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{{FA}} | {{FA}} | ||
{{italic title}} | {{italic title}} | ||
{{distinguish|Super Mario 3D Land}} | {{distinguish|Super Mario World|Super Mario 3D Land}} | ||
{{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}} | {{about|the original [[Wii U]] version of the Super Mario 3D World game|the [[Nintendo Switch]] [[Reissue#Ports|port]] of this game|[[Super Mario 3D World + Bowser's Fury]]|the [[Play Nintendo]] gallery|[[Super Mario 3D World Image Gallery]]}} | ||
{{game infobox | {{game infobox | ||
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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref> | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|USA|March 11, 2016|Europe|September 30, 2016}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|classind=l|rars=0+ | |ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|classind=l|rars=0+}} | ||
|platforms=[[Wii U]] | |platforms=[[Wii U]] | ||
|format={{format|wiiu=1|wiiudl=1}} | |format={{format|wiiu=1|wiiudl=1}} | ||
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}} | |input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}} | ||
|serials= | |serials=WUP-ARDJ-JPN (Japan) | ||
}} | }} | ||
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia> | '''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]]. | ||
One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme. | One key aspect introduced in this title is the simultaneous multiplayer: while not the first game in the series to do so, it is the first 3D title in the ''Super Mario'' franchise to incorporate up to four players cooperating with each other to reach the goal. Players can select their character from a pool of playable characters prior to starting the game; each of these characters have their own unique playstyle that gives them advantages and disadvantages over other characters. The game makes use of several Wii U exclusive features, such as tapping blocks with the touch screen on the [[Wii U#Wii U GamePad|GamePad]] and blowing into the mic to reveal hidden items and blow away enemies. Various new power-ups are introduced in this title, with the trademark suit being the [[Cat Mario|Cat power-up]], which enables characters to perform a melee attack, climb up walls, and leap while midair, as well as the game generally having a cat-based theme. | ||
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<center> | <center> | ||
{|class="wikitable"style="width:65%; text-align:center" | {|class="wikitable"style="width:65%; text-align:center" | ||
!rowspan=2 width=20% style="background: | !rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s) | ||
!colspan=4 style="background: | !colspan=4 style="background:#FF2400;color:white;"|Input(s) | ||
|- | |- | ||
!width=25% style="background: | !width=25% style="background:#FF2400;color:white;"|Wii U GamePad | ||
!width=25% style="background: | !width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller | ||
!width=25% style="background: | !width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways) | ||
!width=25% style="background: | !width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk | ||
|- | |- | ||
!colspan=5 style="background:#FF7733;"|Course controls | !colspan=5 style="background:#FF7733;"|Course controls | ||
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==Worlds== | ==Worlds== | ||
{{main|World}} | {{main|World}} | ||
The game features a large world map, consisting of | The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets. | ||
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen. | When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen. | ||
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<center> | <center> | ||
{|width=65% class="wikitable" | {|width=65% class="wikitable" | ||
!colspan="3" style="background: | !colspan="3" style="background:#FF2400; color:white;"|Worlds | ||
|- | |- | ||
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds''' | |colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds''' | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×6 {{icon|SM3DW-totalB}}×1 | !width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
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|World 1-5 [[Switch Scramble Circus]] | |World 1-5 [[Switch Scramble Circus]] | ||
|- | |- | ||
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{icon|SM3DW-totalG}}×10) | |{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{chart icon|SM3DW-totalG}}×10) | ||
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]] | |{{world|1|captaintoad}} [[Captain Toad Goes Forth]] | ||
|- | |- | ||
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle. | |colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{icon|SM3DW-totalS}}×24 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1 | !width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]] | |rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]] | ||
|World 2-1 [[Conkdor Canyon]] | |World 2-1 [[Conkdor Canyon]] | ||
|World 2-2 [[Puffprod Peaks]] ({{icon|SM3DW-totalG}}×15) | |World 2-2 [[Puffprod Peaks]] ({{chart icon|SM3DW-totalG}}×15) | ||
|- | |- | ||
|World 2-3 [[Shadow-Play Alley]] | |World 2-3 [[Shadow-Play Alley]] | ||
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|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course. | |colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{icon|SM3DW-totalS}}×30 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×2 | !width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]] | |rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]] | ||
|World 3-1 [[Snowball Park]] | |World 3-1 [[Snowball Park]] | ||
|World 3-2 [[Chain-Link Charge]] ({{icon|SM3DW-totalG}}×30) | |World 3-2 [[Chain-Link Charge]] ({{chart icon|SM3DW-totalG}}×30) | ||
|- | |- | ||
|World 3-3 [[Shifty Boo Mansion]] | |World 3-3 [[Shifty Boo Mansion]] | ||
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|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]]. | |colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]]. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{icon|SM3DW-totalS}}×30 {{icon|SM3DW-totalSt}}×7 {{icon|SM3DW-totalB}}×1 | !width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
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|- | |- | ||
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]] | |World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]] | ||
