Editing Super Mario 3D All-Stars

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 16: Line 16:
'''''Super Mario 3D All-Stars''''' is a [[Nintendo Switch]] compilation game that was released on September 18, 2020, to celebrate the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''<ref name=Direct/> It contains ''[[Super Mario 64]]'' (1996), ''[[Super Mario Sunshine]]'' (2002), and ''[[Super Mario Galaxy]]'' (2007) with upscaled visuals. It was made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021.<ref name=Direct/> The compilation and its name are based on ''[[Super Mario All-Stars]]'', but it instead contains the first three 3D [[Genre#Platform games|platformers]] of the [[Super Mario (series)|''Super Mario'' series]]. The compilation marks the first instance of ''Super Mario Sunshine'' being re-released on another console. As of 2024, it is recognized as the 24th entry in the ''Super Mario'' series on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>
'''''Super Mario 3D All-Stars''''' is a [[Nintendo Switch]] compilation game that was released on September 18, 2020, to celebrate the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''<ref name=Direct/> It contains ''[[Super Mario 64]]'' (1996), ''[[Super Mario Sunshine]]'' (2002), and ''[[Super Mario Galaxy]]'' (2007) with upscaled visuals. It was made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021.<ref name=Direct/> The compilation and its name are based on ''[[Super Mario All-Stars]]'', but it instead contains the first three 3D [[Genre#Platform games|platformers]] of the [[Super Mario (series)|''Super Mario'' series]]. The compilation marks the first instance of ''Super Mario Sunshine'' being re-released on another console. As of 2024, it is recognized as the 24th entry in the ''Super Mario'' series on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref>


Changes from the original games include 720p resolution and rumble in ''Super Mario 64'' (which was also featured in ''[[Super Mario 64#Super Mario 64: Shindō Pak Taiō Version|Super Mario 64: Shindō Pak Taiō Version]]''), 1080p resolution and a 16:9 aspect ratio in ''Super Mario Sunshine'', and 1080p resolution and motion controls that mimic the [[Wii#Wii Remote|Wii Remote]] in ''Super Mario Galaxy''.<ref>Video Games Chronicle (September 3, 2020). [https://www.videogameschronicle.com/news/super-mario-3d-collection/ ''Super Mario 3D All-Stars'' has finally been revealed for Nintendo Switch]. Retrieved September 3, 2020.</ref> All three games support docked, tabletop, and handheld modes, with ''Super Mario Galaxy'' having the player use the {{button|switch|y}} button to [[spin]] and emulate the [[Star Pointer]] with the touchscreen on handheld mode.<ref>[https://www.nintendolife.com/news/2020/09/yes_theres_a_handheld-mode_workaround_for_super_mario_galaxys_spin_move_on_switch Nintendo Life] (September 9, 2020). Retrieved September 10, 2020.</ref> Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.<ref>GameXplain. (September 9, 2020). [https://youtu.be/_moxTSrP-5c You Can Now Spin With "Y" in ''Super Mario Galaxy''! - ''Super Mario 3D All-Stars'']. Retrieved September 9, 2020.</ref>
Changes from the original games include 720p resolution and rumble in ''Super Mario 64'' (which was also featured in ''Shindō Pak Taiō Version''), 1080p resolution and a 16:9 aspect ratio in ''Super Mario Sunshine'', and 1080p resolution and motion controls that mimic the [[Wii#Wii Remote|Wii Remote]] in ''Super Mario Galaxy''.<ref>Video Games Chronicle (September 3, 2020). [https://www.videogameschronicle.com/news/super-mario-3d-collection/ ''Super Mario 3D All-Stars'' has finally been revealed for Nintendo Switch]. Retrieved September 3, 2020.</ref> All three games support docked, tabletop, and handheld modes, with ''Super Mario Galaxy'' having the player use the {{button|switch|y}} button to [[spin]] and emulate the [[Star Pointer]] with the touchscreen on handheld mode.<ref>[https://www.nintendolife.com/news/2020/09/yes_theres_a_handheld-mode_workaround_for_super_mario_galaxys_spin_move_on_switch Nintendo Life] (September 9, 2020). Retrieved September 10, 2020.</ref> Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.<ref>GameXplain. (September 9, 2020). [https://youtu.be/_moxTSrP-5c You Can Now Spin With "Y" in ''Super Mario Galaxy''! - ''Super Mario 3D All-Stars'']. Retrieved September 9, 2020.</ref> Additionally, the game contains digital soundtracks of the three respective games, with 175 tracks in total.


