Editing Super Mario 3D Land

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref>
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Retail:'''<br>{{flag list|Japan|November 3, 2011|USA|November 13, 2011<ref>[https://web.archive.org/web/20111001023012/https://supermario3dland.nintendo.com supermario3dland.com]. Archived October 1, 2011 at 02:30:12 UTC from the original via Wayback Machine.</ref>|Brazil|November 13, 2011|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012 (for HK/TW model)|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|HK|July 13, 2017 (for Japan model)|ROC|July 13, 2017 (for Japan model)<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>}}'''Nintendo eShop:'''<br>{{flag list|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''[[Nintendo Selects#Nintendo 3DS|Nintendo Selects]]:'''<br>{{flag list|Europe|October 13, 2017|USA|February 5, 2018<ref>(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.</ref>|Australia|May 11, 2018<ref>[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.</ref>}}
|release='''Retail:'''<br>{{flag list|Japan|November 3, 2011|USA|November 13, 2011|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012 (for HK/TW model)|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|HK|July 13, 2017 (for Japan model)|ROC|July 13, 2017 (for Japan model)<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>}}'''Nintendo eShop:'''<br>{{flag list|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''[[Nintendo Selects#Nintendo 3DS|Nintendo Selects]]:'''<br>{{flag list|Europe|October 13, 2017|USA|February 5, 2018<ref>(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.</ref>|Australia|May 11, 2018<ref>[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.</ref>}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform|Platformer]], Action-adventure
|genre=[[Genre#Platform|Platformer]], Action-adventure
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|{{world|1|house3D}}
|{{world|1|house3D}}
|-
|-
|colspan=2|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|colspan=2|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|-
|-
|colspan="3"align=center|This world begins in the grassy fields before [[Peach's Castle]] in the [[Mushroom Kingdom]]. The [[Super Leaf]] is first available in this world, and the tailed enemies that have appropriated them make their first appearances as well. W1-2 is the first underground-themed course of the game, and two courses following it feature [[Switchboard]]s. The boss of this world is a [[Goomba]] [[Tail Bowser|disguised]] as [[Bowser]].
|colspan="3"align=center|This world begins in the grassy fields before [[Peach's Castle]] in the [[Mushroom Kingdom]]. The [[Super Leaf]] is first available in this world, and the tailed enemies that have appropriated them make their first appearances as well. W1-2 is the first underground-themed course of the game, and two courses following it feature [[Switchboard]]s. The boss of this world is a [[Goomba]] [[Tail Bowser|disguised]] as [[Bowser]].
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|{{world|2|house3D}}
|{{world|2|house3D}}
|-
|-
|colspan=2|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|colspan=2|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|-
|-
|colspan="3"align=center|Outside of the sprawling W2-1, the courses here involve precise platforming [[pit|above the ground]], necessitating the use of [[Flip Panel]]s, [[Red-Blue Panel]]s, and the wearable [[Propeller Box]]. Bowser's [[airship]]s first appear in this world, where Mario fights the brutish [[Boom Boom]]. It is the only world where none of the courses require [[Star Medal]]s to be unlocked.
|colspan="3"align=center|Outside of the sprawling W2-1, the courses here involve precise platforming [[pit|above the ground]], necessitating the use of [[Flip Panel]]s, [[Red-Blue Panel]]s, and the wearable [[Propeller Box]]. Bowser's [[airship]]s first appear in this world, where Mario fights the brutish [[Boom Boom]]. It is the only world where none of the courses require [[Star Medal]]s to be unlocked.
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|[[World 3-5 (Super Mario 3D Land)|World 3-5]] ({{icon|SM3DL-totalM}}×15)
|[[World 3-5 (Super Mario 3D Land)|World 3-5]] ({{icon|SM3DL-totalM}}×15)
|-
|-
|colspan=2|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|colspan=2|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|-
|-
|colspan="3"align=center|World 3 introduces desert, underwater, and snow-themed courses, as well as the first auto-scroller to not take place on an airship.  Mario can visit a [[Toad House#Super Mario 3D Land|blue Toad House]] in World 3 to view screenshots taken by the player.
|colspan="3"align=center|World 3 introduces desert, underwater, and snow-themed courses, as well as the first auto-scroller to not take place on an airship.  Mario can visit a [[Toad House#Super Mario 3D Land|blue Toad House]] in World 3 to view screenshots taken by the player.
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|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|-
|-
|colspan=2|{{world link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}
|colspan=2|{{world-link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}
|-
|-
|colspan="3"align=center|The first course involves navigating thick, spiraling trees. Subsequent courses include ones that feature [[face block (platform)|face blocks]] and the game's first [[Ghost House]]. Mario fights the [[boomerang]]-wielding [[Pom Pom]] in this world's airship course. A hidden [[Warp Zone]] in W4-2 brings Mario immediately to World 5.
|colspan="3"align=center|The first course involves navigating thick, spiraling trees. Subsequent courses include ones that feature [[face block (platform)|face blocks]] and the game's first [[Ghost House]]. Mario fights the [[boomerang]]-wielding [[Pom Pom]] in this world's airship course. A hidden [[Warp Zone]] in W4-2 brings Mario immediately to World 5.
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|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|-
|-
|colspan=2|{{world link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} ({{icon|SM3DL-totalM}}×50)
|colspan=2|{{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} ({{icon|SM3DL-totalM}}×50)
|-
|-
|colspan="3"align=center|This world begins in a desert dotted with [[cactus]]es, where the [[Boomerang Flower]] can be found. Subsequent courses include the underground burrows of [[Monty Mole]]s and a series of [[Cloud Lift|clouds]] floating high above {{wp|wind turbine}}s. The boss of World 5 is a [[Magikoopa]] disguised as another Tail Bowser.
|colspan="3"align=center|This world begins in a desert dotted with [[cactus]]es, where the [[Boomerang Flower]] can be found. Subsequent courses include the underground burrows of [[Monty Mole]]s and a series of [[Cloud Lift|clouds]] floating high above {{wp|wind turbine}}s. The boss of World 5 is a [[Magikoopa]] disguised as another Tail Bowser.
