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{{FA}} | {{FA}} | ||
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{{distinguish|Super Mario 3D Land}} | {{distinguish|Super Mario World|Super Mario 3D Land}} | ||
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury | {{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:Box NA - Super Mario 3D World.png|250px]]<br>North American box art | |image=[[File:Box NA - Super Mario 3D World.png|250px]]<br>North American box art | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref> | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|USA|March 11, 2016|Europe|September 30, 2016}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6| | |ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|dejus=l|rars=0+}} | ||
|platforms=[[Wii U]] | |platforms=[[Wii U]] | ||
| | |media={{media|wiiu=1|wiiudl=1}} | ||
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}} | |input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}} | ||
}} | }} | ||
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in | '''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in November 2013. It is the fifteenth title in the ''[[Super Mario (series)|Super Mario]]'' series, the seventh 3D ''Mario'' title overall, and the fifth 3D ''Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. The title is a sequel to the 2011 [[Nintendo 3DS]] installment ''[[Super Mario 3D Land]]''. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the rulers of the [[Sprixie Kingdom]], the [[Sprixie Princesses]] from [[Bowser]]. | ||
One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the '' | One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Mario'' series to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme. | ||
It included [[Miiverse]] integration through collectible [[stamp]]s that could be used in Miiverse posts, and the [[Mii|Ghost Mii]] functionality that emulates players replaying levels for other players to view; however, the service was terminated on November 7, 2017, meaning that stamps can be collected, but | It included [[Miiverse]] integration through collectible [[stamp]]s that could be used in Miiverse posts, and the [[Mii|Ghost Mii]] functionality that emulates players replaying levels for other players to view; however, the service was terminated on November 7, 2017, meaning that stamps can be collected, but not used. Additionally, the Miiverse posts that appeared on the course select screen and when selecting courses are no longer present. | ||
The game introduces a smaller set of levels called [[Captain Toad's Adventures]], which were later reused and expanded into its own standalone title and prequel, ''[[Captain Toad: Treasure Tracker]]''. | The game introduces a smaller set of levels called [[Captain Toad's Adventures]], which were later reused and expanded into its own standalone title and prequel, ''[[Captain Toad: Treasure Tracker]]''. | ||
An enhanced [[Reissue#Ports|port]] called ''[[Super Mario 3D World + Bowser's Fury]]'' for the [[Nintendo Switch]] was released on February 12, 2021. | An enhanced [[Reissue#Ports|port]] called ''[[Super Mario 3D World + Bowser's Fury]]'' for the [[Nintendo Switch]] was released on February 12, 2021. | ||
==Story== | ==Story== | ||
[[File:SM3DW Bowser Intro.png|thumb|upright=1.1|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]] | [[File:SM3DW Bowser Intro.png|thumb|upright=1.1|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]] | ||
On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; however, Bowser | On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; thereafter, however, [[Bowser]] emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the [[Sprixie Kingdom]], where the journey mainly takes place. | ||
After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes | After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. The celebration is cut short, however, when Bowser ambushes and grabs all seven Sprixie Princesses in a large bottle. With their combined power, he creates [[World Bowser]]: a theme park modeled after himself, and escapes to the tower. | ||
The heroes make their way through this world and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser uses a [[Super Bell]] to transform to [[Meowser]] and makes [[Double Mario|duplicates of himself]], initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, | The heroes make their way through this world and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser uses a [[Super Bell]] to transform to [[Meowser]] and makes [[Double Mario|duplicates of himself]], initiating the final battle. The group manages to defeat Meowser after climbing the tower and rescue all of the Sprixie Princesses. Now safe from Bowser, they thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom. | ||
{{br|left}} | {{br|left}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:SM3DW Screenshot E3 Press Kit 01.png|thumb|upright=1.3|[[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach]] all running in [[Really Rolling Hills]].]] | [[File:SM3DW Screenshot E3 Press Kit 01.png|thumb|upright=1.3|[[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach]] all running in [[Really Rolling Hills]].]] | ||
''Super Mario 3D World'' is a linear 3D [[Genre#Platformer|platform game]] with gameplay similar to the 2D games. The player must navigate through levels, defeating enemies and collecting power-ups on the way. The player clears a level by reaching the [[Goal Pole]] at the end before losing a life or running out of time. The player can store collected power-ups in the item storage, allowing them to be collected by pressing {{button|wiiu|minus}}. The player can also collect [[Green | ''Super Mario 3D World'' is a linear 3D [[Genre#Platformer|platform game]] with gameplay similar to the 2D games. The player must navigate through levels, defeating enemies and collecting power-ups on the way. The player clears a level by reaching the [[Goal Pole]] at the end before losing a life or running out of time. The player can store collected power-ups in the item storage, allowing them to be collected by pressing {{button|wiiu|minus}}. The player can also collect [[Green Stars]] and [[Stamp]]s, which allow the player to unlock certain levels or can be used in Miiverse posts, respectively. Points are earned by collecting items and defeating enemies, and are used to determine the player's high score in a level. The player completes the main game when they clear [[World Bowser]] and completes the entire game when all bonus worlds are complete and all Green Stars and Stamps are collected. | ||
===Multiplayer=== | ===Multiplayer=== | ||
[[File:SM3DW 4P Rankings.png|thumb|left|upright=1.4|Players' score results at the end of a stage. This is shown when there are at least two active players after a course has been cleared.]] | [[File:SM3DW 4P Rankings.png|thumb|left|upright=1.4|Players' score results at the end of a stage. This is shown when there are at least two active players after a course has been cleared.]] | ||
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===Returning elements=== | ===Returning elements=== | ||
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[ | ''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Beach Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[Stamp (Super Mario 3D World)|stamps]] that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Mario'' game. | ||
[[File:SpikesLostCity.png|thumb|upright=1.4|Mario, | [[File:SpikesLostCity.png|thumb|upright=1.4|right|Mario and co., in their Cat suits, confronting [[Spike]]s.]] | ||
Almost every power-up and item from ''Super Mario 3D Land'' returns (except the [[Statue Leaf]] and [[P-Wing]]). The [[Mega Mushroom]] from ''[[New Super Mario Bros.]]'' also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the [[Super Bell]], a power-up that grants the player a [[Cat Mario|Cat Suit]], allowing them to lunge at and claw enemies and climb up walls. | Almost every power-up and item from ''Super Mario 3D Land'' returns (except the [[Statue Leaf]] and [[P-Wing]]). The [[Mega Mushroom]] from ''[[New Super Mario Bros.]]'' also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the [[Super Bell]], a power-up that grants the player a [[Cat Mario|Cat Suit]], allowing them to lunge at and claw enemies and climb up walls. | ||
===''Luigi Bros.''=== | ===''Luigi Bros.''=== | ||
{{Main|Luigi Bros.}} | {{Main|Mario Bros. (game)#Luigi Bros.{{!}}Mario Bros. (game) § Luigi Bros.}} | ||
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']] | [[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Mario Bros. (game)#Luigi Bros.|Luigi Bros.]]'', a remastered port of ''Mario Bros.'']] | ||
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi | As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi as the only playable character. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', multiple 8-bit Luigi sprites can be found throughout the game. | ||
{{br}} | {{br}} | ||
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<center> | <center> | ||
{|class="wikitable"style="width:65%; text-align:center" | {|class="wikitable"style="width:65%; text-align:center" | ||
!rowspan=2 width=20% | !rowspan=2 width=20%|Action(s) | ||
!colspan=4 | !colspan=4|Input(s) | ||
|- | |- | ||
!width=25% | !width=25%|Wii U GamePad | ||
!width=25% | !width=25%|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller | ||
!width=25% | !width=25%|Wii Remote (sideways) | ||
!width=25% | !width=25%|Wii Remote + Nunchuk | ||
|- | |- | ||
!colspan=5 | !colspan=5|Stage controls | ||
|- | |- | ||
|Move | |Move | ||
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|colspan="3"|N/A | |colspan="3"|N/A | ||
|- | |- | ||
!colspan=5 | !colspan=5|World Screen controls | ||
|- | |- | ||
|Move | |Move | ||
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|{{button|wii|A}} | |{{button|wii|A}} | ||
|- | |- | ||
!colspan=5 | !colspan=5|Menu controls | ||
|- | |- | ||
|Select option | |Select option | ||
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==Worlds== | ==Worlds== | ||
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a simple path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets. | |||
The game features a large world map, consisting of | |||
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen. | When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen. | ||
Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level. | Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level. | ||
{| | {|border="1"style="text-align:center; width:100%; margin-bottom:5px; border-collapse:collapse; font-family:Arial;"cellpadding="1"cellspacing="1" | ||
|- | |- | ||
!width= | !width="10%"style="border: 1px solid black; padding: 5px; background: gold;"|World | ||
!width="90%"colspan="6"style="border: 1px solid black; padding: 5px; background: #fff3b2;"|Levels | |||
|-style="background:#E6FFE6;" | |||
|rowspan="2"|[[World 1 (Super Mario 3D World)|World 1]]||1-1<br>[[Super Bell Hill]]<br>[[File:SM3DW Map Icon Super Bell Hill.jpg|120px]]||1-2<br>[[Koopa Troopa Cave]]<br>[[File:SM3DW Map Icon Koopa Troopa Cave.jpg|120px]]||1-A<br>[[Chargin' Chuck Blockade]]<br>[[File:SM3DW Map Icon Chargin' Chuck Blockade.jpg|120px]]||1-3<br>[[Mount Beanpole]]<br>[[File:SM3DW Map Icon Mount Beanpole.jpg|120px]]||1-4<br>[[Plessie's Plunging Falls]]<br>[[File:SM3DW Map Icon Plessie's Plunging Falls.jpg|120px]]||1-5<br>[[Switch Scramble Circus]]<br>[[File:SM3DW Map Icon Switch Scramble Circus.jpg|120px]] | |||
|-style="background:#E6FFE6;" | |||
|1-Castle<br>[[Bowser's Highway Showdown]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]10<br>[[File:SM3DW Map Icon Bowser's Highway Showdown.jpg|120px]]||1-Captain Toad<br>[[Captain Toad Goes Forth]]<br>[[File:SM3DW Map Icon Captain Toad Goes Forth.jpg|120px]] | |||
|-style="background:#FFFFE6;" | |||
