Editing Super Mario 3D Land
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref> | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Retail:'''<br>{{flag list|Japan|November 3, 2011|USA|November 13, 2011<ref>[https://web.archive.org/web/20111001023012/https://supermario3dland.nintendo.com supermario3dland.com]. Archived October 1, 2011 at 02:30:12 UTC from the original via Wayback Machine.</ref> | |release='''Retail:'''<br>{{flag list|Japan|November 3, 2011|USA|November 13, 2011<ref>[https://web.archive.org/web/20111001023012/https://supermario3dland.nintendo.com supermario3dland.com]. Archived October 1, 2011 at 02:30:12 UTC from the original via Wayback Machine.</ref>|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012 (for HK/TW model)|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|HK|July 13, 2017 (for Japan model)|ROC|July 13, 2017 (for Japan model)<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>}}'''Nintendo eShop:'''<br>{{flag list|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''[[Nintendo Selects#Nintendo 3DS|Nintendo Selects]]:'''<br>{{flag list|Europe|October 13, 2017|USA|February 5, 2018<ref>(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.</ref>|Australia|May 11, 2018<ref>[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | |languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | ||
|genre=[[Genre#Platform|Platformer]], Action-adventure | |genre=[[Genre#Platform|Platformer]], Action-adventure | ||
Line 18: | Line 18: | ||
'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series,<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Super Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Super Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks (296.3 MB) if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref> | '''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series,<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Super Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Super Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks (296.3 MB) if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref> | ||
''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, | ''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref> | ||
==Story== | ==Story== | ||
[[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]] | [[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]] | ||
Line 73: | Line 73: | ||
<center> | <center> | ||
{|width=65% class="wikitable" | {|width=65% class="wikitable" | ||
!colspan="3"style="background | !colspan="3"style="background:#FF2400;color:white;"|Worlds | ||
|- | |- | ||
|colspan="3"style="background:#FF7733; | |colspan="3"style="background:#FF7733;"|'''Normal worlds''' | ||
|- | |- | ||
!width=16% style="background:#FFAA50;"|[[World 1 (Super Mario 3D Land)|World 1]] | !width=16% style="background:#FFAA50;"|[[World 1 (Super Mario 3D Land)|World 1]] | ||
Line 214: | Line 214: | ||
|colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es. | |colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es. | ||
|- | |- | ||
|colspan="3"style="background:#31C784; | |colspan="3"style="background:#31C784;"|'''Special worlds''' | ||
|- | |- | ||
!width=16% style="background:#73EB8C;"|[[Special 1]] | !width=16% style="background:#73EB8C;"|[[Special 1]] | ||
Line 231: | Line 231: | ||
|colspan=2|{{world link|s1|castle3d|Special 1-Castle}} ({{icon|SM3DL-totalM}}×110) | |colspan=2|{{world link|s1|castle3d|Special 1-Castle}} ({{icon|SM3DL-totalM}}×110) | ||
|- | |- | ||
|colspan="3"align=center|A world that mirrors the Mushroom Kingdom. The [[Statue Leaf]] and [[Poison Mushroom]] are introduced here, as is the [[ | |colspan="3"align=center|A world that mirrors the Mushroom Kingdom. The [[Statue Leaf]] and [[Poison Mushroom]] are introduced here, as is the [[Cosmic Clone]] enemy that mimics Mario's actions and appearance. The undead [[Dry Bowser]] has imprisoned [[Luigi]] in this world. | ||
|- | |- | ||
!width=16% style="background:#73EB8C;"|[[Special 2]] | !width=16% style="background:#73EB8C;"|[[Special 2]] | ||
Line 363: | Line 363: | ||
==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
Line 371: | Line 371: | ||
!width=15%|Availability | !width=15%|Availability | ||
|- | |- | ||
|style="background:#f4a9ae"|[[File:SM3DL Asset Sprite Mario.png|90px]]<br>'''[[Mario]]''' | |align=center style="background:#f4a9ae"|[[File:SM3DL Asset Sprite Mario.png|90px]]<br>'''[[Mario]]''' | ||
|style="background:#ffe4e1"|Mario is the hero of the Mushroom Kingdom. He sets out on an adventure to save Princess Peach. | |style="background:#ffe4e1"|Mario is the hero of the Mushroom Kingdom. He sets out on an adventure to save Princess Peach. | ||
|style="background:#ffe4e1" colspan=2|Balanced | |style="background:#ffe4e1"colspan="2"align="center"|Balanced | ||
|style="background:#ffe4e1"|From the start | |style="background:#ffe4e1"align="center"|From the start | ||
|- | |- | ||
|style="background:#c0eabd"|[[File:SM3DL Asset Sprite Luigi.png|90px]]<br>'''[[Luigi]]''' | |align=center style="background:#c0eabd"|[[File:SM3DL Asset Sprite Luigi.png|90px]]<br>'''[[Luigi]]''' | ||
|style="background:#def3df"|Mario's brother, who was captured by Dry Bowser. He becomes a playable character after Mario saves him. | |style="background:#def3df"|Mario's brother, who was captured by Dry Bowser. He becomes a playable character after Mario saves him. | ||
|style="background:#def3df"|Jumps higher | |style="background:#def3df"align="center"|Jumps higher | ||
|style="background:#def3df"|Lower traction | |style="background:#def3df"align="center"|Lower traction | ||
|style="background:#def3df"|After saving him in {{world link|s1|castle3d|Special 1-Castle}} | |style="background:#def3df"align="center"|After saving him in {{world link|s1|castle3d|Special 1-Castle}} | ||
|} | |} | ||
===Non-playable characters=== | ===Non-playable characters=== | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
|- | |- | ||
|[[File:Peach SM3DL.png|100x100px]]<br>[[Princess Peach]] | |align=center style="background:white"|[[File:Peach SM3DL.png|100x100px]]<br>[[Princess Peach]] | ||
|The princess of the Mushroom Kingdom, who is kidnapped by Bowser. | |The princess of the Mushroom Kingdom, who is kidnapped by Bowser. | ||
|- | |- | ||
|[[File:Toad Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Toad]] | |align=center style="background:white"|[[File:Toad Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Toad]] | ||
|Toad is seen in various parts of the game, including red Toad Houses and before airship levels. | |Toad is seen in various parts of the game, including red Toad Houses and before airship levels. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Toads.png|100x100px]]<br>[[Toad (species)|Toad]]s | |align=center style="background:white"|[[File:SM3DL Screenshot Toads.png|100x100px]]<br>[[Toad (species)|Toad]]s | ||
|Toads help Mario on his journey to save Princess Peach. | |Toads help Mario on his journey to save Princess Peach. | ||
|- | |- | ||
|[[File:TanookiToad.png|100x100px]]<br>[[Tanooki Mario|Tanooki Toad]]s | |align=center style="background:white"|[[File:TanookiToad.png|100x100px]]<br>[[Tanooki Mario|Tanooki Toad]]s | ||
|Toads under the effect of the [[Super Leaf]]. They only appear in the special worlds. | |Toads under the effect of the [[Super Leaf]]. They only appear in the special worlds. | ||
|} | |} | ||
Line 404: | Line 404: | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
===Enemies=== | ===Enemies=== | ||
{|class="wikitable | {|class="wikitable sortable" width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=10% rowspan=2|Name | !width=10% rowspan=2|Name | ||
!rowspan=2 | !class="unsortable" rowspan=2|Description | ||
!colspan=2 | !class="unsortable" colspan=2|Appearances | ||
!rowspan=2 | !class="unsortable" rowspan=2|Spoils | ||
!rowspan=2|New | !rowspan=2|New | ||
|-style="color:white;background | |-style="color:white;background:#FF2400" | ||
!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
|- | |- | ||
|data-sort-value=Go|[[File:SM3DL Screenshot Goomba.png|100x100px]]<br>[[Goomba]] | |align=center data-sort-value="Go" style="background:white"|[[File:SM3DL Screenshot Goomba.png|100x100px]]<br>[[Goomba]] | ||
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. | |Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. | ||
|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | |align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-Medal}}×1 | |align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-Medal}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=GoT|[[File:Goomba Stack SM3DL.png|100x100px]]<br>[[Goomba Tower]] | |align=center data-sort-value="GoT" style="background:white"|[[File:Goomba Stack SM3DL.png|100x100px]]<br>[[Goomba Tower]] | ||
|Stacks of Goombas. The one on the bottom behaves like a normal Goomba. | |Stacks of Goombas. The one on the bottom behaves like a normal Goomba. | ||
|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | |align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | ||
|[[Special 4-1]] | |align=center|[[Special 4-1]] | ||
|{{hover|{{icon|SM3DL-Coin}}×1|per Goomba}} | |align=center|{{hover|{{icon|SM3DL-Coin}}×1|per Goomba}} | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=TailG|[[File:TanookiGoomba-SM3DL.png|100x100px]]<br>[[Tail Goomba]] | |align=center data-sort-value="TailG" style="background:white"|[[File:TanookiGoomba-SM3DL.png|100x100px]]<br>[[Tail Goomba]] | ||
|Goombas that jump in the air and descend slowly, performing a tail attack when they land. | |Goombas that jump in the air and descend slowly, performing a tail attack when they land. | ||
|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | |align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | ||
|[[Special 5-5]] | |align=center|[[Special 5-5]] | ||
|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1 | |align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=BigT|[[File:SM3DL Screenshot Big Tail Goomba.png|100x100px]]<br>[[Big Tail Goomba]] | |align=center data-sort-value="BigT" style="background:white"|[[File:SM3DL Screenshot Big Tail Goomba.png|100x100px]]<br>[[Big Tail Goomba]] | ||
|Giant [[Tail Goomba]]s. Their tail attack covers wider range. | |Giant [[Tail Goomba]]s. Their tail attack covers wider range. | ||
|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | |align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | ||
|[[World 5-5 (Super Mario 3D Land)|World 5-5]] | |align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]] | ||
|{{icon|SM3DL-Coin}}×3 | |align=center|{{icon|SM3DL-Coin}}×3 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Parag|[[File:ParagoombaSM3DL.png|100x100px]]<br>[[Paragoomba]] | |align=center data-sort-value="Parag" style="background:white"|[[File:ParagoombaSM3DL.png|100x100px]]<br>[[Paragoomba]] | ||
|Winged Goombas. They fly in set trajectories, moving either back and forth or up and down. | |Winged Goombas. They fly in set trajectories, moving either back and forth or up and down. | ||
|[[World 1-4 (Super Mario 3D Land)|World 1-4]] | |align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Che|[[File:CheepCheep3DLand.png|100x100px]]<br>[[Cheep Cheep]] | |align=center data-sort-value="Che" style="background:white"|[[File:CheepCheep3DLand.png|100x100px]]<br>[[Cheep Cheep]] | ||
