Editing Super Hammer (move)

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|game=[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]
|game=[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]
|mastered_by=Mario
|mastered_by=Mario
|fp=2
|attack=2 (with normal [[Hammer]] in ''[[Paper Mario]]'') <br> 4 (with [[Super Hammer]]) <br> 6 (with [[Ultra Hammer]])
|attack=2 (with normal [[Hammer]] in ''[[Paper Mario]]'') <br> 4 (with [[Super Hammer]]) <br> 6 (with [[Ultra Hammer]]) <br> 1 (to grounded enemies behind the target)
|target=First grounded enemy
|target=First grounded enemy
|effect=Mario smacks an enemy into the enemies behind it with his equipped hammer
|effect=Mario smacks an enemy into the enemies behind it with his equipped hammer
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*Causing [[coin]]s to fall from [[Kent C. Koopa]] in his flipped state
*Causing [[coin]]s to fall from [[Kent C. Koopa]] in his flipped state


In ''Paper Mario'', the move can be used by equipping the Spin Smash Badge, which can be bought from [[Rowf and Rhuff|Rowf]]'s Badge Shop for 75 [[coin]]s. The [[Action Command]] for the move is identical to that of a standard Hammer attack.
In ''Paper Mario'', the move can be used by equipping the Spin Smash Badge, which can be bought from [[Rowf and Rhuff|Rowf]]'s Badge Shop for 75 [[coin]]s.


In ''Paper Mario: The Thousand-Year Door'', it is instead permanently unlocked when [[Podler]] gives [[Mario]] the [[Super Hammer]] in [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]]. It can now be used on the field, by holding down {{button|gcn|b}}, rotating the {{button|gcn|stick}} a number of times, and then releasing {{button|gcn|b}}. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy [[Yellow Block|Big Yellow Block]]s. It can also be used to get the [[First Strike]] on enemies, which allows Mario to use the move without spending FP. Its Action Command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the {{button|gcn|stick}}. In this game, when Super Hammer (or its stronger counterpart [[Ultra Hammer (move)|Ultra Hammer]]) is used against a Pokey or [[Poison Pokey]], Mario smacks one of the Pokey’s segments back instead of the entire enemy, which deals increased damage to the enemies behind the first equal to the damage dealt by the Pokey’s segment-throwing attack (3 in the case of an ordinary Pokey, or 4 for a Poison Pokey).
In ''Paper Mario: The Thousand-Year Door'', it is instead unlocked when [[Podler]] gives [[Mario]] the [[Super Hammer]] in [[Paper Mario: The Thousand-Year Door#Chapter 3: Of Glitz and Glory|Chapter 3]]. It can now be used on the field, by holding down {{button|gcn|b}}, rotating the {{button|gcn|stick}} a number of times, and then releasing {{button|gcn|b}}. When used, Mario twists himself up and then swings his hammer while spinning, which can be used to destroy [[Yellow Block|Big Yellow Block]]s. It can also be used to get the [[First Strike]] on enemies, which allows Mario to use the move without spending FP. Its action command has been changed, with six dots lighting up before the star, requiring a slightly longer wait before releasing the {{button|gcn|stick}}.  
 
In both ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', certain enemies are immune to being pushed back by Super Hammer (and Ultra Hammer in the latter game). Examples of immune enemies include [[B. Bill Blaster]]s (in ''Paper Mario'' only) and [[Dark Wizzerd]]s.
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|Spa3M=Spinning hammer
|Spa3M=Spinning hammer
}}
}}
==Interwiki links==
*Italian: [[:it:Rullo di martello]] (move), [[:it:Spin Smash]] (badge)
{{PM items}}
{{PM items}}
{{PMTTYD}}
{{PMTTYD}}
[[Category:Paper Mario Badges]]
[[Category:Paper Mario Badges]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]

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