Gigantic Seasick Wreck]]
|align=center|[[Mystery House Marathon]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="W" style="background:white"|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]]
|align=center|[[File:Peepa SM3DW Prima.jpg|x70px]]<br>'''[[Peepa]]'''
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario or White Tanooki Mario.
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|data-sort-value=0605|[[Ty-Foo Flurries]]
|align=center|[[Shifty Boo Mansion]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Mad" style="background:white"|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]]
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Plant]]'''
|align=left|Madpoles are tadpole enemies that chase the player in the water. They can be defeated with most attacks.
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|data-sort-value=0708|[[Rammerhead Reef]]
|align=center|[[Mount Beanpole]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Bloo" style="background:white"|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]]
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|x70px]]<br>'''[[Porcupuffer]]'''
|align=left|Bloopers are squid enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|data-sort-value=0708|[[Rammerhead Reef]]
|align=center|[[Pipeline Lagoon]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|align=center|[[Pipeline Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Splr" style="background:white"|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>[[Splorch]]
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Spike]]'''
|align=left|Splorches are lava enemies that chase the player. They can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and Fire Mario.
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|data-sort-value=0705|[[Brolder Blockade Is Back]]
|align=center|[[Spike's Lost City]]
|data-sort-value=1007|[[Broken Blue Bully Belt]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Cha" style="background:white"|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]]
|align=center|[[File:FloatingMinesSM3DWorld.jpg|x70px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|align=left|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=left|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|colspan=2 data-sort-value=0709|[[Simmering Lava Lake]]
|align=center|[[Clear Pipe Cruise]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|align=center|[[Back to Hands-On Hall]]
|{{icon|new}}
|-
|-
|data-sort-value="Gru" style="background:white"|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]]
|align=center|<br>[[File:Deepwater Dungeon.jpg|x70px]]<br>'''[[Spike Block]]'''
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it.
|align=left|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|colspan=2 data-sort-value=0808|[[Grumblump Inferno]]
|align=center|[[Deepwater Dungeon]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|align=center|[[Champion's Road]]
|{{icon|new}}
|-
|-
|data-sort-value="O" style="background:white"|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]]
|align=center|[[File:Spiky Spike Bridge.jpg|150px]]<br>'''[[Spike Trap]]'''
|align=left|Octoombas are Goomba-like octopus enemies that spit small rocks at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=left|A pointy obstacle that damages the player. They can be static or retractable.
|data-sort-value=0902|[[Super Galaxy]]
|align=center|[[Bowser's Highway Showdown]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|}
 
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
|-style="color:white;background:red"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|style="background:white"|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>[[Baddie Box]]
|align=center|[[File:SM3DWBF Spiked Roller.jpg|125px]]<br>'''[[Spiked roller]]'''
|align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|[[Bob-ombs Below]]
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|[[Super Block Land]]
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|-
|style="background:white"|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:Spiny SM3DW Prima.jpg|x70px]]<br>'''[[Spiny]]'''
|align=left|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Big Bounce Byway]]
|[[Footlight Lane]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|-
|style="background:white"|[[File:Bowser's Lava Lake Keep.jpg|100x100px]]<br>[[Cannon]]
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stingby]]'''
|align=left|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|[[Bowser's Highway Showdown]]
|align=center|[[Switch Scramble Circus]]
|[[Trouble in Shadow-Play Alley]]
|align=center|[[Honeycomb Starway]]
|-
|-
|style="background:white"|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>[[Dark]]
|align=center|[[File:Thwomp SM3DW Prima.jpg|x70px]]<br>'''[[Thwomp]]'''
|align=left|Blocks the player's view.
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|[[Switchblack Ruins]]
|align=center|[[Bowser's Highway Showdown]]
|[[Piranha Creeper Creek after Dark]]
|align=center|[[Mystery House Marathon]]
|-
|-
|style="background:white"|[[File:Honeycomb Skyway.jpg|100x100px]]<br>[[Fire Bar]]
|align=center|[[File:SM3DWVolcanicDebris.jpg|x70px]]<br>'''[[Volcanic debris]]'''
|align=left|Fire Bars are rotating sticks with fireballs on them.
|align=left|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|[[Fort Fire Bros.]]
|align=center|[[Hisstocrat Returns]]
|[[Champion's Road]]
|align=center|[[Boss Blitz]]
|-
|}
|style="background:white"|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>[[Fuzzy Horde]]
 
|align=left|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
===Other obstacles===
|[[Fuzzy Time Mine]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|[[Floating Fuzzy Time Mine]]
|-
|-
|style="background:white"|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>[[Lava]]
!style="background:gold"align=center|Image
|align=left|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
!style="background:gold"align=center|Description
|[[Brolder Blockade]]
!style="background:gold"align=center|First appearance
|[[Captain Toad's Fiery Finale]]
!style="background:gold"align=center|Last appearance
|-
|-
|style="background:white"|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|150px]]<br>'''Darkness'''
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|align=center|Blocks the player's view.
|[[Piranha Creeper Creek]]
|align=center|[[Switchblack Ruins]]
|[[Piranha Creeper Creek after Dark]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|-
|style="background:white"|[[File:Poison Fog (3D World).png|100x100px]]<br>[[Poison fog]]
|align=center|[[File:Grumblump Inferno.jpg|150px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|150px]]<br>'''[[Lava]]'''
|align=left|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|align=center|Molten rock that can cause the player to instantly lose a life.
|colspan=2|[[Trick Trap Tower]]
|align=center|[[Brolder Blockade]]<br>(orange)<br>[[Backstreet Bustle]]<br>(blue)
|align=center|[[Captain Toad's Fiery Finale]]<br>(orange)<br>[[Mystery House Marathon]]<br>(blue)
|-
|-
|style="background:white"|[[File:Sm3dwQuicksand.png|100x100px]]<br>[[Quicksand]]
|align=center|[[File:Simmering Lava Lake.jpg|150px]]<br>'''[[Lava tide]]'''
|align=left|Sand that sinks the player.
|align=center|Lava that rises up and down.
|colspan=2|[[Conkdor Canyon]]
|align=center|[[Simmering Lava Lake]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|-
|style="background:white"|[[File:FloatingMine CTTT.png|100x100px]]<br>[[Spike ball (seed)|Spike ball]]
|align=center|[[File:SM3DW Piranha Creeper Creek.png|150px]]<br>'''[[Poison (obstacle)|Poison]]'''
|align=left|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|A liquid hazard that can cause the player to instantly lose a life.
|[[Clear Pipe Cruise]]
|align=center|[[Piranha Creeper Creek]]
|[[Back to Hands-On Hall]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|-
|style="background:white"|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>[[Spike Block]]
|align=center|[[File:Poison Fog (3D World).png|150px]]<br>'''[[Poison fog]]'''
|align=left|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|[[Deepwater Dungeon]]
|colspan="2"align=center|[[Trick Trap Tower]]
|[[Champion's Road]]
|-
|-
|style="background:white"|[[File:SpikeTrap CTTT.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=center|[[File:Sm3dwQuicksand.png|150px]]<br>'''[[Quicksand]]'''
|align=left|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|Sand that sinks the player.
|[[Bowser's Highway Showdown]]
|colspan="2"align=center|[[Conkdor Canyon]]
|[[Champion's Road]]
|-
|-
|style="background:white"|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>[[Spiked roller]]
|align=center|[[File:Deepwater Dungeon.jpg|150px]]<br>'''[[Water]]'''
|align=left|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=center|Water occasionally appears as moving cubed bodies of water.
|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Deepwater Dungeon]]
|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|align=center|[[Champion's Road]]
|-
|-
|style="background:white"|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>[[Volcanic debris]]
|align=center|'''[[Water tide]]'''
|align=left|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=center|Water that rises up and down.
|[[Hisstocrat Returns]]
|colspan="2"align=center|[[Deepwater Dungeon]]
|[[Boss Blitz]]
|}
|}