|Pudgy red fish. Underwater, they passively swim in set paths, often in groups. In some levels, Cheep Cheeps leap over bridges and damage Mario on contact. | |Pudgy red fish. Underwater, they passively swim in set paths, often in groups. In some levels, Cheep Cheeps leap over bridges and damage Mario on contact. | ||
|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | |align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]] | ||
|[[Special 1-3]] | |align=center|[[Special 1-3]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Por|[[File:PorcuPufferSM3DL.png|100x100px]]<br>[[Porcupuffer]] | |align=center data-sort-value="Por" style="background:white"|[[File:PorcuPufferSM3DL.png|100x100px]]<br>[[Porcupuffer]] | ||
|Purple porcupinefish. While underwater, they swim back and forth like Cheep Cheeps. In some levels, they leap from water and break overhanging bridges to strike Mario. | |Purple porcupinefish. While underwater, they swim back and forth like Cheep Cheeps. In some levels, they leap from water and break overhanging bridges to strike Mario. | ||
|[[World 3-2 (Super Mario 3D Land)|World 3-2]] | |align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]] | ||
|[[World 7-1 (Super Mario 3D Land)|World 7-1]] | |align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]] | ||
|{{icon|SM3DL-Coin}}×3 | |align=center|{{icon|SM3DL-Coin}}×3 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Ko|[[File:Koopa SM3DL.png|100x100px]]<br>[[Koopa Troopa]] | |align=center data-sort-value="Ko" style="background:white"|[[File:Koopa SM3DL.png|100x100px]]<br>[[Koopa Troopa]] | ||
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their [[Green Shell|shells]]. | |Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their [[Green Shell|shells]]. | ||
|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | |align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | ||
|[[Special 4-1]] | |align=center|[[Special 4-1]] | ||
|{{icon|SM3DL-Shell}}×1 | |align=center|{{icon|SM3DL-Shell}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Dry|[[File:SM3DL Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]] | |align=center data-sort-value="Dry" style="background:white"|[[File:SM3DL Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]] | ||
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated by invincibility. | |Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated by invincibility. | ||
|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|[[Special 8-4]] | |align=center|[[Special 8-4]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Ham|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]] | |align=center data-sort-value="Ham" style="background:white"|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]] | ||
|Helmeted [[Koopa (species)|Koopas]] that throw hammers. | |Helmeted [[Koopa (species)|Koopas]] that throw hammers. | ||
|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10 | |align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Boom|[[File:SM3DL Boomerang Bro.png|100x100px]]<br>[[Boomerang Bro]] | |align=center data-sort-value="Boom" style="background:white"|[[File:SM3DL Boomerang Bro.png|100x100px]]<br>[[Boomerang Bro]] | ||
|Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated. | |Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated. | ||
|[[World 4-5 (Super Mario 3D Land)|World 4-5]] | |align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-BoomF}}×1 | |align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-BoomF}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Spi|[[File:SpinySM3DL.png|100x100px]]<br>[[Spiny]] | |align=center data-sort-value="Spi" style="background:white"|[[File:SpinySM3DL.png|100x100px]]<br>[[Spiny]] | ||
|Squat Koopas with spiked shells. They charge towards Mario on sight. | |Squat Koopas with spiked shells. They charge towards Mario on sight. | ||
|[[World 5-2 (Super Mario 3D Land)|World 5-2]] | |align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]] | ||
|[[Special 8-1]] | |align=center|[[Special 8-1]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Magi|[[File:SM3DL Magikoopa.png|100x100px]]<br>[[Magikoopa]] | |align=center data-sort-value="Magi" style="background:white"|[[File:SM3DL Magikoopa.png|100x100px]]<br>[[Magikoopa]] | ||
|Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand. | |Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand. | ||
|{{world link|7|airship3D|World 7-Airship (Super Mario 3D Land)}} | |align=center|{{world link|7|airship3D|World 7-Airship (Super Mario 3D Land)}} | ||
|[[Special 8-4]] | |align=center|[[Special 8-4]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Ink|[[File:InkPiranha.png|100x100px]]<br>[[Inky Piranha Plant]] | |align=center data-sort-value="Ink" style="background:white"|[[File:InkPiranha.png|100x100px]]<br>[[Inky Piranha Plant]] | ||
|Black Piranha Plants. They spit ink that covers the screen, obscuring the player's view. | |Black Piranha Plants. They spit ink that covers the screen, obscuring the player's view. | ||
|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | |align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | ||
|[[World 4-2 (Super Mario 3D Land)|World 4-2]] | |align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Pir|[[File:PiranhaPlantSM3DL.png|100x100px]]<br>[[Piranha Plant]] | |align=center data-sort-value="Pir" style="background:white"|[[File:PiranhaPlantSM3DL.png|100x100px]]<br>[[Piranha Plant]] | ||
|Carnivorous plants that try to bite Mario when approached. | |Carnivorous plants that try to bite Mario when approached. | ||
|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | |align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | ||
|[[Special 5-5]] | |align=center|[[Special 5-5]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Fir|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Fire Piranha Plant]] | |align=center data-sort-value="Fir" style="background:white"|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Fire Piranha Plant]] | ||
|Brown Piranha Plants that spit [[Fireball (obstacle)|fireballs]] at Mario. | |Brown Piranha Plants that spit [[Fireball (obstacle)|fireballs]] at Mario. | ||
|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | |align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | ||
|[[Special 5-5]] | |align=center|[[Special 5-5]] | ||
|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-FireF}}×1 | |align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-FireF}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Bid|[[File:Biddybud.png|100x100px]]<br>[[Biddybud]] | |align=center data-sort-value="Bid" style="background:white"|[[File:Biddybud.png|100x100px]]<br>[[Biddybud]] | ||
|Lady beetle-like creatures that walk along set paths, typically in lines. They come in various colors. | |Lady beetle-like creatures that walk along set paths, typically in lines. They come in various colors. | ||
|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | |align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | ||
|[[Special 3-1]] | |align=center|[[Special 3-1]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Para-B|[[File:SM3DL Artwork Para-Biddybud.png|100x100px]]<br>[[Para-Biddybud]] | |align=center data-sort-value="Para-B" style="background:white"|[[File:SM3DL Artwork Para-Biddybud.png|100x100px]]<br>[[Para-Biddybud]] | ||
|Winged Biddybuds. They fly in set patterns, often appearing in groups. | |Winged Biddybuds. They fly in set patterns, often appearing in groups. | ||
|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | |align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]] | ||
|[[Special 3-3]] | |align=center|[[Special 3-3]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Dra|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Draglet]] | |align=center data-sort-value="Dra" style="background:white"|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Draglet]] | ||
|Little dragons that spit [[Fireball (obstacle)|fireballs]]. | |Little dragons that spit [[Fireball (obstacle)|fireballs]]. | ||
|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|[[Special 8-4]] | |align=center|[[Special 8-4]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Lav|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>[[Lava Bubble]] | |align=center data-sort-value="Lav" style="background:white"|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>[[Lava Bubble]] | ||
|Balls of lava. They jump between gaps in platforms that cover lava, often in groups. | |Balls of lava. They jump between gaps in platforms that cover lava, often in groups. | ||
|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|[[Special 8-3]] | |align=center|[[Special 8-3]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Thw|[[File:SM3DL Asset Sprite Thwomp.png|100x100px]]<br>[[Thwomp]] | |align=center data-sort-value="Thw" style="background:white"|[[File:SM3DL Asset Sprite Thwomp.png|100x100px]]<br>[[Thwomp]] | ||
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. The tops and sides of their bodies can be used as platforms and walls, respectively. | |Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. The tops and sides of their bodies can be used as platforms and walls, respectively. | ||
|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|[[Special 8-3]] | |align=center|[[Special 8-3]] | ||
|{{icon|SM3DL-Coin}}×3 | |align=center|{{icon|SM3DL-Coin}}×3 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=TailT|[[File:TailThwomp.png|100x100px]]<br>[[Tail Thwomp]] | |align=center data-sort-value="TailT" style="background:white"|[[File:TailThwomp.png|100x100px]]<br>[[Tail Thwomp]] | ||
|Thwomps that jump and float, moving along a set path. | |Thwomps that jump and float, moving along a set path. | ||
|colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]] | |colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]] | ||
|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞ | |align=center|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞ | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Coin|[[File:CoinCofferSM3DL.png|100x100px]]<br>[[Coin Coffer]] | |align=center data-sort-value="Coin" style="background:white"|[[File:CoinCofferSM3DL.png|100x100px]]<br>[[Coin Coffer]] | ||
|Purse-shaped creatures. They are usually invisible. They slowly run away from Mario when exposed. Coin Coffers dispense many coins when hit. | |Purse-shaped creatures. They are usually invisible. They slowly run away from Mario when exposed. Coin Coffers dispense many coins when hit. | ||
|[[World 2-3 (Super Mario 3D Land)|World 2-3]] | |align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]] | ||
|[[Special 4-1]] | |align=center|[[Special 4-1]] | ||
|{{icon|SM3DL-Coin}}×10 | |align=center|{{icon|SM3DL-Coin}}×10 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Sti|[[File:SM3DL Artwork Stingby.png|100x100px]]<br>[[Stingby]] | |align=center data-sort-value="Sti" style="background:white"|[[File:SM3DL Artwork Stingby.png|100x100px]]<br>[[Stingby]] | ||
|Bee enemies. They chase Mario on sight. | |Bee enemies. They chase Mario on sight. | ||
|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | |align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Bul|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>[[Bullet Bill]] | |align=center data-sort-value="Bul" style="background:white"|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>[[Bullet Bill]] | ||
|Missiles fired from Bill Blasters. They fly in a straight line. | |Missiles fired from Bill Blasters. They fly in a straight line. | ||
