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|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|classind=l|rars=0+|fpb=pg}}
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|classind=l|rars=0+}}
|platforms=[[Wii U]]
|platforms=[[Wii U]]
|format={{format|wiiu=1|wiiudl=1}}
|format={{format|wiiu=1|wiiudl=1}}
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|serials={{flag list|Japan|WUP-ARDJ-JPN}}
|serials={{flag list|Japan|WUP-ARDJ-JPN}}
}}
}}
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]].  
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]].  


One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme.
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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=20% style="background:red;color:white;"|Action(s)
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
!colspan=4 style="background:red;color:white;"|Input(s)
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!width=25% style="background:red;color:white;"|Wii U GamePad
!width=25% style="background:#FF2400;color:white;"|Wii U GamePad
!width=25% style="background:red;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
!width=25% style="background:red;color:white;"|Wii Remote (sideways)
!width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways)
!width=25% style="background:red;color:white;"|Wii Remote + Nunchuk
!width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
|-
|-
!colspan=5 style="background:#FF7733;"|Course controls
!colspan=5 style="background:#FF7733;"|Course controls
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==Worlds==
==Worlds==
{{main|World}}
{{main|World}}
The game features a large world map, consisting of 12 worlds, with a total of 116 courses (including [[Sprixie House]]s) across all worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds, with a total of 116 courses (including [[Sprixie House]]s) across all worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.


When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
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<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="3" style="background:red; color:white;"|Worlds
!colspan="3" style="background:#FF2400; color:white;"|Worlds
|-
|-
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×6 {{icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|World 1-5 [[Switch Scramble Circus]]
|World 1-5 [[Switch Scramble Circus]]
|-
|-
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{icon|SM3DW-totalG}}×10)
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{chart icon|SM3DW-totalG}}×10)
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|-
|-
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|World 2-1 [[Conkdor Canyon]]
|World 2-1 [[Conkdor Canyon]]
|World 2-2 [[Puffprod Peaks]] ({{icon|SM3DW-totalG}}×15)
|World 2-2 [[Puffprod Peaks]] ({{chart icon|SM3DW-totalG}}×15)
|-
|-
|World 2-3 [[Shadow-Play Alley]]
|World 2-3 [[Shadow-Play Alley]]
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|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{icon|SM3DW-totalS}}×30 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×2
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|World 3-1 [[Snowball Park]]
|World 3-1 [[Snowball Park]]
|World 3-2 [[Chain-Link Charge]] ({{icon|SM3DW-totalG}}×30)
|World 3-2 [[Chain-Link Charge]] ({{chart icon|SM3DW-totalG}}×30)
|-
|-
|World 3-3 [[Shifty Boo Mansion]]
|World 3-3 [[Shifty Boo Mansion]]
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|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{icon|SM3DW-totalS}}×30 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|-
|-
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{icon|SM3DW-totalG}}×50)
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50)
|-
|-
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
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|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×1
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|World 5-2 [[Tricky Trapeze Theater]]
|World 5-2 [[Tricky Trapeze Theater]]
|-
|-
|World 5-3 [[Backstreet Bustle]] ({{icon|SM3DW-totalG}}×80)
|World 5-3 [[Backstreet Bustle]] ({{chart icon|SM3DW-totalG}}×80)
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|-
|-
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|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|World 6-2 [[Spooky Seasick Wreck]]
|World 6-2 [[Spooky Seasick Wreck]]
|-
|-
|World 6-3 [[Hands-On Hall]] ({{icon|SM3DW-totalG}}×100)
|World 6-3 [[Hands-On Hall]] ({{chart icon|SM3DW-totalG}}×100)
|World 6-4 [[Deep Jungle Drift]]
|World 6-4 [[Deep Jungle Drift]]
|-
|-
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|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|{{world|castle|7}} [[Simmering Lava Lake]]
|{{world|castle|7}} [[Simmering Lava Lake]]
|-
|-
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{icon|SM3DW-totalG}}×130)
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{chart icon|SM3DW-totalG}}×130)
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|-
