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{{FA}}
{{FA}}
{{italic title}}
{{italic title}}
{{distinguish|Super Mario 3D Land}}
{{distinguish|Super Mario World|Super Mario 3D Land}}
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}}
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}}
{{game infobox
{{game infobox
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref>
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{flag list|USA|March 11, 2016|Europe|September 30, 2016}}
|release='''Original release:'''<br>{{release|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|USA|March 11, 2016|Europe|September 30, 2016}}  
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|classind=l|rars=0+|fpb=pg}}
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|dejus=l|rars=0+}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|media={{media|wiiu=1|wiiudl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
|serials={{flag list|Japan|WUP-ARDJ-JPN}}
}}
}}
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]].  
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in November 2013. It is the seventeenth title in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. A sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', it builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]].  


One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
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===Returning elements===
===Returning elements===
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Unshelled Koopa Troopa|unshelled Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game.
''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s, and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s, [[Beach Koopa]]s, and [[Galoomba]]s (the Goombas of that game renamed). Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[stamp]]s that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a [[point|score system]], the first time one has appeared in a 3D ''Super Mario'' game.


[[File:SpikesLostCity.png|thumb|upright=1.4|Mario, Luigi, Peach and Toad in their Cat suits, confronting [[Spike]]s.]]
[[File:SpikesLostCity.png|thumb|upright=1.4|Mario, Luigi, Peach and Toad in their Cat suits, confronting [[Spike]]s.]]
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{{Main|Luigi Bros.}}
{{Main|Luigi Bros.}}
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
[[File:SM3DW Luigi Bros Title Screen.jpg|thumb|left|upright=1.1|The title screen to ''[[Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', [[8-bit character|Pixel Luigis]] can be found throughout the game.
As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi with his modern colors as the first player and the original Luigi as the second player. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original [[Nintendo Entertainment System|NES]] game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', multiple 8-bit Luigi sprites can be found throughout the game.
{{br}}
{{br}}


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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
!colspan=4 style="background:red;color:white;"|Input(s)
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!width=25% style="background:red;color:white;"|Wii U GamePad
!width=25% style="background:#FF2400;color:white;"|Wii U GamePad
!width=25% style="background:red;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:red;color:white;"|Wii Remote (sideways)
!width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways)
!width=25% style="background:red;color:white;"|Wii Remote + Nunchuk
!width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
|-
|-
!colspan=5 style="background:#FF7733;"|Course controls
!colspan=5 style="background:#FF7733;"|Course controls
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==Worlds==
==Worlds==
{{main|World}}
{{main|World}}
The game features a large world map, consisting of 12 worlds, with a total of 116 courses (including [[Sprixie House]]s) across all worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.


When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
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<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="3" style="background:red; color:white;"|Worlds
!colspan="3" style="background:#FF2400; color:white;"|Worlds
|-
|-
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×6 {{icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|World 1-5 [[Switch Scramble Circus]]
|World 1-5 [[Switch Scramble Circus]]
|-
|-
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{icon|SM3DW-totalG}}×10)
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{chart icon|SM3DW-totalG}}×10)
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|-
|-
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|World 2-1 [[Conkdor Canyon]]
|World 2-1 [[Conkdor Canyon]]
|World 2-2 [[Puffprod Peaks]] ({{icon|SM3DW-totalG}}×15)
|World 2-2 [[Puffprod Peaks]] ({{chart icon|SM3DW-totalG}}×15)
|-
|-
|World 2-3 [[Shadow-Play Alley]]
|World 2-3 [[Shadow-Play Alley]]
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|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×2
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|World 3-1 [[Snowball Park]]
|World 3-1 [[Snowball Park]]
|World 3-2 [[Chain-Link Charge]] ({{icon|SM3DW-totalG}}×30)
|World 3-2 [[Chain-Link Charge]] ({{chart icon|SM3DW-totalG}}×30)
|-
|-
|World 3-3 [[Shifty Boo Mansion]]
|World 3-3 [[Shifty Boo Mansion]]
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|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{icon|SM3DW-totalS}}×30 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|-
|-
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{icon|SM3DW-totalG}}×50)
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50)
|-
|-
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
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|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|World 5-2 [[Tricky Trapeze Theater]]
|World 5-2 [[Tricky Trapeze Theater]]
|-
|-
|World 5-3 [[Backstreet Bustle]] ({{icon|SM3DW-totalG}}×80)
|World 5-3 [[Backstreet Bustle]] ({{chart icon|SM3DW-totalG}}×80)
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|-
|-
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|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|World 6-2 [[Spooky Seasick Wreck]]
|World 6-2 [[Spooky Seasick Wreck]]
|-
|-
|World 6-3 [[Hands-On Hall]] ({{icon|SM3DW-totalG}}×100)
|World 6-3 [[Hands-On Hall]] ({{chart icon|SM3DW-totalG}}×100)
|World 6-4 [[Deep Jungle Drift]]
|World 6-4 [[Deep Jungle Drift]]
|-
|-
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|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|-
|-
|colspan=2|{{world|6|sprixiehouse}} Sprixie House
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|-
|-
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|{{world|castle|7}} [[Simmering Lava Lake]]
|{{world|castle|7}} [[Simmering Lava Lake]]
|-
|-
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{icon|SM3DW-totalG}}×130)
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{chart icon|SM3DW-totalG}}×130)
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|-
|-
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|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{icon|SM3DW-totalS}}×39 {{icon|SM3DW-totalSt}}×10 {{icon|SM3DW-totalB}}×4
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|{{world|bowser|B}} [[Hisstocrat Returns]]
|{{world|bowser|B}} [[Hisstocrat Returns]]
|-
|-
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{icon|SM3DW-totalG}}×170)
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{chart icon|SM3DW-totalG}}×170)
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|-
|-
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|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×10
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
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|{{world|star2|8}} [[Peepa's Fog Bog]]
|{{world|star2|8}} [[Peepa's Fog Bog]]
|-
|-
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{icon|SM3DW-totalG}}×210)
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{chart icon|SM3DW-totalG}}×210)
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|-
|-
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|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{icon|SM3DW-totalS}}×31
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
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|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|-
|-
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]]  ({{icon|SM3DW-totalG}}×240)
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]]  ({{chart icon|SM3DW-totalG}}×240)
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|-
|-
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{icon|SM3DW-totalS}}×36 {{icon|SM3DW-totalB}}×7
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
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|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{icon|SM3DW-totalS}}×38 {{icon|SM3DW-totalSt}}×4
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
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{{see also|Super Mario 3D World playable characters' statistics}}
{{see also|Super Mario 3D World playable characters' statistics}}
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
!width=12% style="background:red;color:white;"|Name
!width=12% style="background:#FF2400;color:white;"|Name
!width=35% style="background:red;color:white;"|Advantages
!width=35% style="background:#FF2400;color:white;"|Advantages
!width=35% style="background:red;color:white;"|Disadvantages
!width=35% style="background:#FF2400;color:white;"|Disadvantages
!width=13% style="background:red;color:white;"|Availability
!width=13% style="background:#FF2400;color:white;"|Availability
|-
|-
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
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|-
|-
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:#feff82"align="center"|Passive light beam similar to the [[Light Box]]
|style="background:#feff82"align="center"|Sprints sooner
|style="background:#feff82"align="center"|Sprints later, along with Luigi and Toad<br>Falls faster, tied with Toad<br>Cannot move while falling<br>Cannot jump
|style="background:#feff82"align="center"|Falls faster, tied with Toad<br>Cannot jump
|style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]]
|style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]]
|}
|}
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===Non-playable characters===
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:red;color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
!width=15%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:white"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|align=center style="background:#FFFFFF"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center style="background:white"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s
|align=center style="background:#FFFFFF"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|align=center style="background:white"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s
|align=center style="background:#FFFFFF"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]]
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]]
|-  
|-  
|align=center style="background:white"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|align=center style="background:#FFFFFF"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]]
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]]
|-  
|-  
|align=center style="background:white"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|align=center style="background:#FFFFFF"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|-  
|-  
|align=center style="background:white"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|align=center style="background:#FFFFFF"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|-  
|-  
|align=center style="background:white"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|align=center style="background:#FFFFFF"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center style="background:white"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|align=center style="background:#FFFFFF"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|Mii characters that represent the ghost data of another player and perfectly recreate their movements. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|Mii characters that represent the ghost data of another player and recreate their exact movements. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|align=center|All courses
|align=center|All courses
|}
|}
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==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
{{multiframe
{{multiframe
|[[File:MB NES Shellcreeper Flipped.gif]] [[File:MBNESSidestepper.png]] [[File:MBNESFighterFly.png]] [[File:MBNESFreezieSprite.gif]] [[File:MB NES Red Fireball.png]] [[File:MBNESGreenFireBall.png]]
|[[File:MB NES Shellcreeper Flipped.gif]] [[File:MBNESSidestepper.png]] [[File:MBNESFighterFly.png]] [[File:MBNESFreezieSprite.gif]] [[File:MB NES Red Fireball.png]] [[File:MBNESGreenFireBall.png]]
|Sprites of enemies{{br}}in ''Luigi Bros.''
|Sprites of enemies{{br}}in ''Luigi Bros.''
|align=right
|align=right
|bg=black
}}
}}


