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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref> | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of ''Super Mario 3D World'']</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{release|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|USA|March 11, 2016|Europe|September 30, 2016 | |release='''Original release:'''<br>{{release|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects#Wii U|Nintendo Selects]]:'''<br>{{release|USA|March 11, 2016|Europe|September 30, 2016}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6| | |ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|dejus=l|rars=0+}} | ||
|platforms=[[Wii U]] | |platforms=[[Wii U]] | ||
| | |media={{media|wiiu=1|wiiudl=1}} | ||
|input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}} | |input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}} | ||
}} | }} | ||
'''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]]. | '''''Super Mario 3D World''''' is a 3D [[Genre#Platform|platformer]] action game for the [[Wii U]], released in Japan on November 21, 2013, in North America on November 22, 2013, in Brazil on November 26, 2013, in Europe on November 29, 2013, and in Australia on November 30, 2013. It is the seventeenth entry in the ''[[Super Mario (series)|Super Mario]]'' series,<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref> the seventh 3D ''Super Mario'' title overall, and the fifth 3D ''Super Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. Being the sequel to the 2011 [[Nintendo 3DS]] title ''[[Super Mario 3D Land]]'', the game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's [[Goal Pole]]. The game's plot centers around [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] having to rescue the [[Sprixie Princesses]], the rulers of the [[Sprixie Kingdom]], from [[Bowser]]. | ||
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!width=15%|Locations | !width=15%|Locations | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]] | ||
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]]. | |The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]]. | ||
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]] | |align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]] | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]s | ||
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s. | |Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s. | ||
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]] | |align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]] | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]s | ||
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s. | |Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s. | ||
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]] | |align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]], [[Champion's Road]] | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]] | ||
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s. | |Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s. | ||
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]] | |align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]], [[Champion's Road]] | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s | ||
|Toads appear in and host [[Toad House]]s, where the player can win power-ups. | |Toads appear in and host [[Toad House]]s, where the player can win power-ups. | ||
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]] | |align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]] | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]] | ||
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''. | |Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''. | ||
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]] | |align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]] | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s | ||
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them. | |Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them. | ||
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]] | |align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]] | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s | ||
|Mii characters that represent the ghost data of another player and | |Mii characters that represent the ghost data of another player and recreate their exact movements. They appear once Nintendo Network features have been enabled.{{footnote|main|A}} | ||
|align=center|All courses | |align=center|All courses | ||
|} | |} | ||
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==Enemies and obstacles== | ==Enemies and obstacles== | ||
{{multiframe | {{multiframe | ||
|[[File:MB NES Shellcreeper Flipped.gif]] [[File:MBNESSidestepper.png]] [[File:MBNESFighterFly.png]] [[File:MBNESFreezieSprite.gif]] [[File:MB NES Red Fireball.png]] [[File:MBNESGreenFireBall.png]] | |[[File:MB NES Shellcreeper Flipped.gif]] [[File:MBNESSidestepper.png]] [[File:MBNESFighterFly.png]] [[File:MBNESFreezieSprite.gif]] [[File:MB NES Red Fireball.png]] [[File:MBNESGreenFireBall.png]] | ||
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In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Fighter Fly|Fighter Flies]], [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]]. | In addition to those listed below, all of the enemies and obstacles in ''[[Luigi Bros.]]'' previously appeared in the ''[[Mario Bros. (game)|Mario Bros.]]'' arcade game. As displayed from left to right, they are: [[Shellcreeper]]s, [[Sidestepper]]s, [[Fighter Fly|Fighter Flies]], [[Freezie]]s, and [[Fireball (obstacle)|Fireballs]]. For specific details about them, see [[Mario Bros. (game)#Enemies|here]]. | ||
{| | ===New enemies=== | ||
|-style="color:white; | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | ||
! | |-style="background:#FF2400;color:white;" | ||
! | !width=10%|Name | ||
!Description | |||
!width=10%|First appearance | |||
!width=10%|Last appearance | |||
!width= | |||
!width= | |||
|- | |- | ||
| | |align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Ant Trooper]]''' | ||
|align=left| | |align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang. | ||
|[[ | |align=center|[[Ant Trooper Hill]] | ||
|[[ | |align=center|[[Sprawling Savanna]] | ||
|- | |- | ||
| | |align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]''' | ||
|align=left| | |align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas. | ||
|[[ | |align=center|[[Ant Trooper Hill]] | ||
|[[ | |align=center|[[Sprawling Savanna]] | ||
|- | |- | ||
| | |align=center|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Big Galoomba]]''' | ||
|align=left| | |align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit. | ||
|[[ | |align=center|[[Big Galoomba Blockade]] | ||
|[[ | |align=center|[[Gargantuan Grotto]] | ||
|- | |- | ||
| | |align=center|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>'''[[Blockstepper]]''' | ||
|align=left| | |align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while. | ||
|[[ | |align=center|[[Double Cherry Pass]] | ||
|[[ | |align=center|[[Faster Fort Fire Bros.]] | ||
|- | |- | ||
| | |align=center|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>'''[[Blurker]]''' | ||