|-
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|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{icon|SM3DW-totalS}}×39 {{icon|SM3DW-totalSt}}×10 {{icon|SM3DW-totalB}}×4
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|-
|-
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|{{world|bowser|B}} [[Hisstocrat Returns]]
|{{world|bowser|B}} [[Hisstocrat Returns]]
|-
|-
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{icon|SM3DW-totalG}}×170)
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{chart icon|SM3DW-totalG}}×170)
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|-
|-
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|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×10
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
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|{{world|star2|8}} [[Peepa's Fog Bog]]
|{{world|star2|8}} [[Peepa's Fog Bog]]
|-
|-
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{icon|SM3DW-totalG}}×210)
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{chart icon|SM3DW-totalG}}×210)
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|-
|-
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|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{icon|SM3DW-totalS}}×31
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
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|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|-
|-
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]]  ({{icon|SM3DW-totalG}}×240)
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]]  ({{chart icon|SM3DW-totalG}}×240)
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|-
|-
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{icon|SM3DW-totalS}}×36 {{icon|SM3DW-totalB}}×7
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
Line 459: Line 459:
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|-
|-
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{icon|SM3DW-totalS}}×38 {{icon|SM3DW-totalSt}}×4
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
!colspan="2"width=34% style="background:#E9BFFF;"|Courses
|-
|-
Line 477: Line 477:
{{see also|Super Mario 3D World playable characters' statistics}}
{{see also|Super Mario 3D World playable characters' statistics}}
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
!width=12% style="background:red;color:white;"|Name
!width=12% style="background:#FF2400;color:white;"|Name
!width=35% style="background:red;color:white;"|Advantages
!width=35% style="background:#FF2400;color:white;"|Advantages
!width=35% style="background:red;color:white;"|Disadvantages
!width=35% style="background:#FF2400;color:white;"|Disadvantages
!width=13% style="background:red;color:white;"|Availability
!width=13% style="background:#FF2400;color:white;"|Availability
|-
|-
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
Line 511: Line 511:
===Non-playable characters===
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:red;color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
Line 563: Line 563:


{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2 class=unsortable|Description
!rowspan=2 class=unsortable|Description
Line 570: Line 570:
!rowspan=2 class=unsortable|Spoils
!rowspan=2 class=unsortable|Spoils
!rowspan=2|New
!rowspan=2|New
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
Line 579: Line 579:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|200
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Goomba}}×1
|{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Goomba}}×1
|—
|—
|-
|-
Line 587: Line 587:
|[[Towering Sunshine Seaside]]
|[[Towering Sunshine Seaside]]
|{{hover|200|per Goomba}}
|{{hover|200|per Goomba}}
|{{hover|{{icon|SM3DW-Coin}}×1|per Goomba}}
|{{hover|{{chart icon|SM3DW-Coin}}×1|per Goomba}}
|—
|—
|-
|-
Line 595: Line 595:
|[[The Great Tower of Bowser Land]]
|[[The Great Tower of Bowser Land]]
|200
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1
|{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Bell}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Ska" style="background:white"|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]]
|data-sort-value="Ska" style="background:white"|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]]
Line 603: Line 603:
|[[Ty-Foo Flurries]]
|[[Ty-Foo Flurries]]
|200
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Skate}}×1
|{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Skate}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Inn" style="background:white"|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]]
|data-sort-value="Inn" style="background:white"|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]]
Line 611: Line 611:
|[[Sprawling Savanna Rabbit Run]]
|[[Sprawling Savanna Rabbit Run]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Min" style="background:white"|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|data-sort-value="Min" style="background:white"|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]]
