Editing Summon Wildclaw
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[[File:Summoned Wildclaw.png|thumb|right|A summoned [[Wildclaw]].]] | |||
[[File:Summoned Wildclaw.png|thumb|A summoned [[Wildclaw]]]] | {{See also|Summon Oozer|Summon Scoper|Summon Squashette}} | ||
'''Summon Wildclaw''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Power ability in ''[[Mario + Rabbids Sparks of Hope]]'', used in battle by the Spark [[Wildclaw Master]]. It creates a Wildclaw ally for the Hero. This Wildclaw is bright blue and white to distinguish itself from enemy Wildclaws. The summoned Wildclaw cannot be controlled directly, and acts on its own. They are identical to the enemy Wildclaws, even charging at their attacker when attacked. The Wildclaw ally is weak to [[Splash]] and resists [[Burn]]. | '''Summon Wildclaw''' is a [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] Power ability in ''[[Mario + Rabbids Sparks of Hope]]'', used in battle by the Spark [[Wildclaw Master]]. It creates a Wildclaw ally for the Hero. This Wildclaw is bright blue and white to distinguish itself from enemy Wildclaws. The summoned Wildclaw cannot be controlled directly, and acts on its own. They are identical to the enemy Wildclaws, even charging at their attacker when attacked. The Wildclaw ally is weak to [[Splash]] and resists [[Burn]]. | ||
The cooldown for Summon Wildclaw lasts for four turns. The summoned Wildclaw's HP and attack damage is determined by the | The cooldown for Summon Wildclaw lasts for four turns. The summoned Wildclaw's HP and attack damage is determined by the user, as well as the user's and Wildclaw Master's current LVL. | ||
==Statistics== | ==Statistics== |