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{icon|SM3DW-totalG}}×50) | |{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50) | ||
|- | |- | ||
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]] | |{{world|4|mysterybox2}} [[Mystery House Mad Dash]] | ||
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|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle. | |colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{icon|SM3DW-totalS}}×31 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×1 | !width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
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|World 5-2 [[Tricky Trapeze Theater]] | |World 5-2 [[Tricky Trapeze Theater]] | ||
|- | |- | ||
|World 5-3 [[Backstreet Bustle]] ({{icon|SM3DW-totalG}}×80) | |World 5-3 [[Backstreet Bustle]] ({{chart icon|SM3DW-totalG}}×80) | ||
|World 5-A [[Chargin' Chuck Blockade Is Back]] | |World 5-A [[Chargin' Chuck Blockade Is Back]] | ||
|- | |- | ||
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|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress. | |colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3 | !width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
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|World 6-2 [[Spooky Seasick Wreck]] | |World 6-2 [[Spooky Seasick Wreck]] | ||
|- | |- | ||
|World 6-3 [[Hands-On Hall]] ({{icon|SM3DW-totalG}}×100) | |World 6-3 [[Hands-On Hall]] ({{chart icon|SM3DW-totalG}}×100) | ||
|World 6-4 [[Deep Jungle Drift]] | |World 6-4 [[Deep Jungle Drift]] | ||
|- | |- | ||
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|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed. | |colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×9 {{icon|SM3DW-totalB}}×3 | !width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
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|{{world|castle|7}} [[Simmering Lava Lake]] | |{{world|castle|7}} [[Simmering Lava Lake]] | ||
|- | |- | ||
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{icon|SM3DW-totalG}}×130) | |{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{chart icon|SM3DW-totalG}}×130) | ||
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]] | |{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]] | ||
|- | |- | ||
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|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world. | |colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world. | ||
|- | |- | ||
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{icon|SM3DW-totalS}}×39 {{icon|SM3DW-totalSt}}×10 {{icon|SM3DW-totalB}}×4 | !width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4 | ||
!colspan="2"width=34% style="background:#FFF3B2;"|Courses | !colspan="2"width=34% style="background:#FFF3B2;"|Courses | ||
|- | |- | ||
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|{{world|bowser|B}} [[Hisstocrat Returns]] | |{{world|bowser|B}} [[Hisstocrat Returns]] | ||
|- | |- | ||
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{icon|SM3DW-totalG}}×170) | |{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{chart icon|SM3DW-totalG}}×170) | ||
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]] | |{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]] | ||
|- | |- | ||
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|colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds''' | |colspan="3"style="background:#CF74FF;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds''' | ||
|- | |- | ||
!width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{icon|SM3DW-totalS}}×32 {{icon|SM3DW-totalSt}}×10 | !width=16% style="background:#E9BFFF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10 | ||
!colspan="2"width=34% style="background:#E9BFFF;"|Courses | !colspan="2"width=34% style="background:#E9BFFF;"|Courses | ||
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|{{world|star2|8}} [[Peepa's Fog Bog]] | |{{world|star2|8}} [[Peepa's Fog Bog]] | ||
|- | |- | ||
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{icon|SM3DW-totalG}}×210) | |{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{chart icon|SM3DW-totalG}}×210) | ||
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]] | |{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]] | ||
|- | |- | ||
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|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]]. | |colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]]. | ||
|- | |- | ||
!width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{icon|SM3DW-totalS}}×31 | !width=16% style="background:#E9BFFF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31 | ||
!colspan="2"width=34% style="background:#E9BFFF;"|Courses | !colspan="2"width=34% style="background:#E9BFFF;"|Courses | ||
|- | |- | ||
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|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]] | |{{world|mushroom2|6}} [[Gigantic Seasick Wreck]] | ||
|- | |- | ||
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]] ({{icon|SM3DW-totalG}}×240) | |{{world|mushroom2|7}} [[Broken Blue Bully Belt]] ({{chart icon|SM3DW-totalG}}×240) | ||
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]] | |{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]] | ||
|- | |- | ||
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses. | |colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses. | ||
|- | |- | ||
!width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{icon|SM3DW-totalS}}×36 {{icon|SM3DW-totalB}}×7 | !width=16% style="background:#E9BFFF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7 | ||
!colspan="2"width=34% style="background:#E9BFFF;"|Courses | !colspan="2"width=34% style="background:#E9BFFF;"|Courses | ||
|- | |- | ||
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|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob. | |colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob. | ||
|- | |- | ||
!width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{icon|SM3DW-totalS}}×38 {{icon|SM3DW-totalSt}}×4 | !width=16% style="background:#E9BFFF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4 | ||
!colspan="2"width=34% style="background:#E9BFFF;"|Courses | !colspan="2"width=34% style="background:#E9BFFF;"|Courses | ||
|- | |- | ||