|rowspan="2"|[[World 2 (Super Mario 3D World)|World 2]]||2-1<br>[[Conkdor Canyon]]<br>[[File:SM3DW Map Icon Conkdor Canyon.jpg|120px]]||2-2<br>[[Puffprod Peaks]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]15<br>[[File:SM3DW Map Icon Puffprod Peaks.jpg|120px]]||2-3<br>[[Shadow-Play Alley]]<br>[[File:SM3DW Map Icon Shadow-Play Alley.jpg|120px]]||2-4<br>[[Really Rolling Hills]]<br>[[File:SM3DW Map Icon Really Rolling Hills.jpg|120px]]||2-A<br>[[Big Galoomba Blockade]]<br>[[File:SM3DW Map Icon Big Galoomba Blockade.jpg|120px]]||2-5<br>[[Double Cherry Pass]]<br>[[File:SM3DW Map Icon Double Cherry Pass.jpg|120px]] | |||
|-style="background:#FFFFE6;" | |||
|2-Tank<br>[[Bowser's Bullet Bill Brigade]]<br>[[File:SM3DW Map Icon Bowser's Bullet Bill Brigade.jpg|120px]]||2-Mystery Box<br>[[Mystery House Melee]]<br>[[File:SM3DW Map Icon Mystery House Melee.jpg|120px]] | |||
|-style="background:#E6F2FF;" | |||
|rowspan="2"|[[World 3 (Super Mario 3D World)|World 3]]||3-1<br>[[Snowball Park]]<br>[[File:SM3DW Map Icon Snowball Park.jpg|120px]]||3-2<br>[[Chain-Link Charge]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]30<br>[[File:SM3DW Map Icon Chain-Link Charge.jpg|120px]]||3-3<br>[[Shifty Boo Mansion]]<br>[[File:SM3DW Map Icon Shifty Boo Mansion.jpg|120px]]||3-4<br>[[Pretty Plaza Panic]]<br>[[File:SM3DW Map Icon Pretty Plaza Panic.jpg|120px]]||3-A<br>[[Magikoopa Blockade]]<br>[[File:SM3DW Map Icon Magikoopa Blockade.jpg|120px]]||3-5<br>[[Pipeline Lagoon]]<br>[[File:SM3DW Map Icon Pipeline Lagoon.jpg|120px]] | |||
|-style="background:#E6F2FF;" | |||
|3-6<br>[[Mount Must Dash]]<br>[[File:SM3DW Map Icon Mount Must Dash.jpg|120px]]||3-7<br>[[Switchboard Falls]]<br>[[File:SM3DW Map Icon Switchboard Falls.jpg|120px]]||3-Train<br>[[The Bullet Bill Express]]<br>[[File:SM3DW Map Icon The Bullet Bill Express.jpg|120px]]||3-B<br>[[A Banquet with Hisstocrat]]<br>[[File:SM3DW Map Icon A Banquet With Hisstocrat.jpg|120px]]||3-Captain Toad<br>[[Captain Toad Makes a Splash]]<br>[[File:SM3DW Map Icon Captain Toad Makes A Splash.jpg|120px]] | |||
|-style="background:#FFF7E6;" | |||
|rowspan="2"|[[World 4 (Super Mario 3D World)|World 4]]||4-1<br>[[Ant Trooper Hill]]<br>[[File:SM3DW Map Icon Ant Trooper Hill.jpg|120px]]||4-2<br>[[Piranha Creeper Creek]]<br>[[File:SM3DW Map Icon Piranha Creeper Creek.jpg|120px]]||4-A<br>[[Brolder Blockade]]<br>[[File:SM3DW Map Icon Brolder Blockade.jpg|120px]]||4-3<br>[[Beep Block Skyway]]<br>[[File:SM3DW Map Icon Beep Block Skyway.jpg|120px]]||4-4<br>[[Big Bounce Byway]]<br>[[File:SM3DW Map Icon Big Bounce Byway.jpg|120px]]||4-5<br>[[Spike's Lost City]]<br>[[File:SM3DW Map Icon Spike's Lost City.jpg|120px]] | |||
|-style="background:#FFF7E6;" | |||
|4-B<br>[[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 1.jpg|120px]]||4-Castle<br>[[Lava Rock Lair]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]50<br>[[File:SM3DW Map Icon Lava Rock Lair.jpg|120px]]||4-Mystery Box<br>[[Mystery House Mad Dash]]<br>[[File:SM3DW Map Icon Mystery House Mad Dash.jpg|120px]] | |||
|-style="background:#F2E6FF;" | |||
|rowspan="2"|[[World 5 (Super Mario 3D World)|World 5]]||5-1<br>[[Sunshine Seaside]]<br>[[File:SM3DW Map Icon Sunshine Seaside.jpg|120px]]||5-2<br>[[Tricky Trapeze Theater]]<br>[[File:SM3DW Map Icon Tricky Trapeze Theater.jpg|120px]]||5-3<br>[[Backstreet Bustle]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]80<br>[[File:SM3DW Map Icon Backstreet Bustle.jpg|120px]]||5-A<br>[[Chargin' Chuck Blockade Is Back]]<br>[[File:SM3DW Map Icon Chargin' Chuck Blockade Is Back.jpg|120px]]||5-4<br>[[Sprawling Savanna]]<br>[[File:SM3DW Map Icon Sprawling Savanna.jpg|120px]]||5-5<br>[[Bob-ombs Below]]<br>[[File:SM3DW Map Icon Bob-ombs Below.jpg|120px]] | |||
|-style="background:#F2E6FF;" | |||
|5-6<br>[[Cakewalk Flip]]<br>[[File:SM3DW Map Icon Cakewalk Flip.jpg|120px]]||5-7<br>[[Searchlight Sneak]]<br>[[File:SM3DW Map Icon Searchlight Sneak.jpg|120px]]||5-B<br>[[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 2.jpg|120px]]||5-Train<br>[[Coin Express]]<br>[[File:SM3DW Map Icon Coin Express.jpg|120px]]||5-Castle<br>[[King Ka-thunk's Castle]]<br>[[File:SM3DW Map Icon King Ka-thunk's Castle.jpg|120px]]||5-Captain Toad<br>[[Captain Toad Plays Peek-a-Boo]]<br>[[File:SM3DW Map Icon Captain Toad Plays Peek-a-Boo.jpg|120px]] | |||
|-style="background:#E6FFFF;" | |||
|rowspan="2"|[[World 6 (Super Mario 3D World)|World 6]]||6-1<br>[[Clear Pipe Cruise]]<br>[[File:SM3DW Map Icon Clear Pipe Cruise.jpg|120px]]||6-2<br>[[Spooky Seasick Wreck]]<br>[[File:SM3DW Map Icon Spooky Seasick Wreck.jpg|120px]]||6-3<br>[[Hands-On Hall]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]100<br>[[File:SM3DW Map Icon Hands-On Hall.jpg|120px]]||6-4<br>[[Deep Jungle Drift]]<br>[[File:SM3DW Map Icon Deep Jungle Drift.jpg|120px]]||6-A<br>[[Prince Bully Blockade]]<br>[[File:SM3DW Map Icon Prince Bully Blockade.jpg|120px]]||6-5<br>[[Ty-Foo Flurries]]<br>[[File:SM3DW Map Icon Ty-Foo Flurries.jpg|120px]] | |||
|-style="background:#E6FFFF;" | |||
|6-6<br>[[Bullet Bill Base]]<br>[[File:SM3DW Map Icon Bullet Bill Base.jpg|120px]]||6-B<br>[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 3.jpg|120px]]||6-7<br>[[Fuzzy Time Mine]]<br>[[File:SM3DW Map Icon Fuzzy Time Mine.jpg|120px]]||6-Tank<br>[[Bowser's Bob-omb Brigade]]<br>[[File:SM3DW Map Icon Bowser's Bob-omb Brigade.jpg|120px]]||6-C<br>[[Motley Bossblob's Big Battle]]<br>[[File:SM3DW Map Icon Motley Bossblob's Big Battle.jpg|120px]]||6-Mystery Box<br>[[Mystery House Throwdown]]<br>[[File:SM3DW Map Icon Mystery House Throwdown.jpg|120px]] | |||
|-style="background:#FFE6E6;" | |||
|rowspan="2"|[[World Castle]]||Castle-1<br>[[Fort Fire Bros.]]<br>[[File:SM3DW Map Icon Fort Fire Bros.jpg|120px]]||Castle-2<br>[[Switchblack Ruins]]<br>[[File:SM3DW Map Icon Switchblack Ruins.jpg|120px]]||Castle-3<br>[[Red-Hot Run]]<br>[[File:SM3DW Map Icon Red-Hot Run.jpg|120px]]||Castle-4<br>[[Boiling Blue Bully Belt]]<br>[[File:SM3DW Map Icon Boiling Blue Bully Belt.jpg|120px]]||Castle-A<br>[[Brolder Blockade Is Back]]<br>[[File:SM3DW Map Icon Brolder Blockade Is Back.jpg|120px]]||Castle-B<br>[[Prince Bully Blockade Is Back]]<br>[[File:SM3DW Map Icon Prince Bully Blockade Is Back.jpg|120px]] | |||
|-style="background:#FFE6E6;" | |||
|Castle-C<br>[[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]<br>[[File:SM3DW Map Icon Fire Bros. Hideout 4.jpg|120px]]||Castle-5<br>[[Trick Trap Tower]]<br>[[File:SM3DW Map Icon Trick Trap Tower.jpg|120px]]||Castle-6<br>[[Rammerhead Reef]]<br>[[File:SM3DW Map Icon Rammerhead Reef.jpg|120px]]||Castle-7<br>[[Simmering Lava Lake]]<br>[[File:SM3DW Map Icon Simmering Lava Lake.jpg|120px]]||Castle-Castle<br>[[Bowser's Lava Lake Keep]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]130<br>[[File:SM3DW Map Icon Bowser's Lava Lake Keep.jpg|120px]]||Castle-Captain Toad<br>[[Captain Toad Gets Thwomped]]<br>[[File:SM3DW Map Icon Captain Toad Gets Thwomped.jpg|120px]] | |||
|-style="background:#F2F2F2;" | |||
|rowspan="2"|[[World Bowser]]||Bowser-1<br>[[Spiky Spike Bridge]]<br>[[File:SM3DW Map Icon Spiky Spike Bridge.jpg|120px]]||Bowser-2<br>[[Plessie's Dune Downhill]]<br>[[File:SM3DW Map Icon Plessie's Dune Downhill.jpg|120px]]||Bowser-3<br>[[Cookie Cogworks]]<br>[[File:SM3DW Map Icon Cookie Cogworks.jpg|120px]]||Bowser-Train<br>[[The Bowser Express]]<br>[[File:SM3DW Map Icon The Bowser Express.jpg|120px]]||Bowser-4<br>[[Footlight Lane]]<br>[[File:SM3DW Map Icon Footlight Lane.jpg|120px]]||Bowser-5<br>[[Deepwater Dungeon]]<br>[[File:SM3DW Map Icon Deepwater Dungeon.jpg|120px]] | |||
|-style="background:#F2F2F2;" | |||
|Bowser-6<br>[[A Beam in the Dark]]<br>[[File:SM3DW Map Icon A Beam in the Dark.jpg|120px]]||Bowser-7<br>[[Grumblump Inferno]]<br>[[File:SM3DW Map Icon Grumblump Inferno.jpg|120px]]||Bowser-A<br>[[Motley Bossblob's Encore]]<br>[[File:SM3DW Map Icon Motley Bossblob's Encore.jpg|120px]]||Bowser-B<br>[[Hisstocrat Returns]]<br>[[File:SM3DW Map Icon Hisstocrat Returns.jpg|120px]]||Bowser-Castle<br>[[The Great Tower of Bowser Land]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]170<br>[[File:SM3DW Map Icon The Great Tower of Bowser Land.jpg|120px]]||Bowser-Mystery Box<br>[[Mystery House Claw Climb]]<br>[[File:SM3DW Map Icon Mystery House Claw Climb.jpg|120px]] | |||
|- | |- | ||
!colspan="7"style="padding: 5px; background: #fff3b2;"|Bonus Levels | |||
| | |-style="background:#CECEF2;" | ||
|rowspan="2"|[[World Star (Super Mario 3D World)|World Star]]||Star-1<br>[[Rainbow Run (level)|Rainbow Run]]<br>[[File:SM3DW Map Icon Rainbow Run.jpg|120px]]||Star-2<br>[[Super Galaxy]]<br>[[File:SM3DW Map Icon Super Galaxy.jpg|120px]]||Star-3<br>[[Rolling Ride Run]]<br>[[File:SM3DW Map Icon Rolling Ride Run.jpg|120px]]||Star-4<br>[[The Great Goal Pole]]<br>[[File:SM3DW Map Icon The Great Goal Pole.jpg|120px]]||Star-5<br>[[Super Block Land]]<br>[[File:SM3DW Map Icon Super Block Land.jpg|120px]]||Star-6<br>[[Honeycomb Starway]]<br>[[File:SM3DW Map Icon Honeycomb Starway.jpg|120px]] | |||
| | |-style="background:#CECEF2;" | ||
| | |Star-7<br>[[Gargantuan Grotto]]<br>[[File:SM3DW Map Icon Gargantuan Grotto.jpg|120px]]||Star-8<br>[[Peepa's Fog Bog]]<br>[[File:SM3DW Map Icon Peepa's Fog Bog.jpg|120px]]||Star-9<br>[[Cosmic Cannon Cluster]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]210<br>[[File:SM3DW Map Icon Cosmic Cannon Cluster.jpg|120px]]||Star-Captain Toad<br>[[Captain Toad Takes a Spin]]<br>[[File:SM3DW Map Icon Captain Toad Takes a Spin.jpg|120px]] | ||
|-style="background:#CEF2F2;" | |||
| | |rowspan="2"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]||Mushroom-1<br>[[Night Falls on Really Rolling Hills]]<br>[[File:SM3DW Map Icon Night Falls on Really Rolling Hills.jpg|120px]]||Mushroom-2<br>[[Spiky Mount Beanpole]]<br>[[File:SM3DW Map Icon Spiky Mount Beanpole.jpg|120px]]||Mushroom-3<br>[[Deep-Black Jungle Drift]]<br>[[File:SM3DW Map Icon Deep-Black Jungle Drift.jpg|120px]]||Mushroom-4<br>[[Trouble in Shadow-Play Alley]]<br>[[File:SM3DW Map Icon Trouble in Shadow-Play Alley.jpg|120px]]||Mushroom-5<br>[[Back to Hands-On Hall]]<br>[[File:SM3DW Map Icon Back to Hands-On Hall.jpg|120px]]||Mushroom-6<br>[[Gigantic Seasick Wreck]]<br>[[File:SM3DW Map Icon Gigantic Seasick Wreck.jpg|120px]] | ||
| | |-style="background:#CEF2F2;" | ||
|Mushroom-7<br>[[Broken Blue Bully Belt]]<br>[[File:SM3DW Green Star Icon Recreation.png|20px]]240<br>[[File:SM3DW Map Icon Broken Blue Bully Belt.jpg|120px]]||Mushroom-Mystery Box<br>[[Mystery House Brawl]]<br>[[File:SM3DW Map Icon Mystery House Brawl.jpg|120px]] | |||
|- | |-style="background:#F2CEF2;" | ||
|rowspan="2"|[[World Flower (Super Mario 3D World)|World Flower]]||Flower-1<br>[[Switch Shock Circus]]<br>[[File:SM3DW Map Icon Switch Shock Circus.jpg|120px]]||Flower-2<br>[[Floating Fuzzy Time Mine]]<br>[[File:SM3DW Map Icon Floating Fuzzy Time Mine.jpg|120px]]||Flower-3<br>[[Piranha Creeper Creek after Dark]]<br>[[File:SM3DW Map Icon Piranha Creeper Creek after Dark.jpg|120px]]||Flower-4<br>[[Faster Fort Fire Bros.]]<br>[[File:SM3DW Map Icon Faster Fort Fire Bros.jpg|120px]]||Flower-5<br>[[Sprawling Savanna Rabbit Run]]<br>[[File:SM3DW Map Icon Sprawling Savanna Rabbit Run.jpg|120px]]||Flower-6<br>[[Shiftier Boo Mansion]]<br>[[File:SM3DW Map Icon Shiftier Boo Mansion.jpg|120px]] | |||
| | |-style="background:#F2CEF2;" | ||
|- | |Flower-7<br>[[Pipeline Boom Lagoon]]<br>[[File:SM3DW Map Icon Pipeline Boom Lagoon.jpg|120px]]||Flower-8<br>[[Blast Block Skyway]]<br>[[File:SM3DW Map Icon Blast Block Skyway.jpg|120px]]||Flower-9<br>[[Towering Sunshine Seaside]]<br>[[File:SM3DW Map Icon Towering Sunshine Seaside.jpg|120px]]||Flower-10<br>[[Honeycomb Skyway]]<br>[[File:SM3DW Map Icon Honeycomb Skyway.jpg|120px]]||Flower-11<br>[[Spiky Spike Bridge Sneak]]<br>[[File:SM3DW Map Icon Spiky Spike Bridge Sneak.jpg|120px]]||Flower-12<br>[[Boss Blitz]]<br>[[File:SM3DW Map Icon Boss Blitz.jpg|120px]] | ||
|-style="background:#F2F2CE;" | |||
|- | |[[World Crown]]||Crown-Crown<br>[[Champion's Road]]<br>[[File:SM3DW Map Icon Champion's Road.jpg|120px]]||Crown-Captain Toad<br>[[Captain Toad's Fiery Finale]]<br>[[File:SM3DW Map Icon Captain Toad's Fiery Finale.jpg|120px]]||Crown-Mystery Box<br>[[Mystery House Marathon]]<br>[[File:SM3DW Map Icon Mystery House Marathon.jpg|120px]] | ||