|align=left| | |align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]]. | ||
|[[ | |align=center|[[Shadow Play Alley]] | ||
|[[ | |align=center|[[Back to Hands-On Hall]] | ||
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| | |align=center|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>'''[[Brolder]]''' | ||
|align=left| | |align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]]. | ||
|[[ | |align=center|[[Brolder Blockade]] | ||
|[[Mystery House Marathon]] | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]''' | ||
|align=left| | |align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks. | ||
| | |colspan="2" align=center|[[The Bullet Bill Express]] | ||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]''' | ||
|align=left| | |align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks. | ||
|[[ | |align=center|[[The Bullet Bill Express]] | ||
|[[ | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Goomba]]''' | ||
|align=left| | |align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated. | ||
|align=center|[[Super Bell Hill]] | |||
|[[ | |align=center|[[The Great Tower of Bowser Land]] | ||
| | |||
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| | |align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]''' | ||
|align=left| | |align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated. | ||
| | |colspan="2" align=center|[[Simmering Lava Lake]] | ||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]''' | ||
|align=left| | |align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell. | ||
|[[ | |align=center|[[Conkdor Canyon]] | ||
|[[ | |align=center|[[Sprawling Savanna Rabbit Run]] | ||
|- | |- | ||
| | |align=center|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>'''[[Flopter]]''' | ||
|align=left| | |align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks. | ||
|[[ | |align=center|[[The Bullet Bill Express]] | ||
|[[ | |align=center|[[Mystery House Brawl]] | ||
|- | |- | ||
| | |align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]''' | ||
|align=left| | |align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water. | ||
|colspan="2" align=center|[[Switchboard Falls]] | |||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]''' | ||
|align=left| | |align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it. | ||
|colspan="2" align=center|[[Grumblump Inferno]] | |||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]''' | ||
|align=left| | |align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated. | ||
|[[ | |align=center|[[Big Bounce Byway]] | ||
|[[Mystery House Marathon]] | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Horned Ant Trooper]]''' | ||
|align=left| | |align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player. | ||
|[[ | |align=center|[[Ant Trooper Hill]] | ||
|[[ | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>'''[[Ka-thunk]]''' | ||
|align=left| | |align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]]. | ||
|[[ | |align=center|[[King Ka-thunk's Castle]] | ||
|[[ | |align=center|[[Bowser's Lava Lake Keep]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>'''[[Innertube Goomba]]''' | ||
|align=left| | |align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. | ||
|[[ | |align=center|[[Pipeline Lagoon]] | ||
|[[ | |align=center|[[Sprawling Savanna Rabbit Run]] | ||
|- | |- | ||
| | |align=center|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>'''[[Madpole]]''' | ||
|align=left| | |align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks. | ||
|[[ | |align=center|[[Rammerhead Reef]] | ||
|[[ | |align=center|[[Pipeline Boom Lagoon]] | ||
|- | |- | ||
| | |align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Parabones]]''' | ||
|align=left| | |align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | ||
|[[ | |align=center|[[Fuzzy Time Mine]] | ||
|[[ | |align=center|[[Blast Block Skyway]] | ||
|- | |- | ||
| | |align=center|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Creeper]]''' | ||
|align=left| | |align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked. | ||
|[[ | |align=center|[[Piranha Creeper Creek]] | ||
|[[ | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead]]''' | ||
|align=left| | |align=left|Rammerheads are sharks with wide, spiked heads. They passively swim through water and leap over bridges in consistent patterns, but direct contact with its spiked head damages the player. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]]. In dimly lit waters, Rammerheads glow. | ||
|[[ | |align=center|[[Captain Toad Makes a Splash]] | ||
|[[ | |align=center|[[Pipeline Boom Lagoon]] | ||
|- | |- | ||
| | |align=center|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>'''[[Ring Burner]]''' | ||
|align=left| | |align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated. | ||
|[[ | |align=center|[[Cakewalk Flip]] | ||
|[[Champion's Road]] | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Skating Goomba]]''' | ||
|align=left| | |align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use. | ||
|[[ | |align=center|[[Snowball Park]] | ||
|[[ | |align=center|[[Ty-Foo Flurries]] | ||
|- | |- | ||
| | |align=center|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Skipsqueak]]''' | ||
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. | |align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. | ||
|[[Really Rolling Hills]] | |align=center|[[Really Rolling Hills]] | ||
|[[Rainbow Run]] | |align=center|[[Rainbow Run]] | ||
|- | |- | ||
| | |align=center|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead|Small Rammerhead]]''' | ||
|align=left| | |align=left|These Rammerheads have narrower heads and are found in tight passageways underwater. Sometimes a Small Rammerhead is trailed by a [[bubble]] that contains a coin or power-up. | ||
|align=center colspan=2|[[Rammerhead Reef]] | |||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>'''[[Snow Pokey]]''' | ||
|align=left| | |align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. | ||
|[[ | |align=center|[[Snowball Park]] | ||
|[[ | |align=center|[[Mystery House Brawl]] | ||
|- | |- | ||
| | |align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny Skipsqueak]]''' | ||
|align=left| | |align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack. | ||
|[[ | |align=center|[[Really Rolling Hills]] | ||
|[[ | |align=center|[[Night Falls on Really Rolling Hills]] | ||
|- | |- | ||
| | |align=center|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>'''[[Splorch]]''' | ||
|align=left| | |align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]]. | ||
|[[ | |align=center|[[Brolder Blockade Is Back]] | ||
|[[ | |align=center|[[Broken Blue Bully Belt]] | ||
|- | |- | ||
| | |align=center|[[File:Splounder SM3DW Prima.jpg|100x100px]]<br>'''[[Splounder]]''' | ||
|align=left| | |align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air. | ||
|[[ | |align=center|[[Plessie's Plunging Falls]] | ||
|[[ | |align=center|[[Rainbow Run]] | ||
|- | |- | ||
| | |align=center|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>'''[[Ty-foo]]''' | ||
|align=left| | |align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | ||
|align=center|[[Ty-Foo Flurries]] | |||
|align=center|[[Gigantic Seasick Wreck]] | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>'''[[Walleye]]''' | ||