In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Fighter Fly|Fighter Flies]], [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]].
In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]].


{|class="wikitable sortable" style="width:100%;text-align:center"
===New enemies===
|-style="color:white;background:red"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
!rowspan=2 width=10%|Name
|-style="background:#FF2400;color:white;"
!rowspan=2 class=unsortable|Description
!width=10%|Name
!colspan=2 class=unsortable|Appearances
!Description
!rowspan=2|Pts.
!width=10%|First appearance
!rowspan=2 class=unsortable|Spoils
!width=10%|Last appearance
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|Last
|-
|-
|data-sort-value="Goo" style="background:white"|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba]]
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Ant Trooper]]'''
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|data-sort-value=0101|[[Super Bell Hill]]
|rowspan="2" align=center|[[Ant Trooper Hill]]
|data-sort-value=1203|[[Mystery House Marathon]]
|rowspan="2" align=center|[[Sprawling Savanna]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Goomba}}×1
|—
|-
|-
|data-sort-value="GooT" style="background:white"|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>[[Goomba Tower]]
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]'''
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.  
|data-sort-value=0102|[[Koopa Troopa Cave]]
|data-sort-value=1109|[[Towering Sunshine Seaside]]
|{{hover|200|per Goomba}}
|{{hover|{{icon|SM3DW-Coin}}×1|per Goomba}}
|—
|-
|-
|data-sort-value="CatG" style="background:white"|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>[[Cat Goomba]]
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Big Galoomba]]'''
|align=left|Feline Goombas. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|data-sort-value=0101|[[Super Bell Hill]]
|align=center|[[Big Galoomba Blockade]]
|data-sort-value=0811|[[The Great Tower of Bowser Land]]
|align=center|[[Gargantuan Grotto]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Ska" style="background:white"|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]]
|align=center|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>'''[[Blockstepper]]'''
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|data-sort-value=0301|[[Snowball Park]]
|align=center|[[Double Cherry Pass]]
|data-sort-value=0605|[[Ty-Foo Flurries]]
|align=center|[[Faster Fort Fire Bros.]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Skate}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Inn" style="background:white"|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]]
|align=center|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>'''[[Blurker]]'''
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Shadow Play Alley]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Back to Hands-On Hall]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Min" style="background:white"|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|align=center|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>'''[[Brolder]]'''
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|data-sort-value=0102|[[Koopa Troopa Cave]]
|align=center|[[Brolder Blockade]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Ko" style="background:white"|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Troopa]]
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]'''
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried.
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|data-sort-value=0102|[[Koopa Troopa Cave]]
|colspan="2" align=center|[[The Bullet Bill Express]]
|data-sort-value=1203|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Shell}}×1
|—
|-
|-
|data-sort-value="Parab" style="background:white"|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>[[Parabones]]
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]'''
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|data-sort-value=0608|[[Fuzzy Time Mine]]
|align=center|[[The Bullet Bill Express]]
|data-sort-value=1108|[[Blast Block Skyway]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Cha" style="background:white"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]]
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Goomba]]'''
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|data-sort-value=0103|[[Chargin' Chuck Blockade]]
|align=center|[[Super Bell Hill]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[The Great Tower of Bowser Land]]
|400
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="Mag" style="background:white"|[[File:Mario Party Star Rush - Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]'''
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|data-sort-value=0106|[[Switch Scramble Circus]]
|colspan="2" align=center|[[Simmering Lava Lake]]
|data-sort-value=1201|[[Champion's Road]]
|1000
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="FirB" style="background:white"|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>[[Fire Bro]]
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]'''
|align=left|Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|data-sort-value=0206|[[Double Cherry Pass]]
|align=center|[[Conkdor Canyon]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-FlowerF}}×1
|—
|-
|-
|data-sort-value="Boom" style="background:white"|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]]
|align=center|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>'''[[Flopter]]'''
|align=left|Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|data-sort-value=0404|[[Beep Block Skyway]]
|align=center|[[The Bullet Bill Express]]
|data-sort-value=1008|[[Mystery House Brawl]]
|align=center|[[Mystery House Brawl]]
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-FlowerB}}×1
|—
|-
|-
|data-sort-value="Ha" style="background:white"|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>[[Hammer Bro]]
|align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]'''
|align=left|Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|data-sort-value=0611|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|colspan="2" align=center|[[Switchboard Falls]]
|data-sort-value=1101|[[Switch Shock Circus]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="Spin" style="background:white"|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>[[Spiny]]
|align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]'''
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|data-sort-value=0405|[[Big Bounce Byway]]
|colspan="2" align=center|[[Grumblump Inferno]]
|data-sort-value=1102|[[Floating Fuzzy Time Mine]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Spik" style="background:white"|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>[[Spike]]
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|data-sort-value=0406|[[Spike's Lost City]]
|align=center|[[Big Bounce Byway]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="PirP" style="background:white"|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Piranha Plant]]
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Horned Ant Trooper]]'''
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|data-sort-value=0104|[[Mount Beanpole]]
|align=center|[[Ant Trooper Hill]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Meg" style="background:white"|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Big Piranha Plant|Mega Piranha Plant]]
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>'''[[Ka-thunk]]'''
|align=left|Mega Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound defeats it instantly.
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|data-sort-value=0104|[[Mount Beanpole]]
|align=center|[[King Ka-thunk's Castle]]
|data-sort-value=1110|[[Honeycomb Skyway]]
|align=center|[[Bowser's Lava Lake Keep]]
|400
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-BoxW}}×1
|—
|-
|-
|data-sort-value="FirP" style="background:white"|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>'''[[Innertube Goomba]]'''
|align=left|Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|data-sort-value=0203|[[Shadow-Play Alley]]
|align=center|[[Pipeline Lagoon]]
|data-sort-value=1202|[[Captain Toad's Fiery Finale]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-FlowerF}}×1
|—
|-
|-
|data-sort-value="PirC" style="background:white"|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>[[Piranha Creeper]]
|align=center|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>'''[[Madpole]]'''
|align=left|Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|data-sort-value=0402|[[Piranha Creeper Creek]]
|align=center|[[Rammerhead Reef]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Pipeline Boom Lagoon]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Splu" style="background:white"|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>[[Splounder]]
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Parabones]]'''
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|data-sort-value=0105|[[Plessie's Plunging Falls]]
|align=center|[[Fuzzy Time Mine]]
|data-sort-value=0901|[[Rainbow Run]]
|align=center|[[Blast Block Skyway]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Bid" style="background:white"|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]]
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Creeper]]'''
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center|[[Piranha Creeper Creek]]
|data-sort-value=0501|[[Sunshine Seaside]]
|align=center|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Para-B" style="background:white"|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>[[Para-Biddybud]]
|align=center|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead]]'''
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water and leap over bridges in consistent patterns, but direct contact with its spiked head damages the player. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]]. In dimly lit waters, Rammerheads glow.
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center|[[Captain Toad Makes a Splash]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Pipeline Boom Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Sti" style="background:white"|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stingby]]
|align=center|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>'''[[Ring Burner]]'''
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|data-sort-value=0106|[[Switch Scramble Circus]]
|align=center|[[Cakewalk Flip]]
|data-sort-value=0906|[[Honeycomb Starway]]
|align=center|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Th" style="background:white"|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>[[Thwomp]]
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Skating Goomba]]'''
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|data-sort-value=0107|[[Bowser's Highway Showdown]]
|align=center|[[Snowball Park]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Ty-Foo Flurries]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="Con" style="background:white"|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]]
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Skipsqueak]]'''
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|data-sort-value=0201|[[Conkdor Canyon]]
|align=center|[[Really Rolling Hills]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Rainbow Run]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Gal" style="background:white"|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]]
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead|Small Rammerhead]]'''
|align=left|Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=left|These Rammerheads have narrower heads and are found in tight passageways underwater. Sometimes a Small Rammerhead is trailed by a [[bubble]] that contains a coin or power-up.
|data-sort-value=0202|[[Puffprod Peaks]]
|align=center colspan=2|[[Rammerhead Reef]]
|data-sort-value=0902|[[Super Galaxy]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="BigG" style="background:white"|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Big Galoomba]]
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>'''[[Snow Pokey]]'''
|align=left|Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit.
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|data-sort-value=0205|[[Big Galoomba Blockade]]
|align=center|[[Snowball Park]]
|data-sort-value=0907|[[Gargantuan Grotto]]
|align=center|[[Mystery House Brawl]]
|400
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Coi" style="background:white"|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny Skipsqueak]]'''
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Really Rolling Hills]]
|data-sort-value=1105|[[Sprawling Savanna Rabbit Run]]
|align=center|[[Night Falls on Really Rolling Hills]]
|700
|-
|{{icon|SM3DW-Coin}}×15
|align=center|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>'''[[Splorch]]'''
|
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=center|[[Brolder Blockade Is Back]]
|align=center|[[Broken Blue Bully Belt]]
|-
|-
|data-sort-value="Fuzy" style="background:white"|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]]
|align=center|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>'''[[Splounder]]'''
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant]].
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|data-sort-value=0203|[[Shadow-Play Alley]]
|align=center|[[Plessie's Plunging Falls]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Rainbow Run]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Blu" style="background:white"|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]]
|align=center|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>'''[[Ty-foo]]'''
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a Potted Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or [[Invincible Mario]].
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|data-sort-value=0203|[[Shadow-Play Alley]]
|align=center|[[Ty-Foo Flurries]]
|data-sort-value=1005|[[Back to Hands-On Hall]]
|align=center|[[Gigantic Seasick Wreck]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Ski" style="background:white"|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]]
|align=center|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>'''[[Walleye]]'''
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|data-sort-value=0204|[[Really Rolling Hills]]
|align=center|[[Ty-Foo Flurries]]
|data-sort-value=0901|[[Rainbow Run]]
|align=center|[[Mystery House Marathon]]
|200
|}
|{{icon|SM3DW-Coin}}×1
 