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|} | |} | ||
==Characters== | ==Characters== | ||
===Playable | ===Playable and abilities=== | ||
{{see also|Super Mario 3D World playable characters' statistics}} | {{see also|Super Mario 3D World playable characters' statistics}} | ||
{|class= | {|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;" | ||
!width=5%|Character | |||
! | !width=35%|Advantages | ||
! | !width=35%|Disadvantages | ||
! | !width=20%|Availability | ||
! | |||
|- | |- | ||
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]] | |style="background:#ff9797;"|[[File:Mario Artwork (alt) - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]''' | ||
|style="background:#ff9797"colspan="2"align="center"|Balanced | |style="background:#ff9797"colspan="2"align="center"|Balanced | ||
|rowspan="4"|From the start | |style="background:white"rowspan="4"align="center"|From the start | ||
|- | |- | ||
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]] | |style="background:#BBFF99;"|[[File:Luigi Artwork (alt) - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]''' | ||
|style="background:#BBFF99"align="center"|Jumps the highest<br>Can [[Scuttle]], allowing his jumps to cover more ground | |||
|style="background:#BBFF99"align=" | |style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery | ||
|style="background:#BBFF99"align=" | |||
|- | |- | ||
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]] | |style="background:pink;"|[[File:Princess Peach Artwork (alt) - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]''' | ||
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints the soonest | |||
|style="background:pink"align=" | |style="background:pink"align="center"|Runs the slowest | ||
|style="background:pink"align=" | |||
|- | |- | ||
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]] | |style="background:skyblue;"|[[File:Toad Running Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]''' | ||
|style="background:skyblue"align="center"|Runs the fastest | |||
|style="background:skyblue"align=" | |style="background:skyblue"align="center"|Falls the fastest<br>Sprints the latest<br>Jumps the lowest | ||
|style="background:skyblue"align=" | |||
|- | |- | ||
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]] | |style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]''' | ||
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up, perform a double jump, or jump higher<br>Sprints the soonest, tied with Peach | |||
|style="background:#bcffe8"align=" | |style="background:#bcffe8"align="center"|Runs the slowest, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]]) | ||
|style="background:#bcffe8"align="center"|After completing {{world-link|star|2|Super Galaxy}} | |||
|style="background:#bcffe8"align=" | |||
|style="background:#bcffe8"align=" | |||
|- | |- | ||
|style="background:# | |style="background:#e3d6b0;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]''' | ||
|style="background:#e3d6b0"align="center"|Sprints the soonest | |||
|style="background:# | |style="background:#e3d6b0"align="center"|Cannot jump | ||
|style="background:# | |style="background:#e3d6b0"align="center"|Only in Captain Toad's Adventures levels | ||
|style="background:# | |||
|} | |} | ||
=== | ===Supporting cast=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
|-style="background: | |-style="background:gold;" | ||
! | !Image | ||
!Description | !Description | ||
|- | |- | ||
|align=center | |align=center|[[File:Fairy Group Artwork - Super Mario 3D World.png|100px]]<br>[[Sprixie Princess]] | ||
| | |align=left|Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]]. | ||
|- | |- | ||
|align=center | |align=center|[[File:Sprixie SM3DW Prima.jpg|100px]]<br>[[Sprixie]] | ||
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s. | |align=left|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Luma.jpg|100px]]<br>[[Luma]] | ||
| | |align=left|Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds. The player cannot interact with them. | ||
|- | |- | ||
|align=center | |align=center|[[File:Plessie Artwork - Super Mario 3D World.png|100px]]<br>[[Plessie]] | ||
| | |align=left|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''. | ||
|- | |- | ||
|align=center | |align=center|[[File:Rabbit SM3DW Prima.jpg|100px]]<br>[[Rabbit]] | ||
| | |align=left|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s. | ||
|- | |- | ||
|align=center | |align=center|[[File:GiantRabbitSM3DW.jpg|100px]]<br>[[Mega Rabbit]] | ||
| | |align=left|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Purple Toad.jpg|100px]]<br>[[Toad (species)|Toads]] | ||
|align=left|Toads appear in and host [[Toad House]]s, where the player can win power-ups. | |||
|align= | |||
|- | |- | ||
|align=center | |align=center|[[File:Mii Artwork - Super Mario 3D World.png|100px]]<br>[[Mii|Ghost Miis]] | ||
|Mii characters that represent the ghost data of another player | |align=left|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled. However, as of November 7, 2017, [[Miiverse]] is discontinued and Ghost Miis no longer appear in the game. | ||
|} | |} | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
=== | ===New=== | ||
{ | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
| | |||
|- | |- | ||
!bgcolor="gold"align=center|Image | |||
!bgcolor="gold"align=center|Description | |||
!bgcolor="gold"align=center|First appearance | |||
!bgcolor="gold"align=center|Last appearance | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Ant Trooper]]''' | ||
|align=left| | |align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang. | ||
| | |align=center|[[Ant Trooper Hill]] | ||
| | |align=center|[[Sprawling Savanna]] | ||
|- | |- | ||
| | |align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Big Ant Trooper]]''' | ||
|align=left| | |align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas. | ||
| | |align=center|[[Ant Trooper Hill]] | ||
| | |align=center|[[Sprawling Savanna]] | ||
|- | |- | ||
| | |align=center|[[File:Big Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Big Galoomba]]''' | ||
|align=left| | |align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit. | ||
| | |align=center|[[Big Galoomba Blockade]] | ||
| | |align=center|[[Gargantuan Grotto]] | ||
|- | |- | ||
|align=center|[[File:Blockstepper SM3DW Prima.jpg|x70px]]<br>'''[[Blockstepper]]''' | |||
|align= | |align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while. | ||
|align=center|[[Double Cherry Pass]] | |||
|align=center|[[Faster Fort Fire Bros.]] | |||
|align=left| | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Blurker SM3DW Prima.jpg|x70px]]<br>'''[[Blurker]]''' | ||
|align=left| | |align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]]. | ||
| | |align=center|[[Shadow Play Alley]] | ||
| | |align=center|[[Back to Hands-On Hall]] | ||
|- | |- | ||
| | |align=center|[[File:Brolder SM3DW Prima.jpg|x70px]]<br>'''[[Brolder]]''' | ||
|align=left| | |align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]]. | ||
| | |align=center|[[Brolder Blockade]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|x70px]]<br>'''[[Cat Banzai Bill]]''' | ||
|align=left| | |align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks. | ||
| | |align=center|[[The Bullet Bill Express]] | ||
| | |align=center|[[The Bullet Bill Express]] | ||
|- | |- | ||
| | |align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Cat Bullet Bill]]''' | ||
|align=left| | |align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks. | ||
| | |align=center|[[The Bullet Bill Express]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Cat Goomba]]''' | ||
|align=left| | |align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated. | ||
| | |align=center|[[Super Bell Hill]] | ||
| | |align=center|[[The Great Tower of Bowser Land]] | ||
|- | |- | ||
| | |align=center|[[File:Charvaargh SM3DW Prima.jpg|x70px]]<br>'''[[Charvaargh]]''' | ||
|align=left| | |align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated. | ||
| | |align=center|[[Simmering Lava Lake]] | ||
| | |align=center|[[Simmering Lava Lake]] | ||
|- | |- | ||
| | |align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Conkdor]]''' | ||
|align=left| | |align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell. | ||
| | |align=center|[[Conkdor Canyon]] | ||
| | |align=center|[[Sprawling Savanna Rabbit Run]] | ||
|- | |- | ||
| | |align=center|[[File:Flopter SM3DW Prima.jpg|x70px]]<br>'''[[Flopter]]''' | ||
|align=left| | |align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks. | ||
| | |align=center|[[The Bullet Bill Express]] | ||
| | |align=center|[[Mystery House Brawl]] | ||
|- | |- | ||
| | |align=center|[[File:Fuzzler SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzler]]''' | ||
|align=left| | |align=left|Fuzzlers are [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water. | ||
| | |align=center|[[Switchboard Falls]] | ||
| | |align=center|[[Switchboard Falls]] | ||
|- | |- | ||
| | |align=center|[[File:Grumblump SM3DW Prima.jpg|x70px]]<br>'''[[Grumblump]]''' | ||
|align=left| | |align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it. | ||
| | |align=center|[[Grumblump Inferno]] | ||
| | |align=center|[[Grumblump Inferno]] | ||
|- | |- | ||
| | |align=center|[[File:Hop-Chop SM3DW Prima.jpg|x70px]]<br>'''[[Hop-Chops|Hop-Chop]]''' | ||
|align=left| | |align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated. | ||
| | |align=center|[[Big Bounce Byway]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|x70px]]<br>'''[[Horned Ant Trooper]]''' | ||
|align=left| | |align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player. | ||
| | |align=center|[[Ant Trooper Hill]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Ka-thunk SM3DW Prima.jpg|x70px]]<br>'''[[Ka-thunk]]''' | ||
|align=left| | |align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]]. | ||
| | |align=center|[[King Ka-thunk's Castle]] | ||
| | |align=center|[[Bowser's Lava Lake Keep]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|x70px]]<br>'''[[Innertube Goomba]]''' | ||
|align=left| | |align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. | ||
| | |align=center|[[Pipeline Lagoon]] | ||
| | |align=center|[[Sprawling Savanna Rabbit Run]] | ||
|- | |- | ||
| | |align=center|[[File:Madpole SM3DW Prima.jpg|x70px]]<br>'''[[Madpole]]''' | ||
|align=left| | |align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks. | ||
| | |align=center|[[Rammerhead Reef]] | ||
| | |align=center|[[Pipeline Boom Lagoon]] | ||
|- | |- | ||
| | |align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Parabones]]''' | ||
|align=left| | |align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | ||
| | |align=center|[[Fuzzy Time Mine]] | ||
| | |align=center|[[Blast Block Skyway]] | ||
|- | |- | ||
| | |align=center|[[File:Piranha Creeper SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Creeper]]''' | ||
|align=left| | |align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked. | ||
| | |align=center|[[Piranha Creeper Creek]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Rammerhead small SM3DW Prima.jpg|x70px]]<br>[[File:Rammerhead big SM3DW Prima.jpg|x70px]]<br>'''[[Rammerhead]]''' | ||
|align=left| | |align=left|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]]. | ||
| | |align=center|[[Captain Toad Makes a Splash]] | ||
| | |align=center|[[Pipeline Boom Lagoon]] | ||
|- | |- | ||
| | |align=center|[[File:Ring Burner SM3DW Prima.jpg|x70px]]<br>'''[[Ring Burner]]''' | ||
|align=left| | |align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated. | ||
| | |align=center|[[Cakewalk Flip]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Skating Goomba]]''' | ||
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use. | |||
|align=center|[[Snowball Park]] | |||
|align=center|[[Ty-Foo Flurries]] | |||
|align=left| | |||
