Editing Sukōpī

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{{another language}}
{{another language}}
{{species infobox
{{Species-infobox
|image=[[File:GBDK Sukopi Artwork.png]]<br>Artwork of a Sukōpī from ''[[Perfect Ban Mario Character Daijiten]]''
|image=[[File:Sukōpī.png]]
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]])
|comparable=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]]
|latest_appearance=
}}
|expand=expandable}}
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to [[Sniper]]s. Should [[Mario]] come in contact with a Sukōpī, he loses a life. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In [[Stage 8-6]], a lone Sukōpī makes an appearance.
[[File:DKGB Scorpion.png|frame|left]]
'''Sukōpī''' are dangerous arachnid creatures, designed after scorpions, which appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]]. Three can be seen in [[stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in [[stage 8-6]].


==Profiles and statistics==
Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant speed. Should [[Mario]] come in contact with one of these enemies, he loses a life. Prior to exploring stage 5-11, Mario encounters an enemy species whose members behave the same as Sukōpī, which are called [[Sniper]].
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PBMCD profile
|name=スコーピー (JP) / Sukōpī (EN)
|artwork=[[File:GBDK Sukopi Artwork.png|100px]]
|shusshin=クリープ族
|seikaku=執念深い
|tojo_gemu=GBドンキー
|desc='''<big>壁をつたってくるサソリ</big></b><br>
壁をどんどんつだって進んでくる恐怖のサソリモンスター。上も横も触っだら一発でアウト 。カギをぶつけてもやっつけられないから 。近くにきたらすぐに逃げよう。<ref name=Daijiten>「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''). [https://i.imgur.com/E77a0pP.jpeg Page 93].</ref>
|origin=Creep clan
|disposition=Spiteful
|game_appearances=GB Donkey
|eng_desc='''''<big>Scorpions coming through the wall.</big>'''''<br>
''The dreaded scorpion monster that keeps advancing along the walls. If you touch it on the top or side, you're out. You can't kill it by hitting it with a key. If it comes near you, run away immediately.''
}}


==Gallery==
In stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Switch (Donkey Kong)|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.
<gallery>
DKGB Scorpion.png|Sprite
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スコーピー<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga. [[Media:Donkey Kong GB characters KC.jpg|Page 51]].</ref><ref name=Daijiten/>
|Jap=スコーピー<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>
|JapR=Sukōpī
|JapR=Sukōpī
|JapM=Diminutive of the English word "scorpion"
|JapM=Scorpy}}
}}


==References==
==References==
<references/>
<references/>
 
{{DK}}
{{DKGB}}
[[Category:Donkey Kong (Game Boy) Enemies]]
[[Category:Species]]
[[Category:Arachnids]]
[[Category:Arachnids]]
[[Category:Donkey Kong (Game Boy) enemies]]

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