|{{icon|new}}
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|data-sort-value="SpinS" style="background:white"|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]]
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Banzai Bill]]'''
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|data-sort-value=0204|[[Really Rolling Hills]]
|align=center|[[Mystery House Mad Dash]]
|data-sort-value=1001|[[Night Falls on Really Rolling Hills]]
|align=center|[[Bullet Bill Base]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Bloc" style="background:white"|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]]
|align=center|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>'''[[Biddybud]]'''
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|data-sort-value=0206|[[Double Cherry Pass]]
|align=center|[[Switch Scramble Circus]]
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
|align=center|[[Sunshine Seaside]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Bule" style="background:white"|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|align=center|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Big Boo]]'''
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|data-sort-value=0207|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Shifty Boo Mansion]]
|data-sort-value=0805|[[Footlight Lane]]
|align=center|[[Shiftier Boo Mansion]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="CatBu" style="background:white"|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Cat Bullet Bill]]
|align=center|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>'''[[Blooper]]'''
|align=left|Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|data-sort-value=0309|[[The Bullet Bill Express]]
|align=center|[[Rammerhead Reef]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Pipeline Boom Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Ban" style="background:white"|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=center|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>'''[[Bob-omb]]'''
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|data-sort-value=0409|[[Mystery House Mad Dash]]
|align=center|[[Bob-ombs Below]]
|data-sort-value=0607|[[Bullet Bill Base]]
|align=center|[[Super Block Land]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="CatBa" style="background:white"|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]]
|align=center|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Boo]]'''
|align=left|Cat Banzai Bills are [[Bomber Bill|Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|colspan=2 data-sort-value=0309|[[The Bullet Bill Express]]
|align=center|[[Shifty Boo Mansion]]
|1000
|align=center|[[Deep-Black Jungle Drift]]
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-Bell}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Sn" style="background:white"|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]]
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>'''[[Boomerang Bro]]'''
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|data-sort-value=0301|[[Snowball Park]]
|align=center|[[Beep Block Skyway]]
|data-sort-value=1008|[[Mystery House Brawl]]
|align=center|[[Mystery House Brawl]]
|200
|{{icon|SM3DW-Snowball}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Boo" style="background:white"|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]]
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Bullet Bill]]'''
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a [[Light Box]], Lucky Cat Mario and White Tanooki Mario.
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|align=center|[[Bowser's Bullet Bill Brigade]]
|data-sort-value=1003|[[Deep-Black Jungle Drift]]
|align=center|[[Footlight Lane]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="BigB" style="background:white"|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>[[Big Boo]]
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bully]]'''
|align=left|Big Boos are a larger variant of Boo. They can only be defeated by [[Light Box]]es, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|align=center|[[Spooky Seasick Wreck]]
|data-sort-value=1106|[[Shiftier Boo Mansion]]
|align=center|[[Mystery House Marathon]]
|1000
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="Pee" style="background:white"|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>[[Peepa]]
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Chargin' Chuck]]'''
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|data-sort-value=0303|[[Shifty Boo Mansion]]
|align=center|[[Chargin' Chuck Blockade]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Champion's Road]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Che" style="background:white"|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|200
|align=center|[[Pipeline Lagoon]]
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Por" style="background:white"|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>[[Porcupuffer]]
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]'''
|align=left|Porcupuffers are giant {{wp|porcupinefish}} enemies. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|colspan=2 data-sort-value=0306|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|1000
|align=center|[[Sprawling Savanna Rabbit Run]]
|{{icon|SM3DW-Coin}}×3
|—
|-
|-
|data-sort-value="Fuzl" style="background:white"|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>[[Fuzzler]]
|align=center|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Bro]]'''
|align=left|Fuzzlers are caterpillar enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with Lucky Cat Mario or if they come into contact with water.
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|colspan=2 data-sort-value=0308|[[Switchboard Falls]]
|align=center|[[Double Cherry Pass]]
|4000
|align=center|[[Champion's Road]]
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Fiz" style="background:white"|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]]
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Piranha Plant]]'''
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario when electrified.
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|data-sort-value=0308|[[Switchboard Falls]]
|align=center|[[Shadow-Play Alley]]
|data-sort-value=1101|[[Switch Shock Circus]]
|align=center|[[Captain Toad's Fiery Finale]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Flo" style="background:white"|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>[[Flopter]]
|align=center|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>'''[[Fizzlit]]'''
|align=left|Flopters are insect enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|data-sort-value=0309|[[The Bullet Bill Express]]
|align=center|[[Switchboard Falls]]
|data-sort-value=1008|[[Mystery House Brawl]]
|align=center|[[Switch Shock Circus]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Sm" style="background:white"|[[File:SM3DW Screenshot Small Rammerhead.png|100x100px]]<br>[[Small Rammerhead]]
|align=center|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzy]]'''
|align=left|This small-sized Rammerhead only appears in a course with [[Captain Toad]]. Its body is much smaller than the other Rammerheads, but Captain Toad has no means of defeating it, so it can only be avoided. It leaps over a narrow wooden bridge in a consistent, predictable pattern.
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|colspan=2 data-sort-value=0311|[[Captain Toad Makes a Splash]]
|align=center|[[Shadow-Play Alley]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|align=center|[[Champion's Road]]
|{{icon|new}}
|-
|-
|data-sort-value="Ra" style="background:white"|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]][[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]]
|align=center|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Galoomba]]'''
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water in consistent patterns, but direct contact with its spiked head damages the player. Some broad-headed Rammerheads swim in circles, emulating [[Fire Bar]]s. Rammerheads with narrower heads are found in tight passageways and are trailed by [[bubble]]s containing coins or power-ups. Rammerheads can only be defeated with Lucky Cat Mario, Invincible Mario, or White Tanooki Mario.  In dimly lit waters, their bodies faintly glow.
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|data-sort-value=0708|[[Rammerhead Reef]]
|align=center|[[Puffprod Peaks]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|align=center|[[Super Galaxy]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="A" style="background:white"|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]]
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Goomba]]'''
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|data-sort-value=0401|[[Ant Trooper Hill]]
|align=center|[[Super Bell Hill]]
|data-sort-value=0505|[[Sprawling Savanna]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Hor" style="background:white"|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]]
|align=center|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>'''[[Goomba Tower]]'''
|align=left|Horned Ant Troopers are Ant Troopers with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|data-sort-value=0401|[[Ant Trooper Hill]]
|align=center|[[Koopa Troopa Cave]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Towering Sunshine Seaside]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|data-sort-value="BigA" style="background:white"|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]]
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
|data-sort-value=0401|[[Ant Trooper Hill]]
|data-sort-value=0505|[[Sprawling Savanna]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|data-sort-value="Bro" style="background:white"|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]]
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Hammer Bro]]'''
|align=left|Brolders are [[boulder]] enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with Lucky Cat Mario or White Tanooki Mario.
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|data-sort-value=0403|[[Brolder Blockade]]
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Switch Shock Circus]]
|400
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Hop" style="background:white"|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]]
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Beach Koopa|lose their shell]], which can be carried.
|data-sort-value=0405|[[Big Bounce Byway]]
|align=center|[[Koopa Troopa Cave]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Spring}}×1
|{{icon|new}}
|-
|-
|data-sort-value="L" style="background:white"|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>'''[[Lava Bubble]]'''
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|data-sort-value=0407|[[Lava Rock Lair]]
|align=center|[[Lava Rock Lair]] (Red)<br>[[Backstreet Bustle]] (Blue)
|data-sort-value=1104|[[Faster Fort Fire Bros.]]
|align=center|[[Back to Hands-On Hall]] (Red)<br>[[Faster Fort Fire Bros.]] (Blue)
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Bob" style="background:white"|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>[[Bob-omb]]
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Magikoopa]]'''
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|data-sort-value=0506|[[Bob-ombs Below]]
|align=center|[[Magikoopa Blockade]]
|data-sort-value=0905|[[Super Block Land]]
|align=center|[[Champion's Road]]
|200
|{{icon|SM3DW-Bomb}}×1
|—
|-
|-
|data-sort-value="Ri" style="background:white"|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>[[Ring Burner]]
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|data-sort-value=0507|[[Cakewalk Flip]]
|align=center|[[Mount Beanpole]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Honeycomb Skyway]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|data-sort-value="Ka" style="background:white"|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]]
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>'''[[Mini Goomba]]'''
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns.
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|data-sort-value=0510|[[King Ka-thunk's Castle]]
|align=center|[[Koopa Troopa Cave]]
|data-sort-value=0710|[[Bowser's Lava Lake Keep]]
|align=center|[[Mystery House Marathon]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|{{icon|new}}
|-
|-
|data-sort-value="Buly" style="background:white"|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]]
|align=center|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Octoomba]]'''
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], Lucky Cat Mario, Invincible Mario and White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly.
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|data-sort-value=0602|[[Spooky Seasick Wreck]]
|align=center|[[Super Galaxy]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Champion's Road]]
|1000
|align=left|None
|—
|-
|-
|data-sort-value="Ty" style="background:white"|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>[[Ty-foo]]
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with Mega Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|data-sort-value=0605|[[Ty-Foo Flurries]]
|align=center|[[Switch Scramble Circus]]
|data-sort-value=1006|[[Gigantic Seasick Wreck]]
|align=center|[[Mystery House Marathon]]
|1000
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="W" style="background:white"|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]]
|align=center|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>'''[[Peepa]]'''
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario or White Tanooki Mario.
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|data-sort-value=0605|[[Ty-Foo Flurries]]
|align=center|[[Shifty Boo Mansion]]
|data-sort-value=1203|[[Mystery House Marathon]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Mad" style="background:white"|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]]
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Plant]]'''
|align=left|Madpoles are tadpole enemies that chase the player in the water. They can be defeated with most attacks.
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|data-sort-value=0708|[[Rammerhead Reef]]
|align=center|[[Mount Beanpole]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|{{icon|new}}
|-
|-
|data-sort-value="Bloo" style="background:white"|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]]
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]'''
|align=left|Bloopers are squid enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|data-sort-value=0708|[[Rammerhead Reef]]
|align=center|[[Pipeline Lagoon]]
|data-sort-value=1107|[[Pipeline Boom Lagoon]]
|align=center|[[Pipeline Lagoon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|-
|-
|data-sort-value="Splr" style="background:white"|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>[[Splorch]]
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]'''
|align=left|Splorches are lava enemies that chase the player. They can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and Fire Mario.
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|data-sort-value=0705|[[Brolder Blockade Is Back]]
|align=center|[[Spike's Lost City]]
|data-sort-value=1007|[[Broken Blue Bully Belt]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×3
|{{icon|new}}
|-
|-
|data-sort-value="Cha" style="background:white"|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]]
|align=center|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny]]'''
|align=left|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|colspan=2 data-sort-value=0709|[[Simmering Lava Lake]]
|align=center|[[Big Bounce Byway]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|align=center|[[Floating Fuzzy Time Mine]]
|{{icon|new}}
|-
|-
|data-sort-value="Gru" style="background:white"|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]]
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Stingby]]'''
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it.
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|colspan=2 data-sort-value=0808|[[Grumblump Inferno]]
|align=center|[[Switch Scramble Circus]]
|colspan=2 data-sort-value=5000|{{icon|cross}}
|align=center|[[Honeycomb Starway]]
|{{icon|new}}
|-
|-
|data-sort-value="O" style="background:white"|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]]
|align=center|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>'''[[Thwomp]]'''
|align=left|Octoombas are Goomba-like octopus enemies that spit small rocks at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|data-sort-value=0902|[[Super Galaxy]]
|align=center|[[Bowser's Highway Showdown]]
|data-sort-value=1201|[[Champion's Road]]
|align=center|[[Mystery House Marathon]]
|200
|{{icon|SM3DW-Coin}}×1
|—
|}
|}