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{{see also|Super Mario 3D World playable characters' statistics}} | {{see also|Super Mario 3D World playable characters' statistics}} | ||
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;" | {|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;" | ||
!width=12% style="background: | !width=12% style="background:#FF2400;color:white;"|Name | ||
!width=35% style="background: | !width=35% style="background:#FF2400;color:white;"|Advantages | ||
!width=35% style="background: | !width=35% style="background:#FF2400;color:white;"|Disadvantages | ||
!width=13% style="background: | !width=13% style="background:#FF2400;color:white;"|Availability | ||
|- | |- | ||
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]''' | |style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]''' | ||
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|- | |- | ||
|style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]''' | |style="background:#feff82;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]''' | ||
|style="background:#feff82"align="center"| | |style="background:#feff82"align="center"|N/A | ||
|style="background:#feff82"align="center"|Sprints later, along with Luigi and Toad<br>Falls faster, tied with Toad | |style="background:#feff82"align="center"|Sprints later, along with Luigi and Toad<br>Falls faster, tied with Toad<br>Cannot jump | ||
|style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]] | |style="background:#feff82"align="center"|Only in [[Captain Toad's Adventures]] | ||
|} | |} | ||
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===Non-playable characters=== | ===Non-playable characters=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="background: | |-style="background:#FF2400;color:white;" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
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{|class="wikitable sortable" style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:#FF2400" | ||
!rowspan=2 width=10%|Name | !rowspan=2 width=10%|Name | ||
!rowspan=2 class=unsortable|Description | !rowspan=2 class=unsortable|Description | ||
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!rowspan=2 class=unsortable|Spoils | !rowspan=2 class=unsortable|Spoils | ||
!rowspan=2|New | !rowspan=2|New | ||
|-style="color:white;background: | |-style="color:white;background:#FF2400" | ||
!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
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|[[Mystery House Marathon]] | |[[Mystery House Marathon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Goomba}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Goomba}}×1 | ||
|— | |— | ||
|- | |- | ||
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|[[Towering Sunshine Seaside]] | |[[Towering Sunshine Seaside]] | ||
|{{hover|200|per Goomba}} | |{{hover|200|per Goomba}} | ||
|{{hover|{{icon|SM3DW-Coin}}×1|per Goomba}} | |{{hover|{{chart icon|SM3DW-Coin}}×1|per Goomba}} | ||
|— | |— | ||
|- | |- | ||
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|[[The Great Tower of Bowser Land]] | |[[The Great Tower of Bowser Land]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Bell}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Ska" style="background:white"|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]] | |data-sort-value="Ska" style="background:white"|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Skating Goomba]] | ||
Line 603: | Line 603: | ||
|[[Ty-Foo Flurries]] | |[[Ty-Foo Flurries]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Skate}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Skate}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Inn" style="background:white"|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]] | |data-sort-value="Inn" style="background:white"|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>[[Innertube Goomba]] | ||
Line 611: | Line 611: | ||
|[[Sprawling Savanna Rabbit Run]] | |[[Sprawling Savanna Rabbit Run]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Min" style="background:white"|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]] | |data-sort-value="Min" style="background:white"|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>[[Mini Goomba]] | ||
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|[[Mystery House Marathon]] | |[[Mystery House Marathon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
Line 627: | Line 627: | ||
|[[Mystery House Marathon]] | |[[Mystery House Marathon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Shell}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Shell}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="Cha" style="background:white"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]] | |data-sort-value="Cha" style="background:white"|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>[[Chargin' Chuck]] | ||
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|[[Champion's Road]] | |[[Champion's Road]] | ||
|400 | |400 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="PirP" style="background:white"|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Piranha Plant]] | ||
|align=left| | |align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks. | ||
|[[ | |[[Mount Beanpole]] | ||
|[[ | |[[Mystery House Marathon]] | ||
| | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Meg" style="background:white"|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Big Piranha Plant|Mega Piranha Plant]] | ||
|align=left| | |align=left|Mega Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound defeats it instantly. | ||
|[[ | |[[Mount Beanpole]] | ||
|[[ | |[[Honeycomb Skyway]] | ||
| | |400 | ||
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW- | |{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-BoxW}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="FirP" style="background:white"|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]] | ||
|align=left| | |align=left|Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad. | ||
|[[ | |[[Shadow-Play Alley]] | ||
|[[ | |[[Captain Toad's Fiery Finale]] | ||
| | |200 | ||
|{{icon|SM3DW-Coin}} | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-FlowerF}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="PirC" style="background:white"|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>[[Piranha Creeper]] | ||
|align=left| | |align=left|Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked. | ||
