Editing Super Mario 3D All-Stars
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*The Memory Card is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards. | *The Memory Card is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards. | ||
*Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears. | *Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears. | ||
*The postcard image that appears after all of the [[Shine Sprite]]s have been collected and Bowser and [[Bowser Jr.]] have been beaten is smaller.<ref>https://twitter.com/antdude92/status/1313995304463593473</ref> | *The postcard image that appears after all of the [[Shine Sprite]]s have been collected and [[Bowser]] and [[Bowser Jr.]] have been beaten is smaller.<ref>https://twitter.com/antdude92/status/1313995304463593473</ref> | ||
*The resolution is high enough for the writing on [[Gooper Blooper]]'s cork to be read. The cork reads "bsgeso," likely short for "Boss Gessō," his Japanese name.<ref>https://twitter.com/mariobrothblog/status/1038116671280631809?lang=en</ref> | *The resolution is high enough for the writing on [[Gooper Blooper]]'s cork to be read. The cork reads "bsgeso," likely short for "Boss Gessō," his Japanese name.<ref>https://twitter.com/mariobrothblog/status/1038116671280631809?lang=en</ref> | ||
*In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does. | *In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does. | ||
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===Changes to ''Super Mario Galaxy''=== | ===Changes to ''Super Mario Galaxy''=== | ||
*Only one button ({{button|switch|A}}) needs to be pressed on the title screen, rather than two buttons simultaneously ({{button|wii|A}} and {{button|wii|B}}) like in the original Wii release. The prompt is changed from "Press both {{button|wii|A}} and {{button|wii|B}}" to "Press {{button|switch|A}}" to reflect this. | *Only one button ({{button|switch|A}}) needs to be pressed on the title screen, rather than two buttons simultaneously ({{button|wii|A}} and {{button|wii|B}}) like in the original [[Wii]] release. The prompt is changed from "Press both {{button|wii|A}} and {{button|wii|B}}" to "Press {{button|switch|A}}" to reflect this. | ||
**Due to this, the blue glow effect that appears around the logo when only {{button|wii|A}} is pressed in the original Wii release no longer appears. Only the yellow glow (from pressing {{button|wii|B}} in the original) is present if {{button|switch|B}} is pressed.<ref>https://twitter.com/CometObservator/status/1316127626948489216</ref> | **Due to this, the blue glow effect that appears around the logo when only {{button|wii|A}} is pressed in the original Wii release no longer appears. Only the yellow glow (from pressing {{button|wii|B}} in the original) is present if {{button|switch|B}} is pressed.<ref>https://twitter.com/CometObservator/status/1316127626948489216</ref> | ||
*[[Mii]]s can no longer be selected as a save icon, like in the Nvidia Shield version, despite Miis still being available on the Switch. | *[[Mii]]s can no longer be selected as a save icon, like in the Nvidia Shield version, despite Miis still being available on the Switch. | ||
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***Debug cubes in [[Bianco Hills]]' second secret area that marked the flipping platforms were visible.<ref>https://twitter.com/PJiggles_/status/1307026854864474119</ref><ref name=GameXplainVersion1.1.0/> | ***Debug cubes in [[Bianco Hills]]' second secret area that marked the flipping platforms were visible.<ref>https://twitter.com/PJiggles_/status/1307026854864474119</ref><ref name=GameXplainVersion1.1.0/> | ||
***The sound heard when "GO!" appeared onscreen in racing minigames sounded like a [[commons:File:1000Hz.ogg|censor beep-like sound]].<ref name=GameXplainVersion1.1.0/> | ***The sound heard when "GO!" appeared onscreen in racing minigames sounded like a [[commons:File:1000Hz.ogg|censor beep-like sound]].<ref name=GameXplainVersion1.1.0/> | ||
***The zoom-out effect when the player uses the | ***The zoom-out effect when the player uses the Turbo Nozzle underwater was not adjusted to fit the new widescreen display.<ref>https://twitter.com/PJiggles_/status/1307452651190116352</ref><ref name=GameXplainVersion1.1.0/> | ||
***Due to the aspect ratio being expanded to widescreen, a [[Pianta]] visibly spawned midair in the intro of [[Yoshi's Fruit Adventure]].<ref>https://youtu.be/vFAKcO9oufQ?t=1445</ref><ref>https://www.twitch.tv/videos/806707015?t=3h17m8s</ref> | ***Due to the aspect ratio being expanded to widescreen, a [[Pianta]] visibly spawned midair in the intro of [[Yoshi's Fruit Adventure]].<ref>https://youtu.be/vFAKcO9oufQ?t=1445</ref><ref>https://www.twitch.tv/videos/806707015?t=3h17m8s</ref> | ||
*''Super Mario Galaxy'' | *''Super Mario Galaxy'' | ||
**An error has been fixed in which, during the mission [[Purple Coins on the Puzzle Cube]], three | **An error has been fixed in which, during the mission [[Purple Coins on the Puzzle Cube]], three Purple Coins were erroneously placed inside a wall and could be obtained only by [[Ground Pound|ground-pound]]ing near them due to Mario and Luigi's wider hitbox during the move.<ref>https://www.suppermariobroth.com/post/638864722545000448/in-the-purple-coins-on-the-puzzle-cube-mission</ref> This error was also present in the Nvidia Shield version of ''Super Mario Galaxy''. | ||
===Version 1.1.1=== | ===Version 1.1.1=== |