Line 619: Line 619:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 627: Line 627:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|200
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Shell}}×1
|{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Shell}}×1
|—
|—
|-
|-
Line 635: Line 635:
|[[Blast Block Skyway]]
|[[Blast Block Skyway]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Cha" style="background:white"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]]
|data-sort-value="Cha" style="background:white"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]]
Line 643: Line 643:
|[[Champion's Road]]
|[[Champion's Road]]
|400
|400
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|—
|—
|-
|-
Line 651: Line 651:
|[[Champion's Road]]
|[[Champion's Road]]
|1000
|1000
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 659: Line 659:
|[[Champion's Road]]
|[[Champion's Road]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-FlowerF}}×1
|{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-FlowerF}}×1
|—
|—
|-
|-
Line 667: Line 667:
|[[Mystery House Brawl]]
|[[Mystery House Brawl]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-FlowerB}}×1
|{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-FlowerB}}×1
|—
|—
|-
|-
Line 675: Line 675:
|[[Switch Shock Circus]]
|[[Switch Shock Circus]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|—
|—
|-
|-
Line 683: Line 683:
|[[Floating Fuzzy Time Mine]]
|[[Floating Fuzzy Time Mine]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 691: Line 691:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 699: Line 699:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 707: Line 707:
|[[Honeycomb Skyway]]
|[[Honeycomb Skyway]]
|400
|400
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-BoxW}}×1
|{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-BoxW}}×1
|—
|—
|-
|-
Line 715: Line 715:
|[[Captain Toad's Fiery Finale]]
|[[Captain Toad's Fiery Finale]]
|200
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-FlowerF}}×1
|{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-FlowerF}}×1
|—
|—
|-
|-
Line 723: Line 723:
|[[Champion's Road]]
|[[Champion's Road]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Splu" style="background:white"|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>[[Splounder]]
|data-sort-value="Splu" style="background:white"|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>[[Splounder]]
Line 731: Line 731:
|[[Rainbow Run]]
|[[Rainbow Run]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Bid" style="background:white"|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]]
|data-sort-value="Bid" style="background:white"|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]]
Line 739: Line 739:
|[[Sunshine Seaside]]
|[[Sunshine Seaside]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 747: Line 747:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 755: Line 755:
|[[Honeycomb Starway]]
|[[Honeycomb Starway]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 763: Line 763:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|—
|—
|-
|-
Line 771: Line 771:
|[[Sprawling Savanna Rabbit Run]]
|[[Sprawling Savanna Rabbit Run]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Gal" style="background:white"|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]]
|data-sort-value="Gal" style="background:white"|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]]
Line 779: Line 779:
|[[Super Galaxy]]
|[[Super Galaxy]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 787: Line 787:
|[[Gargantuan Grotto]]
|[[Gargantuan Grotto]]
|400
|400
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Coi" style="background:white"|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]]
|data-sort-value="Coi" style="background:white"|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]]
Line 795: Line 795:
|[[Sprawling Savanna Rabbit Run]]
|[[Sprawling Savanna Rabbit Run]]
|700
|700
|{{icon|SM3DW-Coin}}×15
|{{chart icon|SM3DW-Coin}}×15
|—
|—
|-
|-
Line 803: Line 803:
|[[Champion's Road]]
|[[Champion's Road]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 811: Line 811:
|[[Back to Hands-On Hall]]
|[[Back to Hands-On Hall]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Ski" style="background:white"|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]]
|data-sort-value="Ski" style="background:white"|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]]
Line 819: Line 819:
|[[Rainbow Run]]
|[[Rainbow Run]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="SpinS" style="background:white"|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]]
|data-sort-value="SpinS" style="background:white"|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]]
Line 827: Line 827:
|[[Night Falls on Really Rolling Hills]]
|[[Night Falls on Really Rolling Hills]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Bloc" style="background:white"|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]]
|data-sort-value="Bloc" style="background:white"|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]]
Line 835: Line 835:
|[[Faster Fort Fire Bros.]]