The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.<ref>GameXplain. (September 12, 2020). [https://youtu.be/LuMNWVkzkzo ''Super Mario 3D All-Stars'' Title Screen & Menus Revealed!]. Retrieved September 13, 2020.</ref> Additionally, the game contains digital soundtracks for each of the three games, with 175 tracks in total.
The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.<ref>GameXplain. (September 12, 2020). [https://youtu.be/LuMNWVkzkzo ''Super Mario 3D All-Stars'' Title Screen & Menus Revealed!]. Retrieved September 13, 2020.</ref>


A day-one patch was released on September 16, 2020, and it fixed and adjusted the display for [[Super Mario Galaxy#Co-Star Mode|Co-Star Mode]] in ''Super Mario Galaxy'' as well as several other issues. Version 1.1.0 was announced on October 27, 2020, and released on November 16, 2020;<ref>https://twitter.com/NintendoAmerica/status/1321074181983916032 Twitter</ref> the update added inverted camera control settings for all three games, [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] support and the original control scheme for ''Super Mario Sunshine'', and various bug fixes. Version 1.1.1 was released on November 3, 2021, and added support for the Nintendo Switch's [[Nintendo 64#Nintendo 64 Controller|Nintendo 64 Controller]].
A day-one patch was released on September 16, 2020, and it fixed and adjusted the display for Co-Star Mode in ''Super Mario Galaxy'' as well as several other issues. Version 1.1.0 was announced on October 27, 2020, and released on November 16, 2020;<ref>https://twitter.com/NintendoAmerica/status/1321074181983916032 Twitter</ref> the update added inverted camera control settings for all three games, [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] support and the original control scheme for ''Super Mario Sunshine'', and various bug fixes. Version 1.1.1 was released on November 3, 2021, and added support for the Nintendo Switch's [[Nintendo 64#Nintendo 64 Controller|Nintendo 64 Controller]].


The game was subject to two 35th anniversary [[My Nintendo]] missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website.
The game was subject to two 35th anniversary [[My Nintendo]] missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website.
==Controls==
==Controls==
===''Super Mario 64''===
===''Super Mario 64''===
Line 51: Line 52:
*{{button|switch|ZL}} – Center camera, [[Ground Pound|ground-pound]] (while in midair)
*{{button|switch|ZL}} – Center camera, [[Ground Pound|ground-pound]] (while in midair)
*{{button|switch|ZR}} – [[dash|Run]] while spraying (while using Squirt Nozzle)
*{{button|switch|ZR}} – [[dash|Run]] while spraying (while using Squirt Nozzle)
*{{button|switch|L}} – [[Guidebook]]
*{{button|switch|L}} – [[Guide Book]]
*{{button|switch|R}} – Use FLUDD (spray and aim while using Squirt Nozzle)
*{{button|switch|R}} – Use FLUDD (spray and aim while using Squirt Nozzle)
*{{button|switch|Rightstick}} – Move camera
*{{button|switch|Rightstick}} – Move camera
Line 66: Line 67:
*{{Button|gcn|L}} – Center camera, ground-pound (while in midair)
*{{Button|gcn|L}} – Center camera, ground-pound (while in midair)
*{{Button|gcn|R}} – Use FLUDD
*{{Button|gcn|R}} – Use FLUDD
*{{Button|gcn|Z}} – Guidebook
*{{Button|gcn|Z}} – Guide Book
*{{Button|gcn|C}} – Move camera
*{{Button|gcn|C}} – Move camera
*{{Button|gcn|Start}} – Pause menu
*{{Button|gcn|Start}} – Pause menu
Line 92: Line 93:
*{{button|switch|jc-top}} – Center camera, tilt {{button|switch|Stick}} while holding {{button|switch|jc-top}} to change camera view (P1 only)
*{{button|switch|jc-top}} – Center camera, tilt {{button|switch|Stick}} while holding {{button|switch|jc-top}} to change camera view (P1 only)
*{{button|switch|joy-con-horizontal}} – Tilt to aim cursor
*{{button|switch|joy-con-horizontal}} – Tilt to aim cursor
When ray-surfing or riding the [[Star Ball|Rolling Ball]], players hold the Joy-Con vertically.