|[[ | |[[Piranha Creeper Creek]] | ||
|[[ | |[[Champion's Road]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
| | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Splu" style="background:white"|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>[[Splounder]] | ||
|align=left| | |align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air. | ||
|[[ | |[[Plessie's Plunging Falls]] | ||
|[[ | |[[Rainbow Run]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
| | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Bid" style="background:white"|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>[[Biddybud]] | ||
|align=left| | |align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack. | ||
|[[ | |[[Switch Scramble Circus]] | ||
|[[ | |[[Sunshine Seaside]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Para-B" style="background:white"|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>[[Para-Biddybud]] | ||
|align=left| | |align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks. | ||
|[[ | |[[Switch Scramble Circus]] | ||
|[[Mystery House Marathon]] | |[[Mystery House Marathon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Sti" style="background:white"|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stingby]] | ||
|align=left| | |align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks. | ||
|[[ | |[[Switch Scramble Circus]] | ||
|[[Honeycomb | |[[Honeycomb Starway]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Mag" style="background:white"|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>[[Magikoopa]] | ||
|align=left| | |align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks. | ||
|[[ | |[[Switch Scramble Circus]] | ||
|[[Champion's Road]] | |[[Champion's Road]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}} | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon| | |— | ||
|- | |||
|data-sort-value="Th" style="background:white"|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>[[Thwomp]] | |||
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario. | |||
|[[Bowser's Highway Showdown]] | |||
|[[Mystery House Marathon]] | |||
|1000 | |||
|{{chart icon|SM3DW-Coin}}×3 | |||
|— | |||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Con" style="background:white"|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>[[Conkdor]] | ||
|align=left| | |align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell. | ||
|[[ | |[[Conkdor Canyon]] | ||
|[[ | |[[Sprawling Savanna Rabbit Run]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Gal" style="background:white"|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Galoomba]] | ||
|align=left| | |align=left|Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated. | ||
|[[ | |[[Puffprod Peaks]] | ||
|[[ | |[[Super Galaxy]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="BigG" style="background:white"|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>[[Big Galoomba]] | ||
|align=left| | |align=left|Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit. | ||
|[[ | |[[Big Galoomba Blockade]] | ||
|[[ | |[[Gargantuan Grotto]] | ||
| | |400 | ||
|{{icon|SM3DW-Coin}} | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{chart icon|new}} | |||
|- | |||
|data-sort-value="Coi" style="background:white"|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>[[Coin Coffer]] | |||
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. | |||
|[[Pipeline Lagoon]] | |||
|[[Sprawling Savanna Rabbit Run]] | |||
|700 | |||
|{{chart icon|SM3DW-Coin}}×15 | |||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Fuzy" style="background:white"|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>[[Fuzzy]] | ||
|align=left| | |align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant]]. | ||
|[[ | |[[Shadow-Play Alley]] | ||
|[[ | |[[Champion's Road]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Blu" style="background:white"|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>[[Blurker]] | ||
|align=left| | |align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a Potted Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or [[Invincible Mario]]. | ||
|[[ | |[[Shadow Play Alley]] | ||
|[[ | |[[Back to Hands-On Hall]] | ||
| | |200 | ||
|{{icon|SM3DW-Coin}} | |{{chart icon|SM3DW-Coin}}×1 | ||
| | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Ski" style="background:white"|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Skipsqueak]] | ||
|align=left| | |align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. | ||
|[[ | |[[Really Rolling Hills]] | ||
|[[ | |[[Rainbow Run]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="SpinS" style="background:white"|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>[[Spiny Skipsqueak]] | ||
|align=left| | |align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack. | ||
|[[ | |[[Really Rolling Hills]] | ||
|[[ | |[[Night Falls on Really Rolling Hills]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
| | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Bloc" style="background:white"|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>[[Blockstepper]] | ||
|align=left| | |align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while. | ||
|[[ | |[[Double Cherry Pass]] | ||
|[[ | |[[Faster Fort Fire Bros.]] | ||
| | |200 | ||
|{{icon|SM3DW-Coin}} | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="FirB" style="background:white"|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>[[Fire Bro]] | ||
|align=left| | |align=left|Fire Bros are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks. | ||
|[[ | |[[Double Cherry Pass]] | ||
|[[ | |[[Champion's Road]] | ||
| | |1000 | ||
|{{icon|SM3DW-Coin}} | |{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-FlowerF}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Boom" style="background:white"|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]] | ||
|align=left| | |align=left|Boomerang Bros are Koopa enemies that throw boomerangs. They can be defeated with most attacks. | ||
|[[ | |[[Beep Block Skyway]] | ||
|[[ | |[[Mystery House Brawl]] | ||
| | |1000 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-FlowerB}}×1 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value=" | |data-sort-value="Ha" style="background:white"|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>[[Hammer Bro]] | ||