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|[[World 6-5 (Super Mario 3D Land)|World 6-5]] ({{icon|SM3DL-totalM}}×60)
|[[World 6-5 (Super Mario 3D Land)|World 6-5]] ({{icon|SM3DL-totalM}}×60)
|-
|-
|colspan=2|{{world link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|colspan=2|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|-
|-
|colspan="3"align=center|World 6 contains an athletic course on a seaside boardwalk and a desert pyramid with rising platforms. [[Beep Block]]s are introduced in a course, where Mario must time his actions to the beat of the music.
|colspan="3"align=center|World 6 contains an athletic course on a seaside boardwalk and a desert pyramid with rising platforms. [[Beep Block]]s are introduced in a course, where Mario must time his actions to the beat of the music.
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|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|-
|-
|colspan=2|{{world link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|colspan=2|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|-
|-
|colspan="3"align=center|The world begins in an underwater course where [[Spike Eel]]s live inside of caves. Subsequent courses include a [[Fuzzy]]-infested forest, the first clock-themed course, and wooden platforms actively being cleared by [[Grinder|buzz saws]]. Boom Boom and Pom Pom fight Mario together in this world's airship.
|colspan="3"align=center|The world begins in an underwater course where [[Spike Eel]]s live inside of caves. Subsequent courses include a [[Fuzzy]]-infested forest, the first clock-themed course, and wooden platforms actively being cleared by [[Grinder|buzz saws]]. Boom Boom and Pom Pom fight Mario together in this world's airship.
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|-
|-
|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|{{world link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]] ({{icon|SM3DL-totalM}}×90)
|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]] ({{icon|SM3DL-totalM}}×90)
|-
|-
|[[World 8-6 (Super Mario 3D Land)|World 8-6]]
|[[World 8-6 (Super Mario 3D Land)|World 8-6]]
|{{world link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] ({{icon|SM3DL-totalM}}×100)
|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] ({{icon|SM3DL-totalM}}×100)
|-
|-
|colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es.
|colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es.
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|{{world|s1|mysterybox}}
|{{world|s1|mysterybox}}
|-
|-
|colspan=2|{{world link|s1|castle3d|Special 1-Castle}} ({{icon|SM3DL-totalM}}×110)
|colspan=2|{{world-link|s1|castle3d|Special 1-Castle}} ({{icon|SM3DL-totalM}}×110)
|-
|-
|colspan="3"align=center|A world that mirrors the Mushroom Kingdom. The [[Statue Leaf]] and [[Poison Mushroom]] are introduced here, as is the [[Cosmic Clone]] enemy that mimics Mario's actions and appearance. The undead [[Dry Bowser]] has imprisoned [[Luigi]] in this world.
|colspan="3"align=center|A world that mirrors the Mushroom Kingdom. The [[Statue Leaf]] and [[Poison Mushroom]] are introduced here, as is the [[Cosmic Clone]] enemy that mimics Mario's actions and appearance. The undead [[Dry Bowser]] has imprisoned [[Luigi]] in this world.
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|[[Special 2-5]]
|[[Special 2-5]]
|-
|-
|colspan=2|{{world link|s2|airship3D|Special 2-Airship}} ({{icon|SM3DL-totalM}}×120)
|colspan=2|{{world-link|s2|airship3D|Special 2-Airship}} ({{icon|SM3DL-totalM}}×120)
|-
|-
|colspan="3"align=center|Special 2 begins with an auto-scroller that features [[Note Block]]s and rising [[lift]]s, and ends with an airship course that has no boss. It is one of only two special worlds to not include any courses with Cosmic Clones.
|colspan="3"align=center|Special 2 begins with an auto-scroller that features [[Note Block]]s and rising [[lift]]s, and ends with an airship course that has no boss. It is one of only two special worlds to not include any courses with Cosmic Clones.
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|[[Special 3-5]]
|[[Special 3-5]]
|-
|-
|colspan=2|{{world link|s3|airship3D|Special 3-Airship}} ({{icon|SM3DL-totalM}}×140)
|colspan=2|{{world-link|s3|airship3D|Special 3-Airship}} ({{icon|SM3DL-totalM}}×140)
|-
|-
|colspan="3"align=center|Some of the courses here are ones that feature swinging [[Pendulum Platform]]s, rotating blocks, and Beep Blocks. It is the other special world to lack encounters with Cosmic Clones.
|colspan="3"align=center|Some of the courses here are ones that feature swinging [[Pendulum Platform]]s, rotating blocks, and Beep Blocks. It is the other special world to lack encounters with Cosmic Clones.
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|[[Special 4-5]]
|[[Special 4-5]]
|-
|-
|colspan=2|{{world link|s4|airship3D|Special 4-Airship}} ({{icon|SM3DL-totalM}}×160)
|colspan=2|{{world-link|s4|airship3D|Special 4-Airship}} ({{icon|SM3DL-totalM}}×160)
|-
|-
|colspan="3"align=center|This world begins with a clock-themed course, followed by a Ghost House and a boardwalk swarmed by [[Bullet Bill]]s. Boom Boom and Pom Pom return as the bosses of the airship course.
|colspan="3"align=center|This world begins with a clock-themed course, followed by a Ghost House and a boardwalk swarmed by [[Bullet Bill]]s. Boom Boom and Pom Pom return as the bosses of the airship course.