When ray-surfing or riding the [[Star Ball|Rolling Ball]], players hold the Joy-Con vertically.
*{{button|switch|joy-con}} (tilt) – Turn
*{{button|switch|joy-con}} (tilt) – Turn
*{{button|switch|jc-right}}, {{button|switch|jc-bottom}} – Accelerate ([[ray surfing]]), jump (Rolling Ball)
*{{button|switch|jc-right}}, {{button|switch|jc-bottom}} – Accelerate ([[ray surfing]]), jump (Rolling Ball)
Line 108: Line 111:
*The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings and the language options being moved to the game-selection screen.
*The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings and the language options being moved to the game-selection screen.
*The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''.
*The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''.
*The text has been updated to reflect the new controls. However, {{button|switch|Leftstick}} is written out as text, whereas {{button|switch|Rightstick}} is an icon.<ref>https://twitter.com/guywiththepie/status/1309250063202304000</ref>
*The text has been updated to reflect the new controls. However, {{button|switch|Leftstick}} is written in read-only text, while {{button|switch|Rightstick}} is an icon.<ref>https://twitter.com/guywiththepie/status/1309250063202304000</ref>
**The button prompts are not changed to their original icons if the [[Nintendo Switch Online]] Nintendo 64 controller is used.
**The button prompts are not updated to their original icons if the [[Nintendo Switch Online]] Nintendo 64 controller is used.
*When Mario falls asleep, the music is softened until the player wakes him up.
*When Mario falls asleep, the music is softened until the player wakes him up.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario 64'' has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the [[Peach's Castle|Mushroom Castle]], all of the [[painting]]s, the [[Boo]] portraits in [[Big Boo's Haunt]], and the sliding puzzle of [[Bowser]] in [[Lethal Lava Land]]. In the process, an error in the original version of the Bowser sliding puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.<ref>https://twitter.com/nimka005/status/1306763784036515840</ref>
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario 64'' has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the [[Peach's Castle|Mushroom Castle]], all of the [[painting]]s, the [[Boo]] portraits in [[Big Boo's Haunt]], and the sliding puzzle of [[Bowser]] in [[Lethal Lava Land]]. In the process, an error in the original version of the Bowser sliding puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.<ref>https://twitter.com/nimka005/status/1306763784036515840</ref>
Line 117: Line 120:
===Changes to ''Super Mario Sunshine''===
===Changes to ''Super Mario Sunshine''===
*The game is based on the PAL version released in Europe and Australia.
*The game is based on the PAL version released in Europe and Australia.
**Therefore, a [[Toad (species)|Yellow Toad]] is in his intended position when [[Shadow Mario]] kidnaps [[Princess Peach]] and waits near [[Pinna Park]]'s entrance. In the original North American version of the game, he was placed on the death barrier below the ground.<ref>https://www.suppermariobroth.com/post/639226660714053632/top-in-the-original-gamecube-version-of-super</ref>
**Therefore, a [[Toad (species)|Yellow Toad]] is in his intended position when [[Shadow Mario]] kidnaps [[Princess Peach]] and waits near [[Pinna Park]]'s entrance. In the original game, he was placed on the death barrier below the ground.<ref>https://www.suppermariobroth.com/post/639226660714053632/top-in-the-original-gamecube-version-of-super</ref>
*The {{wp|Dolby Pro Logic#Dolby Pro Logic II|Dolby Surround Pro Logic II}} logo no longer displays during the game's boot-up sequence.
*The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence.
*On the title screen, the text is changed from "PRESS START!" to "PRESS {{button|switch|A}}," although pressing {{button|switch|Plus}} still works. It is also positioned underneath the logo—like in the original Japanese and PAL versions in all versions—instead of split across either side of it.
