Editing Super Mario 3D World
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{{FA}} | {{FA}} | ||
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{{distinguish|Super Mario 3D Land}} | {{distinguish|Super Mario World|Super Mario 3D Land}} | ||
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}} | {{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}} | ||
{{game infobox | {{game infobox | ||
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref> | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|USA|March 11, 2016|Europe|September 30, 2016}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6| | |ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|dejus=l|rars=0+}} | ||
|platforms=[[Wii U]] | |platforms=[[Wii U]] | ||
| | |media={{media|wiiu=1|wiiudl=1}} | ||
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}} | |input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}} | ||
}} | }} | ||
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in | '''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in November 2013. It is the seventeenth title in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. A sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', it builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]]. | ||
One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme. | One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme. | ||
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==Story== | ==Story== | ||
[[File:SM3DW Bowser Intro.png|thumb|upright=1.1|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]] | [[File:SM3DW Bowser Intro.png|thumb|upright=1.1|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]] | ||
On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; however, Bowser | On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; thereafter, however, [[Bowser]] emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the [[Sprixie Kingdom]], where the journey mainly takes place. | ||
After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes | After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes and grabs all seven Sprixie Princesses in a large bottle. With their combined power, he creates [[World Bowser]]: a theme park modeled after himself, and escapes to the tower. | ||
The heroes make their way through this world and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser uses a [[Super Bell]] to transform to [[Meowser]] and makes [[Double Mario|duplicates of himself]], initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, | The heroes make their way through this world and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser uses a [[Super Bell]] to transform to [[Meowser]] and makes [[Double Mario|duplicates of himself]], initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, they thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom. | ||
{{br|left}} | {{br|left}} | ||
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===Returning elements=== | ===Returning elements=== | ||
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[ | ''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Beach Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game. | ||
[[File:SpikesLostCity.png|thumb|upright=1.4|Mario, Luigi, Peach and Toad in their Cat suits, confronting [[Spike]]s.]] | [[File:SpikesLostCity.png|thumb|upright=1.4|Mario, Luigi, Peach and Toad in their Cat suits, confronting [[Spike]]s.]] | ||
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{{Main|Luigi Bros.}} | {{Main|Luigi Bros.}} | ||
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']] | [[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']] | ||
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', | As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', multiple 8-bit Luigi sprites can be found throughout the game. | ||
{{br}} | {{br}} | ||
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<center> | <center> | ||
{|class="wikitable"style="width:65%; text-align:center" | {|class="wikitable"style="width:65%; text-align:center" | ||
!rowspan=2 width=20% | !rowspan=2 width=20%|Action(s) | ||
!colspan=4 | !colspan=4|Input(s) | ||
|- | |- | ||
!width=25% | !width=25%|Wii U GamePad | ||
!width=25% | !width=25%|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller | ||
!width=25% | !width=25%|Wii Remote (sideways) | ||
!width=25% | !width=25%|Wii Remote + Nunchuk | ||
|- | |- | ||
!colspan=5 | !colspan=5|Stage controls | ||
|- | |- | ||
|Move | |Move | ||
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|colspan="3"|N/A | |colspan="3"|N/A | ||
|- | |- | ||
!colspan=5 | !colspan=5|World Screen controls | ||
|- | |- | ||
|Move | |Move | ||
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|{{button|wii|A}} | |{{button|wii|A}} | ||
|- | |- | ||
!colspan=5 | !colspan=5|Menu controls | ||
|- | |- | ||
|Select option | |Select option | ||
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==Worlds== | ==Worlds== | ||
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets. | |||
The game features a large world map, consisting of | |||
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen. | When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen. | ||
Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level. | Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level. | ||
{|border="1"style="text-align:center; width:100%; margin-bottom:5px; border-collapse:collapse; font-family:Arial;"cellpadding="1"cellspacing="1" | |||
|- | |- | ||
| | !width="10%"style="border: 1px solid black; padding: 5px; background: gold;"|World | ||
| | !width="90%"colspan="6"style="border: 1px solid black; padding: 5px; background: #fff3b2;"|Levels | ||
|-style="background:#E6FFE6;" | |||
|rowspan="2"|[[World 1 (Super Mario 3D World)|World 1]]||1-1<br>[[Super Bell Hill]]<br>[[File:SM3DW Map Icon Super Bell Hill.jpg|120px]]||1-2<br>[[Koopa Troopa Cave]]<br>[[File:SM3DW Map Icon Koopa Troopa Cave.jpg|120px]]||1-A<br>[[Chargin' Chuck Blockade]]<br>[[File:SM3DW Map Icon Chargin' Chuck Blockade.jpg|120px]]||1-3<br>[[Mount Beanpole]]<br>[[File:SM3DW Map Icon Mount Beanpole.jpg|120px]]||1-4<br>[[Plessie's Plunging Falls]]<br>[[File:SM3DW Map Icon Plessie's Plunging Falls.jpg|120px]]||1-5<br>[[Switch Scramble Circus]]<br>[[File:SM3DW Map Icon Switch Scramble Circus.jpg|120px]] | |||
|-style="background:#E6FFE6;" | |||
|1-Castle<br>[[Bowser's Highway Showdown]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]10<br>[[File:SM3DW Map Icon Bowser's Highway Showdown.jpg|120px]]||1-Captain Toad<br>[[Captain Toad Goes Forth]]<br>[[File:SM3DW Map Icon Captain Toad Goes Forth.jpg|120px]] | |||
|-style="background:#FFFFE6;" | |||
|rowspan="2"|[[World 2 (Super Mario 3D World)|World 2]]||2-1<br>[[Conkdor Canyon]]<br>[[File:SM3DW Map Icon Conkdor Canyon.jpg|120px]]||2-2<br>[[Puffprod Peaks]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]15<br>[[File:SM3DW Map Icon Puffprod Peaks.jpg|120px]]||2-3<br>[[Shadow-Play Alley]]<br>[[File:SM3DW Map Icon Shadow-Play Alley.jpg|120px]]||2-4<br>[[Really Rolling Hills]]<br>[[File:SM3DW Map Icon Really Rolling Hills.jpg|120px]]||2-A<br>[[Big Galoomba Blockade]]<br>[[File:SM3DW Map Icon Big Galoomba Blockade.jpg|120px]]||2-5<br>[[Double Cherry Pass]]<br>[[File:SM3DW Map Icon Double Cherry Pass.jpg|120px]] | |||
|-style="background:#FFFFE6;" | |||
|2-Tank<br>[[Bowser's Bullet Bill Brigade]]<br>[[File:SM3DW Map Icon Bowser's Bullet Bill Brigade.jpg|120px]]||2-Mystery Box<br>[[Mystery House Melee]]<br>[[File:SM3DW Map Icon Mystery House Melee.jpg|120px]] | |||
|-style="background:#E6F2FF;" | |||
|rowspan="2"|[[World 3 (Super Mario 3D World)|World 3]]||3-1<br>[[Snowball Park]]<br>[[File:SM3DW Map Icon Snowball Park.jpg|120px]]||3-2<br>[[Chain-Link Charge]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]30<br>[[File:SM3DW Map Icon Chain-Link Charge.jpg|120px]]||3-3<br>[[Shifty Boo Mansion]]<br>[[File:SM3DW Map Icon Shifty Boo Mansion.jpg|120px]]||3-4<br>[[Pretty Plaza Panic]]<br>[[File:SM3DW Map Icon Pretty Plaza Panic.jpg|120px]]||3-A<br>[[Magikoopa Blockade]]<br>[[File:SM3DW Map Icon Magikoopa Blockade.jpg|120px]]||3-5<br>[[Pipeline Lagoon]]<br>[[File:SM3DW Map Icon Pipeline Lagoon.jpg|120px]] | |||
|-style="background:#E6F2FF;" | |||
|3-6<br>[[Mount Must Dash]]<br>[[File:SM3DW Map Icon Mount Must Dash.jpg|120px]]||3-7<br>[[Switchboard Falls]]<br>[[File:SM3DW Map Icon Switchboard Falls.jpg|120px]]||3-Train<br>[[The Bullet Bill Express]]<br>[[File:SM3DW Map Icon The Bullet Bill Express.jpg|120px]]||3-B<br>[[A Banquet with Hisstocrat]]<br>[[File:SM3DW Map Icon A Banquet With Hisstocrat.jpg|120px]]||3-Captain Toad<br>[[Captain Toad Makes a Splash]]<br>[[File:SM3DW Map Icon Captain Toad Makes A Splash.jpg|120px]] | |||
|-style="background:#FFF7E6;" | |||
|rowspan="2"|[[World 4 (Super Mario 3D World)|World 4]]||4-1<br>[[Ant Trooper Hill]]<br>[[File:SM3DW Map Icon Ant Trooper Hill.jpg|120px]]||4-2<br>[[Piranha Creeper Creek]]<br>[[File:SM3DW Map Icon Piranha Creeper Creek.jpg|120px]]||4-A<br>[[Brolder Blockade]]<br>[[File:SM3DW Map Icon Brolder Blockade.jpg|120px]]||4-3<br>[[Beep Block Skyway]]<br>[[File:SM3DW Map Icon Beep Block Skyway.jpg|120px]]||4-4<br>[[Big Bounce Byway]]<br>[[File:SM3DW Map Icon Big Bounce Byway.jpg|120px]]||4-5<br>[[Spike's Lost City]]<br>[[File:SM3DW Map Icon Spike's Lost City.jpg|120px]] | |||
|-style="background:#FFF7E6;" | |||
|4-B<br>[[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 1.jpg|120px]]||4-Castle<br>[[Lava Rock Lair]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]50<br>[[File:SM3DW Map Icon Lava Rock Lair.jpg|120px]]||4-Mystery Box<br>[[Mystery House Mad Dash]]<br>[[File:SM3DW Map Icon Mystery House Mad Dash.jpg|120px]] | |||
|-style="background:#F2E6FF;" | |||
|rowspan="2"|[[World 5 (Super Mario 3D World)|World 5]]||5-1<br>[[Sunshine Seaside]]<br>[[File:SM3DW Map Icon Sunshine Seaside.jpg|120px]]||5-2<br>[[Tricky Trapeze Theater]]<br>[[File:SM3DW Map Icon Tricky Trapeze Theater.jpg|120px]]||5-3<br>[[Backstreet Bustle]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]80<br>[[File:SM3DW Map Icon Backstreet Bustle.jpg|120px]]||5-A<br>[[Chargin' Chuck Blockade Is Back]]<br>[[File:SM3DW Map Icon Chargin' Chuck Blockade Is Back.jpg|120px]]||5-4<br>[[Sprawling Savanna]]<br>[[File:SM3DW Map Icon Sprawling Savanna.jpg|120px]]||5-5<br>[[Bob-ombs Below]]<br>[[File:SM3DW Map Icon Bob-ombs Below.jpg|120px]] | |||
|-style="background:#F2E6FF;" | |||
|5-6<br>[[Cakewalk Flip]]<br>[[File:SM3DW Map Icon Cakewalk Flip.jpg|120px]]||5-7<br>[[Searchlight Sneak]]<br>[[File:SM3DW Map Icon Searchlight Sneak.jpg|120px]]||5-B<br>[[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 2.jpg|120px]]||5-Train<br>[[Coin Express]]<br>[[File:SM3DW Map Icon Coin Express.jpg|120px]]||5-Castle<br>[[King Ka-thunk's Castle]]<br>[[File:SM3DW Map Icon King Ka-thunk's Castle.jpg|120px]]||5-Captain Toad<br>[[Captain Toad Plays Peek-a-Boo]]<br>[[File:SM3DW Map Icon Captain Toad Plays Peek-a-Boo.jpg|120px]] | |||
|-style="background:#E6FFFF;" | |||
|rowspan="2"|[[World 6 (Super Mario 3D World)|World 6]]||6-1<br>[[Clear Pipe Cruise]]<br>[[File:SM3DW Map Icon Clear Pipe Cruise.jpg|120px]]||6-2<br>[[Spooky Seasick Wreck]]<br>[[File:SM3DW Map Icon Spooky Seasick Wreck.jpg|120px]]||6-3<br>[[Hands-On Hall]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]100<br>[[File:SM3DW Map Icon Hands-On Hall.jpg|120px]]||6-4<br>[[Deep Jungle Drift]]<br>[[File:SM3DW Map Icon Deep Jungle Drift.jpg|120px]]||6-A<br>[[Prince Bully Blockade]]<br>[[File:SM3DW Map Icon Prince Bully Blockade.jpg|120px]]||6-5<br>[[Ty-Foo Flurries]]<br>[[File:SM3DW Map Icon Ty-Foo Flurries.jpg|120px]] | |||