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|[[Special 5-5]]
|[[Special 5-5]]
|-
|-
|colspan=2|{{world link|s5|castle3d|Special 5-Castle}} ({{icon|SM3DL-totalM}}×180)
|colspan=2|{{world-link|s5|castle3d|Special 5-Castle}} ({{icon|SM3DL-totalM}}×180)
|-
|-
|colspan="3"align=center|Some of the courses here incorporate Red-Blue Panels, Switchboards, and dessert-shaped lifts. Dry Bowser appears again as the boss of this world's [[castle]].
|colspan="3"align=center|Some of the courses here incorporate Red-Blue Panels, Switchboards, and dessert-shaped lifts. Dry Bowser appears again as the boss of this world's [[castle]].
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|[[Special 6-5]]
|[[Special 6-5]]
|-
|-
|colspan=2|{{world link|s6|airship3D|Special 6-Airship}} ({{icon|SM3DL-totalM}}×200)
|colspan=2|{{world-link|s6|airship3D|Special 6-Airship}} ({{icon|SM3DL-totalM}}×200)
|-
|-
|colspan="3"align=center|Special 6 contains courses with Propeller Boxes, complex Flip Panel movements, and dense fog. Boom Boom appears in this world's airship and is the only optional boss battle in the game.
|colspan="3"align=center|Special 6 contains courses with Propeller Boxes, complex Flip Panel movements, and dense fog. Boom Boom appears in this world's airship and is the only optional boss battle in the game.
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|[[Special 7-5]]
|[[Special 7-5]]
|-
|-
|colspan=2|{{world link|s7|castle3d|Special 7-Castle}} ({{icon|SM3DL-totalM}}×220)
|colspan=2|{{world-link|s7|castle3d|Special 7-Castle}} ({{icon|SM3DL-totalM}}×220)
|-
|-
|colspan="3"align=center|The first course here is snow-themed and contains many [[Boomerang Bro]]s, before following another course with Beep Blocks. A [[Big Cosmic Clone]] appears in S7-4 and S7-[[File:CastleIcon SM3DW.png|18px]] that can destroy [[Brick Block]]s.
|colspan="3"align=center|The first course here is snow-themed and contains many [[Boomerang Bro]]s, before following another course with Beep Blocks. A [[Big Cosmic Clone]] appears in S7-4 and S7-[[File:CastleIcon SM3DW.png|18px]] that can destroy [[Brick Block]]s.
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|[[Special 8-5]] ({{icon|SM3DL-totalM}}×270)
|[[Special 8-5]] ({{icon|SM3DL-totalM}}×270)
|-
|-
|{{world link|s8|bowser3d|Special 8-Bowser}} ({{icon|SM3DL-totalM}}×290)
|{{world-link|s8|bowser3d|Special 8-Bowser}} ({{icon|SM3DL-totalM}}×290)
|{{world link|s8|crown|Special 8-Crown}}
|{{world-link|s8|crown|Special 8-Crown}}
|-
|-
|colspan="3"align=center|Many of the courses of Special 8 are rearrangements of lava-themed courses from the normal worlds and one includes the return of Dry Bowser. S8-[[File:CrownIcon.png|18px]], the true final course, is wholly original and the greatest challenge of the game. Both Boom Boom and Pom Pom appear here, and an assemblage of celebrating [[Toad (species)|Toad]]s appear near the [[Goal Pole]]. Special 8 is the final world, and includes the greatest number of courses that require a certain number of Star Medals to unlock.
|colspan="3"align=center|Many of the courses of Special 8 are rearrangements of lava-themed courses from the normal worlds and one includes the return of Dry Bowser. S8-[[File:CrownIcon.png|18px]], the true final course, is wholly original and the greatest challenge of the game. Both Boom Boom and Pom Pom appear here, and an assemblage of celebrating [[Toad (species)|Toad]]s appear near the [[Goal Pole]]. Special 8 is the final world, and includes the greatest number of courses that require a certain number of Star Medals to unlock.
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|style="background:#def3df"align="center"|Jumps higher
|style="background:#def3df"align="center"|Jumps higher
|style="background:#def3df"align="center"|Lower traction
|style="background:#def3df"align="center"|Lower traction
|style="background:#def3df"align="center"|After saving him in {{world link|s1|castle3d|Special 1-Castle}}
|style="background:#def3df"align="center"|After saving him in {{world-link|s1|castle3d|Special 1-Castle}}
|}
|}


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!width=8%|Last
!width=8%|Last
|-
|-
|align=center data-sort-value="Go" style="background:white"|[[File:SM3DL Screenshot Goomba.png|100x100px]]<br>[[Goomba]]
|align=center data-sort-value="Go" style="background:white"|[[File:Goomba-for-3DL.png|100x100px]]<br>[[Goomba]]
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump.
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-Medal}}×1
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-Medal}}×1
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="GoT" style="background:white"|[[File:Goomba Stack SM3DL.png|100x100px]]<br>[[Goomba Tower]]
|align=center data-sort-value="GoT" style="background:white"|[[File:Goomba Stack SM3DL.png|100x100px]]<br>[[Goomba Tower]]
|Stacks of Goombas. The one on the bottom behaves like a normal Goomba.
|Stacks of [[Goomba]]s. The one on the bottom behaves like a normal Goomba.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
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|Winged Goombas. They fly in set trajectories, moving either back and forth or up and down.
|Winged Goombas. They fly in set trajectories, moving either back and forth or up and down.
|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|align=center|—
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|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Dry" style="background:white"|[[File:SM3DL Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|align=center data-sort-value="Dry" style="background:white"|[[File:SM3DL Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated by invincibility.