|[[Faster Fort Fire Bros.]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Bule" style="background:white"|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]]
|data-sort-value="Bule" style="background:white"|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]]
Line 843: Line 843:
|[[Footlight Lane]]
|[[Footlight Lane]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 851: Line 851:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|200
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1
|{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Bell}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Ban" style="background:white"|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|data-sort-value="Ban" style="background:white"|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[Banzai Bill]]
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|[[Mystery House Mad Dash]]
|[[Mystery House Mad Dash]]
|[[Bullet Bill Base]]
|[[Bullet Bill Base]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|—
|—
|-
|-
|data-sort-value="CatBa" style="background:white"|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]]
|data-sort-value="CatBa" style="background:white"|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]]
|align=left|Cat Banzai Bills are [[Bomber Bill|Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|colspan=2|[[The Bullet Bill Express]]
|colspan=2|[[The Bullet Bill Express]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-Bell}}×1
|{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-Bell}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Sn" style="background:white"|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]]
|data-sort-value="Sn" style="background:white"|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]]
Line 874: Line 874:
|[[Mystery House Brawl]]
|[[Mystery House Brawl]]
|200
|200
|{{icon|SM3DW-Snowball}}×1
|{{chart icon|SM3DW-Snowball}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Boo" style="background:white"|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]]
|data-sort-value="Boo" style="background:white"|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]]
Line 882: Line 882:
|[[Deep-Black Jungle Drift]]
|[[Deep-Black Jungle Drift]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 890: Line 890:
|[[Shiftier Boo Mansion]]
|[[Shiftier Boo Mansion]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|—
|—
|-
|-
Line 898: Line 898:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 905: Line 905:
|colspan=2|[[Pipeline Lagoon]]
|colspan=2|[[Pipeline Lagoon]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 912: Line 912:
|colspan=2|[[Pipeline Lagoon]]
|colspan=2|[[Pipeline Lagoon]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|—
|—
|-
|-
Line 919: Line 919:
|colspan=2|[[Switchboard Falls]]
|colspan=2|[[Switchboard Falls]]
|4000
|4000
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Fiz" style="background:white"|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]]
|data-sort-value="Fiz" style="background:white"|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]]
Line 927: Line 927:
|[[Switch Shock Circus]]
|[[Switch Shock Circus]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 935: Line 935:
|[[Mystery House Brawl]]
|[[Mystery House Brawl]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Sm" style="background:white"|[[File:SM3DW W3-Toad.png|100x100px]]<br>[[Rammerhead|Small Rammerhead]]
|data-sort-value="Sm" style="background:white"|[[File:SM3DW W3-Toad.png|100x100px]]<br>[[Rammerhead|Small Rammerhead]]
|align=left|This small-sized Rammerhead only appears in a course with [[Captain Toad]]. Its body is much smaller than the other Rammerheads, but Captain Toad has no means of defeating it, so it can only be avoided. It leaps over a narrow wooden bridge in a consistent, predictable pattern.
|align=left|This small-sized Rammerhead only appears in a course with [[Captain Toad]]. Its body is much smaller than the other Rammerheads, but Captain Toad has no means of defeating it, so it can only be avoided. It leaps over a narrow wooden bridge in a consistent, predictable pattern.
|colspan=2|[[Captain Toad Makes a Splash]]
|colspan=2|[[Captain Toad Makes a Splash]]
|colspan=2 data-sort-value="5000"|{{icon|cross}}
|1000
|{{icon|new}}
|{{chart icon|SM3DW-Coin}}×3
|{{chart icon|new}}
|-
|-
|data-sort-value="Ra" style="background:white"|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]][[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]]
|data-sort-value="Ra" style="background:white"|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]][[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]]
Line 949: Line 950:
|[[Pipeline Boom Lagoon]]
|[[Pipeline Boom Lagoon]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="A" style="background:white"|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]]
|data-sort-value="A" style="background:white"|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]]
Line 957: Line 958:
|[[Sprawling Savanna]]
|[[Sprawling Savanna]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Hor" style="background:white"|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]]
|data-sort-value="Hor" style="background:white"|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]]
Line 965: Line 966:
|[[Champion's Road]]
|[[Champion's Road]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="BigA" style="background:white"|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]]
|data-sort-value="BigA" style="background:white"|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]]
Line 972: Line 973:
|[[Ant Trooper Hill]]
|[[Ant Trooper Hill]]
|[[Sprawling Savanna]]
|[[Sprawling Savanna]]
|colspan=2 data-sort-value="5000"|{{icon|cross}}
|colspan=2 data-sort-value="5000"|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Bro" style="background:white"|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]]
|data-sort-value="Bro" style="background:white"|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]]
Line 980: Line 981:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|400
|400
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Hop" style="background:white"|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]]
|data-sort-value="Hop" style="background:white"|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]]
Line 988: Line 989:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|200
|200
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Spring}}×1
|{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Spring}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="L" style="background:white"|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]]
|data-sort-value="L" style="background:white"|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]]
Line 996: Line 997:
|[[Faster Fort Fire Bros.]]