|-style="background:#E6FFFF;" | |||
|6-6<br>[[Bullet Bill Base]]<br>[[File:SM3DW Map Icon Bullet Bill Base.jpg|120px]]||6-B<br>[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 3.jpg|120px]]||6-7<br>[[Fuzzy Time Mine]]<br>[[File:SM3DW Map Icon Fuzzy Time Mine.jpg|120px]]||6-Tank<br>[[Bowser's Bob-omb Brigade]]<br>[[File:SM3DW Map Icon Bowser's Bob-omb Brigade.jpg|120px]]||6-C<br>[[Motley Bossblob's Big Battle]]<br>[[File:SM3DW Map Icon Motley Bossblob's Big Battle.jpg|120px]]||6-Mystery Box<br>[[Mystery House Throwdown]]<br>[[File:SM3DW Map Icon Mystery House Throwdown.jpg|120px]] | |||
|-style="background:#FFE6E6;" | |||
|rowspan="2"|[[World Castle]]||Castle-1<br>[[Fort Fire Bros.]]<br>[[File:SM3DW Map Icon Fort Fire Bros.jpg|120px]]||Castle-2<br>[[Switchblack Ruins]]<br>[[File:SM3DW Map Icon Switchblack Ruins.jpg|120px]]||Castle-3<br>[[Red-Hot Run]]<br>[[File:SM3DW Map Icon Red-Hot Run.jpg|120px]]||Castle-4<br>[[Boiling Blue Bully Belt]]<br>[[File:SM3DW Map Icon Boiling Blue Bully Belt.jpg|120px]]||Castle-A<br>[[Brolder Blockade Is Back]]<br>[[File:SM3DW Map Icon Brolder Blockade Is Back.jpg|120px]]||Castle-B<br>[[Prince Bully Blockade Is Back]]<br>[[File:SM3DW Map Icon Prince Bully Blockade Is Back.jpg|120px]] | |||
|-style="background:#FFE6E6;" | |||
|Castle-C<br>[[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 4.jpg|120px]]||Castle-5<br>[[Trick Trap Tower]]<br>[[File:SM3DW Map Icon Trick Trap Tower.jpg|120px]]||Castle-6<br>[[Rammerhead Reef]]<br>[[File:SM3DW Map Icon Rammerhead Reef.jpg|120px]]||Castle-7<br>[[Simmering Lava Lake]]<br>[[File:SM3DW Map Icon Simmering Lava Lake.jpg|120px]]||Castle-Castle<br>[[Bowser's Lava Lake Keep]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]130<br>[[File:SM3DW Map Icon Bowser's Lava Lake Keep.jpg|120px]]||Castle-Captain Toad<br>[[Captain Toad Gets Thwomped]]<br>[[File:SM3DW Map Icon Captain Toad Gets Thwomped.jpg|120px]] | |||
|-style="background:#F2F2F2;" | |||
|rowspan="2"|[[World Bowser]]||Bowser-1<br>[[Spiky Spike Bridge]]<br>[[File:SM3DW Map Icon Spiky Spike Bridge.jpg|120px]]||Bowser-2<br>[[Plessie's Dune Downhill]]<br>[[File:SM3DW Map Icon Plessie's Dune Downhill.jpg|120px]]||Bowser-3<br>[[Cookie Cogworks]]<br>[[File:SM3DW Map Icon Cookie Cogworks.jpg|120px]]||Bowser-Train<br>[[The Bowser Express]]<br>[[File:SM3DW Map Icon The Bowser Express.jpg|120px]]||Bowser-4<br>[[Footlight Lane]]<br>[[File:SM3DW Map Icon Footlight Lane.jpg|120px]]||Bowser-5<br>[[Deepwater Dungeon]]<br>[[File:SM3DW Map Icon Deepwater Dungeon.jpg|120px]] | |||
|-style="background:#F2F2F2;" | |||
|Bowser-6<br>[[A Beam in the Dark]]<br>[[File:SM3DW Map Icon A Beam in the Dark.jpg|120px]]||Bowser-7<br>[[Grumblump Inferno]]<br>[[File:SM3DW Map Icon Grumblump Inferno.jpg|120px]]||Bowser-A<br>[[Motley Bossblob's Encore]]<br>[[File:SM3DW Map Icon Motley Bossblob's Encore.jpg|120px]]||Bowser-B<br>[[Hisstocrat Returns]]<br>[[File:SM3DW Map Icon Hisstocrat Returns.jpg|120px]]||Bowser-Castle<br>[[The Great Tower of Bowser Land]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]170<br>[[File:SM3DW Map Icon The Great Tower of Bowser Land.jpg|120px]]||Bowser-Mystery Box<br>[[Mystery House Claw Climb]]<br>[[File:SM3DW Map Icon Mystery House Claw Climb.jpg|120px]] | |||
|- | |- | ||
!colspan="7"style="padding: 5px; background: #fff3b2;"|Bonus Levels | |||
|-style="background:#CECEF2;" | |||
|rowspan="2"|[[World Star (Super Mario 3D World)|World Star]]||Star-1<br>[[Rainbow Run (level)|Rainbow Run]]<br>[[File:SM3DW Map Icon Rainbow Run.jpg|120px]]||Star-2<br>[[Super Galaxy]]<br>[[File:SM3DW Map Icon Super Galaxy.jpg|120px]]||Star-3<br>[[Rolling Ride Run]]<br>[[File:SM3DW Map Icon Rolling Ride Run.jpg|120px]]||Star-4<br>[[The Great Goal Pole]]<br>[[File:SM3DW Map Icon The Great Goal Pole.jpg|120px]]||Star-5<br>[[Super Block Land]]<br>[[File:SM3DW Map Icon Super Block Land.jpg|120px]]||Star-6<br>[[Honeycomb Starway]]<br>[[File:SM3DW Map Icon Honeycomb Starway.jpg|120px]] | |||
|-style="background:#CECEF2;" | |||
|Star-7<br>[[Gargantuan Grotto]]<br>[[File:SM3DW Map Icon Gargantuan Grotto.jpg|120px]]||Star-8<br>[[Peepa's Fog Bog]]<br>[[File:SM3DW Map Icon Peepa's Fog Bog.jpg|120px]]||Star-9<br>[[Cosmic Cannon Cluster]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]210<br>[[File:SM3DW Map Icon Cosmic Cannon Cluster.jpg|120px]]||Star-Captain Toad<br>[[Captain Toad Takes a Spin]]<br>[[File:SM3DW Map Icon Captain Toad Takes a Spin.jpg|120px]] | |||
|-style="background:#CEF2F2;" | |||
|rowspan="2"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]||Mushroom-1<br>[[Night Falls on Really Rolling Hills]]<br>[[File:SM3DW Map Icon Night Falls on Really Rolling Hills.jpg|120px]]||Mushroom-2<br>[[Spiky Mount Beanpole]]<br>[[File:SM3DW Map Icon Spiky Mount Beanpole.jpg|120px]]||Mushroom-3<br>[[Deep-Black Jungle Drift]]<br>[[File:SM3DW Map Icon Deep-Black Jungle Drift.jpg|120px]]||Mushroom-4<br>[[Trouble in Shadow-Play Alley]]<br>[[File:SM3DW Map Icon Trouble in Shadow-Play Alley.jpg|120px]]||Mushroom-5<br>[[Back to Hands-On Hall]]<br>[[File:SM3DW Map Icon Back to Hands-On Hall.jpg|120px]]||Mushroom-6<br>[[Gigantic Seasick Wreck]]<br>[[File:SM3DW Map Icon Gigantic Seasick Wreck.jpg|120px]] | |||
|-style="background:#CEF2F2;" | |||
|- | |Mushroom-7<br>[[Broken Blue Bully Belt]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]240<br>[[File:SM3DW Map Icon Broken Blue Bully Belt.jpg|120px]]||Mushroom-Mystery Box<br>[[Mystery House Brawl]]<br>[[File:SM3DW Map Icon Mystery House Brawl.jpg|120px]] | ||
|-style="background:#F2CEF2;" | |||
|rowspan="2"|[[World Flower (Super Mario 3D World)|World Flower]]||Flower-1<br>[[Switch Shock Circus]]<br>[[File:SM3DW Map Icon Switch Shock Circus.jpg|120px]]||Flower-2<br>[[Floating Fuzzy Time Mine]]<br>[[File:SM3DW Map Icon Floating Fuzzy Time Mine.jpg|120px]]||Flower-3<br>[[Piranha Creeper Creek after Dark]]<br>[[File:SM3DW Map Icon Piranha Creeper Creek after Dark.jpg|120px]]||Flower-4<br>[[Faster Fort Fire Bros.]]<br>[[File:SM3DW Map Icon Faster Fort Fire Bros.jpg|120px]]||Flower-5<br>[[Sprawling Savanna Rabbit Run]]<br>[[File:SM3DW Map Icon Sprawling Savanna Rabbit Run.jpg|120px]]||Flower-6<br>[[Shiftier Boo Mansion]]<br>[[File:SM3DW Map Icon Shiftier Boo Mansion.jpg|120px]] | |||
|-style="background:#F2CEF2;" | |||
|Flower-7<br>[[Pipeline Boom Lagoon]]<br>[[File:SM3DW Map Icon Pipeline Boom Lagoon.jpg|120px]]||Flower-8<br>[[Blast Block Skyway]]<br>[[File:SM3DW Map Icon Blast Block Skyway.jpg|120px]]||Flower-9<br>[[Towering Sunshine Seaside]]<br>[[File:SM3DW Map Icon Towering Sunshine Seaside.jpg|120px]]||Flower-10<br>[[Honeycomb Skyway]]<br>[[File:SM3DW Map Icon Honeycomb Skyway.jpg|120px]]||Flower-11<br>[[Spiky Spike Bridge Sneak]]<br>[[File:SM3DW Map Icon Spiky Spike Bridge Sneak.jpg|120px]]||Flower-12<br>[[Boss Blitz]]<br>[[File:SM3DW Map Icon Boss Blitz.jpg|120px]] | |||
|-style="background:#F2F2CE;" | |||
| | |[[World Crown]]||Crown-Crown<br>[[Champion's Road]]<br>[[File:SM3DW Map Icon Champion's Road.jpg|120px]]||Crown-Captain Toad<br>[[Captain Toad's Fiery Finale]]<br>[[File:SM3DW Map Icon Captain Toad's Fiery Finale.jpg|120px]]||Crown-Mystery Box<br>[[Mystery House Marathon]]<br>[[File:SM3DW Map Icon Mystery House Marathon.jpg|120px]] | ||
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|} | |} | ||
==Characters== | ==Characters== | ||
===Playable | ===Playable and abilities=== | ||
{{see also|Super Mario 3D World playable characters' statistics}} | {{see also|Super Mario 3D World playable characters' statistics}} | ||
{|class= | {|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;" | ||
!width=5%|Character | |||
! | !width=35%|Advantages | ||
! | !width=35%|Disadvantages | ||
! | !width=20%|Availability | ||
! | |||
|- | |- | ||
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]] | |style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]''' | ||
|style="background:#ff9797"colspan="2"align="center"|Balanced | |style="background:#ff9797"colspan="2"align="center"|Balanced | ||
|rowspan="4"|From the start | |style="background:white"rowspan="4"align="center"|From the start | ||
|- | |- | ||
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]] | |style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]''' | ||
|style="background:#BBFF99"align="center"|Jumps higher<br>Can [[Scuttle]], allowing his jumps to cover more ground | |||
|style="background:#BBFF99"align=" | |style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery | ||
|style="background:#BBFF99"align=" | |||
|- | |- | ||
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]] | |style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]''' | ||
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints sooner<br>Falls slower | |||
|style="background:pink"align=" | |style="background:pink"align="center"|Runs slower | ||
|style="background:pink"align=" | |||
|- | |- | ||
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]] | |style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]''' | ||
|style="background:skyblue"align="center"|Runs faster | |||
|style="background:skyblue"align=" | |style="background:skyblue"align="center"|Falls faster<br>Sprints later, tied with Luigi<br>Jumps lower | ||
|style="background:skyblue"align=" | |||
|- | |- | ||
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]] | |style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]''' | ||
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up, perform a double jump, or jump higher<br>Sprints sooner, tied with Peach | |||
|style="background:#bcffe8"align=" | |style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]]) | ||
|style="background:#bcffe8"align="center"|After completing {{world-link|star|2|Super Galaxy}} | |||
|style="background:#bcffe8"align=" | |||
|style="background:#bcffe8"align=" | |||
|- | |- | ||
|style="background:# | |style="background:#e3d6b0;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]''' | ||
|style="background:#e3d6b0"align="center"|Sprints sooner | |||
|style="background:# | |style="background:#e3d6b0"align="center"|Falls faster, tied with Toad<br>Cannot jump | ||
|style="background:# | |style="background:#e3d6b0"align="center"|Only in Captain Toad's Adventures levels | ||
|style="background:# | |||
|} | |} | ||
=== | ===Supporting cast=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
|-style="background: | |-style="background:gold;" | ||
! | !Image | ||
!Description | !Description | ||
|- | |- | ||
|align=center | |align=center|[[File:Fairy Group Artwork - Super Mario 3D World.png|100px]]<br>[[Sprixie Princess]] | ||
| | |align=left|Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]]. | ||
|- | |- | ||
|align=center | |align=center|[[File:Sprixie SM3DW Prima.jpg|100px]]<br>[[Sprixie]] | ||
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s. | |align=left|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Luma.jpg|100px]]<br>[[Luma]] | ||
| | |align=left|Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds. The player cannot interact with them. | ||
|- | |- | ||
|align=center | |align=center|[[File:Plessie Artwork - Super Mario 3D World.png|100px]]<br>[[Plessie]] | ||