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated by invincibility.
|align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|SM3DL-Coin}}×1
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|align=center data-sort-value="Ham" style="background:white"|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=center data-sort-value="Ham" style="background:white"|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|Helmeted [[Koopa (species)|Koopas]] that throw hammers.
|Helmeted [[Koopa (species)|Koopas]] that throw hammers.
|align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10
|align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10
|align=center|—
|align=center|—
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|Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated.
|Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated.
|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-BoomF}}×1
|align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-BoomF}}×1
|align=center|—
|align=center|—
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|align=center data-sort-value="Magi" style="background:white"|[[File:SM3DL Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|align=center data-sort-value="Magi" style="background:white"|[[File:SM3DL Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand.
|Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand.
|align=center|{{world link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|SM3DL-Coin}}×1
Line 534: Line 534:
|align=center|{{icon|new}}
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Para-B" style="background:white"|[[File:SM3DL Artwork Para-Biddybud.png|100x100px]]<br>[[Para-Biddybud]]
|align=center data-sort-value="Para-B" style="background:white"|[[File:Para Biddybud artwork Super Mario 3D Land.png|100x100px]]<br>[[Para-Biddybud]]
|Winged Biddybuds. They fly in set patterns, often appearing in groups.
|Winged Biddybuds. They fly in set patterns, often appearing in groups.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
Line 543: Line 543:
|align=center data-sort-value="Dra" style="background:white"|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Draglet]]
|align=center data-sort-value="Dra" style="background:white"|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Draglet]]
|Little dragons that spit [[Fireball (obstacle)|fireballs]].
|Little dragons that spit [[Fireball (obstacle)|fireballs]].
|align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|SM3DL-Coin}}×1
Line 550: Line 550:
|align=center data-sort-value="Lav" style="background:white"|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=center data-sort-value="Lav" style="background:white"|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|Balls of lava. They jump between gaps in platforms that cover lava, often in groups.
|Balls of lava. They jump between gaps in platforms that cover lava, often in groups.
|align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-3]]
|align=center|[[Special 8-3]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|SM3DL-Coin}}×1
Line 557: Line 557:
|align=center data-sort-value="Thw" style="background:white"|[[File:SM3DL Asset Sprite Thwomp.png|100x100px]]<br>[[Thwomp]]
|align=center data-sort-value="Thw" style="background:white"|[[File:SM3DL Asset Sprite Thwomp.png|100x100px]]<br>[[Thwomp]]
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. The tops and sides of their bodies can be used as platforms and walls, respectively.
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. The tops and sides of their bodies can be used as platforms and walls, respectively.
|align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-3]]
|align=center|[[Special 8-3]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{icon|SM3DL-Coin}}×3
Line 578: Line 578:
|Bee enemies. They chase Mario on sight.
|Bee enemies. They chase Mario on sight.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{icon|new}}
Line 584: Line 584:
|align=center data-sort-value="Bul" style="background:white"|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=center data-sort-value="Bul" style="background:white"|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|Missiles fired from Bill Blasters. They fly in a straight line.
|Missiles fired from Bill Blasters. They fly in a straight line.
|align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|[[Special 5-3]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|SM3DL-Coin}}×1
Line 591: Line 591:
|align=center data-sort-value="TailBu" style="background:white"|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Tail Bullet Bill]]
|align=center data-sort-value="TailBu" style="background:white"|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Tail Bullet Bill]]
|Tailed [[Bullet Bill]]s. They swing their tail after traveling some distance.
|Tailed [[Bullet Bill]]s. They swing their tail after traveling some distance.
|align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|[[Special 5-3]]
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1<br>{{icon|SM3DL-LeafS}}×1
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1<br>{{icon|SM3DL-LeafS}}×1
|align=center|{{icon|new}}
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Ban" style="background:white"|[[File:SM3DL Screenshot Banzai Bill.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=center data-sort-value="Ban" style="background:white"|[[File:SM3DL Banzai Bills.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|Slow-moving missiles. Their line of trajectory is fixed in one direction.
|Slow-moving missiles. Their line of trajectory is fixed in one direction.
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
Line 605: Line 605:
|align=center data-sort-value="Roc" style="background:white"|[[File:Wrench3DLand.png|100x100px]]<br>[[Rocky Wrench]]
|align=center data-sort-value="Roc" style="background:white"|[[File:Wrench3DLand.png|100x100px]]<br>[[Rocky Wrench]]
|Moles that sit in grates. They occasionally pop out to throw wrenches, Bob-ombs, or coins. The wrenches move in a strait line without landing, hurting Mario on contact.
|Moles that sit in grates. They occasionally pop out to throw wrenches, Bob-ombs, or coins. The wrenches move in a strait line without landing, hurting Mario on contact.
|align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-2]]
|align=center|[[Special 8-2]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|SM3DL-Coin}}×1
Line 630: Line 630:
|align=center|{{icon|new}}
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Magm" style="background:white"|[[File:SM3DL Magmaargh.png|100x100px]]<br>[[Magmaargh]]
|align=center data-sort-value="Magm" style="background:white"|[[File:SM3DL Asset Sprite Magmaargh.png|100x100px]]<br>[[Magmaargh]]
|Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms.
|Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms.
|align=center|{{world link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|{{world link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{icon|cross}}
|align=center|{{icon|cross}}
|align=center|—
|align=center|—
Line 647: Line 647:
|Smiling stones that move to match Mario's position within narrow corridors.
|Smiling stones that move to match Mario's position within narrow corridors.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{icon|new}}
|align=center|{{icon|new}}
Line 654: Line 654:
|Spiked enemies made of blocks. They snake back and forth in the air. Breaking every block defeats a Blokkablok.
