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{{about|the 2011 video game|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[3D Land]]}} | {{about|the 2011 video game|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[3D Land]]}} | ||
{{distinguish|Super Mario 3D World}} | {{distinguish|Super Mario Land|Super Mario 3D World}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:SM3DL UScover.png|250px]]<br>North American box art | |image=[[File:SM3DL UScover.png|250px]]<br>North American box art | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref> | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Retail:'''<br>{{ | |release='''Retail:'''<br>{{release|Japan|November 3, 2011|USA|November 13, 2011|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012 (for HK/TW model)|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|HK|July 13, 2017 (for Japan model)|ROC|July 13, 2017 (for Japan model)<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>}}'''Nintendo eShop:'''<br>{{release|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''[[Nintendo Selects#Nintendo 3DS|Nintendo Selects]]:'''<br>{{release|Europe|October 13, 2017|USA|February 5, 2018<ref>(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.</ref>|Australia|May 11, 2018<ref>[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.</ref>}} | ||
|genre=[[Genre#Platform|Platformer]], Action-adventure | |genre=[[Genre#Platform|Platformer]], Action-adventure | ||
|modes=Single-player | |modes=Single-player | ||
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=6| | |ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=6|dejus=L|rars=0+|gsrr=p|grac=all}} | ||
|platforms=[[Nintendo 3DS]] | |platforms=[[Nintendo 3DS]] | ||
| | |media={{media|3ds=1|3dsdl=1}} | ||
|input={{input|3ds=1}} | |input={{input|3ds=1}} | ||
}} | }} | ||
'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' | '''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' franchise]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Mario'' game overall for the console. This is the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref> | ||
''Super Mario 3D Land'' is the first | ''Super Mario 3D Land'' is the first Mario game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref> | ||
==Story== | ==Story== | ||
[[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]] | [[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]] | ||
Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe-tailed tree with [[Super Leaf|Super Leaves]] on its branches. All of the [[Mushroom Kingdom]] is familiar with the tree. One night, a | Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe-tailed tree with [[Super Leaf|Super Leaves]] on its branches. All of the [[Mushroom Kingdom]] is familiar with the tree. One night, a huge storm blows all of the leaves off, as [[Bowser]] laughs in the background. | ||
Later on, when [[Mario]] and three [[Toad (species)|Toad]]s (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding [[Princess Peach]] | Later on, when [[Mario]] and three [[Toad (species)|Toad]]s (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding [[Princess Peach]] captive with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan. | ||
Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through [[World 8 (Super Mario 3D Land)|World 8]] and defeats Bowser, only to be tricked by a | Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through [[World 8 (Super Mario 3D Land)|World 8]] and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being chased through various obstacles, Mario manages to press a [[P Switch|switch]] making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their [[Tanooki Mario|Tanooki]] powers, bring Peach back to her castle. | ||
[[File:SM3DL W7.png|thumb|225px|left|Peach attempting an escape from Bowser and the Koopa Troop]] | [[File:SM3DL W7.png|thumb|225px|left|Peach attempting an escape from Bowser and the Koopa Troop]] | ||
After that, a short cutscene appears with a letter floating down in [[World 1-1 (Super Mario 3D Land)|World 1-1]]. It shows that [[Luigi]] was kidnapped. Mario then sets off to save Luigi. After rescuing him in {{world|S1|castle}}, he becomes a playable character. | After that, a short cutscene appears with a letter floating down in [[World 1-1 (Super Mario 3D Land)|World 1-1]]. It shows that [[Luigi]] was kidnapped. Mario then sets off to save Luigi. After rescuing him in {{world|S1|castle}}, he becomes a playable character. | ||
After Mario beats | After Mario beats Special 8-Castle, another cut-scene appears. Another letter has floated down on World 1-1, and the three Toads who accompanied Mario in his adventure investigate while in their Tanooki forms. To their surprise, Bowser has kidnapped Princess Peach once more. Then, Mario or Luigi must defeat Bowser in {{World|8|bowser3d}}2 again. After that, a picture of Tanooki Peach is unlocked. Once five stars are present on the profile, {{world|S8|crown}}, the very last level, is unlocked. | ||
{{br}} | {{br}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:W1-1 SM3DL.png|thumb|left|upright=1.3|Mario in World 1-1.]] | [[File:W1-1 SM3DL.png|thumb|left|upright=1.3|Mario in World 1-1.]] | ||
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to return underground). The graphics of the game greatly resemble those of the ''[[Super Mario Galaxy]]'' [[Super Mario Galaxy 2|games]], while the levels show visual similarities to the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' titles. Game-play also takes cues from ''[[Super Mario Sunshine]]'', notably tight-rope walking. Unlike the 2D '' | The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to return underground). The graphics of the game greatly resemble those of the ''[[Super Mario Galaxy]]'' [[Super Mario Galaxy 2|games]], while the levels show visual similarities to the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' titles. Game-play also takes cues from ''[[Super Mario Sunshine]]'', notably tight-rope walking. Unlike the 2D ''Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world. | ||
Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in the previous ''Super Mario'' games; he does not [[dash]] as fast, and thus cannot jump as high or as far as in past games; he also cannot [[Double Jump (consecutive)|Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki form]], unlike in ''[[Super Mario Bros. 3]]''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Side Somersault|Sideways Somersault]], and [[Backward Somersault|Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[ | Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in the previous ''Super Mario'' games; he does not [[dash]] as fast, and thus cannot jump as high or as far as in past games; he also cannot [[Double Jump (consecutive)|Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki form]], unlike in ''[[Super Mario Bros. 3]]''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Side Somersault|Sideways Somersault]], and [[Backward Somersault|Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Charge jump|Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps. | ||
[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]] | [[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]] | ||
While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D '' | While giving examples of how the Nintendo 3DS enhances game-play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3D ''Mario'' games would be easier with stereoscopic 3D.<ref>[http://ds.ign.com/articles/115/1153006p1.html GDC: ''Super Mario 3DS'' Revealed]</ref> Thus, blocks are more prevalent in this game, unlike the past 3D games, where blocks were few and far between. Three [[Star Medal]]s (which have a similar design to the [[Comet Medal]]s from ''Super Mario Galaxy 2'') are found in each level, and collecting all three is part of the level's challenge, like the [[Star Coin]]s in the ''New Super Mario Bros.'' games. [[+ Clock]]s can be picked up to give the player additional time to complete the level, a mechanic only seen previously in ''Super Mario Galaxy 2''{{'}}s Speedy Comet missions. | ||