|[[Faster Fort Fire Bros.]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 1,004: Line 1,005:
|[[Super Block Land]]
|[[Super Block Land]]
|200
|200
|{{icon|SM3DW-Bomb}}×1
|{{chart icon|SM3DW-Bomb}}×1
|—
|—
|-
|-
Line 1,011: Line 1,012:
|[[Cakewalk Flip]]
|[[Cakewalk Flip]]
|[[Champion's Road]]
|[[Champion's Road]]
|colspan=2 data-sort-value="5000"|{{icon|cross}}
|colspan=2 data-sort-value="5000"|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Ka" style="background:white"|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]]
|data-sort-value="Ka" style="background:white"|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]]
Line 1,018: Line 1,019:
|[[King Ka-thunk's Castle]]
|[[King Ka-thunk's Castle]]
|[[Bowser's Lava Lake Keep]]
|[[Bowser's Lava Lake Keep]]
|colspan=2 data-sort-value="5000"|{{icon|cross}}
|colspan=2 data-sort-value="5000"|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Buly" style="background:white"|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]]
|data-sort-value="Buly" style="background:white"|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]]
Line 1,034: Line 1,035:
|[[Gigantic Seasick Wreck]]
|[[Gigantic Seasick Wreck]]
|1000
|1000
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="W" style="background:white"|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]]
|data-sort-value="W" style="background:white"|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]]
Line 1,042: Line 1,043:
|[[Mystery House Marathon]]
|[[Mystery House Marathon]]
|200
|200
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Mad" style="background:white"|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]]
|data-sort-value="Mad" style="background:white"|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]]
Line 1,050: Line 1,051:
|[[Pipeline Boom Lagoon]]
|[[Pipeline Boom Lagoon]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Bloo" style="background:white"|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]]
|data-sort-value="Bloo" style="background:white"|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]]
Line 1,058: Line 1,059:
|[[Pipeline Boom Lagoon]]
|[[Pipeline Boom Lagoon]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|-
|-
Line 1,066: Line 1,067:
|[[Broken Blue Bully Belt]]
|[[Broken Blue Bully Belt]]
|200
|200
|{{icon|SM3DW-Coin}}×3
|{{chart icon|SM3DW-Coin}}×3
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Cha" style="background:white"|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]]
|data-sort-value="Cha" style="background:white"|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]]
|align=left|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=left|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|colspan=2|[[Simmering Lava Lake]]
|colspan=2|[[Simmering Lava Lake]]
|colspan=2 data-sort-value="5000"|{{icon|cross}}
|colspan=2 data-sort-value="5000"|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="Gru" style="background:white"|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]]
|data-sort-value="Gru" style="background:white"|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]]
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it.
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it.
|colspan=2|[[Grumblump Inferno]]
|colspan=2|[[Grumblump Inferno]]
|colspan=2 data-sort-value="5000"|{{icon|cross}}
|colspan=2 data-sort-value="5000"|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value="O" style="background:white"|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]]
|data-sort-value="O" style="background:white"|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]]
Line 1,086: Line 1,087:
|[[Champion's Road]]
|[[Champion's Road]]
|200
|200
|{{icon|SM3DW-Coin}}×1
|{{chart icon|SM3DW-Coin}}×1
|—
|—
|}
|}
Line 1,092: Line 1,093:
===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=10%|Name
!width=10%|Name
!Description
!Description
Line 1,133: Line 1,134:
|[[Captain Toad's Fiery Finale]]
|[[Captain Toad's Fiery Finale]]
|-
|-
|style="background:white"|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison Bog]]
|style="background:white"|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|align=left|A liquid hazard that can cause the player to instantly lose a life.
|[[Piranha Creeper Creek]]
|[[Piranha Creeper Creek]]
Line 1,175: Line 1,176:
Bosses are listed in the order that they are first encountered.