|align=left| | |align=left|Hammer Bros are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks. | ||
|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]] | |||
|[[Switch Shock Circus]] | |||
|1000 | |||
|{{chart icon|SM3DW-Coin}}×3 | |||
|— | |||
|[[ | |||
|[[ | |||
| | |||
|{{icon|SM3DW-Coin}} | |||
| | |||
|- | |- | ||
|data-sort-value="Bule" style="background:white"|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]] | |data-sort-value="Bule" style="background:white"|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>[[Bullet Bill]] | ||
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|[[Footlight Lane]] | |[[Footlight Lane]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
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|[[Mystery House Marathon]] | |[[Mystery House Marathon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Bell}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Bell}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Ban" style="background:white"|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[ | |data-sort-value="Ban" style="background:white"|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>[[Banzai Bill]] | ||
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill. | |align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill. | ||
|[[Mystery House Mad Dash]] | |[[Mystery House Mad Dash]] | ||
|[[Bullet Bill Base]] | |[[Bullet Bill Base]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|— | |— | ||
|- | |- | ||
|data-sort-value="CatBa" style="background:white"|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]] | |data-sort-value="CatBa" style="background:white"|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>[[Cat Banzai Bill]] | ||
|align=left|Cat Banzai Bills are [[ | |align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks. | ||
|colspan=2|[[The Bullet Bill Express]] | |colspan=2|[[The Bullet Bill Express]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3<br>{{icon|SM3DW-Bell}}×1 | |{{chart icon|SM3DW-Coin}}×3<br>{{chart icon|SM3DW-Bell}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Sn" style="background:white"|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]] | |data-sort-value="Sn" style="background:white"|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>[[Snow Pokey]] | ||
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|[[Mystery House Brawl]] | |[[Mystery House Brawl]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Snowball}}×1 | |{{chart icon|SM3DW-Snowball}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Boo" style="background:white"|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]] | |data-sort-value="Boo" style="background:white"|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>[[Boo]] | ||
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|[[Deep-Black Jungle Drift]] | |[[Deep-Black Jungle Drift]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
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|[[Shiftier Boo Mansion]] | |[[Shiftier Boo Mansion]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|— | |— | ||
|- | |- | ||
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|[[Mystery House Marathon]] | |[[Mystery House Marathon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
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|colspan=2|[[Pipeline Lagoon]] | |colspan=2|[[Pipeline Lagoon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
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|colspan=2|[[Pipeline Lagoon]] | |colspan=2|[[Pipeline Lagoon]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|— | |— | ||
|- | |- | ||
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|colspan=2|[[Switchboard Falls]] | |colspan=2|[[Switchboard Falls]] | ||
|4000 | |4000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Fiz" style="background:white"|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]] | |data-sort-value="Fiz" style="background:white"|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>[[Fizzlit]] | ||
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|[[Switch Shock Circus]] | |[[Switch Shock Circus]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
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|[[Mystery House Brawl]] | |[[Mystery House Brawl]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Ra" style="background:white"|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>[[Rammerhead]] | |||
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water and leap over bridges in consistent patterns, but direct contact with its spiked head damages the player. They can only be defeated with Lucky Cat Mario, Invincible Mario, or White Tanooki Mario. In dimly lit waters, Rammerheads glow. | |||
|[[Captain Toad Makes a Splash]] | |||
|data-sort-value="Ra" style="background:white"|[[File:Rammerhead big | |||
|align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water in consistent patterns, but direct contact with its spiked head damages the player. | |||
|[[ | |||
|[[Pipeline Boom Lagoon]] | |[[Pipeline Boom Lagoon]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |||
|data-sort-value="Sm" style="background:white"|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>Small Rammerhead | |||
|align=left|These Rammerheads have narrower heads and are found in tight passageways underwater. Sometimes a Small Rammerhead is trailed by a [[bubble]] that contains a coin or power-up. | |||
|colspan=2|[[Rammerhead Reef]] | |||
|1000 | |||
|{{chart icon|SM3DW-Coin}}×3 | |||
|{{chart icon|new}} | |||
|- | |- | ||
|data-sort-value="A" style="background:white"|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]] | |data-sort-value="A" style="background:white"|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>[[Ant Trooper]] | ||
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|[[Sprawling Savanna]] | |[[Sprawling Savanna]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Hor" style="background:white"|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]] | |data-sort-value="Hor" style="background:white"|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Horned Ant Trooper]] | ||
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|[[Champion's Road]] | |[[Champion's Road]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="BigA" style="background:white"|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]] | |data-sort-value="BigA" style="background:white"|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>[[Big Ant Trooper]] | ||