|align=left| | |align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]]. | ||
|[[ | |align=center|[[Ty-Foo Flurries]] | ||
|[[Mystery House Marathon]] | |align=center|[[Mystery House Marathon]] | ||
| | |} | ||
| | ===Returning enemies=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | |||
|-style="background:#FF2400; color:white;" | |||
!width=10%|Name | |||
!Description | |||
!width=10%|First appearance | |||
!width=10%|Last appearance | |||
|- | |- | ||
| | |align=center|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Banzai Bill]]''' | ||
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill. | |align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill. | ||
|[[Mystery House Mad Dash]] | |align=center|[[Mystery House Mad Dash]] | ||
|[[Bullet Bill Base]] | |align=center|[[Bullet Bill Base]] | ||
| | |- | ||
| | |align=center|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>'''[[Biddybud]]''' | ||
| | |align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack. | ||
|align=center|[[Switch Scramble Circus]] | |||
|align=center|[[Sunshine Seaside]] | |||
|- | |- | ||
| | |align=center|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Big Boo]]''' | ||
|align=left| | |align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | ||
| | |align=center|[[Shifty Boo Mansion]] | ||
| | |align=center|[[Shiftier Boo Mansion]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>'''[[Blooper]]''' | ||
|align=left| | |align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks. | ||
|[[ | |align=center|[[Rammerhead Reef]] | ||
|[[ | |align=center|[[Pipeline Boom Lagoon]] | ||
|- | |- | ||
| | |align=center|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>'''[[Bob-omb]]''' | ||
|align=left| | |align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds. | ||
|[[ | |align=center|[[Bob-ombs Below]] | ||
|[[ | |align=center|[[Super Block Land]] | ||
|- | |- | ||
| | |align=center|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Boo]]''' | ||
|align=left| | |align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]]. | ||
|[[Shifty Boo Mansion]] | |align=center|[[Shifty Boo Mansion]] | ||
|[[ | |align=center|[[Deep-Black Jungle Drift]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>'''[[Boomerang Bro]]''' | ||
|align=left| | |align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks. | ||
|[[ | |align=center|[[Beep Block Skyway]] | ||
|[[Mystery House | |align=center|[[Mystery House Brawl]] | ||
|- | |- | ||
| | |align=center|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Bullet Bill]]''' | ||
|align=left| | |align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods. | ||
| | |align=center|[[Bowser's Bullet Bill Brigade]] | ||
| | |align=center|[[Footlight Lane]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bully]]''' | ||
|align=left| | |align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly. | ||
| | |align=center|[[Spooky Seasick Wreck]] | ||
| | |align=center|[[Mystery House Marathon]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Chargin' Chuck]]''' | ||
|align=left| | |align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit. | ||
| | |align=center|[[Chargin' Chuck Blockade]] | ||
| | |align=center|[[Champion's Road]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]''' | ||
|align=left| | |align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. | ||
| | |colspan="2" align=center|[[Pipeline Lagoon]] | ||
|[[ | |||
|- | |- | ||
| | |align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]''' | ||
|align=left| | |align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. | ||
|[[ | |align=center|[[Pipeline Lagoon]] | ||
|[[ | |align=center|[[Sprawling Savanna Rabbit Run]] | ||
|- | |- | ||
| | |align=center|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Bro]]''' | ||
|align=left| | |align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks. | ||
|[[ | |align=center|[[Double Cherry Pass]] | ||
|[[ | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Piranha Plant]]''' | ||
|align=left| | |align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad. | ||
| | |align=center|[[Shadow-Play Alley]] | ||
| | |align=center|[[Captain Toad's Fiery Finale]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>'''[[Fizzlit]]''' | ||
|align=left| | |align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified. | ||
|align=center|[[Switchboard Falls]] | |||
|align=center|[[Switch Shock Circus]] | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |align=center|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzy]]''' | ||
|align=left| | |align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]]. | ||
|[[ | |align=center|[[Shadow-Play Alley]] | ||
|[[Champion's Road]] | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Galoomba]]''' | ||
|align=left| | |align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated. | ||
|[[ | |align=center|[[Puffprod Peaks]] | ||
|[[ | |align=center|[[Super Galaxy]] | ||
|- | |- | ||
| | |align=center|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Goomba]]''' | ||
|align=left| | |align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack. | ||
|[[ | |align=center|[[Super Bell Hill]] | ||
|[[Mystery House Marathon]] | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>'''[[Goomba Tower]]''' | ||
|align=left| | |align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. | ||
|[[ | |align=center|[[Koopa Troopa Cave]] | ||
|[[ | |align=center|[[Towering Sunshine Seaside]] | ||
|- | |- | ||
| | |align=center|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Hammer Bro]]''' | ||
|align=left| | |align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks. | ||
|[[ | |align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]] | ||
|[[ | |align=center|[[Switch Shock Circus]] | ||
|- | |- | ||
| | |align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]''' | ||
|align=left| | |align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Unshelled Koopa Troopa|lose their shell]], which can be carried. | ||
|[[ | |align=center|[[Koopa Troopa Cave]] | ||
|[[Mystery House Marathon]] | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>'''[[Lava Bubble]]''' | ||
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible. | |align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible. | ||
|[[Lava Rock Lair]] | |align=center|[[Lava Rock Lair]] (Red)<br>[[Backstreet Bustle]] (Blue) | ||
|[[Faster Fort Fire Bros.]] | |align=center|[[Back to Hands-On Hall]] (Red)<br>[[Faster Fort Fire Bros.]] (Blue) | ||
|- | |- | ||
| | |align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Magikoopa]]''' | ||
|align=left| | |align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks. | ||
|[[ | |align=center|[[Magikoopa Blockade]] | ||
|[[ | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]''' | ||
|align=left| | |align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly. | ||
|align=center|[[Mount Beanpole]] | |||
|[[ | |align=center|[[Honeycomb Skyway]] | ||
| | |||
|- | |- | ||
| | |align=center|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>'''[[Mini Goomba]]''' | ||
|align=left| | |align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad. | ||