|Spiked enemies made of blocks. They snake back and forth in the air. Breaking every block defeats a Blokkablok.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{hover|{{icon|SM3DL-Coin}}×2|+1 per ? Block}}
|align=center|{{hover|{{icon|SM3DL-Coin}}×2|+1 per ? Block}}
|align=center|{{icon|new}}
|align=center|{{icon|new}}
Line 661: Line 661:
|They hide among real Brick Blocks. When approached, they reveal themselves and chase Mario, attacking him with their tail.
|They hide among real Brick Blocks. When approached, they reveal themselves and chase Mario, attacking him with their tail.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|align=center|{{icon|new}}
Line 682: Line 682:
|Barking, metal enemies leashed to stumps. They lunge at Mario when in close proximity.
|Barking, metal enemies leashed to stumps. They lunge at Mario when in close proximity.
|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|align=center|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|align=center|—
|align=center|—
Line 689: Line 689:
|Black, furry creatures. They move back and forth along tightropes, often in groups.
|Black, furry creatures. They move back and forth along tightropes, often in groups.
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|cross}}
|align=center|{{icon|cross}}
|align=center|—
|align=center|—
Line 695: Line 695:
|align=center data-sort-value="Bob" style="background:white"|[[File:Bob-ombSM3DL.png|100x100px]]<br>[[Bob-omb]]
|align=center data-sort-value="Bob" style="background:white"|[[File:Bob-ombSM3DL.png|100x100px]]<br>[[Bob-omb]]
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Some are tossed by Rocky Wrenches.
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Some are tossed by Rocky Wrenches.
|align=center|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|[[Special 7-3]]
|align=center|[[Special 7-3]]
|align=center|None
|align=center|None
Line 703: Line 703:
|[[Bob-omb]]s with [[Tanooki Mario|Tanooki tails]]. They descend slowly until they land on the ground, exploding soon after.
|[[Bob-omb]]s with [[Tanooki Mario|Tanooki tails]]. They descend slowly until they land on the ground, exploding soon after.
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|None
|align=center|None
|align=center|{{icon|new}}
|align=center|{{icon|new}}
|-
|align=center data-sort-value="Thi" style="background:white"|[[File:SpikyPlant3DLand.png|100x100px]]<br>[[Thorny flower|Thistle]]
|Plants with needle-like flowers. Touching one hurts Mario.
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|align=center|[[Special 6-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Boo" style="background:white"|[[File:BooMP8Official.png|100x100px]]<br>[[Boo]]
|align=center data-sort-value="Boo" style="background:white"|[[File:BooMP8Official.png|100x100px]]<br>[[Boo]]
Line 728: Line 735:
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Pee" style="background:white"|[[File:SM3DL Screenshot Peepa.png|100x100px]]<br>[[Peepa]]
|align=center data-sort-value="Pee" style="background:white"|[[File:PeepaSM3DL.png|100x100px]]<br>[[Peepa]]
|Smiling ghosts. They either stay in a stationary position or move around through a set area.
|Smiling ghosts. They either stay in a stationary position or move around through a set area.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
Line 755: Line 762:
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Sma" style="background:white"|[[File:SM3DL Asset Sprite Cosmic Clone.png|100x100px]]<br>[[Small Cosmic Clone]]<ref>{{cite|author=Nintendo Co., Ltd.|date=circa Jan. 2025|title=Super Mario 3D Land|url=www.nintendo.com/jp/character/mario/en/history/3d_land/index.html|publisher=Mario Portal|accessdate=23 Jan. 2025}}</ref>
|align=center data-sort-value="Cos" style="background:white"|[[File:SM3DL Asset Sprite Cosmic Clone.png|100x100px]]<br>[[Cosmic Clone]]
|Dark entities in the form of [[Small Mario]]. They trail after Mario, mimicking his every move and positioning. Making contact damages him.
|Dark entities in the form of [[Small Mario]]. They trail after Mario, mimicking his every move and positioning. Making contact damages him.
|align=center|[[Special 1-2]]
|align=center|[[Special 1-2]]
Line 765: Line 772:
|Large [[Cosmic Clone]]s that can break [[Brick Block]]s.
|Large [[Cosmic Clone]]s that can break [[Brick Block]]s.
|align=center|[[Special 7-4]]
|align=center|[[Special 7-4]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×10
|align=center|{{icon|SM3DL-Coin}}×10
|align=center|{{icon|new}}
|align=center|{{icon|new}}
Line 791: Line 798:
|A cannon that fires Banzai Bills.
|A cannon that fires Banzai Bills.
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|{{world link|s2|airship3D|Special 2-Airship}}
|align=center|{{world-link|s2|airship3D|Special 2-Airship}}
|-
|-
|align=center style="background:white"|[[File:SM3DL Bullet Bill.PNG|100x100px]]<br>[[Bill Blaster]]
|align=center style="background:white"|[[File:SM3DL Bullet Bill.PNG|100x100px]]<br>[[Bill Blaster]]
|A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills.
|A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills.
|align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|{{world-link|s3|airship3D|Special 3-Airship}}
|-
|-
|align=center style="background:white"|[[File:QuestionBoxSM3DL.png|100x100px]]<br>[[Cannon (Spike Ball)|Cannon]]<ref>{{cite|author=Esmarch, Nick van|date=2011|title=''Super Mario 3D Land: PRIMA Official Game Guide''|format=Premiere Edition|location=Roseville|publisher=Prima Games|isbn=978-0-307-89386-4|page=50}}</ref>
|align=center style="background:white"|[[File:QuestionBoxSM3DL.png|100x100px]]<br>[[Cannon]]
|Cannons that shoot spiked balls.
|Cannons that shoot spiked balls.