Mario's health system is now based on the side-scrolling titles rather than being a numbered [[Health Meter|health meter]]: Mario becomes a cap-less [[Small Mario]] when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the [[Super Mushroom]], the [[Fire Flower]], the new [[Boomerang Flower]], the [[Statue Leaf]] (replacing the [[Tanooki Suit]]), and the [[Super Leaf]], the last of which had not been seen since ''Super Mario Bros. 3''. Notably, the Fire form, unlike its previous 3D appearances in ''Super Mario Galaxy'' and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The [[ | Mario's health system is now based on the side-scrolling titles rather than being a numbered [[Health Meter|health meter]]: Mario becomes a cap-less [[Small Mario]] when damaged, while power-ups give him an extra hit point and new abilities. These power-ups include the [[Super Mushroom]], the [[Fire Flower]], the new [[Boomerang Flower]], the [[Statue Leaf]] (replacing the [[Tanooki Suit]]), and the [[Super Leaf]], the last of which had not been seen since ''Super Mario Bros. 3''. Notably, the Fire form, unlike its previous 3D appearances in ''Super Mario Galaxy'' and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side-scrolling games. The [[Item Storage]] from ''New Super Mario Bros.'' also appears in this game. | ||
As in ''[[Super Mario Bros. 2]]'', when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to ''[[New Super Mario Bros. Wii]]'', the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying [[Roulette Block]] appears. When five lives are lost, an [[Assist Block]] containing an [[Invincibility Leaf]] appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a [[P-Wing]] appears, which warps the player directly to the Goal Pole. Unlike previous '' | As in ''[[Super Mario Bros. 2]]'', when Mario loses a life, he respawns in his Super form instead of his Small form. Similar to ''[[New Super Mario Bros. Wii]]'', the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying [[Roulette Block]] appears. When five lives are lost, an [[Assist Block]] containing an [[Invincibility Leaf]] appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a [[P-Wing]] appears, which warps the player directly to the Goal Pole. Unlike previous ''Mario'' games, the lives counter in ''Super Mario 3D Land'' extends beyond 100 and goes up to 1,110 lives (after reaching 1,000, 1,100 and 1,110 lives, the hundreds, tens, and units digits respectively are displayed as a crown). This life counter is also included in ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D World]]''. | ||
The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, whereupon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user. | The game also makes extended use of the Nintendo 3DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3DS gyro controls can be used to aim by moving the 3DS. The game also includes a StreetPass option, whereupon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user. | ||
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*{{button|3ds|Pad}}: Left/Right, change camera angle. Up, enter normal view (objects on the screen pop-out more). Down, enter extended depth view (the objects push further into the screen). | *{{button|3ds|Pad}}: Left/Right, change camera angle. Up, enter normal view (objects on the screen pop-out more). Down, enter extended depth view (the objects push further into the screen). | ||
== | ==Characters== | ||
=== | ===Playable=== | ||
{ | {|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;" | ||
!width=5%|Character | |||
!width=35%|Advantages | |||
!width=35%|Disadvantages | |||
!width=20%|Availability | |||
|- | |- | ||
|colspan=" | |style="background:#ff9797;"|[[File:Sm3DL-Mario Running Artwork.png|x100px]]<br>[[Mario]] | ||
|style="background:#ff9797"colspan="2"align="center"|Balanced | |||
|style="background:#ff9797"align="center"|From the start | |||
|- | |- | ||
|style="background:#BBFF99;"|[[File:Luigi SM3DL.png|x100px]]<br>[[Luigi]] | |||
! | |style="background:#BBFF99"align="center"|Jumps higher | ||
|style="background:#BBFF99"align="center"|Lower traction | |||
|style="background:#BBFF99"align="center"|After saving him in {{World|s1|castle}} | |||
|} | |||
===Supporting=== | |||
<gallery> | |||
Peach SM3DL.png|[[Princess Peach]] | |||
Toad Artwork - Super Mario 3D Land.png|[[Toad]] | |||
File:SM3DL Prolog2.png|[[Toad (species)|Toad]]s | |||
Bird (Super Mario 3D Land).png|[[Little bird]]s | |||
</gallery> | |||
==Enemies and obstacles== | |||
===New=== | |||
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
!bgcolor="gold"width=15%|Image | |||
!bgcolor="gold"width=15%|Name | |||
!bgcolor="gold"width=60%|Description | |||
|- | |- | ||
|[[File:Bowserblock.png|100px]] | |||
|[[Baddie Box]] | |||
| | |Releases infinite enemies when Mario is near. | ||
|- | |- | ||
| | |[[File:Biddybud.png|100px]] | ||
|[[ | |[[Biddybud]] | ||
|Enemies resembling ladybugs that walk in a set pattern, usually in groups. | |||
|- | |- | ||
|[[ | |[[File:SM3DL S8-Crown.png|100px]] | ||
| | |[[Big Cosmic Clone]] | ||
|Larger [[Cosmic Clone]]s that can break [[Brick Block]]s. | |||
|- | |- | ||
| | |[[File:Tanooki Goomba SM3DL.png|100px]] | ||
||[[Big Tail Goomba]] | |||
|Bigger versions of [[Tail Goomba]]s that have a bigger tail. | |||
|- | |- | ||
| | |[[File:Blokkablok.png|100px]] | ||
|[[Blokkablok]] | |||
|Enemies that move around a set pattern and are made of ? Blocks and Brick Blocks. | |||
|- | |- | ||
|[[File:CoinCofferSM3DL.png|100px]] | |||
|[[Coin Coffer]] | |||
|Invisible enemies that dispense coins when hit, and are similar to [[Moneybags]] from previous games. | |||
|- | |- | ||
|[[File:Draglet Artwork - Super Mario 3D Land.png|100px]] | |||
|[[ | |[[Draglet]] | ||
|[[ | |Small dragons that shoot [[Fireball]]s at the player. | ||
|- | |- | ||
| | |[[File:Fakeblock.png|100px]] | ||
|[[ | |[[Fake Block]] | ||
|Hides among real Brick Blocks, and when approached, chases the player, attacking them with their tails. | |||
|- | |- | ||
|[[ | |[[File:FlophopperSM3DL.png|100px]] | ||
| | |[[Flophopper]] | ||
|Attacks by flipping themselves around to move in a set area, with one half that can be jumped on and another that is full of spikes. | |||
|- | |- | ||
| | |[[File:Goomba Stack SM3DL.png|50px]] | ||
|[[Goomba Tower]] | |||
|A stack of two or more Goombas that act just like regular ones. | |||
|- | |- | ||
| | |[[File:InkPiranha.png|100px]] | ||
|[[Inky Piranha Plant]] | |||
|Piranha Plants that spit ink that covers the screen, blocking the player's view. | |||
|- | |- | ||
|[[File:MortyMole.png|100px]] | |||
|[[Morty Mole]] | |||
|Large Monty Moles that take two regular [[stomp]]s to be defeated. | |||
|- | |- | ||
|[[File:Para Biddybud artwork Super Mario 3D Land.png|200px]] | |||
|[[ | |[[Para-Biddybud]] | ||
| | |Flies around in a set pattern in levels, often appearing in groups. | ||
|- | |- | ||
| | |[[File:PeepaSM3DL.png|80px]] | ||
|[[ | |[[Peepa]] | ||
|Ghosts that either stay in a stationary position and move around through a set area in order to hurt the player. | |||
|- | |- | ||
|[[ | |[[File:SM3DL Prongo.png|100px]] | ||
|[[ | |[[Prongo]] | ||
|Enemies that chase after the player and dive in a attempt to headbutt them. | |||
|- | |- | ||
| | |[[File:SandmaarghSM3DL.png|100px]] | ||
|[[Sandmaargh]] | |||
|Enemies that travel in sand and attempt to bite and damage the player. | |||
|- | |- | ||
| | |[[File:SpikeBar3DLand.PNG|100px]] | ||
|[[Spike Bar]] | |||
|Rotating spike balls, similar to a [[Fire Bar]]. | |||
|- | |- | ||
|[[File:SpikeEelSM3DL.png|100px]] | |||
|[[Spike Eel]] | |||
|These enemies stay in holes and swim in Mario's way, similar to [[Maw-Ray]]s. | |||
|- | |- | ||
|[[File:HatchinBee3DLand.png|100px]] | |||
|[[ | |[[Stingby]] | ||
| | |Enemies resembling bees that chase the player horizontally when they spot them. | ||
|- | |- | ||
|[[ | |[[File:Tail Bob-omb SM3DL.png|100px]] | ||
|[[ | |[[Tail Bob-omb]] | ||
|Bob-ombs that descend slowly until they land on the ground, exploding soon after. | |||
|- | |- | ||
|[[ | |[[File:Tail Boo Artwork - Super Mario 3D Land.png|100px]] | ||
|[[ | |[[Tail Boo]] | ||
|Boos with tails that tail whip if the player looks at one to stop it. | |||
|- | |- | ||
| | |[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100px]] | ||
|[[Tail Bullet Bill]] | |||
|Bullet Bills that tail whip after traveling some distance. | |||
|- | |- | ||
| | |[[File:TanookiGoomba-SM3DL.png|100px]] | ||
|[[Tail Goomba]] | |||
|Goombas that jump in the air and descend slowly, performing a tail attack when they land. | |||
|[[ | |||
| | |||
|- | |- | ||
| | |[[File:TailThwomp.png|100px]] | ||
|[[Tail Thwomp]] | |||
|Thwomps that jump and float, moving on a set path. | |||
|- | |- | ||
| | |[[File:Wallop Art - Super Mario 3D Land.png|100px]] | ||
|[[Wallop]] | |||
|Enemies that mimic the player's movements, such as moving and jumping. | |||
|[[ | |||
| | |||
|} | |} | ||
=== | ===Returning=== | ||
{|border="1"cellpadding="2"style="text-align:center;border-collapse:collapse;margin-bottom:5px;width:100%;" | |||
!bgcolor="gold"width=15%|Image | |||
!bgcolor="gold"width=15%|Name | |||
!bgcolor="gold"width=60%|Description | |||
{| | |||
! | |||
!width=15%| | |||
!width= | |||