|[[ | |align=center|[[Koopa Troopa Cave]] | ||
|[[ | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Octoomba]]''' | ||
|align=left| | |align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound. | ||
|[[ | |align=center|[[Super Galaxy]] | ||
|[[ | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Para-Biddybud]]''' | ||
|align=left| | |align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks. | ||
|[[ | |align=center|[[Switch Scramble Circus]] | ||
|[[ | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>'''[[Peepa]]''' | ||
|align=left| | |align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. | ||
|[[ | |align=center|[[Shifty Boo Mansion]] | ||
|[[Mystery House Marathon]] | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Plant]]''' | ||
|align=left| | |align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks. | ||
|[[ | |align=center|[[Mount Beanpole]] | ||
|[[ | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]''' | ||
|align=left| | |align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps). | ||
| | |colspan="2" align=center|[[Pipeline Lagoon]] | ||
|[[Pipeline | |||
|- | |- | ||
| | |align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]''' | ||
|align=left| | |align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks. | ||
|[[ | |align=center|[[Spike's Lost City]] | ||
|[[ | |align=center|[[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny]]''' | ||
|align=left| | |align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks. | ||
|[[ | |align=center|[[Big Bounce Byway]] | ||
|[[ | |align=center|[[Floating Fuzzy Time Mine]] | ||
|- | |- | ||
| | |align=center|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Stingby]]''' | ||
|align=left| | |align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks. | ||
| | |align=center|[[Switch Scramble Circus]] | ||
| | |align=center|[[Honeycomb Starway]] | ||
|- | |- | ||
|align=center|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>'''[[Thwomp]]''' | |||
|align= | |align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario. | ||
|align=center|[[Bowser's Highway Showdown]] | |||
|align=center|[[Mystery House Marathon]] | |||
|align=left| | |||
|[[ | |||
|[[ | |||
|} | |} | ||
===Obstacles=== | ===Obstacles=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style=" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | ||
|-style="color:white; | |-style="background:#FF2400; color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
Line 1,099: | Line 908: | ||
!width=10%|Last appearance | !width=10%|Last appearance | ||
|- | |- | ||
| | |align=center|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>'''[[Baddie Box]]''' | ||
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]]. | |||
|[[Bob-ombs Below]] | |align=center|[[Bob-ombs Below]] | ||
|[[Super Block Land]] | |align=center|[[Super Block Land]] | ||
|- | |- | ||
| | |align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>'''[[Bill Blaster]]''' | ||
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed. | |||
|[[Bowser's Bullet Bill Brigade]] | |align=center|[[Bowser's Bullet Bill Brigade]] | ||
|[[Footlight Lane]] | |align=center|[[Footlight Lane]] | ||
|- | |- | ||
| | |align=center|[[File:Bowser's Lava Lake Keep.jpg|100x100px]]<br>'''[[Cannon]]''' | ||
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit. | |||
|[[Bowser's Highway Showdown]] | |align=center|[[Bowser's Highway Showdown]] | ||
|[[Trouble in Shadow-Play Alley]] | |align=center|[[Trouble in Shadow-Play Alley]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>'''[[Dark]]''' | ||
|Blocks the player's view. | |||
|[[Switchblack Ruins]] | |align=center|[[Switchblack Ruins]] | ||
|[[Piranha Creeper Creek after Dark]] | |align=center|[[Piranha Creeper Creek after Dark]] | ||
|- | |- | ||
| | |align=center|[[File:Honeycomb Skyway.jpg|100x100px]]<br>'''[[Fire Bar]]''' | ||
|Fire Bars are rotating sticks with fireballs on them. | |||
|[[Fort Fire Bros.]] | |align=center|[[Fort Fire Bros.]] | ||
|[[Champion's Road]] | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>'''[[Fuzzy Horde]]''' | ||
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form. | |||
|[[Fuzzy Time Mine]] | |align=center|[[Fuzzy Time Mine]] | ||
|[[Floating Fuzzy Time Mine]] | |align=center|[[Floating Fuzzy Time Mine]] | ||
|- | |- | ||
| | |align=center|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>'''[[Lava]]''' | ||
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]]. | |||
|[[Brolder Blockade]] | |align=center|[[Brolder Blockade]] | ||
|[[Captain Toad's Fiery Finale]] | |align=center|[[Captain Toad's Fiery Finale]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]''' | ||
|A liquid hazard that can cause the player to instantly lose a life. | |||
|[[Piranha Creeper Creek]] | |align=center|[[Piranha Creeper Creek]] | ||
|[[Piranha Creeper Creek after Dark]] | |align=center|[[Piranha Creeper Creek after Dark]] | ||
|- | |- | ||
| | |align=center|[[File:Poison Fog (3D World).png|100x100px]]<br>'''[[Poison fog]]''' | ||
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit. | |||
|colspan=2|[[Trick Trap Tower]] | |colspan="2"align=center|[[Trick Trap Tower]] | ||
|- | |- | ||
| | |align=center|[[File:Sm3dwQuicksand.png|100x100px]]<br>'''[[Quicksand]]''' | ||
|Sand that sinks the player. | |||
|colspan=2|[[Conkdor Canyon]] | |colspan="2"align=center|[[Conkdor Canyon]] | ||
|- | |- | ||
| | |align=center|[[File:FloatingMine CTTT.png|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]''' | ||
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]]. | |||
|[[Clear Pipe Cruise]] | |align=center|[[Clear Pipe Cruise]] | ||
|[[Back to Hands-On Hall]] | |align=center|[[Back to Hands-On Hall]] | ||
|- | |- | ||
| | |align=center|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>'''[[Spike Block]]''' | ||
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move. | |||
|[[Deepwater Dungeon]] | |align=center|[[Deepwater Dungeon]] | ||
|[[Champion's Road]] | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:SpikeTrap CTTT.png|100x100px]]<br>'''[[Spike Trap]]''' | ||
|A pointy obstacle that damages the player. They can be static or retractable. | |||
|[[Bowser's Highway Showdown]] | |align=center|[[Bowser's Highway Showdown]] | ||
|[[Champion's Road]] | |align=center|[[Champion's Road]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>'''[[Spiked roller]]''' | ||
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s. | |||
|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain) | |align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain) | ||
|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain) | |align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain) | ||
|- | |- | ||
| | |align=center|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>'''[[Volcanic debris]]''' | ||
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them. | |||
|[[Hisstocrat Returns]] | |align=center|[[Hisstocrat Returns]] | ||
|[[Boss Blitz]] | |align=center|[[Boss Blitz]] | ||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
Bosses are listed in the order that they are first encountered. | Bosses are listed in the order that they are first encountered. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style=" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | ||
