Editing Super Mario 3D Land

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{about|the 2011 video game|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[3D Land]]}}
{{about|the 2011 video game|the stage in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. Ultimate]]|[[3D Land]]}}
{{distinguish|Super Mario 3D World}}
{{distinguish|Super Mario Land|Super Mario 3D World}}
{{game infobox
{{game infobox
|image=[[File:SM3DL UScover.png|250px]]<br>North American box art
|image=[[File:SM3DL UScover.png|250px]]<br>North American box art
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref>
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio|Brownie Brown]]<ref name="Wired">''[http://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (accessed April 02 2012)</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Retail:'''<br>{{flag list|Japan|November 3, 2011|USA|November 13, 2011<ref>[https://web.archive.org/web/20111001023012/https://supermario3dland.nintendo.com supermario3dland.com]. Archived October 1, 2011 at 02:30:12 UTC from the original via Wayback Machine.</ref>|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012 (for HK/TW model)|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|HK|July 13, 2017 (for Japan model)|ROC|July 13, 2017 (for Japan model)<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>}}'''Nintendo eShop:'''<br>{{flag list|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''[[Nintendo Selects#Nintendo 3DS|Nintendo Selects]]:'''<br>{{flag list|Europe|October 13, 2017|USA|February 5, 2018<ref>(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.</ref>|Australia|May 11, 2018<ref>[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.</ref>}}
|release='''Retail:'''<br>{{release|Japan|November 3, 2011|USA|November 13, 2011|Europe|November 18, 2011|Australia|November 24, 2011|South Korea|April 28, 2012|HK|December 7, 2012 (for HK/TW model)|ROC|December 7, 2012 (for HK/TW model)|China|December 7, 2012|HK|July 13, 2017 (for Japan model)|ROC|July 13, 2017 (for Japan model)<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>}}'''Nintendo eShop:'''<br>{{release|Europe|October 4, 2012|Australia|October 4, 2012|USA|October 18, 2012|Japan|November 1, 2012}}'''[[Nintendo Selects#Nintendo 3DS|Nintendo Selects]]:'''<br>{{release|Europe|October 13, 2017|USA|February 5, 2018<ref>(January 16, 2018). [https://www.gonintendo.com/stories/299721-three-classic-nintendo-3ds-games-are-now-only-19-99-each THREE CLASSIC NINTENDO 3DS GAMES ARE NOW ONLY $19.99 EACH]. ''GoNintendo''. Retrieved January 17, 2018.</ref>|Australia|May 11, 2018<ref>[http://www.nintendo.com.au/three-iconic-nintendo-3ds-titles-join-the-nintendo-selects-line-up Three iconic Nintendo 3DS titles join the Nintendo Selects line-up!]. ''Nintendo.com.au''. Retrieved April 30, 2018.</ref>}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|es_latam=y|fr_fr=y|fr_ca=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform|Platformer]], Action-adventure
|genre=[[Genre#Platform|Platformer]], Action-adventure
|modes=Single-player
|modes=Single-player
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=6|classind=L|rars=0+|gsrr=p|grac=all|fpb=pg}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=6|dejus=L|rars=0+|gsrr=p|grac=all}}
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|format={{format|3ds=1|3dsdl=1}}
|media={{media|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1}}
|serials={{flag list|Japan|CTR-AREJ-JPN|USA|CTR-AREE-USA|Europe|CTR-AREP-EUR}}
}}
}}
'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series,<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Super Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Super Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks (296.3 MB) if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref>
'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref>, the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Super Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Super Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref>


''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref>
''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref>
==Story==
==Story==
[[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]]
[[File:SM3DL Prolog4.png|thumb|left|225px|Bowser capturing Peach]]
Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe-tailed tree with [[Super Leaf|Super Leaves]] on its branches. All of the [[Mushroom Kingdom]] is familiar with the tree. One night, a big storm blows all of the leaves off, as [[Bowser]] laughs in the background.
Outside [[Peach's Castle]] stands the [[Tail Tree]], a stripe-tailed tree with [[Super Leaf|Super Leaves]] on its branches. All of the [[Mushroom Kingdom]] is familiar with the tree. One night, a huge storm blows all of the leaves off, as [[Bowser]] laughs in the background.


Later on, when [[Mario]] and three [[Toad (species)|Toad]]s (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding [[Princess Peach]] hostage with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure between each world, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.
Later on, when [[Mario]] and three [[Toad (species)|Toad]]s (red, yellow, and blue) check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding [[Princess Peach]] hostage with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure between each world, Mario receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan.


Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through [[World 8 (Super Mario 3D Land)|World 8]] and defeats Bowser, only to be tricked by a cardboard cutout of Peach, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being pursued through various obstacles, Mario manages to press a [[P Switch|switch]] making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their [[Tanooki Mario|Tanooki]] powers, bring Peach back to her castle.
Inspired by Mario's courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through [[World 8 (Super Mario 3D Land)|World 8]] and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Mario eventually finds Bowser's lair, but before they can battle, the floor beneath them breaks and they fall. After being pursued through various obstacles, Mario manages to press a [[P Switch|switch]] making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their [[Tanooki Mario|Tanooki]] powers, bring Peach back to her castle.


[[File:SM3DL W7.png|thumb|225px|left|Peach attempting an escape from Bowser and the Koopa Troop]]
[[File:SM3DL W7.png|thumb|225px|left|Peach attempting an escape from Bowser and the Koopa Troop]]
Line 37: Line 36:
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to return underground). The graphics of the game greatly resemble those of the ''[[Super Mario Galaxy]]'' [[Super Mario Galaxy 2|games]], while the levels show visual similarities to the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' titles. Game-play also takes cues from ''[[Super Mario Sunshine]]'', notably tight-rope walking. Unlike the 2D ''Super Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.
The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to return underground). The graphics of the game greatly resemble those of the ''[[Super Mario Galaxy]]'' [[Super Mario Galaxy 2|games]], while the levels show visual similarities to the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' titles. Game-play also takes cues from ''[[Super Mario Sunshine]]'', notably tight-rope walking. Unlike the 2D ''Super Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world.


Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in the previous ''Super Mario'' games; he does not [[dash]] as fast, and thus cannot jump as high or as far as in past games; he also cannot [[Double Jump (consecutive)|Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki form]], unlike in ''[[Super Mario Bros. 3]]''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Side Somersault|Sideways Somersault]], and [[Backward Somersault|Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Crouching High Jump|Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.
Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in the previous ''Super Mario'' games; he does not [[dash]] as fast, and thus cannot jump as high or as far as in past games; he also cannot [[Double Jump (consecutive)|Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki form]], unlike in ''[[Super Mario Bros. 3]]''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Side Somersault|Sideways Somersault]], and [[Backward Somersault|Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Charge jump|Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps.


[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]]
[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]]
Line 67: Line 66:
*{{button|3ds|start}}/{{button|3ds|select}}: Pause menu.
*{{button|3ds|start}}/{{button|3ds|select}}: Pause menu.
*{{button|3ds|Pad}}: Left/Right, change camera angle. Up, enter normal view (objects on the screen pop-out more). Down, enter extended depth view (the objects push further into the screen).
*{{button|3ds|Pad}}: Left/Right, change camera angle. Up, enter normal view (objects on the screen pop-out more). Down, enter extended depth view (the objects push further into the screen).
==Locations==
===Worlds===
{{main|World}}
<center>
{|width=65% class="wikitable"
!colspan="3"style="background:#FF2400;color:white;"|Worlds
|-
|colspan="3"style="background:#FF7733;"|'''Normal worlds'''
|-
!width=16% style="background:#FFAA50;"|[[World 1 (Super Mario 3D Land)|World 1]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World1 SM3DL.png|200x200px]]
|width=17%|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|width=17%|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|-
|{{world|1|mysterybox}}
|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|-
|[[World 1-4 (Super Mario 3D Land)|World 1-4]] ({{icon|SM3DL-totalM}}×3)
|{{world|1|house3D}}
|-
|colspan=2|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|-
|colspan="3"align=center|This world begins in the grassy fields before [[Peach's Castle]] in the [[Mushroom Kingdom]]. The [[Super Leaf]] is first available in this world, and the tailed enemies that have appropriated them make their first appearances as well. W1-2 is the first underground-themed course of the game, and two courses following it feature [[Switchboard]]s. The boss of this world is a [[Goomba]] [[Tail Bowser|disguised]] as [[Bowser]].
|-
!width=16% style="background:#FFAA50;"|[[World 2 (Super Mario 3D Land)|World 2]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 2 - 3D Land.png|200x200px]]
|[[World 2-1 (Super Mario 3D Land)|World 2-1]]
|[[World 2-2 (Super Mario 3D Land)|World 2-2]]
|-
|{{world|2|mysterybox}}
|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|-
|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|{{world|2|house3D}}
|-
|colspan=2|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|-
|colspan="3"align=center|Outside of the sprawling W2-1, the courses here involve precise platforming [[pit|above the ground]], necessitating the use of [[Flip Panel]]s, [[Red-Blue Panel]]s, and the wearable [[Propeller Box]]. Bowser's [[airship]]s first appear in this world, where Mario fights the brutish [[Boom Boom]]. It is the only world where none of the courses require [[Star Medal]]s to be unlocked.
|-
!width=16% style="background:#FFAA50;"|[[World 3 (Super Mario 3D Land)|World 3]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World3 SM3DL.png|200x200px]]
|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|-
|{{world|3|house3D}}
|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|-
|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|[[World 3-5 (Super Mario 3D Land)|World 3-5]] ({{icon|SM3DL-totalM}}×15)
|-
|colspan=2|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|-
|colspan="3"align=center|World 3 introduces desert, underwater, and snow-themed courses, as well as the first auto-scroller to not take place on an airship.  Mario can visit a [[Toad House#Super Mario 3D Land|blue Toad House]] in World 3 to view screenshots taken by the player.
|-
!width=16% style="background:#FFAA50;"|[[World 4 (Super Mario 3D Land)|World 4]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:W4 SM3DL.png|200x200px]]
|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|{{world|4|mysterybox}}
|-
|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|[[World 4-3 (Super Mario 3D Land)|World 4-3]] ({{icon|SM3DL-totalM}}×30)
|-
|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|-
|colspan=2|{{world-link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}
|-
|colspan="3"align=center|The first course involves navigating thick, spiraling trees. Subsequent courses include ones that feature [[face block (platform)|face blocks]] and the game's first [[Ghost House]]. Mario fights the [[boomerang]]-wielding [[Pom Pom]] in this world's airship course. A hidden [[Warp Zone]] in W4-2 brings Mario immediately to World 5.
|-
!width=16% style="background:#FFAA50;"|[[World 5 (Super Mario 3D Land)|World 5]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World5 SM3DL.png|200x200px]]
|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|-
|[[World 5-3 (Super Mario 3D Land)|World 5-3]] ({{icon|SM3DL-totalM}}×40)
|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|-
|{{world|5|house3D}}
|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|-
|colspan=2|{{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}} ({{icon|SM3DL-totalM}}×50)
|-
|colspan="3"align=center|This world begins in a desert dotted with [[cactus]]es, where the [[Boomerang Flower]] can be found. Subsequent courses include the underground burrows of [[Monty Mole]]s and a series of [[Cloud Lift|clouds]] floating high above {{wp|wind turbine}}s. The boss of World 5 is a [[Magikoopa]] disguised as another Tail Bowser.
|-
!width=16% style="background:#FFAA50;"|[[World 6 (Super Mario 3D Land)|World 6]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World6 SM3DL.png|200x200px]]
|[[World 6-1 (Super Mario 3D Land)|World 6-1]]
|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|-
|[[World 6-3 (Super Mario 3D Land)|World 6-3]]
|{{world|6|mysterybox}}
|-
|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|[[World 6-5 (Super Mario 3D Land)|World 6-5]] ({{icon|SM3DL-totalM}}×60)
|-
|colspan=2|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|-
|colspan="3"align=center|World 6 contains an athletic course on a seaside boardwalk and a desert pyramid with rising platforms. [[Beep Block]]s are introduced in a course, where Mario must time his actions to the beat of the music.
|-
!width=16% style="background:#FFAA50;"|[[World 7 (Super Mario 3D Land)|World 7]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World7 SM3DL.png|200x200px]]
|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|[[World 7-2 (Super Mario 3D Land)|World 7-2]]
|-
|{{world|7|house3D}}
|[[World 7-3 (Super Mario 3D Land)|World 7-3]] ({{icon|SM3DL-totalM}}×70)
|-
|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|-
|colspan=2|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|-
|colspan="3"align=center|The world begins in an underwater course where [[Spike Eel]]s live inside of caves. Subsequent courses include a [[Fuzzy]]-infested forest, the first clock-themed course, and wooden platforms actively being cleared by [[Grinder|buzz saws]]. Boom Boom and Pom Pom fight Mario together in this world's airship.
|-
!width=16% style="background:#FFAA50;"|[[World 8 (Super Mario 3D Land)|World 8]]
!colspan="2"width=34% style="background:#FFAA50;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World8 SM3DL.png|200x200px]]
|[[World 8-1 (Super Mario 3D Land)|World 8-1]]
|[[World 8-2 (Super Mario 3D Land)|World 8-2]]
|-
|[[World 8-3 (Super Mario 3D Land)|World 8-3]] ({{icon|SM3DL-totalM}}×80)
|[[World 8-4 (Super Mario 3D Land)|World 8-4]]
|-
|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]] ({{icon|SM3DL-totalM}}×90)
|-
|[[World 8-6 (Super Mario 3D Land)|World 8-6]]
|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] ({{icon|SM3DL-totalM}}×100)
|-
|colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es.
|-
|colspan="3"style="background:#31C784;"|'''Special worlds'''
|-
!width=16% style="background:#73EB8C;"|[[Special 1]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special1SM3DL.png|200x200px]]
|[[Special 1-1]]
|[[Special 1-2]]
|-
|{{world|s1|house3D}}
|[[Special 1-3]]
|-
|[[Special 1-4]]
|{{world|s1|mysterybox}}
|-
|colspan=2|{{world-link|s1|castle3d|Special 1-Castle}} ({{icon|SM3DL-totalM}}×110)
|-
|colspan="3"align=center|A world that mirrors the Mushroom Kingdom. The [[Statue Leaf]] and [[Poison Mushroom]] are introduced here, as is the [[Cosmic Clone]] enemy that mimics Mario's actions and appearance. The undead [[Dry Bowser]] has imprisoned [[Luigi]] in this world.
|-
!width=16% style="background:#73EB8C;"|[[Special 2]]
!colspan="3"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM3DL Special 2.PNG|200x200px]]
|[[Special 2-1]]
|[[Special 2-2]]
|-
|[[Special 2-3]]
|{{world|s2|house3D}}
|-
|[[Special 2-4]]
|[[Special 2-5]]
|-
|colspan=2|{{world-link|s2|airship3D|Special 2-Airship}} ({{icon|SM3DL-totalM}}×120)
|-
|colspan="3"align=center|Special 2 begins with an auto-scroller that features [[Note Block]]s and rising [[lift]]s, and ends with an airship course that has no boss. It is one of only two special worlds to not include any courses with Cosmic Clones.
|-
!width=16% style="background:#73EB8C;"|[[Special 3]]
!colspan="3"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special3.png|200x200px]]
|[[Special 3-1]]
|[[Special 3-2]]
|-
|[[Special 3-3]]
|{{world|s3|mysterybox}}
|-
|[[Special 3-4]]
|[[Special 3-5]]
|-
|colspan=2|{{world-link|s3|airship3D|Special 3-Airship}} ({{icon|SM3DL-totalM}}×140)
|-
|colspan="3"align=center|Some of the courses here are ones that feature swinging [[Pendulum Platform]]s, rotating blocks, and Beep Blocks. It is the other special world to lack encounters with Cosmic Clones.
|-
!width=16% style="background:#73EB8C;"|[[Special 4]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special4 SM3DL.png|200x200px]]
|[[Special 4-1]]
|[[Special 4-2]]
|-
|[[Special 4-3]]
|{{world|s4|house3D}}
|-
|[[Special 4-4]]
|[[Special 4-5]]
|-
|colspan=2|{{world-link|s4|airship3D|Special 4-Airship}} ({{icon|SM3DL-totalM}}×160)
|-
|colspan="3"align=center|This world begins with a clock-themed course, followed by a Ghost House and a boardwalk swarmed by [[Bullet Bill]]s. Boom Boom and Pom Pom return as the bosses of the airship course.
|-
!width=16% style="background:#73EB8C;"|[[Special 5]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special5.png|200x200px]]
|[[Special 5-1]]
|[[Special 5-2]]
|-
|[[Special 5-3]]
|{{world|s5|mysterybox}}
|-
|[[Special 5-4]]
|[[Special 5-5]]
|-
|colspan=2|{{world-link|s5|castle3d|Special 5-Castle}} ({{icon|SM3DL-totalM}}×180)
|-
|colspan="3"align=center|Some of the courses here incorporate Red-Blue Panels, Switchboards, and dessert-shaped lifts. Dry Bowser appears again as the boss of this world's [[castle]].
|-
!width=16% style="background:#73EB8C;"|[[Special 6]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special6SM3DL.png|200x200px]]
|[[Special 6-1]]
|[[Special 6-2]]
|-
|[[Special 6-3]]
|{{world|s6|house3D}}
|-
|[[Special 6-4]]
|[[Special 6-5]]
|-
|colspan=2|{{world-link|s6|airship3D|Special 6-Airship}} ({{icon|SM3DL-totalM}}×200)
|-
|colspan="3"align=center|Special 6 contains courses with Propeller Boxes, complex Flip Panel movements, and dense fog. Boom Boom appears in this world's airship and is the only optional boss battle in the game.
|-
!width=16% style="background:#73EB8C;"|[[Special 7]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM3DL-S7.PNG|200x200px]]
|[[Special 7-1]]
|[[Special 7-2]]
|-
|[[Special 7-3]]
|{{world|s7|mysterybox}}
|-
|[[Special 7-4]]
|[[Special 7-5]]
|-
|colspan=2|{{world-link|s7|castle3d|Special 7-Castle}} ({{icon|SM3DL-totalM}}×220)
|-
|colspan="3"align=center|The first course here is snow-themed and contains many [[Boomerang Bro]]s, before following another course with Beep Blocks. A [[Big Cosmic Clone]] appears in S7-4 and S7-[[File:CastleIcon SM3DW.png|18px]] that can destroy [[Brick Block]]s.
|-
!width=16% style="background:#73EB8C;"|[[Special 8]]
!colspan="2"width=34% style="background:#73EB8C;"|Courses
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Special8.png|200x200px]]
|[[Special 8-1]] ({{icon|SM3DL-totalM}}×230)
|[[Special 8-2]] ({{icon|SM3DL-totalM}}×240)
|-
|[[Special 8-3]] ({{icon|SM3DL-totalM}}×250)
|{{world|s8|house3D}}
|-
|[[Special 8-4]] ({{icon|SM3DL-totalM}}×260)
|[[Special 8-5]] ({{icon|SM3DL-totalM}}×270)
|-
|{{world-link|s8|bowser3d|Special 8-Bowser}} ({{icon|SM3DL-totalM}}×290)
|{{world-link|s8|crown|Special 8-Crown}}
|-
|colspan="3"align=center|Many of the courses of Special 8 are rearrangements of lava-themed courses from the normal worlds and one includes the return of Dry Bowser. S8-[[File:CrownIcon.png|18px]], the true final course, is wholly original and the greatest challenge of the game. Both Boom Boom and Pom Pom appear here, and an assemblage of celebrating [[Toad (species)|Toad]]s appear near the [[Goal Pole]]. Special 8 is the final world, and includes the greatest number of courses that require a certain number of Star Medals to unlock.
|}
</center>
===Other locations===
*[[Toad House]]s - They work like they do in ''[[Super Mario Bros. 3]]'', but StreetPass friends can send gifts to the Toad House that contain items.
*Album Toad House - A blue Toad House in World 3 that allows the player to view the album pictures obtained throughout the game.
*[[Mystery Box]]es - Mario can go inside them, and they contain various different tasks, such as defeating all the enemies in the box. After completing the tasks, Mario receives coins, 1-Up Mushrooms, and/or a Star Medal. Friends via StreetPass can also send the player Mystery Boxes, which always contain at least one Star Medal.
*A test room with colored blocks that cause an optical illusion, where Mario can train and learn both movements and 2D/3D mode comparisons. It is accessed by remaining idle for 42 seconds at the title screen. The room contains five Toads (one of which is unreachably high up) and has no win condition.