===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
<center>
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
{|width=65% class="wikitable"
|-style="color:white;background:red"
!colspan="3" style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!width=10%|Name
|-00"|
!Description
!width=19%|Courses
|-
|-
|style="background:white"|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bowser]]
!width=33.3% style="background:#32765C"|{{color-link|Bowser|white}}
|align=left|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
!width=33.3% style="background:#ffa914"|{{color-link|Boom Boom|white}}
|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
!width=33.3% style="background:#ff1900"|{{color-link|Pom Pom|white}}
|-
|-
|style="background:white"|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>[[Boom Boom]]
!align=center style="background:#FFFFFF"|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|200x150px]]
|align=left|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
!align=center style="background:#FFFFFF"|[[File:SSBU Boom Boom Spirit.png|200x150px]]
|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
!align=center style="background:#FFFFFF"|[[File:PomPomSM3DW.jpg|200x150px]]
|-
|-
|style="background:white"|[[File:PomPomSM3DW.jpg|100x100px]]<br>[[Pom Pom]]
|align=center style="background:#FFFFFF"|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|align=left|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=center style="background:#FFFFFF"|A big brutish Koopa that spins his fists around his arenas.
|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|align=center style="background:#FFFFFF"|A female Boom Boom that throws shuriken.
|-
|-
|style="background:white"|[[File:Hisstocrat.png|100x100px]]<br>[[Hisstocrat]]
!width=33.3% style="background:#66BE9C"|'''Levels'''
|align=left|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
!width=33.3% style="background:#ffc766"|'''Levels'''
|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
!width=33.3% style="background:#ff5e4d"|'''Levels'''
|-
|-
|style="background:white"|[[File:King Brolder SM3DW.png|100x100px]]<br>[[Boss Brolder]]
|align=center style="background:#B6E0D0"|{{world|1|castle3d}}: [[Bowser's Highway Showdown]]<br>{{world|castle|castle3d}}: [[Bowser's Lava Lake Keep]]
|align=left|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=center style="background:#ffe3b3"|{{world|2|tank}}: [[Bowser's Bullet Bill Brigade]]<br>{{world|6|tank}}: [[Bowser's Bob-omb Brigade]]<br>{{world|flower2|12}}: [[Boss Blitz]]<br>{{world|crown|mysterybox}}: [[Mystery House Marathon]]
|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|align=center style="background:#ffbab3"|{{world|3|train}}: [[The Bullet Bill Express]]<br>{{world|bowser|train}}: [[The Bowser Express]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|-
|-
|style="background:white"|[[File:KingKa-Thunk artwork.png|100x100px]]<br>[[King Ka-thunk]]
!width=33.3% style="background:#5600d6"|{{color-link|Hisstocrat|white}}
|align=left|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
!width=33.3% style="background:#7a3700"|{{color-link|Boss Brolder|white}}
|[[King Ka-thunk's Castle]], [[Boss Blitz]]
!width=33.3% style="background:#4fa0f8"|{{color-link|King Ka-thunk|white}}
|-
|-
|style="background:white"|[[File:PrinceBully SM3DW.png|100x100px]]<br>[[Prince Bully]]
|align=center style="background:#FFFFFF"|[[File:Hisstocrat.png|200x150px]]
|align=left|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=center style="background:#FFFFFF"|[[File:King Brolder SM3DW.png|200x150px]]
|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|align=center style="background:#FFFFFF"|[[File:KingKa-Thunk artwork.png|200x150px]]
|-
|-
|style="background:white"|[[File:BossblobArtwork.jpg|100x100px]]<br>[[Motley Bossblob]]
|align=center style="background:#FFFFFF"|Obese regal snakes that surround themselves with dish-carrying minions.
|align=left|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|align=center style="background:#FFFFFF"|The leader of the [[Brolder]]s with a magmatic spinning attack.
|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|align=center style="background:#FFFFFF"|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|-
|-
|style="background:white"|[[File:MagentaHisstocrat SM3DWart.png|100x100px]]<br>Hisstocrat (pink)
!width=33.3% style="background:#8533ff"|'''Levels'''
|align=left|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
!width=33.3% style="background:#cc5c00"|'''Levels'''
|[[Hisstocrat Returns]], [[Boss Blitz]]
!width=33.3% style="background:#85bdfa"|'''Levels'''
|-
|-
|style="background:white"|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>[[Meowser]]
|align=center style="background:#c299ff"|World 3-B: [[A Banquet with Hisstocrat]]<br>{{world|bowser|B}}: [[Hisstocrat Returns]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|align=left|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|align=center style="background:#ff811a"|{{world|4|castle3d}}: [[Lava Rock Lair]]<br>{{world|castle|A}}: [[Brolder Blockade Is Back]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|[[The Great Tower of Bowser Land]]
|align=center style="background:#b6d8fc"|{{world|5|castle3d}}: [[King Ka-thunk's Castle]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|}
 