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|[[Ant Trooper Hill]] | |[[Ant Trooper Hill]] | ||
|[[Sprawling Savanna]] | |[[Sprawling Savanna]] | ||
|colspan=2 data-sort-value="5000"|{{icon|cross}} | |colspan=2 data-sort-value="5000"|{{chart icon|cross}} | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Bro" style="background:white"|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]] | |data-sort-value="Bro" style="background:white"|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>[[Brolder]] | ||
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|[[Mystery House Marathon]] | |[[Mystery House Marathon]] | ||
|400 | |400 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |||
|data-sort-value="Spin" style="background:white"|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>[[Spiny]] | |||
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks. | |||
|[[Big Bounce Byway]] | |||
|[[Floating Fuzzy Time Mine]] | |||
|200 | |||
|{{chart icon|SM3DW-Coin}}×1 | |||
|— | |||
|- | |- | ||
|data-sort-value="Hop" style="background:white"|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]] | |data-sort-value="Hop" style="background:white"|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>[[Hop-Chops|Hop-Chop]] | ||
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|[[Mystery House Marathon]] | |[[Mystery House Marathon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1<br>{{icon|SM3DW-Spring}}×1 | |{{chart icon|SM3DW-Coin}}×1<br>{{chart icon|SM3DW-Spring}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |||
|data-sort-value="Spik" style="background:white"|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>[[Spike]] | |||
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks. | |||
|[[Spike's Lost City]] | |||
|[[Mystery House Marathon]] | |||
|200 | |||
|{{chart icon|SM3DW-Coin}}×1 | |||
|— | |||
|- | |- | ||
|data-sort-value="L" style="background:white"|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]] | |data-sort-value="L" style="background:white"|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]][[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>[[Lava Bubble]] | ||
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|[[Faster Fort Fire Bros.]] | |[[Faster Fort Fire Bros.]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
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|[[Super Block Land]] | |[[Super Block Land]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Bomb}}×1 | |{{chart icon|SM3DW-Bomb}}×1 | ||
|— | |— | ||
|- | |- | ||
Line 1,011: | Line 1,004: | ||
|[[Cakewalk Flip]] | |[[Cakewalk Flip]] | ||
|[[Champion's Road]] | |[[Champion's Road]] | ||
|colspan=2 data-sort-value="5000"|{{icon|cross}} | |colspan=2 data-sort-value="5000"|{{chart icon|cross}} | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Ka" style="background:white"|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]] | |data-sort-value="Ka" style="background:white"|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>[[Ka-thunk]] | ||
Line 1,018: | Line 1,011: | ||
|[[King Ka-thunk's Castle]] | |[[King Ka-thunk's Castle]] | ||
|[[Bowser's Lava Lake Keep]] | |[[Bowser's Lava Lake Keep]] | ||
|colspan=2 data-sort-value="5000"|{{icon|cross}} | |colspan=2 data-sort-value="5000"|{{chart icon|cross}} | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Buly" style="background:white"|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]] | |data-sort-value="Buly" style="background:white"|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>[[Bully]] | ||
Line 1,034: | Line 1,027: | ||
|[[Gigantic Seasick Wreck]] | |[[Gigantic Seasick Wreck]] | ||
|1000 | |1000 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="W" style="background:white"|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]] | |data-sort-value="W" style="background:white"|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>[[Walleye]] | ||
Line 1,042: | Line 1,035: | ||
|[[Mystery House Marathon]] | |[[Mystery House Marathon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |||
|data-sort-value="Parab" style="background:white"|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>[[Parabones]] | |||
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. | |||
|[[Fuzzy Time Mine]] | |||
|[[Blast Block Skyway]] | |||
|200 | |||
|{{chart icon|SM3DW-Coin}}×1 | |||
|{{chart icon|new}} | |||
|- | |- | ||
|data-sort-value="Mad" style="background:white"|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]] | |data-sort-value="Mad" style="background:white"|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>[[Madpole]] | ||
Line 1,050: | Line 1,051: | ||
|[[Pipeline Boom Lagoon]] | |[[Pipeline Boom Lagoon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Bloo" style="background:white"|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]] | |data-sort-value="Bloo" style="background:white"|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>[[Blooper]] | ||
Line 1,058: | Line 1,059: | ||
|[[Pipeline Boom Lagoon]] | |[[Pipeline Boom Lagoon]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|- | |- | ||
Line 1,066: | Line 1,067: | ||
|[[Broken Blue Bully Belt]] | |[[Broken Blue Bully Belt]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×3 | |{{chart icon|SM3DW-Coin}}×3 | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Cha" style="background:white"|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]] | |data-sort-value="Cha" style="background:white"|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>[[Charvaargh]] | ||
|align=left|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated. | |align=left|A winged [[Blargg]] that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated. | ||
|colspan=2|[[Simmering Lava Lake]] | |colspan=2|[[Simmering Lava Lake]] | ||
|colspan=2 data-sort-value="5000"|{{icon|cross}} | |colspan=2 data-sort-value="5000"|{{chart icon|cross}} | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="Gru" style="background:white"|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]] | |data-sort-value="Gru" style="background:white"|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>[[Grumblump]] | ||
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it. | |align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it. | ||
|colspan=2|[[Grumblump Inferno]] | |colspan=2|[[Grumblump Inferno]] | ||