==Characters==
==Characters==
===Playable characters===
===Playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
Line 371: Line 77:
!width=15%|Availability
!width=15%|Availability
|-
|-
|align=center style="background:#f4a9ae"|[[File:SM3DL Asset Sprite Mario.png|90px]]<br>'''[[Mario]]'''
|align=center style="background:#f4a9ae"|[[File:SM3DL Asset Sprite Mario.png|x50px]]<br>'''[[Mario]]'''
|style="background:#ffe4e1"|Mario is the hero of the Mushroom Kingdom. He sets out on an adventure to save Princess Peach.
|style="background:#ffe4e1"|Mario is the hero of the Mushroom Kingdom. He sets out on an adventure to save Princess Peach.
|style="background:#ffe4e1"colspan="2"align="center"|Balanced
|style="background:#ffe4e1"colspan="2"align="center"|Balanced
|style="background:#ffe4e1"align="center"|From the start
|style="background:#ffe4e1"align="center"|From the start
|-
|-
|align=center style="background:#c0eabd"|[[File:SM3DL Asset Sprite Luigi.png|90px]]<br>'''[[Luigi]]'''
|align=center style="background:#c0eabd"|[[File:SM3DL Asset Sprite Luigi.png|x50px]]<br>'''[[Luigi]]'''
|style="background:#def3df"|Mario's brother, who was captured by Dry Bowser. He becomes a playable character after Mario saves him.
|style="background:#def3df"|Mario's brother, who was captured by Dry Bowser. He becomes a playable character after Mario saves him.
|style="background:#def3df"align="center"|Jumps higher
|style="background:#def3df"align="center"|Jumps higher
Line 384: Line 90:


===Non-playable characters===
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
|-
|-
|align=center style="background:white"|[[File:Peach SM3DL.png|100x100px]]<br>[[Princess Peach]]  
|align=center style="background:#FFFFFF"|[[File:Peach SM3DL.png|50px]]<br>[[Princess Peach]]  
|The princess of the Mushroom Kingdom, who is kidnapped by Bowser.
|The princess of the Mushroom Kingdom, who is kidnapped by Bowser.
|-
|-
|align=center style="background:white"|[[File:Toad Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Toad]]  
|align=center style="background:#FFFFFF"|[[File:Toad Artwork - Super Mario 3D Land.png|50px]]<br>[[Toad]]  
|Toad is seen in various parts of the game, including red Toad Houses and before airship levels.
|Toad is seen in various parts of the game, including red Toad Houses and before airship levels.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Toads.png|100x100px]]<br>[[Toad (species)|Toad]]s
|align=center style="background:#FFFFFF"|[[File:YellowToadSM3DL.png|50px]][[File:BlueToadSM3DL.png|50px]]<br>[[Toad (species)|Toads]]
|Toads help Mario on his journey to save Princess Peach.
|Toads help Mario on his journey to save Princess Peach.
|-
|-
|align=center style="background:white"|[[File:TanookiToad.png|100x100px]]<br>[[Tanooki Mario|Tanooki Toad]]s
|align=center style="background:#FFFFFF"|[[File:Bird (Super Mario 3D Land).png|50px]]<br>[[Little bird]]s  
|Toads under the effect of the [[Super Leaf]]. They only appear in the special worlds.
|Little birds are found in some courses and fly away when Mario gets close.
|}
|}