| | |||
| | |||
|- | |- | ||
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Skipsqueak]]''' | |||
|align= | |||
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. | |align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. | ||
| | |align=center|[[Really Rolling Hills]] | ||
| | |align=center|[[Rainbow Run]] | ||
|- | |- | ||
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|x70px]]<br>'''[[Snow Pokey]]''' | |||
|align= | |||
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. | |align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. | ||
| | |align=center|[[Snowball Park]] | ||
| | |align=center|[[Mystery House Brawl]] | ||
|- | |- | ||
| | |align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|x70px]]<br>'''[[Spiny Skipsqueak]]''' | ||
|align=left| | |align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack. | ||
| | |align=center|[[Really Rolling Hills]] | ||
| | |align=center|[[Night Falls on Really Rolling Hills]] | ||
|- | |- | ||
| | |align=center|[[File:Splorch SM3DW Prima.jpg|x70px]]<br>'''[[Splorch]]''' | ||
|align=left| | |align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]]. | ||
| | |align=center|[[Brolder Blockade Is Back]] | ||
| | |align=center|[[Broken Blue Bully Belt]] | ||
|- | |- | ||
| | |align=center|[[File:Splounder SM3DW Prima.jpg|x70px]]<br>'''[[Splounder]]''' | ||
|align=left| | |align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air. | ||
| | |align=center|[[Plessie's Plunging Falls]] | ||
| | |align=center|[[Rainbow Run]] | ||
|- | |- | ||
| | |align=center|[[File:Ty-foo SM3DW Prima.jpg|x70px]]<br>'''[[Ty-foo]]''' | ||
|align=left| | |align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | ||
| | |align=center|[[Ty-Foo Flurries]] | ||
| | |align=center|[[Gigantic Seasick Wreck]] | ||
| | |||
|- | |- | ||
|align=center|[[File:Walleye SM3DW Prima.jpg|x70px]]<br>'''[[Walleye]]''' | |||
|align= | |align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]]. | ||
|align=center|[[Ty-Foo Flurries]] | |||
|align=center|[[Mystery House Marathon]] | |||
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario | |||
|align= | |||
|align= | |||
|} | |} | ||
=== | ===Returning=== | ||
{| | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
!bgcolor="gold"align=center|Image | |||
! | !bgcolor="gold"align=center|Description | ||
!Description | !bgcolor="gold"align=center|First appearance | ||
! | !bgcolor="gold"align=center|Last appearence | ||
! | |||
|- | |- | ||
| | |align=center|[[File:Baddie Box SM3DW Prima.jpg|x70px]]<br>'''[[Baddie Box]]''' | ||
|align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | |align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | ||
|[[Bob-ombs Below]] | |align=center|[[Bob-ombs Below]] | ||
|[[Super Block Land]] | |align=center|[[Super Block Land]] | ||
|- | |- | ||
| | |align=center|[[File:Banzai Bill SM3DW Prima.jpg|x70px]]<br>'''[[Banzai Bill]]''' | ||
|align=left| | |align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill. | ||
|[[ | |align=center|[[Mystery House Mad Dash]] | ||
|[[ | |align=center|[[Bullet Bill Base]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Mario Stealing Koopa Shell.png|x70px]]<br>'''[[Beach Koopa]]''' | ||
|align=left| | |align=left|Beach Koopas are [[Koopa Troopa]]s that do not have shells. They act the same as normal Koopa Troopas and can be defeated with any attack. | ||
|[[ | |align=center|[[Koopa Troopa Cave]] | ||
|[[ | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Biddybud SM3DW Prima.jpg|x70px]]<br>'''[[Biddybud]]''' | ||
|align=left| | |align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack. | ||
|[[ | |align=center|[[Switch Scramble Circus]] | ||
|[[ | |align=center|[[Sunshine Seaside]] | ||
|- | |- | ||
| | |align=center|[[File:Big Boo SM3DW Prima.jpg|x70px]]<br>'''[[Big Boo]]''' | ||
|align=left| | |align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | ||
|[[ | |align=center|[[Shifty Boo Mansion]] | ||
|[[ | |align=center|[[Shiftier Boo Mansion]] | ||
|- | |- | ||
| | |align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|x70px]]<br>'''[[Bill Blaster]]''' | ||
|align=left| | |align=left|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed. | ||
|[[ | |align=center|[[Bowser's Bullet Bill Brigade]] | ||
|[[ | |align=center|[[Footlight Lane]] | ||
|- | |- | ||
| | |align=center|[[File:Blooper SM3DW Prima.jpg|x70px]]<br>'''[[Blooper]]''' | ||
|align=left| | |align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks. | ||
|[[ | |align=center|[[Rammerhead Reef]] | ||
|[[ | |align=center|[[Pipeline Boom Lagoon]] | ||
|- | |- | ||
| | |align=center|[[File:Bob-omb SM3DW Prima.jpg|x70px]]<br>'''[[Bob-omb]]''' | ||
|align=left| | |align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds. | ||
|[[ | |align=center|[[Bob-ombs Below]] | ||
|[[ | |align=center|[[Super Block Land]] | ||
|- | |- | ||
| | |align=center|[[File:Boo SM3DW Prima.jpg|x70px]]<br>'''[[Boo]]''' | ||
|align=left| | |align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]]. | ||
| | |align=center|[[Shifty Boo Mansion]] | ||
|align=center|[[Deep-Black Jungle Drift]] | |||
|- | |- | ||
| | |align=center|[[File:SM3DW Boomerang Bro Prima.jpg|x70px]]<br>'''[[Boomerang Bro]]''' | ||
|align=left| | |align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks. | ||
| | |align=center|[[Beep Block Skyway]] | ||
|align=center|[[Mystery House Brawl]] | |||
|- | |- | ||
| | |align=center|[[File:Bullet Bill SM3DW Prima.jpg|x70px]]<br>'''[[Bullet Bill]]''' | ||
|align=left| | |align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods. | ||
|[[ | |align=center|[[Bowser's Bullet Bill Brigade]] | ||
|[[ | |align=center|[[Footlight Lane]] | ||
|- | |- | ||
| | |align=center|[[File:Bully Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Bully]]''' | ||
|align=left| | |align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly. | ||
|[[ | |align=center|[[Spooky Seasick Wreck]] | ||
|[[ | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|x70px]]<br>'''[[Cannon]]''' | ||
|align=left| | |align=left|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit. | ||
|[[Bowser's Highway Showdown]] | |align=center|[[Bowser's Highway Showdown]] | ||
|[[ | |align=center|[[Trouble in Shadow-Play Alley]] | ||
|- | |- | ||
| | |align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Chargin' Chuck]]''' | ||
|align=left| | |align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit. | ||
|[[ | |align=center|[[Chargin' Chuck Blockade]] | ||
| | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Cheep Cheep SM3DW Prima.jpg|x70px]]<br>'''[[Cheep Cheep]]''' | ||
|align=left| | |align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. | ||
|[[ | |align=center|[[Pipeline Lagoon]] | ||
|[[ | |align=center|[[Pipeline Lagoon]] | ||
|- | |- | ||
| | |align=center|[[File:Coin Coffer SM3DW Prima.jpg|x70px]]<br>'''[[Coin Coffer]]''' | ||
|align=left| | |align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. | ||
|[[ | |align=center|[[Pipeline Lagoon]] | ||
|align=center|[[Sprawling Savanna Rabbit Run]] | |||
|- | |- | ||
| | |align=center|[[File:Honeycomb Skyway.jpg|x70px]]<br>'''[[Fire Bar]]''' | ||
|align=left| | |align=left|Fire Bars are rotating sticks with fireballs on them. | ||
|[[ | |align=center|[[Fort Fire Bros.]] | ||
|align=center|[[Champion's Road]] | |||
|- | |- | ||
| | |align=center|[[File:Fire Bro SM3DW Prima.jpg|x70px]]<br>'''[[Fire Bro]]''' | ||
|align=left| | |align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks. | ||
|[[ | |align=center|[[Double Cherry Pass]] | ||
|align=center|[[Champion's Road]] | |||
|- | |- | ||
| | |align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Fire Piranha Plant]]''' | ||
|align=left| | |align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad. | ||
|[[ | |align=center|[[Shadow-Play Alley]] | ||
|align=center|[[Honeycomb Skyway]] | |||
|- | |- | ||
| | |align=center|[[File:Fizzlit SM3DW Prima.jpg|x70px]]<br>'''[[Fizzlit]]''' | ||
|align=left| | |align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified. | ||
|align=center|[[Switchboard Falls]] | |||
|align=center|[[Switch Shock Circus]] | |||
|- | |- | ||
| | |align=center|[[File:FloatingMinesSM3DWorld.jpg|x70px]]<br>'''[[Floating Mine]]''' | ||
|align=left| | |align=left|Floating Mines are balls with spikes that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]]. | ||
|[[ | |align=center|[[Clear Pipe Cruise]] | ||
|align=center|[[Back to Hands-On Hall]] | |||
|- | |- | ||
| | |align=center|[[File:Fuzzy SM3DW Prima.jpg|x70px]]<br>'''[[Fuzzy]]''' | ||
|align=left| | |align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]]. | ||
|[[ | |align=center|[[Shadow-Play Alley]] | ||
|align=center|[[Champion's Road]] | |||
|- | |- | ||
| | |align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|x70px]]<br>'''[[Fuzzy Horde]]''' | ||
|align=left| | |align=left|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form. | ||
|[[ | |align=center|[[Fuzzy Time Mine]] | ||
|align=center|[[Floating Fuzzy Time Mine]] | |||
|- | |- | ||
| | |align=center|[[File:Galoomba SM3DW Prima.jpg|x70px]]<br>'''[[Galoomba]]''' | ||
|align=left| | |align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated. | ||
|[[ | |align=center|[[Puffprod Peaks]] | ||
|align=center|[[Super Galaxy]] | |||
|- | |- | ||
| | |align=center|[[File:Goomba Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Goomba]]''' | ||
|align=left| | |align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack. | ||
|[[ | |align=center|[[Super Bell Hill]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:GoombaTowerSM3DW.jpg|x70px]]<br>'''[[Goomba Tower]]''' | ||
|align=left| | |align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. | ||
|align=center|[[Koopa Troopa Cave]] | |||
|align=center|[[Towering Sunshine Seaside]] | |||
|- | |- | ||
| | |align=center|[[File:Hammer Bro SM3DW Prima.jpg|x70px]]<br>'''[[Hammer Bro]]''' | ||
|align=left| | |align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks. | ||
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]] | |||
|align=center|[[Switch Shock Circus]] | |||
|- | |- | ||
| | |align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Koopa Troopa]]''' | ||
|align=left| | |align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they lose their shell, which can be carried. | ||
|align=center|[[Koopa Troopa Cave]] | |||
|align=center|[[Mystery House Marathon]] | |||
|- | |- | ||
| | |align=center|[[File:Lava Bubble SM3DW Prima.jpg|x70px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|x70px]]<br>'''[[Lava Bubble]]''' | ||
|align=left| | |align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible. | ||
|align=center|[[Lava Rock Lair]] | |||
|align=center|[[Faster Fort Fire Bros.]] | |||
|- | |- | ||
| | |align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Magikoopa]]''' | ||
|align=left| | |align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks. | ||
|align=center|[[Magikoopa Blockade]] | |||
|align=center|[[Champion's Road]] | |||
|- | |- | ||
| | |align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]''' | ||
|align=left| | |align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly. | ||
|align=center|[[Mount Beanpole]] | |||
|align=center|[[Honeycomb Skyway]] | |||
|- | |- | ||
| | |align=center|[[File:Mini Goomba SM3DW Prima.jpg|x70px]]<br>'''[[Mini Goomba]]''' | ||
|align=left| | |align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad. | ||
|align=center|[[Koopa Troopa Cave]] | |||
|align=center|[[Mystery House Marathon]] | |||
|- | |- | ||
| | |align=center|[[File:Octoomba SM3DW Prima.jpg|x70px]]<br>'''[[Octoomba]]''' | ||
|align=left| | |align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound. | ||
|align=center|[[Super Galaxy]] | |||
|align=center|[[Champion's Road]] | |||
|- | |- | ||
| | |align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|125px]]<br>'''[[Para-Biddybud]]''' | ||
|align=left| | |align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks. | ||
