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'''''Super Mario 3D All-Stars''''' is a [[Nintendo Switch]] compilation game that was released on September 18, 2020, to celebrate the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''<ref name=Direct/> It contains ''[[Super Mario 64]]'' (1996), ''[[Super Mario Sunshine]]'' (2002), and ''[[Super Mario Galaxy]]'' (2007) with upscaled visuals. It was made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021.<ref name=Direct/> The compilation and its name are based on ''[[Super Mario All-Stars]]'', but it instead contains the first three 3D [[Genre#Platform games|platformers]] of the [[Super Mario (series)|''Super Mario'' series]]. The compilation marks the first instance of ''Super Mario Sunshine'' being re-released on another console. As of 2024, it is recognized as the 24th entry in the ''Super Mario'' series on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> | '''''Super Mario 3D All-Stars''''' is a [[Nintendo Switch]] compilation game that was released on September 18, 2020, to celebrate the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]''<ref name=Direct/> It contains ''[[Super Mario 64]]'' (1996), ''[[Super Mario Sunshine]]'' (2002), and ''[[Super Mario Galaxy]]'' (2007) with upscaled visuals. It was made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021.<ref name=Direct/> The compilation and its name are based on ''[[Super Mario All-Stars]]'', but it instead contains the first three 3D [[Genre#Platform games|platformers]] of the [[Super Mario (series)|''Super Mario'' series]]. The compilation marks the first instance of ''Super Mario Sunshine'' being re-released on another console. As of 2024, it is recognized as the 24th entry in the ''Super Mario'' series on Mario Portal.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> | ||
Changes from the original games include 720p resolution and rumble in ''Super Mario 64'' (which was also featured in '' | Changes from the original games include 720p resolution and rumble in ''Super Mario 64'' (which was also featured in ''Shindō Pak Taiō Version''), 1080p resolution and a 16:9 aspect ratio in ''Super Mario Sunshine'', and 1080p resolution and motion controls that mimic the [[Wii#Wii Remote|Wii Remote]] in ''Super Mario Galaxy''.<ref>Video Games Chronicle (September 3, 2020). [https://www.videogameschronicle.com/news/super-mario-3d-collection/ ''Super Mario 3D All-Stars'' has finally been revealed for Nintendo Switch]. Retrieved September 3, 2020.</ref> All three games support docked, tabletop, and handheld modes, with ''Super Mario Galaxy'' having the player use the {{button|switch|y}} button to [[spin]] and emulate the [[Star Pointer]] with the touchscreen on handheld mode.<ref>[https://www.nintendolife.com/news/2020/09/yes_theres_a_handheld-mode_workaround_for_super_mario_galaxys_spin_move_on_switch Nintendo Life] (September 9, 2020). Retrieved September 10, 2020.</ref> Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.<ref>GameXplain. (September 9, 2020). [https://youtu.be/_moxTSrP-5c You Can Now Spin With "Y" in ''Super Mario Galaxy''! - ''Super Mario 3D All-Stars'']. Retrieved September 9, 2020.</ref> Additionally, the game contains digital soundtracks of the three respective games, with 175 tracks in total. | ||
The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.<ref>GameXplain. (September 12, 2020). [https://youtu.be/LuMNWVkzkzo ''Super Mario 3D All-Stars'' Title Screen & Menus Revealed!]. Retrieved September 13, 2020.</ref> | The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.<ref>GameXplain. (September 12, 2020). [https://youtu.be/LuMNWVkzkzo ''Super Mario 3D All-Stars'' Title Screen & Menus Revealed!]. Retrieved September 13, 2020.</ref> | ||
A day-one patch was released on September 16, 2020, and it fixed and adjusted the display for | A day-one patch was released on September 16, 2020, and it fixed and adjusted the display for Co-Star Mode in ''Super Mario Galaxy'' as well as several other issues. Version 1.1.0 was announced on October 27, 2020, and released on November 16, 2020;<ref>https://twitter.com/NintendoAmerica/status/1321074181983916032 Twitter</ref> the update added inverted camera control settings for all three games, [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] support and the original control scheme for ''Super Mario Sunshine'', and various bug fixes. Version 1.1.1 was released on November 3, 2021, and added support for the Nintendo Switch's [[Nintendo 64#Nintendo 64 Controller|Nintendo 64 Controller]]. | ||
The game was subject to two 35th anniversary [[My Nintendo]] missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website. | The game was subject to two 35th anniversary [[My Nintendo]] missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website. | ||
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*The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings and the language options being moved to the game-selection screen. | *The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings and the language options being moved to the game-selection screen. | ||
*The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''. | *The directional buttons now act as full analog presses on the control stick, like in ''[[Super Mario 64 DS]]''. | ||
*The text has been updated to reflect the new controls. However, {{button|switch|Leftstick}} is written | *The text has been updated to reflect the new controls. However, {{button|switch|Leftstick}} is written in read-only text, while {{button|switch|Rightstick}} is an icon.<ref>https://twitter.com/guywiththepie/status/1309250063202304000</ref> | ||
**The button prompts are not | **The button prompts are not updated to their original icons if the [[Nintendo Switch Online]] Nintendo 64 controller is used. | ||
*When Mario falls asleep, the music is softened until the player wakes him up. | *When Mario falls asleep, the music is softened until the player wakes him up. | ||
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario 64'' has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the [[Peach's Castle|Mushroom Castle]], all of the [[painting]]s, the [[Boo]] portraits in [[Big Boo's Haunt]], and the sliding puzzle of [[Bowser]] in [[Lethal Lava Land]]. In the process, an error in the original version of the Bowser sliding puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.<ref>https://twitter.com/nimka005/status/1306763784036515840</ref> | *In addition to the higher-definition HUD textures present in all three games, ''Super Mario 64'' has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the [[Peach's Castle|Mushroom Castle]], all of the [[painting]]s, the [[Boo]] portraits in [[Big Boo's Haunt]], and the sliding puzzle of [[Bowser]] in [[Lethal Lava Land]]. In the process, an error in the original version of the Bowser sliding puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.<ref>https://twitter.com/nimka005/status/1306763784036515840</ref> | ||