|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | |align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | ||
|[[Special 5-3]] | |align=center|[[Special 5-3]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=TailBu|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Tail Bullet Bill]] | |align=center data-sort-value="TailBu" style="background:white"|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Tail Bullet Bill]] | ||
|Tailed [[Bullet Bill]]s. They swing their tail after traveling some distance. | |Tailed [[Bullet Bill]]s. They swing their tail after traveling some distance. | ||
|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | |align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | ||
|[[Special 5-3]] | |align=center|[[Special 5-3]] | ||
|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1<br>{{icon|SM3DL-LeafS}}×1 | |align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1<br>{{icon|SM3DL-LeafS}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Ban|[[File:SM3DL Screenshot Banzai Bill.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]] | |align=center data-sort-value="Ban" style="background:white"|[[File:SM3DL Screenshot Banzai Bill.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]] | ||
|Slow-moving missiles. Their line of trajectory is fixed in one direction. | |Slow-moving missiles. Their line of trajectory is fixed in one direction. | ||
|[[World 8-5 (Super Mario 3D Land)|World 8-5]] | |align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]] | ||
|[[Special 4-3]] | |align=center|[[Special 4-3]] | ||
|{{icon|SM3DL-Coin}}×3 | |align=center|{{icon|SM3DL-Coin}}×3 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Roc|[[File:Wrench3DLand.png|100x100px]]<br>[[Rocky Wrench]] | |align=center data-sort-value="Roc" style="background:white"|[[File:Wrench3DLand.png|100x100px]]<br>[[Rocky Wrench]] | ||
|Moles that sit in grates. They occasionally pop out to throw wrenches, Bob-ombs, or coins. The wrenches move in a strait line without landing, hurting Mario on contact. | |Moles that sit in grates. They occasionally pop out to throw wrenches, Bob-ombs, or coins. The wrenches move in a strait line without landing, hurting Mario on contact. | ||
|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | |align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | ||
|[[Special 8-2]] | |align=center|[[Special 8-2]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Mont|[[File:SM3DL Screenshot Monty Mole.png|100x100px]]<br>[[Monty Mole]] | |align=center data-sort-value="Mont" style="background:white"|[[File:SM3DL Screenshot Monty Mole.png|100x100px]]<br>[[Monty Mole]] | ||
|Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups. | |Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups. | ||
|colspan=2 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]] | |colspan=2 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Mort|[[File:MortyMole.png|100x100px]]<br>[[Morty Mole]] | |align=center data-sort-value="Mort" style="background:white"|[[File:MortyMole.png|100x100px]]<br>[[Morty Mole]] | ||
|Large moles. They take two [[stomp]]s to be defeated. The first hit flattens their body. | |Large moles. They take two [[stomp]]s to be defeated. The first hit flattens their body. | ||
|[[World 5-4 (Super Mario 3D Land)|World 5-4]] | |align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]] | ||
|[[World 7-4 (Super Mario 3D Land)|World 7-4]] | |align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]] | ||
|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Mush}}×1 | |align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Mush}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=San|[[File:SM3DL Asset Model Sandmaargh.png|100x100px]]<br>[[Sandmaargh]] | |align=center data-sort-value="San" style="background:white"|[[File:SM3DL Asset Model Sandmaargh.png|100x100px]]<br>[[Sandmaargh]] | ||
|Sand-dwelling [[Magmaargh]]s. They hide underneath sand. A Sandmaargh will launch upward to bite Mario if he is directly above it. | |Sand-dwelling [[Magmaargh]]s. They hide underneath sand. A Sandmaargh will launch upward to bite Mario if he is directly above it. | ||
|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | |align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | ||
|[[Special 6-1]] | |align=center|[[Special 6-1]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Magm|[[File:SM3DL Magmaargh.png|100x100px]]<br>[[Magmaargh]] | |align=center data-sort-value="Magm" style="background:white"|[[File:SM3DL Magmaargh.png|100x100px]]<br>[[Magmaargh]] | ||
|Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms. | |Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms. | ||
|{{world link|8|bowser3d|World 8-Bowser: Part 1}} | |align=center|{{world link|8|bowser3d|World 8-Bowser: Part 1}} | ||
|{{world link|s8|bowser3d|Special 8-Bowser}} | |align=center|{{world link|s8|bowser3d|Special 8-Bowser}} | ||
|{{icon|cross}} | |align=center|{{icon|cross}} | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Pok|[[File:SM3DL Asset Sprite Pokey.png|100x100px]]<br>[[Pokey]] | |align=center data-sort-value="Pok" style="background:white"|[[File:SM3DL Asset Sprite Pokey.png|100x100px]]<br>[[Pokey]] | ||
|Segmented [[cactus]] enemies. They slide back and forth in set paths. Individual segments can be taken out to make them shorter. Striking a Pokey's head immediately defeats it. | |Segmented [[cactus]] enemies. They slide back and forth in set paths. Individual segments can be taken out to make them shorter. Striking a Pokey's head immediately defeats it. | ||
|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | |align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | ||
|[[World 6-2 (Super Mario 3D Land)|World 6-2]] | |align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]] | ||
|{{hover|{{icon|SM3DL-Coin}}×1|per segment}} | |align=center|{{hover|{{icon|SM3DL-Coin}}×1|per segment}} | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Wal|[[File:Wallop Art - Super Mario 3D Land.png|100x100px]]<br>[[Wallop]] | |align=center data-sort-value="Wal" style="background:white"|[[File:Wallop Art - Super Mario 3D Land.png|100x100px]]<br>[[Wallop]] | ||
|Smiling stones that move to match Mario's position within narrow corridors. | |Smiling stones that move to match Mario's position within narrow corridors. | ||
|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | |align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{icon|SM3DL-Coin}}×3 | |align=center|{{icon|SM3DL-Coin}}×3 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Blo|[[File:SM3DL Artwork Blokkablok.png|100x100px]]<br>[[Blokkablok]] | |align=center data-sort-value="Blo" style="background:white"|[[File:SM3DL Artwork Blokkablok.png|100x100px]]<br>[[Blokkablok]] | ||
|Spiked enemies made of blocks. They snake back and forth in the air. Breaking every block defeats a Blokkablok. | |Spiked enemies made of blocks. They snake back and forth in the air. Breaking every block defeats a Blokkablok. | ||
|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | |align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{hover|{{icon|SM3DL-Coin}}×2|+1 per ? Block}} | |align=center|{{hover|{{icon|SM3DL-Coin}}×2|+1 per ? Block}} | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Fak|[[File:Fakeblock.png|100x100px]]<br>[[Fake Block]] | |align=center data-sort-value="Fak" style="background:white"|[[File:Fakeblock.png|100x100px]]<br>[[Fake Block]] | ||
|They hide among real Brick Blocks. When approached, they reveal themselves and chase Mario, attacking him with their tail. | |They hide among real Brick Blocks. When approached, they reveal themselves and chase Mario, attacking him with their tail. | ||
|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | |align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Blo|[[File:MP8 Blooper.png|100x100px]]<br>[[Blooper]] | |align=center data-sort-value="Blo" style="background:white"|[[File:MP8 Blooper.png|100x100px]]<br>[[Blooper]] | ||
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. | |Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. | ||
|[[World 3-2 (Super Mario 3D Land)|World 3-2]] | |align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]] | ||
|[[Special 2-2]] | |align=center|[[Special 2-2]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Spi|[[File:SpikeEelSM3DL.png|100x100px]]<br>[[Spike Eel]] | |align=center data-sort-value="Spi" style="background:white"|[[File:SpikeEelSM3DL.png|100x100px]]<br>[[Spike Eel]] | ||
|Giant eels. They stay in holes and swim in Mario's way. | |Giant eels. They stay in holes and swim in Mario's way. | ||
|[[World 3-2 (Super Mario 3D Land)|World 3-2]] | |align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]] | ||
|[[Special 2-2]] | |align=center|[[Special 2-2]] | ||
|{{icon|SM3DL-Coin}}×3 | |align=center|{{icon|SM3DL-Coin}}×3 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Cha|[[File:ChainChomp3DL.png|100x100px]]<br>[[Chain Chomp]] | |align=center data-sort-value="Cha" style="background:white"|[[File:ChainChomp3DL.png|100x100px]]<br>[[Chain Chomp]] | ||
|Barking, metal enemies leashed to stumps. They lunge at Mario when in close proximity. | |Barking, metal enemies leashed to stumps. They lunge at Mario when in close proximity. | ||
|[[World 3-3 (Super Mario 3D Land)|World 3-3]] | |align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞ | |align=center|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞ | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Fuz|[[File:Fuzzy3DL.png|100x100px]]<br>[[Fuzzy]] | |align=center data-sort-value="Fuz" style="background:white"|[[File:Fuzzy3DL.png|100x100px]]<br>[[Fuzzy]] | ||
|Black, furry creatures. They move back and forth along tightropes, often in groups. | |Black, furry creatures. They move back and forth along tightropes, often in groups. | ||
|[[World 3-4 (Super Mario 3D Land)|World 3-4]] | |align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{icon|cross}} | |align=center|{{icon|cross}} | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Bob|[[File:Bob-ombSM3DL.png|100x100px]]<br>[[Bob-omb]] | |align=center data-sort-value="Bob" style="background:white"|[[File:Bob-ombSM3DL.png|100x100px]]<br>[[Bob-omb]] | ||
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Some are tossed by Rocky Wrenches. | |Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Some are tossed by Rocky Wrenches. | ||
|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | |align=center|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | ||
|[[Special 7-3]] | |align=center|[[Special 7-3]] | ||
|None | |align=center|None | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=TailBob|[[File:Tail Bob-omb SM3DL.png|100x100px]]<br>[[Tail Bob-omb]] | |align=center data-sort-value="TailBob" style="background:white"|[[File:Tail Bob-omb SM3DL.png|100x100px]]<br>[[Tail Bob-omb]] | ||
|[[Bob-omb]]s with [[Tanooki Mario|Tanooki tails]]. They descend slowly until they land on the ground, exploding soon after. | |[[Bob-omb]]s with [[Tanooki Mario|Tanooki tails]]. They descend slowly until they land on the ground, exploding soon after. | ||
|[[World 7-4 (Super Mario 3D Land)|World 7-4]] | |align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|None | |align=center|None | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Boo|[[File:BooMP8Official.png|100x100px]]<br>[[Boo]] | |align=center data-sort-value="Boo" style="background:white"|[[File:BooMP8Official.png|100x100px]]<br>[[Boo]] | ||