| | |align=left|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''. | ||
|- | |- | ||
|align=center | |align=center|[[File:Rabbit SM3DW Prima.jpg|100px]]<br>[[Rabbit]] | ||
| | |align=left|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s. | ||
|- | |- | ||
|align=center | |align=center|[[File:GiantRabbitSM3DW.jpg|100px]]<br>[[Mega Rabbit]] | ||
| | |align=left|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Purple Toad.jpg|100px]]<br>[[Toad (species)|Toads]] | ||
|align=left|Toads appear in and host [[Toad House]]s, where the player can win power-ups. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Mii Artwork - Super Mario 3D World.png|100px]]<br>[[Mii|Ghost Miis]] | ||
|Mii characters that represent the ghost data of another player | |align=left|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled. However, as of November 7, 2017, [[Miiverse]] is discontinued and Ghost Miis no longer appear in the game. | ||
|} | |} | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
=== | ===New=== | ||
{ | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
| | |||
|- | |- | ||
!style="background:gold"align=center|Image | |||
!style="background:gold"align=center|Description | |||
!style="background:gold"align=center|First appearance | |||
!style="background:gold"align=center|Last appearance | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Ant Trooper]]''' | ||
|align=left| | |align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang. | ||
| | |align=center|[[Ant Trooper Hill]] | ||
| | |align=center|[[Sprawling Savanna]] | ||
|- | |- | ||
| | |align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Big Ant Trooper]]''' | ||
|align=left| | |align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas. | ||
| | |align=center|[[Ant Trooper Hill]] | ||
| | |align=center|[[Sprawling Savanna]] | ||
|- | |- | ||
| | |align=center|[[File:Big Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Big Galoomba]]''' | ||
|align=left| | |align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit. | ||
| | |align=center|[[Big Galoomba Blockade]] | ||
| | |align=center|[[Gargantuan Grotto]] | ||
|- | |- | ||
| | |align=center|[[File:Blockstepper SM3DW Prima.jpg|x70px]]<br>'''[[Blockstepper]]''' | ||
|align=left| | |align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while. | ||
| | |align=center|[[Double Cherry Pass]] | ||
| | |align=center|[[Faster Fort Fire Bros.]] | ||
|- | |- | ||
| | |align=center|[[File:Blurker SM3DW Prima.jpg|x70px]]<br>'''[[Blurker]]''' | ||
|align=left| | |align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]]. | ||
|align=center|[[Shadow Play Alley]] | |||
| | |align=center|[[Back to Hands-On Hall]] | ||
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|- | |- | ||
| | |align=center|[[File:Brolder SM3DW Prima.jpg|x70px]]<br>'''[[Brolder]]''' | ||
|align=left| | |align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]]. | ||
| | |align=center|[[Brolder Blockade]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|x70px]]<br>'''[[Cat Banzai Bill]]''' | ||
|align=left| | |align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks. | ||
| | |align=center|[[The Bullet Bill Express]] | ||
| | |align=center|[[The Bullet Bill Express]] | ||
|- | |- | ||
| | |align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Cat Bullet Bill]]''' | ||
|align=left| | |align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks. | ||
| | |align=center|[[The Bullet Bill Express]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Cat Goomba]]''' | ||
|align=left| | |align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated. | ||
| | |align=center|[[Super Bell Hill]] | ||
| | |align=center|[[The Great Tower of Bowser Land]] | ||
|- | |- | ||
| | |align=center|[[File:Charvaargh SM3DW Prima.jpg|x70px]]<br>'''[[Charvaargh]]''' | ||
|align=left| | |align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated. | ||
| | |align=center|[[Simmering Lava Lake]] | ||
| | |align=center|[[Simmering Lava Lake]] | ||
|- | |- | ||
| | |align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Conkdor]]''' | ||
|align=left| | |align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell. | ||
| | |align=center|[[Conkdor Canyon]] | ||
| | |align=center|[[Sprawling Savanna Rabbit Run]] | ||
|- | |- | ||
| | |align=center|[[File:Flopter SM3DW Prima.jpg|x70px]]<br>'''[[Flopter]]''' | ||
|align=left| | |align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks. | ||
| | |align=center|[[The Bullet Bill Express]] | ||
| | |align=center|[[Mystery House Brawl]] | ||
|- | |- | ||
| | |align=center|[[File:Fuzzler SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzler]]''' | ||
|align=left| | |align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water. | ||
| | |align=center|[[Switchboard Falls]] | ||
| | |align=center|[[Switchboard Falls]] | ||
|- | |- | ||
| | |align=center|[[File:Grumblump SM3DW Prima.jpg|x70px]]<br>'''[[Grumblump]]''' | ||
|align=left| | |align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it. | ||
| | |align=center|[[Grumblump Inferno]] | ||
| | |align=center|[[Grumblump Inferno]] | ||
|- | |- | ||
| | |align=center|[[File:Hisstocrat.png|x70px]]<br>'''{{conjectural|[[Hisstocrat servant]]}}''' | ||
|align=left| | |align=left|Hisstocrat's servants which hold up plate-like platforms for Mario to jump across. However, they may also attempt to bite Mario if their held plate breaks. | ||
| | |align=center|[[A Banquet with Hisstocrat]] | ||
| | |align=center|[[Boss Blitz]] | ||
|- | |- | ||
| | |align=center|[[File:Hop-Chop SM3DW Prima.jpg|x70px]]<br>'''[[Hop-Chops|Hop-Chop]]''' | ||
|align=left| | |align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated. | ||
| | |align=center|[[Big Bounce Byway]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Horned Ant Trooper]]''' | ||
|align=left| | |align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player. | ||
| | |align=center|[[Ant Trooper Hill]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Ka-thunk SM3DW Prima.jpg|x70px]]<br>'''[[Ka-thunk]]''' | ||
|align=left| | |align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]]. | ||
| | |align=center|[[King Ka-thunk's Castle]] | ||
| | |align=center|[[Bowser's Lava Lake Keep]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|x70px]]<br>'''[[Innertube Goomba]]''' | ||
|align=left| | |align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. | ||
| | |align=center|[[Pipeline Lagoon]] | ||
| | |align=center|[[Sprawling Savanna Rabbit Run]] | ||
|- | |- | ||
| | |align=center|[[File:Madpole SM3DW Prima.jpg|x70px]]<br>'''[[Madpole]]''' | ||
|align=left| | |align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks. | ||
| | |align=center|[[Rammerhead Reef]] | ||
| | |align=center|[[Pipeline Boom Lagoon]] | ||
|- | |- | ||
| | |align=center|[[File:MotleyFleeing.jpg|x70px]]<br>'''{{conjectural|[[Motley slime]]}}''' | ||
|align=left| | |align=left|Ovoid slime creatures which propel towards Mario, and can combine with [[Motley Bossblob]] to form a giant, jester-like monster. | ||
| | |align=center|[[Motley Bossblob's Big Battle]] | ||
| | |align=center|[[Boss Blitz]] | ||
|- | |- | ||
| | |align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Parabones]]''' | ||
|align=left| | |align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | ||
| | |align=center|[[Fuzzy Time Mine]] | ||
| | |align=center|[[Blast Block Skyway]] | ||
|- | |- | ||
| | |align=center|[[File:Piranha Creeper SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Creeper]]''' | ||
|align=left| | |align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked. | ||
| | |align=center|[[Piranha Creeper Creek]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Rammerhead small SM3DW Prima.jpg|x70px]]<br>[[File:Rammerhead big SM3DW Prima.jpg|x70px]]<br>'''[[Rammerhead]]''' | ||
|align=left| | |align=left|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]]. | ||
| | |align=center|[[Captain Toad Makes a Splash]] | ||
| | |align=center|[[Pipeline Boom Lagoon]] | ||
|- | |- | ||
| | |align=center|[[File:Ring Burner SM3DW Prima.jpg|x70px]]<br>'''[[Ring Burner]]''' | ||
|align=left| | |align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated. | ||
| | |align=center|[[Cakewalk Flip]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Skating Goomba]]''' | ||
|align=left| | |align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use. | ||
| | |align=center|[[Snowball Park]] | ||
| | |align=center|[[Ty-Foo Flurries]] | ||
|- | |- | ||
| | |align=center|[[File:Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Skipsqueak]]''' | ||
|align=left| | |align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. | ||
| | |align=center|[[Really Rolling Hills]] | ||
| | |align=center|[[Rainbow Run]] | ||
|- | |- | ||
| | |align=center|[[File:Snow Pokey SM3DW Prima.jpg|x70px]]<br>'''[[Snow Pokey]]''' | ||
|align=left| | |align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. | ||
| | |align=center|[[Snowball Park]] | ||
| | |align=center|[[Mystery House Brawl]] | ||
|- | |- | ||
| | |align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Spiny Skipsqueak]]''' | ||
|align=left| | |align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack. | ||
| | |align=center|[[Really Rolling Hills]] | ||
| | |align=center|[[Night Falls on Really Rolling Hills]] | ||
|- | |- | ||
| | |align=center|[[File:Splorch SM3DW Prima.jpg|x70px]]<br>'''[[Splorch]]''' | ||
|align=left| | |align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]]. | ||
| | |align=center|[[Brolder Blockade Is Back]] | ||
| | |align=center|[[Broken Blue Bully Belt]] | ||
|- | |- | ||
| | |align=center|[[File:Splounder SM3DW Prima.jpg|x70px]]<br>'''[[Splounder]]''' | ||
|align=left| | |align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air. | ||
| | |align=center|[[Plessie's Plunging Falls]] | ||
| | |align=center|[[Rainbow Run]] | ||
|- | |- | ||
| | |align=center|[[File:Ty-foo SM3DW Prima.jpg|x70px]]<br>'''[[Ty-foo]]''' | ||
|align=left| | |align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | ||
| | |align=center|[[Ty-Foo Flurries]] | ||
| | |align=center|[[Gigantic Seasick Wreck]] | ||
|- | |- | ||
| | |align=center|[[File:Walleye SM3DW Prima.jpg|x70px]]<br>'''[[Walleye]]''' | ||
|align=left| | |align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]]. | ||
| | |align=center|[[Ty-Foo Flurries]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
| | |} | ||
| | ===Returning=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | |||
!style="background:gold"align=center|Image | |||
!style="background:gold"align=center|Description | |||
!style="background:gold"align=center|First appearance | |||
!style="background:gold"align=center|Last appearence | |||
|- | |- | ||
| | |align=center|[[File:Baddie Box SM3DW Prima.jpg|x70px]]<br>'''[[Baddie Box]]''' | ||
|align=left| | |align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | ||
| | |align=center|[[Bob-ombs Below]] | ||
| | |align=center|[[Super Block Land]] | ||
|- | |- | ||
| | |align=center|[[File:Banzai Bill SM3DW Prima.jpg|x70px]]<br>'''[[Banzai Bill]]''' | ||
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill. | |align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill. | ||
| | |align=center|[[Mystery House Mad Dash]] | ||
| | |align=center|[[Bullet Bill Base]] | ||