|align=center|[[Switch Scramble Circus]] | |||
|align=center|[[Mystery House Marathon]] | |||
|- | |- | ||
| | |align=center|[[File:Peepa SM3DW Prima.jpg|x70px]]<br>'''[[Peepa]]''' | ||
|align=left| | |align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. | ||
|align=center|[[Shifty Boo Mansion]] | |||
|align=center|[[Mystery House Marathon]] | |||
|- | |- | ||
| | |align=center|[[File:Piranha Plant SM3DW Prima.jpg|x70px]]<br>'''[[Piranha Plant]]''' | ||
|align=left| | |align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks. | ||
|align=center|[[Mount Beanpole]] | |||
|align=center|[[Mystery House Marathon]] | |||
|- | |- | ||
| | |align=center|[[File:Porcupuffer SM3DW Prima.jpg|x70px]]<br>'''[[Porcupuffer]]''' | ||
|align=left| | |align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps). | ||
|align=center|[[Pipeline Lagoon]] | |||
|align=center|[[Pipeline Lagoon]] | |||
|- | |- | ||
| | |align=center|[[File:Spike Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Spike]]''' | ||
|align=left| | |align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks. | ||
|align=center|[[Spike's Lost City]] | |||
|align=center|[[Mystery House Marathon]] | |||
|- | |- | ||
| | |align=center|[[File:SpikeBar3dworld.jpg|125px]]<br>'''[[Spike Bar]]''' | ||
|align=left| | |align=left|Spike Bars are obstacles that are usually found spinning around a block. They can be destroyed with Lucky Cat Mario and White Tanooki Mario. | ||
|align=center|[[Boiling Blue Bully Belt]] | |||
|align=center|[[Champion's Road]] | |||
|- | |- | ||
| | |align=center|[[File:Spiny SM3DW Prima.jpg|x70px]]<br>'''[[Spiny]]''' | ||
|align=left| | |align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks. | ||
|align=center|[[Big Bounce Byway]] | |||
|align=center|[[Floating Fuzzy Time Mine]] | |||
|- | |- | ||
| | |align=center|[[File:Stingby Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stingby]]''' | ||
|align=left| | |align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks. | ||
|align=center|[[Switch Scramble Circus]] | |||
|align=center|[[Honeycomb Starway]] | |||
|- | |- | ||
| | |align=center|[[File:Thwomp SM3DW Prima.jpg|x70px]]<br>'''[[Thwomp]]''' | ||
|align=left| | |align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario. | ||
|align=center|[[Bowser's Highway Showdown]] | |||
|align=center|[[Mystery House Marathon]] | |||
|- | |- | ||
|align=center|[[File:SM3DWVolcanicDebris.jpg|x70px]]<br>'''[[Volcanic debris]]''' | |||
|align=left|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them. | |||
|align=center|[[Hisstocrat Returns]] | |||
|align=center|[[Boss Blitz]] | |||
|align= | |||
|align=left| | |||
| | |||
|align= | |||
|} | |} | ||
=== | ===Bosses=== | ||
<center> | |||
{|width= | {|width=65% class="wikitable" | ||
!colspan="3" style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] | |||
|-00"| | |||
! | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | !width=33.3% style="background:#32765C"|{{color-link|Bowser|white}} | ||
!width=33.3% style="background:#ffa914"|{{color-link|Boom Boom|white}} | |||
!width=33.3% style="background:#ff1900"|{{color-link|Pom Pom|white}} | |||
|- | |- | ||
!align=center style="background:#FFFFFF"|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|200x150px]] | |||
!align=center style="background:#FFFFFF"|[[File:SSBU Boom Boom Spirit.png|200x150px]] | |||
!align=center style="background:#FFFFFF"|[[File:PomPomSM3DW.jpg|200x150px]] | |||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|The [[Koopa (species)|Koopa]] King who attacks from his [[Koopa Chase]] hot rod. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|A big brutish Koopa that spins his fists around his arenas. | ||
|align=center style="background:#FFFFFF"|A female Boom Boom that throws shuriken. | |||
|- | |- | ||
!width=33.3% style="background:#66BE9C"|'''Levels''' | |||
!width=33.3% style="background:#ffc766"|'''Levels''' | |||
!width=33.3% style="background:#ff5e4d"|'''Levels''' | |||
|- | |- | ||
|align=center style="background: | |align=center style="background:#B6E0D0"|{{world|1|castle3d}}: [[Bowser's Highway Showdown]]<br>{{world|castle|castle3d}}: [[Bowser's Lava Lake Keep]] | ||
|align=center style="background: | |align=center style="background:#ffe3b3"|{{world|2|tank}}: [[Bowser's Bullet Bill Brigade]]<br>{{world|6|tank}}: [[Bowser's Bob-omb Brigade]]<br>{{world|flower2|12}}: [[Boss Blitz]]<br>{{world|crown|mysterybox}}: [[Mystery House Marathon]] | ||
|align=center style="background:#ffbab3"|{{world|3|train}}: [[The Bullet Bill Express]]<br>{{world|bowser|train}}: [[The Bowser Express]]<br>{{world|flower2|12}}: [[Boss Blitz]] | |||
|- | |- | ||
!width=33.3% style="background:#5600d6"|{{color-link|Hisstocrat|white}} | |||
!width=33.3% style="background:#7a3700"|{{color-link|Boss Brolder|white}} | |||
| | !width=33.3% style="background:#4fa0f8"|{{color-link|King Ka-thunk|white}} | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Hisstocrat.png|200x150px]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:King Brolder SM3DW.png|200x150px]] | ||
|align=center style="background:#FFFFFF"|[[File:KingKa-Thunk artwork.png|200x150px]] | |||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|Obese regal snakes that surround themselves with dish-carrying minions. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|The leader of the [[Brolder]]s with a magmatic spinning attack. | ||
|align=center style="background:#FFFFFF"|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable. | |||
|align=center style="background: | |||
|- | |- | ||
!width=33.3% style="background:#8533ff"|'''Levels''' | |||
!width=33.3% style="background:#cc5c00"|'''Levels''' | |||
!width=33.3% style="background:#85bdfa"|'''Levels''' | |||
|- | |- | ||
|align=center style="background: | |align=center style="background:#c299ff"|World 3-B: [[A Banquet with Hisstocrat]]<br>{{world|bowser|B}}: [[Hisstocrat Returns]]<br>{{world|flower2|12}}: [[Boss Blitz]] | ||
| | |align=center style="background:#ff811a"|{{world|4|castle3d}}: [[Lava Rock Lair]]<br>{{world|castle|A}}: [[Brolder Blockade Is Back]]<br>{{world|flower2|12}}: [[Boss Blitz]] | ||
|align=center style="background: | |align=center style="background:#b6d8fc"|{{world|5|castle3d}}: [[King Ka-thunk's Castle]]<br>{{world|flower2|12}}: [[Boss Blitz]] | ||
|align=center style="background: | |||
|- | |- | ||
| | !width=33.3% style="background:#a89f94"|{{color-link|Prince Bully|white}} | ||
!width=33.3% style="background:#4a4a4a"|{{color-link|Motley Bossblob|white}} | |||
!width=33.3% style="background:#ff751a"|{{color-link|Meowser|white}} | |||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:PrinceBully SM3DW.png|200x150px]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:BossblobArtwork.jpg|200x150px]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Meowser.png|200x150px]] | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]]. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|A Koopa-like jester that combines with several liquid metal blobs into a monstrous clown. | ||
|align=center style="background:#FFFFFF"|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability. | |||
|- | |- | ||
!width=33.3% style="background:#d1ccc7"|'''Levels''' | |||
!width=33.3% style="background:#808080"|'''Levels''' | |||
!width=33.3% style="background:#ffa366"|'''Levels''' | |||
|- | |- | ||
|align=center style="background: | |align=center style="background:#f4f2f1"|World 6-A: [[Prince Bully Blockade]]<br>{{world|castle|B}}: [[Prince Bully Blockade Is Back]] | ||
|align=center style="background:#b3b3b3"|World 6-C: [[Motley Bossblob's Big Battle]]<br>{{world|bowser|A}}: [[Motley Bossblob's Encore]]<br>{{world|flower2|12}}: [[Boss Blitz]] | |||
| | |align=center style="background:#ffd1b3"|{{world|bowser|castle3d}}: [[The Great Tower of Bowser Land]] | ||
|align=center style="background: | |||
| | |||
| | |||
|align=center style="background: | |||
|} | |} | ||
</center> | |||
=== | ==Items and objects== | ||
===Power-ups=== | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
|-style="background: | |-style="background:gold;" | ||
! | !Image | ||
!Transformation | |||
!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:# | !colspan=3 style="background:#fff3b2;"|New power-ups | ||
|- | |- | ||
|align=center | |align=center|[[File:Super Bell Artwork - Super Mario 3D World.png|100px]]<br>[[Super Bell]] | ||
| | |align=center|[[File:Cat Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Cat Mario]] | ||
|align=left|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him. | |||
|- | |- | ||
|align=center | |align=center|[[File:Double Cherry Artwork - Super Mario 3D World.png|100px]]<br>[[Double Cherry]] | ||
| | |align=center|[[File:Double Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Double Mario]] | ||
|align=left|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies. | |||
|- | |- | ||
|align=center | |align=center|[[File:Lucky Bell SM3DW Prima.jpg|100px]]<br>[[Lucky Bell]] | ||
| | |align=center|[[File:Golden Statue Mario.png|100px]]<br>[[Lucky Cat Mario]] | ||
|align=left|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]]. | |||
|- | |- | ||
!colspan=3 style="background:#fff3b2;"|Returning power-ups | |||
|- | |- | ||
|align=center | |align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mushroom]] | ||
| | |align=center|[[File:Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Super Mario (form)|Super Mario]] | ||
|align=left|Collecting the Super Mushroom transforms [[Small Mario]] into Super Mario, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario. | |||
|- | |- | ||
|align=center | |align=center|[[File:Fire Flower Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Flower]] | ||
| | |align=center|[[File:Fire Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Fire Mario]] | ||
|align=left|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies. | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Boomerang Flower Artwork.png|100px]]<br>[[Boomerang Flower]] | ||
|When | |align=center|[[File:SM3DW Boomerang Mario Artwork.png|100px]]<br>[[Boomerang Mario]] | ||
|align=left|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies. | |||
|- | |- | ||
|align=center | |align=center|[[File:Super Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Super Leaf]] | ||
| | |align=center|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[Tanooki Mario]] | ||
|align=left|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail. | |||
|- | |- | ||
|align=center | |align=center|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100px]]<br>[[Invincibility Leaf]] | ||
| | |align=center|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|100px]]<br>[[White Tanooki Mario]] | ||
|align=left|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like [[Tanooki Mario]], but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle. | |||
|- | |- | ||
|align=center | |align=center|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mushroom]] | ||
| | |align=center|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|100px]]<br>[[Mega Mario]] | ||
|align=left|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks. | |||
|- | |- | ||
|align=center | |align=center|[[File:Super Star Artwork - Super Mario 3D World.png|100px]]<br>[[Super Star]] | ||
| | |align=center|[[File:SM3DW Invincible Mario.jpg|125px]]<br>[[Invincible Mario]] | ||
|align=left|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch. | |||
|- | |- | ||
!colspan=3 style="background:#fff3b2;"|Support items | |||
|- | |- | ||
|align=center | |align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]]<br>[[Coin Box]] | ||
| | |align=center|[[File:Toad Coin Box.jpg|100px]] | ||
|align=left|Coin Boxes are shiny [[? Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins. | |||
|- | |- | ||
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100px]]<br>[[Cannon Box]] | |||
|align=center|[[File:Cannon Box Artwork - Super Mario 3D World.png|100px]] | |||
|align=left|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user. | |||