==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
===New enemies===
{|class="wikitable sortable" width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400;color:white;"
|-style="background:#000000; color:white;"
!width=10% rowspan=2|Name
!width=10%|Name
!class="unsortable" rowspan=2|Description
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!class="unsortable" colspan=2|Appearances
!width=10%|First appearance
!class="unsortable" rowspan=2|Spoils
!width=10%|Last appearance
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|align=center data-sort-value="Go" style="background:white"|[[File:Goomba-for-3DL.png|100x100px]]<br>[[Goomba]]
|align=center|[[File:Biddybud.png|70px]]<br>'''[[Biddybud]]'''
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump.
|Lady beetle-like creatures that walk along set paths, typically in lines. They come in various colors.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-1]]
|-
|align=center|[[File:SM3DL Asset Model Cosmic Clone.png|70px]]<br>'''[[Big Cosmic Clone]]'''
|Large [[Cosmic Clone]]s that can break [[Brick Block]]s.
|align=center|[[Special 7-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-Medal}}×1
|align=center|—
|-
|align=center data-sort-value="GoT" style="background:white"|[[File:Goomba Stack SM3DL.png|100x100px]]<br>[[Goomba Tower]]
|Stacks of [[Goomba]]s. The one on the bottom behaves like a normal Goomba.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 4-1]]
|align=center|{{hover|{{icon|SM3DL-Coin}}×1|per Goomba}}
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="TailG" style="background:white"|[[File:TanookiGoomba-SM3DL.png|100x100px]]<br>[[Tail Goomba]]
|align=center|[[File:3dlandbiggoombasmash.png|70px]]<br>'''[[Big Tail Goomba]]'''
|Goombas that jump in the air and descend slowly, performing a tail attack when they land.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 5-5]]
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1
|align=center|{{icon|new}}
|-
|align=center data-sort-value="BigT" style="background:white"|[[File:SM3DL Screenshot Big Tail Goomba.png|100x100px]]<br>[[Big Tail Goomba]]
|Giant [[Tail Goomba]]s. Their tail attack covers wider range.
|Giant [[Tail Goomba]]s. Their tail attack covers wider range.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Parag" style="background:white"|[[File:ParagoombaSM3DL.png|100x100px]]<br>[[Paragoomba]]
|align=center|[[File:SM3DL Artwork Blokkablok.png|70px]]<br>'''[[Blokkablok]]'''
|Winged Goombas. They fly in set trajectories, moving either back and forth or up and down.
|Spiked enemies made of blocks. They snake back and forth in the air. Breaking every block defeats a Blokkablok.
|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Che" style="background:white"|[[File:CheepCheep3DLand.png|100x100px]]<br>[[Cheep Cheep]]
|align=center|[[File:CoinCofferSM3DL.png|70px]]<br>'''[[Coin Coffer]]'''
|Pudgy red fish. Underwater, they passively swim in set paths, often in groups. In some levels, Cheep Cheeps leap over bridges and damage Mario on contact.
|Purse-shaped creatures. They are usually invisible. They slowly run away from Mario when exposed. Coin Coffers dispense many coins when hit.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|align=center|[[Special 1-3]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Por" style="background:white"|[[File:PorcuPufferSM3DL.png|100x100px]]<br>[[Porcupuffer]]
|Purple porcupinefish. While underwater, they swim back and forth like Cheep Cheeps. In some levels, they leap from water and break overhanging bridges to strike Mario.
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|—
|-
|align=center data-sort-value="Ko" style="background:white"|[[File:Koopa SM3DL.png|100x100px]]<br>[[Koopa Troopa]]
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their [[Green Shell|shells]].
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
|align=center|{{icon|SM3DL-Shell}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Dry" style="background:white"|[[File:SM3DL Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|align=center|[[File:Draglet Artwork - Super Mario 3D Land.png|70px]]<br>'''[[Draglet]]'''
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated by invincibility.
|Little dragons that spit [[Fireball (obstacle)|fireballs]].
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Ham" style="background:white"|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=center|[[File:Fakeblock.png|70px]]<br>'''[[Fake Block]]'''
|Helmeted [[Koopa (species)|Koopas]] that throw hammers.
|They hide among real Brick Blocks. When approached, they reveal themselves and chase Mario, attacking him with their tail.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10
|align=center|—
|-
|-
|align=center data-sort-value="Boom" style="background:white"|[[File:SM3DL Boomerang Bro.png|100x100px]]<br>[[Boomerang Bro]]
|align=center|[[File:FlophopperSM3DL.png|70px]]<br>'''[[Flophopper]]'''
|Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated.
|Insect-like creatures that walk side to side, flipping one leg over their body. This makes the spiky, damaging side of their body switch positions with the fleshy, vulnerable side. Their suction cup-like feet fastens them to rotating platforms.
|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|[[Special 7-5]]
|align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Time}}×10<br>{{icon|SM3DL-BoomF}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Spi" style="background:white"|[[File:SpinySM3DL.png|100x100px]]<br>[[Spiny]]
|align=center|[[File:Goomba Stack SM3DL.png|x70px]]<br>'''[[Goomba Tower]]'''
|Squat Koopas with spiked shells. They charge towards Mario on sight.
|Stacks of [[Goomba]]s. The one on the bottom behaves like a normal Goomba.
|align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 8-1]]
|align=center|[[Special 4-1]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Magi" style="background:white"|[[File:SM3DL Magikoopa.png|100x100px]]<br>[[Magikoopa]]
|align=center|[[File:InkPiranha.png|70px]]<br>'''[[Inky Piranha Plant]]'''
|Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand.
|align=center|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Ink" style="background:white"|[[File:InkPiranha.png|100x100px]]<br>[[Inky Piranha Plant]]
|Black Piranha Plants. They spit ink that covers the screen, obscuring the player's view.
|Black Piranha Plants. They spit ink that covers the screen, obscuring the player's view.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Pir" style="background:white"|[[File:PiranhaPlantSM3DL.png|100x100px]]<br>[[Piranha Plant]]
|align=center|[[File:MortyMole.png|70px]]<br>'''[[Morty Mole]]'''
|Carnivorous plants that try to bite Mario when approached.
|Large moles. They take two [[stomp]]s to be defeated. The first hit flattens their body.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[Special 5-5]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Fir" style="background:white"|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Fire Piranha Plant]]
|Brown Piranha Plants that spit [[Fireball (obstacle)|fireballs]] at Mario.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 5-5]]
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-FireF}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Bid" style="background:white"|[[File:Biddybud.png|100x100px]]<br>[[Biddybud]]
|align=center|[[File:Para Biddybud artwork Super Mario 3D Land.png|x30px]]<br>'''[[Para-Biddybud]]'''
|Lady beetle-like creatures that walk along set paths, typically in lines. They come in various colors.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-1]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|-
|align=center data-sort-value="Para-B" style="background:white"|[[File:Para Biddybud artwork Super Mario 3D Land.png|100x100px]]<br>[[Para-Biddybud]]
|Winged Biddybuds. They fly in set patterns, often appearing in groups.
|Winged Biddybuds. They fly in set patterns, often appearing in groups.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-3]]
|align=center|[[Special 3-3]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Dra" style="background:white"|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Draglet]]
|align=center|[[File:PeepaSM3DL.png|70px]]<br>'''[[Peepa]]'''
|Little dragons that spit [[Fireball (obstacle)|fireballs]].
|Smiling ghosts. They either stay in a stationary position or move around through a set area.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 8-4]]
|align=center|[[Special 6-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Lav" style="background:white"|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=center|[[File:SM3DL Prongo.png|70px]]<br>'''[[Prongo]]'''
|Balls of lava. They jump between gaps in platforms that cover lava, often in groups.
|Helmeted enemies. They chase after Mario and dive at him in an attempt to strike. If they miss, they become stuck in the ground, allowing Mario to jump on their vulnerable underside.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|align=center|[[Special 8-3]]
|align=center|[[Special 5-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Thw" style="background:white"|[[File:SM3DL Asset Sprite Thwomp.png|100x100px]]<br>[[Thwomp]]
|align=center|[[File:SM3DL Asset Model Sandmaargh.png|70px]]<br>'''[[Sandmaargh]]'''
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. The tops and sides of their bodies can be used as platforms and walls, respectively.
|Sand-dwelling [[Blaarg]]s. They hide underneath sand. A Sandmaargh will launch upward to bite Mario if he is directly above it.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[Special 8-3]]
|align=center|[[Special 6-1]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|—
|-
|-
|align=center data-sort-value="TailT" style="background:white"|[[File:TailThwomp.png|100x100px]]<br>[[Tail Thwomp]]
|align=center|[[File:SpikeEelSM3DL.png|x65px]]<br>'''[[Spike Eel]]'''
|Thwomps that jump and float, moving along a set path.
|Giant eels. They stay in holes and swim in Mario's way.
|colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|align=center|[[Special 2-2]]
|align=center|{{icon|new}}
|-
|align=center data-sort-value="Coin" style="background:white"|[[File:CoinCofferSM3DL.png|100x100px]]<br>[[Coin Coffer]]
|Purse-shaped creatures. They are usually invisible. They slowly run away from Mario when exposed. Coin Coffers dispense many coins when hit.
|align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|align=center|[[Special 4-1]]
|align=center|{{icon|SM3DL-Coin}}×10
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Sti" style="background:white"|[[File:SM3DL Artwork Stingby.png|100x100px]]<br>[[Stingby]]
|align=center|[[File:SM3DL Artwork Stingby.png|70px]]<br>'''[[Stingby]]'''
|Bee enemies. They chase Mario on sight.
|Bee enemies. They chase Mario on sight.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Bul" style="background:white"|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|align=center|[[File:Tail Bob-omb SM3DL.png|70px]]<br>'''[[Tail Bob-omb]]'''
|Missiles fired from Bill Blasters. They fly in a straight line.
|[[Bob-omb]]s with [[Tanooki Mario|tanuki tails]]. They descend slowly until they land on the ground, exploding soon after.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|[[Special 5-3]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1
|-
|align=center|
|align=center|[[File:Tail Boo Artwork - Super Mario 3D Land.png|70px]]<br>'''[[Tail Boo]]'''
|Tailed [[Boo]]s. One will swat Mario with its tail if he faces one.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|-
|-
|align=center data-sort-value="TailBu" style="background:white"|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Tail Bullet Bill]]
|align=center|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|70px]]<br>'''[[Tail Bullet Bill]]'''
|Tailed [[Bullet Bill]]s. They swing their tail after traveling some distance.
|Tailed [[Bullet Bill]]s. They swing their tail after traveling some distance.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|[[Special 5-3]]
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1<br>{{icon|SM3DL-LeafS}}×1
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Ban" style="background:white"|[[File:SM3DL Banzai Bills.png|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|align=center|[[File:TanookiGoomba-SM3DL.png|70px]]<br>'''[[Tail Goomba]]'''
|Slow-moving missiles. Their line of trajectory is fixed in one direction.
|Goombas that jump in the air and descend slowly, performing a tail attack when they land.
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 4-3]]
|align=center|[[Special 5-5]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|—
|-
|-
|align=center data-sort-value="Roc" style="background:white"|[[File:Wrench3DLand.png|100x100px]]<br>[[Rocky Wrench]]
|align=center|[[File:TailThwomp.png|70px]]<br>'''[[Tail Thwomp]]'''
|Moles that sit in grates. They occasionally pop out to throw wrenches, Bob-ombs, or coins. The wrenches move in a strait line without landing, hurting Mario on contact.
|Thwomps that jump and float, moving along a set path.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|[[Special 8-2]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Mont" style="background:white"|[[File:SM3DL Screenshot Monty Mole.png|100x100px]]<br>[[Monty Mole]]
|Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups.
|colspan=2 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Mort" style="background:white"|[[File:MortyMole.png|100x100px]]<br>[[Morty Mole]]
|Large moles. They take two [[stomp]]s to be defeated. The first hit flattens their body.
|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{icon|SM3DL-Coin}}×3<br>{{icon|SM3DL-Mush}}×1
|align=center|{{icon|new}}
|-
|align=center data-sort-value="San" style="background:white"|[[File:SM3DL Asset Model Sandmaargh.png|100x100px]]<br>[[Sandmaargh]]
|Sand-dwelling [[Magmaargh]]s. They hide underneath sand. A Sandmaargh will launch upward to bite Mario if he is directly above it.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[Special 6-1]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|-
|align=center data-sort-value="Magm" style="background:white"|[[File:SM3DL Asset Sprite Magmaargh.png|100x100px]]<br>[[Magmaargh]]
|Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms.
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{icon|cross}}
|align=center|—
|-
|-
|align=center data-sort-value="Pok" style="background:white"|[[File:SM3DL Asset Sprite Pokey.png|100x100px]]<br>[[Pokey]]
|align=center|[[File:Wallop Art - Super Mario 3D Land.png|70px]]<br>'''[[Wallop]]'''
|Segmented [[cactus]] enemies. They slide back and forth in set paths. Individual segments can be taken out to make them shorter. Striking a Pokey's head immediately defeats it.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|align=center|{{hover|{{icon|SM3DL-Coin}}×1|per segment}}
|align=center|—
|-
|align=center data-sort-value="Wal" style="background:white"|[[File:Wallop Art - Super Mario 3D Land.png|100x100px]]<br>[[Wallop]]
|Smiling stones that move to match Mario's position within narrow corridors.
|Smiling stones that move to match Mario's position within narrow corridors.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3
|}
|align=center|{{icon|new}}
 