|- | |- | ||
|[[File:SM3DL Banzai Bills.png|100px]] | |||
| | |[[Banzai Bill]] | ||
|A large [[Bullet Bill]] that is fired out of a [[Banzai Bill Cannon]]. | |||
|- | |- | ||
|[[File:BanzaiCannon3D Land.png|100px]] | |||
| | |[[Banzai Bill Cannon]] | ||
|A cannon that fires Banzai Bills. | |||
|- | |- | ||
|[[File:BigBooSM3DL.png|100px]] | |||
| | |[[Big Boo]] | ||
|Large [[Boo]]s that act similarly to their regular counterparts. They appear in only a few [[Ghost House]]s. | |||
|- | |- | ||
|[[File:SM3DL Bullet Bill.PNG|100px]] | |||
| | |[[Bill Blaster]] | ||
|A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills. | |||
|- | |- | ||
|[[File:BlooperSM3DL.png|100px]] | |||
| | |[[Blooper]] | ||
|Chases the player through water, with irregular movement. | |||
|- | |- | ||
|[[File:Bob-ombSM3DL.png|100px]] | |||
| | |[[Bob-omb]] | ||
|Enemies that chase the player and explode after chasing the player for a set amount of time, and can be thrown by [[Rocky Wrench]]es. | |||
|- | |- | ||
|[[File:Boo3DLand.png|100px]] | |||
| | |[[Boo]] | ||
|Ghosts that chase the player and stop and cower when looked at. | |||
|- | |- | ||
|[[File:SM3DL Boomerang Bro.png|100px]] | |||
| | |[[Boomerang Bro]] | ||
|Enemies that jump around and throw [[Boomerang]]s, some of which drop Boomerang Flowers when defeated. | |||
|- | |- | ||
|[[File:Mario 3d Land Bullet Bill.png|100px]] | |||
| | |[[Bullet Bill]] | ||
| | |Enemies that are fired out of Bill Blasters, and fly in the direction that they where fired from. | ||
|- | |- | ||
|[[File:SM3DL S8-Crown.png|100px]] | |||
|[[Burner]] | |||
|Objects that spew flames to block the players path. | |||
| | |||
|- | |- | ||
|[[File:ChainChomp3DL.png|100px]] | |||
| | |[[Chain Chomp]] | ||
|Enemies that are attached to a pole and charge at players that come near them. | |||
|- | |- | ||
|[[FIle:CheepCheep3DLand.png|100px]] | |||
| | |[[Cheep Cheep]] | ||
|Fish that swim in water in a set pattern, often in groups. Occasionally jumps out of water in order to hurt the player. | |||
|- | |- | ||
|[[File:Cosmicmariosm3dl.png|100px]] | |||
| | |[[Cosmic Clone]] | ||
|Enemies that chase the player while mimicking their movements. | |||
|- | |- | ||
|[[File:SM3DL Dry Bones.png|100px]] | |||
|Undead Koopa Troopas | |[[Dry Bones]] | ||
|Undead Koopa Troopas that chase the player and, when hit, regenerate after a couple of seconds. | |||
|- | |- | ||
|[[File:Firebars SM3DL screenshot.png|100px]] | |||
| | |[[Fire Bar]] | ||
|Fireballs that rotate around a block. | |||
|- | |- | ||
|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|100px]] | |||
| | |[[Fire Piranha Plant]] | ||
|Piranha Plants that spit out fireballs towards the player. | |||
|- | |- | ||
|[[File:Fuzzy3DL.png|100px]] | |||
| | |[[Fuzzy]] | ||
|Enemies that move in a set pattern on tightropes, often in groups. | |||
|- | |- | ||
|[[File:GiantSpikedBall3D Land.png|100px]] | |||
| | |[[Giant Spiked Ball]] | ||
|Larger versions of [[Spiked Ball]]s that can destroy their smaller counterparts. | |||
|- | |- | ||
|[[File:SM3DL Goomba.PNG|100px]] | |||
| | |[[Goomba]] | ||
|Enemies resembling shiitake mushrooms that charge towards the player if they spot them. | |||
|- | |- | ||
|[[File:World 7-5 (Super Mario 3D Land).png|100px]] | |||
| | |[[Grinder]] | ||
|Saw blades that slice out pieces of wood in [[World 7-5 (Super Mario 3D Land)|World 7-5]]. | |||
|- | |- | ||
|[[File:SM3DL Hammer Bro.png|100px]] | |||
| | |[[Hammer Bro]] | ||
|Enemies that jump around the stage and throw hammers at the player. | |||
|- | |- | ||
|[[File:Koopa SM3DL.png|100px]] | |||
| | |[[Koopa Troopa]] | ||
|Turtle-like enemies that walk in a set path and when jumped on, hide in their shell, which can be kicked. | |||
|- | |- | ||
|[[File:Mario 3D Land Bowser's Castle.png|100px]] | |||
|[[Lava Bubble]] | |||
|A ball of [[lava]] that jumps out of lava, often in groups. | |||
| | |||
|- | |- | ||
|[[File:Spine Coaster SM3DL screenshot.png|100px]] | |||
| | |[[Lava Geyser]] | ||
| | |Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas. | ||
|- | |- | ||
|[[File:SM3DL Magikoopa.png|100px]] | |||
| | |[[Magikoopa]] | ||
|Enemies that teleport around the stage and shoot magic at the player. | |||
|- | |- | ||
|[[FIle:LavaMonster3DLand.png|100px]] | |||
| | |[[Magmaargh]] | ||
|Enemies that travel thought lava in a set pattern. | |||
|- | |- | ||
|[[File:SM3DL 5-4.png|100px]] | |||
| | |[[Monty Mole]] | ||
|Enemies that pop out of the ground and patrol a set area, occasionally in groups. | |||
|- | |- | ||
|[[File:ParagoombaSM3DL.png|100px]] | |||
|[[Paragoomba]] | |||
|Winged Goombas that fly vertically and horizontally in order to hurt the player. | |||
| | |||
|- | |- | ||
|[[File:PiranhaPlantSM3DL.png|100px]] | |||
|[[Piranha Plant]] | |||
|Plants that try to bite the player by lunging at them. | |||
| | |||
|- | |- | ||
|[[File:SM3DL 5-1.png|100px]] | |||
| | |[[Pokey]] | ||
|Tall cacti that move around in a set pattern, with individual segments that can be taken out to make them shorter. | |||
|- | |- | ||
|[[File:PorcuPufferSM3DL.png|100px]] | |||
| | |[[Porcupuffer]] | ||
| | |Pufferfish that swim back and forth, and occasionally jump out of water to hurt the player and can even break bridges. | ||
|- | |- | ||
|[[File:Wrench3DLand.png|100px]] | |||
|[[Rocky Wrench]] | |||
|Lid-wearing enemies that hide in a hole and occasionally pop out to throw either wrenches, Bob-ombs or coins. | |||
| | |||
|- | |- | ||
|[[File:3DS SuperMario 11 scrn11 E3.png|100px]] | |||
| | |[[Skewer|Spike Pillar]] | ||
|Objects that charge backwards and then charge forwards in order to hurt the player. | |||
|- | |- | ||
|[[File:SpikedBallSM3DL.png|100px]] | |||
|[[Spiked Ball]] | |||
|Balls that roll around and can damage the player. | |||
| | |||
|- | |- | ||
|[[File:SpinySM3DL.png|100px]] | |||
| | |[[Spiny]] | ||
|Spiked turtles that charge towards the player when they see the player. | |||
|- | |- | ||
|[[File:Ball'n'Chain3D.png|100px]] | |||
|[[Spinner|Swing Spike]] | |||
|Giant spiked balls that move back and forth like a pendulum. | |||
| | |||
|- | |- | ||
|[[File:SpikyPlant3DLand.png|100px]] | |||
|[[Thorny flower]] | |||
|Plants that hurt the player if they touch them. | |||
| | |||
|- | |- | ||
|[[File:Thwomp SM3DL.png|100px]] | |||
| | |[[Thwomp]] | ||
|Floating enemies that try to crush the player if they walk under them, and can also be used as a platform or wall. | |||
|} | |} | ||
=== | ===Bosses=== | ||
{|width= | <center> | ||
{|width=50% class="wikitable" | |||
!colspan="6" style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] | |||
|- | |- | ||
!colspan="2" width=33.3% style="background:#9f5e32"|{{color-link|Tail Bowser|white}} | |||
!colspan="2" width=33.3% style="background:#ffa914"|{{color-link|Boom Boom|white}} | |||
!colspan="2" width=33.3% style="background:#ff1900"|{{color-link|Pom Pom|white}} | |||
|- | |- | ||
!colspan="2" align=center style="background:#FFFFFF"|[[File:Tanooki Bowser.png|150px]] | |||
!colspan="2" align=center style="background:#FFFFFF"|[[File:BoomBoomSM3DL.png|150px]] | |||
!colspan="2" align=center style="background:#FFFFFF"|[[File:Pom pom.png|150px]] | |||
|- | |- | ||
!colspan="2" align=center style="background:#FFFFFF"|Disguised minions of Bowser who breathe fire, swing their tails, and jump around on collapsible bridges. | |||
!colspan="2" align=center style="background:#FFFFFF"|A big brutish [[Koopa (species)|Koopa]] that spins his fists around his arenas. | |||
!colspan="2" align=center style="background:#FFFFFF"|A female Boom Boom that throws boomerangs. | |||
|- | |- | ||
!colspan="2" width=33.3% style="background:#d49c77"|'''Levels''' | |||
| | !colspan="2" width=33.3% style="background:#ffc766"|'''Levels''' | ||
!colspan="2" width=33.3% style="background:#ff5e4d"|'''Levels''' | |||
|- | |- | ||
!colspan="2" width=33.3% align=center style="background:#edd5c5"|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}<br>{{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} | |||
| | !align=center width=16.67% style="background:#ffe3b3"|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}<br>{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}<br>{{world-link|7|airship|World 7-Airship (Super Mario 3D Land)}} | ||
!align=center width=16.67% style="background:#ffe3b3"|{{world-link|s4|airship|Special 4-Airship}}<br>{{world-link|s6|airship|Special 6-Airship}}<br>{{world-link|s7|mysterybox|Mystery Box}}<br>{{world-link|s8|crown|Special 8-Crown}} | |||
!align=center width=16.67% style="background:#ffbab3"|{{world-link|4|airship|World 4-Airship (Super Mario 3D Land)}}<br>{{world-link|6|airship|World 6-Airship (Super Mario 3D Land)}}<br>{{world-link|7|airship|World 7-Airship (Super Mario 3D Land)}} | |||