==Items and objects==
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|-
|style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
!width=33.3% style="background:#a89f94"|{{color-link|Prince Bully|white}}
|align=left|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
!width=33.3% style="background:#4a4a4a"|{{color-link|Motley Bossblob|white}}
!width=33.3% style="background:#ff751a"|{{color-link|Meowser|white}}
|-
|-
|style="background:white"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|align=center style="background:#FFFFFF"|[[File:PrinceBully SM3DW.png|200x150px]]
|align=left|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|align=center style="background:#FFFFFF"|[[File:BossblobArtwork.jpg|200x150px]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Meowser.png|200x150px]]
|-
|-
|style="background:white"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|align=center style="background:#FFFFFF"|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=left|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=center style="background:#FFFFFF"|A Koopa-like jester that combines with several liquid metal blobs into a monstrous clown.
|align=center style="background:#FFFFFF"|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|-
|-
|style="background:white"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
!width=33.3% style="background:#d1ccc7"|'''Levels'''
|align=left|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
!width=33.3% style="background:#808080"|'''Levels'''
!width=33.3% style="background:#ffa366"|'''Levels'''
|-
|-
|style="background:white"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|align=center style="background:#f4f2f1"|World 6-A: [[Prince Bully Blockade]]<br>{{world|castle|B}}: [[Prince Bully Blockade Is Back]]
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=center style="background:#b3b3b3"|World 6-C: [[Motley Bossblob's Big Battle]]<br>{{world|bowser|A}}: [[Motley Bossblob's Encore]]<br>{{world|flower2|12}}: [[Boss Blitz]]
|align=center style="background:#ffd1b3"|{{world|bowser|castle3d}}: [[The Great Tower of Bowser Land]]
|}
</center>
 
==Items and objects==
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:gold;"
!Image
!Transformation
!Description
|-
|-
|style="background:white"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Star Coin]]s
!colspan=3 style="background:#fff3b2;"|New power-ups
|align=left|Green Star Coins appear after a [[Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|-
|style="background:white"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|align=center|[[File:Super Bell Artwork - Super Mario 3D World.png|100px]]<br>[[Super Bell]]
|align=left|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=center|[[File:Cat Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Cat Mario]]
|align=left|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|-
|style="background:white"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|align=center|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>[[Double Cherry]]
|align=left|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. As of November 7, 2017, the termination of the [[Miiverse]] service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|align=center|[[File:Double Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Double Mario]]
|align=left|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|-
|style="background:white"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|align=center|[[File:Lucky Bell SM3DW Prima.jpg|100px]]<br>[[Lucky Bell]]
|align=left|Clocks add either 10 seconds or 100 seconds to the timer.
|align=center|[[File:Golden Statue Mario.png|100px]]<br>[[Lucky Cat Mario]]
|align=left|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
|-
|style="background:white"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
!colspan=3 style="background:#fff3b2;"|Returning power-ups
|align=left|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|-
|style="background:white"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mushroom]]
|align=left|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]."
|align=center|[[File:Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mario (form)|Super Mario]]
|align=left|Collecting the Super Mushroom transforms [[Small Mario]] into Super Mario, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|-
|style="background:white"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|align=center|[[File:Fire Flower Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Flower]]
|align=left|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|align=center|[[File:Fire Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Mario]]
|align=left|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|-
|style="background:white"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|align=center|[[File:SM3DW Boomerang Flower Artwork.png|100px]]<br>[[Boomerang Flower]]
|align=left|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=center|[[File:SM3DW Boomerang Mario Artwork.png|100px]]<br>[[Boomerang Mario]]
|align=left|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|-
|style="background:white"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|align=center|[[File:Super Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Super Leaf]]
|align=left|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|align=center|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Tanooki Mario]]
|align=left|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|-
|style="background:white"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|align=center|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Invincibility Leaf]]
|align=left|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=center|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[White Tanooki Mario]]
|align=left|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like [[Tanooki Mario]], but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|-
|style="background:white"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|align=center|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mushroom]]
|align=left|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|align=center|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mario]]
|align=left|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|-
|style="background:white"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|align=center|[[File:Super Star Artwork - Super Mario 3D World.png|100px]]<br>[[Super Star]]
|align=left|Baseballs can be thrown to defeat enemies.
|align=center|[[File:SM3DW Invincible Mario.jpg|125px]]<br>[[Invincible Mario]]
|align=left|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|-
|-
|style="background:white"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
!colspan=3 style="background:#fff3b2;"|Support items
|align=left|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|-
|style="background:white"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]]<br>[[Coin Box]]
|align=left|Snowballs can be thrown to defeat enemies.
|align=center|[[File:Toad Coin Box.jpg|100px]]
|align=left|Coin Boxes are shiny [[? Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|-
|-
|style="background:white"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100px]]<br>[[Cannon Box]]
|align=left|Springboards appear when certain [[Hop-Chops]] are defeated. They are used to reach heights.
|align=center|[[File:Cannon Box Artwork - Super Mario 3D World.png|100px]]
|align=left|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|-
|style="background:white"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|align=center|[[File:Green Shell Artwork - Super Mario 3D World.png|100px]]<br>[[Green Shell]]
|align=center|[[File:ShellMarioSM3DW.jpg|100px]]
|align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|-
|-
|style="background:white"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|align=center|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100px]]<br>[[Goomba Mask]]
|align=left|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|align=center|[[File:SM3DW Goomba Mask Screenshot.png|100px]]
|align=left|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|-
|style="background:white"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|align=center|[[File:Light Box Artwork - Super Mario 3D World.png|100px]]<br>[[Light Box]]
|align=left|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across [[ice]]; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=center|[[File:SM3DW Light Box Screenshot.png|100px]]
|align=left|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|-
|-
|style="background:white"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|align=center|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px]]<br>[[Potted Piranha Plant|Piranha Plant]]
|align=center|[[File:PottedPiranhaSM3DW.jpg|100px]]
|align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|-
|align=center|[[File:Propeller Box Artwork - Super Mario 3D World.png|100px]]<br>[[Propeller Box]]
|align=center|[[File:SM3DW Hands-On Hall.png|100px]]
|align=left|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|-
|align=center|[[File:Ice Skate SM3DW artwork.png|100px]]<br>[[Ice Skate]]
|align=center|[[File:SM3DW Peach Skating.png|100px]]
|align=left|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|}
|}