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center data-sort-value="Blo" style="background:white"|[[File:SM3DL Artwork Blokkablok.png|100x100px]]<br>[[Blokkablok]]
|align=center|[[File:SM3DL Banzai Bills.png|70px]]<br>'''[[Banzai Bill]]'''
|Spiked enemies made of blocks. They snake back and forth in the air. Breaking every block defeats a Blokkablok.
|Slow-moving missiles. Their line of trajectory is fixed in one direction.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|[[Special 4-3]]
|align=center|{{hover|{{icon|SM3DL-Coin}}×2|+1 per ? Block}}
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Fak" style="background:white"|[[File:Fakeblock.png|100x100px]]<br>[[Fake Block]]
|align=center|[[File:BigBooSM3DL.png|70px]]<br>'''[[Big Boo]]'''
|They hide among real Brick Blocks. When approached, they reveal themselves and chase Mario, attacking him with their tail.
|Large Boos. They appear in only a few [[Ghost House]]s.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|[[Special 6-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Blo" style="background:white"|[[File:MP8 Blooper.png|100x100px]]<br>[[Blooper]]
|align=center|[[File:MP8 Blooper.png|x70px]]<br>'''[[Blooper]]'''
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him.
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him.
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[Special 2-2]]
|align=center|[[Special 2-2]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Spi" style="background:white"|[[File:SpikeEelSM3DL.png|100x100px]]<br>[[Spike Eel]]
|align=center|[[File:SM3DL Asset Sprite Bob-omb.png]]<br>'''[[Bob-omb]]'''
|Giant eels. They stay in holes and swim in Mario's way.
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Some are tossed by Rocky Wrenches.
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}
|align=center|[[Special 2-2]]
|align=center|[[Special 7-5]]
|align=center|{{icon|SM3DL-Coin}}×3
|-
|align=center|{{icon|new}}
|align=center|[[File:BooMP8Official.png|70px]]<br>'''[[Boo]]'''
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|-
|align=center|[[File:SM3DL Boomerang Bro.png|x70px]]<br>'''[[Boomerang Bro]]'''
|Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated.
|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|align=center|[[File:Mario 3d Land Bullet Bill.png|70px]]<br>'''[[Bullet Bill]]'''
|Missiles fired from Bill Blasters. They fly in a straight line.
|align=center|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|-
|-
|align=center data-sort-value="Cha" style="background:white"|[[File:ChainChomp3DL.png|100x100px]]<br>[[Chain Chomp]]
|align=center|[[File:ChainChomp3DL.png|70px]]<br>'''[[Chain Chomp]]'''
|Barking, metal enemies leashed to stumps. They lunge at Mario when in close proximity.
|Barking, metal enemies leashed to stumps. They lunge at Mario when in close proximity.
|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|align=center|—
|-
|-
|align=center data-sort-value="Fuz" style="background:white"|[[File:Fuzzy3DL.png|100x100px]]<br>[[Fuzzy]]
|align=center|[[File:CheepCheep3DLand.png|70px]]<br>'''[[Cheep Cheep]]'''
|Pudgy red fish. Underwater, they passively swim in set paths, often in groups. In some levels, Cheep Cheeps leap over bridges and damage Mario on contact.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 1-3]]
|-
|align=center|[[File:SM3DL Asset Sprite Cosmic Clone.png|70px]]<br>'''[[Cosmic Clone]]'''
|Dark entities in the form of [[Small Mario]]. They trail after Mario, mimicking his every move and positioning. Making contact damages him.
|align=center|[[Special 1-2]]
|align=center|[[Special 8-1]]
|-
|align=center|[[File:SM3DL Dry Bones.png|70px]]<br>'''[[Dry Bones]]'''
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into lava.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|-
|align=center|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|70px]]<br>'''[[Fire Piranha Plant]]'''
|Brown Piranha Plants that spit [[Fireball (obstacle)|fireballs]] at Mario.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 5-5]]
|-
|align=center|[[File:Fuzzy3DL.png|70px]]<br>'''[[Fuzzy]]'''
|Black, furry creatures. They move back and forth along tightropes, often in groups.
|Black, furry creatures. They move back and forth along tightropes, often in groups.
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|cross}}
|align=center|—
|-
|-
|align=center data-sort-value="Bob" style="background:white"|[[File:Bob-ombSM3DL.png|100x100px]]<br>[[Bob-omb]]
|align=center|[[File:Goomba-for-3DL.png|70px]]<br>'''[[Goomba]]'''
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Some are tossed by Rocky Wrenches.
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump.
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 7-3]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|None
|-
|align=center|
|align=center|[[File:SM3DL Screenshot Grinder.png|70px]]<br>'''[[Grinder]]'''
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|-
|-
|align=center data-sort-value="TailBob" style="background:white"|[[File:Tail Bob-omb SM3DL.png|100x100px]]<br>[[Tail Bob-omb]]
|align=center|[[File:MP8 Hammer Bro Artwork.png|70px]]<br>'''[[Hammer Bro]]'''
|[[Bob-omb]]s with [[Tanooki Mario|Tanooki tails]]. They descend slowly until they land on the ground, exploding soon after.
|Helmeted [[Koopa (species)|Koopas]] that throw hammers.
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|None
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Thi" style="background:white"|[[File:SpikyPlant3DLand.png|100x100px]]<br>[[Thorny flower|Thistle]]
|align=center|[[File:Koopa SM3DL.png|x70px]]<br>'''[[Koopa Troopa]]'''
|Plants with needle-like flowers. Touching one hurts Mario.
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their [[Green Shell|shells]].
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 6-5]]
|align=center|[[Special 4-1]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|-
|align=center data-sort-value="Boo" style="background:white"|[[File:BooMP8Official.png|100x100px]]<br>[[Boo]]
|align=center|[[File:SM3DL Asset Sprite Lava Bubble.png|70px]]<br>'''[[Lava Bubble]]'''
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving.
|Balls of lava. They jump between gaps in platforms that cover lava, often in groups.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 6-5]]
|align=center|[[Special 8-3]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|—
|-
|-
|align=center data-sort-value="TailBoo" style="background:white"|[[File:Tail Boo Artwork - Super Mario 3D Land.png|100x100px]]<br>[[Tail Boo]]
|align=center|[[File:SM3DL Magikoopa.png|70px]]<br>'''[[Magikoopa]]'''
|Tailed [[Boo]]s. One will swat Mario with its tail if he faces one.
|Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|{{world-link|7|airship|World 7-Airship (Super Mario 3D Land)}}
|align=center|[[Special 6-5]]
|align=center|[[Special 8-4]]
|align=center|{{icon|SM3DL-Coin}}×1<br>{{icon|SM3DL-Leaf}}×1<br>{{icon|SM3DL-LeafS}}×1
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="BigB" style="background:white"|[[File:BigBooSM3DL.png|100x100px]]<br>[[Big Boo]]
|align=center|[[File:SM3DL Asset Sprite Magmaargh.png|70px]]<br>'''[[Magmaargh]]'''
|Large Boos. They appear in only a few [[Ghost House]]s.
|Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|[[Special 6-5]]
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|—
|-
|-
|align=center data-sort-value="Pee" style="background:white"|[[File:PeepaSM3DL.png|100x100px]]<br>[[Peepa]]
|align=center|[[File:SM3DL Screenshot Monty Mole.png|70px]]<br>'''[[Monty Mole]]'''
|Smiling ghosts. They either stay in a stationary position or move around through a set area.
|Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|colspan=4 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[Special 6-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Flo" style="background:white"|[[File:FlophopperSM3DL.png|100x100px]]<br>[[Flophopper]]
|align=center|[[File:ParagoombaSM3DL.png|70px]]<br>'''[[Paragoomba]]'''
|Insect-like creatures that walk side to side, flipping one leg over their body. This makes the spiky, damaging side of their body switch positions with the fleshy, vulnerable side. Their suction cup-like feet fastens them to rotating platforms.
|Winged Goombas. They fly in set trajectories, moving either back and forth or up and down.
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
|align=center|[[Special 7-5]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Pro" style="background:white"|[[File:SM3DL Prongo.png|100x100px]]<br>[[Prongo]]
|align=center|[[File:PiranhaPlantSM3DL.png|x70px]]<br>'''[[Piranha Plant]]'''
|Helmeted enemies. They chase after Mario and dive at him in an attempt to strike. If they miss, they become stuck in the ground, allowing Mario to jump on their vulnerable underside.
|Carnivorous plants that try to bite Mario when approached.
|align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{icon|SM3DL-Coin}}×1
|align=center|{{icon|new}}
|-
|-
|align=center data-sort-value="Gri" style="background:white"|[[File:SM3DL Screenshot Grinder.png|100x100px]]<br>[[Grinder]]
|align=center|[[File:SM3DL Asset Sprite Pokey.png|x70px]]<br>'''[[Pokey]]'''
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|Segmented [[cactus]] enemies. They slide back and forth in set paths. Individual segments can be taken out to make them shorter. Striking a Pokey's head immediately defeats it.
|colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{icon|cross}}
|align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|align=center|
|-
|align=center|[[File:PorcuPufferSM3DL.png|70px]]<br>'''[[Porcupuffer]]'''
|Purple pufferfish. While underwater, they swim back and forth like Cheep Cheeps. In some levels, they leap from water and break overhanging bridges to strike Mario.
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|-
|align=center|[[File:Wrench3DLand.png|70px]]<br>'''[[Rocky Wrench]]'''
|Moles that sit in grates. They occasionally pop out to throw wrenches, Bob-ombs, or coins. The wrenches move in a strait line without landing, hurting Mario on contact.
|align=center|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-2]]
|-
|-
|align=center data-sort-value="Cos" style="background:white"|[[File:SM3DL Asset Sprite Cosmic Clone.png|100x100px]]<br>[[Cosmic Clone]]
|align=center|[[File:SpinySM3DL.png|70px]]<br>'''[[Spiny]]'''
|Dark entities in the form of [[Small Mario]]. They trail after Mario, mimicking his every move and positioning. Making contact damages him.
|Squat Koopas with spiked shells. They charge towards Mario on sight.
|align=center|[[Special 1-2]]
|align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|align=center|[[Special 8-1]]
|align=center|[[Special 8-1]]
|align=center|{{icon|SM3DL-Coin}}×3
|align=center|—
|-
|-
|align=center data-sort-value="BigC" style="background:white"|[[File:SM3DL Asset Model Cosmic Clone.png|100x100px]]<br>[[Big Cosmic Clone]]
|align=center|[[File:SpikyPlant3DLand.png|70px]]<br>'''[[Thorny flower|Thistle]]'''
|Large [[Cosmic Clone]]s that can break [[Brick Block]]s.
|Plants with needle-like flowers. Touching one hurts Mario.
|align=center|[[Special 7-4]]
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|[[Special 6-5]]
|align=center|{{icon|SM3DL-Coin}}×10
|-
|align=center|{{icon|new}}
|align=center|[[File:SM3DL Asset Sprite Thwomp.png|70px]]<br>'''[[Thwomp]]'''
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. The tops and sides of their bodies can be used as platforms and walls, respectively.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-3]]
|}
|}


===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400;color:white;"
|-style="background:#000000; color:white;"
!width=10%|Name
!width=10%|Name
!Description
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!width=10%|First appearance
!width=10%|First appearance
!width=10%|Last appearance
!width=10%|Last appearance
|-
|-
|align=center style="background:white"|[[File:Bowserblock.png|100x100px]]<br>[[Baddie Box]]
|align=center|[[File:Bowserblock.png|70px]]<br>'''[[Baddie Box]]'''
|Releases infinite enemies when Mario is near.
|Releases infinite enemies when Mario is near.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[Special 8-3]]
|align=center|[[Special 8-3]]
|-
|-
|align=center style="background:white"|[[File:Ball'n'Chain3D.png|100x100px]]<br>[[Spinner|Ball 'n' Chain]]
|align=center|[[File:BanzaiCannon3D Land.png|70px]]<br>'''[[Banzai Bill Cannon]]'''
|Spiked balls that move back and forth like a pendulum.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|-
|align=center style="background:white"|[[File:BanzaiCannon3D Land.png|100x100px]]<br>[[Banzai Bill Cannon]]
|A cannon that fires Banzai Bills.
|A cannon that fires Banzai Bills.
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|{{world-link|s2|airship3D|Special 2-Airship}}
|align=center|{{world-link|s2|airship|Special 2-Airship}}
|-
|-
|align=center style="background:white"|[[File:SM3DL Bullet Bill.PNG|100x100px]]<br>[[Bill Blaster]]
|align=center|[[File:SM3DL Bullet Bill.PNG|70px]]<br>'''[[Bill Blaster]]'''
|A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills.
|A cannon that shoots [[Bullet Bill]]s and Tail Bullet Bills.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|{{world-link|s3|airship|Special 3-Airship}}
|-
|-
|align=center style="background:white"|[[File:QuestionBoxSM3DL.png|100x100px]]<br>[[Cannon]]
|align=center|[[File:QuestionBoxSM3DL.png|70px]]<br>'''[[Cannon]]'''
|Cannons that shoot spiked balls.
|Cannons that shoot spiked balls.
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|s2|airship3D|Special 2-Airship}}
|align=center|{{world-link|s2|airship|Special 2-Airship}}
|-
|-
|align=center style="background:white"|[[File:Firebars SM3DL screenshot.png|100x100px]]<br>[[Fire Bar]]
|align=center|[[File:Firebars SM3DL screenshot.png|70px]]<br>'''[[Fire Bar]]'''
|Fireballs that rotate around a block.
|Fireballs that rotate around a block.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center style="background:white"|[[File:GiantSpikedBall3D Land.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]]
|align=center|[[File:GiantSpikedBall3D Land.png|70px]]<br>'''[[Giant Spiked Ball|Giant spiked ball]]'''
|Larger versions of spiked balls that can destroy their smaller counterparts.
|Larger versions of spiked balls that can destroy their smaller counterparts.
|align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|[[Special 5-1]]
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}
|-
|-
|align=center style="background:white"|[[File:SM3DL S8-Crown.png|100x100px]]<br>[[Burner|Jet engine]]
|align=center|[[File:SM3DL S8-Crown.png|70px]]<br>'''[[Burner|Jet engine]]'''
|Objects that spew flames to block the player's path.
|Objects that spew flames to block the players path.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center style="background:white"|[[File:SM3DL Bowser W8.png|100x100px]]<br>[[Lava]]
|align=center|[[File:SM3DL Bowser W8.png|70px]]<br>'''[[Lava]]'''
|Molten rock that can cause the player to instantly lose a life.
|Molten rock that can cause the player to instantly lose a life.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|-
|-
|align=center style="background:white"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Lava Geyser]]
|align=center|[[File:Spine Coaster SM3DL screenshot.png|70px]]<br>'''[[Lava Geyser]]'''
|Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas.
|Geysers of lava that can elevate platforms to allow the player to reach usually out-of-reach areas.
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|[[Special 8-4]]
|-
|-
|align=center style="background:white"|[[File:Mario SM3DL2.png|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=center|[[File:Mario SM3DL2.png|70px]]<br>'''[[Poison (obstacle)|Poison]]'''
|A liquid hazard that can cause the player to instantly lose a life.
|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[World 2-2 (Super Mario 3D Land)|World 2-2]]
|align=center|[[World 2-2 (Super Mario 3D Land)|World 2-2]]
|align=center|[[Special 6-3]]
|align=center|[[Special 6-3]]
|-
|-
|align=center style="background:white"|[[File:SpikeBar3DLand.PNG|100x100px]]<br>[[Spike Bar]]
|align=center|[[File:SpikeBar3DLand.PNG|70px]]<br>'''[[Spike Bar]]'''
|Rotating spike balls, similar to a [[Fire Bar]].
|Rotating spike balls, similar to a [[Fire Bar]].
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|-
|-
|align=center style="background:white"|[[File:Spike Block (3D Land).png|100x100px]]<br>[[Spike Block]]
|align=center|[[File:Spike Block (3D Land).png|70px]]<br>'''[[Spike Block]]'''
|A cube of spike traps that only appears in [[World 5-3 (Super Mario 3D Land)|World 5-3]].
|A cube of spike traps that only appears in [[World 5-3 (Super Mario 3D Land)|World 5-3]].
|colspan=2 align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|colspan=2 align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|-
|-
|align=center style="background:white"|[[File:AS6 SuperMario3D.png|100x100px]]<br>[[Spike Pillar]]
|align=center|[[File:AS6 SuperMario3D.png|70px]]<br>'''[[Spike Pillar]]'''
|Objects that charge backwards and then charge forwards in order to hurt the player.
|Objects that charge backwards and then charge forwards in order to hurt the player.
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|6|airship|World 6-Airship (Super Mario 3D Land)}}
|-
|-
|align=center style="background:white"|[[File:SpikedBallSM3DL.png|100x100px]]<br>[[Spike Ball|Spiked ball]]
|align=center|[[File:SpikedBallSM3DL.png|70px]]<br>'''[[Spike Ball|Spiked ball]]'''
|Balls that roll around and can damage the player.
|Balls that roll around and can damage the player.
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}
|align=center|[[Special 4-1]]
|align=center|[[Special 5-1]]
|-
|-
|align=center style="background:white"|[[File:Special 3-4.png|100x100px]]<br>[[Spiked roller]]
|align=center|[[File:Special 3-4.png|70px]]<br>'''Spiked roller'''
|A cylinder covered with spikes. Some are swung on chains.
|A cylinder covered with spikes. Some are swung on chains.
|align=center|[[World 7-2 (Super Mario 3D Land)|World 7-2]]
|align=center|[[World 7-2 (Super Mario 3D Land)|World 7-2]]
|align=center|[[Special 5-2]]
|align=center|[[Special 5-2]]
|-
|-
|align=center style="background:white"|[[File:SM3DL Boom Boom S4.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=center|[[File:SM3DL Boom Boom S4.png|70px]]<br>'''[[Spike Trap|Spikes]]'''
|Small cubed spikes that damages Mario or Luigi.
|Small cubed spikes that damages Mario or Luigi.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|-
|align=center|[[File:Ball'n'Chain3D.png|70px]]<br>'''[[Spinner|Swing Spike]]'''
|Spiked balls that move back and forth like a pendulum.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|}
|}