!align=center width=16.67% style="background:#ffbab3"|{{world-link|s4|airship|Special 4-Airship}}<br>{{world-link|s8|crown|Special 8-Crown}} | |||
|- | |- | ||
!colspan="3" width=50% style="background:#32765C"|{{color-link|Bowser|white}} | |||
!colspan="3" width=50% style="background:#a89f94"|{{color-link|Dry Bowser|white}} | |||
|- | |- | ||
!colspan="3" align=center style="background:#FFFFFF"|[[File:Bowser Peach Airship - Super Mario 3D Land.png|150px]] | |||
!colspan="3" align=center style="background:#FFFFFF"|[[File:DryBowser 3DL.png|280px]] | |||
|- | |- | ||
!colspan="3" align=center style="background:#FFFFFF"|At first fights like his copies, but for the final showdown becomes far more persistent and aggressive, gaining several new behaviors. | |||
!colspan="3" align=center style="background:#FFFFFF"|Bowser's skeletal counterpart, who fights like the Tail Bowsers. | |||
|- | |- | ||
!colspan="3" width=20% style="background:#66BE9C"|'''Levels''' | |||
!colspan="3" width=20% style="background:#d1ccc7"|'''Levels''' | |||
|- | |- | ||
!colspan="3" align=center style="background:#B6E0D0"|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]<br>{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] | |||
!colspan="3" align=center style="background:#f4f2f1"|{{world-link|s1|castle3d|Special 1-Castle}}<br>{{world-link|s5|castle3d|Special 5-Castle}}<br>{{world-link|s8|bowser3d|Special 8-Bowser}} | |||
| | |||
|} | |} | ||
</center> | |||
=== | ==Items and objects== | ||
===Power-ups and forms=== | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | [[File:Power-Up Chart SM3DL.png|thumb|center|500px|A power-up chart.]] | ||
|-style="background: | <center> | ||
! | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
|-style="background:gold;" | |||
!Power-up | |||
!Transformation | |||
!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#fff3b2;"|New | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Boomerang Flower artwork.png|100px]]<br>[[Boomerang Flower]] | ||
| | |align=center|[[File:BoomerangMarioSM3DL.png|100px]]<br>[[Boomerang Mario]] | ||
|align= | |align=left|Lets Mario throw a [[boomerang]] to hit enemies and collect items from afar. | ||
|- | |- | ||
|align=center | |align=center|[[File:Invincibilityleaf.png|100px]]<br>[[Invincibility Leaf]] | ||
|align=center|[[File:White Tanooki.png|100px]]<br>[[White Tanooki Mario]] | |||
|align=center| | |align=left|Appears in an [[Assist Block]] after losing five lives in a (skipped) normal world course, which makes the file's stars lose their sparkle. Gives Mario permanent invincibility for one course only, alongside the Tanooki form's abilities. | ||
|- | |- | ||
|align=center | |align=center|[[File:Statueleaf.png|100px]]<br>[[Statue Leaf]] | ||
|align=center|[[File:StatueMario 3DL.png|100px]]<br>[[Statue Mario]] | |||
|align=center| | |align=left|Turns Mario into Tanooki Mario (with a red scarf) and also lets him turn into Statue Mario instead of ground-pounding. | ||
|- | |- | ||
!colspan=3 style="background:#fff3b2;"|Returning | |||
| | |||
|- | |- | ||
| | |align=center|N/A | ||
|align=left| | |align=center|[[File:Small Mario SM3DL.png|100px]]<br>[[Small Mario]] | ||
|align=left|This is Mario's weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks. | |||
|- | |- | ||
| | |align=center|[[File:Mushroom-SM3DL.png|100px]]<br>[[Super Mushroom]] | ||
|align=left| | |align=center|[[File:SM3Dart.png|100px]]<br>[[Super Mario (form)|Mario]] | ||
|align=left|Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks. | |||
|- | |- | ||
| | |align=center|[[File:FireFlowerSM3DL.png|100px]]<br>[[Fire Flower]] | ||
|align=left| | |align=center|[[File:Fire Mario SM3DL.png|100px]]<br>[[Fire Mario]] | ||
|align=left|Lets Mario throw [[fireball]]s, which bounce off walls and vanish after two seconds, to hit enemies and light torches. | |||
|- | |- | ||
| | |align=center|[[File:SuperLeaf 3D.png|100px]]<br>[[Super Leaf]] | ||
|align=left| | |align=center|[[File:TanookiMario SM3DS.png|100px]]<br>[[Tanooki Mario]] | ||
|align=left|Lets Mario slow his falls and tail whip objects and enemies. | |||
|- | |- | ||
| | |align=center|[[File:Star SM3DL.png|100px]]<br>[[Super Star]] | ||
|align=left| | |align=center|[[File:NSMB2 Invincible Mario Artwork.png|125px]]<br>[[Invincible Mario]] | ||
|align=left|Briefly makes Mario invincible, letting him gain extra lives upon running into five or more enemies. | |||
|- | |- | ||
| | |align=center|[[File:PWingSM3DL.png|100px]]<br>[[P-Wing]] | ||
|align=left| | |align=center|N/A | ||
|align=left|Appears in an Assist Block after the player loses ten lives in a (skipped) normal world course, or within certain [[Mystery Box]]es. Sends Mario straight to the [[Goal Pole]]. | |||
|- | |- | ||
!colspan=3 style="background:#fff3b2;"|Support items | |||
|- | |- | ||
| | |align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100px]]<br>[[Coin Box|? Box]] | ||
|align=left|Lets Mario | |align=center|[[File:TanookiMarioCoinBoxSM3DL.png|100px]] | ||
|align=left|Lets Mario collect inifinite coins while moving. Gives an [[extra life]] if brought to the Goal Pole. | |||
|- | |- | ||
| | |align=center|[[File:PropellerBlock-SM3DL.png|100px]]<br>[[Propeller Box]] | ||
|align=left|Lets Mario | |align=center|[[File:Propeller Box Mario - Super Mario 3D Land.png|100px]] | ||
|align=left|Lets Mario fly upward and descend slowly. Gives an extra life if brought to the Goal Pole. | |||
|- | |- | ||
|} | |} | ||
</center> | |||
{{br}} | |||
=== | ===Other items and objects=== | ||
{{construction|section=y}} | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | ||
|-style="background: | |-style="background:gold;" | ||
! | !Image | ||
!Description | !Description | ||
|- | |- | ||
!colspan=2 style="background:#fff3b2;"|New | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Goldenleaf.png|x70px]]<br>[[File:Pwing.png|x70px]]<br>[[Assist Block]]s | ||
|align=left|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They cannot appear in the Special Worlds. | |||
| | |||
|- | |- | ||
|align=center | |align=center|[[File:Binoculars SM3DL artwork.png|x70px]]<br>[[Binoculars]] | ||
|align= | |align=left|Let Mario see further into the course. [[Toad (species)|Toads]] can also be spotted and usually give a power-up or Star Medal once found. | ||
|- | |- | ||
|align=center | |align=center|[[File:GoombaSignSM3DL.png|x70px]]<br>[[Wooden cutout|Board]] | ||
|align= | |align=left|Fake cutouts of objects. May give items when broken. | ||
|- | |- | ||
|align=center | |align=center|[[File:RedRing3DLand.png|x70px]]<br>[[Coin ring]] | ||
|align= | |align=left|Gives five coins when passed through. | ||
|- | |- | ||
|align=center | |align=center|[[File:Arrow Blocks in ice scene SM3DL.png|x70px]]<br>[[Directional Block]] | ||
|align= | |align=left|Move in the indicated direction when hit. | ||
| | |||
|- | |- | ||
|align=center | |align=center|[[File:Snake Panels SM3DL.png|x70px]]<br>[[Flip Panel (platform)|Flip Panel]] | ||
|align= | |align=left|Form temporary pathways when activated. | ||
|- | |- | ||
|align=center | |align=center|[[File:Nocoverart.png|x70px]]<br>[[Coin Block|Flying Coin Block]] | ||
|align= | |align=left|Winged Coin Blocks that only lose their wings once empty. | ||
|- | |- | ||
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Roulette Block|Flying Roulette Block]] | |||
|align=left|A winged Roulette Block that appears when Mario loses two lives in the same course. | |||
|- | |- | ||
|align=center | |align=center|[[File:Rectangleblock.png|x70px]]<br>[[? Block|Long ? Block]] | ||
|A | |align=left|A three-block-wide ? Block that holds three coins or two coins and a power-up. | ||
|- | |- | ||
|align=center | |align=center|[[File:Nocoverart.png|x70px]]<br>[[Coin Block|Long Coin Block]] | ||
| | |align=left|A three-block-wide Coin Block that gives up to 30 coins. | ||
|- | |- | ||
|align=center | |align=center|[[File:Nocoverart.png|x70px]]<br>[[Empty Block|Long Empty Block]] | ||
| | |align=left|The result of hitting a Long ? Block. | ||
|- | |- | ||
|align=center | |align=center|[[File:Nocoverart.png|x70px]]<br>[[Note Block|Long Note Block]] | ||
| | |align=left|A twice-as-wide Note Block. | ||
|- | |- | ||
|align=center | |align=center|[[File:MysteryBox SM3DL.png|x70px]]<br>[[Mystery Box]] | ||
| | |align=left|Lets Mario enter a time-limited bonus room. | ||
|- | |- | ||
|align=center | |align=center|[[File:Star medal.png|x70px]]<br>[[Star Medal]] | ||
| | |align=left|Unlock courses when enough are collected. Most courses have three; they can also be found in Mystery Boxes. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL World 1-4.png|x70px]]<br>[[Switchboard]] | ||