|-style="color:white; | |-style="background:#FF2400; color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
!width=19%|Courses | !width=19%|Courses | ||
|- | |- | ||
| | |align=center|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bowser]]''' | ||
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]]. | |||
|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]] | |align=center|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]] | ||
|- | |- | ||
| | |align=center|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>'''[[Boom Boom]]''' | ||
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top. | |||
|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]] | |align=center|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]] | ||
|- | |- | ||
| | |align=center|[[File:PomPomSM3DW.jpg|100x100px]]<br>'''[[Pom Pom]]''' | ||
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air. | |||
|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]] | |align=center|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]] | ||
|- | |- | ||
| | |align=center|[[File:Hisstocrat.png|100x100px]]<br>'''[[Hisstocrat]]''' | ||
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads. | |||
|[[A Banquet with Hisstocrat]], [[Boss Blitz]] | |align=center|[[A Banquet with Hisstocrat]], [[Boss Blitz]] | ||
|- | |- | ||
| | |align=center|[[File:King Brolder SM3DW.png|100x100px]]<br>'''[[Boss Brolder]]''' | ||
|The leader of the [[Brolder]]s with a magmatic spinning attack. | |||
|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]] | |align=center|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]] | ||
|- | |- | ||
| | |align=center|[[File:KingKa-Thunk artwork.png|100x100px]]<br>'''[[King Ka-thunk]]''' | ||
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable. | |||
|[[King Ka-thunk's Castle]], [[Boss Blitz]] | |align=center|[[King Ka-thunk's Castle]], [[Boss Blitz]] | ||
|- | |- | ||
| | |align=center|[[File:PrinceBully SM3DW.png|100x100px]]<br>'''[[Prince Bully]]''' | ||
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]]. | |||
|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]] | |align=center|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]] | ||
|- | |- | ||
| | |align=center|[[File:BossblobArtwork.jpg|100x100px]]<br>'''[[Motley Bossblob]]''' | ||
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown. | |||
|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]] | |align=center|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]] | ||
|- | |- | ||
| | |align=center|[[File:Queen Hisstocrat.jpg|100x100px]]<br>'''Hisstocrat''' (Pink) | ||
|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz. | |||
|[[Hisstocrat Returns]], [[Boss Blitz]] | |align=center|[[Hisstocrat Returns]], [[Boss Blitz]] | ||
|- | |- | ||
| | |align=center|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>'''[[Meowser]]''' | ||
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability. | |||
|[[The Great Tower of Bowser Land]] | |align=center|[[The Great Tower of Bowser Land]] | ||
|} | |} | ||
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!width=38%|Description | !width=38%|Description | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s | ||
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once. | |Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s | ||
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]]. | |Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]]. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s | ||
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up. | |Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s | ||
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins. | |Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s | ||
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]]. | |When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]]. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s | ||
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears. | |Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s | ||
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion. | |Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s | ||
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used. | |Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s | ||
|Clocks add either 10 seconds or 100 seconds to the timer. | |Clocks add either 10 seconds or 100 seconds to the timer. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s | ||
|When collected, 1-Up Mushrooms grant the player an extra life. | |When collected, 1-Up Mushrooms grant the player an extra life. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]] | ||
|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]". | |During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]". | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es | ||
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user. | |Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es | ||
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user. | |Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es | ||
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins. | |Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es | ||
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user. | |Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s | ||
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard. | |When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s | ||
|Baseballs can be thrown to defeat enemies. | |Baseballs can be thrown to defeat enemies. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s | ||
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects. | |Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s | ||
|Snowballs can be thrown to defeat enemies. | |Snowballs can be thrown to defeat enemies. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s | ||
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights. | |Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]] | ||
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user. | |Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s | ||
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes. | |Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s | ||
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving. | |Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving. | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s | ||
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode. | |These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode. | ||
|} | |} | ||
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!style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}} | !style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}} | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|N/A | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Small Luigi.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Small Peach.jpg|50x50px]]<br><small>[[Small Mario|Small Peach]]</small> | ||
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks. | |rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Small Toad.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Small Rosalina.jpg|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small> | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small> | ||