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. | |Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. | ||
|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | |align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | ||
|[[Special 6-5]] | |align=center|[[Special 6-5]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=TailBoo|[[File:Tail Boo Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Tail Boo]] | |align=center data-sort-value="TailBoo" style="background:white"|[[File:Tail Boo Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Tail Boo]] | ||
|Tailed [[Boo]]s. One will swat Mario with its tail if he faces one. | |Tailed [[Boo]]s. One will swat Mario with its tail if he faces one. | ||
|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | |align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | ||
|[[Special 6-5]] | |align=center|[[Special 6-5]] | ||
|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1<br>{{icon|SM3DL-LeafS}}×1 | |align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1<br>{{icon|SM3DL-LeafS}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=BigB|[[File:BigBooSM3DL.png|100x100px]]<br>[[Big Boo]] | |align=center data-sort-value="BigB" style="background:white"|[[File:BigBooSM3DL.png|100x100px]]<br>[[Big Boo]] | ||
|Large Boos. They appear in only a few [[Ghost House]]s. | |Large Boos. They appear in only a few [[Ghost House]]s. | ||
|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | |align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | ||
|[[Special 6-5]] | |align=center|[[Special 6-5]] | ||
|{{icon|SM3DL-Coin}}×3 | |align=center|{{icon|SM3DL-Coin}}×3 | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Pee|[[File:SM3DL Screenshot Peepa.png|100x100px]]<br>[[Peepa]] | |align=center data-sort-value="Pee" style="background:white"|[[File:SM3DL Screenshot Peepa.png|100x100px]]<br>[[Peepa]] | ||
|Smiling ghosts. They either stay in a stationary position or move around through a set area. | |Smiling ghosts. They either stay in a stationary position or move around through a set area. | ||
|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | |align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]] | ||
|[[Special 6-5]] | |align=center|[[Special 6-5]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Flo|[[File:FlophopperSM3DL.png|100x100px]]<br>[[Flophopper]] | |align=center data-sort-value="Flo" style="background:white"|[[File:FlophopperSM3DL.png|100x100px]]<br>[[Flophopper]] | ||
|Insect-like creatures that walk side to side, flipping one leg over their body. This makes the spiky, damaging side of their body switch positions with the fleshy, vulnerable side. Their suction cup-like feet fastens them to rotating platforms. | |Insect-like creatures that walk side to side, flipping one leg over their body. This makes the spiky, damaging side of their body switch positions with the fleshy, vulnerable side. Their suction cup-like feet fastens them to rotating platforms. | ||
|[[World 5-3 (Super Mario 3D Land)|World 5-3]] | |align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]] | ||
|[[Special 7-5]] | |align=center|[[Special 7-5]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Pro|[[File:SM3DL Prongo.png|100x100px]]<br>[[Prongo]] | |align=center data-sort-value="Pro" style="background:white"|[[File:SM3DL Prongo.png|100x100px]]<br>[[Prongo]] | ||
|Helmeted enemies. They chase after Mario and dive at him in an attempt to strike. If they miss, they become stuck in the ground, allowing Mario to jump on their vulnerable underside. | |Helmeted enemies. They chase after Mario and dive at him in an attempt to strike. If they miss, they become stuck in the ground, allowing Mario to jump on their vulnerable underside. | ||
|[[World 6-4 (Super Mario 3D Land)|World 6-4]] | |align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]] | ||
|[[Special 5-5]] | |align=center|[[Special 5-5]] | ||
|{{icon|SM3DL-Coin}}×1 | |align=center|{{icon|SM3DL-Coin}}×1 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|- | |- | ||
|data-sort-value=Gri|[[File:SM3DL Screenshot Grinder.png|100x100px]]<br>[[Grinder]] | |align=center data-sort-value="Gri" style="background:white"|[[File:SM3DL Screenshot Grinder.png|100x100px]]<br>[[Grinder]] | ||
|Big saw blades. They damage Mario on contact and destroy wooden platforms. | |Big saw blades. They damage Mario on contact and destroy wooden platforms. | ||
|colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]] | |colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]] | ||
|{{icon|cross}} | |align=center|{{icon|cross}} | ||
|— | |align=center|— | ||
|- | |- | ||
|data-sort-value=Sma|[[File:SM3DL Asset Sprite Cosmic Clone.png|100x100px]]<br>[[Small Cosmic Clone]] | |align=center data-sort-value="Sma" style="background:white"|[[File:SM3DL Asset Sprite Cosmic Clone.png|100x100px]]<br>[[Small Cosmic Clone]]<ref>{{cite|author=Nintendo Co., Ltd.|date=circa Jan. 2025|title=Super Mario 3D Land|url=www.nintendo.com/jp/character/mario/en/history/3d_land/index.html|publisher=Mario Portal|accessdate=23 Jan. 2025}}</ref> | ||
|Dark entities in the form of [[Small Mario]]. They trail after Mario, mimicking his every move and positioning. Making contact damages him. | |Dark entities in the form of [[Small Mario]]. They trail after Mario, mimicking his every move and positioning. Making contact damages him. | ||
|[[Special 1-2]] | |align=center|[[Special 1-2]] | ||
|[[Special 8-1]] | |align=center|[[Special 8-1]] | ||
|{{icon|SM3DL-Coin}}×3 | |align=center|{{icon|SM3DL-Coin}}×3 | ||
| | |align=center|— | ||
|- | |- | ||
|data-sort-value=BigC|[[File:SM3DL Asset Model Cosmic Clone.png|100x100px]]<br>[[Big Cosmic Clone]] | |align=center data-sort-value="BigC" style="background:white"|[[File:SM3DL Asset Model Cosmic Clone.png|100x100px]]<br>[[Big Cosmic Clone]] | ||
|Large [[Cosmic Clone]]s that can break [[Brick Block]]s. | |Large [[Cosmic Clone]]s that can break [[Brick Block]]s. | ||
|[[Special 7-4]] | |align=center|[[Special 7-4]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|{{icon|SM3DL-Coin}}×10 | |align=center|{{icon|SM3DL-Coin}}×10 | ||
|{{icon|new}} | |align=center|{{icon|new}} | ||
|} | |} | ||
===Obstacles=== | ===Obstacles=== | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
! | !width=10%|Name | ||
! | !Description | ||
!width=10%|First appearance | |||
!width=10%|Last appearance | |||
!width= | |||
!width= | |||
|- | |- | ||
|[[File:Bowserblock.png|100x100px]]<br>[[Baddie Box]] | |align=center style="background:white"|[[File:Bowserblock.png|100x100px]]<br>[[Baddie Box]] | ||
|Releases infinite enemies when Mario is near. | |Releases infinite enemies when Mario is near. | ||
|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | |align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | ||
|[[Special 8-3]] | |align=center|[[Special 8-3]] | ||
|- | |- | ||
|[[File:Ball'n'Chain3D.png|100x100px]]<br>[[Spinner|Ball 'n' Chain]] | |align=center style="background:white"|[[File:Ball'n'Chain3D.png|100x100px]]<br>[[Spinner|Ball 'n' Chain]] | ||
|Spiked balls that move back and forth like a pendulum. | |Spiked balls that move back and forth like a pendulum. | ||
|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | |align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]] | ||
|[[World 3-4 (Super Mario 3D Land)|World 3-4]] | |align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]] | ||
|- | |- | ||
|[[File:BanzaiCannon3D Land.png|100x100px]]<br>[[Banzai Bill Cannon]] | |align=center style="background:white"|[[File:BanzaiCannon3D Land.png|100x100px]]<br>[[Banzai Bill Cannon]] | ||
|A cannon that fires Banzai Bills. | |A cannon that fires Banzai Bills. | ||
|[[World 8-5 (Super Mario 3D Land)|World 8-5]] | |align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]] | ||
|{{world link|s2|airship3D|Special 2-Airship}} | |align=center|{{world link|s2|airship3D|Special 2-Airship}} | ||
|- | |- | ||
|[[File:SM3DL Bullet Bill.PNG|100x100px]]<br>[[Bill Blaster]] | |align=center style="background:white"|[[File:SM3DL Bullet Bill.PNG|100x100px]]<br>[[Bill Blaster]] | ||
|A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills. | |A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills. | ||
|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | |align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | ||
|[[Special 5-3]] | |align=center|[[Special 5-3]] | ||
|- | |- | ||
|[[File:QuestionBoxSM3DL.png|100x100px]]<br>[[ | |align=center style="background:white"|[[File:QuestionBoxSM3DL.png|100x100px]]<br>[[Cannon]] | ||
|Cannons that shoot spiked balls. | |Cannons that shoot spiked balls. | ||
|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | |align=center|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | ||
|{{world link|s2|airship3D|Special 2-Airship}} | |align=center|{{world link|s2|airship3D|Special 2-Airship}} | ||
|- | |- | ||
|[[File:Firebars SM3DL screenshot.png|100x100px]]<br>[[Fire Bar]] | |align=center style="background:white"|[[File:Firebars SM3DL screenshot.png|100x100px]]<br>[[Fire Bar]] | ||
|Fireballs that rotate around a block. | |Fireballs that rotate around a block. | ||
|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
|[[File:GiantSpikedBall3D Land.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]] | |align=center style="background:white"|[[File:GiantSpikedBall3D Land.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]] | ||
|Larger versions of spiked balls that can destroy their smaller counterparts. | |Larger versions of spiked balls that can destroy their smaller counterparts. | ||
|[[World 5-1 (Super Mario 3D Land)|World 5-1]] | |align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]] | ||
|[[Special 5-1]] | |align=center|[[Special 5-1]] | ||
|- | |- | ||
|[[File:SM3DL S8-Crown.png|100x100px]]<br>[[Burner|Jet engine]] | |align=center style="background:white"|[[File:SM3DL S8-Crown.png|100x100px]]<br>[[Burner|Jet engine]] | ||
|Objects that spew flames to block the player's path. | |Objects that spew flames to block the player's path. | ||
|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | |align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}} | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
|[[File:SM3DL Bowser W8.png|100x100px]]<br>[[Lava]] | |align=center style="background:white"|[[File:SM3DL Bowser W8.png|100x100px]]<br>[[Lava]] | ||
|Molten rock that can cause the player to instantly lose a life. | |Molten rock that can cause the player to instantly lose a life. | ||
|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|{{world link|s8|bowser3d|Special 8-Bowser}} | |align=center|{{world link|s8|bowser3d|Special 8-Bowser}} | ||
|- | |- | ||
|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Lava Geyser]] | |align=center style="background:white"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Lava Geyser]] | ||
|Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas. | |Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas. | ||
|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | |align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}} | ||
|{{world link|s8|bowser3d|Special 8-Bowser}} | |align=center|{{world link|s8|bowser3d|Special 8-Bowser}} | ||
|- | |- | ||
|[[File: | |align=center style="background:white"|[[File:Mario SM3DL2.png|100x100px]]<br>[[Poison (obstacle)|Poisonous swamp]] | ||