*On the title screen, the text is changed from "PRESS START!" to "PRESS {{button|switch|A}}," although pressing {{button|switch|Plus}} still works. It is also positioned underneath the logo—like in the original Japanese and PAL versions in all versions—instead of split across either side of it.
*The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation.
*The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation.
Line 126: Line 129:
**FLUDD simply says "stick" instead of "Control Stick," though this is changed to "Left Stick" in the subtitles.
**FLUDD simply says "stick" instead of "Control Stick," though this is changed to "Left Stick" in the subtitles.
*The text has been updated to reflect the new controls. Talking to NPCs now has the {{button|switch|A}} button prompt over them (instead of {{button|gcn|B}}), although {{button|switch|B}} still works.
*The text has been updated to reflect the new controls. Talking to NPCs now has the {{button|switch|A}} button prompt over them (instead of {{button|gcn|B}}), although {{button|switch|B}} still works.
**The button prompts are not changed to their original icons or voice clips if the Nintendo GameCube controller is used.
**The button prompts are not updated to their original icons or voice clips if the Nintendo GameCube controller is used.
*The Memory Card is no longer mentioned when the player saves the game, since the Nintendo Switch does not use memory cards other than SD Cards.  
*The Memory Card is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards.  
*Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears.
*Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears.
*The postcard image that appears after all of the [[Shine Sprite]]s have been collected and Bowser and [[Bowser Jr.]] have been beaten is smaller.<ref>https://twitter.com/antdude92/status/1313995304463593473</ref>
*The postcard image that appears after all of the [[Shine Sprite]]s have been collected and Bowser and [[Bowser Jr.]] have been beaten is smaller.<ref>https://twitter.com/antdude92/status/1313995304463593473</ref>
*The resolution is high enough for the text on [[Gooper Blooper]]'s cork to be legible. The cork reads "bsgeso," likely short for "Boss Gessō," his Japanese name.<ref>https://twitter.com/mariobrothblog/status/1038116671280631809?lang=en</ref>
*The resolution is high enough for the writing on [[Gooper Blooper]]'s cork to be read. The cork reads "bsgeso," likely short for "Boss Gessō," his Japanese name.<ref>https://twitter.com/mariobrothblog/status/1038116671280631809?lang=en</ref>
*In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does.
*In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Sunshine'' has also received a small selection of higher-definition textures within the game, mainly the text.
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Sunshine'' has also received a small selection of higher-definition textures within the game, mainly the text.
Line 161: Line 164:
|36
|36
|49:52
|49:52
|''The [[Nintendo 64]] system gave this Mario adventure a more realistic instrumental sound than any prior game in the [[Super Mario (series)|Super Mario]] series. This soundtrack enhanced player experiences with arrangements that smoothly transitioned between each 3D space.''
|"''The [[Nintendo 64]] system gave this Mario adventure a more realistic instrumental sound than any prior game in the [[Super Mario (series)|Super Mario]] series. This soundtrack enhanced player experiences with arrangements that smoothly transitioned between each 3D space.''"
|-
|-
|align=center|[[File:SM3DAS SMS Soundtrack CD.png|150px]]<br>''[[Super Mario Sunshine Original Soundtrack]]''
|align=center|[[File:SM3DAS SMS Soundtrack CD.png|150px]]<br>''[[Super Mario Sunshine Original Soundtrack]]''
|58
|58
|1:11:01
|1:11:01
|''Enjoy the bouncy, tropical sounds of [[Isle Delfino]], released here for the first time! The ever-catchy [[Delfino Plaza]] theme boasts a bounty of variations. Some classic Mario melodies also turn up—like the [[Underground Theme|underground music]] from [[Super Mario Bros.]], newly arranged here as Shadow Mario's theme!''
|"''Enjoy the bouncy, tropical sounds of [[Isle Delfino]], released here for the first time! The ever-catchy [[Delfino Plaza]] theme boasts a bounty of variations. Some classic Mario melodies also turn up—like the [[Underground Theme|underground music]] from [[Super Mario Bros.]], newly arranged here as Shadow Mario's theme!''"