|align=center|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world link|s2|airship3D|Special 2-Airship}}
|align=center|{{world-link|s2|airship3D|Special 2-Airship}}
|-
|-
|align=center style="background:white"|[[File:Firebars SM3DL screenshot.png|100x100px]]<br>[[Fire Bar]]
|align=center style="background:white"|[[File:Firebars SM3DL screenshot.png|100x100px]]<br>[[Fire Bar]]
|Fireballs that rotate around a block.
|Fireballs that rotate around a block.
|align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center style="background:white"|[[File:GiantSpikedBall3D Land.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]]
|align=center style="background:white"|[[File:GiantSpikedBall3D Land.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]]
|Larger versions of spiked balls that can destroy their smaller counterparts.
|Larger versions of spiked balls that can destroy their smaller counterparts.
|align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|[[Special 5-1]]
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}
|-
|-
|align=center style="background:white"|[[File:SM3DL S8-Crown.png|100x100px]]<br>[[Burner|Jet engine]]
|align=center style="background:white"|[[File:SM3DL S8-Crown.png|100x100px]]<br>[[Burner|Jet engine]]
|Objects that spew flames to block the player's path.
|Objects that spew flames to block the player's path.
|align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center style="background:white"|[[File:SM3DL Bowser W8.png|100x100px]]<br>[[Lava]]
|align=center style="background:white"|[[File:SM3DL Bowser W8.png|100x100px]]<br>[[Lava]]
|Molten rock that can cause the player to instantly lose a life.
|Molten rock that can cause the player to instantly lose a life.
|align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|-
|-
|align=center style="background:white"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Lava Geyser]]
|align=center style="background:white"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Lava Geyser]]
|Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas.
|Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas.
|align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|-
|-
|align=center style="background:white"|[[File:Mario SM3DL2.png|100x100px]]<br>[[Poison (obstacle)|Poisonous swamp]]
|align=center style="background:white"|[[File:Mario SM3DL2.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
|A liquid hazard that can cause the player to instantly lose a life.
|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[World 2-2 (Super Mario 3D Land)|World 2-2]]
|align=center|[[World 2-2 (Super Mario 3D Land)|World 2-2]]
Line 836: Line 843:
|Rotating spike balls, similar to a [[Fire Bar]].
|Rotating spike balls, similar to a [[Fire Bar]].
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|-
|-
|align=center style="background:white"|[[File:Spike Block (3D Land).png|100x100px]]<br>[[Spike Block]]
|align=center style="background:white"|[[File:Spike Block (3D Land).png|100x100px]]<br>[[Spike Block]]
Line 844: Line 851:
|align=center style="background:white"|[[File:AS6 SuperMario3D.png|100x100px]]<br>[[Spike Pillar]]
|align=center style="background:white"|[[File:AS6 SuperMario3D.png|100x100px]]<br>[[Spike Pillar]]
|Objects that charge backwards and then charge forwards in order to hurt the player.
|Objects that charge backwards and then charge forwards in order to hurt the player.
|align=center|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|-
|-
|align=center style="background:white"|[[File:SpikedBallSM3DL.png|100x100px]]<br>[[Spike Ball|Spiked ball]]
|align=center style="background:white"|[[File:SpikedBallSM3DL.png|100x100px]]<br>[[Spike Ball|Spiked ball]]
|Balls that roll around and can damage the player.
|Balls that roll around and can damage the player.
|align=center|{{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|[[Special 4-1]]
|align=center|[[Special 5-1]]
|-
|-
|align=center style="background:white"|[[File:Special 3-4.png|100x100px]]<br>[[Spiked roller]]
|align=center style="background:white"|[[File:Special 3-4.png|100x100px]]<br>[[Spiked roller]]
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|Small cubed spikes that damages Mario or Luigi.
|Small cubed spikes that damages Mario or Luigi.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|align=center style="background:white"|[[File:SpikyPlant3DLand.png|100x100px]]<br>[[Thorny flower|Thistle]]
|Plants with needle-like flowers. Touching one hurts Mario.
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|align=center|[[Special 6-5]]
|}
|}


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|align=center style="background:white"|[[File:Tanooki Bowser.png|100x100px]]<br>[[Tail Bowser]]
|align=center style="background:white"|[[File:Tanooki Bowser.png|100x100px]]<br>[[Tail Bowser]]
|Disguised [[Bowser's Minions|minions of Bowser]] who breathe fire, swing their tails, and jump around on collapsible bridges.
|Disguised [[Bowser's Minions|minions of Bowser]] who breathe fire, swing their tails, and jump around on collapsible bridges.
|align=center|{{world link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, {{world link|5|castle3d|World 5-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, {{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}}
|-
|-
|align=center style="background:white"|[[File:BoomBoomSM3DL.png|100x100px]]<br>[[Boom Boom]]
|align=center style="background:white"|[[File:BoomBoomSM3DL.png|100x100px]]<br>[[Boom Boom]]
|A big, brutish [[Koopa (species)|Koopa]] typically encountered in airship courses. He swings his fists and spins like a top.
|A big, brutish [[Koopa (species)|Koopa]] typically encountered in airship courses. He swings his fists and spins like a top.
|align=center|{{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}, {{world link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}, {{world link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world link|s4|airship3D|Special 4-Airship}}, {{world link|s6|airship3D|Special 6-Airship}}, {{world|s7|mysterybox}}, {{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}, {{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}, {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world-link|s4|airship3D|Special 4-Airship}}, {{world-link|s6|airship3D|Special 6-Airship}}, {{world|s7|mysterybox}}, {{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center style="background:white"|[[File:Pom pom.png|100x100px]]<br>[[Pom Pom]]
|align=center style="background:white"|[[File:Pom pom.png|100x100px]]<br>[[Pom Pom]]
|A pink Koopa with a spotted shell. She throws boomerangs and leaps into the air. Like Boom Boom, she is often found on airships and is even fought alongside him in some courses.