|A liquid hazard that can cause the player to instantly lose a life. | |A liquid hazard that can cause the player to instantly lose a life. | ||
|[[World 2-2 (Super Mario 3D Land)|World 2-2]] | |align=center|[[World 2-2 (Super Mario 3D Land)|World 2-2]] | ||
|[[Special 6-3]] | |align=center|[[Special 6-3]] | ||
|- | |- | ||
|[[File:SpikeBar3DLand.PNG|100x100px]]<br>[[Spike Bar]] | |align=center style="background:white"|[[File:SpikeBar3DLand.PNG|100x100px]]<br>[[Spike Bar]] | ||
|Rotating spike balls, similar to a [[Fire Bar]]. | |Rotating spike balls, similar to a [[Fire Bar]]. | ||
|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | |align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
|[[File:Spike Block (3D Land).png|100x100px]]<br>[[Spike Block]] | |align=center style="background:white"|[[File:Spike Block (3D Land).png|100x100px]]<br>[[Spike Block]] | ||
|A cube of spike traps that only appears in [[World 5-3 (Super Mario 3D Land)|World 5-3]]. | |A cube of spike traps that only appears in [[World 5-3 (Super Mario 3D Land)|World 5-3]]. | ||
|colspan=2 align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]] | |colspan=2 align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]] | ||
|- | |- | ||
|[[File:AS6 SuperMario3D.png|100x100px]]<br>[[ | |align=center style="background:white"|[[File:AS6 SuperMario3D.png|100x100px]]<br>[[Spike Pillar]] | ||
|Objects that charge backwards and then charge forwards in order to hurt the player. | |Objects that charge backwards and then charge forwards in order to hurt the player. | ||
|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | |align=center|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | ||
|{{world link|6|airship3D|World 6-Airship (Super Mario 3D Land)}} | |align=center|{{world link|6|airship3D|World 6-Airship (Super Mario 3D Land)}} | ||
|- | |- | ||
|[[File:SpikedBallSM3DL.png|100x100px]]<br>[[Spike Ball|Spiked ball]] | |align=center style="background:white"|[[File:SpikedBallSM3DL.png|100x100px]]<br>[[Spike Ball|Spiked ball]] | ||
|Balls that roll around and can damage the player. | |Balls that roll around and can damage the player. | ||
|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | |align=center|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}} | ||
|[[Special 4-1]] | |align=center|[[Special 4-1]] | ||
|- | |- | ||
|[[File:Special 3-4.png|100x100px]]<br>[[Spiked roller]] | |align=center style="background:white"|[[File:Special 3-4.png|100x100px]]<br>[[Spiked roller]] | ||
|A cylinder covered with spikes. Some are swung on chains. | |A cylinder covered with spikes. Some are swung on chains. | ||
|[[World 7-2 (Super Mario 3D Land)|World 7-2]] | |align=center|[[World 7-2 (Super Mario 3D Land)|World 7-2]] | ||
|[[Special 5-2]] | |align=center|[[Special 5-2]] | ||
|- | |- | ||
|[[File:SM3DL Boom Boom S4.png|100x100px]]<br>[[Spike Trap|Spikes]] | |align=center style="background:white"|[[File:SM3DL Boom Boom S4.png|100x100px]]<br>[[Spike Trap|Spikes]] | ||
|Small cubed spikes that damages Mario or Luigi. | |Small cubed spikes that damages Mario or Luigi. | ||
|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | |align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]] | ||
|{{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
|[[File:SpikyPlant3DLand.png|100x100px]]<br>[[Thorny flower|Thistle]] | |align=center style="background:white"|[[File:SpikyPlant3DLand.png|100x100px]]<br>[[Thorny flower|Thistle]] | ||
|Plants with needle-like flowers. Touching one hurts Mario. | |Plants with needle-like flowers. Touching one hurts Mario. | ||
|[[World 4-1 (Super Mario 3D Land)|World 4-1]] | |align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]] | ||
|[[Special 6-5]] | |align=center|[[Special 6-5]] | ||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
Bosses are listed in the order that they are first encountered. | Bosses are listed in the order that they are first encountered. | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
!width=19%|Courses | !width=19%|Courses | ||
|- | |- | ||
|[[File:Tanooki Bowser.png|100x100px]]<br>[[Tail Bowser]] | |align=center style="background:white"|[[File:Tanooki Bowser.png|100x100px]]<br>[[Tail Bowser]] | ||
|Disguised [[Bowser's Minions|minions of Bowser]] who breathe fire, swing their tails, and jump around on collapsible bridges. | |Disguised [[Bowser's Minions|minions of Bowser]] who breathe fire, swing their tails, and jump around on collapsible bridges. | ||
|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, {{world link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} | |align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, {{world link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} | ||
|- | |- | ||
|[[File:BoomBoomSM3DL.png|100x100px]]<br>[[Boom Boom]] | |align=center style="background:white"|[[File:BoomBoomSM3DL.png|100x100px]]<br>[[Boom Boom]] | ||
|A big, brutish [[Koopa (species)|Koopa]] typically encountered in airship courses. He swings his fists and spins like a top. | |A big, brutish [[Koopa (species)|Koopa]] typically encountered in airship courses. He swings his fists and spins like a top. | ||
|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}, {{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}, {{world link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world link|s4|airship3D|Special 4-Airship}}, {{world link|s6|airship3D|Special 6-Airship}}, {{world|s7|mysterybox}}, {{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}, {{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}, {{world link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world link|s4|airship3D|Special 4-Airship}}, {{world link|s6|airship3D|Special 6-Airship}}, {{world|s7|mysterybox}}, {{world link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
|[[File:Pom pom.png|100x100px]]<br>[[Pom Pom]] | |align=center style="background:white"|[[File:Pom pom.png|100x100px]]<br>[[Pom Pom]] | ||
|A pink Koopa with a spotted shell. She throws boomerangs and leaps into the air. Like Boom Boom, she is often found on airships and is even fought alongside him in some courses. | |A pink Koopa with a spotted shell. She throws boomerangs and leaps into the air. Like Boom Boom, she is often found on airships and is even fought alongside him in some courses. | ||
|{{world link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}, {{world link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}, {{world link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world link|s4|airship3D|Special 4-Airship}}, {{world link|s8|crown|Special 8-Crown}} | |align=center|{{world link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}, {{world link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}, {{world link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world link|s4|airship3D|Special 4-Airship}}, {{world link|s8|crown|Special 8-Crown}} | ||
|- | |- | ||
|[[File:Bowser Peach Airship - Super Mario 3D Land.png|100x100px]]<br>[[Bowser]] | |align=center style="background:white"|[[File:Bowser Peach Airship - Super Mario 3D Land.png|100x100px]]<br>[[Bowser]] | ||
|The King of Koopas who has kidnapped [[Princess Peach]]. He fights like a Tail Bowser when first encountered. In the final showdown becomes far more persistent and aggressive, gaining several new means of attack. | |The King of Koopas who has kidnapped [[Princess Peach]]. He fights like a Tail Bowser when first encountered. In the final showdown becomes far more persistent and aggressive, gaining several new means of attack. | ||
|{{world link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]], {{world link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] | |align=center|{{world link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]], {{world link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] | ||
|- | |- | ||
|[[File:SM3DL Asset Sprite Dry Bowser.png|100x100px]]<br>[[Dry Bowser]] | |align=center style="background:white"|[[File:SM3DL Asset Sprite Dry Bowser.png|100x100px]]<br>[[Dry Bowser]] | ||
|Bowser's undead alter ego, who only appears in the special worlds. He shares his behavior with Tail Bowsers, but breaths blue fire. | |Bowser's undead alter ego, who only appears in the special worlds. He shares his behavior with Tail Bowsers, but breaths blue fire. | ||
|{{world link|s1|castle3d|Special 1-Castle}}, {{world link|s5|castle3d|Special 5-Castle}}, {{world link|s8|bowser3d|Special 8-Bowser}} | |align=center|{{world link|s1|castle3d|Special 1-Castle}}, {{world link|s5|castle3d|Special 5-Castle}}, {{world link|s8|bowser3d|Special 8-Bowser}} | ||
|} | |} | ||
Line 902: | Line 900: | ||
===Items=== | ===Items=== | ||
These are collectibles and wearable objects. | These are collectibles and wearable objects. | ||
{|class="wikitable | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red | |-style="color:white;background:red" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
|[[File:CoinSM3DL.png|100x100px]]<br>[[Coin]]s | |style="background:white"|[[File:CoinSM3DL.png|100x100px]]<br>[[Coin]]s | ||
|Grants an extra life for every 100 collected. | |align=left|Grants an extra life for every 100 collected. | ||
|- | |- | ||
|[[File:SM3DL Artwork Red Coin.png|100x100px]]<br>[[Red Coin]]s | |style="background:white"|[[File:SM3DL Artwork Red Coin.png|100x100px]]<br>[[Red Coin]]s | ||
|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected. | |align=left|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected. | ||
|- | |- | ||
|[[File:Star medal.png|100x100px]]<br>[[Star Medal]]s | |style="background:white"|[[File:Star medal.png|100x100px]]<br>[[Star Medal]]s | ||
|Unlock courses when enough are collected. Most courses have three. They can also be found in Mystery Boxes. | |align=left|Unlock courses when enough are collected. Most courses have three. They can also be found in Mystery Boxes. | ||
|- | |- | ||
|[[File:SM3DL European English manual artwork-Plus Clock.png|100x100px]]<br>[[+ Clock]]s | |style="background:white"|[[File:SM3DL European English manual artwork-Plus Clock.png|100x100px]]<br>[[+ Clock]]s | ||
|Adds 10 or 100 seconds to the time limit. | |align=left|Adds 10 or 100 seconds to the time limit. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Note.png|100x100px]]<br>[[Note]]s | |style="background:white"|[[File:SM3DL Screenshot Note.png|100x100px]]<br>[[Note]]s | ||
|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected. | |align=left|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected. | ||
|- | |- | ||
|[[File:SM3D 1upmushroom.png|100x100px]]<br>[[1-Up Mushroom]]s | |style="background:white"|[[File:SM3D 1upmushroom.png|100x100px]]<br>[[1-Up Mushroom]]s | ||
|Gives Mario an extra life. | |align=left|Gives Mario an extra life. | ||
|- | |- | ||
|[[File:SM3DL Artwork Poison Mushroom.png|100x100px]]<br>[[Poison Mushroom]]s | |style="background:white"|[[File:SM3DL Artwork Poison Mushroom.png|100x100px]]<br>[[Poison Mushroom]]s | ||
|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt. | |align=left|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt. | ||
|- | |- | ||
|[[File:PropellerBlock-SM3DL.png|100x100px]]<br>[[Propeller Box]]es | |style="background:white"|[[File:PropellerBlock-SM3DL.png|100x100px]]<br>[[Propeller Box]]es | ||
|Lets Mario fly upward and descend slowly. Gives an [[extra life]] if brought to the Goal Pole. | |align=left|Lets Mario fly upward and descend slowly. Gives an [[extra life]] if brought to the Goal Pole. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Mario (with Coin Box).png|100x100px]]<br>[[Coin Box|? Boxes]] | |style="background:white"|[[File:SM3DL Screenshot Mario (with Coin Box).png|100x100px]]<br>[[Coin Box|? Boxes]] | ||