===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="color:white;background:red"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
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!width=10%|Last appearance
!width=10%|Last appearance
|-
|-
|style="background:white"|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>[[Baddie Box]]
|align=center|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>'''[[Baddie Box]]'''
|align=left|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|[[Bob-ombs Below]]
|align=center|[[Bob-ombs Below]]
|[[Super Block Land]]
|align=center|[[Super Block Land]]
|-
|-
|style="background:white"|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>'''[[Bill Blaster]]'''
|align=left|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Bowser's Bullet Bill Brigade]]
|[[Footlight Lane]]
|align=center|[[Footlight Lane]]
|-
|-
|style="background:white"|[[File:Bowser's Lava Lake Keep.jpg|100x100px]]<br>[[Cannon]]
|align=center|[[File:Bowser's Lava Lake Keep.jpg|100x100px]]<br>'''[[Cannon]]'''
|align=left|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|[[Bowser's Highway Showdown]]
|align=center|[[Bowser's Highway Showdown]]
|[[Trouble in Shadow-Play Alley]]
|align=center|[[Trouble in Shadow-Play Alley]]
|-
|-
|style="background:white"|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>[[Dark]]
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>'''[[Dark]]'''
|align=left|Blocks the player's view.
|Blocks the player's view.
|[[Switchblack Ruins]]
|align=center|[[Switchblack Ruins]]
|[[Piranha Creeper Creek after Dark]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|-
|style="background:white"|[[File:Honeycomb Skyway.jpg|100x100px]]<br>[[Fire Bar]]
|align=center|[[File:Honeycomb Skyway.jpg|100x100px]]<br>'''[[Fire Bar]]'''
|align=left|Fire Bars are rotating sticks with fireballs on them.
|Fire Bars are rotating sticks with fireballs on them.
|[[Fort Fire Bros.]]
|align=center|[[Fort Fire Bros.]]
|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|style="background:white"|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>[[Fuzzy Horde]]
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>'''[[Fuzzy Horde]]'''
|align=left|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|[[Fuzzy Time Mine]]
|align=center|[[Fuzzy Time Mine]]
|[[Floating Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|-
|style="background:white"|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>[[Lava]]
|align=center|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>'''[[Lava]]'''
|align=left|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|[[Brolder Blockade]]
|align=center|[[Brolder Blockade]]
|[[Captain Toad's Fiery Finale]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|-
|style="background:white"|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|align=center|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|A liquid hazard that can cause the player to instantly lose a life.
|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek]]
|[[Piranha Creeper Creek after Dark]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|-
|style="background:white"|[[File:Poison Fog (3D World).png|100x100px]]<br>[[Poison fog]]
|align=center|[[File:Poison Fog (3D World).png|100x100px]]<br>'''[[Poison fog]]'''
|align=left|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|colspan=2|[[Trick Trap Tower]]
|colspan="2"align=center|[[Trick Trap Tower]]
|-
|-
|style="background:white"|[[File:Sm3dwQuicksand.png|100x100px]]<br>[[Quicksand]]
|align=center|[[File:Sm3dwQuicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|align=left|Sand that sinks the player.
|Sand that sinks the player.
|colspan=2|[[Conkdor Canyon]]
|colspan="2"align=center|[[Conkdor Canyon]]
|-
|-
|style="background:white"|[[File:FloatingMine CTTT.png|100x100px]]<br>[[Spike ball (seed)|Spike ball]]
|align=center|[[File:FloatingMine CTTT.png|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|align=left|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|[[Clear Pipe Cruise]]
|align=center|[[Clear Pipe Cruise]]
|[[Back to Hands-On Hall]]
|align=center|[[Back to Hands-On Hall]]
|-
|-
|style="background:white"|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>[[Spike Block]]
|align=center|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>'''[[Spike Block]]'''
|align=left|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|[[Deepwater Dungeon]]
|align=center|[[Deepwater Dungeon]]
|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|style="background:white"|[[File:SpikeTrap CTTT.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=center|[[File:SpikeTrap CTTT.png|100x100px]]<br>'''[[Spike Trap]]'''
|align=left|A pointy obstacle that damages the player. They can be static or retractable.
|A pointy obstacle that damages the player. They can be static or retractable.
|[[Bowser's Highway Showdown]]
|align=center|[[Bowser's Highway Showdown]]
|[[Champion's Road]]
|align=center|[[Champion's Road]]
|-
|-
|style="background:white"|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>[[Spiked roller]]
|align=center|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>'''[[Spiked roller]]'''
|align=left|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|-
|style="background:white"|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>[[Volcanic debris]]
|align=center|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>'''[[Volcanic debris]]'''
|align=left|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|[[Hisstocrat Returns]]
|align=center|[[Hisstocrat Returns]]
|[[Boss Blitz]]
|align=center|[[Boss Blitz]]
|}
|}