|-
|-
|align=center|[[File:Super Mario Galaxy Original Soundtrack Platinum Version.png|150px]]<br>''[[Super Mario Galaxy Original Soundtrack]]''
|align=center|[[File:Super Mario Galaxy Original Soundtrack Platinum Version.png|150px]]<br>''[[Super Mario Galaxy Original Soundtrack]]''
|81
|81
|2:07:03
|2:07:03
|''This soundtrack marks the first use of full orchestra in the Super Mario series. The bright, bittersweet, and inspiring sounds of this score work to capture the majesty of space exploration. These tracks were originally released in Japan as a two-disc [[Club Nintendo (rewards program)|Club Nintendo]] exclusive.''
|"''This soundtrack marks the first use of full orchestra in the Super Mario series. The bright, bittersweet, and inspiring sounds of this score work to capture the majesty of space exploration. These tracks were originally released in Japan as a two-disc [[Club Nintendo (rewards program)|Club Nintendo]] exclusive.''"
|}
|}


Line 181: Line 184:
*In order to let you play the game more comfortably, we have also fixed some issues.
*In order to let you play the game more comfortably, we have also fixed some issues.
</blockquote></i>
</blockquote></i>
===Version 1.1.0===
===Version 1.1.0===
'''Release date:''' November 16, 2020<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50552/kw/Super%20Mario%203D%20All-Stars#v110</ref>
'''Release date:''' November 16, 2020<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50552/kw/Super%20Mario%203D%20All-Stars#v110</ref>
Line 197: Line 199:
*''Super Mario Sunshine''
*''Super Mario Sunshine''
**The analog trigger controls for spraying work with the Nintendo GameCube controller.
**The analog trigger controls for spraying work with the Nintendo GameCube controller.
**The slowdown from opening and closing the [[guidebook]] was removed.<ref name=GameXplainVersion1.1.0>https://www.youtube.com/watch?v=dbYVUgWW_o8</ref>
**The slowdown from opening and closing the Guide Book was removed.<ref name=GameXplainVersion1.1.0>https://www.youtube.com/watch?v=dbYVUgWW_o8</ref>
**The following [[glitch]]es were fixed:
**The following [[glitch]]es were fixed:
***Debug cubes in [[Bianco Hills]]' second secret area that marked the flipping platforms were visible.<ref>https://twitter.com/PJiggles_/status/1307026854864474119</ref><ref name=GameXplainVersion1.1.0/>
***Debug cubes in [[Bianco Hills]]' second secret area that marked the flipping platforms were visible.<ref>https://twitter.com/PJiggles_/status/1307026854864474119</ref><ref name=GameXplainVersion1.1.0/>
Line 227: Line 229:
==Reception==
==Reception==
===Limited-release controversy===
===Limited-release controversy===
<!--"Super Mario 3D All-Stars's" is in fact correct, as it is referencing ownership of Super Mario 3D All-Stars, which is a singular entity. Additionally, commas in this case are to be placed outside the quotes, as they are not part of the quotes.-->
<!-- "Super Mario 3D All-Stars's" is in fact correct, as it is referencing ownership of Super Mario 3D All-Stars, which is a singular entity. Additionally, commas in this case are to be placed outside the quotes, as they are not part of the quotes. -->
''Super Mario 3D All-Stars''{{'}}s limited release for both physical and digital copies of the game drew controversy from various fans and internet personalities.<ref>Favis, Elise. (September 3, 2020). [https://www.washingtonpost.com/video-games/2020/09/03/nintendo-mario-limited-release/ Classic Mario games are coming to Switch for a limited time, baffling fans.] ''The Washington Post''. Retrieved September 20, 2020.</ref><ref>Diaz, Isasc. (September 07, 2020). [https://www.thegamer.com/super-mario-3d-all-stars-limited-availability/ ''Super Mario 3D All-Stars''{{'}} Limited Availability Is A Cynical Marketing Gimmick.] ''The Gamer''. Retrieved September 20, 2020.</ref><ref>Sakellariou, Alexandra. (September 04, 2020). [https://screenrant.com/mario-3d-all-stars-limited-release-bad-why/ Why ''Mario 3D All-Stars'' Is A Limited-Time Only Release (& When It Ends).] ''Screen Rant''. Retrieved September 20, 2020.</ref> Elise Favis from ''The Washington Post'' compared the limited release situation to the "{{wp|Disney Vault}}", referring to The Walt Disney Company's policy of regularly cycling home media releases of its films in and out of {{wp|Moratorium (entertainment)|moratorium}}; Favis and other writers considered the decision anti-consumerist, and they opined that a more traditional release pattern would be more favorable towards buyers. Favis additionally brought up the lack of a [[Virtual Console]] service on Nintendo Switch, compounding the issue some fans had with the limited release (though ''Super Mario 64'' was later additionally made available on the console through [[Nintendo 64 - Nintendo Switch Online]]). Alexandra Sakellariou from ''{{wp|Screen Rant}}'' asserted the reason [[Nintendo]] made the game limited release boiled down to potential profits from it being labeled as an "anniversary release", and worried about whether future releases would adopt a similar pattern if this sales tactic ends up succeeding.