|Lets Mario collect infinite coins while moving. Gives an extra life if brought to the Goal Pole. | |align=left|Lets Mario collect infinite coins while moving. Gives an extra life if brought to the Goal Pole. | ||
|- | |- | ||
|[[File:PWingSM3DL.png|100x100px]]<br>[[P-Wing]]s | |style="background:white"|[[File:PWingSM3DL.png|100x100px]]<br>[[P-Wing]]s | ||
|Appears in an Assist Block after the player loses ten lives in a (skipped) normal world course, or within certain [[Mystery Box]]es. Sends Mario straight to the [[Goal Pole]]. | |align=left|Appears in an Assist Block after the player loses ten lives in a (skipped) normal world course, or within certain [[Mystery Box]]es. Sends Mario straight to the [[Goal Pole]]. | ||
|} | |} | ||
===Power-ups=== | ===Power-ups=== | ||
Items that transform Mario's appearance and give him unique abilities. | Items that transform Mario's appearance and give him unique abilities. | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=12%|Power-up | !width=12%|Power-up | ||
!width=15%|Form | !width=15%|Form | ||
!Description | !Description | ||
|- | |- | ||
|N/A | |align=center style="background:white"|N/A | ||
|[[File:Small Mario SM3DL.png|100px]]<br>[[Small Mario]] | |align=center style="background:white"|[[File:Small Mario SM3DL.png|100px]]<br>[[Small Mario]] | ||
|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks. | |Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks. | ||
|- | |- | ||
|[[File:Mushroom-SM3DL.png|100x100px]]<br>[[Super Mushroom]] | |align=center style="background:white"|[[File:Mushroom-SM3DL.png|100x100px]]<br>[[Super Mushroom]] | ||
|[[File:SM3DL Artwork Mario.png|x100px]]<br>[[Super Mario (form)|Super Mario]] | |align=center style="background:white"|[[File:SM3DL Artwork Mario.png|x100px]]<br>[[Super Mario (form)|Super Mario]] | ||
|The Super Mushroom returns Small Mario to his normal size. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks. | |The Super Mushroom returns Small Mario to his normal size. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks. | ||
|- | |- | ||
|[[File:FireFlowerSM3DL.png|100x100px]]<br>[[Fire Flower]] | |align=center style="background:white"|[[File:FireFlowerSM3DL.png|100x100px]]<br>[[Fire Flower]] | ||
|[[File:Fire Mario.png|x100px]]<br>[[Fire Mario]] | |align=center style="background:white"|[[File:Fire Mario.png|x100px]]<br>[[Fire Mario]] | ||
|Using a Fire Flower turns Mario into Fire Mario, which lets him throw [[fireball]]s. They defeat enemies and light [[lantern|torches]]. Fireballs bounce off walls and vanish after two seconds. | |Using a Fire Flower turns Mario into Fire Mario, which lets him throw [[fireball]]s. They defeat enemies and light [[lantern|torches]]. Fireballs bounce off walls and vanish after two seconds. | ||
|- | |- | ||
|[[File:SuperLeaf 3D.png|100x100px]]<br>[[Super Leaf]] | |align=center style="background:white"|[[File:SuperLeaf 3D.png|100x100px]]<br>[[Super Leaf]] | ||
|[[File:TanookiMarioSM3DL.png|x100px]]<br>[[Tanooki Mario]] | |align=center style="background:white"|[[File:TanookiMarioSM3DL.png|x100px]]<br>[[Tanooki Mario]] | ||
|Grabbing a Super Leaf turns Mario into Tanooki Mario, letting him slow his falls and tail whip objects and enemies. | |Grabbing a Super Leaf turns Mario into Tanooki Mario, letting him slow his falls and tail whip objects and enemies. | ||
|- | |- | ||
|[[File:SM3DL Boomerang Flower artwork.png|100x100px]]<br>[[Boomerang Flower]] | |align=center style="background:white"|[[File:SM3DL Boomerang Flower artwork.png|100x100px]]<br>[[Boomerang Flower]] | ||
|[[File:BoomerangMarioSM3DL.png|x100px]]<br>[[Boomerang Mario]] | |align=center style="background:white"|[[File:BoomerangMarioSM3DL.png|x100px]]<br>[[Boomerang Mario]] | ||
|The Boomerang Flower transforms Mario into Boomerang Mario. He can toss a [[boomerang]] to hit enemies and collect distant items. | |The Boomerang Flower transforms Mario into Boomerang Mario. He can toss a [[boomerang]] to hit enemies and collect distant items. | ||
|- | |- | ||
|[[File:Star SM3DL.png|100x100px]]<br>[[Super Star]] | |align=center style="background:white"|[[File:Star SM3DL.png|100x100px]]<br>[[Super Star]] | ||
|[[File:SM3DL Screenshot Invincible Mario.png|x100px]]<br>[[Invincible Mario]] | |align=center style="background:white"|[[File:SM3DL Screenshot Invincible Mario.png|x100px]]<br>[[Invincible Mario]] | ||
|Briefly makes Mario invincible, letting him gain extra lives upon running into five or more enemies. | |Briefly makes Mario invincible, letting him gain extra lives upon running into five or more enemies. | ||
|- | |- | ||
|[[File:Invincibilityleaf.png|100x100px]]<br>[[Invincibility Leaf]] | |align=center style="background:white"|[[File:Invincibilityleaf.png|100x100px]]<br>[[Invincibility Leaf]] | ||
|[[File: | |align=center style="background:white"|[[File:White Tanooki.png|x100px]]<br>[[White Tanooki Mario]] | ||
|The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in an [[Assist Block]] after losing five lives and is not obtainable in the special worlds. Additionally, the Assist Block's appearance will permanently make the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario. | |The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in an [[Assist Block]] after losing five lives and is not obtainable in the special worlds. Additionally, the Assist Block's appearance will permanently make the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario. | ||
|- | |- | ||
|[[File:SM3DL Artwork Statue Leaf.png|100x100px]]<br>[[Statue Leaf]] | |align=center style="background:white"|[[File:SM3DL Artwork Statue Leaf.png|100x100px]]<br>[[Statue Leaf]] | ||
|[[File:StatueMario 3DL.png|x100px]]<br>[[Statue Mario]] | |align=center style="background:white"|[[File:StatueMario 3DL.png|x100px]]<br>[[Statue Mario]] | ||
|The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as the normal Tanooki form with the added ability of transforming into a stone variant called Statue Mario upon performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state. This power-up is only obtainable in the | |The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as the normal Tanooki form with the added ability of transforming into a stone variant called Statue Mario upon performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state. This power-up is only obtainable in the special worlds. | ||
|} | |} | ||
===Objects=== | ===Objects=== | ||
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | ||
|-style="color:white; | |-style="background:#FF2400;color:white;" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Trigger objects | ||
|- | |- | ||
|[[File:SM3DL Screenshot Bowser Switch.jpg|100x100px]]<br>[[Bowser Switch]] | |align=center style="background:white"|[[File:SM3DL Screenshot Bowser Switch.jpg|100x100px]]<br>[[Bowser Switch]]<ref>Esmarch, Nick von. ''Super Mario 3D Land: PRIMA Official Game Guide''. Premiere Edition, Roseville, [[Prima Games]], 2011, p. 213.</ref> | ||
|A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]]. | |A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]]. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Coin Ring.jpg|100x100px]]<br>[[Coin ring]] | |align=center style="background:white"|[[File:SM3DL Screenshot Coin Ring.jpg|100x100px]]<br>[[Coin ring]] | ||
|Gives five coins when passed through. | |Gives five coins when passed through. | ||
|- | |- | ||
|[[File:SM3DL Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]] | |align=center style="background:white"|[[File:SM3DL Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]] | ||
|Cause all sorts of events to happen when pressed. | |Cause all sorts of events to happen when pressed. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Red Ring.jpg|100x100px]]<br>[[Red Ring]] | |align=center style="background:white"|[[File:SM3DL Screenshot Red Ring.jpg|100x100px]]<br>[[Red Ring]] | ||
|Briefly spawn five Red Coins when passed through. | |Briefly spawn five Red Coins when passed through. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Stump.jpg|100x100px]]<br>[[Stump]] | |align=center style="background:white"|[[File:SM3DL Screenshot Stump.jpg|100x100px]]<br>[[Stump]] | ||
|[[Ground Pound]]ing a stump either produces an item or a power-up. | |[[Ground Pound]]ing a stump either produces an item or a power-up. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Tail Wheel.jpg|100x100px]]<br>[[Tail Wheel]] | |align=center style="background:white"|[[File:SM3DL Screenshot Tail Wheel.jpg|100x100px]]<br>[[Tail Wheel]] | ||
|Elevate certain structures when spun by Tanooki Mario's tail whip. | |Elevate certain structures when spun by Tanooki Mario's tail whip. | ||
|- | |- | ||
|[[File:SM3DL Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]] | |align=center style="background:white"|[[File:SM3DL Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]] | ||
|Can be lit using [[Fire Mario|Fire form]]. | |Can be lit using [[Fire Mario|Fire form]]. | ||
|- | |- | ||
|[[File:SM3DL Screenshot View Plate.jpg|100x100px]]<br>[[View plate]] | |align=center style="background:white"|[[File:SM3DL Screenshot View Plate.jpg|100x100px]]<br>[[View plate]] | ||
|Pressing a view plate changes the camera angle of the space it is encountered in, allowing the player to see hidden areas or better contextualize the arrangements of platforms. | |Pressing a view plate changes the camera angle of the space it is encountered in, allowing the player to see hidden areas or better contextualize the arrangements of platforms. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Climbable objects | ||
|- | |- | ||
|[[File:SM3DL Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | |align=center style="background:white"|[[File:SM3DL Screenshot Pole.jpg|100x100px]]<br>[[Pole]] | ||
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|3DS|Stick}}. Pressing {{button|3DS|A}} makes Mario jump from whichever face he is on. | |Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|3DS|Stick}}. Pressing {{button|3DS|A}} makes Mario jump from whichever face he is on. | ||
|- | |- | ||
|[[File:SM3DL Asset Model Tree.png|100x100px]]<br>[[Tree]] | |align=center style="background:white"|[[File:SM3DL Asset Model Tree.png|100x100px]]<br>[[Tree]] | ||
|Trees function like poles. Reaching the top sometimes releases an item or power-up. | |Trees function like poles. Reaching the top sometimes releases an item or power-up. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Strikable objects | ||
|- | |- | ||
|[[File:SM3DL Asset Model Board (1-Up Mushroom).png|100x100px]]<br>[[Wooden cutout|Board]] | |align=center style="background:white"|[[File:SM3DL Asset Model Board (1-Up Mushroom).png|100x100px]]<br>[[Wooden cutout|Board]] | ||
|Fake cutouts of objects. It may release a item when broken. There are Goomba Boards, 1-Up Mushroom Boards, Pipe Boards, and one that looks like [[Princess Peach]]. | |Fake cutouts of objects. It may release a item when broken. There are Goomba Boards, 1-Up Mushroom Boards, Pipe Boards, and one that looks like [[Princess Peach]]. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Cactus.png|100x100px]]<br>[[Cactus]] | |align=center style="background:white"|[[File:SM3DL Screenshot Cactus.png|100x100px]]<br>[[Cactus]] | ||