===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="color:white;background:red"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=19%|Courses
!width=19%|Courses
|-
|-
|style="background:white"|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bowser]]
|align=center|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bowser]]'''
|align=left|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|-
|-
|style="background:white"|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>[[Boom Boom]]
|align=center|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>'''[[Boom Boom]]'''
|align=left|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|align=center|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|-
|-
|style="background:white"|[[File:PomPomSM3DW.jpg|100x100px]]<br>[[Pom Pom]]
|align=center|[[File:PomPomSM3DW.jpg|100x100px]]<br>'''[[Pom Pom]]'''
|align=left|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|align=center|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|-
|-
|style="background:white"|[[File:Hisstocrat.png|100x100px]]<br>[[Hisstocrat]]
|align=center|[[File:Hisstocrat.png|100x100px]]<br>'''[[Hisstocrat]]'''
|align=left|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
|align=center|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
|-
|-
|style="background:white"|[[File:King Brolder SM3DW.png|100x100px]]<br>[[Boss Brolder]]
|align=center|[[File:King Brolder SM3DW.png|100x100px]]<br>'''[[Boss Brolder]]'''
|align=left|The leader of the [[Brolder]]s with a magmatic spinning attack.
|The leader of the [[Brolder]]s with a magmatic spinning attack.
|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|align=center|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|-
|-
|style="background:white"|[[File:KingKa-Thunk artwork.png|100x100px]]<br>[[King Ka-thunk]]
|align=center|[[File:KingKa-Thunk artwork.png|100x100px]]<br>'''[[King Ka-thunk]]'''
|align=left|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|align=center|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|-
|-
|style="background:white"|[[File:PrinceBully SM3DW.png|100x100px]]<br>[[Prince Bully]]
|align=center|[[File:PrinceBully SM3DW.png|100x100px]]<br>'''[[Prince Bully]]'''
|align=left|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|align=center|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|-
|-
|style="background:white"|[[File:BossblobArtwork.jpg|100x100px]]<br>[[Motley Bossblob]]
|align=center|[[File:BossblobArtwork.jpg|100x100px]]<br>'''[[Motley Bossblob]]'''
|align=left|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|align=center|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|-
|-
|style="background:white"|[[File:MagentaHisstocrat SM3DWart.png|100x100px]]<br>Hisstocrat (pink)
|align=center|[[File:Queen Hisstocrat.jpg|100x100px]]<br>'''Hisstocrat''' (Pink)
|align=left|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
|[[Hisstocrat Returns]], [[Boss Blitz]]
|align=center|[[Hisstocrat Returns]], [[Boss Blitz]]
|-
|-
|style="background:white"|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>[[Meowser]]
|align=center|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>'''[[Meowser]]'''
|align=left|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|[[The Great Tower of Bowser Land]]
|align=center|[[The Great Tower of Bowser Land]]
|}
|}