| | |- | ||
| | |align=center|[[File:SM3DW Mario Stealing Koopa Shell.png|x70px]]<br>'''[[Beach Koopa]]''' | ||
| | |align=left|Beach Koopas are [[Koopa Troopa]]s that do not have shells. They act the same as normal Koopa Troopas and can be defeated with any attack. | ||
|align=center|[[Koopa Troopa Cave]] | |||
|align=center|[[Mystery House Marathon]] | |||
|- | |||
|align=center|[[File:Biddybud SM3DW Prima.jpg|x70px]]<br>'''[[Biddybud]]''' | |||
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack. | |||
|align=center|[[Switch Scramble Circus]] | |||
|align=center|[[Sunshine Seaside]] | |||
|- | |||
|align=center|[[File:Big Boo SM3DW Prima.jpg|x70px]]<br>'''[[Big Boo]]''' | |||
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | |||
|align=center|[[Shifty Boo Mansion]] | |||
|align=center|[[Shiftier Boo Mansion]] | |||
|- | |||
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|x70px]]<br>'''[[Bill Blaster]]''' | |||
|align=left|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed. | |||
|align=center|[[Bowser's Bullet Bill Brigade]] | |||
|align=center|[[Footlight Lane]] | |||
|- | |||
|align=center|[[File:Blooper SM3DW Prima.jpg|x70px]]<br>'''[[Blooper]]''' | |||
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks. | |||
|align=center|[[Rammerhead Reef]] | |||
|align=center|[[Pipeline Boom Lagoon]] | |||
|- | |||
|align=center|[[File:Bob-omb SM3DW Prima.jpg|x70px]]<br>'''[[Bob-omb]]''' | |||
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds. | |||
|align=center|[[Bob-ombs Below]] | |||
|align=center|[[Super Block Land]] | |||
|- | |||
|align=center|[[File:Boo SM3DW Prima.jpg|x70px]]<br>'''[[Boo]]''' | |||
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]]. | |||
|align=center|[[Shifty Boo Mansion]] | |||
|align=center|[[Deep-Black Jungle Drift]] | |||
|- | |- | ||
| | |align=center|[[File:SM3DW Boomerang Bro Prima.jpg|x70px]]<br>'''[[Boomerang Bro]]''' | ||
|align=left| | |align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks. | ||
| | |align=center|[[Beep Block Skyway]] | ||
| | |align=center|[[Mystery House Brawl]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Bullet Bill]]''' | ||
|align=left| | |align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods. | ||
| | |align=center|[[Bowser's Bullet Bill Brigade]] | ||
| | |align=center|[[Footlight Lane]] | ||
|- | |- | ||
| | |align=center|[[File:Bully Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Bully]]''' | ||
|align=left| | |align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly. | ||
| | |align=center|[[Spooky Seasick Wreck]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|x70px]]<br>'''[[Cannon]]''' | ||
|align=left| | |align=left|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit. | ||
| | |align=center|[[Bowser's Highway Showdown]] | ||
| | |align=center|[[Trouble in Shadow-Play Alley]] | ||
|- | |- | ||
| | |align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Chargin' Chuck]]''' | ||
|align=left| | |align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit. | ||
| | |align=center|[[Chargin' Chuck Blockade]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Cheep Cheep SM3DW Prima.jpg|x70px]]<br>'''[[Cheep Cheep]]''' | ||
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. | |align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. | ||
| | |align=center|[[Pipeline Lagoon]] | ||
| | |align=center|[[Pipeline Lagoon]] | ||
| | |- | ||
| | |align=center|[[File:Coin Coffer SM3DW Prima.jpg|x70px]]<br>'''[[Coin Coffer]]''' | ||
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. | |||
|align=center|[[Pipeline Lagoon]] | |||
|align=center|[[Sprawling Savanna Rabbit Run]] | |||
|- | |- | ||
| | |align=center|[[File:Honeycomb Skyway.jpg|x70px]]<br>'''[[Fire Bar]]''' | ||
|align=left| | |align=left|Fire Bars are rotating sticks with fireballs on them. | ||
| | |align=center|[[Fort Fire Bros.]] | ||
| | |align=center|[[Champion's Road]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Fire Bro SM3DW Prima.jpg|x70px]]<br>'''[[Fire Bro]]''' | ||
|align=left| | |align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks. | ||
| | |align=center|[[Double Cherry Pass]] | ||
| | |align=center|[[Champion's Road]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Fire Piranha Plant]]''' | ||
|align=left| | |align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad. | ||
| | |align=center|[[Shadow-Play Alley]] | ||
| | |align=center|[[Captain Toad's Fiery Finale]] | ||
|- | |- | ||
| | |align=center|[[File:Fizzlit SM3DW Prima.jpg|x70px]]<br>'''[[Fizzlit]]''' | ||
|align=left| | |align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified. | ||
| | |align=center|[[Switchboard Falls]] | ||
| | |align=center|[[Switch Shock Circus]] | ||
|- | |- | ||
| | |align=center|[[File:Fuzzy SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzy]]''' | ||
|align=left| | |align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]]. | ||
| | |align=center|[[Shadow-Play Alley]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|x70px]]<br>'''[[Fuzzy Horde]]''' | ||
|align=left| | |align=left|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form. | ||
| | |align=center|[[Fuzzy Time Mine]] | ||
| | |align=center|[[Floating Fuzzy Time Mine]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Galoomba]]''' | ||
|align=left| | |align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated. | ||
| | |align=center|[[Puffprod Peaks]] | ||
| | |align=center|[[Super Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Goomba]]''' | ||
|align=left| | |align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack. | ||
| | |align=center|[[Super Bell Hill]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:GoombaTowerSM3DW.jpg|x70px]]<br>'''[[Goomba Tower]]''' | ||
|align=left| | |align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. | ||
| | |align=center|[[Koopa Troopa Cave]] | ||
| | |align=center|[[Towering Sunshine Seaside]] | ||
|- | |- | ||
| | |align=center|[[File:Hammer Bro SM3DW Prima.jpg|x70px]]<br>'''[[Hammer Bro]]''' | ||
|align=left| | |align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks. | ||
| | |align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]] | ||
| | |align=center|[[Switch Shock Circus]] | ||
|- | |- | ||
| | |align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Koopa Troopa]]''' | ||
|align=left| | |align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they lose their shell, which can be carried. | ||
| | |align=center|[[Koopa Troopa Cave]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Lava Bubble SM3DW Prima.jpg|x70px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|x70px]]<br>'''[[Lava Bubble]]''' | ||
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible. | |align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible. | ||
| | |align=center|[[Lava Rock Lair]]<br>(orange)<br>[[Backstreet Bustle]]<br>(blue) | ||
| | |align=center|[[Back to Hands-On Hall]]<br>(orange)<br>[[Faster Fort Fire Bros.]]<br>(blue) | ||
|- | |- | ||
| | |align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Magikoopa]]''' | ||
|align=left| | |align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks. | ||
| | |align=center|[[Magikoopa Blockade]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]''' | ||
|align=left| | |align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly. | ||
| | |align=center|[[Mount Beanpole]] | ||
| | |align=center|[[Honeycomb Skyway]] | ||
|- | |- | ||
| | |align=center|[[File:Mini Goomba SM3DW Prima.jpg|x70px]]<br>'''[[Mini Goomba]]''' | ||
|align=left| | |align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad. | ||
| | |align=center|[[Koopa Troopa Cave]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Octoomba SM3DW Prima.jpg|x70px]]<br>'''[[Octoomba]]''' | ||
|align=left| | |align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound. | ||
| | |align=center|[[Super Galaxy]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|125px]]<br>'''[[Para-Biddybud]]''' | ||
|align=left| | |align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks. | ||
| | |align=center|[[Switch Scramble Circus]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Peepa SM3DW Prima.jpg|x70px]]<br>'''[[Peepa]]''' | ||
|align=left| | |align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. | ||
| | |align=center|[[Shifty Boo Mansion]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Plant]]''' | ||
|align=left| | |align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks. | ||
| | |align=center|[[Mount Beanpole]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Porcupuffer SM3DW Prima.jpg|x70px]]<br>'''[[Porcupuffer]]''' | ||
|align=left| | |align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps). | ||
| | |align=center|[[Pipeline Lagoon]] | ||
| | |align=center|[[Pipeline Lagoon]] | ||
|- | |- | ||
| | |align=center|[[File:Spike Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Spike]]''' | ||
|align=left| | |align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks. | ||
| | |align=center|[[Spike's Lost City]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:FloatingMinesSM3DWorld.jpg|x70px]]<br>'''[[Spike ball (seed)|Spike ball]]''' | ||
|align=left| | |align=left|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]]. | ||
| | |align=center|[[Clear Pipe Cruise]] | ||
| | |align=center|[[Back to Hands-On Hall]] | ||
|- | |- | ||
| | |align=center|<br>[[File:Deepwater Dungeon.jpg|x70px]]<br>'''[[Spike Block]]''' | ||
|align=left| | |align=left|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move. | ||
| | |align=center|[[Deepwater Dungeon]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Spiky Spike Bridge.jpg|150px]]<br>'''[[Spike Trap]]''' | ||
|align=left| | |align=left|A pointy obstacle that damages the player. They can be static or retractable. | ||
| | |align=center|[[Bowser's Highway Showdown]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DWBF Spiked Roller.jpg|125px]]<br>'''[[Spiked roller]]''' | ||
|align=left| | |align=left|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s. | ||
|[[ | |align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain) | ||
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain) | |||
|- | |- | ||
| | |align=center|[[File:Spiny SM3DW Prima.jpg|x70px]]<br>'''[[Spiny]]''' | ||
|align=left| | |align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks. | ||
|[[ | |align=center|[[Big Bounce Byway]] | ||
|[[ | |align=center|[[Floating Fuzzy Time Mine]] | ||
|- | |- | ||
| | |align=center|[[File:Stingby Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stingby]]''' | ||
|align=left| | |align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks. | ||
|[[ | |align=center|[[Switch Scramble Circus]] | ||
|[[ | |align=center|[[Honeycomb Starway]] | ||
|- | |- | ||
| | |align=center|[[File:Thwomp SM3DW Prima.jpg|x70px]]<br>'''[[Thwomp]]''' | ||
|align=left| | |align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario. | ||
|[[ | |align=center|[[Bowser's Highway Showdown]] | ||
|[[ | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DWVolcanicDebris.jpg|x70px]]<br>'''[[Volcanic debris]]''' | ||
|align=left| | |align=left|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them. | ||
|align=center|[[Hisstocrat Returns]] | |||
|align=center|[[Boss Blitz]] | |||
| | |} | ||
|align= | ===Other obstacles=== | ||