|A pink Koopa with a spotted shell. She throws boomerangs and leaps into the air. Like Boom Boom, she is often found on airships and is even fought alongside him in some courses.
|align=center|{{world link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}, {{world link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}, {{world link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world link|s4|airship3D|Special 4-Airship}}, {{world link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}, {{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}, {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world-link|s4|airship3D|Special 4-Airship}}, {{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center style="background:white"|[[File:Bowser Peach Airship - Super Mario 3D Land.png|100x100px]]<br>[[Bowser]]
|align=center style="background:white"|[[File:Bowser Peach Airship - Super Mario 3D Land.png|100x100px]]<br>[[Bowser]]
|The King of Koopas who has kidnapped [[Princess Peach]]. He fights like a Tail Bowser when first encountered. In the final showdown becomes far more persistent and aggressive, gaining several new means of attack.
|The King of Koopas who has kidnapped [[Princess Peach]]. He fights like a Tail Bowser when first encountered. In the final showdown becomes far more persistent and aggressive, gaining several new means of attack.
|align=center|{{world link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]], {{world link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]]
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]], {{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]]
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Sprite Dry Bowser.png|100x100px]]<br>[[Dry Bowser]]
|align=center style="background:white"|[[File:SM3DL Asset Sprite Dry Bowser.png|100x100px]]<br>[[Dry Bowser]]
|Bowser's undead alter ego, who only appears in the special worlds. He shares his behavior with Tail Bowsers, but breaths blue fire.
|Bowser's undead alter ego, who only appears in the special worlds. He shares his behavior with Tail Bowsers, but breaths blue fire.
|align=center|{{world link|s1|castle3d|Special 1-Castle}}, {{world link|s5|castle3d|Special 5-Castle}}, {{world link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{world-link|s1|castle3d|Special 1-Castle}}, {{world-link|s5|castle3d|Special 5-Castle}}, {{world-link|s8|bowser3d|Special 8-Bowser}}
|}
|}


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|-
|-
|align=center style="background:white"|[[File:Invincibilityleaf.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:white"|[[File:Invincibilityleaf.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:white"|[[File:SM3DL Artwork White Tanooki Mario.png|x100px]]<br>[[White Tanooki Mario]]
|align=center style="background:white"|[[File:White Tanooki.png|x100px]]<br>[[White Tanooki Mario]]
|The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in an [[Assist Block]] after losing five lives and is not obtainable in the special worlds. Additionally, the Assist Block's appearance will permanently make the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario.
|The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in an [[Assist Block]] after losing five lives and is not obtainable in the special worlds. Additionally, the Assist Block's appearance will permanently make the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario.
|-
|-
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!colspan=3 style="background:#FF7733;"|Trigger objects
!colspan=3 style="background:#FF7733;"|Trigger objects
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Bowser Switch.jpg|100x100px]]<br>[[Bowser Switch]]
|align=center style="background:white"|[[File:SM3DL Screenshot Bowser Switch.jpg|100x100px]]<br>[[Bowser Switch]]<ref>Esmarch, Nick von. ''Super Mario 3D Land: PRIMA Official Game Guide''. Premiere Edition, Roseville, [[Prima Games]], 2011, p. 213.</ref>
|A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]].
|A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]].
|-
|-
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|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Gold Rock.png|100x100px]]<br>[[Golden Rock]]<ref>{{cite|author=Roberts, Rachel, and Cardner Clark, editors|date=2018|title="Super Mario 3D Land" in ''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years]]''|format=First English Edition|location=Milwaukie|publisher=Dark Horse Books|isbn=978-1-50670-897-3|page=185}}</ref>
|align=center style="background:white"|[[File:SM3DL Screenshot Gold Rock.png|100x100px]]<br>{{conjectural|Gold Rock}}
|Gold Rocks take ten kicks to break and release five coins.
|Gold Rocks take ten kicks to break and release five coins.
|-
|-
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|Gear-like platform that move Mario if he steps on them.
|Gear-like platform that move Mario if he steps on them.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Crumbling Platform.jpg|100x100px]]<br>[[Falling Platform|Crumbling platform]]
|align=center style="background:white"|[[File:SM3DL Screenshot Crumbling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Crumbling platform]]<ref>Esmarch, pp. 67, 110, 121, 162, 203.</ref>
|Stone platforms that break once stood on and slowly descend before disappearing.
|Stone platforms that break once stood on and slowly descend before disappearing.
|-
|-
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|The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top.
|The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top.
|-
|-
|align=center style="background:white"|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Small bird|Little bird]]s  
|align=center style="background:white"|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Small bird]]s  
|Small birds are found in some courses and fly away when Mario gets close.
|Small birds are found in some courses and fly away when Mario gets close.
|}
|}
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The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref>
The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref>
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Crouching High Jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Crouching High Jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] and [[Airship Theme|Airship]] Themes from ''[[Super Mario Galaxy]]'', and the main theme arranges this game's [[Ground Theme (Super Mario Bros. 3)|Ground Theme]] in the second half. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style.
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] and [[Airship Theme|Airship]] Themes from ''[[Super Mario Galaxy]]'', and the main theme arranges this game's [[Ground Theme (Super Mario Bros. 3)|Ground Theme]] in the second half. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme. Castle entry cutscenes also return.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme.
*[[Mario Kart (series)|''Mario Kart'' series]]: The [[Super Leaf]]'s holey redesign is reminiscent of its [[Leaf Cup]] design in ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]''.
*[[Mario Kart (series)|''Mario Kart'' series]]: The [[Super Leaf]]'s holey redesign is reminiscent of its [[Leaf Cup]] design in ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]''.
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead).
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead).
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game.