|colspan=2 data-sort-value="5000"|{{icon|cross}} | |colspan=2 data-sort-value="5000"|{{chart icon|cross}} | ||
|{{icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|data-sort-value="O" style="background:white"|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]] | |data-sort-value="O" style="background:white"|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>[[Octoomba]] | ||
Line 1,086: | Line 1,087: | ||
|[[Champion's Road]] | |[[Champion's Road]] | ||
|200 | |200 | ||
|{{icon|SM3DW-Coin}}×1 | |{{chart icon|SM3DW-Coin}}×1 | ||
|— | |— | ||
|} | |} | ||
Line 1,092: | Line 1,093: | ||
===Obstacles=== | ===Obstacles=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse" | ||
|-style="color:white;background: | |-style="color:white;background:#FF2400" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
Line 1,133: | Line 1,134: | ||
|[[Captain Toad's Fiery Finale]] | |[[Captain Toad's Fiery Finale]] | ||
|- | |- | ||
|style="background:white"|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison | |style="background:white"|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>[[Poison (obstacle)|Poison]] | ||
|align=left|A liquid hazard that can cause the player to instantly lose a life. | |align=left|A liquid hazard that can cause the player to instantly lose a life. | ||
|[[Piranha Creeper Creek]] | |[[Piranha Creeper Creek]] | ||
Line 1,175: | Line 1,176: | ||
Bosses are listed in the order that they are first encountered. | Bosses are listed in the order that they are first encountered. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="width:100%;text-align:center;background:#f5f5f5;border-collapse:collapse" | ||
|-style="color:white;background: | |-style="color:white;background:#FF2400" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
Line 1,224: | Line 1,225: | ||
===Items=== | ===Items=== | ||
These are collectibles, pickups, and health-restoring objects. | These are collectibles, pickups, and health-restoring objects. | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !width=38%|Description | ||
!width=12%|Name | |||
!width=38%|Description | |||
|- | |- | ||
|style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s | |align=center style="background:white"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s | ||
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once. | |||
|align=center style="background:white"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s | |||
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]]. | |||
|- | |- | ||
|style="background:white"|[[File:SM3DW | |align=center style="background:white"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s | ||
|align= | |Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up. | ||
|align=center style="background:white"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s | |||
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s | ||
|align= | |When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]]. | ||
|align=center style="background:white"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s | |||
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s | ||
|align= | |Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion. | ||
|align=center style="background:white"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s | |||
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s | ||
|align= | |Clocks add either 10 seconds or 100 seconds to the timer. | ||
|align=center style="background:white"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s | |||
|When collected, 1-Up Mushrooms grant the player an extra life. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]] | ||
|align= | |During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]". | ||
|align=center style="background:white"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es | |||
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es | ||
|align= | |Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user. | ||
|align=center style="background:white"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es | |||
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es | ||
|align= | |Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user. | ||
|align=center style="background:white"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s | |||
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s | ||
|align= | |Baseballs can be thrown to defeat enemies. | ||
|align=center style="background:white"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s | |||
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s | ||
|align= | |Snowballs can be thrown to defeat enemies. | ||
|align=center style="background:white"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s | |||
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights. | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]] | ||
| | |Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user. | ||
|align=center style="background:white"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s | |||
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes. | |||
|- | |- | ||
|align=center style="background:white"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s | |||
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving. | |||
|align=center style="background:white"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s | |||
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode. | |||
|align= | |||
| | |||
|} | |} | ||
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Items that transform Mario's appearance and give him unique abilities. | Items that transform Mario's appearance and give him unique abilities. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="background: | |-style="background:#FF2400;color:white;" | ||
!width=12% rowspan=3|Power-up | !width=12% rowspan=3|Power-up | ||
!width=24% colspan=3|Form | !width=24% colspan=3|Form | ||
!rowspan=3|Description | !rowspan=3|Description | ||
|- | |- | ||
!width=12% style="background: | !width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}} | ||
!width=6% style="background: | !width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}} | ||
!width=6% style="background: | !width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}} | ||
|- | |- | ||
!style="background: | !style="background:#FF2400"|{{chart icon|SM3DW-Toad}} | ||