===Power-ups===
===Others===
Items that transform Mario's appearance and give him unique abilities.
{{more images|section=y|Fill placeholders}}
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:red;color:white;"
|-
!width=12% rowspan=3|Power-up
!style="background:gold"align=center|Image
!width=24% colspan=3|Form
!style="background:gold"align=center|Description
!rowspan=3|Description
|-style="background:gold;"align=center
!colspan=2 style="background:#fff3b2;"|'''Collectible items'''
|-
|align=center|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]<br>'''[[1-Up Mushroom]]'''
|align=left|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|-
!width=12% style="background:red" rowspan=2|{{icon|SM3DW-Mario}}
|align=center|[[File:Plus Clock Artwork - Super Mario 3D World.png|x70px]]<br>'''[[+ Clock]]'''
!width=6% style="background:red"|{{icon|SM3DW-Luigi}}
|align=left|+ Clocks add either 10 seconds or 100 seconds to the timer.
!width=6% style="background:red"|{{icon|SM3DW-Peach}}
|-
|-
!style="background:red"|{{icon|SM3DW-Toad}}
|align=center|[[File:Blue Coin SM3DW Prima.jpg|x70px]]<br>'''[[Blue Coin]]'''
!style="background:red"|{{icon|SM3DW-Rosalina}}
|align=left|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|-
|align=center style="background:white" rowspan=2|N/A
|align=center|[[File:Coin Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin]]'''
|align=center style="background:white" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|align=left|Collecting 100 Coins grants the player an extra life.
|align=center style="background:white"|[[File:SM3DW Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Small Peach.jpg|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Small Toad.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin pile]]'''
|align=center style="background:white"|[[File:SM3DW Small Rosalina.jpg|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|align=left|Coin piles are stacks of several coins that can be collected. They give the player many coins at once.
|-
|-
|align=center style="background:white" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=center|[[File:Coin Ring SM3DW Prima.jpg|x70px]]<br>'''[[Coin ring|Gold Ring]]'''
|align=center style="background:white" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=left|Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through.
|align=center style="background:white"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=center|[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Green Star]]'''
|align=center style="background:white"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|align=left|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|-
|-
|align=center style="background:white" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Coin]]'''
|align=center style="background:white" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=left|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|align=center style="background:white"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:white"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|-
|align=center style="background:white"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=center|[[File:Stamp Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stamp]]'''
|align=center style="background:white"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|align=left|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Trigger objects'''
|-
|-
|align=center style="background:white" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=center|[[File:Binoculars SM3DW Prima.jpg|x70px]]<br>'''[[Binoculars]]'''
|align=center style="background:white" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=left|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a level.
|align=center style="background:white"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=center|[[File:Cat Wheel SM3DW Prima.jpg|x70px]]<br>'''[[Cat Wheel]]'''
|align=center style="background:white"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|align=left|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|-
|-
|align=center style="background:white" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=center|[[File:Character Switch SM3DW Prima.jpg|x70px]]<br>'''[[Character Switch]]'''
|align=center style="background:white" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=left|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|align=center style="background:white"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|-
|align=center style="background:white"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=center|[[File:Color Panel SM3DW Prima.jpg|x70px]]<br>'''[[Color Panel]]'''
|align=center style="background:white"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|align=left|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|-
|-
|align=center style="background:white" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=center|[[File:SM3DWGong.jpg|x70px]]<br>'''[[Gong]]'''
|align=center style="background:white" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=left|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|align=center style="background:white"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:white"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|align=center|[[File:Green Star Coin SM3DW Prima.jpg|x70px]]<br>'''[[Green Coin]]'''
|align=center style="background:white"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|align=left|Green Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|-
|align=center style="background:white" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Green Star ball'''
|align=center style="background:white" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=left|A ball with green stars that is required to activate a [[P Panel]] for a Green Star to appear.
|align=center style="background:white"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:white"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|-
|align=center style="background:white"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|align=center|[[File:Green Star Ring SM3DW Prima.jpg|x70px]]<br>'''[[Green Star Ring]]'''
|align=center style="background:white"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|align=left|When a Green Star Ring is passed through, Green Coins appear.
|-
|-
|align=center style="background:white" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|align=center|[[File:Key Coin SM3DW Prima.jpg|x70px]]<br>'''[[Key Coin]]'''
|align=center style="background:white" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=center|[[File:P Panel SM3DW Prima.jpg|x70px]]<br>'''[[P Panel]]'''
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|align=left|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|-
|-
|align=center style="background:white" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center|[[File:P Switch SM3DW Prima.jpg|x70px]]<br>'''[[P Switch]]'''
|align=center style="background:white" rowspan=2|[[File:SM3DW Invincible Mario.jpg|110x110px]]<br>[[Invincible Mario]]
|align=left|P Switches are switches that release balls in bonus areas or reveal blue coins.
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=center|[[File:Red Coin SM3DW Prima.jpg|x70px]]<br>'''[[Red Coin]]'''
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|align=left|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|-
|-
|align=center style="background:white" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center|[[File:Red Ring SM3DW Prima.jpg|x70px]]<br>'''[[Red Ring]]'''
|align=center style="background:white" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=left|Red Rings reveal Red Coins when they are passed through.
|align=center style="background:white"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:white"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|-
|align=center style="background:white"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=center|[[File:Searchlight.png|x70px]]<br>'''[[Searchlight (Super Mario 3D World)|Searchlight]]'''
|align=center style="background:white"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|align=left|Activates obstacles when the player stands in it.
|-
|-
|align=center style="background:white" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=center|[[File:Sliding door.png|x70px]]<br>'''[[Sliding door]]'''
|align=center style="background:white" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=left|Doors that can be opened by tapping the Wii U GamePad.
|align=center style="background:white"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=center|[[File:Switch Panel SM3DW Prima.jpg|x70px]]<br>'''[[Flipswitch Panel|Switch Panel]]'''
|align=center style="background:white"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|align=left|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|}
 