| | |align=left|Move along tracks according to which arrow Mario stands on. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL W2-4 Tail Wheel.png|x70px]]<br>[[Tail Wheel]] | ||
| | |align=left|Elevate cetain structures when spun by Tanooki Mario's tail whip. | ||
|- | |- | ||
! | |align=center|[[File:!Block.png|x70px]]<br>[[Warp Box]] | ||
|align=left|Sends Mario to another part of the course. | |||
|- | |- | ||
!colspan=2 style="background:#fff3b2;"|Returning | |||
|- | |- | ||
|align=center | |align=center|[[File:SM3D 1upmushroom.png|x70px]]<br>[[1-Up Mushroom]] | ||
| | |align=left|Gives Mario an extra life. | ||
|- | |- | ||
|align=center|[[File:SM3DL European English manual artwork-Plus Clock.png|x70px]]<br>[[+ Clock]] (green and blue) | |||
|align=left|Adds 10 or 100 seconds to the time limit. | |||
|- | |- | ||
|align=center | |align=center|[[File:Question Block 3D.png|x70px]]<br>[[? Block]] | ||
| | |align=left|Contains a coin or a power-up. | ||
|- | |- | ||
|align=center | |align=center|[[File:Spine Coaster SM3DL screenshot.png|x70px]]<br>[[Spine Coaster|Bone Roller Coaster]] | ||
| | |align=left|A bony platform that moves on tracks in Bowser's second castle. | ||
|- | |- | ||
|align=center | |align=center|[[File:Brick Block 3D.png|x70px]]<br>[[Brick Block]] | ||
| | |align=left|Blocks that cannot be broken if Small Mario hits them. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DLAirshipCannon.png|x70px]]<br>[[Cannon]] | ||
| | |align=left|Used to fire Mario further into a course. | ||
|- | |- | ||
|align=center | |align=center|[[File:CheckpointSM3DL.png|x70px]]<br>[[Checkpoint Flag]] | ||
| | |align=left|Has Mario spawn near it if he loses a life after activating it. | ||
|- | |- | ||
|align=center|[[File:CoinSM3DL.png|x70px]]<br>[[Coin]] | |||
|align=left|Grants an extra life for every 100 collected. | |||
|- | |- | ||
|align=center | |align=center|[[File:Nocoverart.png|x70px]]<br>[[Coin Block]] | ||
| | |align=left|Gives up to ten coins when repeatedly hit. | ||
|- | |- | ||
|align=center | |align=center|[[File:Crate3DLand.png|x70px]]<br>[[Crate]] | ||
| | |align=left|Break when hit. May contain coins or power-ups. | ||
|- | |- | ||
|align=center | |align=center|[[File:Donut Block SM3DL.png|x70px]]<br>[[Donut Block]] | ||
| | |align=left|Fall slowly once stood upon. | ||
|- | |- | ||
|align=center | |align=center|[[File:UsedBlockSM3DL.png|x70px]]<br>[[Empty Block]] | ||
| | |align=left|A used-up ? Block. | ||
|- | |- | ||
|align=center | |align=center|[[File:! Block and face blocks scene SM3DL.png|x70px]]<br>[[Face block (platform)|Face block]] | ||
| | |align=left|Briefly spawned in paths from hit ! Blocks. | ||
|- | |- | ||
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Flying ? Block]] | |||
|align=left|Winged ? Blocks that fly in patterns. | |||
|- | |- | ||
|align=center | |align=center|[[File:GreenShellSM3DL.png|x70px]]<br>[[Green Shell]] | ||
| | |align=left|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks. | ||
|- | |- | ||
|align=center | |align=center|[[File:Flagpole-SM3DL.png|x70px]]<br>[[Goal Pole]] | ||
| | |align=left|The end of a course. The higher it is grabbed, the more coins are earned; a 1-Up and golden flag are given for reaching the top. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL 2-3b.jpg|x125px]]<br>[[Hard Block]] | ||
| | |align=left|A block that cannot be broken. | ||
|- | |- | ||
|align=center | |align=center|[[File:Yellowplatform.png|x70px]]<br>[[Lift]] | ||
| | |align=left|A platform that moves to and from areas. | ||
|- | |- | ||
|align=center | |align=center|[[File:Nocoverart.png|x70px]]<br>[[Mushroom Trampoline]] | ||
| | |align=left|Mushroom platforms that can be bounced on. | ||
|- | |- | ||
|align=center | |align=center|[[File:Nocoverart.png|x70px]]<br>[[Note]] | ||
| | |align=left|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected. | ||
|- | |- | ||
|align=center | |align=center|[[File:JumpBlock 3D.png|x70px]]<br>[[Note Block]] | ||
| | |align=left|Blocks Mario can bounce on. | ||
|- | |- | ||
|align=center | |align=center|[[File:Nocoverart.png|x70px]]<br>[[P Switch]] | ||
| | |align=left|Cause all sorts of events to happen when pressed. | ||
|- | |- | ||
|align=center | |align=center|[[File:PoisonShroom.png|x70px]]<br>[[Poison Mushroom]] | ||
| | |align=left|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt. | ||
|- | |- | ||
|align=center | |align=center|[[File:Flippy platforms scene SM3DL.png|x70px]]<br>[[Red-Blue Panel]] | ||
| | |align=left|Platforms that flip over when Mario jumps. | ||
|- | |- | ||
|align=center | |align=center|[[File:Nocoverart.png|x70px]]<br>[[Red Coin]] | ||
| | |align=left|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected. | ||
|- | |- | ||
|align=center | |align=center|[[File:RedRing3DLand.png|x70px]]<br>[[Red Ring]] | ||
| | |align=left|Briefly spawn five Red Coins when passed through. | ||
|- | |- | ||
|align=center | |align=center|[[File:Nocoverart.png|x70px]]<br>[[Rock]] | ||
| | |align=left|Can be kicked to break them. | ||
|- | |- | ||
|align=center | |align=center|[[File:Roulette Block SM3DL.png|x70px]]<br>[[Roulette Block]] | ||
| | |align=left|A clear block that scrolls through power-ups; releases the item displayed when it is hit. | ||
|- | |- | ||
|align=center | |align=center|[[File:SM3DL Super Note Block Model.png|x70px]]<br>[[Super Note Block]] | ||
| | |align=left|Sends Mario to Coin Heaven when bounced on. | ||
|- | |- | ||
|align=center | |align=center|[[File:Warp Pipe SM3DL.png|x70px]]<br>[[Warp Pipe]] | ||
| | |align=left|Takes Mario elsewhere when entered. | ||
|- | |- | ||
|align=center|[[File:SM3DL-HardBlock.png|x70px]]<br>[[Hard Block|Wood Block]] | |||
|align=left|An inert block made of wood. | |||
|- | |- | ||
| | |} | ||
| | ==Worlds== | ||
{|border="1"style="text-align:center; width:80%; margin-bottom:5px; border-collapse:collapse; font-family:Arial;"cellpadding="1"cellspacing="1" | |||
|-style="background: gold;" | |||
!width="4%"|World | |||
!width="1%"|Preview | |||
| | !width="95%"colspan="2"|Description | ||
|-style="background: #fff3b2;" | |||
!colspan="4"|Normal worlds | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |[[World 1 (Super Mario 3D Land)|World 1]] | ||
|[[File:World1 SM3DL.png|250px]] | |||
|colspan="2"align="left"|A simple grassland world. The boss is a [[Tail Bowser]]. | |||
|- | |- | ||
| | |[[World 2 (Super Mario 3D Land)|World 2]] | ||
|[[File:World 2 - 3D Land.png|250px]] | |||
|colspan="2"align="left"|A yellow plains world. The boss is [[Boom Boom]]. | |||
|- | |- | ||
| | |[[World 3 (Super Mario 3D Land)|World 3]] | ||
|[[File:World3 SM3DL.png|250px]] | |||
|colspan="2"align="left"|A blue meadow world. The boss is [[Boom Boom]]. | |||
|- | |- | ||
| | |[[World 4 (Super Mario 3D Land)|World 4]] | ||
|[[File:W4 SM3DL.png|250px]] | |||
|colspan="2"align="left"|A mushroom forest world. The boss is [[Pom Pom]]. | |||
|- | |- | ||
| | |[[World 5 (Super Mario 3D Land)|World 5]] | ||
|A | |[[File:World5 SM3DL.png|250px]] | ||
|colspan="2"align="left"|A canyon and mountain world. The boss is another Tail Bowser. | |||
|- | |- | ||
| | |[[World 6 (Super Mario 3D Land)|World 6]] | ||
| | |[[File:World6 SM3DL.png|250px]] | ||
|colspan="2"align="left"|A cloud-themed world, with a second encounter with Pom Pom. | |||
|- | |- | ||
| | |[[World 7 (Super Mario 3D Land)|World 7]] | ||
| | |[[File:World7 SM3DL.png|250px]] | ||
|colspan="2"align="left"|A dark forest world with both Boom Boom and Pom Pom as bosses. | |||
|- | |- | ||
| | |[[World 8 (Super Mario 3D Land)|World 8]] | ||
| | |[[File:World8 SM3DL.png|250px]] | ||
|colspan="2"align="left"|The eighth and final world, which is a quintessential volcanic valley, with [[Bowser]] as the boss. | |||
|-style="background: #fff3b2;" | |||
!colspan="4"|Bonus worlds | |||
|- | |- | ||
|[[Special 1]] | |||
|[[File:Special1SM3DL.png|250px]] | |||
|colspan="2"align="left"|The first bonus world is a mint green grassland, like its original counterpart. | |||
|- | |- | ||
| | |[[Special 2]] | ||
| | |[[File:SM3DL Special 2.PNG|250px]] | ||
|width="50%"align="left"|The second bonus world is a dark yellow plain. | |||
|- | |- | ||
| | |[[Special 3]] | ||
| | |[[File:Special3.png|250px]] | ||
|width="50%"align="left"|The third bonus world is a dark blue meadow. | |||
|- | |- | ||
| | |[[Special 4]] | ||
| | |[[File:Special4 SM3DL.png|250px]] | ||
|colspan="2"align="left"|The fourth bonus world is a green jungle with yellow mushrooms. | |||
|- | |- | ||
|[[Special 5]] | |||
| | |[[File:Special5.png|250px]] | ||
|colspan="2"align="left"|The fifth bonus world is a brown desert. | |||
|- | |- | ||
| | |[[Special 6]] | ||
| | |[[File:Special6SM3DL.png|250px]] | ||