''Super Mario 3D All-Stars''{{'}}s limited release for both physical and digital copies of the game drew controversy from various fans and internet personalities.<ref>Favis, Elise. (September 3, 2020). [https://www.washingtonpost.com/video-games/2020/09/03/nintendo-mario-limited-release/ Classic Mario games are coming to Switch for a limited time, baffling fans.] ''The Washington Post''. Retrieved September 20, 2020.</ref><ref>Diaz, Isasc. (September 07, 2020). [https://www.thegamer.com/super-mario-3d-all-stars-limited-availability/ ''Super Mario 3D All-Stars''{{'}} Limited Availability Is A Cynical Marketing Gimmick.] ''The Gamer''. Retrieved September 20, 2020.</ref><ref>Sakellariou, Alexandra. (September 04, 2020). [https://screenrant.com/mario-3d-all-stars-limited-release-bad-why/ Why ''Mario 3D All-Stars'' Is A Limited-Time Only Release (& When It Ends).] ''Screen Rant''. Retrieved September 20, 2020.</ref> Elise Favis from ''The Washington Post'' compared the limited release situation to the "{{wp|Disney Vault}}", referring to The Walt Disney Company's policy of regularly cycling home media releases of its films in and out of {{wp|Moratorium (entertainment)|moratorium}}; Favis and other writers considered the decision anti-consumerist, and they opined that a more traditional release pattern would be more favorable towards buyers. Favis additionally brought up the lack of a [[Virtual Console]] service on Nintendo Switch, compounding the issue some fans had with the limited release (though ''Super Mario 64'' was later additionally made available on the console through [[Nintendo 64 - Nintendo Switch Online]]). Alexandra Sakellariou from ''{{wp|Screen Rant}}'' asserted the reason [[Nintendo]] made the game limited release boiled down to potential profits from it being labeled as an "anniversary release", and worried about whether future releases would adopt a similar pattern if this sales tactic ends up succeeding.


Line 238: Line 240:


On the mixed side, Riley Little from ''Screen Rant'' has given the game a 3.5/5, stating that while the games are worth owning for the Nintendo Switch, for players who want to experience the ''Super Mario'' titles again or for new players, they are not exactly a bargain deal either.<ref>Little, Riley. (September 16, 2020). [https://screenrant.com/super-mario-3d-all-stars-game-review/ ''Super Mario 3D All-Stars'' Review: A Must-Have With Missed Opportunities.] ''Screen Rant''. Retrieved September 20, 2020.</ref> Little has unfavorably compared the game to Activision's remade bundles of older games, such as ''{{wp|Crash Bandicoot N. Sane Trilogy}}'', ''{{wp|Spyro Reignited Trilogy}}'', and ''{{wp|Tony Hawk's Pro Skater 1 + 2}}'', which all launched as complete graphical overhauls and had cheaper retail prices than ''Super Mario 3D All-Stars''. Little has also written the absence of ''Super Mario Galaxy 2'' where no explanation was given for its omission. Stefan L from TheSixthAxis, who gave the game a 7/10, has echoed the sentiment and compared the 35th anniversary to actual 35th birthdays, writing it as unassuming.<ref>Stephan L. (September 16, 2020). [https://www.thesixthaxis.com/2020/09/16/super-mario-3d-all-stars-review-switch/ ''Super Mario 3D All-Stars'' Review.] ''TheSixthAxis''. Retrieved September 20, 2020.</ref> He has written that the games themselves benefit from the increased resolution, but he has lamented that Nintendo could have "gone above and beyond in a meaningful way". He opined that ''Super Mario 64'' is the weakest game of the trio due to how many times the game was rereleased, that the compilation was more about preservation than improvement, and that ''Super Mario 64'' is inferior to its Virtual Console release due to the lack of save states and a digital manual.