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin. | |Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Gold Rock.png|100x100px]]<br | |align=center style="background:white"|[[File:SM3DL Screenshot Gold Rock.png|100x100px]]<br>{{conjectural|Gold Rock}} | ||
|Gold Rocks take ten kicks to break and release five coins. | |Gold Rocks take ten kicks to break and release five coins. | ||
|- | |- | ||
|[[File:GreenShellSM3DL.png|100x100px]]<br>[[Koopa Shell|Green Shell]] | |align=center style="background:white"|[[File:GreenShellSM3DL.png|100x100px]]<br>[[Koopa Shell|Green Shell]] | ||
|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks. | |A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Rock.jpg|100x100px]]<br>[[Rock (Super Mario series)|Rock]] | |align=center style="background:white"|[[File:SM3DL Screenshot Rock.jpg|100x100px]]<br>[[Rock (Super Mario series)|Rock]] | ||
|Can be kicked to break them. Kicking one into a pipe causes a [[1-Up Mushroom]] to pop out. | |Can be kicked to break them. Kicking one into a pipe causes a [[1-Up Mushroom]] to pop out. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Transportation objects | ||
|- | |- | ||
|[[File:SM3DL Asset Model Cannon.png|100x100px]]<br>[[Cannon]] | |align=center style="background:white"|[[File:SM3DL Asset Model Cannon.png|100x100px]]<br>[[Cannon]] | ||
|Used to fire Mario further into a course. | |Used to fire Mario further into a course. | ||
|- | |- | ||
|[[File:MysteryBox SM3DL.png|100x100px]]<br>[[Mystery Box]] | |align=center style="background:white"|[[File:MysteryBox SM3DL.png|100x100px]]<br>[[Mystery Box]] | ||
|Lets Mario enter a time-limited bonus room. | |Lets Mario enter a time-limited bonus room. | ||
|- | |- | ||
|[[File:Warp Pipe SM3DL.png|1000x100px]]<br>[[Warp Pipe|Pipe]] | |align=center style="background:white"|[[File:Warp Pipe SM3DL.png|1000x100px]]<br>[[Warp Pipe|Pipe]] | ||
|Takes Mario elsewhere when entered. | |Takes Mario elsewhere when entered. | ||
|- | |- | ||
|[[File:!Block.png|100x100px]]<br>[[Warp Box]] | |align=center style="background:white"|[[File:!Block.png|100x100px]]<br>[[Warp Box]] | ||
|Sends Mario to another part of the course. | |Sends Mario to another part of the course. | ||
|- | |- | ||
|[[File:SM3DL Screenshot World Warp Pipe.png|100x100px]]<br>[[World Warp Pipe]] | |align=center style="background:white"|[[File:SM3DL Screenshot World Warp Pipe.png|100x100px]]<br>[[World Warp Pipe]] | ||
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses. | |Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Blocks and containers | ||
|- | |- | ||
|[[File:SM3DL Screenshot ! Block.jpg|100x100px]]<br>[[! Block]] | |align=center style="background:white"|[[File:SM3DL Screenshot ! Block.jpg|100x100px]]<br>[[! Block]] | ||
|Striking a ! Block causes a face block to pop out. Striking it multiple times produces a string of face blocks. | |Striking a ! Block causes a face block to pop out. Striking it multiple times produces a string of face blocks. | ||
|- | |- | ||
|[[File:Question Block 3D.png|100x100px]]<br>[[? Block]] | |align=center style="background:white"|[[File:Question Block 3D.png|100x100px]]<br>[[? Block]] | ||
|Contains a coin or a power-up. Some ? Blocks are [[Coin Block]]s that contain 10 coins. | |Contains a coin or a power-up. Some ? Blocks are [[Coin Block]]s that contain 10 coins. | ||
|- | |- | ||
|[[File:SM3DL Goldenleaf.png|100x100px]]<br>[[Assist Block]] | |align=center style="background:white"|[[File:SM3DL Goldenleaf.png|100x100px]]<br>[[Assist Block]] | ||
|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They never appear in the special worlds. | |Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They never appear in the special worlds. | ||
|- | |- | ||
|[[File:Brick Block 3D.png|100x100px]]<br>[[Brick Block|Block]] | |align=center style="background:white"|[[File:Brick Block 3D.png|100x100px]]<br>[[Brick Block|Block]] | ||
|Blocks that cannot be broken if Small Mario hits them. | |Blocks that cannot be broken if Small Mario hits them. | ||
|- | |- | ||
|[[File:Crate3DLand.png|100x100px]]<br>[[Crate]] | |align=center style="background:white"|[[File:Crate3DLand.png|100x100px]]<br>[[Crate]] | ||
|Break when hit. May contain coins or power-ups. | |Break when hit. May contain coins or power-ups. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Directional Block.jpg|100x100px]]<br>[[Directional Block]] | |align=center style="background:white"|[[File:SM3DL Screenshot Directional Block.jpg|100x100px]]<br>[[Directional Block]] | ||
|Move in the indicated direction when hit. | |Move in the indicated direction when hit. | ||
|- | |- | ||
|[[File:UsedBlockSM3DL.png|100x100px]]<br>[[Empty Block]] | |align=center style="background:white"|[[File:UsedBlockSM3DL.png|100x100px]]<br>[[Empty Block]] | ||
|A used-up ? Block. | |A used-up ? Block. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Face Block.png|100x100px]]<br>[[Face block (platform)|Face block]] | |align=center style="background:white"|[[File:SM3DL Screenshot Face Block.png|100x100px]]<br>[[Face block (platform)|Face block]] | ||
|Briefly spawned in paths from hit ! Blocks. | |Briefly spawned in paths from hit ! Blocks. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Flying Question Block.jpg|100x100px]]<br>[[Flying ? Block]] | |align=center style="background:white"|[[File:SM3DL Screenshot Flying Question Block.jpg|100x100px]]<br>[[Flying ? Block]] | ||
|Winged ? Blocks that fly in patterns. Some Flying ? Blocks are Coin Blocks. | |Winged ? Blocks that fly in patterns. Some Flying ? Blocks are Coin Blocks. | ||
|- | |- | ||
|[[File:SM3DL Shot - Flying Roulette Block.jpeg|100x100px]]<br>[[Roulette Block|Flying Roulette Block]] | |align=center style="background:white"|[[File:SM3DL Shot - Flying Roulette Block.jpeg|100x100px]]<br>[[Roulette Block|Flying Roulette Block]] | ||
|A winged Roulette Block that appears when Mario loses two lives in the same course. | |A winged Roulette Block that appears when Mario loses two lives in the same course. | ||
|- | |- | ||
|[[File:SM3DL Asset Model Gift Box.png|100x100px]]<br>[[Gift Box]] | |align=center style="background:white"|[[File:SM3DL Asset Model Gift Box.png|100x100px]]<br>[[Gift Box]] | ||
|Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass. | |Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Hidden Block.jpg|100x100px]]<br>[[Hidden Block|Invisible Block]]<ref>Esmarch, p. 28.</ref> | |align=center style="background:white"|[[File:SM3DL Screenshot Hidden Block.jpg|100x100px]]<br>[[Hidden Block|Invisible Block]]<ref>Esmarch, p. 28.</ref> | ||
|Hidden, transparent ? Blocks. | |Hidden, transparent ? Blocks. | ||
|- | |- | ||
|[[File:Rectangleblock.png|100x100px]]<br>[[? Block|Long ? Block]] | |align=center style="background:white"|[[File:Rectangleblock.png|100x100px]]<br>[[? Block|Long ? Block]] | ||
|A three-block-wide ? Block that holds three coins or two coins and a power-up. | |A three-block-wide ? Block that holds three coins or two coins and a power-up. | ||
|- | |- | ||
|[[File:JumpBlock 3D.png|100x100px]]<br>[[Note Block]] | |align=center style="background:white"|[[File:JumpBlock 3D.png|100x100px]]<br>[[Note Block]] | ||
|Blocks Mario can bounce on. | |Blocks Mario can bounce on. | ||
|- | |- | ||
|[[File:Roulette Block SM3DL.png|100x100px]]<br>[[Roulette Block]] | |align=center style="background:white"|[[File:Roulette Block SM3DL.png|100x100px]]<br>[[Roulette Block]] | ||
|A clear block that scrolls through power-ups; releases the item displayed when it is hit. | |A clear block that scrolls through power-ups; releases the item displayed when it is hit. | ||
|- | |- | ||
|[[File:SM3DL Super Note Block Model.png|100x100px]]<br>[[Super Note Block]] | |align=center style="background:white"|[[File:SM3DL Super Note Block Model.png|100x100px]]<br>[[Super Note Block]] | ||
|Sends Mario to Coin Heaven when bounced on. | |Sends Mario to Coin Heaven when bounced on. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Platforms | ||
|- | |- | ||
|[[File:SM3DL Screenshot Blinking Block.png|100x100px]]<br>[[Blinking Block|Beep Block]] | |align=center style="background:white"|[[File:SM3DL Screenshot Blinking Block.png|100x100px]]<br>[[Blinking Block|Beep Block]] | ||
|Beep Blocks appear and disappear in correspondence with the course's music. | |Beep Blocks appear and disappear in correspondence with the course's music. | ||
|- | |- | ||
|[[File:Special 8-4.png|100x100px]]<br>[[Bolt Lift|Bolt]] | |align=center style="background:white"|[[File:Special 8-4.png|100x100px]]<br>[[Bolt Lift|Bolt]] | ||
|A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling. | |A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling. | ||
|- | |- | ||
|[[File:SM3DL Bob-ombs.PNG|100x100px]]<br>[[Cog (obstacle)|Cog]] | |align=center style="background:white"|[[File:SM3DL Bob-ombs.PNG|100x100px]]<br>[[Cog (obstacle)|Cog]] | ||
|Gear-like platform that move Mario if he steps on them. | |Gear-like platform that move Mario if he steps on them. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Crumbling Platform.jpg|100x100px]]<br>[[Falling Platform|Crumbling platform]] | |align=center style="background:white"|[[File:SM3DL Screenshot Crumbling Platform.jpg|100x100px]]<br>[[Falling Platform|Crumbling platform]]<ref>Esmarch, pp. 67, 110, 121, 162, 203.</ref> | ||
|Stone platforms that break once stood on and slowly descend before disappearing. | |Stone platforms that break once stood on and slowly descend before disappearing. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Cylindrical Cage.jpg|100x100px]]<br>Cylindrical cage<ref>Esmarch, p. 114.</ref> | |align=center style="background:white"|[[File:SM3DL Screenshot Cylindrical Cage.jpg|100x100px]]<br>Cylindrical cage<ref>Esmarch, p. 114.</ref> | ||
|A cylindrical grate-like platform that, when stood on, roll over. | |A cylindrical grate-like platform that, when stood on, roll over. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]] | |align=center style="background:white"|[[File:SM3DL Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]] | ||
|Fall slowly once stood upon. | |Fall slowly once stood upon. | ||
|- | |- | ||
|[[File:Snake Panels SM3DL.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]] | |align=center style="background:white"|[[File:Snake Panels SM3DL.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]] | ||
|Form temporary pathways when activated. | |Form temporary pathways when activated. | ||
|- | |- | ||
|[[File:Yellowplatform.png|100x100px]]<br>[[Lift]] | |align=center style="background:white"|[[File:Yellowplatform.png|100x100px]]<br>[[Lift]] | ||
|A platform that moves to and from areas. | |A platform that moves to and from areas. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel]] | |align=center style="background:white"|[[File:SM3DL Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel]] | ||
|Platforms that flip over when Mario jumps. | |Platforms that flip over when Mario jumps. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Mushroom Trampoline.jpg|100x100px]]<br>[[Mushroom Trampoline|Rubber pad]]<ref>Esmarch, pp. 30, 46, 53, 55, 121, 132, 191.</ref> | |align=center style="background:white"|[[File:SM3DL Screenshot Mushroom Trampoline.jpg|100x100px]]<br>[[Mushroom Trampoline|Rubber pad]]<ref>Esmarch, pp. 30, 46, 53, 55, 121, 132, 191.</ref> | ||
|Mushroom platforms that can be bounced on. | |Mushroom platforms that can be bounced on. | ||
|- | |- | ||