|width="50%"align="left"|The sixth bonus world is a gray cloudy sky with a moon hanging over it. | |||
|- | |- | ||
| | |[[Special 7]] | ||
|The | |[[File:SM3DL-S7.PNG|250px]] | ||
|width="50%"align="left"|The seventh bonus world is a pink forest with snow descending from the sky. | |||
|- | |- | ||
| | |[[Special 8]] | ||
| | |[[File:Special8.png|250px]] | ||
|colspan="2"align="left"|The final bonus world is a yellow ''Super Mario Bros. 3''-styled area, rather than copying its normal counterpart. | |||
|} | |} | ||
===Other locations=== | |||
*[[Toad House]]s - They work like they do in ''[[Super Mario Bros. 3]]'', but StreetPass friends can send gifts to the Toad House that contain items. | |||
*[[Mystery Box]]es - Mario can go inside them, and they contain various different tasks, such as defeating all the enemies in the box. After completing the tasks, Mario receives coins, 1-Up Mushrooms, and/or a Star Medal. Friends via StreetPass can also send the player Mystery Boxes, which always contain at least one Star Medal. | |||
*A room with colored blocks that cause an optical illusion, where Mario can train and learn movements. It is accessed by remaining idle at the end of the title cutscene. The room strongly resembles Peach's Castle. | |||
==Staff== | ==Staff== | ||
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==Development== | ==Development== | ||
[[File:3DMARIO.png|left|thumb|upright=1.55|Game screenshots as seen at Game Developers Conference in 2011.<ref>[http://www.gdc2001.nintendo.com Nintendo @ GDC 2011]</ref>]] | [[File:3DMARIO.png|left|thumb|upright=1.55|Game screenshots as seen at Game Developers Conference in 2011.<ref>[http://www.gdc2001.nintendo.com Nintendo @ GDC 2011]</ref>]] | ||
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new '' | ''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'', at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - ''Super Mario'' 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref> | ||
In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it | In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 ''Super Mario 3DS'' Combines ''Galaxy'' and ''Mario 64'', Will be at E3]</ref> | ||
[[File:SM3DS E3demo.png|thumb|upright=1.1|The four-level demo.]] | [[File:SM3DS E3demo.png|thumb|upright=1.1|The four-level demo.]] | ||
The game was given a full reveal with a trailer at E3 2011 and was playable on the show floor, as previously stated. It was announced that the game was targeted for a release by the end of the year. Attendees were allowed to try the game for themselves in four different levels - a standard plain area, an underground area, a level of switch-activated platforms, reminiscent of a few galaxies from the ''Super Mario Galaxy'' titles, and an airship level ending in a fight with Bowser's henchman, [[Boom Boom]]. In addition, the E3 2011 trailer and the conference trailer were put up for download on the 3DS eShop for a limited time. By playing the trailer on their 3DS, viewers could then see the game in stereoscopic 3D for themselves. | The game was given a full reveal with a trailer at E3 2011 and was playable on the show floor, as previously stated. It was announced that the game was targeted for a release by the end of the year. Attendees were allowed to try the game for themselves in four different levels - a standard plain area, an underground area, a level of switch-activated platforms, reminiscent of a few galaxies from the ''Super Mario Galaxy'' titles, and an airship level ending in a fight with Bowser's henchman, [[Boom Boom]]. In addition, the E3 2011 trailer and the conference trailer were put up for download on the 3DS eShop for a limited time. By playing the trailer on their 3DS, viewers could then see the game in stereoscopic 3D for themselves. | ||
The main ambition of the design team was to "reset" the conventions of 3D '' | The main ambition of the design team was to "reset" the conventions of 3D ''Mario'' games, which were mostly designed for home consoles.<ref name="Iwata Asks">''[http://iwataasks.nintendo.com/interviews/#/3ds/super-mario-3d-land/0/1 Iwata Asks: Super Mario 3D Land]'' (accessed April 02 2012)</ref> One of the ways of doing that was to create short, pick-up and play levels more suitable to a handheld, as opposed to the ''[[Super Mario Galaxy]]'' series, and more specifically ''[[Super Mario Galaxy 2]]'', which director [[Koichi Hayashida]] described as a "{{wp|Manchu Han Imperial Feast}}".<ref name="Iwata Asks"></ref> Additionally, according to Mario creator Shigeru Miyamoto, the term ''Land'' was used in the title to pay homage to past ''Mario'' titles, like ''[[Super Mario Land]]'' and its 2D art style.<ref>http://www.youtube.com/watch?v=yJHeRRp_R_Y</ref> | ||
The developers also wanted the game to serve as a jumping point for players that liked 2D '' | The developers also wanted the game to serve as a jumping point for players that liked 2D ''Mario'', but did not want to play the 3D installments.<ref name="Iwata Asks"></ref> One of the solutions was to eschew the exploration-based level design of the traditional 3D ''Mario''s so that the players would not get "lost", and return the focus on reaching the end of linear levels. The levels were carefully designed to lead the player toward the end goal.<ref name="Iwata Asks"></ref> However, the developers included [[Star Medal]]s hidden throughout the levels to cater to the 3D Mario players and thus bridge the two game design sensibilities.<ref name="Iwata Asks"></ref> | ||
The development was heavily affected by the {{wp|2011 Tōhoku earthquake and tsunami}}.<ref name="Wired"></ref> Damage to the train network led to developers visiting the Kyoto office to be stuck there, and fear of aftershocks and radiation emanating from the {{wp|Fukushima Daiichi nuclear disaster|damaged Fukushima nuclear plant}} caused several developers to lock themselves in their homes. These events made [[Nintendo]] unsure of whether the development could continue in Tokyo.<ref name="Wired"></ref> Tired of not doing anything, Hayashida risked sharing his personal contact information with other members. This led to a web forum being set up so that work could be continued while the Tokyo office was closed.<ref name="Wired"></ref> | The development was heavily affected by the {{wp|2011 Tōhoku earthquake and tsunami}}.<ref name="Wired"></ref> Damage to the train network led to developers visiting the Kyoto office to be stuck there, and fear of aftershocks and radiation emanating from the {{wp|Fukushima Daiichi nuclear disaster|damaged Fukushima nuclear plant}} caused several developers to lock themselves in their homes. These events made [[Nintendo]] unsure of whether the development could continue in Tokyo.<ref name="Wired"></ref> Tired of not doing anything, Hayashida risked sharing his personal contact information with other members. This led to a web forum being set up so that work could be continued while the Tokyo office was closed.<ref name="Wired"></ref> | ||
The developers were pressured to finish the game in time for the 2011 holiday season, which led to parts of ''Super Mario 3D Land'' being outsourced to other Nintendo-affiliated developers such as [[1-Up Studio|Brownie Brown]],<ref name="Wired"></ref> something that did not typically happen with '' | The developers were pressured to finish the game in time for the 2011 holiday season, which led to parts of ''Super Mario 3D Land'' being outsourced to other Nintendo-affiliated developers such as [[1-Up Studio|Brownie Brown]],<ref name="Wired"></ref> something that did not typically happen with ''Mario'' games at the time. | ||
[[Shigehisa Nakaue]] designed the 2D art seen in Peach's letters in the game, making it the first '' | [[Shigehisa Nakaue]] designed the 2D art seen in Peach's letters in the game, making it the first ''Mario'' game to use this art style in-game. | ||
==Nintendo eShop description== | ==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] description== | ||
;American English version | ;American English version | ||
<blockquote>''Platforming with serious depth! With the 3D visuals of Super Mario 3D Land, players can see exactly where floating blocks and flying Paragoombas are, so that they can jump and stomp with the precision of the pros. Expert gamers will appreciate the way 3D graphics reveal the true challenge of the levels, so that they can focus on nailing the perfect jump or shaving precious seconds off their speed runs, while new players will find that 3D makes platforming simple to grasp and satisfying to master.'' | <blockquote>''Platforming with serious depth! With the 3D visuals of Super Mario 3D Land, players can see exactly where floating blocks and flying Paragoombas are, so that they can jump and stomp with the precision of the pros. Expert gamers will appreciate the way 3D graphics reveal the true challenge of the levels, so that they can focus on nailing the perfect jump or shaving precious seconds off their speed runs, while new players will find that 3D makes platforming simple to grasp and satisfying to master.'' | ||