===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
<center>
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=50% class="wikitable"
|-style="background:#FF2400;color:white;"
!colspan="6"style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!width=10%|Name
|-
!Description
!colspan="2"width=33.3% style="background:#9f5e32"|{{color-link|Tail Bowser|white}}
!width=19%|Courses
!colspan="2"width=33.3% style="background:#ffa914"|{{color-link|Boom Boom|white}}
!colspan="2"width=33.3% style="background:#ff1900"|{{color-link|Pom Pom|white}}
|-
!colspan="2"align=center style="background:#FFFFFF"|[[File:Tanooki Bowser.png|150px]]
!colspan="2"align=center style="background:#FFFFFF"|[[File:BoomBoomSM3DL.png|150px]]
!colspan="2"align=center style="background:#FFFFFF"|[[File:Pom pom.png|150px]]
|-
|colspan="2"align=center style="background:#FFFFFF"|Disguised minions of Bowser who breathe fire, swing their tails, and jump around on collapsible bridges.
|colspan="2"align=center style="background:#FFFFFF"|A big brutish [[Koopa (species)|Koopa]] that spins his fists around his arenas.
|colspan="2"align=center style="background:#FFFFFF"|A female Boom Boom that throws boomerangs.
|-
!colspan="2"width=33.3% style="background:#d49c77"|Levels
!colspan="2"width=33.3% style="background:#ffc766"|Levels
!colspan="2"width=33.3% style="background:#ff5e4d"|Levels
|-
|colspan="2"width=33.3% align=center style="background:#edd5c5"|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}<br>{{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}}
|align=center width=16.67% style="background:#ffe3b3"|{{world-link|2|airship|World 2-Airship (Super Mario 3D Land)}}<br>{{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}<br>{{world-link|7|airship|World 7-Airship (Super Mario 3D Land)}}
|align=center width=16.67% style="background:#ffe3b3"|{{world-link|s4|airship|Special 4-Airship}}<br>{{world-link|s6|airship|Special 6-Airship}}<br>{{world-link|s7|mysterybox|Mystery Box}}<br>{{world-link|s8|crown|Special 8-Crown}}
|align=center width=16.67% style="background:#ffbab3"|{{world-link|4|airship|World 4-Airship (Super Mario 3D Land)}}<br>{{world-link|6|airship|World 6-Airship (Super Mario 3D Land)}}<br>{{world-link|7|airship|World 7-Airship (Super Mario 3D Land)}}
|align=center width=16.67% style="background:#ffbab3"|{{world-link|s4|airship|Special 4-Airship}}<br>{{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center style="background:white"|[[File:Tanooki Bowser.png|100x100px]]<br>[[Tail Bowser]]
!colspan="3"width=50% style="background:#32765C"|{{color-link|Bowser|white}}
|Disguised [[Bowser's Minions|minions of Bowser]] who breathe fire, swing their tails, and jump around on collapsible bridges.
!colspan="3"width=50% style="background:#a89f94"|{{color-link|Dry Bowser|white}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}, {{world-link|5|castle3d|World 5-Castle (Super Mario 3D Land)}}
|-
|-
|align=center style="background:white"|[[File:BoomBoomSM3DL.png|100x100px]]<br>[[Boom Boom]]
!colspan="3"align=center style="background:#FFFFFF"|[[File:Bowser Peach Airship - Super Mario 3D Land.png|150px]]
|A big, brutish [[Koopa (species)|Koopa]] typically encountered in airship courses. He swings his fists and spins like a top.
!colspan="3"align=center style="background:#FFFFFF"|[[File:SM3DL Asset Sprite Dry Bowser.png|150px]]
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}, {{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}, {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world-link|s4|airship3D|Special 4-Airship}}, {{world-link|s6|airship3D|Special 6-Airship}}, {{world|s7|mysterybox}}, {{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center style="background:white"|[[File:Pom pom.png|100x100px]]<br>[[Pom Pom]]
|colspan="3"align=center style="background:#FFFFFF"|At first fights like his copies, but for the final showdown becomes far more persistent and aggressive, gaining several new behaviors.
|A pink Koopa with a spotted shell. She throws boomerangs and leaps into the air. Like Boom Boom, she is often found on airships and is even fought alongside him in some courses.
|colspan="3"align=center style="background:#FFFFFF"|Bowser's skeletal counterpart, who fights like the Tail Bowsers.
|align=center|{{world-link|4|airship3D|World 4-Airship (Super Mario 3D Land)}}, {{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}, {{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}, {{world-link|s4|airship3D|Special 4-Airship}}, {{world-link|s8|crown|Special 8-Crown}}
|-
|-
|align=center style="background:white"|[[File:Bowser Peach Airship - Super Mario 3D Land.png|100x100px]]<br>[[Bowser]]
!colspan="3"width=20% style="background:#66BE9C"|Levels
|The King of Koopas who has kidnapped [[Princess Peach]]. He fights like a Tail Bowser when first encountered. In the final showdown becomes far more persistent and aggressive, gaining several new means of attack.
!colspan="3"width=20% style="background:#d1ccc7"|Levels
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]], {{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]]
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Sprite Dry Bowser.png|100x100px]]<br>[[Dry Bowser]]
|colspan="3"align=center style="background:#B6E0D0"|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}[[World 8-Bowser: Part 1|: Part 1]]<br>{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]]
|Bowser's undead alter ego, who only appears in the special worlds. He shares his behavior with Tail Bowsers, but breaths blue fire.
|colspan="3"align=center style="background:#f4f2f1"|{{world-link|s1|castle3d|Special 1-Castle}}<br>{{world-link|s5|castle3d|Special 5-Castle}}<br>{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{world-link|s1|castle3d|Special 1-Castle}}, {{world-link|s5|castle3d|Special 5-Castle}}, {{world-link|s8|bowser3d|Special 8-Bowser}}
|}
|}
</center>


==Items and objects==
==Items and objects==
===Items===
===Power-ups and forms===
These are collectibles and wearable objects.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|class="wikitable" style="width:100%;text-align:center"
|-style="background:#FF2400; color:white;"
|-style="color:white;background:red"
!width=12%|Power-up
!width=12%|Name
!width=15%|Form
!Description
!Description
|-
|-
|style="background:white"|[[File:CoinSM3DL.png|100x100px]]<br>[[Coin]]s
!colspan=3 style="background:#FF7733; color:white;"|New power-ups
|align=left|Grants an extra life for every 100 collected.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Boomerang Flower artwork.png|x65px]]<br>[[Boomerang Flower]]
|align=center style="background:#FFFFFF"|[[File:BoomerangMarioSM3DL.png|x100px]]<br>[[Boomerang Mario]]
|The Boomerang Flower transforms Mario into [[Boomerang Mario]]. He can toss a [[boomerang]] to hit enemies and collect distant items. It is first found in [[World 5-1 (Super Mario 3D Land)|World 5-1]]. Mario's appearance is similar to a Boomerang Bro.
|-
|align=center style="background:#FFFFFF"|[[File:Invincibilityleaf.png|x65px]]<br>[[Invincibility Leaf]]
|align=center style="background:#FFFFFF"|[[File:White Tanooki.png|x100px]]<br>[[White Tanooki Mario]]
|Touching the Invincibility Leaf transforms Mario into [[White Tanooki Mario]]. This power-up appears in [[Assist Block]] after losing five lives in a (skipped) normal world course, which makes the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario. When [[Luigi]] picks up an Invincibility Leaf, he turns into White Kitsune Luigi.
|-
|align=center style="background:#FFFFFF"|[[File:Statueleaf.png|x65px]]<br>[[Statue Leaf]]
|align=center style="background:#FFFFFF"|[[File:StatueMario 3DL.png|x100px]]<br>[[Statue Mario]]
|The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as normal Tanooki Mario with the added ability of transforming into a stone variant called [[Statue Mario]] while performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state.
|-
!colspan=3 style="background:#FF7733; color:white;"|Returning power-ups
|-
|align=center style="background:#FFFFFF"|[[File:PoisonShroom.png|65px]]<br>[[Poison Mushroom]] or damage while Super Mario
|align=center style="background:#FFFFFF"|[[File:Small Mario SM3DL.png|100px]]<br>[[Small Mario]]
|[[Small Mario]] is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|align=center style="background:#FFFFFF"|[[File:Mushroom-SM3DL.png|x65px]]<br>[[Super Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Sm3DL-Mario Running Artwork.png|x100px]]<br>[[Mario]] or [[Super Mario]]
|The Super Mushroom turns Small Mario into [[Super Mario (form)|Super Mario]]. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks.
|-
|align=center style="background:#FFFFFF"|[[File:FireFlowerSM3DL.png|x65px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:Fire Mario SM3DL.png|x100px]]<br>[[Fire Mario]]
|Using a Fire Flower turns Mario into [[Fire Mario]], which lets him throw [[fireball]]s, which bounce off walls and vanish after two seconds, to hit enemies and light [[Torch (Super Mario series)|Torches]].
|-
|align=center style="background:#FFFFFF"|[[File:SuperLeaf 3D.png|x65px]]<br>[[Super Leaf]]
|align=center style="background:#FFFFFF"|[[File:SM3DL-Tanooki Mario Jump Artwork.png|x100px]]<br>[[Tanooki Mario]]
|Grabbing a Super Leaf turns Mario into [[Tanooki Mario]], letting him slow his falls and tail whip objects and enemies.
|-
|align=center style="background:#FFFFFF"|[[File:Star SM3DL.png|x65px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Invincible Mario.png|x100px]]<br>[[Invincible Mario]]
|Briefly makes Mario [[Invincible Mario|invincible]], letting him gain extra lives upon running into five or more enemies.
|-
|colspan=2 align=center style="background:#FFFFFF"|[[File:PWingSM3DL.png|x65px]]<br>[[P-Wing]]
|Appears in an Assist Block after the player loses ten lives in a (skipped) normal world course, or within certain [[Mystery Box]]es. Sends Mario straight to the [[Goal Pole]].
|-
!colspan=3 style="background:#FF7733; color:white;"|Supporting items
|-
|align=center style="background:#FFFFFF"|[[File:PropellerBlock-SM3DL.png|65px]]<br>[[Propeller Box]]
|align=center style="background:#FFFFFF"|[[File:Propeller Box Mario - Super Mario 3D Land.png|x100px]]
|Lets Mario fly upward and descend slowly. Gives an extra life if brought to the Goal Pole.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Sprite Question Box.png|65px]]<br>[[Coin Box|? Box]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Mario (with Coin Box).png|x100px]]
|Lets Mario collect infinite coins while moving. Gives an [[extra life]] if brought to the Goal Pole.
|}
{{br}}
 
===Collectibles===
{{construction|section=y}}
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse"
|-style="background:gold;"
!Image
!Description
|-
|-
|style="background:white"|[[File:SM3DL Artwork Red Coin.png|100x100px]]<br>[[Red Coin]]s
!colspan=2 style="background:#fff3b2;"|New
|align=left|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected.
|-
|-
|style="background:white"|[[File:Star medal.png|100x100px]]<br>[[Star Medal]]s
|align=center|[[File:RedRing3DLand.png|x70px]]<br>[[Coin ring]]
|align=left|Unlock courses when enough are collected. Most courses have three. They can also be found in Mystery Boxes.
|align=left|Gives five coins when passed through.
|-
|-
|style="background:white"|[[File:SM3DL European English manual artwork-Plus Clock.png|100x100px]]<br>[[+ Clock]]s
|align=center|[[File:Star medal.png|x70px]]<br>[[Star Medal]]
|align=left|Adds 10 or 100 seconds to the time limit.
|align=left|Unlock courses when enough are collected. Most courses have three; they can also be found in Mystery Boxes.
|-
|-
|style="background:white"|[[File:SM3DL Screenshot Note.png|100x100px]]<br>[[Note]]s
!colspan=2 style="background:#fff3b2;"|Returning
|align=left|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected.
|-
|-
|style="background:white"|[[File:SM3D 1upmushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=center|[[File:SM3D 1upmushroom.png|x70px]]<br>[[1-Up Mushroom]]
|align=left|Gives Mario an extra life.
|align=left|Gives Mario an extra life.
|-
|-
|style="background:white"|[[File:SM3DL Artwork Poison Mushroom.png|100x100px]]<br>[[Poison Mushroom]]s
|align=center|[[File:SM3DL European English manual artwork-Plus Clock.png|x70px]]<br>[[+ Clock]] (green and cyan)
|align=left|Adds 10 or 100 seconds to the time limit.
|-
|align=center|[[File:CoinSM3DL.png|x70px]]<br>[[Coin]]
|align=left|Grants an extra life for every 100 collected.
|-
|align=center|[[File:PoisonShroom.png|x70px]]<br>[[Poison Mushroom]]
|align=left|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt.
|align=left|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt.
|}
===Trigger objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse"
|-style="background:gold;"
!Image
!Description
|-
!colspan=2 style="background:#fff3b2;"|New
|-
|align=center|[[File:SM3DL W2-4 Tail Wheel.png|x70px]]<br>[[Tail Wheel]]
|align=left|Elevate certain structures when spun by Tanooki Mario's tail whip.
|-
!colspan=2 style="background:#fff3b2;"|Returning
|-
|-
|style="background:white"|[[File:PropellerBlock-SM3DL.png|100x100px]]<br>[[Propeller Box]]es
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Note]]
|align=left|Lets Mario fly upward and descend slowly. Gives an [[extra life]] if brought to the Goal Pole.
|align=left|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected.
|-
|-
|style="background:white"|[[File:SM3DL Screenshot Mario (with Coin Box).png|100x100px]]<br>[[Coin Box|? Boxes]]
|align=center|[[File:Nocoverart.png|x70px]]<br>[[P Switch]]
|align=left|Lets Mario collect infinite coins while moving. Gives an extra life if brought to the Goal Pole.
|align=left|Cause all sorts of events to happen when pressed.
|-
|-
|style="background:white"|[[File:PWingSM3DL.png|100x100px]]<br>[[P-Wing]]s
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Red Coin]]
|align=left|Appears in an Assist Block after the player loses ten lives in a (skipped) normal world course, or within certain [[Mystery Box]]es. Sends Mario straight to the [[Goal Pole]].
|align=left|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected.
|-
|align=center|[[File:RedRing3DLand.png|x70px]]<br>[[Red Ring]]
|align=left|Briefly spawn five Red Coins when passed through.
|-
|align=center|[[File:nocoverart.png|x70px]]<br>[[Torch (Super Mario series)|Torch]]
|align=left|Can be lit using Fire form.
|}
|}