|- | |- | ||
|align=center | |align=center|[[File:Green Shell Artwork - Super Mario 3D World.png|100px]]<br>[[Green Shell]] | ||
| | |align=center|[[File:ShellMarioSM3DW.jpg|100px]] | ||
|align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user. | |||
|- | |- | ||
|align=center | |align=center|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100px]]<br>[[Goomba Mask]] | ||
| | |align=center|[[File:SM3DW Goomba Mask Screenshot.png|100px]] | ||
|align=left|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard. | |||
|- | |- | ||
|align=center | |align=center|[[File:Light Box Artwork - Super Mario 3D World.png|100px]]<br>[[Light Box]] | ||
| | |align=center|[[File:SM3DW Light Box Screenshot.png|100px]] | ||
|align=left|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user. | |||
|- | |- | ||
|align=center|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100px]]<br>[[Potted Piranha Plant|Piranha Plant]] | |||
|align=center|[[File:PottedPiranhaSM3DW.jpg|100px]] | |||
|align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode. | |||
|- | |- | ||
|align=center | |align=center|[[File:Propeller Box Artwork - Super Mario 3D World.png|100px]]<br>[[Propeller Box]] | ||
| | |align=center|[[File:SM3DW Hands-On Hall.png|100px]] | ||
|align=left|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user. | |||
|- | |- | ||
|align=center | |align=center|[[File:Ice Skate SM3DW artwork.png|100px]]<br>[[Ice Skate]] | ||
| | |align=center|[[File:SM3DW Peach Skating.png|100px]] | ||
|align=left|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving. | |||
|} | |||
===Items=== | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | |||
|- | |- | ||
|align=center style="background: | !bgcolor="gold"align=center|Image | ||
!bgcolor="gold"align=center|Description | |||
|-style="background:gold;"align=center | |||
!colspan=2|'''Collectible''' | |||
|- | |- | ||
|align=center | |align=center|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|x70px]]<br>'''[[1-Up Mushroom]]''' | ||
| | |align=left|When collected, 1-Up Mushrooms grant the player an extra life. | ||
|- | |- | ||
|align=center | |align=center|[[File:Plus Clock Artwork - Super Mario 3D World.png|x70px]]<br>'''[[+ Clock]]''' | ||
| | |align=left|+ Clocks add either 10 seconds or 100 seconds to the timer. | ||
|- | |- | ||
|align=center | |align=center|[[File:Blue Coin SM3DW Prima.jpg|x70px]]<br>'''[[Blue Coin]]''' | ||
|align=left|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins. | |||
|- | |- | ||
|align=center|[[File:Coin Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin]]''' | |||
|align=left|Collecting 100 Coins grants the player an extra life. | |||
|- | |- | ||
|align=center | |align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Coin pile]]''' | ||
| | |align=left|Coin piles are stacks of several coins that can be collected. They give the player many coins at once. | ||
|- | |- | ||
|align=center | |align=center|[[File:Coin Ring SM3DW Prima.jpg|x70px]]<br>'''[[Coin ring|Gold Ring]]''' | ||
| | |align=left|Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through. | ||
|- | |- | ||
|align=center | |align=center|[[File:Green Star Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Green Star]]''' | ||
| | |align=left|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion. | ||
|- | |- | ||
|align=center | |align=center|[[File:Stamp Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Stamp]]''' | ||
| | |align=left|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected, but not used. | ||
|-style="background:gold"align=center | |||
!colspan=2|'''Trigger objects''' | |||
|- | |- | ||
|align=center | |align=center|[[File:Binoculars SM3DW Prima.jpg|x70px]]<br>'''[[Binoculars]]''' | ||
| | |align=left|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a level. | ||
|- | |- | ||
|align=center | |align=center|[[File:Cat Wheel SM3DW Prima.jpg|x70px]]<br>'''[[Cat Wheel]]''' | ||
| | |align=left|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas. | ||
|- | |- | ||
|align=center | |align=center|[[File:Character Switch SM3DW Prima.jpg|x70px]]<br>'''[[Character Switch]]''' | ||
| | |align=left|Character Switches are switches that can only be activated by the character depicted on them. They reveal Stamps, Green Stars, and Coins. | ||
|- | |- | ||
|align=center | |align=center|[[File:Color Panel SM3DW Prima.jpg|x70px]]<br>'''[[Color Panel]]''' | ||
| | |align=left|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears. | ||
|- | |- | ||
|align=center|[[File:Green Star Coin SM3DW Prima.jpg|x70px]]<br>'''[[Green Coin]]''' | |||
|align=left|Green Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears. | |||
|- | |- | ||
|align=center | |align=center|[[File:Green Star Ring SM3DW Prima.jpg|x70px]]<br>'''[[Green Ring|Green Star Ring]]''' | ||
| | |align=left|When a Green Star Ring is passed through, Green Coins appear. | ||
|- | |- | ||
|align=center | |align=center|[[File:Key Coin SM3DW Prima.jpg|x70px]]<br>'''[[Key Coin]]''' | ||
|When | |align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]]. | ||
|- | |- | ||
|align=center | |align=center|[[File:P Panel SM3DW Prima.jpg|x70px]]<br>'''[[P Panel]]''' | ||
| | |align=left|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins. | ||
|- | |- | ||
|align=center | |align=center|[[File:P Switch SM3DW Prima.jpg|x70px]]<br>'''[[P Switch]]''' | ||
| | |align=left|P Switches are switches that release balls in bonus areas or reveal blue coins. | ||
|- | |- | ||
|align=center | |align=center|[[File:Red Coin SM3DW Prima.jpg|x70px]]<br>'''[[Red Coin]]''' | ||
| | |align=left|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up. | ||
|- | |- | ||
|align=center | |align=center|[[File:Red Ring SM3DW Prima.jpg|x70px]]<br>'''[[Red Ring]]''' | ||
| | |align=left|Red Rings reveal Red Coins when they are passed through. | ||
|- | |- | ||
|align=center | |align=center|[[File:Switch Panel SM3DW Prima.jpg|x70px]]<br>'''[[Flipswitch Panel|Switch Panel]]''' | ||
| | |align=left|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears. | ||
|-style="background:gold"align=center | |||
!colspan=2|'''Blocks and Platforms''' | |||
|- | |- | ||
|align=center | |align=center|[[File:Question Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[? Block]]''' | ||
| | |align=left|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. | ||
|- | |- | ||
|align=center | |align=center|[[File:Assist Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Assist Block]]''' | ||
| | |align=left|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course. | ||
|- | |- | ||
|align=center | |align=center|[[File:Beep Block SM3DW Prima.jpg|x70px]]<br>'''[[Blinking Block|Beep Block]]''' | ||
| | |align=left|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling. | ||
|- | |- | ||
|align=center | |align=center|[[File:Big Block SM3DW Prima.jpg|x70px]]<br>'''[[Mega Block|Big Block]]''' | ||
| | |align=left|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed. | ||
|- | |- | ||
|align=center | |align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Brick Block]]''' | ||
| | |align=left|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Chain Link.jpg|x40px]]<br>'''[[Chain-Link]]''' | ||
| | |align=left|Chain-Links are moving fence-like walls that the player can climb in Cat form. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Cloud Lift.png|x60px]]<br>'''[[Cloud Lift]]''' | ||
| | |align=left|Cloud Lifts are moving platforms that can be jumped through. | ||
|- | |- | ||
|align=center | |align=center|[[File:Crate SM3DW Prima.jpg|x70px]]<br>'''[[Crate]]''' | ||
| | |align=left|Crates are wooden boxes that act as obstacles. | ||
|- | |- | ||
|align=center | |align=center|[[File:Dash Panel SM3DW Prima.jpg|x70px]]<br>'''[[Dash Panel]]''' | ||
| | |align=left|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time. | ||
|- | |- | ||
|align=center|[[File:Donut Block SM3DW Prima.jpg|x70px]]<br>'''[[Donut Block]]''' | |||
|align=left|Donut Blocks are platforms that slowly fall when stepped on. | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Gift Box.jpg|x70px]]<br>'''[[Gift Box]]''' | ||
| | |align=left|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Jump Panel.jpg|x70px]]<br>'''[[Jump Panel]]''' | ||
| | |align=left|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal. | ||
|- | |- | ||
|align=center | |align=center|[[File:Yellowplatform.png|x70px]]<br>'''[[Lift]]''' | ||
| | |align=left|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Multi-Vator.jpg|x70px]]<br>'''[[Multi-Vator]]''' | ||
| | |align=left|Multi-Vators are Lifts that are activated when stood on by a certain number of characters. | ||
|- | |- | ||
|align=center | |align=center|[[File:Mushroom Trampoline SM3DW Prima.jpg|x70px]]<br>'''[[Mushroom Trampoline]]''' | ||
| | |align=left|Mushroom Trampolines are bouncy platforms with a mushroom appearance. | ||
|- | |- | ||
|align=center | |align=center|[[File:POW Block Artwork - Super Mario 3D World.png|x70px]]<br>'''[[POW Block]]''' | ||
| | |align=left|POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Propeller Platform.jpg|x70px]]<br>'''[[Propeller Platform]]''' | ||
| | |align=left|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic. | ||
|- | |- | ||
|align=center | |align=center|[[File:Red-Blue Panel SM3DW Prima.jpg|x70px]]<br>'''[[Red-Blue Panel]]''' | ||
| | |align=left|Red-Blue Panels are tiles that flip when the player jumps. | ||
|- | |- | ||
|align=center | |align=center|[[File:Rock Block SM3DW Prima.jpg|x70px]]<br>'''[[Rock Block]]''' | ||
| | |align=left|Rock Blocks are gray Big Blocks that are more difficult to destroy. | ||
|- | |- | ||
|align=center | |align=center|[[File:Rotating Panel SM3DW Prima.jpg|x70px]]<br>'''[[Rotating Panel]]''' | ||
| | |align=left|Rotating Panels are tiles that continuously flip over, alternating between red and blue. | ||
|- | |- | ||
|align=center | |align=center|[[File:Roulette Block SM3DW Prima.jpg|x70px]]<br>'''[[Roulette Block]]''' | ||
| | |align=left|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit. | ||
|- | |- | ||
|align=center | |align=center|<br>[[File:Deepwater Dungeon.jpg|x70px]]<br>'''[[Spike Block]]''' | ||
| | |align=left|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Switch Block.jpg|x70px]]<br>'''[[Switch Block (Super Mario 3D World)|Switch Block]]''' | ||
| | |align=left|Switch Blocks change the direction of or reveal new Switchboard paths. | ||
|- | |- | ||
|align=center | |align=center|[[File:Springboard SM3DW Prima.jpg|x70px]]<br>'''[[Trampoline|Springboard]]''' | ||
| | |align=left|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights. | ||
|- | |- | ||
|align=center | |align=center|[[File:Switchboard SM3DW Prima.jpg|x70px]]<br>'''[[Switchboard]]''' | ||
| | |align=left|Switchboards are platforms that move in the direction of the arrow the player stands on. | ||
|- | |- | ||
|align=center | |align=center|[[File:Touchstone SM3DW Prima.jpg|x70px]]<br>'''[[Touchstone]]''' | ||
| | |align=left|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]]. | ||
|-style="background:gold"align=center | |||
!colspan=2|'''Throwable and kickable objects''' | |||
|- | |- | ||
|align=center | |align=center|[[File:Baseball Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Baseball (object)|Baseball]]''' | ||
| | |align=left|Baseballs can be thrown to defeat enemies. | ||
|- | |- | ||
|align=center | |align=center|[[File:Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Bomb]]''' | ||
|align=left|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects. | |||
|- | |- | ||
|align=center | |align=center|[[File:Gold Shell SM3DW Prima.jpg|x70px]]<br>'''[[Gold Shell]]''' | ||
| | |align=left|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes. | ||
|- | |- | ||
|align=center | |align=center|[[File:Kick Bomb SM3DW Prima.jpg|x70px]]<br>'''[[Kick Bomb]]''' | ||
| | |align=left|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object. | ||
|- | |- | ||