|[[ | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
| | |||
|- | |- | ||
!style="background:gold"align=center|Image | |||
!style="background:gold"align=center|Description | |||
!style="background:gold"align=center|First appearance | |||
| | !style="background:gold"align=center|Last appearance | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Switchblack Ruins start.jpg|150px]]<br>'''Darkness''' | ||
|align= | |align=center|Blocks the player's view. | ||
|[[ | |align=center|[[Switchblack Ruins]] | ||
|[[Piranha Creeper Creek after Dark]] | |align=center|[[Piranha Creeper Creek after Dark]] | ||
|- | |- | ||
| | |align=center|[[File:Grumblump Inferno.jpg|150px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|150px]]<br>'''[[Lava]]''' | ||
|align= | |align=center|Molten rock that can cause the player to instantly lose a life. | ||
| | |align=center|[[Brolder Blockade]]<br>(orange)<br>[[Backstreet Bustle]]<br>(blue) | ||
|align=center|[[Captain Toad's Fiery Finale]]<br>(orange)<br>[[Mystery House Marathon]]<br>(blue) | |||
|- | |- | ||
| | |align=center|[[File:Simmering Lava Lake.jpg|150px]]<br>'''[[Lava tide]]''' | ||
|align= | |align=center|Lava that rises up and down. | ||
| | |align=center|[[Simmering Lava Lake]] | ||
|align=center|[[Captain Toad's Fiery Finale]] | |||
|- | |- | ||
| | |align=center|[[File:SM3DW Piranha Creeper Creek.png|150px]]<br>'''[[Poison (obstacle)|Poison]]''' | ||
|align= | |align=center|A liquid hazard that can cause the player to instantly lose a life. | ||
|[[ | |align=center|[[Piranha Creeper Creek]] | ||
|[[ | |align=center|[[Piranha Creeper Creek after Dark]] | ||
|- | |- | ||
| | |align=center|[[File:Poison Fog (3D World).png|150px]]<br>'''[[Poison fog]]''' | ||
|align= | |align=center|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit. | ||
| | |colspan="2"align=center|[[Trick Trap Tower]] | ||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:Sm3dwQuicksand.png|150px]]<br>'''[[Quicksand]]''' | ||
|align= | |align=center|Sand that sinks the player. | ||
| | |colspan="2"align=center|[[Conkdor Canyon]] | ||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:Deepwater Dungeon.jpg|150px]]<br>'''[[Water]]''' | ||
|align= | |align=center|Water occasionally appears as moving cubed bodies of water. | ||
|[[ | |align=center|[[Deepwater Dungeon]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|'''[[Water tide]]''' | ||
|align= | |align=center|Water that rises up and down. | ||
| | |colspan="2"align=center|[[Deepwater Dungeon]] | ||
|[[ | |||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
<center> | |||
{|width= | {|width=65% class="wikitable" | ||
!colspan="3" style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] | |||
|-00"| | |||
|- | |- | ||
!width=33.3% style="background:#32765C"|{{color-link|Bowser|white}} | |||
!width=33.3% style="background:#ffa914"|{{color-link|Boom Boom|white}} | |||
| | !width=33.3% style="background:#ff1900"|{{color-link|Pom Pom|white}} | ||
|- | |- | ||
!align=center style="background:#FFFFFF"|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|200x150px]] | |||
!align=center style="background:#FFFFFF"|[[File:SSBU Boom Boom Spirit.png|200x150px]] | |||
| | !align=center style="background:#FFFFFF"|[[File:PomPomSM3DW.jpg|200x150px]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]]. | ||
|align= | |align=center style="background:#FFFFFF"|A big brutish Koopa that spins his fists around his arenas. | ||
|align=center style="background:#FFFFFF"|A female Boom Boom that throws shuriken. | |||
|- | |- | ||
!width=33.3% style="background:#66BE9C"|'''Levels''' | |||
!width=33.3% style="background:#ffc766"|'''Levels''' | |||
| | !width=33.3% style="background:#ff5e4d"|'''Levels''' | ||
|- | |- | ||
|style="background: | |align=center style="background:#B6E0D0"|{{world|1|castle3d}}: [[Bowser's Highway Showdown]]<br>{{world|castle|castle3d}}: [[Bowser's Lava Lake Keep]] | ||
|align= | |align=center style="background:#ffe3b3"|{{world|2|tank}}: [[Bowser's Bullet Bill Brigade]]<br>{{world|6|tank}}: [[Bowser's Bob-omb Brigade]]<br>{{world|flower2|12}}: [[Boss Blitz]]<br>{{world|crown|mysterybox}}: [[Mystery House Marathon]] | ||
|[[ | |align=center style="background:#ffbab3"|{{world|3|train}}: [[The Bullet Bill Express]]<br>{{world|bowser|train}}: [[The Bowser Express]]<br>{{world|flower2|12}}: [[Boss Blitz]] | ||
|- | |- | ||
!width=33.3% style="background:#5600d6"|{{color-link|Hisstocrat|white}} | |||
!width=33.3% style="background:#7a3700"|{{color-link|Boss Brolder|white}} | |||
| | !width=33.3% style="background:#4fa0f8"|{{color-link|King Ka-thunk|white}} | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:Hisstocrat.png|200x150px]] | ||
|align= | |align=center style="background:#FFFFFF"|[[File:King Brolder SM3DW.png|200x150px]] | ||
| | |align=center style="background:#FFFFFF"|[[File:KingKa-Thunk artwork.png|200x150px]] | ||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|Obese regal snakes that surround themselves with dish-carrying minions. | ||
|align= | |align=center style="background:#FFFFFF"|The leader of the [[Brolder]]s with a magmatic spinning attack. | ||
|[[ | |align=center style="background:#FFFFFF"|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable. | ||
|- | |- | ||
!width=33.3% style="background:#8533ff"|'''Levels''' | |||
!width=33.3% style="background:#cc5c00"|'''Levels''' | |||
| | !width=33.3% style="background:#85bdfa"|'''Levels''' | ||
|- | |- | ||
|style="background: | |align=center style="background:#c299ff"|World 3-B: [[A Banquet with Hisstocrat]]<br>{{world|bowser|B}}: [[Hisstocrat Returns]]<br>{{world|flower2|12}}: [[Boss Blitz]] | ||
|align= | |align=center style="background:#ff811a"|{{world|4|castle3d}}: [[Lava Rock Lair]]<br>{{world|castle|A}}: [[Brolder Blockade Is Back]]<br>{{world|flower2|12}}: [[Boss Blitz]] | ||
|[[ | |align=center style="background:#b6d8fc"|{{world|5|castle3d}}: [[King Ka-thunk's Castle]]<br>{{world|flower2|12}}: [[Boss Blitz]] | ||
|} | |||
|- | |||
|- | |- | ||
|style="background: | !width=33.3% style="background:#a89f94"|{{color-link|Prince Bully|white}} | ||
| | !width=33.3% style="background:#4a4a4a"|{{color-link|Motley Bossblob|white}} | ||
!width=33.3% style="background:#ff751a"|{{color-link|Meowser|white}} | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|[[File:PrinceBully SM3DW.png|200x150px]] | ||
|align= | |align=center style="background:#FFFFFF"|[[File:BossblobArtwork.jpg|200x150px]] | ||
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Meowser.png|200x150px]] | |||
|- | |- | ||
|style="background: | |align=center style="background:#FFFFFF"|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]]. | ||
|align= | |align=center style="background:#FFFFFF"|A Koopa-like jester that combines with several liquid metal blobs into a monstrous clown. | ||
|align=center style="background:#FFFFFF"|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability. | |||
|- | |- | ||
!width=33.3% style="background:#d1ccc7"|'''Levels''' | |||
!width=33.3% style="background:#808080"|'''Levels''' | |||
!width=33.3% style="background:#ffa366"|'''Levels''' | |||
|- | |- | ||
|style="background: | |align=center style="background:#f4f2f1"|World 6-A: [[Prince Bully Blockade]]<br>{{world|castle|B}}: [[Prince Bully Blockade Is Back]] | ||
|align= | |align=center style="background:#b3b3b3"|World 6-C: [[Motley Bossblob's Big Battle]]<br>{{world|bowser|A}}: [[Motley Bossblob's Encore]]<br>{{world|flower2|12}}: [[Boss Blitz]] | ||
|align=center style="background:#ffd1b3"|{{world|bowser|castle3d}}: [[The Great Tower of Bowser Land]] | |||
|} | |||
</center> | |||
==Items and objects== | |||
===Power-ups=== | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | |||
|-style="background:gold;" | |||
!Image | |||
!Transformation | |||
!Description | |||
|- | |- | ||
!colspan=3 style="background:#fff3b2;"|New power-ups | |||
|- | |- | ||
| | |align=center|[[File:Super Bell Artwork - Super Mario 3D World.png|100px]]<br>[[Super Bell]] | ||
|align=left| | |align=center|[[File:Cat Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Cat Mario]] | ||
|align=left|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him. | |||
|- | |- | ||
| | |align=center|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>[[Double Cherry]] | ||
|align= | |align=center|[[File:Double Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Double Mario]] | ||
|align=left|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies. | |||
|- | |- | ||
| | |align=center|[[File:Lucky Bell SM3DW Prima.jpg|100px]]<br>[[Lucky Bell]] | ||
|align=left| | |align=center|[[File:Golden Statue Mario.png|100px]]<br>[[Lucky Cat Mario]] | ||
|align=left|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]]. | |||
|- | |- | ||
!colspan=3 style="background:#fff3b2;"|Returning power-ups | |||
|- | |- | ||
| | |align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mushroom]] | ||
|align=left| | |align=center|[[File:Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mario (form)|Super Mario]] | ||
|align=left|Collecting the Super Mushroom transforms [[Small Mario]] into Super Mario, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario. | |||
|- | |- | ||
| | |align=center|[[File:Fire Flower Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Flower]] | ||
|align= | |align=center|[[File:Fire Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Mario]] | ||
|align=left|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies. | |||
|- | |- | ||
| | |align=center|[[File:SM3DW Boomerang Flower Artwork.png|100px]]<br>[[Boomerang Flower]] | ||
|align= | |align=center|[[File:SM3DW Boomerang Mario Artwork.png|100px]]<br>[[Boomerang Mario]] | ||
|align=left|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies. | |||
|- | |- | ||
| | |align=center|[[File:Super Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Super Leaf]] | ||
|align= | |align=center|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Tanooki Mario]] | ||
|align=left|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail. | |||
|- | |- | ||
| | |align=center|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Invincibility Leaf]] | ||
|align=left| | |align=center|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[White Tanooki Mario]] | ||
|align=left|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like [[Tanooki Mario]], but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle. | |||
|- | |- | ||
| | |align=center|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mushroom]] | ||
|align=left| | |align=center|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mario]] | ||
|align=left|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks. | |||
|- | |- | ||
| | |align=center|[[File:Super Star Artwork - Super Mario 3D World.png|100px]]<br>[[Super Star]] | ||
|align=left| | |align=center|[[File:SM3DW Invincible Mario.jpg|125px]]<br>[[Invincible Mario]] | ||
|align=left|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch. | |||
|- | |- | ||
!colspan=3 style="background:#fff3b2;"|Support items | |||
|- | |- | ||
| | |align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]]<br>[[Coin Box]] | ||
|align=left| | |align=center|[[File:Toad Coin Box.jpg|100px]] | ||
|align=left|Coin Boxes are shiny [[? Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins. | |||
|- | |- | ||