Line 1,224: Line 1,033:
===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="color:white;background:red"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=12%|Name
!Description
!width=38%|Description
|-
|style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|align=left|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|-
|style="background:white"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|style="background:white"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|align=left|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|-
|style="background:white"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|align=left|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|style="background:white"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|-
|-
|style="background:white"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|align=center style="background:#FFFFFF"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|align=left|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|align=center style="background:#FFFFFF"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|-
|style="background:white"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|align=center style="background:#FFFFFF"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|align=left|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=center style="background:#FFFFFF"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|-
|style="background:white"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|align=center style="background:#FFFFFF"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|align=left|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. As of November 7, 2017, the termination of the [[Miiverse]] service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=center style="background:#FFFFFF"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|-
|style="background:white"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|align=center style="background:#FFFFFF"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|align=left|Clocks add either 10 seconds or 100 seconds to the timer.
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=center style="background:#FFFFFF"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-
|-
|style="background:white"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|align=left|When collected, 1-Up Mushrooms grant the player an extra life.
|Clocks add either 10 seconds or 100 seconds to the timer.
|align=center style="background:#FFFFFF"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|-
|style="background:white"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|align=left|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]."
|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]".
|align=center style="background:#FFFFFF"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|-
|style="background:white"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|align=center style="background:#FFFFFF"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|align=left|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=center style="background:#FFFFFF"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|-
|-
|style="background:white"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|align=center style="background:#FFFFFF"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|align=left|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|-
|style="background:white"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|align=center style="background:#FFFFFF"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|align=left|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|Baseballs can be thrown to defeat enemies.
|align=center style="background:#FFFFFF"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|-
|style="background:white"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|align=left|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|Snowballs can be thrown to defeat enemies.
|align=center style="background:#FFFFFF"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|-
|style="background:white"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|align=center style="background:#FFFFFF"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|align=left|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|-
|style="background:white"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|align=center style="background:#FFFFFF"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|align=left|Baseballs can be thrown to defeat enemies.
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|-
|align=center style="background:#FFFFFF"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|style="background:white"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|align=left|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|style="background:white"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|align=left|Snowballs can be thrown to defeat enemies.
|-
|style="background:white"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|align=left|Springboards appear when certain [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|style="background:white"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|-
|style="background:white"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|align=left|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|style="background:white"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|align=left|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|-
|style="background:white"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|}
|}


Line 1,305: Line 1,104:
Items that transform Mario's appearance and give him unique abilities.
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:red;color:white;"
|-style="background:#FF2400;color:white;"
!width=12% rowspan=3|Power-up
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!width=24% colspan=3|Form
!rowspan=3|Description
!rowspan=3|Description
|-
|-
!width=12% style="background:red" rowspan=2|{{icon|SM3DW-Mario}}
!width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}}
!width=6% style="background:red"|{{icon|SM3DW-Luigi}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}}
!width=6% style="background:red"|{{icon|SM3DW-Peach}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}}
|-
|-
!style="background:red"|{{icon|SM3DW-Toad}}
!style="background:#FF2400"|{{chart icon|SM3DW-Toad}}
!style="background:red"|{{icon|SM3DW-Rosalina}}
!style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}}
|-
|-
|align=center style="background:white" rowspan=2|N/A
|align=center style="background:#FFFFFF" rowspan=2|N/A
|align=center style="background:white" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:white"|[[File:SM3DW Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Small Peach.jpg|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Small Peach.jpg|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Small Toad.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Small Toad.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Small Rosalina.jpg|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Small Rosalina.jpg|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|-
|-
|align=center style="background:white" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:white" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=center style="background:white"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|-
|-
|align=center style="background:white" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=center style="background:white" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=center style="background:white"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:white"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|-
|align=center style="background:white"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|-
|-
|align=center style="background:white" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=center style="background:white" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=center style="background:white"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|-
|-
|align=center style="background:white" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:white" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=center style="background:white"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|-
|align=center style="background:white"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|-
|-
|align=center style="background:white" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:white" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:white"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:white"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|align=center style="background:white"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|-
|-
|align=center style="background:white" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center style="background:white" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=center style="background:white"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:white"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|-
|align=center style="background:white"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|-
|-
|align=center style="background:white" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|align=center style="background:white" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|-
|-
|align=center style="background:white" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center style="background:white" rowspan=2|[[File:SM3DW Invincible Mario.jpg|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|-
|-
|align=center style="background:white" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:white" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=center style="background:white"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:white"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|-
|align=center style="background:white"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=center style="background:white"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|-
|-
|align=center style="background:white" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=center style="background:white" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=center style="background:white"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:white"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=center style="background:white"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|align=center style="background:#FFFFFF"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|}
|}