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The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref> | The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref> | ||
{|class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete. The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game's level design, Super Mario 3D Land is still a delight. With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.''" | |align="left"|"''Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete. The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game's level design, Super Mario 3D Land is still a delight. With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|} | |} | ||
{{br}} | {{br}} | ||
===Sales=== | ===Sales=== | ||
As of September 30, 2019, ''Super Mario 3D Land'' is the 6th best-selling game for the Nintendo 3DS, having sold 12.60 million units worldwide, and caused a great boost in 3DS sales.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/3ds.html IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software]. ''Nintendo''. Retrieved December 11, 2019.</ref><ref>http://www.zdnet.com/blog/btl/super-mario-3d-land-release-in-japan-skyrockets-nintendo-3ds-sales/63054</ref> It is also the fastest-selling portable '' | As of September 30, 2019, ''Super Mario 3D Land'' is the 6th best-selling game for the Nintendo 3DS, having sold 12.60 million units worldwide, and caused a great boost in 3DS sales.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/3ds.html IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software]. ''Nintendo''. Retrieved December 11, 2019.</ref><ref>http://www.zdnet.com/blog/btl/super-mario-3d-land-release-in-japan-skyrockets-nintendo-3ds-sales/63054</ref> It is also the fastest-selling portable ''Mario'' game ever.{{ref needed}} As of March 31, 2022, it sold 12.85 million units worldwide.<ref>Nintendo (May 10, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 12, 2022. [https://web.archive.org/web/20220511010706/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html Archived] from the original on May 11, 2022 via Wayback Machine.</ref> | ||
==Promotion== | ==Promotion== | ||
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==Glitches== | ==Glitches== | ||
{{main|List of Super Mario 3D Land glitches}} | {{main|List of Super Mario 3D Land glitches}} | ||
===Baddie Box lag=== | ===Baddie Box lag=== | ||
[[File:SM3DL-BaddieBoxExplosion.png|thumb|upright=1.2|Baddie Box Explosion being executed.]] | [[File:SM3DL-BaddieBoxExplosion.png|thumb|upright=1.2|Baddie Box Explosion being executed.]] | ||
If [[Invincible Mario]] or [[White Tanooki Mario]] ground pounds onto a Baddie Box, the game starts to lag as the box explodes. The "explosion" continues and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in ''[[Super Mario Bros.]]'') can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}} (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk. The glitch can only be done on levels where Baddie Boxes appear, such as [[World 2-4 (Super Mario 3D Land)|World 2-4]], 5-[[Castle]], and [[Special 1-3]]. Both Worlds 2-4 and 5-Castle require White Tanooki Mario, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi. | If [[Invincible Mario]] or [[White Tanooki Mario]] ground pounds onto a Baddie Box, the game starts to lag as the box explodes. The "explosion" continues and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in ''[[Super Mario Bros.]]'') can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}} (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk. The glitch can only be done on levels where Baddie Boxes appear, such as [[World 2-4 (Super Mario 3D Land)|World 2-4]], 5-[[Castle]], and [[Special 1-3]]. Both Worlds 2-4 and 5-Castle require White Tanooki Mario, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi. | ||
=== | ===Die in a Warp Box=== | ||
To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship. | |||
=== | ===World 1 Bowser Softlock=== | ||
During the boss fight with the Tail Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when the Tail Bowser jumps to the left. If done correctly, the bridge collapses with the Tail Bowser off-screen, and the game nevers end the cutscene. The player, however, can still exit the level.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref> | |||
=== | ===Camera Clip=== | ||
In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time. | |||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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While the [[Super Leaf]] and [[P-Wing]] returned, and [[Hammer Mario]] was succeeded by [[Boomerang Mario]], director [[Yoshiaki Koizumi]] stated that more classical suits and powers were to return, but none appear in the final product. The [[Goomba's Shoe]] was once considered, but was later rejected. | While the [[Super Leaf]] and [[P-Wing]] returned, and [[Hammer Mario]] was succeeded by [[Boomerang Mario]], director [[Yoshiaki Koizumi]] stated that more classical suits and powers were to return, but none appear in the final product. The [[Goomba's Shoe]] was once considered, but was later rejected. | ||
A grassy spacious area and a level with many [[Donut Block]] | A grassy spacious area and a level with many [[Donut Block|Donut Lifts]], [[platforms]], and [[Arrow Block]]s were shown, along with an array of rotating platforms which would go on to be [[World 4-3 (Super Mario 3D Land)|World 4-3]]. Though while said to be cut from the final product, these areas might have evolved into [[World 2-1 (Super Mario 3D Land)|World 2-1]] and [[World 8-1 (Super Mario 3D Land)|World 8-1]] in the final product. The screenshots of these areas show that they use a camera angle not used in the final game, implying that the game would have had more dynamic camera angles. | ||
==Gallery== | ==Gallery== | ||
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[[File:5-2-SM3DL.png|thumb|The overhead view in World 5-2]] | [[File:5-2-SM3DL.png|thumb|The overhead view in World 5-2]] | ||
*''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]]. | *''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]]. | ||
*''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next | *''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1 (Super Mario 3D Land)|World 1]] is 4 levels long (if one ignores the unlockable [[World 1-4 (Super Mario 3D Land)|World 1-4]]), similar to the world layout of this game. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next World, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[Fake Bowser]]s return as [[Tail Bowser]]s with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a disguised [[Goomba]]. A cover version of the main theme from this game plays in [[Coin Heaven]]s, [[World 2-3 (Super Mario 3D Land)|World 2-3]], and [[Special 1-3]] (Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]). World 2-3 also contains platforms shaped like sprites of Mario, [[Princess Peach|Peach]], [[Luigi]], and both [[Super Mushroom|Super]] and [[1-Up Mushroom]]s from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a [[? Block]], a Goomba, a [[Cloud Block]], a [[Bullet Bill]], a [[Cheep Cheep]], and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead. After defeating Bowser and clearing {{World|8|bowser3d}}: Part 1, Mario looks onward in a stance resembling his idle sprite from this game. | ||
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four | *''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four torches. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game. | *''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game. | ||
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[ | *''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Charge jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles). | ||
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's | *''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's Athletic and Airship themes from ''[[Super Mario Galaxy]]''. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style. | ||
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[ | *''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[Item Storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme. | ||
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game. | *''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game. | ||