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===Changes to ''Super Mario Sunshine''=== | ===Changes to ''Super Mario Sunshine''=== | ||
*The game is based on the PAL version released in Europe and Australia. | *The game is based on the PAL version released in Europe and Australia. | ||
**Therefore, a [[Toad (species)|Yellow Toad]] is in his intended position when [[Shadow Mario]] kidnaps [[Princess Peach]] and waits near [[Pinna Park]]'s entrance. In the original | **Therefore, a [[Toad (species)|Yellow Toad]] is in his intended position when [[Shadow Mario]] kidnaps [[Princess Peach]] and waits near [[Pinna Park]]'s entrance. In the original game, he was placed on the death barrier below the ground.<ref>https://www.suppermariobroth.com/post/639226660714053632/top-in-the-original-gamecube-version-of-super</ref> | ||
*The | *The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence. | ||
*On the title screen, the text is changed from "PRESS START!" to "PRESS {{button|switch|A}}," although pressing {{button|switch|Plus}} still works. It is also positioned underneath the logo—like in the original Japanese and PAL versions in all versions—instead of split across either side of it. | *On the title screen, the text is changed from "PRESS START!" to "PRESS {{button|switch|A}}," although pressing {{button|switch|Plus}} still works. It is also positioned underneath the logo—like in the original Japanese and PAL versions in all versions—instead of split across either side of it. | ||
*The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation. | *The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation. | ||
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**FLUDD simply says "stick" instead of "Control Stick," though this is changed to "Left Stick" in the subtitles. | **FLUDD simply says "stick" instead of "Control Stick," though this is changed to "Left Stick" in the subtitles. | ||
*The text has been updated to reflect the new controls. Talking to NPCs now has the {{button|switch|A}} button prompt over them (instead of {{button|gcn|B}}), although {{button|switch|B}} still works. | *The text has been updated to reflect the new controls. Talking to NPCs now has the {{button|switch|A}} button prompt over them (instead of {{button|gcn|B}}), although {{button|switch|B}} still works. | ||
**The button prompts are not | **The button prompts are not updated to their original icons or voice clips if the Nintendo GameCube controller is used. | ||
*The Memory Card is no longer mentioned when the player saves the game | *The Memory Card is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards. | ||
*Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears. | *Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears. | ||
*The postcard image that appears after all of the [[Shine Sprite]]s have been collected and Bowser and [[Bowser Jr.]] have been beaten is smaller.<ref>https://twitter.com/antdude92/status/1313995304463593473</ref> | *The postcard image that appears after all of the [[Shine Sprite]]s have been collected and Bowser and [[Bowser Jr.]] have been beaten is smaller.<ref>https://twitter.com/antdude92/status/1313995304463593473</ref> | ||
*The resolution is high enough for the | *The resolution is high enough for the writing on [[Gooper Blooper]]'s cork to be read. The cork reads "bsgeso," likely short for "Boss Gessō," his Japanese name.<ref>https://twitter.com/mariobrothblog/status/1038116671280631809?lang=en</ref> | ||
*In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does. | *In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does. | ||
*In addition to the higher-definition HUD textures present in all three games, ''Super Mario Sunshine'' has also received a small selection of higher-definition textures within the game, mainly the text. | *In addition to the higher-definition HUD textures present in all three games, ''Super Mario Sunshine'' has also received a small selection of higher-definition textures within the game, mainly the text. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオ 3Dコレクション | ||
| | |JapR=Sūpā Mario 3D Korekushon | ||
| | |JapM=Super Mario 3D Collection | ||
|Kor=슈퍼 마리오 3D 컬렉션 | |Kor=슈퍼 마리오 3D 컬렉션 | ||
|KorR=Syupeo Mario 3D Keolleksyeon | |KorR=Syupeo Mario 3D Keolleksyeon | ||
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}} | }} | ||
== | ==Trivia== | ||
*Despite all three titles in ''Super Mario 3D All-Stars'' being known to be fully localized in Simplified Chinese (albeit with ''Super Mario Sunshine''{{'}}s Chinese version being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu.<ref>https://twitter.com/chinesenintendo/status/1301599829626249216?s=20</ref> Negotiations were said to have been attempted, but doing so was ultimately unsuccessful as [[iQue]]/{{wp|Nvidia Shield}} localization was considered "spin-off" translations not in direct ownership of Nintendo.<ref>https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20</ref> | *Despite all three titles in ''Super Mario 3D All-Stars'' being known to be fully localized in Simplified Chinese (albeit with ''Super Mario Sunshine''{{'}}s Chinese version being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu.<ref>https://twitter.com/chinesenintendo/status/1301599829626249216?s=20</ref> Negotiations were said to have been attempted, but doing so was ultimately unsuccessful as [[iQue]]/{{wp|Nvidia Shield}} localization was considered "spin-off" translations not in direct ownership of Nintendo.<ref>https://twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20</ref> | ||
*''Super Mario 64'' supports only the languages the original game was released in (Japanese, English, French, and German), despite its remake, ''[[Super Mario 64 DS]]'', having Spanish and Italian versions as well. | *''Super Mario 64'' supports only the languages the original game was released in (Japanese, English, French, and German), despite its remake, ''[[Super Mario 64 DS]]'', having Spanish and Italian versions as well. |