!style="background: | !style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}} | ||
|- | |- | ||
|align=center style="background:white" rowspan=2|N/A | |align=center style="background:white" rowspan=2|N/A | ||
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Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
|-style="background: | |-style="background:#FF2400; color:white;" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
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|- | |- | ||
|align=center style="background:white"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]] | |align=center style="background:white"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]] | ||
| | |Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears. | ||
|- | |- | ||
|align=center style="background:white"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]] | |align=center style="background:white"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]] | ||
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|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life. | |Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life. | ||
|- | |- | ||
|align=center style="background:white"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower / Bush | |align=center style="background:white"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush | ||
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs. | |Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs. | ||
|- | |- | ||
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*''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref> | *''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref> | ||
*''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game. | *''[[Super Mario 64]]''/''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of the one that plays in [[Tick Tock Clock]], [[Rainbow Ride]], and [[The Princess's Secret Slide]] from this game. In [[Shifty Boo Mansion]], the first [[Green Star]] is found by jumping into a painting, similar to how Mario enters paintings in this game and its remake. When the player catches a [[rabbit]], the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed. The Boos' laughter is recycled from this game. | ||
*''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games. | *''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games. | ||
*''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game. | *''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game. | ||
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*''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices. | *''[[Mario Kart Wii]]'': When using a Mega Mushroom, the characters have slightly lower-pitched voices. | ||
*''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games. | *''[[New Super Mario Bros. Wii]]''/''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]]. [[Fire Mario|Fire Toad's]] colors are exactly the same as [[Fire Mario|Fire Yellow Toad's]] colors from these games. | ||
*''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the Special | *''[[Super Mario 3D Land]]'': The game is the sequel to this title, and thus has some similarities to said game. Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. The base beat and some tunes of the music in [[Simmering Lava Lake]] is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game. [[Warp Box]]es, [[Mystery Box]]es, [[Coin Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return. The levels in [[World Mushroom (Super Mario 3D World)|World Mushroom]] and [[World Flower (Super Mario 3D World)|World Flower]] are similar to the levels in the [[Special 1|S]][[Special 2|pe]][[Special 3|ci]][[Special 4|al]] [[Special 5|W]][[Special 6|or]][[Special 7|ld]][[Special 8|s]] from this game. When Mario enters a castle, he walks through a gate with [[Bowser]]'s face above it, eyes flashing upon entry, just like in this game. | ||
*''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return | *''[[New Super Mario Bros. 2]]'': [[Coin]]-producing [[Gold Shell]]s and [[POW Block|Red POW Block]]s return. | ||
==References in later media== | ==References in later media== | ||
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*''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''. | *''[[Paper Mario: The Origami King]]'': Luigi's running pose and Peach's floating pose in the ending are based on their respective animations from ''Super Mario 3D World''. | ||
*''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''. | *''[[The Super Mario Bros. Movie]]'': "Captain Toad Goes Forth" is quoted in the track "Strange New World". Toad and Mario travel through a Clear Pipe, which debuts in this game, to reach Peach's Castle. Mario briefly runs like how he does in ''Super Mario 3D World'' after reaching the top of the construction site. Voxel Super Bells can be seen at the front of the antique store. Cat Mario appears during the fight with Donkey Kong. Some trees resemble those from the game. Diamond-patterned blocks from the game appear. At the end of the film, Bowser is shrunken down and put in a jar after his defeat, just like in the end credits of ''Super Mario 3D World''. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=スーパーマリオ 3Dワールド | |Jap=スーパーマリオ 3Dワールド | ||
|JapR=Sūpā Mario | |JapR=Sūpā Mario Surī Dī Wārudo | ||
|JapM=Super Mario 3D World | |JapM=Super Mario 3D World | ||
|ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref> | |ChiS=超级马力欧 3D世界''<ref name="SMM2">''Super Mario Maker 2'' in-game name</ref> | ||
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}} | }} | ||
== | ==Trivia== | ||
*The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes. | |||
==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer] | *[https://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer] | ||
*[http://supermario3dworld.nintendo.com/ Official American Website] | *[http://supermario3dworld.nintendo.com/ Official American Website] | ||
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*[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual] | *[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf American English e-manual] | ||
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide] | *[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/quick_start_guide/QuickStartGuide_WiiU_SuperMario3DWorld_EN.pdf European Quick Start Guide] | ||
==References== | |||
<references/> | |||
{{SM3DW}} | {{SM3DW}} |