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall. | *''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall. | ||
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads. | *''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads. | ||
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some | *''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some flowers and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] also returns. | ||
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]]. | *''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]]. | ||
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!" | *''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''. | ||
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated. Most of Mario and Luigi's voice clips are also reused from these games. | *''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated. Most of Mario and Luigi's voice clips are also reused from these games. | ||
*''[[Mario & Luigi: Bowser's Inside Story]]'': The castle music in ''Super Mario 3D Land'' is similar to Bowser's enemy battle music. Also, when Mario does the Rolling Long Jump or Tail Whips while crouching as Tanooki Mario, the voice clip of Mario saying "Wahoo!" from this game is heard sometimes. | |||
==References in later | ==References in later games== | ||
[[File:3D Land SSBU.png|thumb|3D Land from ''Super Smash Bros. Ultimate'']] | [[File:3D Land SSBU.png|thumb|3D Land from ''Super Smash Bros. Ultimate'']] | ||
*''[[Mario Kart 7]]'': For the new design of the [[Leaf Cup]], the leaf from ''Super Mario Bros 3'' is replaced with a Super Leaf from ''Super Mario 3D Land''. [[Stingby|Stingbies]] return in the [[Honeybee Hive]], and Cardboard Goombas also return in [[Piranha Plant Slide]]. | *''[[Mario Kart 7]]'': For the new design of the [[Leaf Cup]], the leaf from ''Super Mario Bros 3'' is replaced with a Super Leaf from ''Super Mario 3D Land''. [[Stingby|Stingbies]] return in the [[Honeybee Hive]], and Cardboard Goombas also return in [[Piranha Plant Slide]]. | ||
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*''[[Mario & Luigi: Dream Team]]'': Big Tail Goombas and Inky Piranha Plants appear as enemies in this game. | *''[[Mario & Luigi: Dream Team]]'': Big Tail Goombas and Inky Piranha Plants appear as enemies in this game. | ||
*''[[Super Mario 3D World]]'': This game is a sequel to ''Super Mario 3D Land''. It retains many elements from ''Super Mario 3D Land'', including the [[Boomerang Flower]], [[Coin Box|? Box]], and Invincibility Leaf. | *''[[Super Mario 3D World]]'': This game is a sequel to ''Super Mario 3D Land''. It retains many elements from ''Super Mario 3D Land'', including the [[Boomerang Flower]], [[Coin Box|? Box]], and Invincibility Leaf. | ||
**''[[Super Mario 3D World + Bowser's Fury]]'': Cat Boom Boom's second fight is similar to Boom Boom's fight in {{world link|s4| | **''[[Super Mario 3D World + Bowser's Fury]]'': Cat Boom Boom's second fight is similar to Boom Boom's fight in {{world-link|s4|airship|Special 4-Airship}}, as they both take place on top of retractable spikes. | ||
*''[[Donkey Kong Country: Tropical Freeze]]'': One of [[Donkey Kong]]'s idle animations includes him pulling out a blue Nintendo 3DS, on which he may play ''Super Mario 3D Land''. The sound effects heard suggest he stomps on a Goomba. | *''[[Donkey Kong Country: Tropical Freeze]]'': One of [[Donkey Kong]]'s idle animations includes him pulling out a blue Nintendo 3DS, on which he may play ''Super Mario 3D Land''. The sound effects heard suggest he stomps on a Goomba. | ||
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The Boomerang Flower returns as an item. The [[Biddybuggy]] resembles a [[Para-Biddybud]]. Tanooki Mario is an available racer via add-on content, and his tricks reference his new animations and feature Statue Mario's redesign. | *''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The Boomerang Flower returns as an item. The [[Biddybuggy]] resembles a [[Para-Biddybud]]. Tanooki Mario is an available racer via add-on content, and his tricks reference his new animations and feature Statue Mario's redesign. | ||
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*''[[Captain Toad: Treasure Tracker]]'': The beach theme of this game was reused, for the level [[Briny Bowl Swimming Hole]]. | *''[[Captain Toad: Treasure Tracker]]'': The beach theme of this game was reused, for the level [[Briny Bowl Swimming Hole]]. | ||
*''[[Mario Party: Star Rush]]'': One of the themes in Rhythm Recital is the main theme from ''Super Mario 3D Land''. | *''[[Mario Party: Star Rush]]'': One of the themes in Rhythm Recital is the main theme from ''Super Mario 3D Land''. | ||
*''[[Super Mario Odyssey]]'': | *''[[Super Mario Odyssey]]'': Statue Mario's redesign from ''Super Mario 3D Land'' appears when Mario [[capture]]s a [[Jizo]]. The Tail Tree appears in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. Stingbies gain [[Urban Stingby|an urban counterpart]] in this game, and Coin Coffers return. The [[Lost Kingdom]]'s [[regional coin]]s borrow from the redesign of the Super Leaf in ''Super Mario 3D Land''. The invincibility theme, used when any Mario [[amiibo]] is tapped, is taken from ''Super Mario 3D Land''. | ||
*''[[Super Smash Bros. Ultimate]]'': The 3D Land stage returns in this game. Boom Boom and Pom Pom appear as spirit using artwork from ''Super Mario 3D Land''. | *''[[Super Smash Bros. Ultimate]]'': The 3D Land stage returns in this game. Boom Boom and Pom Pom appear as spirit using artwork from ''Super Mario 3D Land''. | ||
*''[[Mario Kart Tour]]'': The Boomerang Flower and Coin Box return as [[Special Item (Mario Kart series)|Special Items]]. Tanooki Mario | *''[[Mario Kart Tour]]'': The Boomerang Flower and Coin Box return as [[Special Item (Mario Kart series)|Special Items]]. Tanooki Mario reuses his artwork from ''Super Mario 3D Land''. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオ 3Dランド | ||
| | |JapR=Sūpā Mario Surī Dī Rando | ||
| | |JapM=''Super Mario 3D Land'' | ||
|Kor=슈퍼 마리오 3D랜드 | |Kor=슈퍼 마리오 3D랜드 | ||
|KorR=Syupeo | |KorR=Syupeo Malio 3D Laendeu | ||
|KorM=''Super Mario 3D Land'' | |KorM=''Super Mario 3D Land'' | ||
|ChiT=超級瑪利歐 3D樂園 | |ChiT=超級瑪利歐 3D樂園 | ||
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==Trivia== | ==Trivia== | ||
*This is the last 3D ''Super Mario'' game where the "''Super''" in the title is colored, rather than solid white. | {{trivia}} | ||
*''Super Mario 3D Land'' has a reversible cover, with the inside depicting red-outlined characters, enemies, and items over a white background. Although the outside cover may change based on the region, the inside cover always looks the same. | *This is the last 3D ''Super Mario'' game where the "''Super''" in the title is colored, rather than solid white. | ||
**This reversible cover was not used | **Additionally, this is the first ''Mario'' game to use the [[List of fonts#Second Mario font|current font]] for some in-game text and logos. | ||
*''Super Mario 3D Land'' has a reversible cover, with the inside depicting red-outlined characters, enemies, and items over a white background. | |||
**Although the outside cover may change based on the region, the inside cover always looks the same. | |||
**This reversible cover was not used in the Nintendo Selects version of the game. | |||
{{br}} | {{br}} | ||
==External links== | ==External links== | ||
{{NIWA| | {{NIWA|SmashWiki=3D Land|StrategyWiki=1}} | ||
*[https://www.youtube.com/watch?v=QlniEA5o2Kw Launch Trailer] | *[https://www.youtube.com/watch?v=QlniEA5o2Kw Launch Trailer] | ||
*[ | *[https://supermario3dland.nintendo.com/ Official American Website] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-3DS/SUPER-MARIO-3D-LAND--274908.html Official European Website] | *[https://www.nintendo.co.uk/Games/Nintendo-3DS/SUPER-MARIO-3D-LAND--274908.html Official European Website] | ||
*[http://gamesites.nintendo.com.au/super-mario-3D-land/en_AU/index.php Official Oceanian Website] | *[http://gamesites.nintendo.com.au/super-mario-3D-land/en_AU/index.php Official Oceanian Website] | ||
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*[http://www.nintendo.tw/3dland/ Official Chinese (Taiwan) Website] | *[http://www.nintendo.tw/3dland/ Official Chinese (Taiwan) Website] | ||
*[https://www.ique.com/3ds/arej/index.html Official Chinese (China) website] | *[https://www.ique.com/3ds/arej/index.html Official Chinese (China) website] | ||
==References== | |||
<references/> | |||
{{SM3DL}} | {{SM3DL}} | ||
{{ | {{Mario games}} | ||
{{3DS}} | {{3DS}} | ||
[[de:Super Mario 3D Land]] | [[de:Super Mario 3D Land]] |