===Objects===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:red; color:white;"
!width=12%|Name
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
|align=center|[[File:nocoverart.png|x70px]]<br>'''Torch'''
|align=left|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Blocks'''
|-
|-
|align=center style="background:white"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block]]'''
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|align=left|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
|-
|-
|align=center style="background:white"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|align=center|[[File:Assist Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Assist Block]]'''
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|align=left|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|-
|-
|align=center style="background:white"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|align=center|[[File:Beep Block SM3DW Prima.jpg|x70px]]<br>'''[[Blinking Block|Beep Block]]'''
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|align=left|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|-
|-
|align=center style="background:white"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Mega ? Block]]'''
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|align=left|Mega ? Blocks are larger variations of ? Blocks. When hit, multiple giant Empty Blocks extend out of it, allowing the player to reach otherwise unreachable areas.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[Gold P Switch]]
|align=center|[[File:Big Block SM3DW Prima.jpg|x70px]]<br>'''[[Mega Block|Big Block]]'''
|Striking a gold P Switch will cause a large amount of coins to appear.
|align=left|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|-
|-
|align=center style="background:white"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Big Empty Block]]'''
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
|align=left|Giant variants of Empty Blocks. When a Mega ? Block is hit, it turns into multiple big Empty Blocks which serve as platforms.
|-
|-
|align=center style="background:white"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Brick Block]]'''
|When a Green Star Ring is passed through, Green Star Coins appear.
|align=left|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|-
|-
|align=center style="background:white"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|align=center|[[File:Crate SM3DW Prima.jpg|x70px]]<br>'''[[Crate]]'''
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|align=left|Crates are wooden boxes that act as obstacles.
|-
|-
|align=center style="background:white"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|align=center|[[File:Donut Block SM3DW Prima.jpg|x70px]]<br>'''[[Donut Block]]'''
|P Switches are switches that can do a variety of things, such as release balls in bonus areas or reveal blue coins.
|align=left|Donut Blocks are platforms that slowly fall when stepped on.
|-
|-
|align=center style="background:white"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|align=center|[[File:Used Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Empty Block]]'''
|Touching a Red Ring causes eight Red Coins to appear in the immediate area for a limited period of time.
|align=left|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|-
|align=center style="background:white"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|align=center|[[File:Mystery House Claw Climb.jpg|x70px]]<br>'''Falling block'''
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|align=left|Large red and yellow blocks that gradually fall once stepped on.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Lantern|Torch]]
|align=center|[[File:SM3DW Gift Box.jpg|x70px]]<br>'''[[Gift Box]]'''
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|align=left|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|-
|-
|align=center style="background:white"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block]]'''
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it.
|align=left|? Blocks that are invisible to players unless they hit them.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
|align=center|[[File:Long Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block|Long ? Block]]'''
|align=left|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|-
|align=center style="background:white"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Long Empty Block]]'''
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|align=left|A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
|-
|-
|align=center style="background:white"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block|Long Hidden Block]]'''
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|align=left|Long ? Blocks that are invisible to players unless they hit them.
|-
|-
|align=center style="background:white"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Red POW Block]]'''
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|align=left|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|-
|-
!colspan=3 style="background:#FF7733"|Strikable objects
|align=center|[[File:Rock Block SM3DW Prima.jpg|x70px]]<br>'''[[Rock Block]]'''
|align=left|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|-
|-
|align=center style="background:white"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|align=center|[[File:Roulette Block SM3DW Prima.jpg|x70px]]<br>'''[[Roulette Block]]'''
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|align=left|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|-
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|align=center style="background:white"|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|align=center|[[File:SM3DW Slot Block.jpg|x70px]]<br>'''[[Slot Block]]'''
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|align=left|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=85, 92, 123, 135}}</ref><ref name=sakai2>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario 3D World" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|isbn=978-4-09-106569-8|page=233}}</ref>
|align=center|[[File:SM3DW Switch Block.jpg|x70px]]<br>'''[[Switch Block (Super Mario 3D World)|Switch Block]]'''
|When ground pounding a glowing spot, it releases a Green Star, power-up, or coins. Doing so also causes the glow to disappear.
|align=left|Switch Blocks change the direction of or reveal new Switchboard paths.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Platforms'''
|-
|-
|align=center style="background:white"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|align=center|[[File:SpikeBar3dworld.jpg|x70px]]<br>'''[[Arrow platform]]'''
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|align=left|Platforms with arrows that rise from lava and then sink back down after a short time.
|-
|-
|align=center style="background:white"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Bow-tie platform}}'''
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|align=left|Platforms shaped in bow-ties that turn counterclockwise in a 90 degree axis.
|-
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|align=center style="background:white"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=50, 89}}</ref><ref>{{cite|author=Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|date=2015|title="Super Mario 3D World" in 『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|isbn=978-4-09-106569-8|page=232}}</ref>
|align=center|[[File:nocoverart.png|x70px]]<br>'''Circular grass float'''
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|align=left|A round grass platform that floats on poison that move in one direction and drop though the poisonous waterfall. It can also spin clockwise or counterclockwise continuously.
|-
|-
!colspan=3 style="background:#FF7733"|Transportation objects
|align=center|[[File:SM3DW Piranha Creeper Creek.png|x70px]]<br>'''Circular wooden float'''
|align=left|A round wooden platform that floats on poison that spin clockwise or counterclockwise continuously.
|-
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|align=center style="background:white"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|align=center|[[File:SM3DW Cloud Lift.png|x60px]]<br>'''[[Cloud Lift]]'''
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|align=left|Cloud Lifts are moving platforms that can be jumped through.
|-
|-
|align=center style="background:white"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Conveyor Belt]]'''
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|align=left|Platforms that carry Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course.
|-
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|align=center style="background:white"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|align=center|[[File:Shifty Boo Mansion.jpg|x70px]]<br>'''Conveyor carpet'''
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|align=left|Carpets that move once stepped on or continuously. Some move in an escalator-like pattern.
|-
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|align=center style="background:white"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Couch'''
|Doors that take the player to another portion of the course.