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse"
|-style="color:white;background:red"
|-style="color:white;background:#FF2400"
!width=10%|Name
!width=10%|Name
!Description
!Description
Line 1,224: Line 1,225:
===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="color:white;background:red"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=12%|Name
!Description
!width=38%|Description
|-
|style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|align=left|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|-
|style="background:white"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|style="background:white"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|align=left|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|-
|style="background:white"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|align=left|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|style="background:white"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|align=left|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|-
|style="background:white"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|align=left|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|style="background:white"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|align=left|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|-
|style="background:white"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|align=left|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. As of November 7, 2017, the termination of the [[Miiverse]] service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-
|style="background:white"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|align=left|Clocks add either 10 seconds or 100 seconds to the timer.
|-
|style="background:white"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=left|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|style="background:white"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|align=left|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]."
|-
|style="background:white"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|align=left|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|-
|style="background:white"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|align=center style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|align=left|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|align=center style="background:white"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|-
|style="background:white"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|align=center style="background:white"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|align=left|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=center style="background:white"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|-
|style="background:white"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|align=center style="background:white"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|align=left|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=center style="background:white"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|-
|style="background:white"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|align=center style="background:white"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|align=left|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=center style="background:white"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-
|-
|style="background:white"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|align=center style="background:white"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|align=left|Baseballs can be thrown to defeat enemies.
|Clocks add either 10 seconds or 100 seconds to the timer.
|align=center style="background:white"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|-
|style="background:white"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|align=center style="background:white"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|align=left|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]".
|align=center style="background:white"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|-
|style="background:white"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|align=center style="background:white"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|align=left|Snowballs can be thrown to defeat enemies.
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=center style="background:white"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|-
|-
|style="background:white"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|align=center style="background:white"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|align=left|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=center style="background:white"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|-
|style="background:white"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|align=center style="background:white"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|align=left|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|Baseballs can be thrown to defeat enemies.
|align=center style="background:white"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|-
|style="background:white"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|align=center style="background:white"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|align=left|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|Snowballs can be thrown to defeat enemies.
|align=center style="background:white"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|-
|style="background:white"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|align=center style="background:white"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|align=left|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=center style="background:white"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|-
|style="background:white"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|align=center style="background:white"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|align=left|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=center style="background:white"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|}
|}


Line 1,305: Line 1,296:
Items that transform Mario's appearance and give him unique abilities.
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:red;color:white;"
|-style="background:#FF2400;color:white;"
!width=12% rowspan=3|Power-up
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!width=24% colspan=3|Form
!rowspan=3|Description
!rowspan=3|Description
|-
|-
!width=12% style="background:red" rowspan=2|{{icon|SM3DW-Mario}}
!width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}}
!width=6% style="background:red"|{{icon|SM3DW-Luigi}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}}
!width=6% style="background:red"|{{icon|SM3DW-Peach}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}}
|-
|-
!style="background:red"|{{icon|SM3DW-Toad}}
!style="background:#FF2400"|{{chart icon|SM3DW-Toad}}
!style="background:red"|{{icon|SM3DW-Rosalina}}
!style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}}
|-
|-
|align=center style="background:white" rowspan=2|N/A
|align=center style="background:white" rowspan=2|N/A
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Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:red; color:white;"
|-style="background:#FF2400; color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
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*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.  
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game.  
*[[Luigi's Mansion (series)|''Luigi's Mansion'' series]]: The level [[A Beam in the Dark]] featuring a [[Character Switch]] that can only be pressed by Luigi is possibly a reference to the series, as both involve around defeating ghosts in a haunted mansion.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
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*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games.
*''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the Special Worlds from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game.
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return. Three of the special worlds are named "World Mushroom", "World Flower", and "[[World Star (Super Mario 3D World)|World Star]]".
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return.


==References in later media==
==References in later media==
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{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/3d_world/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/3d_world/index.html Mario Portal Game Archive (JP)]
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
*[http://supermario3dworld.nintendo.com/ Official American Website]
*[http://supermario3dworld.nintendo.com/ Official American Website]

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