Line 1,420: Line 1,219:
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:red; color:white;"
|-style="background:#FF2400; color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
!colspan=3 style="background:#FF7733;"|Trigger objects
|-
|-
|align=center style="background:white"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|align=center style="background:#FFFFFF"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|-
|-
|align=center style="background:white"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|align=center style="background:#FFFFFF"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|-
|-
|align=center style="background:white"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|align=center style="background:#FFFFFF"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|-
|-
|align=center style="background:white"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|align=center style="background:#FFFFFF"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=20}}</ref><ref name=sakai1>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=232}}</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=20}}</ref><ref name=sakai1>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=232}}</ref>
|Striking a gold P Switch causes a flood of coins to pour into a nearby [[pit]].  
|Striking a gold P Switch causes a flood of coins to pour into a nearby [[pit]].  
|-
|-
|align=center style="background:white"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|align=center style="background:#FFFFFF"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through.
|-
|-
|align=center style="background:white"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|align=center style="background:#FFFFFF"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|When a Green Star Ring is passed through, Green Coins appear.
|When a Green Star Ring is passed through, Green Coins appear.
|-
|-
|align=center style="background:white"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|align=center style="background:#FFFFFF"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|-
|-
|align=center style="background:white"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|align=center style="background:#FFFFFF"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|P Switches are switches that can do a variety of things, such as release balls in bonus areas or reveal blue coins.
|P Switches are switches that release balls in bonus areas or reveal blue coins.
|-
|-
|align=center style="background:white"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|align=center style="background:#FFFFFF"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|Touching a Red Ring causes eight Red Coins to appear in the immediate area for a limited period of time.
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|-
|align=center style="background:white"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|align=center style="background:#FFFFFF"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Lantern|Torch]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-
|-
|align=center style="background:white"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it.
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it.
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|-
|align=center style="background:white"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|-
|-
|align=center style="background:white"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|-
|-
|align=center style="background:white"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|-
|-
!colspan=3 style="background:#FF7733"|Strikable objects
!colspan=3 style="background:#FF7733;"|Strikable objects
|-
|-
|align=center style="background:white"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|align=center style="background:#FFFFFF"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref name=sakai2>{{cite|author=----|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=233}}</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref name=sakai2>{{cite|author=----|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=233}}</ref>
|When ground pounding a glowing spot, it releases a Green Star, power-up, or coins. Doing so also causes the glow to disappear.
|A glowing spot releases a Green Star when ground-pounded. Doing so also causes it the glow to disappear.
|-
|-
|align=center style="background:white"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|-
|-
|align=center style="background:white"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|align=center style="background:#FFFFFF"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=50, 89}}</ref><ref name=sakai1/>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=50, 89}}</ref><ref name=sakai1/>
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|-
|-
!colspan=3 style="background:#FF7733"|Transportation objects
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|-
|align=center style="background:white"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|align=center style="background:#FFFFFF"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|-
|-
|align=center style="background:white"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|-
|-
|align=center style="background:white"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|align=center style="background:#FFFFFF"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|-
|-
|align=center style="background:white"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door|Door]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|Doors that take the player to another portion of the course.
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
|-
|align=center style="background:white"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|align=center style="background:#FFFFFF"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|-
|-
|align=center style="background:white"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:#FFFFFF"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins.
|When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins.
|-
|-
|align=center style="background:white"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|align=center style="background:#FFFFFF"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door]]
|Doors that take the player to another portion of the course.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|-
|-
!colspan=3 style="background:#FF7733"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|-
|align=center style="background:white"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|align=center style="background:#FFFFFF"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]].
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]].
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=76}}</ref><ref name=sakai2/>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=76}}</ref><ref name=sakai2/>
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|-
|-
|align=center style="background:white"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|align=center style="background:#FFFFFF"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|-
|-
|align=center style="background:white"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|align=center style="background:#FFFFFF"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|-
|-
|align=center style="background:white"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|align=center style="background:#FFFFFF"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|-
|-
|align=center style="background:white"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|Crates are wooden boxes that act as obstacles.
|Crates are wooden boxes that act as obstacles.
|-
|-
|align=center style="background:white"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|Types of underground Brick Blocks that shatter when struck. They never contain items.
|Types of underground Brick Blocks that shatter when struck. They never contain items.
|-
|-
|align=center style="background:white"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|align=center style="background:#FFFFFF"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|-
|align=center style="background:white"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|-
|-
|align=center style="background:white"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|align=center style="background:#FFFFFF"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck.
|-
|-
|align=center style="background:white"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|align=center style="background:#FFFFFF"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|-
|-
|align=center style="background:white"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|align=center style="background:#FFFFFF"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|-
|-
|align=center style="background:white"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|-
|-
|align=center style="background:white"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|[[Meowser]] sits on top of a Super POW Block. It takes four strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]''
|[[Meowser]] sits on top of a Super POW Block. It takes three strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]''
|-
|-
|align=center style="background:white"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|Switch Blocks change the direction of or reveal new Switchboard paths.
|Switch Blocks change the direction of or reveal new Switchboard paths.
|-
|-
!colspan=3 style="background:#FF7733"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|Platforms with arrows that rise from lava and then sink back down after a short time.
|Platforms with arrows that rise from lava and then sink back down after a short time.
|-
|-
|align=center style="background:white"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|align=center style="background:#FFFFFF"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|-
|-
|align=center style="background:white"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them.
|-
|-
|align=center style="background:white"|[[File:SM3DW Cookie Cogs.png|100x100px]]<br>[[Cog (obstacle)|Cog]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor.
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion.
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion.
|-
|-
|align=center style="background:white"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|align=center style="background:#FFFFFF"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|Donut Blocks are platforms that slowly fall when stepped on.
|Donut Blocks are platforms that slowly fall when stepped on.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}}
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}}
|Large red and yellow blocks that gradually fall once stepped on.
|Large red and yellow blocks that gradually fall once stepped on.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=92}}</ref><ref name=sakai2/>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=92}}</ref><ref name=sakai2/>
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|-
|-
|align=center style="background:white"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|align=center style="background:#FFFFFF"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]]
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
|align=center style="background:white"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]]
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]].
|-
|-
|align=center style="background:white"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|-
|-
|align=center style="background:white"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|align=center style="background:#FFFFFF"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|-
|-
|align=center style="background:white"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|-
|-
|align=center style="background:white"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|align=center style="background:#FFFFFF"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|Red-Blue Panels are tiles that flip when the player jumps.
|Red-Blue Panels are tiles that flip when the player jumps.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=102}}</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=102}}</ref>
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|-
|align=center style="background:white"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|align=center style="background:#FFFFFF"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|-
|-
|align=center style="background:white"|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|align=center style="background:#FFFFFF"|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|A long platform that tilt left or right depending on where the player walks.
|A long platform that tilt left or right depending on where the player walks.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|Hanging platforms that sway from side to side indefinitely.
|Hanging platforms that sway from side to side indefinitely.
|-
|-
|align=center style="background:white"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|align=center style="background:#FFFFFF"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]]
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|-
|-
|align=center style="background:white"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train
|align=center style="background:#FFFFFF"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]].
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]].
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]]
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|-
|-
!colspan=3 style="background:#FF7733"|Goals
!colspan=3 style="background:#FF7733;"|Other objects
|-
|-
|align=center style="background:white"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|Directs the player one direction.
|-
|align=center style="background:#FFFFFF"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|-
|-
|align=center style="background:white"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
|-
|align=center style="background:white"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|A Goal Pole that flies away when the player approaches one.
|-
!colspan=3 style="background:#FF7733"|Other objects
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|Directs the player one direction.
|-
|align=center style="background:white"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course.
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course.
|-
|-
|align=center style="background:white"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|align=center style="background:#FFFFFF"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush]]
|align=center style="background:#FFFFFF"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs.
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs.
|-
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|Dandelions disappear when the player blows into the system's microphone.
|Dandelions disappear when the player blows into the system's microphone.
|-
|-
|align=center style="background:white"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|A Goal Pole that flies away when the player approaches one.
|-
|align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|-
|-
|align=center style="background:white"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Little bird]]
|Little birds are found in some courses and fly away when Mario gets close.
|-
|align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|Activates obstacles when the player stands in it.
|Activates obstacles when the player stands in it.
|-
|-
|align=center style="background:white"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|Doors that can be opened by tapping the Wii U GamePad.
|Doors that can be opened by tapping the Wii U GamePad.
|-
|align=center style="background:white"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Small bird]]
|Small birds are found in some courses and fly away when Mario gets close.
|}
|}