| | |align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100px]]<br>[[Cannon Box]] | ||
|align=left| | |align=center|[[File:Cannon Box Artwork - Super Mario 3D World.png|100px]] | ||
|align=left|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user. | |||
|- | |- | ||
| | |align=center|[[File:Green Shell Artwork - Super Mario 3D World.png|100px]]<br>[[Green Shell]] | ||
|align=center|[[File:ShellMarioSM3DW.jpg|100px]] | |||
|align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user. | |align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user. | ||
|- | |- | ||
| | |align=center|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100px]]<br>[[Goomba Mask]] | ||
|align=left| | |align=center|[[File:SM3DW Goomba Mask Screenshot.png|100px]] | ||
|align=left|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard. | |||
|- | |- | ||
| | |align=center|[[File:Light Box Artwork - Super Mario 3D World.png|100px]]<br>[[Light Box]] | ||
|align= | |align=center|[[File:SM3DW Light Box Screenshot.png|100px]] | ||
|align=left|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user. | |||
|- | |- | ||
| | |align=center|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px]]<br>[[Potted Piranha Plant|Piranha Plant]] | ||
|align=center|[[File:PottedPiranhaSM3DW.jpg|100px]] | |||
|align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode. | |align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode. | ||
|- | |||
|align=center|[[File:Propeller Box Artwork - Super Mario 3D World.png|100px]]<br>[[Propeller Box]] | |||
|align=center|[[File:SM3DW Hands-On Hall.png|100px]] | |||
|align=left|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user. | |||
|- | |||
|align=center|[[File:Ice Skate SM3DW artwork.png|100px]]<br>[[Ice Skate]] | |||
|align=center|[[File:SM3DW Peach Skating.png|100px]] | |||
|align=left|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving. | |||
|} | |} | ||
=== | ===Others=== | ||
{{more images|section=y|Fill placeholders}} | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
|-style="background: | |- | ||
! | !style="background:gold"align=center|Image | ||
!style="background:gold"align=center|Description | |||
|-style="background:gold;"align=center | |||
!colspan=2 style="background:#fff3b2;"|'''Collectible items''' | |||
|- | |||
|align=center|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]<br>'''[[1-Up Mushroom]]''' | |||
|align=left|When collected, 1-Up Mushrooms grant the player an extra life. | |||
|- | |- | ||
|align=center|[[File:Plus Clock Artwork - Super Mario 3D World.png|x70px]]<br>'''[[+ Clock]]''' | |||
|align=left|+ Clocks add either 10 seconds or 100 seconds to the timer. | |||
|- | |- | ||
|align=center|[[File:Blue Coin SM3DW Prima.jpg|x70px]]<br>'''[[Blue Coin]]''' | |||
|align=left|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins. | |||
|- | |- | ||
|align=center | |align=center|[[File:Coin Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin]]''' | ||
|align=left|Collecting 100 Coins grants the player an extra life. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin pile]]''' | ||
|align= | |align=left|Coin piles are stacks of several coins that can be collected. They give the player many coins at once. | ||
|- | |- | ||
|align=center | |align=center|[[File:Coin Ring SM3DW Prima.jpg|x70px]]<br>'''[[Coin ring|Gold Ring]]''' | ||
|align=left|Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Green Star]]''' | ||
|align= | |align=left|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Coin]]''' | ||
|align=left|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]]. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Stamp Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stamp]]''' | ||
|align=center style="background: | |align=left|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used. | ||
|-style="background:gold"align=center | |||
!colspan=2 style="background:#fff3b2;"|'''Trigger objects''' | |||
|- | |- | ||
|align=center | |align=center|[[File:Binoculars SM3DW Prima.jpg|x70px]]<br>'''[[Binoculars]]''' | ||
|align=left|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a level. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Cat Wheel SM3DW Prima.jpg|x70px]]<br>'''[[Cat Wheel]]''' | ||
|align= | |align=left|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas. | ||
|- | |- | ||
|align=center | |align=center|[[File:Character Switch SM3DW Prima.jpg|x70px]]<br>'''[[Character Switch]]''' | ||
|align=left|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Color Panel SM3DW Prima.jpg|x70px]]<br>'''[[Color Panel]]''' | ||
|align= | |align=left|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DWGong.jpg|x70px]]<br>'''[[Gong]]''' | ||
|align=left|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Green Star Coin SM3DW Prima.jpg|x70px]]<br>'''[[Green Coin]]''' | ||
|align= | |align=left|Green Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Green Star ball''' | ||
|align= | |align=left|A ball with green stars that is required to activate a [[P Panel]] for a Green Star to appear. | ||
|- | |- | ||
|align=center | |align=center|[[File:Green Star Ring SM3DW Prima.jpg|x70px]]<br>'''[[Green Star Ring]]''' | ||
|align= | |align=left|When a Green Star Ring is passed through, Green Coins appear. | ||
|- | |- | ||
|align=center | |align=center|[[File:Key Coin SM3DW Prima.jpg|x70px]]<br>'''[[Key Coin]]''' | ||
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]]. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:P Panel SM3DW Prima.jpg|x70px]]<br>'''[[P Panel]]''' | ||
|align= | |align=left|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins. | ||
|- | |- | ||
|align=center | |align=center|[[File:P Switch SM3DW Prima.jpg|x70px]]<br>'''[[P Switch]]''' | ||
|align=left|P Switches are switches that release balls in bonus areas or reveal blue coins. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Red Coin SM3DW Prima.jpg|x70px]]<br>'''[[Red Coin]]''' | ||
|align= | |align=left|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up. | ||
|- | |- | ||
|align=center | |align=center|[[File:Red Ring SM3DW Prima.jpg|x70px]]<br>'''[[Red Ring]]''' | ||
|align=left|Red Rings reveal Red Coins when they are passed through. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Searchlight.png|x70px]]<br>'''[[Searchlight (Super Mario 3D World)|Searchlight]]''' | ||
|align= | |align=left|Activates obstacles when the player stands in it. | ||
|- | |- | ||
|align=center | |align=center|[[File:Sliding door.png|x70px]]<br>'''[[Sliding door]]''' | ||
|align=left|Doors that can be opened by tapping the Wii U GamePad. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Switch Panel SM3DW Prima.jpg|x70px]]<br>'''[[Flipswitch Panel|Switch Panel]]''' | ||
|align= | |align=left|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears. | ||
|- | |- | ||
!colspan= | |align=center|[[File:nocoverart.png|x70px]]<br>'''Torch''' | ||
|align=left|Can be lit using Fire form. It can trigger events like releasing a Green Star. | |||
|-style="background:gold"align=center | |||
!colspan=2 style="background:#fff3b2;"|'''Blocks''' | |||
|- | |- | ||
|align=center | |align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block]]''' | ||
| | |align=left|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. | ||
|- | |- | ||
|align=center | |align=center|[[File:Assist Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Assist Block]]''' | ||
| | |align=left|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course. | ||
|- | |- | ||
|align=center | |align=center|[[File:Beep Block SM3DW Prima.jpg|x70px]]<br>'''[[Blinking Block|Beep Block]]''' | ||
| | |align=left|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Mega ? Block]]''' | ||
| | |align=left|Mega ? Blocks are larger variations of ? Blocks. When hit, multiple giant Empty Blocks extend out of it, allowing the player to reach otherwise unreachable areas. | ||
|- | |- | ||
|align=center | |align=center|[[File:Big Block SM3DW Prima.jpg|x70px]]<br>'''[[Mega Block|Big Block]]''' | ||
| | |align=left|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Big Empty Block]]''' | ||
| | |align=left|Giant variants of Empty Blocks. When a Mega ? Block is hit, it turns into multiple big Empty Blocks which serve as platforms. | ||
|- | |- | ||
|align=center | |align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Brick Block]]''' | ||
| | |align=left|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items. | ||
|- | |- | ||
|align=center | |align=center|[[File:Crate SM3DW Prima.jpg|x70px]]<br>'''[[Crate]]''' | ||
| | |align=left|Crates are wooden boxes that act as obstacles. | ||
|- | |- | ||
|align=center | |align=center|[[File:Donut Block SM3DW Prima.jpg|x70px]]<br>'''[[Donut Block]]''' | ||
| | |align=left|Donut Blocks are platforms that slowly fall when stepped on. | ||
|- | |- | ||
|align=center | |align=center|[[File:Used Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Empty Block]]''' | ||
| | |align=left|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block. | ||
|- | |- | ||
|align=center | |align=center|[[File:Mystery House Claw Climb.jpg|x70px]]<br>'''Falling block''' | ||
| | |align=left|Large red and yellow blocks that gradually fall once stepped on. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Gift Box.jpg|x70px]]<br>'''[[Gift Box]]''' | ||
| | |align=left|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block]]''' | ||
| | |align=left|? Blocks that are invisible to players unless they hit them. | ||
|- | |- | ||
|align=center|[[File:Long Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block|Long ? Block]]''' | |||
|align=left|A three-block-wide ? Block that holds three coins or two coins and a power-up. | |||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Empty Block|Long Empty Block]]''' | ||
| | |align=left|A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Hidden Block|Long Hidden Block]]''' | ||
| | |align=left|Long ? Blocks that are invisible to players unless they hit them. | ||
|- | |- | ||
|align=center | |align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Red POW Block]]''' | ||
| | |align=left|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect. | ||
|- | |- | ||
|align=center|[[File:Rock Block SM3DW Prima.jpg|x70px]]<br>'''[[Rock Block]]''' | |||
|align=left|Rock Blocks are gray Big Blocks that are more difficult to destroy. | |||
|- | |- | ||
|align=center | |align=center|[[File:Roulette Block SM3DW Prima.jpg|x70px]]<br>'''[[Roulette Block]]''' | ||
| | |align=left|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Slot Block.jpg|x70px]]<br>'''[[Slot Block]]''' | ||
| | |align=left|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Switch Block.jpg|x70px]]<br>'''[[Switch Block (Super Mario 3D World)|Switch Block]]''' | ||
|align=left|Switch Blocks change the direction of or reveal new Switchboard paths. | |||
|-style="background:gold"align=center | |||
!colspan=2 style="background:#fff3b2;"|'''Platforms''' | |||
|- | |- | ||
|align=center | |align=center|[[File:SpikeBar3dworld.jpg|x70px]]<br>'''[[Arrow platform]]''' | ||
| | |align=left|Platforms with arrows that rise from lava and then sink back down after a short time. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Bow-tie platform}}''' | ||
| | |align=left|Platforms shaped in bow-ties that turn counterclockwise in a 90 degree axis. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Circular grass float''' | ||