===Power-ups===
===Throwable and kickable objects===
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:gold;"
|-style="background:#FF2400;color:white;"
!Image
!width=12%|Power-up
!width=15%|Form
!Description
!Description
|-
|-
|align=center style="background:white"|N/A
!colspan=2 style="background:#fff3b2;"|Returning
|align=center style="background:white"|[[File:Small Mario SM3DL.png|100px]]<br>[[Small Mario]]
|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|-
|align=center style="background:white"|[[File:Mushroom-SM3DL.png|100x100px]]<br>[[Super Mushroom]]
|align=center|[[File:GreenShellSM3DL.png|x70px]]<br>[[Green Shell]]
|align=center style="background:white"|[[File:SM3DL Artwork Mario.png|x100px]]<br>[[Super Mario (form)|Super Mario]]
|align=left|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks.
|The Super Mushroom returns Small Mario to his normal size. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks.
|-
|-
|align=center style="background:white"|[[File:FireFlowerSM3DL.png|100x100px]]<br>[[Fire Flower]]
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Rock (Super Mario series)|Rock]]
|align=center style="background:white"|[[File:Fire Mario.png|x100px]]<br>[[Fire Mario]]
|align=left|Can be kicked to break them.
|Using a Fire Flower turns Mario into Fire Mario, which lets him throw [[fireball]]s. They defeat enemies and light [[lantern|torches]]. Fireballs bounce off walls and vanish after two seconds.
|}
 
===Transportation objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse"
|-style="background:gold;"
!Image
!Description
|-
|-
|align=center style="background:white"|[[File:SuperLeaf 3D.png|100x100px]]<br>[[Super Leaf]]
!colspan=2 style="background:#fff3b2;"|New
|align=center style="background:white"|[[File:TanookiMarioSM3DL.png|x100px]]<br>[[Tanooki Mario]]
|Grabbing a Super Leaf turns Mario into Tanooki Mario, letting him slow his falls and tail whip objects and enemies.
|-
|-
|align=center style="background:white"|[[File:SM3DL Boomerang Flower artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center|[[File:MysteryBox SM3DL.png|x70px]]<br>[[Mystery Box]]
|align=center style="background:white"|[[File:BoomerangMarioSM3DL.png|x100px]]<br>[[Boomerang Mario]]
|align=left|Lets Mario enter a time-limited bonus room.
|The Boomerang Flower transforms Mario into Boomerang Mario. He can toss a [[boomerang]] to hit enemies and collect distant items.
|-
|-
|align=center style="background:white"|[[File:Star SM3DL.png|100x100px]]<br>[[Super Star]]
|align=center|[[File:!Block.png|x70px]]<br>[[Warp Box]]
|align=center style="background:white"|[[File:SM3DL Screenshot Invincible Mario.png|x100px]]<br>[[Invincible Mario]]
|align=left|Sends Mario to another part of the course.
|Briefly makes Mario invincible, letting him gain extra lives upon running into five or more enemies.
|-
|-
|align=center style="background:white"|[[File:Invincibilityleaf.png|100x100px]]<br>[[Invincibility Leaf]]
!colspan=2 style="background:#fff3b2;"|Returning
|align=center style="background:white"|[[File:White Tanooki.png|x100px]]<br>[[White Tanooki Mario]]
|The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in an [[Assist Block]] after losing five lives and is not obtainable in the special worlds. Additionally, the Assist Block's appearance will permanently make the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario.
|-
|-
|align=center style="background:white"|[[File:SM3DL Artwork Statue Leaf.png|100x100px]]<br>[[Statue Leaf]]
|align=center|[[File:SM3DLAirshipCannon.png|x70px]]<br>[[Cannon]]
|align=center style="background:white"|[[File:StatueMario 3DL.png|x100px]]<br>[[Statue Mario]]
|align=left|Used to fire Mario further into a course.
|The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as the normal Tanooki form with the added ability of transforming into a stone variant called Statue Mario upon performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state. This power-up is only obtainable in the special worlds.
|-
|align=center|[[File:Warp Pipe SM3DL.png|x70px]]<br>[[Warp Pipe]]
|align=left|Takes Mario elsewhere when entered.
|}
|}


===Objects===
===Blocks===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:gold;"
|-style="background:#FF2400;color:white;"
!Image
!width=12%|Name
!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733;"|Trigger objects
!colspan=2 style="background:#fff3b2;"|New
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Bowser Switch.jpg|100x100px]]<br>[[Bowser Switch]]<ref>Esmarch, Nick von. ''Super Mario 3D Land: PRIMA Official Game Guide''. Premiere Edition, Roseville, [[Prima Games]], 2011, p. 213.</ref>
|align=center|[[File:SM3DL Goldenleaf.png|x70px]]<br>[[File:Pwing.png|x70px]]<br>[[Assist Block]]s
|A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]].
|align=left|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They cannot appear in the Special Worlds.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Coin Ring.jpg|100x100px]]<br>[[Coin ring]]
|align=center|[[File:Arrow Blocks in ice scene SM3DL.png|x70px]]<br>[[Directional Block]]
|Gives five coins when passed through.
|align=left|Move in the indicated direction when hit.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Coin Block|Flying Coin Block]]
|Cause all sorts of events to happen when pressed.
|align=left|Winged Coin Blocks that only lose their wings once empty.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Red Ring.jpg|100x100px]]<br>[[Red Ring]]
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Roulette Block|Flying Roulette Block]]
|Briefly spawn five Red Coins when passed through.
|align=left|A winged Roulette Block that appears when Mario loses two lives in the same course.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Stump.jpg|100x100px]]<br>[[Stump]]
|align=center|[[File:nocoverart.png|x70px]]<br>[[StreetPass Gift|Gift Box]]
|[[Ground Pound]]ing a stump either produces an item or a power-up.
|align=left|Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Tail Wheel.jpg|100x100px]]<br>[[Tail Wheel]]
|align=center|[[File:Rectangleblock.png|x70px]]<br>[[? Block|Long ? Block]]
|Elevate certain structures when spun by Tanooki Mario's tail whip.
|align=left|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]]
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Coin Block|Long Coin Block]]
|Can be lit using [[Fire Mario|Fire form]].
|align=left|A three-block-wide Coin Block that gives up to 30 coins.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot View Plate.jpg|100x100px]]<br>[[View plate]]
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Empty Block|Long Empty Block]]
|Pressing a view plate changes the camera angle of the space it is encountered in, allowing the player to see hidden areas or better contextualize the arrangements of platforms.
|align=left|The result of hitting a Long ? Block.
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Note Block|Long Note Block]]
|align=left|A twice-as-wide Note Block.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
!colspan=2 style="background:#fff3b2;"|Returning
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|3DS|Stick}}. Pressing {{button|3DS|A}} makes Mario jump from whichever face he is on.
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Tree.png|100x100px]]<br>[[Tree]]
|align=center|[[File:Question Block 3D.png|x70px]]<br>[[? Block]]
|Trees function like poles. Reaching the top sometimes releases an item or power-up.
|align=left|Contains a coin or a power-up.
|-
|-
!colspan=3 style="background:#FF7733;"|Strikable objects
|align=center|[[File:Brick Block 3D.png|x70px]]<br>[[Brick Block]]
|align=left|Blocks that cannot be broken if Small Mario hits them.
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Board (1-Up Mushroom).png|100x100px]]<br>[[Wooden cutout|Board]]
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Coin Block]]
|Fake cutouts of objects. It may release a item when broken. There are Goomba Boards, 1-Up Mushroom Boards, Pipe Boards, and one that looks like [[Princess Peach]].
|align=left|Gives up to ten coins when repeatedly hit.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Cactus.png|100x100px]]<br>[[Cactus]]
|align=center|[[File:Crate3DLand.png|x70px]]<br>[[Crate]]
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|align=left|Break when hit. May contain coins or power-ups.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Gold Rock.png|100x100px]]<br>{{conjectural|Gold Rock}}
|align=center|[[File:Donut Block SM3DL.png|x70px]]<br>[[Donut Block]]
|Gold Rocks take ten kicks to break and release five coins.
|align=left|Fall slowly once stood upon.
|-
|-
|align=center style="background:white"|[[File:GreenShellSM3DL.png|100x100px]]<br>[[Koopa Shell|Green Shell]]
|align=center|[[File:UsedBlockSM3DL.png|x70px]]<br>[[Empty Block]]
|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks.
|align=left|A used-up ? Block.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Rock.jpg|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|align=center|[[File:! Block and face blocks scene SM3DL.png|x70px]]<br>[[Face block (platform)|Face block]]
|Can be kicked to break them. Kicking one into a pipe causes a [[1-Up Mushroom]] to pop out.
|align=left|Briefly spawned in paths from hit ! Blocks.
|-
|-
!colspan=3 style="background:#FF7733;"|Transportation objects
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Flying ? Block]]
|align=left|Winged ? Blocks that fly in patterns.
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=center|[[File:SM3DL 2-3b.jpg|x125px]]<br>[[Hard Block]]
|Used to fire Mario further into a course.
|align=left|A block that cannot be broken.
|-
|-
|align=center style="background:white"|[[File:MysteryBox SM3DL.png|100x100px]]<br>[[Mystery Box]]
|align=center|[[File:JumpBlock 3D.png|x70px]]<br>[[Note Block]]
|Lets Mario enter a time-limited bonus room.
|align=left|Blocks Mario can bounce on.
|-
|-
|align=center style="background:white"|[[File:Warp Pipe SM3DL.png|1000x100px]]<br>[[Warp Pipe|Pipe]]
|align=center|[[File:Roulette Block SM3DL.png|x70px]]<br>[[Roulette Block]]
|Takes Mario elsewhere when entered.
|align=left|A clear block that scrolls through power-ups; releases the item displayed when it is hit.
|-
|-
|align=center style="background:white"|[[File:!Block.png|100x100px]]<br>[[Warp Box]]
|align=center|[[File:SM3DL Super Note Block Model.png|x70px]]<br>[[Super Note Block]]
|Sends Mario to another part of the course.
|align=left|Sends Mario to Coin Heaven when bounced on.
|-
|align=center|[[File:SM3DL-HardBlock.png|x70px]]<br>[[Hard Block|Wood Block]]
|align=left|An inert block made of wood.
|}
 