==Luigi sightings==
==Luigi sightings==
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|A Pixel Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
{{main|List of Luigi sightings in Super Mario 3D World}}
{{main|List of Luigi sightings in Super Mario 3D World}}
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring [[8-bit character|Pixel Luigis]] hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
{{br|right}}
{{br|right}}


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|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|colspan=2|{{nowrap|Platform / Score}}
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|colspan=2|Metacritic
|colspan=2|Metacritic
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==Glitches==
==Glitches==
{{main|List of Super Mario 3D World glitches}}
{{main|List of Super Mario 3D World glitches}}
===Snowball slide glitch===
===Long Jump glitch===
[[File:SM3DW Toad's run Glitch.jpg|thumb|200px|The Long Jump Glitch in action]]
[[File:SM3DW Toad's run Glitch.jpg|thumb|left|200px|The Long Jump Glitch in action]]
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
If [[Small Mario|Small]] [[Toad]] [[Long Jump]]s into a [[Snowball]], he sits down and slides right while holding the Snowball. He is unable to jump and continues gaining momentum while moving. This glitch can be canceled by letting go of the Snowball.<ref name="SonOfAGlitch">A+Start (Mar 15, 2019). [https://www.youtube.com/watch?v=7rPdbTaBrBQ ''Super Mario 3D World'' Glitches - Son of a Glitch - Episode 87]. ''YouTube''. Retrieved June 6, 2019.</ref>
{{br}}


===World Map out of bounds glitch===
===World Map Out of Bounds===
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
[[File:RosalinaOutOfBoundsGlitch.jpg|thumb|Rosalina standing atop the Clear Pipe.]]
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
If done correctly, one can get on top of the [[World Bowser]] entrance pipe by jumping onto the nearby pole first, and then fall to the worlds down below. Additionally, if the player quits the game while they are falling out of bounds, the progress does not save, and when restarting the game, the music of the world the player was in when the glitch was activated plays for a short time.<ref name="SonOfAGlitch"/>
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==References to other games==
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). A Pixel Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has a Pixel Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). An 8-bit Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has an 8-bit Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' series: [[Link]]'s 8-bit sprite from the original ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme plays. This is preceded by the "chest opening" sound jingle from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.  
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[Link]]'s 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme of this game plays.
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. The level [[Coin Express]] is similar in concept to the [[Treasure Ship]] from this game.  In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The death jingle is a cover of that from this game. [[Tank]] levels return from this game. The level [[Coin Express]] is similar in concept to the [[Treasure Ship]] from this game.  In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," which is a direct quoting from this game's Toad Houses.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. [[Trampoline]]s are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the [[Unshelled Koopa Troopa|unshelled Koopa]] from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines are green and also use the same sound effect as in this game. The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the Beach Koopa from this game. Hitting [[Bowser's Muscle Car]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference the [[Mario Circuit]] courses from this game. Also, the music is a cover of that heard in the Mario Circuit courses from that game as well.
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.  
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.  
*[[Luigi's Mansion (series)|''Luigi's Mansion'' series]]: The level [[A Beam in the Dark]] featuring a [[Character Switch]] that can only be pressed by Luigi is possibly a reference to the series, as both involve around defeating ghosts in a haunted mansion.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
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*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the Special Worlds from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[Super Mario 3D Land]]'': The game is a sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return. Three of the special worlds are named "World Mushroom", "World Flower", and "[[World Star (Super Mario 3D World)|World Star]]".
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return.


==References in later media==
==References in later media==
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*''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms.
*''[[Super Mario Odyssey]]'': Several sound effects and voice clips from ''Super Mario 3D World'' are reused. When [[RoboBrood]] is defeated, the [[Broodals]] appear as fireworks in the sky similar to when Bowser is defeated in The Great Tower of Bowser Land. Ty-foos and Parabones reappear as enemies, as do Chargin' Chucks with their design from ''Super Mario 3D World''. Captain Toad's design is reused. The sprites of Cat Mario and Cat Peach from ''Super Mario Maker'' appear in various kingdoms.
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned.
*''[[Super Smash Bros. Ultimate]]'': Sprixie Princesses, Cat Peach, and Plessie appear as spirits using their artwork from ''Super Mario 3D World''. Additionally, Boom Boom appears as a spirit using his in-game model from ''Super Mario 3D World''. During Palutena's Guidance for Pirahna Plant, Piranha Creeper is mentioned.
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game.
*''[[Super Mario Maker 2]]'': A theme based on ''Super Mario 3D World'' can be used, but the actual gameplay is converted to 2D (i.e. {{wp|2.5D}}), but still maintaining some elements of 3D, such as the ability of Cat Mario to climb a wall from the side, and the moves of certain enemies such as [[Meowser]], Charvaargh, and Banzai Bill. Enemies such as [[Ant Trooper]]s and [[Piranha Creeper]]s also appear. Levels from ''Super Mario 3D World'' such as Super Bell Hill, Conkdor Canyon, and [[Gargantuan Grotto]] appear in the background of certain themes in the game.
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors.
*''[[Dr. Mario World]]'': An [[Ant Trooper]] and a [[Conkdor]] appear as assistants. The [[Fire Mario|fire forms]] of Peach and Rosalina appear as playable doctors.
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*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''.
*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''.
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''.
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''.
==Trivia==
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオ 3Dワールド
|Jap=スーパーマリオ 3Dワールド
|JapR=Sūpā Mario 3D Wārudo
|JapR=Sūpā Mario Surī Dī Wārudo
|JapM=Super Mario 3D World
|JapM=Super Mario 3D World
|ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref>
|ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref>
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}}
}}


==References==
==Trivia==
<references/>
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/3d_world/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/3d_world/index.html Mario Portal Game Archive (JP)]
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
*[http://supermario3dworld.nintendo.com/ Official American Website]
*[http://supermario3dworld.nintendo.com/ Official American Website]
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*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual]
*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide]
==References==
<references/>


{{SM3DW}}
{{SM3DW}}

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