|align=left|A round grass platform that floats on poison that move in one direction and drop though the poisonous waterfall. It can also spin clockwise or counterclockwise continuously. | |||
|- | |- | ||
|align=center|[[File:SM3DW Piranha Creeper Creek.png|x70px]]<br>'''Circular wooden float''' | |||
|align=left|A round wooden platform that floats on poison that spin clockwise or counterclockwise continuously. | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Cloud Lift.png|x60px]]<br>'''[[Cloud Lift]]''' | ||
| | |align=left|Cloud Lifts are moving platforms that can be jumped through. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Conveyor Belt]]''' | ||
| | |align=left|Platforms that carry Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course. | ||
|- | |- | ||
|align=center | |align=center|[[File:Shifty Boo Mansion.jpg|x70px]]<br>'''Conveyor carpet''' | ||
| | |align=left|Carpets that move once stepped on or continuously. Some move in an escalator-like pattern. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Couch''' | ||
| | |align=left|A couch that levitates once stepped on. | ||
|- | |- | ||
|align=center | |align=center|[[File:Dash Panel SM3DW Prima.jpg|x70px]]<br>'''[[Dash Panel]]''' | ||
| | |align=left|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time. | ||
|- | |- | ||
|align=center | |align=center|[[File:Honeycomb Starway.jpg|x70px]]<br>'''[[Hexagon]]''' | ||
| | |align=left|Platforms that immediately assemble into an established configuration with some containing ice and lava. It can also block the player's path when trying to reach the top of the Goal Pole. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Hidden bookshelf platform''' | ||
| | |align=left|Part of a bookshelf that moves once stepped on. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x60px]]<br>'''[[Cloud Lift|Hidden Cloud Lift]]''' | ||
| | |align=left|Cloud Lifts that are invisible to players unless they jump through or land on one. | ||
|- | |- | ||
|align=center|[[File:Footlight Lane.jpg|x70px]]<br>'''Invisible platform''' | |||
|align=left|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Jump Panel.jpg|x70px]]<br>'''[[Jump Panel]]''' | ||
| | |align=left|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Lava float''' | ||
| | |align=left|Red metal platforms that float on lava. | ||
|- | |- | ||
|align=center | |align=center|[[File:Yellowplatform.png|x70px]]<br>'''[[Lift]]''' | ||
| | |align=left|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Multi-Vator.jpg|x70px]]<br>'''[[Multi-Vator]]''' | ||
| | |align=left|Multi-Vators are Lifts that are activated when stood on by a certain number of characters. | ||
|- | |- | ||
|align=center | |align=center|[[File:Mushroom Trampoline SM3DW Prima.jpg|x70px]]<br>'''[[Mushroom Trampoline]]''' | ||
| | |align=left|Mushroom Trampolines are bouncy platforms with a mushroom appearance. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Pendulum Platform]]''' | ||
| | |align=left|Hanging platforms that sway from side to side indefinitely. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Plate''' | ||
| | |align=left|Plates held by snakers. The cracked ones break once stepped on. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Propeller Platform.jpg|x70px]]<br>'''[[Propeller Platform]]''' | ||
| | |align=left|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Raft''' | ||
| | |align=left|A large wodden platform that floats on poison moving in one direction. | ||
|- | |- | ||
|align=center | |align=center|[[File:Red-Blue Panel SM3DW Prima.jpg|x70px]]<br>'''[[Red-Blue Panel]]''' | ||
| | |align=left|Red-Blue Panels are tiles that flip when the player jumps. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Respawning crumbling block''' | ||
| | |align=left|Blocks that gradually fall once stepped on, then disappears. They reappear after a brief period of time. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Rising and falling platform''' | ||
| | |align=left|Platforms that gradually rise up and fall down. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW FIre Bros. 2.png|x70px]]<br>'''[[Rising pillar]]''' | ||
| | |align=left|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form. | ||
|- | |- | ||
|align=center | |align=center|[[File:Rolling Ride Run.jpg|x70px]]<br>'''Rolling block''' | ||
| | |align=left|A long cylindrical platform that, when stood on, roll over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Rolling circle maze''' | ||
| | |align=left|A maze that rolls when the player walks, depending on which direction. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Rotating dial]]''' | ||
| | |align=left|A big circle on a wall that continuously spins in one direction. It can be climbed in Cat form to ride it. | ||
|- | |- | ||
|align=center|[[File:Rotating Panel SM3DW Prima.jpg|x70px]]<br>'''[[Rotating Panel]]''' | |||
|align=left|Rotating Panels are tiles that continuously flip over, alternating between red and blue. | |||
|- | |- | ||
|align=center | |align=center|<br>[[File:SM3DW World 5-2.png|x70px]]<br>'''[[Seesaw]]''' | ||
| | |align=left|A long platform that tilt left or right depending on where the player walks. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Shifting block''' | ||
| | |align=left|Dark purple crystal blocks that move left to right. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Spinning floor''' | ||
| | |align=left|Continually moving platforms that spin clockwise or counterclockwise, moving anything on them. | ||
|- | |- | ||
|align=center | |align=center|[[File:Springboard SM3DW Prima.jpg|x70px]]<br>'''[[Trampoline|Springboard]]''' | ||
| | |align=left|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights. | ||
|- | |- | ||
|align=center | |align=center|[[File:Switchboard SM3DW Prima.jpg|x70px]]<br>'''[[Switchboard]]''' | ||
| | |align=left|Switchboards are platforms that move in the direction of the arrow the player stands on. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Bowser's Bullet Bill Brigade.png|x70px]]<br>'''[[Tank]]''' | ||
| | |align=left|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|Three quarter platform}}''' | ||
| | |align=left|Platforms shaped in three quarter circles that turn clockwise or counterclockwise in a 90 degree axis. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Tilting planks''' | ||
| | |align=left|A narrow, tilting platform that tilts where the player walks on. It acts similar to a seesaw. | ||
|- | |- | ||
|align=center | |align=center|[[File:Touchstone SM3DW Prima.jpg|x70px]]<br>'''[[Touchstone]]''' | ||
| | |align=left|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]]. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Sprawling Savanna.png|x70px]]<br>'''Turning bridge''' | ||
| | |align=left|A four-way bridge that turns at a 90 degree axis. | ||
|- | |- | ||
|align=center | |align=center|[[File:Rainbow Run.jpg|x70px]]<br>'''[[Turning Floor]]''' | ||
| | |align=left|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Spooky Seasick Wreck.png|x70px]]<br>'''Wrecked ship''' | ||
| | |align=left|A ship that tilts left to right. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''{{conjectural|[[Zipline lift]]}}''' | ||
| | |align=left|A red circular lift that moves on tracks once stepped on, then disappears. | ||
|-style="background:gold"align=center | |||
!colspan=2 style="background:#fff3b2;"|'''Climbable objects''' | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Chain Link.jpg|x40px]]<br>'''[[Chain-Link]]''' | ||
| | |align=left|Chain-Links are moving fence-like walls that the player can climb in Cat form. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Super Bell Tree.png|x70px]]<br>'''[[Tree]]''' | ||
| | |align=left|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom. | ||
|-style="background:gold"align=center | |||
!colspan=2 style="background:#fff3b2;"|'''Throwable and kickable objects''' | |||
|- | |- | ||
|align=center | |align=center|[[File:Baseball Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Baseball (object)|Baseball]]''' | ||
| | |align=left|Baseballs can be thrown to defeat enemies. | ||
|- | |- | ||
|align=center | |align=center|[[File:Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Bomb]]''' | ||
| | |align=left|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects. | ||
|- | |- | ||
|align=center | |align=center|[[File:Gold Shell SM3DW Prima.jpg|x70px]]<br>'''[[Gold Shell]]''' | ||
|align=left|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes. | |||
|- | |- | ||
|align=center | |align=center|[[File:Kick Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Kick Bomb]]''' | ||
| | |align=left|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object. | ||
|- | |- | ||
|align=center | |align=center|[[File:Snowball SM3DW.png|x70px]]<br>'''[[Snowball]]''' | ||
| | |align=left|Snowballs can be thrown to defeat enemies. | ||
|-style="background:gold"align=center | |||
!colspan=2 style="background:#fff3b2;"|'''Transportation objects''' | |||
|- | |- | ||
|align=center | |align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]''' | ||
| | |align=left|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Clear Pipe Cannon.jpg|x70px]]<br>'''[[Clear Pipe Cannon]]''' | ||
| | |align=left|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead. | ||
|- | |- | ||
|align=center | |align=center|[[File:Cloud Cannon SM3DW Prima.jpg|x70px]]<br>'''[[Cloud Cannon]]''' | ||
| | |align=left|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]]. | ||
|- | |- | ||
|align=center | |align=center|[[File:Mystery Box SM3DW Prima.jpg|x70px]]<br>'''[[Mystery Box]]''' | ||
| | |align=left|Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Trapeze.jpg|x70px]]<br>'''[[Trapeze]]''' | ||
| | |align=left|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]]. | ||
|- | |- | ||
|align=center|[[File:Warp Box SM3DW Prima.jpg|x70px]]<br>'''[[Warp Box]]''' | |||
|align=left|When entered, Warp Boxes teleport the player to another area of a level. | |||
|- | |- | ||
|align=center | |align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]''' | ||
| | |align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Warp Door]]''' | ||
| | |align=left|Doors that take the player to another portion of the level. | ||
|- | |- | ||
|align=center | |align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]''' | ||
| | |align=left|When entered, Warp Pipes teleport the player to another area of a level. | ||
|-style="background:gold"align=center | |||
!colspan=2 style="background:#fff3b2;"|'''Other objects''' | |||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Arrow Sign]]''' | ||
| | |align=left|Directs the player one direction. | ||
|- | |- | ||
|align=center|[[File:WoodenBowserSM3DWModel.png|x70px]]<br>'''[[Wooden cutout|Board]]''' | |||
|align=left|The board is a wooden cutout of Bowser that can be knocked down when interacted with. | |||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''[[Bowser Statue]]''' | ||
| | |align=left|A statue of Bowser that blocks new levels until the player has a certain amount of Green Stars to break them. | ||
|- | |- | ||
|align=center | |align=center|[[File:Checkpoint Flag SM3DW Prima.jpg|x70px]]<br>'''[[Checkpoint Flag]]''' | ||