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario. | |rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small> | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small> | ||
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him. | |rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small> | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small> | ||
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies. | |rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small> | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small> | ||
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail. | |rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small> | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small> | ||
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies. | |rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small> | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small> | ||
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies. | |rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small> | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small> | ||
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks. | |rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small> | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Invincible Mario.jpg|110x110px]]<br>[[Invincible Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small> | ||
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch. | |rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small> | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small> | ||
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle. | |rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small> | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]] | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small> | ||
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]]. | |rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]]. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small> | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small> | ||
|} | |} | ||
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!colspan=3 style="background:#FF7733;"|Trigger objects | !colspan=3 style="background:#FF7733;"|Trigger objects | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]] | ||
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas. | |Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]] | ||
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins. | |Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]] | ||
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears. | |Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]] | ||
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time. | |Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]<ref>{{cite|author=Musa, Alexander, and Geson Hatchett|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=20}}</ref><ref name=sakai1>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=232}}</ref> | ||
|Striking a gold P Switch causes a flood of coins to pour into a nearby [[pit]]. | |Striking a gold P Switch causes a flood of coins to pour into a nearby [[pit]]. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]] | ||
|Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through. | |Gold Rings are mostly found in Plessie courses and grant the player three coins when passed through. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]] | ||
|When a Green Star Ring is passed through, Green Coins appear. | |When a Green Star Ring is passed through, Green Coins appear. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]] | ||
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins. | |P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]] | ||
|P Switches are switches that release balls in bonus areas or reveal blue coins. | |P Switches are switches that release balls in bonus areas or reveal blue coins. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]] | ||
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears. | |Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]] | ||
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears. | |Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Lantern|Torch]] | ||
|Can be lit using Fire form. It can trigger events like releasing a Green Star. | |Can be lit using Fire form. It can trigger events like releasing a Green Star. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]] | ||
|The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it. | |The flat P Switches in [[Captain Toad's Adventures]]. They trigger a nearby change in a course just by walking over it. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Climbable objects | !colspan=3 style="background:#FF7733;"|Climbable objects | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]] | ||
|Chain-Links are moving fence-like walls that the player can climb in Cat form. | |Chain-Links are moving fence-like walls that the player can climb in Cat form. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]] | ||
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]]. | |Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]]. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]] | ||
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom. | |Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Strikable objects | !colspan=3 style="background:#FF7733;"|Strikable objects | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]] | ||
|The board is a wooden cutout of Bowser that can be knocked down when interacted with. | |The board is a wooden cutout of Bowser that can be knocked down when interacted with. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]] | ||
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin. | |Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]<ref name=sakai2>{{cite|author=----|title="Super Mario 3D World."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=233}}</ref> | ||
|A glowing spot releases a Green Star when ground-pounded. Doing so also causes the glow to disappear. | |A glowing spot releases a Green Star when ground-pounded. Doing so also causes the glow to disappear. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]] | ||
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies. | |Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]] | ||
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object. | |Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=50, 89}}</ref><ref name=sakai1/> | ||
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es. | |Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Transportation objects | !colspan=3 style="background:#FF7733;"|Transportation objects | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]] | ||
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another. | |Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]] | ||
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead. | |Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]] | ||
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]]. | |Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]]. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]] | ||
