Editing Super Dimentio
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==Powers and abilities== | ==Powers and abilities== | ||
[[File:SD palpill.png|thumb|left|Super Dimentio's Pal Pill-like attack]] | [[File:SD palpill.png|thumb|left|Super Dimentio's Pal Pill-like attack]] | ||
Super Dimentio has physical (as opposed to Dimentio's magical) abilities in the game, which include a giant punch to the ground, jumping, and (when | Super Dimentio has physical (as opposed to Dimentio's magical) abilities in the game, which include a giant punch to the ground, jumping, and (when its health is low) sliding along the ground from one end of the arena to the other. Other abilities are based on Luigi's, including his signature super jump. He also possesses an ability similar to the [[Pal Pill]] item, in that, should he be provoked by guarding techniques, Super Dimentio will create several grunts in the form of 8-bit Luigis. They run and jump in the direction the player was when they were summoned, although they are incredibly weak enemies that die if they hit anything, including the walls surrounding the arena. | ||
The platforms around the arena gain faces reminiscent of Dimentio and move horizontally, in order to make jumping on Super Dimentio's head more difficult (though this can be used advantageously). Each platform can help Super Dimentio by shooting a flashing square projectile and, when signaled by Super Dimentio, a select few will fire at Mario one after the other (the projectile will be identified by a crosshair that appears where Mario was at the time). Flipping to 3D makes avoiding them easier and also makes the ones fired prior to flipping completely harmless. | The platforms around the arena gain faces reminiscent of Dimentio and move horizontally, in order to make jumping on Super Dimentio's head more difficult (though this can be used advantageously). Each platform can help Super Dimentio by shooting a flashing square projectile and, when signaled by Super Dimentio, a select few will fire at Mario one after the other (the projectile will be identified by a crosshair that appears where Mario was at the time). Flipping to 3D makes avoiding them easier and also makes the ones fired prior to flipping completely harmless. |