| | |align=left|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Fake 1-Up Mushroom''' | ||
|align=left|1-Up Mushrooms that turn into several [[Boo]]s once the player touches one. | |||
|- | |- | ||
|align=center | |align=center|[[File:Fake Goal Pole.jpg|x70px]]<br>'''[[Fake Goal Pole]]''' | ||
| | |align=left|Goal Poles that turn into several [[Boo]]s once the player touches one. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Fake Mystery Box''' | ||
|align=left|Mystery Boxes that turn into several [[Boo]]s once the player touches one. | |||
|- | |- | ||
|align=center | |align=center|[[File:Fake pipe.jpg|x70px]]<br>'''[[Fake pipe]]''' | ||
| | |align=left|Warp Pipes that turn into several [[Boo]]s once the player touches one. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW The Great Goal Pole.jpg|x70px]]<br>'''[[Goal Pole (flying)|Flying Goal Pole]]''' | ||
| | |align=left|A Goal Pole that flies away when the player approaches one. | ||
|- | |- | ||
|align=center | |align=center|[[File:Goal Pole SM3DW Prima.jpg|x70px]]<br>'''[[Goal Pole]]''' | ||
| | |align=left|Goal Poles are flagpoles found at the end of every level. Touching one completes the level. | ||
|- | |- | ||
|align=center | |align=center|[[File:nocoverart.png|x70px]]<br>'''Sand sculpture''' | ||
|align=left|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es. | |||
|} | |} | ||
==Luigi sightings== | ==Luigi sightings== | ||
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4| | [[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]] | ||
{{main|List of Luigi sightings in Super Mario 3D World}} | {{main|List of Luigi sightings in Super Mario 3D World}} | ||
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring | Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere. | ||
{{br|right}} | {{br|right}} | ||
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|colspan=2|Compiler | |colspan=2|Compiler | ||
|colspan=2|{{ | |colspan=2|{{nowrap|Platform / Score}} | ||
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|colspan=2|Metacritic | |colspan=2|Metacritic | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Super Mario 3D World glitches}} | {{main|List of Super Mario 3D World glitches}} | ||
=== | ===Long Jump glitch=== | ||
[[File:SM3DW Toad's run Glitch.jpg|thumb|200px|The Long Jump Glitch in action]] | [[File:SM3DW Toad's run Glitch.jpg|thumb|left|200px|The Long Jump Glitch in action]] | ||
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref> | If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref> | ||
===World Map | ===World Map Out of Bounds=== | ||
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]] | [[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]] | ||
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/> | If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/> | ||
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{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess | Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] | ||
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]] | Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]] | ||
Fairy Group Artwork - Super Mario 3D World.png|The seven [[Sprixie Princesses]] | |||
Bowser Artwork - Super Mario 3D World.png|[[Bowser]] and his [[Bowser's Muscle Car|Muscle Car]] | |||
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]] | Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]] | ||
Super Bell Artwork - Super Mario 3D World.png|The [[Super Bell]] | |||
Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]] | Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]] | ||
</gallery> | </gallery> | ||
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==References to other games== | ==References to other games== | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.'' | *''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.'' | ||
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). | *''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). An 8-bit Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has an 8-bit Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game. | ||
*''[[zeldawiki:The Legend of Zelda ( | *''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[Link]]'s 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme of this game plays. | ||
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending. | *''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending. | ||
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games. | *''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games. | ||
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. | *''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses. | ||
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. | *''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the Beach Koopa from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play. | ||
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well. | *''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well. | ||
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref> | *''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref> | ||
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game. | *''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game. | ||
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games. | *''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games. | ||
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game. | *''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game. | ||
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: [[Level]] names ending with letters reappear. | *[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: [[Level]] names ending with letters reappear. | ||
*''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game. | *''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game. | ||
*''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from ''Super Mario Galaxy'' appears around her for a moment | *''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from ''Super Mario Galaxy'' appears around her for a moment. "[[Rosalina in the Observatory]] 3" plays in the World Crown map area, while an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the [[Battlerock Galaxy]], [[Bowser's Galaxy Reactor]], and [[Bowser's Galaxy Generator]]. The overworld map of World Star has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in ''Super Mario Galaxy 2'' with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]]. | ||
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices. | *''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices. | ||
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games. | *''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games. | ||
*''[[Super Mario 3D Land]]'': The game is | *''[[Super Mario 3D Land]]'': The game is a sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game. | ||
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return | *''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return. | ||
==References in later media== | ==References in later media== | ||
*''[[Mario Kart 8]]'': The [[Potted Piranha Plant|Piranha Plant]] returns as an item. Stamp images are reused in {{classic link|N64|Rainbow Road}}'s fireworks. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]]. Cat Peach also appears as a playable character. | *''[[Mario Kart 8]]'': The [[Potted Piranha Plant|Piranha Plant]] returns as an item. Stamp images are reused in {{classic-link|N64|Rainbow Road}}'s fireworks. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]]. Cat Peach also appears as a playable character. | ||
**''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage wears a crown in the next stage. | **''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage wears a crown in the next stage. | ||
*''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[Captain Toad's Adventures]] levels which originated from ''Super Mario 3D World''. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that ''Captain Toad: Treasure Tracker'' is a prequel. | *''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[Captain Toad's Adventures]] levels which originated from ''Super Mario 3D World''. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that ''Captain Toad: Treasure Tracker'' is a prequel. | ||
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**''Super Smash Bros. for Wii U'': Three pieces of music from ''Super Mario 3D World'' (Super Bell Hill, The Great Tower Showdown 2, and Champion Road) can be selected, and the Toad [[List of trophies in Super Smash Bros. for Wii U|trophy]] refers to Captain Toad's inability to jump. | **''Super Smash Bros. for Wii U'': Three pieces of music from ''Super Mario 3D World'' (Super Bell Hill, The Great Tower Showdown 2, and Champion Road) can be selected, and the Toad [[List of trophies in Super Smash Bros. for Wii U|trophy]] refers to Captain Toad's inability to jump. | ||
*''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused. | *''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused. | ||
*''[[Super Mario Odyssey]]'': When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms. | *''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms. | ||
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned. | *''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned. | ||
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game. | *''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game. | ||
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors. | *''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors. | ||
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*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''. | *''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''. | ||
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''. | *''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオ 3Dワールド | ||
| | |JapR=Sūpā Mario Surī Dī Wārudo | ||
| | |JapM=Super Mario 3D World | ||
|ChiS=超级马力欧 3D世界 | |ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref> | ||
|ChiSR=Chāojí Mǎlìōu 3D Shìjiè | |ChiSR=Chāojí Mǎlìōu 3D Shìjiè | ||
|ChiSM=Super Mario 3D World | |ChiSM=Super Mario 3D World | ||
|ChiT=超級瑪利歐 3D世界 | |ChiT=超級瑪利歐 3D世界''<ref name="SMM2"/> | ||
|ChiTR=Chāojí Mǎlìōu 3D Shìjiè | |ChiTR=Chāojí Mǎlìōu 3D Shìjiè | ||
|ChiTM=Super Mario 3D World | |ChiTM=Super Mario 3D World | ||
|Kor=Super Mario 3D World | |Kor=Super Mario 3D World<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref><br><br>슈퍼 마리오 3D 월드<br>([[Super Mario 3D World + Bowser's Fury]])<br>Syupeo Mario 3D Woldeu | ||
|KorM=Super Mario 3D World | |||
| | |||
}} | }} | ||
== | ==Trivia== | ||
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes. | |||
==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer] | *[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer] | ||
*[http://supermario3dworld.nintendo.com/ Official American Website] | *[http://supermario3dworld.nintendo.com/ Official American Website] | ||
Line 1,932: | Line 1,504: | ||
*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual] | *[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual] | ||
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide] | *[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide] | ||
==References== | |||
<references/> | |||
{{SM3DW}} | {{SM3DW}} |