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal. | |Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]] | ||
|Mystery Boxes are Warp Boxes that warp the player to a bonus area. | |Mystery Boxes are Warp Boxes that warp the player to a bonus area. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]] | ||
|When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins. | |When entered, Warp Pipes teleport the player to another area of a course. Gold pipes lead the player character to subareas rich with coins. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]] | ||
|When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s. | |When entered, Warp Boxes teleport the player to another area of a course. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door]] | ||
|Doors that take the player to another portion of the course. | |Doors that take the player to another portion of the course. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]] | ||
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses. | |Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733;"|Blocks and containers | !colspan=3 style="background:#FF7733;"|Blocks and containers | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]] | ||
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]]. | |? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins. Some ? Blocks are [[Hidden Block|invisible]]. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=76}}</ref><ref name=sakai2/> | ||
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas. | |When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]] | ||
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course. | |Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]] | ||
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed. | |Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]] | ||
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items. | |Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]] | ||
|Crates are wooden boxes that act as obstacles. | |Crates are wooden boxes that act as obstacles. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]] | ||
|Types of underground Brick Blocks that shatter when struck. They never contain items. | |Types of underground Brick Blocks that shatter when struck. They never contain items. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]] | ||
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block. | |A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]] | ||
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players. | |Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players. | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]] | ||
|A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck. | |A three-block-wide ? Block that holds three coins or two coins and a power-up. They become Long Empty Blocks when struck. Some are invisible to players unless struck. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]] | ||
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect. | |A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]] | ||
|Rock Blocks are gray Big Blocks that are more difficult to destroy. | |Rock Blocks are gray Big Blocks that are more difficult to destroy. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]] | ||
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit. | |Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]] | ||
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them. | |Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]] | ||
|[[Meowser]] sits on top of a Super POW Block. It takes three strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]'' | |[[Meowser]] sits on top of a Super POW Block. It takes three strikes to fully break it, with each hit damaging Meowser and his nearby [[Double Mario|copies]]. It functions like the original [[POW Block]] that appears in ''[[Luigi Bros.]]'' | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]] | ||
|Switch Blocks change the direction of or reveal new Switchboard paths. | |Switch Blocks change the direction of or reveal new Switchboard paths. | ||
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!colspan=3 style="background:#FF7733;"|Platforms | !colspan=3 style="background:#FF7733;"|Platforms | ||
|- | |- | ||
|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]] | ||
|Platforms with arrows that rise from lava and then sink back down after a short time. | |Platforms with arrows that rise from lava and then sink back down after a short time. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]] | ||
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling. | |Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]] | ||
|Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them. | |Cloud Lifts are moving platforms that can be jumped through. Some are invisible to players unless they jump through or land on them. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Cookie Cogs.png|100x100px]]<br>[[Cog (obstacle)|Cog]] | ||
|Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor. | |Cookie-like cogs that rotate endlessly on a wall, and can be walked over or climbed up on. Some cogs are laid down and rotate on the floor. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]] | ||
|In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion. | |In most courses, conveyor belts are placed on walls that the player character can only ascend in their [[Cat Mario|Cat form]]. Some appear as [[rotating dial|rings]]. In Captain Toad's Adventures, they are splayed on the ground. In [[Shifty Boo Mansion]], the carpet moves in the same fashion. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]] | ||
|Donut Blocks are platforms that slowly fall when stepped on. | |Donut Blocks are platforms that slowly fall when stepped on. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>{{Conjectural|Falling block}} | ||
|Large red and yellow blocks that gradually fall once stepped on. | |Large red and yellow blocks that gradually fall once stepped on. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=92}}</ref><ref name=sakai2/> | ||
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]]. | |Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]]. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]] | ||
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]]. | |Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs, movement patterns, and structures depending on the course. Some look like [[zipline lift|carnival ziplines]], and some found inside [[Ghost House]]s resemble [[Floating couch|possessed couch]]. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]] | ||
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters. | |Multi-Vators are Lifts that are activated when stood on by a certain number of characters. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]] | ||
|Mushroom Trampolines are bouncy platforms with a mushroom appearance. | |Mushroom Trampolines are bouncy platforms with a mushroom appearance. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]] | ||
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic. | |Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]] | ||