|align=left|A couch that levitates once stepped on.
|-
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|align=center style="background:white"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|align=center|[[File:Dash Panel SM3DW Prima.jpg|x70px]]<br>'''[[Dash Panel]]'''
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|align=left|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|-
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|align=center style="background:white"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center|[[File:Honeycomb Starway.jpg|x70px]]<br>'''[[Hexagon]]'''
|When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins.
|align=left|Platforms that immediately assemble into an established configuration with some containing ice and lava. It can also block the player's path when trying to reach the top of the Goal Pole.
|-
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|align=center style="background:white"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Hidden bookshelf platform'''
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|align=left|Part of a bookshelf that moves once stepped on.
|-
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|align=center style="background:white"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|align=center|[[File:nocoverart.png|x60px]]<br>'''[[Cloud Lift|Hidden Cloud Lift]]'''
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|align=left|Cloud Lifts that are invisible to players unless they jump through or land on one.
|-
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!colspan=3 style="background:#FF7733"|Blocks and containers
|align=center|[[File:Footlight Lane.jpg|x70px]]<br>'''Invisible platform'''
|align=left|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds.
|-
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|align=center style="background:white"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|align=center|[[File:SM3DW Jump Panel.jpg|x70px]]<br>'''[[Jump Panel]]'''
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]].
|align=left|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
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|align=center style="background:white"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=76}}</ref><ref name=sakai2/>
|align=center|[[File:nocoverart.png|x70px]]<br>'''Lava float'''
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|align=left|Red metal platforms that float on lava.
|-
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|align=center style="background:white"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|align=center|[[File:Yellowplatform.png|x70px]]<br>'''[[Lift]]'''
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|align=left|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
|-
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|align=center style="background:white"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|align=center|[[File:SM3DW Multi-Vator.jpg|x70px]]<br>'''[[Multi-Vator]]'''
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|align=left|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|-
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|align=center style="background:white"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|align=center|[[File:Mushroom Trampoline SM3DW Prima.jpg|x70px]]<br>'''[[Mushroom Trampoline]]'''
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|align=left|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|-
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|align=center style="background:white"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Pendulum Platform]]'''
|Crates are wooden boxes that act as obstacles.
|align=left|Hanging platforms that sway from side to side indefinitely.
|-
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|align=center style="background:white"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Plate'''
|Types of underground Brick Blocks that shatter when struck. They never contain items.
|align=left|Plates held by snakers. The cracked ones break once stepped on.
|-
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|align=center style="background:white"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|align=center|[[File:SM3DW Propeller Platform.jpg|x70px]]<br>'''[[Propeller Platform]]'''
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|align=left|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|-
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|align=center style="background:white"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Raft'''
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|align=left|A large wodden platform that floats on poison moving in one direction.
|-
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|align=center style="background:white"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|align=center|[[File:Red-Blue Panel SM3DW Prima.jpg|x70px]]<br>'''[[Red-Blue Panel]]'''
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
|align=left|Red-Blue Panels are tiles that flip when the player jumps.
|-
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|align=center style="background:white"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Respawning crumbling block'''
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|align=left|Blocks that gradually fall once stepped on, then disappears. They reappear after a brief period of time.
|-
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|align=center style="background:white"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rising and falling platform'''
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|align=left|Platforms that gradually rise up and fall down.
|-
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|align=center style="background:white"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|align=center|[[File:SM3DW FIre Bros. 2.png|x70px]]<br>'''[[Rising pillar]]'''
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|align=left|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|-
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|align=center style="background:white"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|align=center|[[File:Rolling Ride Run.jpg|x70px]]<br>'''Rolling block'''
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|align=left|A long cylindrical platform that, when stood on, roll over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
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|align=center style="background:white"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Rolling circle maze'''
|[[Meowser]] sits on top of a Super POW Block. It takes four strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]''
|align=left|A maze that rolls when the player walks, depending on which direction.
|-
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|align=center style="background:white"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Rotating dial]]'''
|Switch Blocks change the direction of or reveal new Switchboard paths.
|align=left|A big circle on a wall that continuously spins in one direction. It can be climbed in Cat form to ride it.
|-
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!colspan=3 style="background:#FF7733"|Platforms
|align=center|[[File:Rotating Panel SM3DW Prima.jpg|x70px]]<br>'''[[Rotating Panel]]'''
|align=left|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|-
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|align=center style="background:white"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|align=center|<br>[[File:SM3DW World 5-2.png|x70px]]<br>'''[[Seesaw]]'''
|Platforms with arrows that rise from lava and then sink back down after a short time.
|align=left|A long platform that tilt left or right depending on where the player walks.
|-
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|align=center style="background:white"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Shifting block'''
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|align=left|Dark purple crystal blocks that move left to right.
|-
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|align=center style="background:white"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Spinning floor'''
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|align=left|Continually moving platforms that spin clockwise or counterclockwise, moving anything on them.
|-
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|align=center style="background:white"|[[File:SM3DW Cookie Cogs.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|align=center|[[File:Springboard SM3DW Prima.jpg|x70px]]<br>'''[[Trampoline|Springboard]]'''
|Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor.
|align=left|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
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|align=center style="background:white"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|align=center|[[File:Switchboard SM3DW Prima.jpg|x70px]]<br>'''[[Switchboard]]'''
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion.
|align=left|Switchboards are platforms that move in the direction of the arrow the player stands on.
|-
|-