===Platforms===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse"
|-style="background:gold;"
!Image
!Description
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot World Warp Pipe.png|100x100px]]<br>[[World Warp Pipe]]
!colspan=2 style="background:#fff3b2;"|New
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|-
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
|align=center|[[File:Snake Panels SM3DL.png|x70px]]<br>[[Flip Panel (platform)|Flip Panel]]
|align=left|Form temporary pathways when activated.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>Piano key
|Striking a ! Block causes a face block to pop out. Striking it multiple times produces a string of face blocks.
|align=left|Wavy piano keys that moves up and down.
|-
|-
|align=center style="background:white"|[[File:Question Block 3D.png|100x100px]]<br>[[? Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>Rolling grate
|Contains a coin or a power-up. Some ? Blocks are [[Coin Block]]s that contain 10 coins.
|align=left|A cylindrical grate-like platform that, when stood on, roll over.
|-
|-
|align=center style="background:white"|[[File:SM3DL Goldenleaf.png|100x100px]]<br>[[Assist Block]]
|align=center|[[File:World 7-Airship (Super Mario 3D Land).png|x70px]]<br>Rotating gear
|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They never appear in the special worlds.
|align=left|Rotating cylindrical platforms that spin clockwise or counterclockwise with some containing [[wooden cutout]]s.
|-
|-
|align=center style="background:white"|[[File:Brick Block 3D.png|100x100px]]<br>[[Brick Block|Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>Swing lift
|Blocks that cannot be broken if Small Mario hits them.
|align=left|A blue platform that swings once stepped on.
|-
|-
|align=center style="background:white"|[[File:Crate3DLand.png|100x100px]]<br>[[Crate]]
|align=center|[[File:SM3DL World 1-4.png|x70px]]<br>[[Switchboard]]
|Break when hit. May contain coins or power-ups.
|align=left|Move along tracks according to which arrow Mario stands on.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Directional Block.jpg|100x100px]]<br>[[Directional Block]]
!colspan=2 style="background:#fff3b2;"|Returning
|Move in the indicated direction when hit.
|-
|-
|align=center style="background:white"|[[File:UsedBlockSM3DL.png|100x100px]]<br>[[Empty Block]]
|align=center|[[File:Special 8-4.png|x70px]]<br>[[Bolt Lift]]
|A used-up ? Block.
|align=left|A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Face Block.png|100x100px]]<br>[[Face block (platform)|Face block]]
|align=center|[[File:Spine Coaster SM3DL screenshot.png|x70px]]<br>[[Spine Coaster|Bone Roller Coaster]]
|Briefly spawned in paths from hit ! Blocks.
|align=left|A bony platform that moves on tracks in Bowser's second castle.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Flying Question Block.jpg|100x100px]]<br>[[Flying ? Block]]
|align=center|[[File:SM3DL Bob-ombs.PNG|x70px]]<br>Gear
|Winged ? Blocks that fly in patterns. Some Flying ? Blocks are Coin Blocks.
|align=left|Gear-like platform that move Mario if he steps on them.
|-
|-
|align=center style="background:white"|[[File:SM3DL Shot - Flying Roulette Block.jpeg|100x100px]]<br>[[Roulette Block|Flying Roulette Block]]
|align=center|[[File:Yellowplatform.png|x70px]]<br>[[Lift]]
|A winged Roulette Block that appears when Mario loses two lives in the same course.
|align=left|A platform that moves to and from areas.
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Gift Box.png|100x100px]]<br>[[Gift Box]]
|align=center|[[File:Nocoverart.png|x70px]]<br>[[Mushroom Trampoline]]
|Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass.
|align=left|Mushroom platforms that can be bounced on.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Hidden Block.jpg|100x100px]]<br>[[Hidden Block|Invisible Block]]<ref>Esmarch, p. 28.</ref>
|align=center|[[File:nocoverart.png|x70px]]<br>Paddle lift
|Hidden, transparent ? Blocks.
|align=left|A set of lifts that perpetually spin around their pivot point.
|-
|-
|align=center style="background:white"|[[File:Rectangleblock.png|100x100px]]<br>[[? Block|Long ? Block]]
|align=center|[[File:Flippy platforms scene SM3DL.png|x70px]]<br>[[Red-Blue Panel]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|align=left|Platforms that flip over when Mario jumps.
|-
|-
|align=center style="background:white"|[[File:JumpBlock 3D.png|100x100px]]<br>[[Note Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>Rotating platform
|Blocks Mario can bounce on.
|align=left|Platforms that rotates clockwise or counter clockwise.
|-
|-
|align=center style="background:white"|[[File:Roulette Block SM3DL.png|100x100px]]<br>[[Roulette Block]]
|align=center|[[File:nocoverart.png|x70px]]<br>Steel platform
|A clear block that scrolls through power-ups; releases the item displayed when it is hit.
|align=left|Platforms that sink in lava when stepped on, then rise back up.
|-
|-
|align=center style="background:white"|[[File:SM3DL Super Note Block Model.png|100x100px]]<br>[[Super Note Block]]
|align=center|[[File:7-4SM3DL.png|x70px]]<br>Turning bridge
|Sends Mario to Coin Heaven when bounced on.
|align=left|An L-shaped bridge that turns at a 90 degree axis.
|}
 
===Other objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse"
|-style="background:gold;"
!Image
!Description
|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
!colspan=2 style="background:#fff3b2;"|New
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Blinking Block.png|100x100px]]<br>[[Blinking Block|Beep Block]]
|align=center|[[File:Binoculars SM3DL artwork.png|x70px]]<br>[[Binoculars]]
|Beep Blocks appear and disappear in correspondence with the course's music.
|align=left|Let Mario see further into the course. [[Toad (species)|Toads]] can also be spotted and usually give a power-up or Star Medal once found.
|-
|-
|align=center style="background:white"|[[File:Special 8-4.png|100x100px]]<br>[[Bolt Lift|Bolt]]
|align=center|[[File:GoombaSignSM3DL.png|x70px]]<br>[[Wooden cutout|Board]]
|A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|align=left|Fake cutouts of objects. May give items when broken.
|-
|-
|align=center style="background:white"|[[File:SM3DL Bob-ombs.PNG|100x100px]]<br>[[Cog (obstacle)|Cog]]
!colspan=2 style="background:#fff3b2;"|Returning
|Gear-like platform that move Mario if he steps on them.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Crumbling Platform.jpg|100x100px]]<br>[[Falling Platform|Crumbling platform]]<ref>Esmarch, pp. 67, 110, 121, 162, 203.</ref>
|align=center|[[File:CheckpointSM3DL.png|x70px]]<br>[[Checkpoint Flag]]
|Stone platforms that break once stood on and slowly descend before disappearing.
|align=left|Has Mario spawn near it if he loses a life after activating it.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Cylindrical Cage.jpg|100x100px]]<br>Cylindrical cage<ref>Esmarch, p. 114.</ref>
|align=center|[[File:nocoverart.png|x70px]]<br>[[Flower (biological)|Flower]]
|A cylindrical grate-like platform that, when stood on, roll over.
|align=left|Walking through them reveals a Coin.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]]
|align=center|[[File:Flagpole-SM3DL.png|x70px]]<br>[[Goal Pole]]
|Fall slowly once stood upon.
|align=left|The end of a course. The higher it is grabbed, the more coins are earned; a 1-Up and golden flag are given for reaching the top.
|}
 
==Worlds==
{|border="1"style="text-align:center; width:80%; margin-bottom:5px; border-collapse:collapse; font-family:Arial;"cellpadding="1"cellspacing="1"
|-style="background: gold;"
!width="4%"|World
!width="1%"|Preview
!width="95%"colspan="2"|Description
|-style="background: #fff3b2;"
!colspan="4"|Normal worlds
|-
|-
|align=center style="background:white"|[[File:Snake Panels SM3DL.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]]
|[[World 1 (Super Mario 3D Land)|World 1]]
|Form temporary pathways when activated.
|[[File:World1 SM3DL.png|250px]]
|colspan="2"align="left"|A simple grassland world. The boss is a [[Tail Bowser]].
|-
|-
|align=center style="background:white"|[[File:Yellowplatform.png|100x100px]]<br>[[Lift]]
|[[World 2 (Super Mario 3D Land)|World 2]]
|A platform that moves to and from areas.
|[[File:World 2 - 3D Land.png|250px]]
|colspan="2"align="left"|A yellow plains world. The boss is [[Boom Boom]].
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel]]
|[[World 3 (Super Mario 3D Land)|World 3]]
|Platforms that flip over when Mario jumps.
|[[File:World3 SM3DL.png|250px]]
|colspan="2"align="left"|A blue meadow world. The boss is [[Boom Boom]].
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Mushroom Trampoline.jpg|100x100px]]<br>[[Mushroom Trampoline|Rubber pad]]<ref>Esmarch, pp. 30, 46, 53, 55, 121, 132, 191.</ref>
|[[World 4 (Super Mario 3D Land)|World 4]]
|Mushroom platforms that can be bounced on.
|[[File:W4 SM3DL.png|250px]]
|colspan="2"align="left"|A mushroom forest world. The boss is [[Pom Pom]].
|-
|-
|align=center style="background:white"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Spine Coaster]]
|[[World 5 (Super Mario 3D Land)|World 5]]
|A bony platform that moves on tracks in Bowser's second castle.
|[[File:World5 SM3DL.png|250px]]
|colspan="2"align="left"|A canyon and mountain world. The boss is another Tail Bowser.
|-
|-
|align=center style="background:white"|[[File:SM3DL Asset Model Switchboard.png|100x100px]]<br>[[Switchboard]]
|[[World 6 (Super Mario 3D Land)|World 6]]
|Move along tracks according to which arrow Mario stands on.
|[[File:World6 SM3DL.png|250px]]
|colspan="2"align="left"|A cloud-themed world, with a second encounter with Pom Pom.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Tapering Platform.png|100x100px]]<br>[[Tapering platform]]
|[[World 7 (Super Mario 3D Land)|World 7]]
|Platforms that sink in lava when stepped on, then rise back up.
|[[File:World7 SM3DL.png|250px]]
|colspan="2"align="left"|A dark forest world with both Boom Boom and Pom Pom as bosses.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Rope.jpg|100x100px]]<br>[[Rope|Tightrope]]<ref>Esmarch, pp. 19, 46, 78, 82, 94, 125, 146, 152, 191.</ref>
|[[World 8 (Super Mario 3D Land)|World 8]]
|Climbable rope.
|[[File:World8 SM3DL.png|250px]]
|colspan="2"align="left"|The eighth and final world, which is a quintessential volcanic valley, with [[Bowser]] as the boss.
|-style="background: #fff3b2;"
!colspan="4"|Bonus worlds
|-
|-
!colspan=3 style="background:#FF7733;"|Other objects
|[[Special 1]]
|[[File:Special1SM3DL.png|250px]]
|colspan="2"align="left"|The first bonus world is a mint green grassland, like its original counterpart.
|-
|-
|align=center style="background:white"|[[File:SM3DL Big Goal Pole.png|100x100px]]<br>[[Big Goal Pole]]
|[[Special 2]]
|Big Goal Poles are only found at the end of the last course within a world, typically after completing a boss battle.
|[[File:SM3DL Special 2.PNG|250px]]
|width="50%"align="left"|The second bonus world is a dark yellow plain.
|-
|-
|align=center style="background:white"|[[File:Binoculars SM3DL artwork.png|100x100px]]<br>[[Binoculars]]
|[[Special 3]]
|Let Mario see further into the course. [[Toad (species)|Toad]]s can also be spotted and usually give a power-up or Star Medal once found.
|[[File:Special3.png|250px]]
|width="50%"align="left"|The third bonus world is a dark blue meadow.
|-
|-
|align=center style="background:white"|[[File:CheckpointSM3DL.png|100x100px]]<br>[[Checkpoint Flag]]
|[[Special 4]]
|Has Mario spawn near it if he loses a life after activating it.
|[[File:Special4 SM3DL.png|250px]]
|colspan="2"align="left"|The fourth bonus world is a green jungle with yellow mushrooms.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Flower.png|100x100px]][[File:SM3DL Screenshot Bush.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|[[Special 5]]
|Flora rustles when walked through or hit with a boomerang. Doing so sometimes releases a coin, causes a string of [[note]]s to appear, or disturbs an invisible [[Coin Coffer]].
|[[File:Special5.png|250px]]
|colspan="2"align="left"|The fifth bonus world is a brown desert.
|-
|-
|align=center style="background:white"|[[File:SM3DL Screenshot Fluff.png|100x100px]]<br>[[Fluff (object)|Fluff]]
|[[Special 6]]
|Dandelions that spread their seeds if Mario stirs them or if the player blows into the system's microphone. Fluffs sometimes release coins or Super Mushrooms. In Mystery Boxes, stirred Fluffs release 1-Up Mushrooms.
|[[File:Special6SM3DL.png|250px]]
|width="50%"align="left"|The sixth bonus world is a gray cloudy sky with a moon hanging over it.
|-
|-
|align=center style="background:white"|[[File:Flagpole-SM3DL.png|100x100px]]<br>[[Goal Pole]]
|[[Special 7]]
|The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top.
|[[File:SM3DL-S7.PNG|250px]]
|width="50%"align="left"|The seventh bonus world is a pink forest with snow descending from the sky.
|-
|-
|align=center style="background:white"|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Small bird]]s
|[[Special 8]]
|Small birds are found in some courses and fly away when Mario gets close.
|[[File:Special8.png|250px]]
|colspan="2"align="left"|The final bonus world is a yellow ''Super Mario Bros. 3''-styled area, rather than copying its normal counterpart.
|}
|}
===Other locations===
*[[Toad House]]s - They work like they do in ''[[Super Mario Bros. 3]]'', but StreetPass friends can send gifts to the Toad House that contain items.
*[[Mystery Box]]es - Mario can go inside them, and they contain various different tasks, such as defeating all the enemies in the box. After completing the tasks, Mario receives coins, 1-Up Mushrooms, and/or a Star Medal. Friends via StreetPass can also send the player Mystery Boxes, which always contain at least one Star Medal.
*A room with colored blocks that cause an optical illusion, where Mario can train and learn movements. It is accessed by remaining idle at the end of the title cutscene. The room strongly resembles Peach's Castle.