On the mixed side, Riley Little from ''Screen Rant'' has given the game a 3.5/5, stating that while the games are worth owning for the Nintendo Switch, for players who want to experience the ''Super Mario'' titles again or for new players, they are not exactly a bargain deal either.<ref>Little, Riley. (September 16, 2020). [https://screenrant.com/super-mario-3d-all-stars-game-review/ ''Super Mario 3D All-Stars'' Review: A Must-Have With Missed Opportunities.] ''Screen Rant''. Retrieved September 20, 2020.</ref> Little has unfavorably compared the game to Activision's remade bundles of older games, such as ''{{wp|Crash Bandicoot N. Sane Trilogy}}'', ''{{wp|Spyro Reignited Trilogy}}'', and ''{{wp|Tony Hawk's Pro Skater 1 + 2}}'', which all launched as complete graphical overhauls and had cheaper retail prices than ''Super Mario 3D All-Stars''. Little has also written the absence of ''Super Mario Galaxy 2'' where no explanation was given for its omission. Stefan L from TheSixthAxis, who gave the game a 7/10, has echoed the sentiment and compared the 35th anniversary to actual 35th birthdays, writing it as unassuming.<ref>Stephan L. (September 16, 2020). [https://www.thesixthaxis.com/2020/09/16/super-mario-3d-all-stars-review-switch/ ''Super Mario 3D All-Stars'' Review.] ''TheSixthAxis''. Retrieved September 20, 2020.</ref> He has written that the games themselves benefit from the increased resolution, but he has lamented that Nintendo could have "gone above and beyond in a meaningful way". He opined that ''Super Mario 64'' is the weakest game of the trio due to how many times the game was rereleased, that the compilation was more about preservation than improvement, and that ''Super Mario 64'' is inferior to its Virtual Console release due to the lack of save states and a digital manual.
{|class="wikitable"style="width:100%;text-align:center"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 301: Line 303:
|align="left"|"''Despite collecting three of Mario's most well-known games, Super Mario 3D All Stars doesn't justify their porting onto the Switch. With minimal improvements, few features that truly make it feel like an “Anniversary celebration” and some bafflingly lazy design choices, 3D All Stars feels like more like a quick cash grab.''"
|align="left"|"''Despite collecting three of Mario's most well-known games, Super Mario 3D All Stars doesn't justify their porting onto the Switch. With minimal improvements, few features that truly make it feel like an “Anniversary celebration” and some bafflingly lazy design choices, 3D All Stars feels like more like a quick cash grab.''"
|-
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Metacritic
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Metacritic
|-
|-
|colspan=4 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/super-mario-3d-all-stars 82]
|colspan=4 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/super-mario-3d-all-stars 82]
Line 340: Line 342:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパーマリオ 3Dコレクション
|Jap=スーパーマリオ 3Dコレクション
|JpnR=Sūpā Mario 3D Korekushon
|JapR=Sūpā Mario 3D Korekushon
|JpnM=Super Mario 3D Collection
|JapM=Super Mario 3D Collection
|Kor=슈퍼 마리오 3D 컬렉션
|Kor=슈퍼 마리오 3D 컬렉션
|KorR=Syupeo Mario 3D Keolleksyeon
|KorR=Syupeo Mario 3D Keolleksyeon
Line 354: Line 356:
}}
}}


==Notes==
==Trivia==
*Despite all three titles in ''Super Mario 3D All-Stars'' being known to be fully localized in Simplified Chinese (albeit with ''Super Mario Sunshine''{{'}}s Chinese version being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu.<ref>https://twitter.com/chinesenintendo/status/1301599829626249216?s=20</ref> Negotiations were said to have been attempted, but doing so was ultimately unsuccessful as [[iQue]]/{{wp|Nvidia Shield}} localization was considered "spin-off" translations not in direct ownership of Nintendo.<ref>https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20</ref>
*Despite all three titles in ''Super Mario 3D All-Stars'' being known to be fully localized in Simplified Chinese (albeit with ''Super Mario Sunshine''{{'}}s Chinese version being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu.<ref>https://twitter.com/chinesenintendo/status/1301599829626249216?s=20</ref> Negotiations were said to have been attempted, but doing so was ultimately unsuccessful as [[iQue]]/{{wp|Nvidia Shield}} localization was considered "spin-off" translations not in direct ownership of Nintendo.<ref>https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20</ref>
*''Super Mario 64'' supports only the languages the original game was released in (Japanese, English, French, and German), despite its remake, ''[[Super Mario 64 DS]]'', having European Spanish and Italian versions as well.
*''Super Mario 64'' supports only the languages the original game was released in (Japanese, English, French, and German), despite its remake, ''[[Super Mario 64 DS]]'', having Spanish and Italian versions as well.
*The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than simply being an image of the cover art alone or a scan of the original CD packaging (in the case of ''Super Mario 64'' and ''Super Mario Galaxy'', as the ''Super Mario Sunshine'' soundtrack was never given a dedicated release before its inclusion in ''Super Mario 3D All-Stars'').
*The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than simply being an image of the cover art alone or a scan of the original CD packaging (in the case of ''Super Mario 64'' and ''Super Mario Galaxy'', as the ''Super Mario Sunshine'' soundtrack was never given a dedicated release before its inclusion in ''Super Mario 3D All-Stars'').
*When a game is selected on the main menu, a unique {{wp|iris shot|iris in}} is used when transitioning to the loading screen: ''Super Mario 64'' uses one shaped like a [[Power Star]]; ''Super Mario Sunshine'', a [[Shine Sprite]]; and ''Super Mario Galaxy'', a [[Grand Star]].
*When a game is selected on the main menu, a unique {{wp|iris shot|iris in}} is used when transitioning to the loading screen: ''Super Mario 64'' uses one shaped like a [[Power Star]]; ''Super Mario Sunshine'', a [[Shine Sprite]]; and ''Super Mario Galaxy'', a [[Grand Star]].
*Prior to the game's announcement, a remastered collection of ''Super Mario'' games for the Switch was first rumored on March 30, 2020, by the Video Games Chronicle among other sites.<ref>Robinson, A. (March 30, 2020). [https://www.videogameschronicle.com/news/super-mario-bros-35th-anniversary Nintendo has big plans for Super Mario Bros.’ 35th anniversary]. ''Video Games Chronicle''. Retrieved July 5, 2022.</ref>


==References==
==References==
Line 374: Line 375:
*[https://www.nintendo.com.hk/switch/avp3a/ Hong Kong website]
*[https://www.nintendo.com.hk/switch/avp3a/ Hong Kong website]
*[https://www.nintendo.tw/switch/avp3a/ Taiwanese website]
*[https://www.nintendo.tw/switch/avp3a/ Taiwanese website]
{{Super Mario games}}
{{Super Mario games}}
{{Switch}}
{{Switch}}
[[Category:Games]]
[[Category:Games]]
[[Category:Re-releases]]
[[Category:Reissues]]
[[Category:Nintendo Switch games]]
[[Category:Nintendo Switch games]]
[[Category:2020 games]]
[[Category:2020 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:1-UP Studio games]]
[[de:Super Mario 3D All-Stars]]
[[de:Super Mario 3D All-Stars]]
[[it:Super Mario 3D All-Stars]]
[[it:Super Mario 3D All-Stars]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)