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] and [[Face block (platform)|face blocks]] also return.
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some [[Flower (environmental object)|flowers]] and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] and [[Face block (platform)|face blocks]] also return.
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]].
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]].
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, many enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated.
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''.
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. The [[World 5 (Super Mario 3D Land)|World 5]] theme of ''Super Mario 3D Land'' is heavily inspired by the [[World 5 (New Super Mario Bros. Wii)|World 5]] theme of ''New Super Mario Bros. Wii''. Some [[Flower (environmental object)|flowers]] and bushes are identical in design to the ones from this game. [[Warp Door]]s are also identical in design to the ones from this game, though they lack the {{button|wii|Pad}} symbol.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated. Most of Mario and Luigi's voice clips are also reused from these games.


==References in later media==
==References in later media==
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*''[[New Super Mario Bros. 2]]'': The [[Invincibility Leaf]], [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. Also, the Gold Block works like the ? Box, but produces coins more frequently. The Super Leaf also reappears with the same design. Stars can be earned on the files, like in ''New Super Mario Bros. Wii''. Also, the max amount of lives are 1,110, and it appears as three crowns, like in ''Super Mario 3D Land''.
*''[[New Super Mario Bros. 2]]'': The [[Invincibility Leaf]], [[Peepa]]s, [[Coin Coffer]]s, and [[Goomba Tower]]s return. Also, the Gold Block works like the ? Box, but produces coins more frequently. The Super Leaf also reappears with the same design. Stars can be earned on the files, like in ''New Super Mario Bros. Wii''. Also, the max amount of lives are 1,110, and it appears as three crowns, like in ''Super Mario 3D Land''.
*''[[Paper Mario: Sticker Star]]'': The Poison Mushroom has the same design as in ''Super Mario 3D Land''.
*''[[Paper Mario: Sticker Star]]'': The Poison Mushroom has the same design as in ''Super Mario 3D Land''.
*''[[New Super Mario Bros. U]]'': Some of Boom Boom's voices in ''Super Mario 3D Land'' are reused.
*''[[Mario & Luigi: Dream Team]]'': Big Tail Goombas and Inky Piranha Plants appear as enemies in this game.
*''[[Mario & Luigi: Dream Team]]'': Big Tail Goombas and Inky Piranha Plants appear as enemies in this game.
*''[[Super Mario 3D World]]'': This game is a sequel to ''Super Mario 3D Land''. It retains many elements from ''Super Mario 3D Land'', including the [[Boomerang Flower]], [[Coin Box|? Box]], and Invincibility Leaf.
*''[[Super Mario 3D World]]'': This game is a sequel to ''Super Mario 3D Land''. It retains many elements from ''Super Mario 3D Land'', including the [[Boomerang Flower]], [[Coin Box|? Box]], and Invincibility Leaf.
**''[[Super Mario 3D World + Bowser's Fury]]'': Cat Boom Boom's second fight is similar to Boom Boom's fight in {{world link|s4|airship3D|Special 4-Airship}}, as they both take place on top of retractable spikes.
**''[[Super Mario 3D World + Bowser's Fury]]'': Cat Boom Boom's second fight is similar to Boom Boom's fight in {{world-link|s4|airship3D|Special 4-Airship}}, as they both take place on top of retractable spikes.
*''[[Donkey Kong Country: Tropical Freeze]]'': One of [[Donkey Kong]]'s idle animations includes him pulling out a blue Nintendo 3DS, on which he may play ''Super Mario 3D Land''. The sound effects heard suggest he stomps on a Goomba.
*''[[Donkey Kong Country: Tropical Freeze]]'': One of [[Donkey Kong]]'s idle animations includes him pulling out a blue Nintendo 3DS, on which he may play ''Super Mario 3D Land''. The sound effects heard suggest he stomps on a Goomba.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The Boomerang Flower returns as an item. The [[Biddybuggy]] resembles a [[Para-Biddybud]]. Tanooki Mario is an available racer via add-on content, and his tricks reference his new animations and feature Statue Mario's redesign.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The Boomerang Flower returns as an item. The [[Biddybuggy]] resembles a [[Para-Biddybud]]. Tanooki Mario is an available racer via add-on content, and his tricks reference his new animations and feature Statue Mario's redesign.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオ 3Dランド
|Jap=スーパーマリオ 3Dランド
|JpnR=Sūpā Mario 3D Rando
|JapR=Sūpā Mario 3D Rando
|JpnM=''Super Mario 3D Land''
|JapM=''Super Mario 3D Land''
|Kor=슈퍼 마리오 3D랜드
|Kor=슈퍼 마리오 3D랜드
|KorR=Syupeo Mario 3D Raendeu
|KorR=Syupeo Mario 3D Raendeu
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}}
}}


==Notes==
==Trivia==
*This is the last 3D ''Super Mario'' game where the "''Super''" in the title is colored, rather than solid white. This is also the first ''Super Mario'' game to use the [[List of fonts#Modern Super Mario font|current font]] for some in-game text and logos, following the font's first appearance in ''[[Super Mario Galaxy 2]]''{{'}}s North American spine art.
*This is the last 3D ''Super Mario'' game where the "''Super''" in the title is colored, rather than solid white. This is also the first ''Super Mario'' game to use the [[List of fonts#Second Mario font|current font]] for some in-game text and logos.
*''Super Mario 3D Land'' has a reversible cover, with the inside depicting red-outlined characters, enemies, and items over a white background. Although the outside cover may change based on the region, the inside cover always looks the same.
*''Super Mario 3D Land'' has a reversible cover, with the inside depicting red-outlined characters, enemies, and items over a white background. Although the outside cover may change based on the region, the inside cover always looks the same.
**This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game.
**This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game.

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