==Staff==
==Staff==
Line 1,179: Line 927:
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Super Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'', at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Super Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - ''Super Mario'' 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Super Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref>
''Super Mario 3D Land'' was first mentioned in an "Iwata Asks" interview with [[Shigeru Miyamoto]] in October 2010, where he confirmed that a brand-new ''Super Mario'' game for the Nintendo 3DS was already in development, but had not yet been given a proper title.<ref>[http://us.wii.com/iwata_asks/mario25th/vol5_page7.jsp Iwata Asks: Super Mario Bros. 25th Anniversary]</ref> It was known by its tentative title, ''Super Mario'', at the time. In November 2010, Shigeru Miyamoto announced that both [[New Super Mario Bros. 2|2D world]] and 3D world ''Super Mario'' games were in the works for the 3DS.<ref>[http://www.videogamesblogger.com/2010/11/05/super-mario-3ds-games-on-the-way-in-2d-and-3d-says-shigeru-miyamoto.htm Video Games Blogger - ''Super Mario'' 3DS games on the way in 2D and 3D, says Shigeru Miyamoto]</ref> Four screenshots were available on March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail on the "O" letter, similar to that of ''Super Mario Bros. 3''{{'}}s logo, which had Raccoon Mario's tail shadow behind the "3". Available screenshots of ''Super Mario'' revealed that the game is a 3D platformer and the game was stated to be developed by Nintendo EAD Tokyo's same team which had previously developed ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], as shown how a Goomba runs after Small Mario. It even contained features from the 2D ''Super Mario'' side-scrolling games. Satoru Iwata stated that a more official announcement would be shown at E3 2011 on June 7. According to Iwata, "it will be a game that will come with the kind of surprises and fun that only the 3DS can offer."<ref>[http://www.andriasang.com/e/blog/2011/03/01/iwata_on_3ds_mario_and_sales/ Nintendo CEO Satoru Iwata on 3DS Mario and Sales Targets]</ref> Shigeru Miyamoto has stated that the development took over two years and started with 2 to 30 staff members working on the game.<ref>[http://andriasang.com/comyxv/]</ref>


In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it is like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 ''Super Mario 3DS'' Combines ''Galaxy'' and ''Mario 64'', Will be at E3]</ref>
In a later interview, Shigeru Miyamoto described the title as being a combination of ''Super Mario Galaxy'' and ''Super Mario 64'', with a little bit of ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''. He mentioned there would be an option for a fixed camera system, very similar to the one in ''Super Mario 64'', to demonstrate depth and the 3DS's 3D. He added, however, that it was tough to describe it, before mentioning that not only would the title be shown, but that it would also be playable at E3 2011. Shigeru Miyamoto explained that playing it will give fans a better idea of what it's like. He also commented on the speculation regarding the temporary logo, already confirming that the tail on the end of the logo's "O" was a hint at the return of ''Super Mario Bros. 3''{{'}}s [[Tanooki Mario]].<ref>[http://www.1up.com/news/super-mario-3ds-combines-galaxy-mario-64-e3 ''Super Mario 3DS'' Combines ''Galaxy'' and ''Mario 64'', Will be at E3]</ref>


[[File:SM3DS E3demo.png|thumb|upright=1.1|The four-level demo.]]
[[File:SM3DS E3demo.png|thumb|upright=1.1|The four-level demo.]]
Line 1,214: Line 962:


The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref>
The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref>
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 1,237: Line 985:
|align="left"|"''Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete. The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game's level design, Super Mario 3D Land is still a delight. With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.''"
|align="left"|"''Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete. The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game's level design, Super Mario 3D Land is still a delight. With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 1,272: Line 1,020:
If [[Invincible Mario]] or [[White Tanooki Mario]] ground pounds onto a Baddie Box, the game starts to lag as the box explodes. The "explosion" continues and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in ''[[Super Mario Bros.]]'') can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}} (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk. The glitch can only be done on levels where Baddie Boxes appear, such as [[World 2-4 (Super Mario 3D Land)|World 2-4]], 5-[[Castle]], and [[Special 1-3]]. Both Worlds 2-4 and 5-Castle require White Tanooki Mario, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi.
If [[Invincible Mario]] or [[White Tanooki Mario]] ground pounds onto a Baddie Box, the game starts to lag as the box explodes. The "explosion" continues and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in ''[[Super Mario Bros.]]'') can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}} (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk. The glitch can only be done on levels where Baddie Boxes appear, such as [[World 2-4 (Super Mario 3D Land)|World 2-4]], 5-[[Castle]], and [[Special 1-3]]. Both Worlds 2-4 and 5-Castle require White Tanooki Mario, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi.


===Camera clipping===
===Die in a Warp Box===
In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time.
 
===Warp Box death===
To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.
To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.


===World 1 Bowser softlock===
===World 1 Bowser Softlock===
During the boss fight with the Tail Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when the Tail Bowser jumps to the left. If done correctly, the bridge collapses with the Tail Bowser off-screen, and the game never ends the cutscene. The player, however, can still exit the level.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref>
During the boss fight with the Tail Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when the Tail Bowser jumps to the left. If done correctly, the bridge collapses with the Tail Bowser off-screen, and the game never ends the cutscene. The player, however, can still exit the level.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref>
===Camera Clip===
In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time.


==Pre-release and unused content==
==Pre-release and unused content==
Line 1,325: Line 1,073:
[[File:5-2-SM3DL.png|thumb|The overhead view in World 5-2]]
[[File:5-2-SM3DL.png|thumb|The overhead view in World 5-2]]
*''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]].
*''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]].
*''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next world, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[Impostor Bowser|Fake Bowsers]] return as [[Tail Bowser]]s with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a disguised [[Goomba]]. A cover version of the main theme from this game plays in [[Coin Heaven]]s, [[World 2-3 (Super Mario 3D Land)|World 2-3]], and [[Special 1-3]] (Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]). World 2-3 also contains platforms shaped like sprites of Mario, [[Princess Peach|Peach]], [[Luigi]], and both [[Super Mushroom|Super]] and [[1-Up Mushroom]]s from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a [[? Block]], a Goomba, a [[Cloud Block]], a [[Bullet Bill]], a [[Cheep Cheep]], and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead. After defeating Bowser and clearing {{World|8|bowser3d}}: Part 1, Mario looks onward in a stance resembling his idle sprite from this game.
*''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next world, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[Fake Bowser]]s return as [[Tail Bowser]]s with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a disguised [[Goomba]]. A cover version of the main theme from this game plays in [[Coin Heaven]]s, [[World 2-3 (Super Mario 3D Land)|World 2-3]], and [[Special 1-3]] (Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]). World 2-3 also contains platforms shaped like sprites of Mario, [[Princess Peach|Peach]], [[Luigi]], and both [[Super Mushroom|Super]] and [[1-Up Mushroom]]s from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a [[? Block]], a Goomba, a [[Cloud Block]], a [[Bullet Bill]], a [[Cheep Cheep]], and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead. After defeating Bowser and clearing {{World|8|bowser3d}}: Part 1, Mario looks onward in a stance resembling his idle sprite from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four [[lantern|torches]]. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four [[Torch (Super Mario series)|Torches]]. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens.
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game.
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Crouching High Jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Charge jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] and [[Airship Theme|Airship]] Themes from ''[[Super Mario Galaxy]]'', and the main theme arranges this game's [[Ground Theme (Super Mario Bros. 3)|Ground Theme]] in the second half. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style.
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's Athletic and Airship themes from ''[[Super Mario Galaxy]]''. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme.
*[[Mario Kart (series)|''Mario Kart'' series]]: The [[Super Leaf]]'s holey redesign is reminiscent of its [[Leaf Cup]] design in ''[[Mario Kart DS]]'' and ''[[Mario Kart Wii]]''.
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead).
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead).
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game.
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': Mario's voice when falling from a high place is reused during the cutscene before Bowser's last fight, and a sped-up version of it is used when Mario falls to death. Boos and Chain Chomps also have their iconic voices from this game.
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Super Mario Sunshine]]'': Tightropes return as a game mechanic. The platforming concept of horizontally rotating platforms is featured in a few levels. Also, the cutscene before the true final battle features Bowser trying to smash Mario, but accidentally breaking the floor instead, causing the two to fall to another part of the castle. This is similar to the cutscene before [[Petey Piranha]]'s first battle; in both cases, Mario and the boss look around as the floor cracks just before they fall.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[Mario & Luigi: Superstar Saga]]'': Tail Goombas look and tail whip like Tanoombas, but they lack the raccoon ears and leaf on their heads.
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some [[Flower (environmental object)|flowers]] and bushes have a similar design to the ones from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] and [[Face block (platform)|face blocks]] also return.
*''[[New Super Mario Bros.]]'': Star Medals are similar to [[Star Coin]]s. Some [[Flower (biological)|flowers]] and bushes have a similar design to the [[Flower (New Super Mario Bros. series)|ones]] from this game. Also, some levels share a similar design. Most enemies keep their designs. [[Dry Bowser]] also returns.
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]].
*''Flipnote Studio'': The background music from Special 8's map is based on [[the Mario Drawing Song]].
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''. The [[World 5 (Super Mario 3D Land)|World 5]] theme of ''Super Mario 3D Land'' is heavily inspired by the [[World 5 (New Super Mario Bros. Wii)|World 5]] theme of ''New Super Mario Bros. Wii''.
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated. Most of Mario and Luigi's voice clips are also reused from these games.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated. Most of Mario and Luigi's voice clips are also reused from these games.
*''[[Mario & Luigi: Bowser's Inside Story]]'': The castle music in ''Super Mario 3D Land'' is similar to Bowser's enemy battle music. Also, when Mario does the Rolling Long Jump or Tail Whips while crouching as Tanooki Mario, the voice clip of Mario saying "Wahoo!" from this game is heard sometimes.


==References in later media==
==References in later media==
Line 1,351: Line 1,099:
*''[[Mario & Luigi: Dream Team]]'': Big Tail Goombas and Inky Piranha Plants appear as enemies in this game.
*''[[Mario & Luigi: Dream Team]]'': Big Tail Goombas and Inky Piranha Plants appear as enemies in this game.
*''[[Super Mario 3D World]]'': This game is a sequel to ''Super Mario 3D Land''. It retains many elements from ''Super Mario 3D Land'', including the [[Boomerang Flower]], [[Coin Box|? Box]], and Invincibility Leaf.
*''[[Super Mario 3D World]]'': This game is a sequel to ''Super Mario 3D Land''. It retains many elements from ''Super Mario 3D Land'', including the [[Boomerang Flower]], [[Coin Box|? Box]], and Invincibility Leaf.
**''[[Super Mario 3D World + Bowser's Fury]]'': Cat Boom Boom's second fight is similar to Boom Boom's fight in {{world-link|s4|airship3D|Special 4-Airship}}, as they both take place on top of retractable spikes.
**''[[Super Mario 3D World + Bowser's Fury]]'': Cat Boom Boom's second fight is similar to Boom Boom's fight in {{world-link|s4|airship|Special 4-Airship}}, as they both take place on top of retractable spikes.
*''[[Donkey Kong Country: Tropical Freeze]]'': One of [[Donkey Kong]]'s idle animations includes him pulling out a blue Nintendo 3DS, on which he may play ''Super Mario 3D Land''. The sound effects heard suggest he stomps on a Goomba.
*''[[Donkey Kong Country: Tropical Freeze]]'': One of [[Donkey Kong]]'s idle animations includes him pulling out a blue Nintendo 3DS, on which he may play ''Super Mario 3D Land''. The sound effects heard suggest he stomps on a Goomba.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The Boomerang Flower returns as an item. The [[Biddybuggy]] resembles a [[Para-Biddybud]]. Tanooki Mario is an available racer via add-on content, and his tricks reference his new animations and feature Statue Mario's redesign.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The Boomerang Flower returns as an item. The [[Biddybuggy]] resembles a [[Para-Biddybud]]. Tanooki Mario is an available racer via add-on content, and his tricks reference his new animations and feature Statue Mario's redesign.
Line 1,361: Line 1,109:
*''[[Super Smash Bros. Ultimate]]'': The 3D Land stage returns in this game. Boom Boom and Pom Pom appear as spirit using artwork from ''Super Mario 3D Land''.
*''[[Super Smash Bros. Ultimate]]'': The 3D Land stage returns in this game. Boom Boom and Pom Pom appear as spirit using artwork from ''Super Mario 3D Land''.
*''[[Mario Kart Tour]]'': The Boomerang Flower and Coin Box return as [[Special Item (Mario Kart series)|Special Items]]. Tanooki Mario and Kitsune Luigi reuse their artwork from ''Super Mario 3D Land''. [[White Tanooki Mario]] appears as new driver in this game.
*''[[Mario Kart Tour]]'': The Boomerang Flower and Coin Box return as [[Special Item (Mario Kart series)|Special Items]]. Tanooki Mario and Kitsune Luigi reuse their artwork from ''Super Mario 3D Land''. [[White Tanooki Mario]] appears as new driver in this game.
*''[[The Super Mario Bros. Movie]]'':  A [[Boomerang Flower]] can be seen in the antique store. Biddybuds and small birds appear.
*''[[The Super Mario Bros. Movie]]'':  A [[Boomerang Flower]] can be seen in the antique store. Biddybuds and little birds appear.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Mario's humming from one of the cutscenes is reused for this game.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオ 3Dランド
|Jap=スーパーマリオ 3Dランド
|JapR=Sūpā Mario 3D Rando
|JapR=Sūpā Mario Surī Dī Rando
|JapM=''Super Mario 3D Land''
|JapM=''Super Mario 3D Land''
|Kor=슈퍼 마리오 3D랜드
|Kor=슈퍼 마리오 3D랜드
|KorR=Syupeo Mario 3D Raendeu
|KorR=Syupeo Malio 3D Laendeu
|KorM=''Super Mario 3D Land''
|KorM=''Super Mario 3D Land''
|ChiT=超級瑪利歐 3D樂園
|ChiT=超級瑪利歐 3D樂園
Line 1,385: Line 1,132:
**This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game.
**This reversible cover was not used in all print runs, nor in the Nintendo Selects version of the game.
{{br}}
{{br}}
==References==
<references/>


==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|SmashWiki=3D Land|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/3d_land/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/3d_land/index.html Mario Portal Game Archive (JP)]
*[https://www.youtube.com/watch?v=QlniEA5o2Kw Launch Trailer]
*[https://www.youtube.com/watch?v=QlniEA5o2Kw Launch Trailer]
*[http://supermario3dland.nintendo.com/ Official American Website]
*[http://supermario3dland.nintendo.com/ Official American Website]
Line 1,402: Line 1,143:
*[http://www.nintendo.tw/3dland/ Official Chinese (Taiwan) Website]
*[http://www.nintendo.tw/3dland/ Official Chinese (Taiwan) Website]
*[https://www.ique.com/3ds/arej/index.html Official Chinese (China) website]
*[https://www.ique.com/3ds/arej/index.html Official Chinese (China) website]
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/3DS_super_mario_3d_land_single_sheet_en American English instruction booklet]
 
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/3DS_super_mario_3d_land_single_sheet_fr French instruction booklet]
==References==
<references/>


{{SM3DL}}
{{SM3DL}}

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: