Editing Super Mario 3D All-Stars
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{distinguish|Super Mario All-Stars}} | |||
{{italic title}} | {{italic title}} | ||
{{game infobox | {{game infobox | ||
Line 4: | Line 5: | ||
|developer= | |developer= | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Japan|September 18, 2020<ref>[https://www.nintendo.co.jp/switch/avp3a/index.html Japanese website]</ref>|USA|September 18, 2020<ref name=Direct>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]. ''YouTube''. Retrieved September 3, 2020.</ref>|Mexico|September 18, 2020<ref>https://www.nintendo.com/es_LA/games/detail/super-mario-3d-all-stars-switch/</ref>|Australia|September 18, 2020<ref>NintendoAU (September 3, 2020). [https://youtu.be/tXcHqmPI_3k Super Mario 3D All-Stars is coming September 18th! (Nintendo Switch)]. ''YouTube''. Retrieved September 3, 2020.</ref>|Europe|September 18, 2020<ref>https://twitter.com/nintendouk/status/1301509023955591168?s=21</ref>|HK|September 18, 2020<ref>[https://www.nintendo.com.hk/switch/avp3a/ Hong Kong website]</ref>|South Korea|September 18, 2020 (digital)<ref name=KR>[https://www.nintendo.co.kr/switch/avp3a/index.html ''Super Mario 3D Collection'']. ''Nintendo Korea''. Retrieved June 9, 2023.</ref>|ROC|September 18, 2020<ref>(September 4, 2020). [https://www.nintendo.tw/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo Taiwan''. Retrieved September 4, 2020.</ref>|South Korea|September 24, 2020 (physical)<ref name=KR/>}} | ||
|genre=3D [[Genre#Platform games|platformer]], action-adventure | |genre=3D [[Genre#Platform games|platformer]], action-adventure | ||
|modes=Single player<br>Two-player co-op (''Super Mario Galaxy'') | |modes=Single player<br>Two-player co-op (''Super Mario Galaxy'') | ||
|ratings={{ratings|esrb=E|pegi=7|acb=G|cero=A|usk=6| | |ratings={{ratings|esrb=E|pegi=7|acb=G|cero=A|usk=6|dejus=L|rars=6+|grac=All|gsrr=P|fpb=13|gcam=7|nmc=7}} | ||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
| | |media={{media|switch=1|switchdl=1}} | ||
|input={{input|joy-con=1|switchpro=1|switchgcn=1|switchn64=1}} | |input={{input|joy-con=1|switchpro=1|switchgcn=1|switchn64=1}} | ||
}} | }} | ||
'''''Super Mario 3D All-Stars''''' is a [[Nintendo Switch]] compilation game that was released on September 18, 2020, to celebrate the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''<ref name=Direct/> It contains ''[[Super Mario 64]]'' (1996), ''[[Super Mario Sunshine]]'' (2002), and ''[[Super Mario Galaxy]]'' (2007) with upscaled visuals. It was made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021.<ref name=Direct/> The compilation and its name are based on ''[[Super Mario All-Stars]]'', but it instead contains the first three 3D [[Genre#Platform games|platformers]] of the [[Super Mario (series)|''Super Mario'' series]]. The compilation marks the first instance of ''Super Mario Sunshine'' being re-released on another console. | '''''Super Mario 3D All-Stars''''' is a [[Nintendo Switch]] compilation game that was released on September 18, 2020, to celebrate the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''<ref name=Direct/> It contains ''[[Super Mario 64]]'' (1996), ''[[Super Mario Sunshine]]'' (2002), and ''[[Super Mario Galaxy]]'' (2007) with upscaled visuals. It was made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021.<ref name=Direct/> The compilation and its name are based on ''[[Super Mario All-Stars]]'', but it instead contains the first three 3D [[Genre#Platform games|platformers]] of the [[Super Mario (series)|''Super Mario'' series]]. The compilation marks the first instance of ''Super Mario Sunshine'' being re-released on another console. | ||
Changes from the original games include 720p resolution and rumble in ''Super Mario 64'' (which was also featured in '' | Changes from the original games include 720p resolution and rumble in ''Super Mario 64'' (which was also featured in ''Shindō Pak Taiō Version''), 1080p resolution and a 16:9 aspect ratio in ''Super Mario Sunshine'', and 1080p resolution and motion controls that mimic the [[Wii#Wii Remote|Wii Remote]] in ''Super Mario Galaxy''.<ref>Video Games Chronicle (September 3, 2020). [https://www.videogameschronicle.com/news/super-mario-3d-collection/ ''Super Mario 3D All-Stars'' has finally been revealed for Nintendo Switch]. Retrieved September 3, 2020.</ref> All three games support docked, tabletop, and handheld modes, with ''Super Mario Galaxy'' having the player use the {{button|switch|y}} button to [[spin]] and emulate the [[Star Pointer]] with the touchscreen on handheld mode.<ref>[https://www.nintendolife.com/news/2020/09/yes_theres_a_handheld-mode_workaround_for_super_mario_galaxys_spin_move_on_switch Nintendo Life] (September 9, 2020). Retrieved September 10, 2020.</ref> Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.<ref>GameXplain. (September 9, 2020). [https://youtu.be/_moxTSrP-5c You Can Now Spin With "Y" in ''Super Mario Galaxy''! - ''Super Mario 3D All-Stars'']. Retrieved September 9, 2020.</ref> Additionally, the game contains digital soundtracks of the three respective games, with 175 tracks in total. | ||
The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.<ref>GameXplain. (September 12, 2020). [https://youtu.be/LuMNWVkzkzo ''Super Mario 3D All-Stars'' Title Screen & Menus Revealed!]. Retrieved September 13, 2020.</ref> | The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.<ref>GameXplain. (September 12, 2020). [https://youtu.be/LuMNWVkzkzo ''Super Mario 3D All-Stars'' Title Screen & Menus Revealed!]. Retrieved September 13, 2020.</ref> | ||
A day-one patch was released on September 16, 2020, and it fixed and adjusted the display for | A day-one patch was released on September 16, 2020, and it fixed and adjusted the display for Co-Star Mode in ''Super Mario Galaxy'' as well as several other issues. Version 1.1.0 was announced on October 27, 2020, and released on November 16, 2020;<ref>https://twitter.com/NintendoAmerica/status/1321074181983916032 Twitter</ref> the update added inverted camera control settings for all three games, [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] support and the original control scheme for ''Super Mario Sunshine'', and various bug fixes. Version 1.1.1 was released on November 3, 2021, and added support for the Nintendo Switch's [[Nintendo 64#Nintendo 64 Controller|Nintendo 64 Controller]]. | ||
The game was subject to two 35th anniversary [[My Nintendo]] missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website. | The game was subject to two 35th anniversary [[My Nintendo]] missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website. | ||
==Controls== | ==Controls== | ||
===''Super Mario 64''=== | ===''Super Mario 64''=== | ||
Line 51: | Line 51: | ||
*{{button|switch|ZL}} – Center camera, [[Ground Pound|ground-pound]] (while in midair) | *{{button|switch|ZL}} – Center camera, [[Ground Pound|ground-pound]] (while in midair) | ||
*{{button|switch|ZR}} – [[dash|Run]] while spraying (while using Squirt Nozzle) | *{{button|switch|ZR}} – [[dash|Run]] while spraying (while using Squirt Nozzle) | ||
*{{button|switch|L}} – [[ | *{{button|switch|L}} – [[Guide Book]] | ||
*{{button|switch|R}} – Use FLUDD (spray and aim while using Squirt Nozzle) | *{{button|switch|R}} – Use FLUDD (spray and aim while using Squirt Nozzle) | ||
*{{button|switch|Rightstick}} – Move camera | *{{button|switch|Rightstick}} – Move camera | ||
*{{button|switch| | *{{button|switch|Rightstick}} (click in) – Mario Cam | ||
*{{button|switch|Plus}} – Pause menu | *{{button|switch|Plus}} – Pause menu | ||
*{{button|switch|Minus}} – Suspend menu | *{{button|switch|Minus}} – Suspend menu | ||
Line 66: | Line 66: | ||
*{{Button|gcn|L}} – Center camera, ground-pound (while in midair) | *{{Button|gcn|L}} – Center camera, ground-pound (while in midair) | ||
*{{Button|gcn|R}} – Use FLUDD | *{{Button|gcn|R}} – Use FLUDD | ||
*{{Button|gcn|Z}} – | *{{Button|gcn|Z}} – Guide Book | ||
*{{Button|gcn|C}} – Move camera | *{{Button|gcn|C}} – Move camera | ||
*{{Button|gcn|Start}} – Pause menu | *{{Button|gcn|Start}} – Pause menu | ||
Line 84: | Line 84: | ||
====Co-Star Mode (when using horizontal Joy-Con)==== | ====Co-Star Mode (when using horizontal Joy-Con)==== | ||
*{{button|switch| | *{{button|switch|Plus}} or {{button|switch|Minus}} – Pause menu (P1) or suspend menu (P2) | ||
*{{button|switch|SL}} – Crouch (P1 only) | *{{button|switch|SL}} – Crouch (P1 only) | ||
*{{button|switch|SR}} – Fire Star Bit | *{{button|switch|SR}} – Fire Star Bit | ||
*{{button|switch| | *{{button|switch|Stick}} (click in) – Reset Star Pointer | ||
*{{button|switch|jc-right}}, {{button|switch|jc-bottom}} – Jump (P1) or hold enemy (P2) | *{{button|switch|jc-right}}, {{button|switch|jc-bottom}} – Jump (P1) or hold enemy (P2) | ||
*{{button|switch|jc-left}} – Spin (P1 only) | *{{button|switch|jc-left}} – Spin (P1 only) | ||
*{{button|switch|jc-top}} – Center camera, tilt {{button|switch|Stick}} while holding {{button|switch|jc-top}} to change camera view (P1 only) | *{{button|switch|jc-top}} – Center camera, tilt {{button|switch|Stick}} while holding {{button|switch|jc-top}} to change camera view (P1 only) | ||
*{{button|switch| | *{{button|switch|Joy-Con}} – Tilt to aim cursor | ||
When ray-surfing or riding the [[Star Ball|Rolling Ball]], players hold the Joy-Con vertically. | When ray-surfing or riding the [[Star Ball|Rolling Ball]], players hold the Joy-Con vertically. | ||
*{{button|switch| | |||
*{{button|switch|Joy-Con}} (tilt) – Turn | |||
*{{button|switch|jc-right}}, {{button|switch|jc-bottom}} – Accelerate ([[ray surfing]]), jump (Rolling Ball) | *{{button|switch|jc-right}}, {{button|switch|jc-bottom}} – Accelerate ([[ray surfing]]), jump (Rolling Ball) | ||
*{{button|switch|L}} or {{button|switch|R}} – Reset Star Pointer | *{{button|switch|L}} or {{button|switch|R}} – Reset Star Pointer | ||
Line 99: | Line 101: | ||
==Differences and changes== | ==Differences and changes== | ||
===Changes to ''Super Mario 64''=== | ===Changes to ''Super Mario 64''=== | ||
{{see also|Super Mario 64#Changes in Super Mario 64: Shindō Pak Taiō Version}} | {{see also|Super Mario 64#Changes in Super Mario 64: Shindō Pak Taiō Version{{!}}Super Mario 64 § Changes in Super Mario 64: Shindō Pak Taiō Version}} | ||
*The game is based on ''Shindō Pak Taiō Version'', | *The game is based on ''Shindō Pak Taiō Version'', available in English for the first time.<ref>Master0fHyrule (September 18, 2020). [https://www.youtube.com/watch?v=nucFfPVTi1M 5 MAJOR Differences In Super Mario 64 That You Will Miss! (Super Mario 3D All Stars)]. ''YouTube''. Retrieved September 23, 2020.</ref> However, the notice for compatibility with the Rumble Pak has been removed. | ||
*On the screen with [[Mario's face]], the text saying "PRESS START" now says "PRESS {{button|switch|Plus}}," with a brand-new text icon. Despite this, Mario's voice line ''"Press Start to play!"'' is still played upon the player returning to the title screen from a gameplay demo. | *On the screen with [[Mario's face]], the text saying "PRESS START" now says "PRESS {{button|switch|Plus}}," with a brand-new text icon. Despite this, Mario's voice line ''"Press Start to play!"'' is still played upon the player returning to the title screen from a gameplay demo. | ||
*The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings and the language options being moved to the game-selection screen. | *The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings, and due to the language options being moved to the game-selection screen. | ||
*The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''. | *The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''. | ||
*The text has been updated to reflect the new controls. However, {{button|switch|Leftstick}} is written | *The text has been updated to reflect the new controls. However, {{button|switch|Leftstick}} is written in read-only text, while {{button|switch|Rightstick}} is an icon.<ref>https://twitter.com/guywiththepie/status/1309250063202304000</ref> | ||
**The button prompts are not | **The button prompts are not updated to their original icons when the player uses the [[Nintendo Switch Online]] [[Nintendo 64]] controller. | ||
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario 64'' has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the [[Peach's Castle|Mushroom Castle]], all of the [[painting]]s, the [[Boo]] portraits in [[Big Boo's Haunt]], and the sliding puzzle of [[Bowser]] in [[Lethal Lava Land]]. In the process, an error in the original version of the Bowser sliding puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.<ref>https://twitter.com/nimka005/status/1306763784036515840</ref> | *In addition to the higher-definition HUD textures present in all three games, ''Super Mario 64'' has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the [[Peach's Castle|Mushroom Castle]], all of the [[painting]]s, the [[Boo]] portraits in [[Big Boo's Haunt]], and the sliding puzzle of [[Bowser]] in [[Lethal Lava Land]]. In the process, an error in the original version of the Bowser sliding puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.<ref>https://twitter.com/nimka005/status/1306763784036515840</ref> | ||
*Connecting | *Connecting the second controller to move the camera during the ending is no longer possible,<ref>Nintendo Life (September 23, 2020). [https://www.youtube.com/watch?v=KpFFkStYqI8 35 Changes in Super Mario 3D All-Stars from the Originals (64, Sunshine, Galaxy)]. ''YouTube''. Retrieved September 24, 2020.</ref> as the emulator detects inputs from all connected controllers as the first controller. | ||
<!--Mario saying "Buh-bye!" and the removal of the backwards long jump glitch were changes made in the Shindō Pak Taiō Version of the game, not the 3D All-Stars port. Please do not add them here.--> | <!--Mario saying "Buh-bye!" instead of "So long kinga Bowser!" and the removal of the backwards long jump glitch were changes made in the Shindō Pak Taiō Version of the game, not the 3D All-Stars port. Please do not add them here.--> | ||
===Changes to ''Super Mario Sunshine''=== | ===Changes to ''Super Mario Sunshine''=== | ||
*The game is based on the PAL version released in Europe and Australia. | *The game is based on the PAL version released in Europe and Australia. | ||
**Therefore, a [[Toad (species)|Yellow Toad]] is in his intended position when [[Shadow Mario]] kidnaps [[Princess Peach]] and waits near [[Pinna Park]]'s entrance. In the original | **Therefore, a [[Toad (species)|Yellow Toad]] is in his intended position when [[Shadow Mario]] kidnaps [[Princess Peach]] and waits near [[Pinna Park]]'s entrance. In the original game, he was placed on the death barrier below the ground.<ref>https://www.suppermariobroth.com/post/639226660714053632/top-in-the-original-gamecube-version-of-super</ref> | ||
*The | *The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence. | ||
*On the title screen, the text is changed from "PRESS START!" to "PRESS {{button|switch|A}}," although pressing {{button|switch|Plus}} still works. It is also positioned underneath the | *On the title screen, the text is changed from "PRESS START!" to "PRESS {{button|switch|A}}," although pressing Start ({{button|switch|Plus}}) still works. It is also positioned underneath the logo like in the original Japanese and PAL versions in all versions instead of split across either side of it. | ||
*The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation. | *The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation. | ||
*The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings. | *The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings. | ||
*In FLUDD's tutorial video, FLUDD says the following instead of its original dialogue: | *In FLUDD's tutorial video, FLUDD says the following instead of its original dialogue: | ||
**FLUDD simply says "button" instead of "R button." This is because when normal controls | **FLUDD simply says "button" instead of "R button." This is because when the player uses normal controls, spraying and refilling is done by both {{button|switch|R}} and {{button|switch|ZR}}, and the subtitles have been changed to reflect this. | ||
**FLUDD simply says "stick" instead of "Control Stick," though this | **FLUDD simply says "stick" instead of "Control Stick," though the subtitles change this to "Left Stick." | ||
*The text has been updated to reflect the new controls. Talking to NPCs now has the {{button|switch|A}} button prompt over them (instead of {{button|gcn|B}}), although {{button|switch|B}} still works. | *The text has been updated to reflect the new controls. Talking to NPCs now has the {{button|switch|A}} button prompt over them (instead of {{button|gcn|B}}), although {{button|switch|B}} still works. | ||
**The button prompts are not | **The button prompts are not updated to their original icons or voice clips when the player uses the [[Nintendo GameCube]] controller. | ||
*The Memory Card is no longer mentioned when the player saves the game | *The [[Memory Card|memory card]] is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards. | ||
*Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears. | *Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears. | ||
*The postcard image that appears after all of the [[Shine Sprite]]s | *The postcard image that appears after the player has collected all of the [[Shine Sprite]]s and beaten [[Bowser]] and [[Bowser Jr.]] is smaller.<ref>https://twitter.com/antdude92/status/1313995304463593473</ref> | ||
*The resolution is high enough for the | *The resolution is high enough for the player to read the writing on [[Gooper Blooper]]'s cork. The cork reads "bsgeso," likely short for "Boss Gessō," his Japanese name.<ref>https://twitter.com/mariobrothblog/status/1038116671280631809?lang=en</ref> | ||
*In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does. | *In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does. | ||
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Sunshine'' has also received a small selection of higher-definition textures within the game, mainly the text. | *In addition to the higher-definition HUD textures present in all three games, ''Super Mario Sunshine'' has also received a small selection of higher-definition textures within the game, mainly the text. | ||
===Changes to ''Super Mario Galaxy''=== | ===Changes to ''Super Mario Galaxy''=== | ||
* | *The player needs to press only one button ({{button|switch|A}}) on the title screen, rather than two buttons simultaneously ({{button|wii|A}} and {{button|wii|B}}) like in the original [[Wii]] release. The prompt was changed from "Press both {{button|wii|A}} and {{button|wii|B}}," to "Press {{button|switch|A}}," to reflect this. | ||
**Due to this, the blue glow effect that appears around the logo when only {{button|wii|A}} | **Due to this, the blue glow effect that appears around the logo when the player presses only {{button|wii|A}} in the original Wii release no longer appears. Only the yellow glow (from pressing {{button|wii|B}} in the original) is present if the player presses {{button|switch|B}}.<ref>https://twitter.com/CometObservator/status/1316127626948489216</ref> | ||
*[[Mii]]s can no longer be selected as a save icon, like in the Nvidia Shield version, despite | *[[Mii]]s can no longer be selected as a save icon, like in the Nvidia Shield version, despite Mii creation still being available on the Switch. | ||
*Due to the lack of speakers in the [[Nintendo Switch#Joy-Con|Joy-Con]] controllers, any sounds played through the [[Wii#Wii Remote|Wii Remote]] speakers | *Due to the lack of speakers in the [[Nintendo Switch#Joy-Con|Joy-Con]] controllers, any sounds played through the [[Wii#Wii Remote|Wii Remote]] speakers are instead heard through the game's audio. | ||
*The animated icon for how to [[spin]] by shaking the Wii Remote | *The animated icon for how to [[spin]] by shaking the Wii Remote has now been changed to a Joy-Con (R). The animated icon for motion control-related tutorials displays guidance for both a Joy-Con (R) and the entire Nintendo Switch console in handheld mode, regardless of which input is being used at the time. | ||
*The text has been updated to reflect the new controls | *The text has been updated to reflect the new controls. | ||
*When [[Mailtoad]] | *The game features extra tutorial dialogue to accommodate for handheld mode. | ||
*The camera icon on the [[Star List]] used to take a screenshot of the list | *When the player talks to the [[Mailtoad]] on the 121st [[Power Star]] in the [[Grand Finale Galaxy]], he now has different dialogue. The "Yes" or "No" prompt is now removed, thus the two images obtained from him are automatically sent to the Nintendo Switch album if the player talks to him. Additionally, the message from the ''Super Mario Galaxy'' staff that was originally sent to the [[Wii#Wii Message Board|Wii Message Board]] is now read out by the Mailtoad in-game.<ref>BeardBear. (September 19, 2020). [https://youtu.be/4qft4LiiRc8?t=37093 Super Mario Galaxy (3D All-Stars) - Full Game 121 Stars Walkthrough (2 Players)]. ''YouTube''. Retrieved September 19, 2020.</ref> | ||
*The player can no longer | *The camera icon on the [[Star List]] that was used to take a screenshot of the list has been removed, due to the Nintendo Switch having a screen capture button on the Joy-Con (L) and Pro Controller. | ||
* | *The player can no longer pan the camera while in [[cannon]]s by holding down {{button|wii|Z}} and moving the controller away from the screen, due to the lack of a Sensor Bar. | ||
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Galaxy'' also | *Also due to the lack of a Sensor Bar, the [[Star Pointer]] brought up by the Wii Remote automatically instead is brought up by pressing {{button|switch|R}} on any menu (or clicking the stick in Co-Star Mode), in order to stay faithful to the original Wii's menu controls. | ||
*Due to the lack of [[Wii#Nunchuk|Nunchuk]] compatibility, the text boxes that appear when | *In addition to the higher-definition HUD textures present in all three games, ''Super Mario Galaxy'' has also received a small selection of higher-definition textures within the game, mainly the text. | ||
*Due to the lack of [[Wii#Nunchuk|Nunchuk]] compatibility, the text boxes that appear when the player needs to connect it, when it is connected, and when communications with it have been interrupted no longer appear. | |||
*[[Rabbit|Bunnies]] that need to be chased move slower than in the Wii version. | *[[Rabbit|Bunnies]] that need to be chased move slower than in the Wii version. | ||
Line 161: | Line 160: | ||
|36 | |36 | ||
|49:52 | |49:52 | ||
|''The [[Nintendo 64]] system gave this Mario adventure a more realistic instrumental sound than any prior game in the [[Super Mario (series)|Super Mario]] series. This soundtrack enhanced player experiences with arrangements that smoothly transitioned between each 3D space.'' | |"''The [[Nintendo 64]] system gave this Mario adventure a more realistic instrumental sound than any prior game in the [[Super Mario (series)|Super Mario]] series. This soundtrack enhanced player experiences with arrangements that smoothly transitioned between each 3D space.''" | ||
|- | |- | ||
|align=center|[[File:SM3DAS SMS Soundtrack CD.png|150px]]<br>''[[Super Mario Sunshine Original Soundtrack]]'' | |align=center|[[File:SM3DAS SMS Soundtrack CD.png|150px]]<br>''[[Super Mario Sunshine Original Soundtrack]]'' | ||
|58 | |58 | ||
|1:11:01 | |1:11:01 | ||
|''Enjoy the bouncy, tropical sounds of [[Isle Delfino]], released here for the first time! The ever-catchy [[Delfino Plaza]] theme boasts a bounty of variations. Some classic Mario melodies also turn up—like the [[Underground Theme|underground music]] from [[Super Mario Bros.]], newly arranged here as Shadow Mario's theme!'' | |"''Enjoy the bouncy, tropical sounds of [[Isle Delfino]], released here for the first time! The ever-catchy [[Delfino Plaza]] theme boasts a bounty of variations. Some classic Mario melodies also turn up—like the [[Underground Theme|underground music]] from [[Super Mario Bros.]], newly arranged here as Shadow Mario's theme!''" | ||
|- | |- | ||
|align=center|[[File:Super Mario Galaxy Original Soundtrack Platinum Version.png|150px]]<br>''[[Super Mario Galaxy Original Soundtrack]]'' | |align=center|[[File:Super Mario Galaxy Original Soundtrack Platinum Version.png|150px]]<br>''[[Super Mario Galaxy Original Soundtrack]]'' | ||
|81 | |81 | ||
|2:07:03 | |2:07:03 | ||
|''This soundtrack marks the first use of full orchestra in the Super Mario series. The bright, bittersweet, and inspiring sounds of this score work to capture the majesty of space exploration. These tracks were originally released in Japan as a two-disc [[Club Nintendo (rewards program)|Club Nintendo]] exclusive.'' | |"''This soundtrack marks the first use of full orchestra in the Super Mario series. The bright, bittersweet, and inspiring sounds of this score work to capture the majesty of space exploration. These tracks were originally released in Japan as a two-disc [[Club Nintendo (rewards program)|Club Nintendo]] exclusive.''" | ||
|} | |} | ||
Line 181: | Line 180: | ||
*In order to let you play the game more comfortably, we have also fixed some issues. | *In order to let you play the game more comfortably, we have also fixed some issues. | ||
</blockquote></i> | </blockquote></i> | ||
===Version 1.1.0=== | ===Version 1.1.0=== | ||
'''Release date:''' November 16, 2020<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50552/kw/Super%20Mario%203D%20All-Stars#v110</ref> | '''Release date:''' November 16, 2020<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/50552/kw/Super%20Mario%203D%20All-Stars#v110</ref> | ||
Line 197: | Line 195: | ||
*''Super Mario Sunshine'' | *''Super Mario Sunshine'' | ||
**The analog trigger controls for spraying work with the Nintendo GameCube controller. | **The analog trigger controls for spraying work with the Nintendo GameCube controller. | ||
**The slowdown from opening and closing the | **The slowdown from opening and closing the Guide Book was removed.<ref name=GameXplainVersion1.1.0>https://www.youtube.com/watch?v=dbYVUgWW_o8</ref> | ||
**The following [[glitch]]es were fixed: | **The following [[glitch]]es were fixed: | ||
***Debug cubes in [[Bianco Hills]]' second secret area that marked the flipping platforms were visible.<ref>https://twitter.com/PJiggles_/status/1307026854864474119</ref><ref name=GameXplainVersion1.1.0/> | ***Debug cubes in [[Bianco Hills]]' second secret area that marked the flipping platforms were visible.<ref>https://twitter.com/PJiggles_/status/1307026854864474119</ref><ref name=GameXplainVersion1.1.0/> | ||
***The sound heard when "GO!" appeared onscreen in racing minigames sounded like a [[commons:File:1000Hz.ogg|censor beep-like sound]].<ref name=GameXplainVersion1.1.0/> | ***The sound heard when "GO!" appeared onscreen in racing minigames sounded like a [[commons:File:1000Hz.ogg|censor beep-like sound]].<ref name=GameXplainVersion1.1.0/> | ||
***The zoom-out effect when the player uses the | ***The zoom-out effect when the player uses the Turbo Nozzle underwater was not adjusted to fit the new widescreen display.<ref>https://twitter.com/PJiggles_/status/1307452651190116352</ref><ref name=GameXplainVersion1.1.0/> | ||
***Due to the aspect ratio being expanded to widescreen, a [[Pianta]] visibly spawned midair in the intro of [[Yoshi's Fruit Adventure]].<ref>https://youtu.be/vFAKcO9oufQ?t=1445</ref><ref>https://www.twitch.tv/videos/806707015?t=3h17m8s</ref> | ***Due to the aspect ratio being expanded to widescreen, a [[Pianta]] visibly spawned midair in the intro of [[Yoshi's Fruit Adventure]].<ref>https://youtu.be/vFAKcO9oufQ?t=1445</ref><ref>https://www.twitch.tv/videos/806707015?t=3h17m8s</ref> | ||
*''Super Mario Galaxy'' | *''Super Mario Galaxy'' | ||
**An error has been fixed in which, during the mission [[Purple Coins on the Puzzle Cube]], three | **An error has been fixed in which, during the mission [[Purple Coins on the Puzzle Cube]], three Purple Coins were erroneously placed inside a wall and could be obtained only by [[Ground Pound|ground-pound]]ing near them due to Mario and Luigi's wider hitbox during the move.<ref>https://www.suppermariobroth.com/post/638864722545000448/in-the-purple-coins-on-the-puzzle-cube-mission</ref> This error was also present in the Nvidia Shield version of ''Super Mario Galaxy''. | ||
===Version 1.1.1=== | ===Version 1.1.1=== | ||
Line 221: | Line 219: | ||
*[[Scrubbing Sirena Beach]] can be completed with much less [[electric goop]] being cleaned than intended<ref>https://twitter.com/toobou/status/1306643876598349824</ref> or with no electric goop cleaned.<ref>https://twitter.com/zmqoak3429/status/1308296893252866048</ref> | *[[Scrubbing Sirena Beach]] can be completed with much less [[electric goop]] being cleaned than intended<ref>https://twitter.com/toobou/status/1306643876598349824</ref> or with no electric goop cleaned.<ref>https://twitter.com/zmqoak3429/status/1308296893252866048</ref> | ||
*Occasionally in [[Noki Bay]]'s episode [[Uncork the Waterfall]], the goop in the shape of a squid may not load, causing the wall it is covering up to emerge during the episode's opening.<ref>https://imgur.com/56vWIw2</ref> | *Occasionally in [[Noki Bay]]'s episode [[Uncork the Waterfall]], the goop in the shape of a squid may not load, causing the wall it is covering up to emerge during the episode's opening.<ref>https://imgur.com/56vWIw2</ref> | ||
*The mirrors in the bathrooms of certain room doors in [[Hotel Delfino]] have | *The mirrors in the bathrooms of certain room doors in [[Hotel Delfino]] have glitchy reflections.<ref>https://twitter.com/ZephyrStarbyt/status/1328537056893562881</ref>{{dead link}} | ||
**Additionally, mirrors such as one in Hotel Delfino<ref>https://twitter.com/ShinyQuagsire/status/13074983030560399361</ref>{{dead link}} and the antennas in [[Gelato Beach]],<ref>https://twitter.com/Icepenguins101/status/1329235648025227265</ref> when viewed at certain angles, were not adjusted correctly to fit the new widescreen display, causing it to stretch. | **Additionally, mirrors such as one in Hotel Delfino<ref>https://twitter.com/ShinyQuagsire/status/13074983030560399361</ref>{{dead link}} and the antennas in [[Gelato Beach]],<ref>https://twitter.com/Icepenguins101/status/1329235648025227265</ref> when viewed at certain angles, were not adjusted correctly to fit the new widescreen display, causing it to stretch. | ||
*Due to a layering error, Piantas wearing glasses have them placed behind their eyes rather than in front of them.<ref>https://twitter.com/MarioBrothBlog/status/1331323880066215937</ref> | *Due to a layering error, Piantas wearing glasses have them placed behind their eyes rather than in front of them.<ref>https://twitter.com/MarioBrothBlog/status/1331323880066215937</ref> | ||
Line 227: | Line 225: | ||
==Reception== | ==Reception== | ||
===Limited-release controversy=== | ===Limited-release controversy=== | ||
''Super Mario 3D All-Stars''{{'}}s limited release date for both physical and digital copies of the game drew controversy from various fans and internet personalities.<ref>Favis, Elise. (September 3, 2020). [https://www.washingtonpost.com/video-games/2020/09/03/nintendo-mario-limited-release/ Classic Mario games are coming to Switch for a limited time, baffling fans.] ''The Washington Post''. Retrieved September 20, 2020.</ref><ref>Diaz, Isasc. (September 07, 2020). [https://www.thegamer.com/super-mario-3d-all-stars-limited-availability/ ''Super Mario 3D All-Stars''{{'}} Limited Availability Is A Cynical Marketing Gimmick.] ''The Gamer''. Retrieved September 20, 2020.</ref><ref>Sakellariou, Alexandra. (September 04, 2020). [https://screenrant.com/mario-3d-all-stars-limited-release-bad-why/ Why ''Mario 3D All-Stars'' Is A Limited-Time Only Release (& When It Ends).] ''Screen Rant''. Retrieved September 20, 2020.</ref> Elise Favis from ''The Washington Post'' compared the limited release situation to the "{{wp|Disney Vault}}", referring to The Walt Disney Company's policy of regularly cycling home media releases of its films in and out of {{wp|Moratorium (entertainment)|moratorium}}; Favis and other writers considered the decision anti-consumerist, and they opined that a more traditional release pattern would be more favorable towards buyers. Favis additionally brought up the lack of a [[Virtual Console]] service on Nintendo Switch, compounding the issue some fans had with the limited release (though ''Super Mario 64'' was later additionally made available on the console through [[Nintendo 64 - Nintendo Switch Online]]). Alexandra Sakellariou from ''Screen Rant'' asserted the reason [[Nintendo]] made the game limited release boiled down to potential profits from it being labeled as an "anniversary release", and worried about whether future releases would adopt a similar pattern if this sales tactic ends up succeeding. | |||
''Super Mario 3D All-Stars''{{'}}s limited release for both physical and digital copies of the game drew controversy from various fans and internet personalities.<ref>Favis, Elise. (September 3, 2020). [https://www.washingtonpost.com/video-games/2020/09/03/nintendo-mario-limited-release/ Classic Mario games are coming to Switch for a limited time, baffling fans.] ''The Washington Post''. Retrieved September 20, 2020.</ref><ref>Diaz, Isasc. (September 07, 2020). [https://www.thegamer.com/super-mario-3d-all-stars-limited-availability/ ''Super Mario 3D All-Stars''{{'}} Limited Availability Is A Cynical Marketing Gimmick.] ''The Gamer''. Retrieved September 20, 2020.</ref><ref>Sakellariou, Alexandra. (September 04, 2020). [https://screenrant.com/mario-3d-all-stars-limited-release-bad-why/ Why ''Mario 3D All-Stars'' Is A Limited-Time Only Release (& When It Ends).] ''Screen Rant''. Retrieved September 20, 2020.</ref> Elise Favis from ''The Washington Post'' compared the limited release situation to the "{{wp|Disney Vault}}", referring to The Walt Disney Company's policy of regularly cycling home media releases of its films in and out of {{wp|Moratorium (entertainment)|moratorium}}; Favis and other writers considered the decision anti-consumerist, and they opined that a more traditional release pattern would be more favorable towards buyers. Favis additionally brought up the lack of a [[Virtual Console]] service on Nintendo Switch, compounding the issue some fans had with the limited release (though ''Super Mario 64'' was later additionally made available on the console through [[Nintendo 64 - Nintendo Switch Online]]). Alexandra Sakellariou from '' | |||
On YouTube, game industry analyst and critic Jim Sterling compared Nintendo's move to prior, difficult-to-obtain Nintendo products that were high in demand, specifically citing [[amiibo]] and the [[Classics#NES Classic Edition|NES Classic Edition]]. They <!-- Jim Sterling is non-binary - please do not change to 'he'--> brought up {{wp|fear of missing out}} as a potential reason for the limited release.<ref>Jim Sterling. (Sep 4, 2020). [https://www.youtube.com/watch?v=N2OUVNO3ToY Super Mario 3D All-Stars - Limited Availability On A Digital Version? LOL!]. ''YouTube''. Retrieved September 20, 2020.</ref> Yong Yea, who creates videos that research into various controversies of the game industry, documented the reaction on his channel while saying that the bundle was a good deal for some people and some fans reacted positively to the news, though he criticized the timed, limited release of the bundle, especially with the limited digital release.<ref>Yong Yea. (Sep 5, 2020). [https://www.youtube.com/watch?v=haqFXFthrh4 Nintendo Baffles With 6 Months Limited-Time Release For Super Mario 3D All Stars.] ''YouTube''. Retrieved September 20, 2020.</ref> He called the deadline of the six-month limited window "anti-consumer" and "senseless", especially compounded with the concurrent {{wp|COVID-19 pandemic}} that left customers in harder economic situations at the time. | On YouTube, game industry analyst and critic Jim Sterling compared Nintendo's move to prior, difficult-to-obtain Nintendo products that were high in demand, specifically citing [[amiibo]] and the [[Classics#NES Classic Edition|NES Classic Edition]]. They <!-- Jim Sterling is non-binary - please do not change to 'he'--> brought up {{wp|fear of missing out}} as a potential reason for the limited release, which urged a "have" and "have-not" system and persuaded players to own the game, and was echoed by other critics of the move.<ref>Jim Sterling. (Sep 4, 2020). [https://www.youtube.com/watch?v=N2OUVNO3ToY Super Mario 3D All-Stars - Limited Availability On A Digital Version? LOL!]. ''YouTube''. Retrieved September 20, 2020.</ref> Yong Yea, who creates videos that research into various controversies of the game industry, documented the reaction on his channel while saying that the bundle was a good deal for some people and some fans reacted positively to the news, though he criticized the timed, limited release of the bundle, especially with the limited digital release.<ref>Yong Yea. (Sep 5, 2020). [https://www.youtube.com/watch?v=haqFXFthrh4 Nintendo Baffles With 6 Months Limited-Time Release For Super Mario 3D All Stars.] ''YouTube''. Retrieved September 20, 2020.</ref> He called the deadline of the six-month limited window "anti-consumer" and "senseless", especially compounded with the concurrent {{wp|COVID-19 pandemic}} that left customers in harder economic situations at the time. | ||
===Critical reception=== | ===Critical reception=== | ||
''Super Mario 3D All-Stars'' has been positively received with critics, receiving an | ''Super Mario 3D All-Stars'' has been positively received with critics, receiving an 83 on Metacritic based on 61 reviews.<ref>[https://www.metacritic.com/game/switch/super-mario-3d-all-stars Metacritic score for ''Super Mario 3D All-Stars''.] Retrieved September 20, 2020.</ref> Much of the praise is addressed towards the games' perceived quality and the perceived convenience of being able to play them on the Nintendo Switch, with praise specifically directed at the presentation of the games and how they have aged. Common criticisms of the game include the minimal number of changes to the original releases, the price point, the limited release, and the lack of ''[[Super Mario Galaxy 2]]''. | ||
Luke Hemming of Cubed3 has given the game a 10/10, stating the bundle represents "the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console" | Luke Hemming of Cubed3 has given the game a 10/10, stating the bundle represents "the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console," and writes that the game is a "must-buy" for Nintendo Switch owners. Also, Cubed3 notes how new players can experience the evolution of the three 3D ''Super Mario'' titles and how Nintendo improves the formula of each iteration of games.<ref>Hemming, Luke. (September 16, 2020). [http://www.cubed3.com/review/6093/1/super-mario-3d-all-stars-nintendo-switch.html Review for ''Super Mario 3D All-Stars'']. Retrieved September 20, 2020.</ref> He has praised all three games being included and the effort undertaken to upscale them for improved graphical presentation on newer hardware. Jon Mundy from Pocket Gamer UK gave the game a 4.5/5 and echoed similar thoughts, proclaiming ''Super Mario Galaxy'' to be the best 3D ''Super Mario'' title of all time and loving all three games in the bundle, citing the improvements and the gameplay that was considered to have aged well.<ref>Mundy, Jon. (September 18, 2020). [https://www.pocketgamer.com/articles/084159/super-mario-3d-all-stars-review-class-is-permanent-with-these-3d-platformer-classics/ ''Super Mario 3D All-Stars'' review - "3D platformer compilation proves that class is permanent".] ''Pocket Gamer UK''. Retrieved September 20, 2020.</ref> Mundy has written that "some have balked at ''Super Mario 3D All-Stars''{{'}}s premium pricing" but has recommended that ''Super Mario Galaxy'' alone justifies the price if the reader has never played the game before. | ||
On the mixed side, Riley Little from | On the mixed side, Riley Little from Screen Rant has given the game a 3.5/5, stating that while the games are worth owning for the Nintendo Switch, for players who want to experience the ''Super Mario'' titles again or for new players, they are not exactly a bargain deal either.<ref>Little, Riley. (September 16, 2020). [https://screenrant.com/super-mario-3d-all-stars-game-review/ ''Super Mario 3D All-Stars'' Review: A Must-Have With Missed Opportunities.] ''Screen Rant''. Retrieved September 20, 2020.</ref> Little has unfavorably compared the game to Activision's remade bundles of older games, such as ''{{wp|Crash Bandicoot N. Sane Trilogy}}'', ''{{wp|Spyro Reignited Trilogy}}'', and ''{{wp|Tony Hawk's Pro Skater 1 + 2}}'', which all launched as complete graphical overhauls and had cheaper retail prices than ''Super Mario 3D All-Stars''. Little has also written the absence of ''Super Mario Galaxy 2'' where no explanation was given for its omission. Stefan L from TheSixthAxis, who gave the game a 7/10, has echoed the sentiment and compared the 35th anniversary to actual 35th birthdays, writing it as unassuming.<ref>Stephan L. (September 16, 2020). [https://www.thesixthaxis.com/2020/09/16/super-mario-3d-all-stars-review-switch/ ''Super Mario 3D All-Stars'' Review.] ''TheSixthAxis''. Retrieved September 20, 2020.</ref> He has written that the games themselves benefit from the increased resolution, but he has lamented that Nintendo could have "gone above and beyond in a meaningful way." He opined that ''Super Mario 64'' is the weakest game of the trio due to how many times the game was rereleased, that the compilation was more about preservation than improvement, and that ''Super Mario 64'' is inferior to its Virtual Console release due to the lack of save states and a digital manual. | ||
{|class="wikitable | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 301: | Line 298: | ||
|align="left"|"''Despite collecting three of Mario's most well-known games, Super Mario 3D All Stars doesn't justify their porting onto the Switch. With minimal improvements, few features that truly make it feel like an “Anniversary celebration” and some bafflingly lazy design choices, 3D All Stars feels like more like a quick cash grab.''" | |align="left"|"''Despite collecting three of Mario's most well-known games, Super Mario 3D All Stars doesn't justify their porting onto the Switch. With minimal improvements, few features that truly make it feel like an “Anniversary celebration” and some bafflingly lazy design choices, 3D All Stars feels like more like a quick cash grab.''" | ||
|- | |- | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Metacritic | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Metacritic | ||
|- | |- | ||
|colspan=4 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/super-mario-3d-all-stars | |colspan=4 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/super-mario-3d-all-stars 83] | ||
|} | |} | ||
Line 340: | Line 337: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオ 3Dコレクション | ||
| | |JapR=Sūpā Mario 3D Korekushon | ||
| | |JapM=Super Mario 3D Collection | ||
|Kor=슈퍼 마리오 3D 컬렉션 | |Kor=슈퍼 마리오 3D 컬렉션 | ||
|KorR=Syupeo Mario 3D | |KorR=Syupeo Mario 3D Keollegsyeon | ||
|KorM=Super Mario 3D Collection | |KorM=Super Mario 3D Collection | ||
|ChiS=超级马力欧 3D 收藏辑 | |ChiS=超级马力欧 3D 收藏辑 | ||
Line 354: | Line 351: | ||
}} | }} | ||
== | ==Trivia== | ||
*Despite all three titles in ''Super Mario 3D All-Stars'' being known to be fully localized in Simplified Chinese (albeit with ''Super Mario Sunshine''{{'}}s Chinese | *Despite all three titles in ''Super Mario 3D All-Stars'' being known to be fully localized in Simplified Chinese (albeit with ''Super Mario Sunshine''{{'}}s Chinese edition being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu.<ref>https://twitter.com/chinesenintendo/status/1301599829626249216?s=20</ref> Negotiations were said to have been attempted, but doing so was ultimately unsuccessful as [[iQue]]/{{wp|Nvidia Shield}} localization was considered "spin-off" translations not in direct ownership of Nintendo.<ref>https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20</ref> | ||
*The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than simply being an image of the cover art alone or a scan of the original CD packaging (in the case of ''Super Mario 64'' and ''Super Mario Galaxy'', as the ''Super Mario Sunshine'' soundtrack was never given a dedicated release before its inclusion in ''Super Mario 3D All-Stars''). | *The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than simply being an image of the cover art alone or a scan of the original CD packaging (in the case of ''Super Mario 64'' and ''Super Mario Galaxy'', as the ''Super Mario Sunshine'' soundtrack was never given a dedicated release before its inclusion in ''Super Mario 3D All-Stars''). | ||
*When a game is selected on the main menu, a unique {{wp|iris shot|iris in}} is used when transitioning to the loading screen: ''Super Mario 64'' uses one shaped like a [[Power Star]]; ''Super Mario Sunshine'', a [[Shine Sprite]]; and ''Super Mario Galaxy'', a [[Grand Star]]. | *When a game is selected on the main menu, a unique {{wp|iris shot|iris in}} is used when transitioning to the loading screen: ''Super Mario 64'' uses one shaped like a [[Power Star]]; ''Super Mario Sunshine'', a [[Shine Sprite]]; and ''Super Mario Galaxy'', a [[Grand Star]]. | ||
==References== | ==References== | ||
Line 366: | Line 361: | ||
==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} | ||
*[https://web.archive.org/web/20200903130138/https://supermario3dallstars.nintendo.com/ North American website] | *[https://web.archive.org/web/20200903130138/https://supermario3dallstars.nintendo.com/ North American website] | ||
*[https://www.nintendo.co.jp/switch/avp3a/index.html Japanese website] | *[https://www.nintendo.co.jp/switch/avp3a/index.html Japanese website] | ||
Line 374: | Line 366: | ||
*[https://www.nintendo.com.hk/switch/avp3a/ Hong Kong website] | *[https://www.nintendo.com.hk/switch/avp3a/ Hong Kong website] | ||
*[https://www.nintendo.tw/switch/avp3a/ Taiwanese website] | *[https://www.nintendo.tw/switch/avp3a/ Taiwanese website] | ||
{{Super Mario games}} | {{Super Mario games}} | ||
{{Switch}} | {{Switch}} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category: | [[Category:Reissues]] | ||
[[Category:Nintendo Switch games]] | [[Category:Nintendo Switch games]] | ||
[[Category:2020 games]] | [[Category:2020 games]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[de:Super Mario 3D All-Stars]] | [[de:Super Mario 3D All-Stars]] | ||
[[it:Super Mario 3D All-Stars]] | [[it:Super Mario 3D All-Stars]] |