|Red-Blue Panels are tiles that flip when the player jumps. | |Red-Blue Panels are tiles that flip when the player jumps. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]] | ||
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form. | |Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling platform<ref>{{cite|author=----|date=2013|title=''Super Mario 3D World: PRIMA Official Game Guide''|format=eGuide|location=Roseville|publisher=[[Prima Games]]|page=102}}</ref> | ||
|A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path. | |A long cylindrical platform that, when stood on, rolls over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]] | ||
|Rotating Panels are tiles that continuously flip over, alternating between red and blue. | |Rotating Panels are tiles that continuously flip over, alternating between red and blue. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]] | ||
|A long platform that tilt left or right depending on where the player walks. | |A long platform that tilt left or right depending on where the player walks. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]] | ||
|Hanging platforms that sway from side to side indefinitely. | |Hanging platforms that sway from side to side indefinitely. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]] | ||
|Switchboards are platforms that move in the direction of the arrow the player stands on. | |Switchboards are platforms that move in the direction of the arrow the player stands on. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]] | ||
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s. | |Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Touchstone.jpg|100x100px]]<br>[[Touchstone]] | ||
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]]. | |Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]]. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train | ||
|Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]]. | |Trains pull a series of traversable cars, carrying enemies, blocks, and other enemies. Most host a boss battle against [[Boom Boom]] or [[Pom Pom]]. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Turning Floor.jpg|100x100px]]<br>[[Turning Floor]] | ||
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them. | |Continually moving platforms that turn clockwise or counterclockwise, moving anything on them. | ||
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!colspan=3 style="background:#FF7733;"|Other objects | !colspan=3 style="background:#FF7733;"|Other objects | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] | ||
|Directs the player one direction. | |Directs the player one direction. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]] | ||
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle. | |Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]] | ||
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course. | |Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a course. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]] | ||
|A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them. | |A statue of Bowser that blocks new courses until the player has a certain amount of Green Stars to break them. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]] | ||
|Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life. | |Checkpoint Flags appear midway through a course and save the player's progress, allowing them to restart from the flag if they lose a life. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flower.jpg|100x100px]][[File:SM3DW Screenshot Bush.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush | ||
|Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs. | |Walking through flowers and bushes sometimes releases a coin or other concealed objects. They can also be burned by [[fireballs]] or stirred by boomerangs. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]] | ||
|Dandelions disappear when the player blows into the system's microphone. | |Dandelions disappear when the player blows into the system's microphone. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]] | ||
|Goal Poles are flagpoles found at the end of every course. Touching one completes the course. | |Goal Poles are flagpoles found at the end of every course. Touching one completes the course. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]] | ||
|A Goal Pole that flies away when the player approaches one. | |A Goal Pole that flies away when the player approaches one. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]] | ||
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one. | |Manifestations of objects and items that turn into several [[Boo]]s once the player touches one. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]] | ||
|Activates obstacles when the player stands in it. | |Activates obstacles when the player stands in it. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]] | ||
|Doors that can be opened by tapping the Wii U GamePad. | |Doors that can be opened by tapping the Wii U GamePad. | ||
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|align=center style="background: | |align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Small bird]] | ||
|Small birds are found in some courses and fly away when Mario gets close. | |Small birds are found in some courses and fly away when Mario gets close. | ||
|} | |} | ||
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|colspan=2|Compiler | |colspan=2|Compiler | ||
|colspan=2|{{ | |colspan=2|{{nowrap|Platform / Score}} | ||
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|colspan=2|Metacritic | |colspan=2|Metacritic | ||
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*''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.'' | *''[[Mario Bros. (game)|Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi. Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.'' | ||
*''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). A Pixel Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has a Pixel Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game. | *''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). A Pixel Luigi sprite from this game can be seen swimming in the background in [[Bowser's Highway Showdown]].<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has a Pixel Luigi, Coin, and [[Super Mushroom]] sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] is based on [[Mario]]'s 8-bit sprite from the game. After [[Bowser]] gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game. | ||
*''[[zeldawiki:The Legend of Zelda ( | *''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[Link]]'s 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]]. Also, when all of the tiles in said area are lit up, the main theme of this game plays. This is preceded by the "chest opening" sound jingle from ''Ocarina of Time''. | ||
*''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending. | *''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending. | ||
*''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games. | *''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original [[Nintendo Entertainment System|NES]] version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game. [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games. |