|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Spine Coaster]] | |align=center style="background:white"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Spine Coaster]] | ||
|A bony platform that moves on tracks in Bowser's second castle. | |A bony platform that moves on tracks in Bowser's second castle. | ||
|- | |- | ||
|[[File:SM3DL Asset Model Switchboard.png|100x100px]]<br>[[Switchboard]] | |align=center style="background:white"|[[File:SM3DL Asset Model Switchboard.png|100x100px]]<br>[[Switchboard]] | ||
|Move along tracks according to which arrow Mario stands on. | |Move along tracks according to which arrow Mario stands on. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Tapering Platform.png|100x100px]]<br>[[Tapering platform]] | |align=center style="background:white"|[[File:SM3DL Screenshot Tapering Platform.png|100x100px]]<br>[[Tapering platform]] | ||
|Platforms that sink in lava when stepped on, then rise back up. | |Platforms that sink in lava when stepped on, then rise back up. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Rope.jpg|100x100px]]<br>[[Rope|Tightrope]]<ref>Esmarch, pp. 19, 46, 78, 82, 94, 125, 146, 152, 191.</ref> | |align=center style="background:white"|[[File:SM3DL Screenshot Rope.jpg|100x100px]]<br>[[Rope|Tightrope]]<ref>Esmarch, pp. 19, 46, 78, 82, 94, 125, 146, 152, 191.</ref> | ||
|Climbable rope. | |Climbable rope. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733; | !colspan=3 style="background:#FF7733;"|Other objects | ||
|- | |- | ||
|[[File:SM3DL Big Goal Pole.png|100x100px]]<br>[[Big Goal Pole]] | |align=center style="background:white"|[[File:SM3DL Big Goal Pole.png|100x100px]]<br>[[Big Goal Pole]] | ||
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle. | |Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle. | ||
|- | |- | ||
|[[File:Binoculars SM3DL artwork.png|100x100px]]<br>[[Binoculars]] | |align=center style="background:white"|[[File:Binoculars SM3DL artwork.png|100x100px]]<br>[[Binoculars]] | ||
|Let Mario see further into the course. [[Toad (species)|Toad]]s can also be spotted and usually give a power-up or Star Medal once found. | |Let Mario see further into the course. [[Toad (species)|Toad]]s can also be spotted and usually give a power-up or Star Medal once found. | ||
|- | |- | ||
|[[File:CheckpointSM3DL.png|100x100px]]<br>[[Checkpoint Flag]] | |align=center style="background:white"|[[File:CheckpointSM3DL.png|100x100px]]<br>[[Checkpoint Flag]] | ||
|Has Mario spawn near it if he loses a life after activating it. | |Has Mario spawn near it if he loses a life after activating it. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Flower.png|100x100px]][[File:SM3DL Screenshot Bush.png|100x100px]]<br>[[Flower (environmental object)|Flower / Bush | |align=center style="background:white"|[[File:SM3DL Screenshot Flower.png|100x100px]][[File:SM3DL Screenshot Bush.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush | ||
|Flora rustles when walked through or hit with a boomerang. Doing so sometimes releases a coin, causes a string of [[note]]s to appear, or disturbs an invisible [[Coin Coffer]]. | |Flora rustles when walked through or hit with a boomerang. Doing so sometimes releases a coin, causes a string of [[note]]s to appear, or disturbs an invisible [[Coin Coffer]]. | ||
|- | |- | ||
|[[File:SM3DL Screenshot Fluff.png|100x100px]]<br>[[Fluff (object)|Fluff]] | |align=center style="background:white"|[[File:SM3DL Screenshot Fluff.png|100x100px]]<br>[[Fluff (object)|Fluff]] | ||
|Dandelions that spread their seeds if Mario stirs them or if the player blows into the system's microphone. Fluffs sometimes release coins or Super Mushrooms. In Mystery Boxes, stirred Fluffs release 1-Up Mushrooms. | |Dandelions that spread their seeds if Mario stirs them or if the player blows into the system's microphone. Fluffs sometimes release coins or Super Mushrooms. In Mystery Boxes, stirred Fluffs release 1-Up Mushrooms. | ||
|- | |- | ||
|[[File:Flagpole-SM3DL.png|100x100px]]<br>[[Goal Pole]] | |align=center style="background:white"|[[File:Flagpole-SM3DL.png|100x100px]]<br>[[Goal Pole]] | ||
|The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top. | |The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top. | ||
|- | |- | ||
|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Small | |align=center style="background:white"|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Small bird]]s | ||
|Small birds are found in some courses and fly away when Mario gets close. | |Small birds are found in some courses and fly away when Mario gets close. | ||
|} | |} | ||
Line 1,214: | Line 1,212: | ||
The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref> | The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref> | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 1,237: | Line 1,235: | ||
|align="left"|"''Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete. The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game's level design, Super Mario 3D Land is still a delight. With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.''" | |align="left"|"''Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete. The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game's level design, Super Mario 3D Land is still a delight. With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver | !colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
Line 1,330: | Line 1,328: | ||
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Crouching High Jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles). | *''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Crouching High Jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles). | ||
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] and [[Airship Theme|Airship]] Themes from ''[[Super Mario Galaxy]]'', and the main theme arranges this game's [[Ground Theme (Super Mario Bros. 3)|Ground Theme]] in the second half. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style. | *''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] and [[Airship Theme|Airship]] Themes from ''[[Super Mario Galaxy]]'', and the main theme arranges this game's [[Ground Theme (Super Mario Bros. 3)|Ground Theme]] in the second half. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style. | ||
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme | *''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme. | ||
*[[Mario Kart (series)|''Mario Kart'' series]]: The [[Super Leaf]]'s holey redesign is reminiscent of its [[Leaf Cup]] design in ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]''. | *[[Mario Kart (series)|''Mario Kart'' series]]: The [[Super Leaf]]'s holey redesign is reminiscent of its [[Leaf Cup]] design in ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]''. | ||
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead). | *''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead). | ||
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game. | |||
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall. | *''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall. | ||
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads. | *''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads. | ||
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] and [[Face block (platform)|face blocks]] also return. | *''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some [[Flower (environmental object)|flowers]] and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] and [[Face block (platform)|face blocks]] also return. | ||
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]]. | *''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]]. | ||
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, | *''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''. The [[World 5 (Super Mario 3D Land)|World 5]] theme of ''Super Mario 3D Land'' is heavily inspired by the [[World 5 (New Super Mario Bros. Wii)|World 5]] theme of ''New Super Mario Bros. Wii''. | ||
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated. Most of Mario and Luigi's voice clips are also reused from these games. | |||
==References in later media== | ==References in later media== | ||
Line 1,347: | Line 1,346: | ||
*''[[New Super Mario Bros. 2]]'': The [[Invincibility Leaf]], [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. Also, the Gold Block works like the ? Box, but produces coins more frequently. The Super Leaf also reappears with the same design. Stars can be earned on the files, like in ''New Super Mario Bros. Wii''. Also, the max amount of lives are 1,110, and it appears as three crowns, like in ''Super Mario 3D Land''. | *''[[New Super Mario Bros. 2]]'': The [[Invincibility Leaf]], [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. Also, the Gold Block works like the ? Box, but produces coins more frequently. The Super Leaf also reappears with the same design. Stars can be earned on the files, like in ''New Super Mario Bros. Wii''. Also, the max amount of lives are 1,110, and it appears as three crowns, like in ''Super Mario 3D Land''. | ||
*''[[Paper Mario: Sticker Star]]'': The Poison Mushroom has the same design as in ''Super Mario 3D Land''. | *''[[Paper Mario: Sticker Star]]'': The Poison Mushroom has the same design as in ''Super Mario 3D Land''. | ||
*''[[New Super Mario Bros. U]]'': Some of Boom Boom's voices in ''Super Mario 3D Land'' are reused. | |||
*''[[Mario & Luigi: Dream Team]]'': Big Tail Goombas and Inky Piranha Plants appear as enemies in this game. | *''[[Mario & Luigi: Dream Team]]'': Big Tail Goombas and Inky Piranha Plants appear as enemies in this game. | ||
*''[[Super Mario 3D World]]'': This game is a sequel to ''Super Mario 3D Land''. It retains many elements from ''Super Mario 3D Land'', including the [[Boomerang Flower]], [[Coin Box|? Box]], and Invincibility Leaf. | *''[[Super Mario 3D World]]'': This game is a sequel to ''Super Mario 3D Land''. It retains many elements from ''Super Mario 3D Land'', including the [[Boomerang Flower]], [[Coin Box|? Box]], and Invincibility Leaf. | ||
Line 1,378: | Line 1,378: | ||
}} | }} | ||
== | ==Trivia== | ||
*This is the last 3D ''Super Mario'' game where the "''Super''" in the title is colored, rather than solid white. This is also the first ''Super Mario'' game to use the [[List of fonts#Modern | *This is the last 3D ''Super Mario'' game where the "''Super''" in the title is colored, rather than solid white. This is also the first ''Super Mario'' game to use the [[List of fonts#Modern Mario font|current font]] for some in-game text and logos, following the font's first appearance in ''[[Super Mario Galaxy 2]]''{{'}}s North American spine art. | ||
*''Super Mario 3D Land'' has a reversible cover, with the inside depicting red-outlined characters, enemies, and items over a white background. Although the outside cover may change based on the region, the inside cover always looks the same. | *''Super Mario 3D Land'' has a reversible cover, with the inside depicting red-outlined characters, enemies, and items over a white background. Although the outside cover may change based on the region, the inside cover always looks the same. | ||
**This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game. | **This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game. | ||
Line 1,415: | Line 1,415: | ||
[[Category:Nintendo 3DS games]] | [[Category:Nintendo 3DS games]] | ||
[[Category:Nintendo Selects]] | [[Category:Nintendo Selects]] | ||