|align=center | |align=center|[[File:Snowball SM3DW.png|x70px]]<br>'''[[Snowball]]''' | ||
|align=left|Snowballs can be thrown to defeat enemies. | |||
|-style="background:gold"align=center | |||
|align= | !colspan=2|'''Transportation Objects''' | ||
|- | |||
|- | |- | ||
|align=center | |align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Clear Pipe]]''' | ||
| | |align=left|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another. | ||
|- | |- | ||
|align=center|[[File:SM3DW Clear Pipe Cannon.jpg|x70px]]<br>'''[[Clear Pipe Cannon]]''' | |||
|align=left|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead. | |||
|- | |- | ||
|align=center | |align=center|[[File:Cloud Cannon SM3DW Prima.jpg|x70px]]<br>'''[[Cloud Cannon]]''' | ||
| | |align=left|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]]. | ||
|- | |- | ||
|align=center | |align=center|[[File:Mystery Box SM3DW Prima.jpg|x70px]]<br>'''[[Mystery Box]]''' | ||
| | |align=left|Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DW Trapeze.jpg|x70px]]<br>'''[[Trapeze]]''' | ||
| | |align=left|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]]. | ||
|- | |- | ||
|align=center | |align=center|[[File:Warp Box SM3DW Prima.jpg|x70px]]<br>'''[[Warp Box]]''' | ||
| | |align=left|When entered, Warp Boxes teleport the player to another area of a level. | ||
|- | |- | ||
|align=center|[[File:Warp Box With Key SM3DW.png|x70px]]<br>'''[[Warp Box (With Key)]]''' | |||
|align=left|Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box. | |||
|- | |- | ||
|align=center | |align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|x70px]]<br>'''[[Warp Pipe]]''' | ||
| | |align=left|When entered, Warp Pipes teleport the player to another area of a level. | ||
|-style="background:gold"align=center | |||
!colspan=2|'''Other objects''' | |||
|- | |- | ||
|align=center | |align=center|[[File:WoodenBowserSM3DWModel.png|x70px]]<br>'''[[Wooden cutout|Board]]''' | ||
| | |align=left|The board is a wooden cutout of Bowser that can be knocked down when interacted with. | ||
|- | |- | ||
|align=center | |align=center|[[File:Checkpoint Flag SM3DW Prima.jpg|x70px]]<br>'''[[Checkpoint Flag]]''' | ||
| | |align=left|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life. | ||
|- | |- | ||
|align=center | |align=center|[[File:Goal Pole SM3DW Prima.jpg|x70px]]<br>'''[[Goal Pole]]''' | ||
|align=left|Goal Poles are flagpoles found at the end of every level. Touching one completes the level. | |||
|align= | |||
|} | |} | ||
==Luigi sightings== | ==Luigi sightings== | ||
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4| | [[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon the last 30 seconds of the timer at the end of [[A Beam in the Dark]]]] | ||
{{main|List of Luigi sightings in Super Mario 3D World}} | {{main|List of Luigi sightings in Super Mario 3D World}} | ||
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring | Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere. | ||
{{br|right}} | {{br|right}} | ||
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==Development== | ==Development== | ||
''Super Mario 3D World'' was first mentioned during the January 2013 Nintendo Direct alongside ''[[Mario Kart 8]]'', in which it was announced that a new 3D ''[[ | ''Super Mario 3D World'' was first mentioned during the January 2013 Nintendo Direct alongside ''[[Mario Kart 8]]'', in which it was announced that a new 3D ''[[Mario (franchise)|Mario]]'' platformer was being developed by the same team behind ''[[Super Mario Galaxy]]''.<ref>Purchese, Robert (January 23, 2013). [https://www.eurogamer.net/articles/2013-01-23-new-3d-mario-and-mario-kart-wii-u-games-at-e3 New 3D ''Mario'' and ''Mario Kart'' Wii U games at E3]. ''Eurogamer''. Retrieved February 26, 2020.</ref><ref>Tito, Greg. [https://www.escapistmagazine.com/news/view/121663-New-Mario-Kart-Wii-U-Playable-at-E3 New ''Mario Kart'' Wii U Playable at E3]. ''The Escapist''. Retrieved February 26, 2020.</ref> It was later properly announced in the June 11, 2013 Nintendo Direct during E3 2013, when its release window was also revealed. | ||
Plans for ''Super Mario 3D World'' picked up following the release of ''[[Super Mario Galaxy 2]]''. Like with ''[[Super Mario 3D Land]]'', the developers intended to bridge the gap between 2D and 3D to appease fans of the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games that did not care for the 3D installments.<ref name="double">Edge Staff (July 6, 2015). "[https://www.gamesradar.com/double-mario-forced-nintendo-change-super-mario-3d-world Why double Mario forced Nintendo to change ''Super Mario 3D World'']" GamesRadar+. Retrieved February 24, 2020.</ref> | Plans for ''Super Mario 3D World'' picked up following the release of ''[[Super Mario Galaxy 2]]''. Like with ''[[Super Mario 3D Land]]'', the developers intended to bridge the gap between 2D and 3D to appease fans of the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games that did not care for the 3D installments.<ref name="double">Edge Staff (July 6, 2015). "[https://www.gamesradar.com/double-mario-forced-nintendo-change-super-mario-3d-world Why double Mario forced Nintendo to change ''Super Mario 3D World'']" GamesRadar+. Retrieved February 24, 2020.</ref> | ||
According to [[Koichi Hayashida]], Peach was | According to [[Koichi Hayashida]], early in development Peach was planned to reprise her role as damsel-in-distress. However, [[Yoshiaki Koizumi]] suggested to the development team that she should instead be a playable character, akin to ''[[Super Mario Bros. 2]]''.<ref>Alba (June 12, 2013). "[https://mynintendonews.com/2013/06/12/peach-wasnt-originally-planned-as-a-playable-character-in-super-mario-3d-world Peach Wasn't Originally Planned As A Playable Character In ''Super Mario 3D World'']" My Nintendo News. Retrieved April 29, 2015.</ref> ''Super Mario 3D World'' ended up being the first, and so far, the only 3D ''Mario'' platformer in which Princess Peach is playable and not kidnapped. Similarly, Rosalina was added into the game in response to her rise in popularity among fans.<ref>Costabile, Christopher. "[http://www.nintendolife.com/news/2013/11/latest_iwata_asks_reveals_more_on_camera_angles_rosalina_and_the_amount_of_content_in_super_mario_3d_world Latest Iwata Asks Reveals More on Camera Angles, Rosalina and the Amount of Content in ''Super Mario 3D World'' - Wii U News @ Nintendo Life]". ''Nintendo Life''. Retrieved February 28, 2020.</ref> | ||
According to game director [[Kenta Motokura]], the game went through numerous concepts suggested by over one hundred staff members via sticky notes that were extensively playtested, such as the [[Mystery House]]s and [[The Adventures of Captain Toad]] levels. The [[Cat Mario|Cat form]] was one of the earliest ideas that passed development, with the intention of creating a method of directly attacking enemies and assisting novice players in clearing obstacles. The [[Double Cherry]], on the other hand, was conceived entirely by accident when a staff member inadvertently loaded two identical character models into a test level, which was well-received by the developers and thus hurriedly added into the final game.<ref name="double"/> | According to game director [[Kenta Motokura]], the game went through numerous concepts suggested by over one hundred staff members via sticky notes that were extensively playtested, such as the [[Mystery House]]s and [[The Adventures of Captain Toad]] levels. The [[Cat Mario|Cat form]] was one of the earliest ideas that passed development, with the intention of creating a method of directly attacking enemies and assisting novice players in clearing obstacles. The [[Double Cherry]], on the other hand, was conceived entirely by accident when a staff member inadvertently loaded two identical character models into a test level, which was well-received by the developers and thus hurriedly added into the final game.<ref name="double"/> | ||
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==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Super Mario 3D World'' received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to ''[[New Super Mario Bros. Wii]]''. However, it has been criticized for camera issues and co-op control issues.<ref>Gallaway, Brad (February 19, 2014). [https://gamecritics.com/brad-gallaway/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''GameCritics''. Retrieved April 10, 2017.</ref> The game currently has a score of 93 on Metacritic based on 83 reviews | ''Super Mario 3D World'' received widespread critical acclaim and has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to ''[[New Super Mario Bros. Wii]]''. However, it has been criticized for camera issues and co-op control issues.<ref>Gallaway, Brad (February 19, 2014). [https://gamecritics.com/brad-gallaway/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''GameCritics''. Retrieved April 10, 2017.</ref> The game currently has a score of 93 on Metacritic based on 83 reviews<ref>[http://www.metacritic.com/game/wii-u/super-mario-3d-world Metacritic score of ''Super Mario 3D World'']. ''Metacritic''. Retrieved April 10, 2017.</ref> and a score of 92.56% on GameRankings based on 54 reviews.<ref>[http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html GameRankings score of ''Super Mario 3D World''] ''GameRankings''. Retrieved April 10, 2017.</ref> | ||
Mark Walton, reviewing for GameSpot, called the game an "exceptional craft" with "painstaking focus on the minute details that are integral to making it feel special."<ref>Walton, Mark (November 19, 2013). [https://www.gamespot.com/reviews/super-mario-3d-world-review/1900-6415544/ ''Super Mario 3D World'' Review] ''GameSpot''. Retrieved December 21, 2017.</ref> He also added that "[every one of the game's levels] is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again." Jose Otero of IGN gave the game a 9.6 out of 10, commenting that, "After 28 years of making marvelous '' | Mark Walton, reviewing for GameSpot, called the game an "exceptional craft" with "painstaking focus on the minute details that are integral to making it feel special."<ref>Walton, Mark (November 19, 2013). [https://www.gamespot.com/reviews/super-mario-3d-world-review/1900-6415544/ ''Super Mario 3D World'' Review] ''GameSpot''. Retrieved December 21, 2017.</ref> He also added that "[every one of the game's levels] is a golden nugget of heavenly platforming joy, where ideas are rarely repeated--and if they are, they're given such a twist as to make them feel new again." Jose Otero of IGN gave the game a 9.6 out of 10, commenting that, "After 28 years of making marvelous ''Mario'' platform games, you'd think Nintendo would run out of ideas. But ''Super Mario 3D World'' defies such logic and creativity sets itself apart-in good ways-from its outstanding recent predecessors."<ref>Otero, Jose (November 19, 2013). [http://www.ign.com/articles/2013/11/19/super-mario-3d-world-review ''Super Mario 3D World'' Review] ''IGN''. Retrieved December 21, 2017.</ref> Chris Carter, reviewing for Destructoid, called it one of the greatest ''Mario'' games ever made and gave it a 10 out of 10, stating, "Why is ''3D World'' so good? Because it's essentially a complete refinement of everything that was great about ''3D Land'', a game that I happen to think is criminally underrated. ''3D World'' is pretty much a joy ride from start to finish--and that "start" is as quick as ever."<ref>Carter, Chris (November 19, 2013). [https://www.destructoid.com/review-super-mario-3d-world-265323.phtml Review: ''Super Mario 3D World''] ''Destructoid''. Retrieved December 21, 2017.</ref> Adam Cook from God is a Geek scored the game as a 100, saying, "Unimpeded creativity drips from every moment, forcing an awed expression from the most cynical of mouths. Decades old ideas are renewed with such ease and simplicity that it's almost unnerving. I've fought Bowser more times than I can even remember, yet the first encounter somehow feels fresh. There's always a princess, there's always another castle, Bowser is still involved (this time he’s stolen Sprixies and locked them in jars) – it’s the design and execution of it all that makes it so special."<ref>Cook, Adam (November 19, 2013).[http://www.godisageek.com/2013/11/super-mario-3d-world-review/ ''Super Mario 3D World'' Review] ''God is a Geek''. Retrieved January 1, 2018.</ref> | ||