|align=center style="background:white"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|align=center|[[File:SM3DW Bowser's Bullet Bill Brigade.png|x70px]]<br>'''[[Tank]]'''
|Donut Blocks are platforms that slowly fall when stepped on.
|align=left|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-
|-
|align=center style="background:white"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Express
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Three quarter platform}}'''
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]].
|align=left|Platforms shaped in three quarter circles that turn clockwise or counterclockwise in a 90 degree axis.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}}
|align=center|[[File:nocoverart.png|x70px]]<br>'''Tilting planks'''
|Large red and yellow blocks that gradually fall once stepped on.
|align=left|A narrow, tilting platform that tilts where the player walks on. It acts similar to a seesaw.
|-
|-
|align=center style="background:white"|[[File:SM3DW Peach Skating.png|100x100px]]<br>[[Ice|Icy surface]]
|align=center|[[File:Touchstone SM3DW Prima.jpg|x70px]]<br>'''[[Touchstone]]'''
|Icy floors that reduces Mario's traction. Ice make it difficult to make precise jumps and avoid oncoming hazards, but [[Ice Skate]]s allow for easy traversal.
|align=left|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]
|align=center|[[File:SM3DW Sprawling Savanna.png|x70px]]<br>'''Turning bridge'''
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|align=left|A four-way bridge that turns at a 90 degree axis.
|-
|-
|align=center style="background:white"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|align=center|[[File:Rainbow Run.jpg|x70px]]<br>'''[[Turning Floor]]'''
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|-
|-
|align=center style="background:white"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]]
|align=center|[[File:SM3DW Spooky Seasick Wreck.png|x70px]]<br>'''Wrecked ship'''
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|align=left|A ship that tilts left to right.
|-
|-
|align=center style="background:white"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|[[Zipline lift]]}}'''
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|align=left|A red circular lift that moves on tracks once stepped on, then disappears.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Climbable objects'''
|-
|-
|align=center style="background:white"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|align=center|[[File:SM3DW Chain Link.jpg|x40px]]<br>'''[[Chain-Link]]'''
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|align=left|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|-
|-
|align=center style="background:white"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|align=center|[[File:SM3DW Super Bell Tree.png|x70px]]<br>'''[[Tree]]'''
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|align=left|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Throwable and kickable objects'''
|-
|-
|align=center style="background:white"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|align=center|[[File:Baseball Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Baseball (object)|Baseball]]'''
|Red-Blue Panels are tiles that flip when the player jumps.
|align=left|Baseballs can be thrown to defeat enemies.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|align=center|[[File:Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Bomb]]'''
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|align=left|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=Prima Games|page=102}}</ref>
|align=center|[[File:Gold Shell SM3DW Prima.jpg|x70px]]<br>'''[[Gold Shell]]'''
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|align=left|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|-
|align=center style="background:white"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|align=center|[[File:Kick Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Kick Bomb]]'''
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|align=left|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|-
|-
|align=center style="background:white"|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|align=center|[[File:Snowball SM3DW.png|x70px]]<br>'''[[Snowball]]'''
|A long platform that tilt left or right depending on where the player walks.
|align=left|Snowballs can be thrown to defeat enemies.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Transportation objects'''
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]'''
|Hanging platforms that sway from side to side indefinitely.
|align=left|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|-
|-
|align=center style="background:white"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|align=center|[[File:SM3DW Clear Pipe Cannon.jpg|x70px]]<br>'''[[Clear Pipe Cannon]]'''
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|align=left|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|align=center|[[File:Cloud Cannon SM3DW Prima.jpg|x70px]]<br>'''[[Cloud Cannon]]'''
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|align=left|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]]
|align=center|[[File:Mystery Box SM3DW Prima.jpg|x70px]]<br>'''[[Mystery Box]]'''
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|align=left|Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]]
|align=center|[[File:SM3DW Trapeze.jpg|x70px]]<br>'''[[Trapeze]]'''
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|align=left|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|-
|-
!colspan=3 style="background:#FF7733"|Goals
|align=center|[[File:Warp Box SM3DW Prima.jpg|x70px]]<br>'''[[Warp Box]]'''
|align=left|When entered, Warp Boxes teleport the player to another area of a level.
|-
|-
|align=center style="background:white"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]'''
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
|-
|-
|align=center style="background:white"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]'''
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
|align=left|Doors that take the player to another portion of the level.
|-
|-
|align=center style="background:white"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]'''
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
|align=left|When entered, Warp Pipes teleport the player to another area of a level.
|-style="background:gold"align=center
!colspan=2 style="background:#fff3b2;"|'''Other objects'''
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Arrow Sign]]'''
|A Goal Pole that flies away when the player approaches one.
|align=left|Directs the player one direction.
|-
|-
!colspan=3 style="background:#FF7733"|Other objects
|align=center|[[File:WoodenBowserSM3DWModel.png|x70px]]<br>'''[[Wooden cutout|Board]]'''
|align=left|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''[[Bowser Statue]]'''
|Directs the player one direction.
|align=left|A statue of Bowser that blocks new levels until the player has a certain amount of Green Stars to break them.
|-
|-
|align=center style="background:white"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|align=center|[[File:Checkpoint Flag SM3DW Prima.jpg|x70px]]<br>'''[[Checkpoint Flag]]'''
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course.
|align=left|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life.
|-
|-
|align=center style="background:white"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Fake 1-Up Mushroom'''
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
|align=left|1-Up Mushrooms that turn into several [[Boo]]s once the player touches one.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]]
|align=center|[[File:Fake Goal Pole.jpg|x70px]]<br>'''[[Fake Goal Pole]]'''
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs.
|align=left|Goal Poles that turn into several [[Boo]]s once the player touches one.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Fake Mystery Box'''
|Dandelions disappear when the player blows into the system's microphone.
|align=left|Mystery Boxes that turn into several [[Boo]]s once the player touches one.
|-
|-
|align=center style="background:white"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|align=center|[[File:Fake pipe.jpg|x70px]]<br>'''[[Fake pipe]]'''
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|align=left|Warp Pipes that turn into several [[Boo]]s once the player touches one.
|-
|-
|align=center style="background:white"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|align=center|[[File:SM3DW The Great Goal Pole.jpg|x70px]]<br>'''[[Goal Pole (flying)|Flying Goal Pole]]'''
|Activates obstacles when the player stands in it.
|align=left|A Goal Pole that flies away when the player approaches one.
|-
|-
|align=center style="background:white"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|align=center|[[File:Goal Pole SM3DW Prima.jpg|x70px]]<br>'''[[Goal Pole]]'''
|Doors that can be opened by tapping the Wii U GamePad.
|align=left|Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Small bird]]
|align=center|[[File:nocoverart.png|x70px]]<br>'''Sand sculpture'''
|Small birds are found in some courses and fly away when Mario gets close.
|align=left|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|}
|}


==Luigi sightings==
==Luigi sightings==
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|A Pixel Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
{{main|List of Luigi sightings in Super Mario 3D World}}
{{main|List of Luigi sightings in Super Mario 3D World}}
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring [[8-bit character|Pixel Luigis]] hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
{{br|right}}
{{br|right}}


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|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|colspan=2|{{nowrap|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
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==Glitches==
==Glitches==
{{main|List of Super Mario 3D World glitches}}
{{main|List of Super Mario 3D World glitches}}
===Snowball slide glitch===
===Long Jump glitch===
[[File:SM3DW Toad's run Glitch.jpg|thumb|200px|The Long Jump Glitch in action]]
[[File:SM3DW Toad's run Glitch.jpg|thumb|left|200px|The Long Jump Glitch in action]]
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
{{br}}


===World Map out of bounds glitch===
===World Map Out of Bounds===
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], and [[Toad]]
Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]]
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]]
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]]
Fairy Group Artwork - Super Mario 3D World.png|The seven [[Sprixie Princesses]]
Bowser Artwork - Super Mario 3D World.png|[[Bowser]] and his [[Bowser's Muscle Car|Muscle Car]]
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]]
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]]
Super Bell Artwork - Super Mario 3D World.png|The [[Super Bell]]
Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]]
Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]]
</gallery>
</gallery>
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==References to other games==
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). A Pixel Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has a Pixel Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). An 8-bit Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has an 8-bit Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: [[Link]]'s 8-bit sprite from the original ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme plays. This is preceded by the "chest opening" sound jingle from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.  
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[Link]]'s 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme of this game plays.
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. The level [[Coin Express]] is similar in concept to the [[Treasure Ship]] from this game.  In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. [[Trampoline]]s are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the [[Unshelled Koopa Troopa|unshelled Koopa]] from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the Beach Koopa from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.  
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.  
*[[Luigi's Mansion (series)|''Luigi's Mansion'' series]]: The level [[A Beam in the Dark]] featuring a [[Character Switch]] that can only be pressed by Luigi is possibly a reference to the series, as both involve around defeating ghosts in a haunted mansion.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: [[Level]] names ending with letters reappear.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: [[Level]] names ending with letters reappear.
*''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
*''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
*''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from ''Super Mario Galaxy'' appears around her for a moment. The arrangement of the [[Underground Theme]] from ''Super Mario Galaxy'''s [[Flipswitch Galaxy]] returns in the underground levels, itself being based on its ''Super Mario 3D Land'' rendition. "[[Rosalina in the Observatory]] 3" plays in the World Crown map area, while an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the [[Battlerock Galaxy]], [[Bowser's Galaxy Reactor]], and [[Bowser's Galaxy Generator]]. The overworld map of World Star has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in ''Super Mario Galaxy 2'' with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]].
*''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from ''Super Mario Galaxy'' appears around her for a moment. "[[Rosalina in the Observatory]] 3" plays in the World Crown map area, while an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the [[Battlerock Galaxy]], [[Bowser's Galaxy Reactor]], and [[Bowser's Galaxy Generator]]. The overworld map of World Star has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in ''Super Mario Galaxy 2'' with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]].
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the Special Worlds from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[Super Mario 3D Land]]'': The game is a sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return. Three of the special worlds are named "World Mushroom", "World Flower", and "[[World Star (Super Mario 3D World)|World Star]]".
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return.


==References in later media==
==References in later media==
*''[[Mario Kart 8]]'': The [[Potted Piranha Plant|Piranha Plant]] returns as an item. Stamp images are reused in {{classic link|N64|Rainbow Road}}'s fireworks. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]]. Cat Peach also appears as a playable character.
*''[[Mario Kart 8]]'': The [[Potted Piranha Plant|Piranha Plant]] returns as an item. Stamp images are reused in {{classic-link|N64|Rainbow Road}}'s fireworks. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]]. Cat Peach also appears as a playable character.
**''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage wears a crown in the next stage.
**''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage wears a crown in the next stage.
*''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[Captain Toad's Adventures]] levels which originated from ''Super Mario 3D World''. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that ''Captain Toad: Treasure Tracker'' is a prequel.
*''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[Captain Toad's Adventures]] levels which originated from ''Super Mario 3D World''. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that ''Captain Toad: Treasure Tracker'' is a prequel.
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**''Super Smash Bros. for Wii U'': Three pieces of music from ''Super Mario 3D World'' (Super Bell Hill, The Great Tower Showdown 2, and Champion Road) can be selected, and the Toad [[List of trophies in Super Smash Bros. for Wii U|trophy]] refers to Captain Toad's inability to jump.
**''Super Smash Bros. for Wii U'': Three pieces of music from ''Super Mario 3D World'' (Super Bell Hill, The Great Tower Showdown 2, and Champion Road) can be selected, and the Toad [[List of trophies in Super Smash Bros. for Wii U|trophy]] refers to Captain Toad's inability to jump.
*''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused.
*''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused.
*''[[Super Mario Odyssey]]'': When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms.
*''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms.
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned.
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned.
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game.
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game.
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors.
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors.
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*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''.
*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''.
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''.
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''.
==Notes==
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオ 3Dワールド
|Jap=スーパーマリオ 3Dワールド
|JpnR=Sūpā Mario 3D Wārudo
|JapR=Sūpā Mario Surī Dī Wārudo
|JpnM=Super Mario 3D World
|JapM=Super Mario 3D World
|ChiS=超级马力欧 3D世界
|ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref>
|ChiSC=<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref>
|ChiSR=Chāojí Mǎlìōu 3D Shìjiè
|ChiSR=Chāojí Mǎlìōu 3D Shìjiè
|ChiSM=Super Mario 3D World
|ChiSM=Super Mario 3D World
|ChiT=超級瑪利歐 3D世界
|ChiT=超級瑪利歐 3D世界''<ref name="SMM2"/>
|ChiTC=<ref name="SMM2"/>
|ChiTR=Chāojí Mǎlìōu 3D Shìjiè
|ChiTR=Chāojí Mǎlìōu 3D Shìjiè
|ChiTM=Super Mario 3D World
|ChiTM=Super Mario 3D World
|Kor=Super Mario 3D World
|Kor=Super Mario 3D World<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref><br><br>슈퍼 마리오 3D 월드<br>([[Super Mario 3D World + Bowser's Fury]])<br>Syupeo Mario 3D Woldeu
|KorC=<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref>
|KorM=Super Mario 3D World
|Kor2=슈퍼 마리오 3D 월드
|Kor2N=''Super Mario 3D World + Bowser's Fury''
|Kor2R=Syupeo Mario 3D Woldeu
|Kor2M=Super Mario 3D World
}}
}}


==References==
==Trivia==
<references/>
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/3d_world/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/3d_world/index.html Mario Portal Game Archive (JP)]
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
*[http://supermario3dworld.nintendo.com/ Official American Website]
*[http://supermario3dworld.nintendo.com/ Official American Website]
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*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual]
*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide]
*[https://www.nintendo.co.jp/wiiu/ardj/detail/sheet_ardj_00.pdf Japanese Quick Start Guide]
 
==References==
<references/>


{{SM3DW}}
{{SM3DW}}

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