{| class="wikitable | {|class="wikitable review_template"style="border:2px solid black;width:100%;font-size:100%;text-align:center;margin:5px;"cellpadding="4" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
|colspan=2|{{ | |colspan=2|{{nowrap|Platform / Score}} | ||
|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
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|colspan=2|GameRankings | |colspan=2|GameRankings | ||
|colspan=2|[http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html 92.56%] | |colspan=2|[http://www.gamerankings.com/wii-u/718915-super-mario-3d-world/index.html 92.56%] | ||
|} | |} | ||
{{br}} | {{br}} | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Super Mario 3D World glitches}} | {{main|List of Super Mario 3D World glitches}} | ||
=== | ===Long Jump glitch=== | ||
[[File:SM3DW Toad's run Glitch.jpg|thumb|200px|The Long Jump Glitch in action]] | [[File:SM3DW Toad's run Glitch.jpg|thumb|left|200px|The Long Jump Glitch in action]] | ||
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref> | If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref> | ||
===World Map | ===World Map Out of Bounds=== | ||
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]] | [[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]] | ||
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not | If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not saved, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/> | ||
{{br|clear=all}} | {{br|clear=all}} | ||
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*''Oh yeah! Mario time! Woo-hoo!'' (Mario being selected) | *''Oh yeah! Mario time! Woo-hoo!'' (Mario being selected) | ||
*''Let's go!'' (Peach, Toad, and Rosalina before a level starts) | *''Let's go!'' (Peach, Toad, and Rosalina before a level starts) | ||
*''He he he, gotcha!'' (Luigi while collected a stamp/ | *''He he he, gotcha!'' (Luigi while collected a stamp/green star) | ||
*''Gotcha!'' (Toad getting a stamp) | *''Gotcha!'' (Toad getting a stamp) | ||
*''Ready for adventure!'' (Captain Toad before a level starts) | *''Ready for adventure!'' (Captain Toad before a level starts) | ||
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Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] | Main Crew Artwork - Super Mario 3D World.png|[[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] | ||
Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]] | Cat Crew Group Artwork - Super Mario 3D World.png|The playable cast in their [[Cat Mario|Cat forms]] | ||
Fairy Group Artwork - Super Mario 3D World.png|The seven [[Sprixie Princesses]] | |||
Bowser Artwork - Super Mario 3D World.png|[[Bowser]] and his car, the [[Koopa Chase]] | |||
Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]] | Multi-Meowser Battle.jpg| Screenshot of Bowser's [[Cat Mario|Cat form]], [[Meowser]] | ||
Super Bell Artwork - Super Mario 3D World.png|The [[Super Bell]] | |||
Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]] | Grand Group Artwork - Super Mario 3D World.jpg|Key visual showcasing the entire [[Sprixie Kingdom]] | ||
</gallery> | </gallery> | ||
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==References to other games== | ==References to other games== | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.'' | *''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.'' | ||
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). | *''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). An 8-bit Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has an 8-bit Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game. | ||
*''[[zeldawiki:The Legend of Zelda ( | *''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[Link]]'s 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme of this game plays. | ||
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending. | *''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending. | ||
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games. | *''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games. | ||
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. | *''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses. | ||
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. | *''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa being knocked out of its shell is based on the artwork for the Beach Koopa from this game. Hitting the [[Koopa Chase|Koopa Chase Lv2]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play. | ||
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well. | *''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well. | ||
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref> | *''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref> | ||
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed | *''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. | ||
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games. | *''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games. | ||
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game. | *''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game. | ||
*''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game. | *''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game. | ||
*''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]] | *''[[Super Mario Galaxy]]''/''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Captain Toad]] returns and the levels where Captain Toad is playable contains the [[Toad Brigade]] theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s, and the [[Comet Observatory]]. The Comet Observatory theme (3rd version) plays in the World Crown map area, while a cover of [[Gusty Garden Galaxy]]'s theme can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the [[Battlerock Galaxy]], [[Bowser's Galaxy Reactor]], and [[Bowser's Galaxy Generator]]. The overworld map of World Star has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in ''Super Mario Galaxy 2'' with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]]. | ||
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices. | *''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices. | ||
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games. | *''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games. | ||
*''[[Super Mario 3D Land]]'': The | *''[[Super Mario 3D Land]]'': The installment is a follow-up to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game. | ||
*''[[New Super Mario Bros. 2]]'': | *''[[New Super Mario Bros. 2]]'': Golden Koopa Troopas and wearable ? Blocks return in Golden Warp Pipes. | ||
==References in later | ==References in later games== | ||
*''[[Mario Kart 8]]'': The [[Potted Piranha Plant|Piranha Plant]] returns as an item. Stamp images are reused in {{classic link|N64|Rainbow Road}}'s fireworks. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]]. Cat Peach also appears as a playable character. | *''[[Mario Kart 8]]'': The [[Potted Piranha Plant|Piranha Plant]] returns as an item. Stamp images are reused in {{classic-link|N64|Rainbow Road}}'s fireworks. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]]. Cat Peach also appears as a playable character. | ||
**''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage wears a crown in the next stage. | **''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage wears a crown in the next stage. | ||
*''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[Captain Toad's Adventures]] levels which originated from ''Super Mario 3D World''. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that ''Captain Toad: Treasure Tracker'' is a prequel. | *''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[Captain Toad's Adventures]] levels which originated from ''Super Mario 3D World''. Several elements also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in the Wii U version. The ending cutscene of the Wii U version also reveals that ''Captain Toad: Treasure Tracker'' is a prequel. | ||
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*''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused. | *''[[Super Mario Maker]]'': Rosalina's [[Mystery Mushroom]] costume reuses several voice clips from ''Super Mario 3D World''. Cat Mario and Cat Peach appear as Mystery Mushroom costumes, with their voice clips from ''Super Mario 3D World'' playing when jumping, and the "course clear" and "lose a life" jingles are reused. | ||
*''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms. | *''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms. | ||
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World'' | *''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. | ||
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] | *''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appears in the background of certain themes in the game. | ||
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors. | *''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors. | ||
*''[[Mario Kart Tour]]'': The artwork for the [[Double Cherry]] is reused for the Tropical Grocery badge. [[Fire Mario|Fire Rosalina]], [[Tanooki Mario|Tanooki Rosalina]], and Meowser appear as drivers in this game. [[Cat Mario|Cat Peach]] returns in this game, while the cat forms for Mario, Luigi, Toad, and Rosalina also appear. The [[Super Bell]] also appears as a special item in this game. | *''[[Mario Kart Tour]]'': The artwork for the [[Double Cherry]] is reused for the Tropical Grocery badge. [[Fire Mario|Fire Rosalina]], [[Tanooki Mario|Tanooki Rosalina]], and Meowser appear as drivers in this game. [[Cat Mario|Cat Peach]] returns in this game, while the cat forms for Mario, Luigi, Toad, and Rosalina also appear. The [[Super Bell]] also appears as a special item in this game. | ||
*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''. | *''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオ 3Dワールド | ||
| | |JapR=Sūpā Mario Surī Dī Wārudo | ||
| | |JapM=Super Mario 3D World | ||
|ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref> | |ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref> | ||
|ChiSR=Chāojí Mǎlìōu 3D Shìjiè | |ChiSR=Chāojí Mǎlìōu 3D Shìjiè | ||
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|ChiTR=Chāojí Mǎlìōu 3D Shìjiè | |ChiTR=Chāojí Mǎlìōu 3D Shìjiè | ||
|ChiTM=Super Mario 3D World | |ChiTM=Super Mario 3D World | ||
|Kor=Super Mario 3D World<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref> | |Kor=Super Mario 3D World<ref>From the Korean version of ''Super Smash Bros. Ultimate''.</ref> | ||
|KorM= | |KorM=- | ||
}} | }} | ||
== | ==Trivia== | ||
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes. | |||
*If one looks closely, the plants dance to the background music, changing animations based on a part of the song. | |||
==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer] | *[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer] | ||
*[http://supermario3dworld.nintendo.com/ Official American Website] | *[http://supermario3dworld.nintendo.com/ Official American Website] | ||
*[http://www.nintendo.co.uk/Games/Wii-U/SUPER-MARIO-3D-WORLD-765385.html Official European Website] | *[http://www.nintendo.co.uk/Games/Wii-U/SUPER-MARIO-3D-WORLD-765385.html Official European Website] | ||
*[https://www.nintendo.co.jp/wiiu/ardj/index.html# Official Japanese Website] | *[https://www.nintendo.co.jp/wiiu/ardj/index.html# Official Japanese Website] | ||
==References== | |||
<references/> | |||
{{SM3DW}} | {{SM3DW}} | ||
{{ | {{Mario games}} | ||
{{Wii U}} | {{Wii U}} | ||
[[de:Super Mario 3D World]] | [[de:Super Mario 3D World]] |